Merge branch 'master' of git://git.assembla.com/mctfpdb
Conflicts: pyfpdb/GuiGraphViewer.py pyfpdb/Hud.py
This commit is contained in:
commit
f4ab01ca23
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@ -68,7 +68,7 @@ class Everleaf(HandHistoryConverter):
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print "Initialising Everleaf converter class"
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print "Initialising Everleaf converter class"
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HandHistoryConverter.__init__(self, config, file, sitename="Everleaf") # Call super class init.
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HandHistoryConverter.__init__(self, config, file, sitename="Everleaf") # Call super class init.
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self.sitename = "Everleaf"
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self.sitename = "Everleaf"
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self.setFileType("text")
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self.setFileType("text", "cp1252")
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self.rexx.setGameInfoRegex('.*Blinds \$?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+)')
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self.rexx.setGameInfoRegex('.*Blinds \$?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+)')
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self.rexx.setSplitHandRegex('\n\n+')
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self.rexx.setSplitHandRegex('\n\n+')
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self.rexx.setHandInfoRegex('.*#(?P<HID>[0-9]+)\n.*\nBlinds \$?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+) (?P<GAMETYPE>.*) - (?P<YEAR>[0-9]+)/(?P<MON>[0-9]+)/(?P<DAY>[0-9]+) - (?P<HR>[0-9]+):(?P<MIN>[0-9]+):(?P<SEC>[0-9]+)\nTable (?P<TABLE>[ a-zA-Z]+)\nSeat (?P<BUTTON>[0-9]+)')
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self.rexx.setHandInfoRegex('.*#(?P<HID>[0-9]+)\n.*\nBlinds \$?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+) (?P<GAMETYPE>.*) - (?P<YEAR>[0-9]+)/(?P<MON>[0-9]+)/(?P<DAY>[0-9]+) - (?P<HR>[0-9]+):(?P<MIN>[0-9]+):(?P<SEC>[0-9]+)\nTable (?P<TABLE>[ a-zA-Z]+)\nSeat (?P<BUTTON>[0-9]+)')
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@ -118,9 +118,7 @@ class Everleaf(HandHistoryConverter):
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def readPlayerStacks(self, hand):
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def readPlayerStacks(self, hand):
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m = self.rexx.player_info_re.finditer(hand.string)
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m = self.rexx.player_info_re.finditer(hand.string)
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players = []
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players = []
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#print "\nReading stacks - players seen:"
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for a in m:
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for a in m:
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#print a.group('PNAME')
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hand.addPlayer(int(a.group('SEAT')), a.group('PNAME'), a.group('CASH'))
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hand.addPlayer(int(a.group('SEAT')), a.group('PNAME'), a.group('CASH'))
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def markStreets(self, hand):
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def markStreets(self, hand):
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@ -132,28 +130,11 @@ class Everleaf(HandHistoryConverter):
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r"(\*\* Dealing Flop \*\* \[ \S\S, \S\S, \S\S \](?P<FLOP>.+(?=\*\* Dealing Turn \*\*)|.+))?"
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r"(\*\* Dealing Flop \*\* \[ \S\S, \S\S, \S\S \](?P<FLOP>.+(?=\*\* Dealing Turn \*\*)|.+))?"
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r"(\*\* Dealing Turn \*\* \[ \S\S \](?P<TURN>.+(?=\*\* Dealing River \*\*)|.+))?"
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r"(\*\* Dealing Turn \*\* \[ \S\S \](?P<TURN>.+(?=\*\* Dealing River \*\*)|.+))?"
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r"(\*\* Dealing River \*\* \[ \S\S \](?P<RIVER>.+))?", hand.string,re.DOTALL)
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r"(\*\* Dealing River \*\* \[ \S\S \](?P<RIVER>.+))?", hand.string,re.DOTALL)
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# that wasn't easy.
