Add ability to import Stars archive files.
PokerStars support can provide a HH archive. The format is similar but not the same as a a standard hh format as it contains an additional line "Hand #X" between each hand. Patch adds an option -s to GuiBulkImport, which when specified will strip these lines out and continue parsing.
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@ -326,6 +326,8 @@ def main(argv=None):
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help="How often to print a one-line status report (0 (default) means never)")
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help="How often to print a one-line status report (0 (default) means never)")
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parser.add_option("-u", "--usage", action="store_true", dest="usage", default=False,
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parser.add_option("-u", "--usage", action="store_true", dest="usage", default=False,
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help="Print some useful one liners")
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help="Print some useful one liners")
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parser.add_option("-s", "--starsarchive", action="store_true", dest="starsArchive", default=False,
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help="Do the required conversion for Stars Archive format (ie. as provided by support")
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(options, argv) = parser.parse_args(args = argv)
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(options, argv) = parser.parse_args(args = argv)
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if options.usage == True:
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if options.usage == True:
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@ -369,6 +371,8 @@ def main(argv=None):
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importer.setThreads(-1)
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importer.setThreads(-1)
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importer.addBulkImportImportFileOrDir(os.path.expanduser(options.filename), site=options.filtername)
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importer.addBulkImportImportFileOrDir(os.path.expanduser(options.filename), site=options.filtername)
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importer.setCallHud(False)
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importer.setCallHud(False)
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if options.starsArchive:
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importer.setStarsArchive(True)
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(stored, dups, partial, errs, ttime) = importer.runImport()
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(stored, dups, partial, errs, ttime) = importer.runImport()
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importer.clearFileList()
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importer.clearFileList()
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print 'GuiBulkImport done: Stored: %d \tDuplicates: %d \tPartial: %d \tErrors: %d in %s seconds - %.0f/sec'\
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print 'GuiBulkImport done: Stored: %d \tDuplicates: %d \tPartial: %d \tErrors: %d in %s seconds - %.0f/sec'\
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@ -266,6 +266,7 @@ If a player has None chips he won't be added."""
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log.error("markstreets didn't match")
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log.error("markstreets didn't match")
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log.error(" - Assuming hand cancelled")
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log.error(" - Assuming hand cancelled")
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self.cancelled = True
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self.cancelled = True
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raise FpdbParseError
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def checkPlayerExists(self,player):
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def checkPlayerExists(self,player):
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if player not in [p[1] for p in self.players]:
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if player not in [p[1] for p in self.players]:
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@ -57,7 +57,7 @@ class HandHistoryConverter():
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codepage = "cp1252"
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codepage = "cp1252"
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def __init__(self, in_path = '-', out_path = '-', follow=False, index=0, autostart=True):
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def __init__(self, in_path = '-', out_path = '-', follow=False, index=0, autostart=True, starsArchive=False):
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"""\
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"""\
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in_path (default '-' = sys.stdin)
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in_path (default '-' = sys.stdin)
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out_path (default '-' = sys.stdout)
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out_path (default '-' = sys.stdout)
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@ -66,6 +66,7 @@ follow : whether to tail -f the input"""
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log.info("HandHistory init - %s subclass, in_path '%s'; out_path '%s'" % (self.sitename, in_path, out_path) )
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log.info("HandHistory init - %s subclass, in_path '%s'; out_path '%s'" % (self.sitename, in_path, out_path) )
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self.index = 0
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self.index = 0
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self.starsArchive = starsArchive
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self.in_path = in_path
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self.in_path = in_path
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self.out_path = out_path
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self.out_path = out_path
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@ -254,6 +255,11 @@ which it expects to find at self.re_TailSplitHands -- see for e.g. Everleaf.py.
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self.readFile()
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self.readFile()
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self.obs = self.obs.strip()
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self.obs = self.obs.strip()
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self.obs = self.obs.replace('\r\n', '\n')
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self.obs = self.obs.replace('\r\n', '\n')
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if self.starsArchive == True:
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log.debug("Converting starsArchive format to readable")
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m = re.compile('^Hand #\d+', re.MULTILINE)
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self.obs = m.sub('', self.obs)
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if self.obs is None or self.obs == "":
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if self.obs is None or self.obs == "":
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log.info("Read no hands.")
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log.info("Read no hands.")
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return []
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return []
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@ -91,6 +91,7 @@ class Importer:
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self.settings.setdefault("writeQMaxWait", 10) # not used
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self.settings.setdefault("writeQMaxWait", 10) # not used
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self.settings.setdefault("dropIndexes", "don't drop")
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self.settings.setdefault("dropIndexes", "don't drop")
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self.settings.setdefault("dropHudCache", "don't drop")
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self.settings.setdefault("dropHudCache", "don't drop")
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self.settings.setdefault("starsArchive", False)
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self.writeq = None
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self.writeq = None
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self.database = Database.Database(self.config, sql = self.sql)
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self.database = Database.Database(self.config, sql = self.sql)
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@ -134,6 +135,9 @@ class Importer:
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def setDropHudCache(self, value):
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def setDropHudCache(self, value):
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self.settings['dropHudCache'] = value
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self.settings['dropHudCache'] = value
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def setStarsArchive(self, value):
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self.settings['starsArchive'] = value
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# def setWatchTime(self):
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# def setWatchTime(self):
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# self.updated = time()
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# self.updated = time()
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@ -425,7 +429,7 @@ class Importer:
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mod = __import__(filter)
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mod = __import__(filter)
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obj = getattr(mod, filter_name, None)
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obj = getattr(mod, filter_name, None)
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if callable(obj):
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if callable(obj):
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hhc = obj(in_path = file, out_path = out_path, index = 0) # Index into file 0 until changeover
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hhc = obj(in_path = file, out_path = out_path, index = 0, starsArchive = self.settings['starsArchive']) # Index into file 0 until changeover
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if hhc.getStatus() and self.NEWIMPORT == False:
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if hhc.getStatus() and self.NEWIMPORT == False:
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(stored, duplicates, partial, errors, ttime) = self.import_fpdb_file(db, out_path, site, q)
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(stored, duplicates, partial, errors, ttime) = self.import_fpdb_file(db, out_path, site, q)
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elif hhc.getStatus() and self.NEWIMPORT == True:
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elif hhc.getStatus() and self.NEWIMPORT == True:
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@ -435,11 +439,14 @@ class Importer:
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to_hud = []
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to_hud = []
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for hand in handlist:
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for hand in handlist:
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#try, except duplicates here?
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if hand is not None:
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hand.prepInsert(self.database)
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#try, except duplicates here?
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hand.insert(self.database)
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hand.prepInsert(self.database)
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if self.callHud and hand.dbid_hands != 0:
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hand.insert(self.database)
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to_hud.append(hand.dbid_hands)
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if self.callHud and hand.dbid_hands != 0:
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to_hud.append(hand.dbid_hands)
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else:
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log.error("Hand processed but empty")
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self.database.commit()
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self.database.commit()
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#pipe the Hands.id out to the HUD
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#pipe the Hands.id out to the HUD
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