Start of fixes to draw parsing
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@ -535,7 +535,7 @@ Map the tuple self.gametype onto the pokerstars string describing it
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elif act[1] == 'bringin':
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elif act[1] == 'bringin':
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return ("%s: brings in for %s%s%s" %(act[0], self.sym, act[2], ' and is all-in' if act[3] else ''))
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return ("%s: brings in for %s%s%s" %(act[0], self.sym, act[2], ' and is all-in' if act[3] else ''))
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elif act[1] == 'discards':
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elif act[1] == 'discards':
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return ("%s: discards %s %s%s" %(act[0], act[2], 'card' if act[2] == 1 else 'cards' , " [" + " ".join(self.discards[act[0]]['DRAWONE']) + "]" if self.hero == act[0] else ''))
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return ("%s: discards %s %s%s" %(act[0], act[2], 'card' if act[2] == 1 else 'cards' , " [" + " ".join(self.discards['DRAWONE'][act[0]]) + "]" if self.hero == act[0] else ''))
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elif act[1] == 'stands pat':
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elif act[1] == 'stands pat':
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return ("%s: stands pat" %(act[0]))
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return ("%s: stands pat" %(act[0]))
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@ -953,6 +953,13 @@ class DrawHand(Hand):
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act = (player, 'discards', num)
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act = (player, 'discards', num)
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self.actions[street].append(act)
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self.actions[street].append(act)
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def holecardsAsSet(self, street, player):
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"""Return holdcards: (oc, nc) as set()"""
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(nc,oc) = self.holecards[street][player]
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nc = set(nc)
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oc = set(oc)
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return (nc, oc)
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def getStreetTotals(self):
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def getStreetTotals(self):
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# street1Pot INT, /* pot size at flop/street4 */
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# street1Pot INT, /* pot size at flop/street4 */
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# street2Pot INT, /* pot size at turn/street5 */
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# street2Pot INT, /* pot size at turn/street5 */
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@ -979,8 +986,9 @@ class DrawHand(Hand):
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if 'DEAL' in self.actions:
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if 'DEAL' in self.actions:
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print >>fh, _("*** DEALING HANDS ***")
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print >>fh, _("*** DEALING HANDS ***")
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for player in [x[1] for x in self.players if x[1] in players_who_act_ondeal]:
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for player in [x[1] for x in self.players if x[1] in players_who_act_ondeal]:
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if 'DEAL' in self.holecards[player]:
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if 'DEAL' in self.holecards:
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(nc,oc) = self.holecards[player]['DEAL']
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if self.holecards['DEAL'].has_key(player):
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(nc,oc) = self.holecards['DEAL'][player]
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print >>fh, _("Dealt to %s: [%s]") % (player, " ".join(nc))
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print >>fh, _("Dealt to %s: [%s]") % (player, " ".join(nc))
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for act in self.actions['DEAL']:
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for act in self.actions['DEAL']:
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print >>fh, self.actionString(act)
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print >>fh, self.actionString(act)
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@ -990,7 +998,7 @@ class DrawHand(Hand):
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for act in self.actions['DRAWONE']:
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for act in self.actions['DRAWONE']:
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print >>fh, self.actionString(act)
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print >>fh, self.actionString(act)
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if act[0] == self.hero and act[1] == 'discards':
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if act[0] == self.hero and act[1] == 'discards':
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(nc,oc) = self.holecards['DRAWONE'][act[0]]
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(nc,oc) = self.holecardsAsSet('DRAWONE', act[0])
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dc = self.discards['DRAWONE'][act[0]]
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dc = self.discards['DRAWONE'][act[0]]
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kc = oc - dc
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kc = oc - dc
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print >>fh, _("Dealt to %s [%s] [%s]" % (act[0], " ".join(kc), " ".join(nc)))
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print >>fh, _("Dealt to %s [%s] [%s]" % (act[0], " ".join(kc), " ".join(nc)))
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@ -1000,7 +1008,7 @@ class DrawHand(Hand):
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for act in self.actions['DRAWTWO']:
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for act in self.actions['DRAWTWO']:
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print >>fh, self.actionString(act)
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print >>fh, self.actionString(act)
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if act[0] == self.hero and act[1] == 'discards':
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if act[0] == self.hero and act[1] == 'discards':
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(nc,oc) = self.holecards['DRAWTWO'][act[0]]
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(nc,oc) = self.holecardsAsSet('DRAWONE', act[0])
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dc = self.discards['DRAWTWO'][act[0]]
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dc = self.discards['DRAWTWO'][act[0]]
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kc = oc - dc
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kc = oc - dc
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print >>fh, _("Dealt to %s [%s] [%s]" % (act[0], " ".join(kc), " ".join(nc)))
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print >>fh, _("Dealt to %s [%s] [%s]" % (act[0], " ".join(kc), " ".join(nc)))
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@ -1010,7 +1018,7 @@ class DrawHand(Hand):
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for act in self.actions['DRAWTHREE']:
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for act in self.actions['DRAWTHREE']:
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print >>fh, self.actionString(act)
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print >>fh, self.actionString(act)
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if act[0] == self.hero and act[1] == 'discards':
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if act[0] == self.hero and act[1] == 'discards':
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(nc,oc) = self.holecards['DRAWTHREE'][act[0]]
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(nc,oc) = self.holecardsAsSet('DRAWONE', act[0])
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dc = self.discards['DRAWTHREE'][act[0]]
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dc = self.discards['DRAWTHREE'][act[0]]
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kc = oc - dc
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kc = oc - dc
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print >>fh, _("Dealt to %s [%s] [%s]" % (act[0], " ".join(kc), " ".join(nc)))
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print >>fh, _("Dealt to %s [%s] [%s]" % (act[0], " ".join(kc), " ".join(nc)))
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@ -101,7 +101,7 @@ class PokerStars(HandHistoryConverter):
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self.re_HeroCards = re.compile(r"^Dealt to %(PLYR)s(?: \[(?P<OLDCARDS>.+?)\])?( \[(?P<NEWCARDS>.+?)\])" % subst, re.MULTILINE)
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self.re_HeroCards = re.compile(r"^Dealt to %(PLYR)s(?: \[(?P<OLDCARDS>.+?)\])?( \[(?P<NEWCARDS>.+?)\])" % subst, re.MULTILINE)
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self.re_Action = re.compile(r"""
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self.re_Action = re.compile(r"""
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^%(PLYR)s:(?P<ATYPE>\sbets|\schecks|\sraises|\scalls|\sfolds|\sdiscards|\sstands\spat)
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^%(PLYR)s:(?P<ATYPE>\sbets|\schecks|\sraises|\scalls|\sfolds|\sdiscards|\sstands\spat)
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(\s%(CUR)s(?P<BET>[.\d]+))?(\sto\s%(CUR)s(?P<BETTO>[.\d]+))? # the number discarded goes in <BET>
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(\s(%(CUR)s)?(?P<BET>[.\d]+))?(\sto\s%(CUR)s(?P<BETTO>[.\d]+))? # the number discarded goes in <BET>
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(\scards?(\s\[(?P<DISCARDED>.+?)\])?)?"""
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(\scards?(\s\[(?P<DISCARDED>.+?)\])?)?"""
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% subst, re.MULTILINE|re.VERBOSE)
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% subst, re.MULTILINE|re.VERBOSE)
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self.re_ShowdownAction = re.compile(r"^%s: shows \[(?P<CARDS>.*)\]" % player_re, re.MULTILINE)
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self.re_ShowdownAction = re.compile(r"^%s: shows \[(?P<CARDS>.*)\]" % player_re, re.MULTILINE)
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