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#m1 = re.search(r'(\*\* Dealing down cards \*\*)?(?P<PREFLOP>.*?\n\*\*)',hand.string,re.DOTALL)
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#m2 = re.search(r'(\*\* Dealing Flop \*\*)?(?P<FLOP>.*\n\*\*)',hand.string,re.DOTALL)
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#print hand.string
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#print "m groups:\n",m.groupdict()
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#print "m1 groups:\n",m1.groupdict()
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#print "m2 groups:\n",m2.groupdict()
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#(\*\* Dealing Flop \*\* \[ (?P<FLOP1>\S\S), (?P<FLOP2>\S\S), (?P<FLOP3>\S\S) \](?P<FLOP>.*?)?)?
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#(\*\* Dealing Turn \*\* \[ (?P<TURN1>\S\S) \](?P<TURN>.*?))?
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#(\*\* Dealing River \*\* \[ (?P<RIVER1>\S\S) \](?P<RIVER>.*?))?', hand.string,re.DOTALL)
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#for street in m.groupdict():
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#print "DEBUG: Street: %s\tspan: %s" %(street, str(m.span(street)))
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hand.streets = m
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hand.streets = m
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#sys.exit()
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def readCommunityCards(self, hand):
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def readCommunityCards(self, hand):
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# currently regex in wrong place pls fix my brain's fried
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# currently regex in wrong place pls fix my brain's fried
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# what a mess!
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re_board = re.compile('\*\* Dealing (?P<STREET>.*) \*\* \[ (?P<CARDS>.*) \]')
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re_board = re.compile('\*\* Dealing (?P<STREET>.*) \*\* \[ (?P<CARDS>.*) \]')
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m = re_board.finditer(hand.string)
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m = re_board.finditer(hand.string)
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for street in m:
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for street in m:
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@ -209,7 +190,7 @@ class Everleaf(HandHistoryConverter):
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re_card = re.compile('(?P<CARD>[0-9tjqka][schd])') # copied from earlier
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re_card = re.compile('(?P<CARD>[0-9tjqka][schd])') # copied from earlier
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cards = [card.group('CARD') for card in re_card.finditer(shows.group('CARDS'))]
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cards = [card.group('CARD') for card in re_card.finditer(shows.group('CARDS'))]
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print cards
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print cards
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hand.addHoleCards(cards, shows.group('PNAME'))
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hand.addShownCards(cards, shows.group('PNAME'))
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def readCollectPot(self,hand):
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def readCollectPot(self,hand):
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m = self.rexx.collect_pot_re.search(hand.string)
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m = self.rexx.collect_pot_re.search(hand.string)
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@ -23,11 +23,12 @@ import traceback
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import os
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import os
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import os.path
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import os.path
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import xml.dom.minidom
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import xml.dom.minidom
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import codecs
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from decimal import Decimal
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from decimal import Decimal
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import operator
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import operator
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from xml.dom.minidom import Node
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from xml.dom.minidom import Node
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from pokereval import PokerEval
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from pokereval import PokerEval
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from time import time
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#from pokerengine.pokercards import *
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#from pokerengine.pokercards import *
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# provides letter2name{}, letter2names{}, visible_card(), not_visible_card(), is_visible(), card_value(), class PokerCards
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# provides letter2name{}, letter2names{}, visible_card(), not_visible_card(), is_visible(), card_value(), class PokerCards
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# but it's probably not installed so here are the ones we may want:
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# but it's probably not installed so here are the ones we may want:
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@ -67,11 +68,11 @@ class HandHistoryConverter:
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eval = PokerEval()
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eval = PokerEval()
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def __init__(self, config, file, sitename):
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def __init__(self, config, file, sitename):
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print "HandHistory init called"
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print "HandHistory init called"
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self.c = config
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self.c = config
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self.sitename = sitename
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self.sitename = sitename
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self.obs = "" # One big string
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self.obs = "" # One big string
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self.filetype = "text"
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self.filetype = "text"
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self.codepage = "utf8"
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self.doc = None # For XML based HH files
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self.doc = None # For XML based HH files
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self.file = file
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self.file = file
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self.hhbase = self.c.get_import_parameters().get("hhArchiveBase")
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self.hhbase = self.c.get_import_parameters().get("hhArchiveBase")
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@ -95,6 +96,7 @@ class HandHistoryConverter:
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return tmp
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return tmp
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def processFile(self):
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def processFile(self):
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starttime = time()
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if not self.sanityCheck():
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if not self.sanityCheck():
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print "Cowardly refusing to continue after failed sanity check"
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print "Cowardly refusing to continue after failed sanity check"
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return
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return
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@ -128,6 +130,9 @@ class HandHistoryConverter:
