add variable at top of file to control whether actions are saved
or not and commented out timing debug statement
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@ -22,6 +22,11 @@ from time import time
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import fpdb_simple
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import fpdb_simple
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saveActions=False # set this to False to avoid storing action data
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# Pros: speeds up imports
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# Cons: no action data is saved, need to keep the hand histories
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# variance not available on stats page
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#stores a stud/razz hand into the database
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#stores a stud/razz hand into the database
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def ring_stud(backend, db, cursor, base, category, site_hand_no, gametype_id, hand_start_time
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def ring_stud(backend, db, cursor, base, category, site_hand_no, gametype_id, hand_start_time
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,names, player_ids, start_cashes, antes, card_values, card_suits, winnings, rakes
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,names, player_ids, start_cashes, antes, card_values, card_suits, winnings, rakes
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@ -39,8 +44,9 @@ def ring_stud(backend, db, cursor, base, category, site_hand_no, gametype_id, ha
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fpdb_simple.storeHudCache(cursor, base, category, gametype_id, player_ids, hudImportData)
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fpdb_simple.storeHudCache(cursor, base, category, gametype_id, player_ids, hudImportData)
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fpdb_simple.storeActions(cursor, hands_players_ids, action_types
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if saveActions:
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,allIns, action_amounts, actionNos)
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fpdb_simple.storeActions(cursor, hands_players_ids, action_types
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,allIns, action_amounts, actionNos)
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return hands_id
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return hands_id
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#end def ring_stud
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#end def ring_stud
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@ -66,10 +72,10 @@ def ring_holdem_omaha(backend, db, cursor, base, category, site_hand_no, gametyp
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t5 = time()
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t5 = time()
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fpdb_simple.store_board_cards(cursor, hands_id, board_values, board_suits)
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fpdb_simple.store_board_cards(cursor, hands_id, board_values, board_suits)
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t6 = time()
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t6 = time()
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fpdb_simple.storeActions(cursor, hands_players_ids, action_types, allIns, action_amounts, actionNos)
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if saveActions:
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fpdb_simple.storeActions(cursor, hands_players_ids, action_types, allIns, action_amounts, actionNos)
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t7 = time()
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t7 = time()
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print "cards=%4.3f board=%4.3f hands=%4.3f plyrs=%4.3f hudcache=%4.3f board=%4.3f actions=%4.3f" \
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#print "fills=(%4.3f) saves=(%4.3f,%4.3f,%4.3f,%4.3f)" % (t2-t0, t3-t2, t4-t3, t5-t4, t6-t5)
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% (t1-t0, t2-t1, t3-t2, t4-t3, t5-t4, t6-t5, t7-t6)
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return hands_id
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return hands_id
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#end def ring_holdem_omaha
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#end def ring_holdem_omaha
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@ -98,7 +104,8 @@ def tourney_holdem_omaha(backend, db, cursor, base, category, siteTourneyNo, buy
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fpdb_simple.store_board_cards(cursor, hands_id, board_values, board_suits)
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fpdb_simple.store_board_cards(cursor, hands_id, board_values, board_suits)
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fpdb_simple.storeActions(cursor, hands_players_ids, action_types, allIns, action_amounts, actionNos)
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if saveActions:
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fpdb_simple.storeActions(cursor, hands_players_ids, action_types, allIns, action_amounts, actionNos)
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return hands_id
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return hands_id
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#end def tourney_holdem_omaha
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#end def tourney_holdem_omaha
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@ -122,6 +129,7 @@ def tourney_stud(backend, db, cursor, base, category, siteTourneyNo, buyin, fee,
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fpdb_simple.storeHudCache(cursor, base, category, gametypeId, playerIds, hudImportData)
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fpdb_simple.storeHudCache(cursor, base, category, gametypeId, playerIds, hudImportData)
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fpdb_simple.storeActions(cursor, hands_players_ids, actionTypes, allIns, actionAmounts, actionNos)
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if saveActions:
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fpdb_simple.storeActions(cursor, hands_players_ids, actionTypes, allIns, actionAmounts, actionNos)
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return hands_id
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return hands_id
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#end def tourney_stud
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#end def tourney_stud
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