Database: insert missing HandToWrite.payin_amounts var
EverleafToFpdb: remove DEBUG XXXXXXX line FulltiltToFpdb: pass on converting tournament hands Hand: add Hand.fee var that Database is looking for fpdb_import: clean up file update scan code, queue files that have changed in the last 60 seconds for the next importer pass, instead of locking it up reading them now (not that this does anything since FT no longer updates the mtime until it closes the table, but maybe it works with Stars or others)
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@ -1620,6 +1620,7 @@ class HandToWrite:
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self.maxSeats = None
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self.maxSeats = None
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self.tableName = None
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self.tableName = None
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self.seatNos = None
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self.seatNos = None
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self.payin_amounts = None # tourney import was complaining mightily about this missing
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except:
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except:
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print "htw.init error: " + str(sys.exc_info())
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print "htw.init error: " + str(sys.exc_info())
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raise
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raise
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@ -44,7 +44,7 @@ out_path (default '-' = sys.stdout)
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follow : whether to tail -f the input
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follow : whether to tail -f the input
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autostart: whether to run the thread (or you can call start() yourself)
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autostart: whether to run the thread (or you can call start() yourself)
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debugging: if False, pass on partially supported game types. If true, have a go and error..."""
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debugging: if False, pass on partially supported game types. If true, have a go and error..."""
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print "DEBUG: XXXXXXXXXXXXXXX"
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#print "DEBUG: XXXXXXXXXXXXXXX"
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HandHistoryConverter.__init__(self, in_path, out_path, sitename="Everleaf", follow=follow, index=index)
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HandHistoryConverter.__init__(self, in_path, out_path, sitename="Everleaf", follow=follow, index=index)
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logging.info("Initialising Everleaf converter class")
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logging.info("Initialising Everleaf converter class")
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self.filetype = "text"
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self.filetype = "text"
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@ -140,6 +140,7 @@ follow : whether to tail -f the input"""
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if mg['TOURNO'] == None: info['type'] = "ring"
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if mg['TOURNO'] == None: info['type'] = "ring"
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else: info['type'] = "tour"
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else: info['type'] = "tour"
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# NB: SB, BB must be interpreted as blinds or bets depending on limit type.
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# NB: SB, BB must be interpreted as blinds or bets depending on limit type.
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if info['type'] == "tour": return None # importer is screwed on tournies, pass on those hands so we don't interrupt other autoimporting
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return info
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return info
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#Following function is a hack, we should be dealing with this in readFile (i think correct codepage....)
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#Following function is a hack, we should be dealing with this in readFile (i think correct codepage....)
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@ -56,6 +56,7 @@ class Hand(object):
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self.buttonpos = 0
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self.buttonpos = 0
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self.tourNo = None
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self.tourNo = None
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self.buyin = None
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self.buyin = None
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self.fee = None # the Database code is looking for this one .. ?
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self.level = None
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self.level = None
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self.mixed = None
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self.mixed = None
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self.seating = []
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self.seating = []
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@ -268,23 +268,15 @@ class Importer:
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if os.path.exists(file):
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if os.path.exists(file):
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stat_info = os.stat(file)
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stat_info = os.stat(file)
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#rulog.writelines("path exists ")
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#rulog.writelines("path exists ")
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try:
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if file in self.updated:
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lastupdate = self.updated[file]
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if stat_info.st_size > self.updated[file]:
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#rulog.writelines("lastupdate = %d, mtime = %d" % (lastupdate,stat_info.st_mtime))
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if stat_info.st_size > lastupdate: #stat_info.st_mtime > lastupdate:
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self.import_file_dict(file, self.filelist[file][0], self.filelist[file][1])
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self.import_file_dict(file, self.filelist[file][0], self.filelist[file][1])
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self.updated[file] = stat_info.st_size #time()
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self.updated[file] = stat_info.st_size
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except:
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else:
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self.updated[file] = stat_info.st_size #time()
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# If modified in the last minute run an immediate import.
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# This codepath only runs first time the file is found.
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if os.path.isdir(file) or (time() - stat_info.st_mtime) < 60:
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if os.path.isdir(file) or (time() - stat_info.st_mtime) < 60:
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# TODO attach a HHC thread to the file
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self.updated[file] = 0
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# TODO import the output of the HHC thread -- this needs to wait for the HHC to block?
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else:
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self.import_file_dict(file, self.filelist[file][0], self.filelist[file][1])
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self.updated[file] = stat_info.st_size
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# TODO we also test if directory, why?
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#if os.path.isdir(file):
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#self.import_file_dict(file, self.filelist[file][0], self.filelist[file][1])
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else:
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else:
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self.removeFromFileList[file] = True
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self.removeFromFileList[file] = True
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self.addToDirList = filter(lambda x: self.addImportDirectory(x, True, self.addToDirList[x][0], self.addToDirList[x][1]), self.addToDirList)
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self.addToDirList = filter(lambda x: self.addImportDirectory(x, True, self.addToDirList[x][0], self.addToDirList[x][1]), self.addToDirList)
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