Replayer: Move table hash creation into a class
Add several other classes too
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@ -100,7 +100,10 @@ class GuiReplayer:
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self.replayBox.pack_start(self.area)
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gobject.timeout_add(1000,self.draw_action)
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self.MyHand = self.importhand()
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self.table = Table(self.area, self.MyHand).table
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self.maxseats=self.MyHand.maxseats
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@ -109,21 +112,6 @@ class GuiReplayer:
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elif self.MyHand.gametype['currency']=="EUR":
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self.currency="€"
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self.table={} #create table with positions, player names, status (live/folded), stacks and chips on table
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for i in range(0,self.maxseats): # radius: 200, center: 250,250
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x= int (round(250+200*math.cos(2*i*math.pi/self.maxseats)))
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y= int (round(250+200*math.sin(2*i*math.pi/self.maxseats)))
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try:
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self.table[i]={"name":self.MyHand.players[i][1],"stack":Decimal(self.MyHand.players[i][2]),"x":x,"y":y,"chips":0,"status":"live"} #save coordinates of each player
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try:
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self.table[i]['holecards']=self.MyHand.holecards["PREFLOP"][self.MyHand.players[i][1]][1]+' '+self.MyHand.holecards["PREFLOP"][self.MyHand.players[i][1]][2]
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print "holecards: ",self.table[i]['holecards']
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except:
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self.table[i]['holecards']=''
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except IndexError: #if seat is empty
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print "seat ",i+1," out of ",self.maxseats," empty"
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self.actions=[] #create list with all actions
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if isinstance(self.MyHand, HoldemOmahaHand):
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@ -133,7 +121,6 @@ class GuiReplayer:
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self.action_number=0
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self.action_level=0
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self.pot=0
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gobject.timeout_add(1000,self.draw_action)
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def area_expose(self, area, event):
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@ -276,7 +263,7 @@ class GuiReplayer:
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# for the Hand.__init__
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####### Shift this section in Database.py for all to use ######
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handid = 2
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handid = 1
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q = self.sql.query['get_gameinfo_from_hid']
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q = q.replace('%s', self.sql.query['placeholder'])
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@ -300,6 +287,62 @@ class GuiReplayer:
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def temp(self):
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pass
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class Table:
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def __init__(self, darea, hand):
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self.darea = darea
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self.hand = hand
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#self.pixmap = gtk.gdk.Pixmap(darea, width, height, depth=-1)
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self.table = {}
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for i in range(0, hand.maxseats): # radius: 200, center: 250,250
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x= int (round(250+200*math.cos(2*i*math.pi/hand.maxseats)))
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y= int (round(250+200*math.sin(2*i*math.pi/hand.maxseats)))
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try:
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self.table[i]={"name":self.hand.players[i][1],"stack":Decimal(self.hand.players[i][2]),"x":x,"y":y,"chips":0,"status":"live"} #save coordinates of each player
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try:
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self.table[i]['holecards']=self.hand.holecards["PREFLOP"][self.hand.players[i][1]][1]+' '+self.hand.holecards["PREFLOP"][self.hand.players[i][1]][2]
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print "holecards: ",self.table[i]['holecards']
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except:
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self.table[i]['holecards']=''
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except IndexError: #if seat is empty
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print "seat ",i+1," out of ", hand.maxseats," empty"
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print "DEBUG: table: %s" % self.table
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def draw(self):
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draw_players()
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draw_pot()
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draw_community_cards()
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class Player:
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def __init__(self, name, stack, position):
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self.active = True
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self.stack = stack
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self.position = position
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self.name = name
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x = 0
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y = 0
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def draw(self):
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draw_name()
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draw_stack()
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draw_cards()
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class Pot:
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def __init__(self, hand):
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self.total = 0.0
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def draw(self):
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pass
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class CommunityCards:
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def __init__(self, hand):
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self.pixbuf = self.gen_pixbuf_from_file(PATH_TO_THE_FILE)
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def draw(self):
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pass
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def main(argv=None):
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"""main can also be called in the python interpreter, by supplying the command line as the argument."""
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if argv is None:
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