add proper returns for our mouse-button callbacks in HUD, also trap events for focus change, which doesn't entirely solve the focus issues, but does lessen them for me
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@ -402,9 +402,11 @@ class Stat_Window:
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if event.button == 3: # right button event
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self.popups.append(Popup_window(widget, self))
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return True
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if event.button == 2: # middle button event
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self.window.hide()
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return True
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if event.button == 1: # left button event
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# TODO: make position saving save sizes as well?
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@ -412,6 +414,11 @@ class Stat_Window:
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self.window.begin_resize_drag(gtk.gdk.WINDOW_EDGE_SOUTH_EAST, event.button, int(event.x_root), int(event.y_root), event.time)
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else:
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self.window.begin_move_drag(event.button, int(event.x_root), int(event.y_root), event.time)
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return True
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return False
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def noop(self): # i'm going to try to connect the focus-in and focus-out events here, to see if that fixes any of the focus problems.
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return True
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def kill_popup(self, popup):
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popup.window.destroy()
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@ -487,9 +494,16 @@ class Stat_Window:
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e_box[r][c].add(self.label[r][c])
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e_box[r][c].connect("button_press_event", self.button_press_cb)
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e_box[r][c].connect("focus-in-event", self.noop)
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e_box[r][c].connect("focus", self.noop)
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e_box[r][c].connect("focus-out-event", self.noop)
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label[r][c].modify_font(font)
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self.window.set_opacity(parent.colors['hudopacity'])
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self.window.connect("focus", self.noop)
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self.window.connect("focus-in-event", self.noop)
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self.window.connect("focus-out-event", self.noop)
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self.window.connect("button_press_event", self.button_press_cb)
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self.window.move(self.x, self.y)
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@ -590,7 +604,9 @@ class Popup_window:
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if event.button == 3: # right button event
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self.stat_window.kill_popup(self)
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return True
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# self.window.destroy()
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return False
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def toggle_decorated(self, widget):
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top = widget.get_toplevel()
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