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#else:
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#else:
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#pass #Don't write out observed hands
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#pass #Don't write out observed hands
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endtime = time()
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print "Processed %d hands in %d seconds" % (len(self.hands), endtime-starttime)
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#####
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#####
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# These functions are parse actions that may be overridden by the inheriting class
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# These functions are parse actions that may be overridden by the inheriting class
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#
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#
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@ -192,8 +197,9 @@ class HandHistoryConverter:
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return sane
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return sane
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# Functions not necessary to implement in sub class
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# Functions not necessary to implement in sub class
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def setFileType(self, filetype = "text"):
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def setFileType(self, filetype = "text", codepage='utf8'):
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self.filetype = filetype
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self.filetype = filetype
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self.codepage = codepage
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def splitFileIntoHands(self):
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def splitFileIntoHands(self):
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hands = []
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hands = []
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@ -209,7 +215,7 @@ class HandHistoryConverter:
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"""Read file"""
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"""Read file"""
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print "Reading file: '%s'" %(filename)
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print "Reading file: '%s'" %(filename)
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if(self.filetype == "text"):
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if(self.filetype == "text"):
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infile=open(filename, "rU")
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infile=codecs.open(filename, "rU", self.codepage)
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self.obs = infile.read()
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self.obs = infile.read()
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infile.close()
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infile.close()
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elif(self.filetype == "xml"):
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elif(self.filetype == "xml"):
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@ -245,14 +251,13 @@ class Hand:
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self.gametype = gametype
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self.gametype = gametype
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self.string = string
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self.string = string
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self.streets = None # A MatchObject using a groupnames to identify streets.
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self.streetList = ['BLINDS','PREFLOP','FLOP','TURN','RIVER'] # a list of the observed street names in order
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self.streetList = ['BLINDS','PREFLOP','FLOP','TURN','RIVER'] # a list of the observed street names in order
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self.actions = {}
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self.handid = 0
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self.handid = 0
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self.sb = gametype[3]
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self.sb = gametype[3]
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self.bb = gametype[4]
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self.bb = gametype[4]
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self.tablename = "Slartibartfast"
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self.tablename = "Slartibartfast"
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self.hero = "Hiro"
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self.maxseats = 10
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self.maxseats = 10
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self.counted_seats = 0
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self.counted_seats = 0
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self.buttonpos = 0
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self.buttonpos = 0
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@ -261,10 +266,37 @@ class Hand:
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self.posted = []
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self.posted = []
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self.involved = True
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self.involved = True
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self.hero = "Hiro"
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self.holecards = {} # dict from player names to lists of hole cards
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#
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self.board = {} # dict from street names to community cards
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# Collections indexed by street names
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self.collected = {} # dict from player names to amounts collected
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#
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# A MatchObject using a groupnames to identify streets.
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# filled by markStreets()
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self.streets = None
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# dict from street names to lists of tuples, such as
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# [['mct','bets','$10'],['mika','folds'],['carlg','raises','$20']]
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# actually they're clearly lists but they probably should be tuples.
|
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self.actions = {}
|
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|
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# dict from street names to community cards
|
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self.board = {}
|
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|
||||||
|
|
||||||
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#
|
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# Collections indexed by player names
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#
|
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|
||||||
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# dict from player names to lists of hole cards
|
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self.holecards = {}
|
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|
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# dict from player names to amounts collected
|
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self.collected = {}
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|
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# Sets of players
|
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self.shown = set()
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self.folded = set()
|
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|
|
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self.action = []
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self.action = []
|
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self.totalpot = None
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self.totalpot = None
|
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@ -277,40 +309,60 @@ class Hand:
|
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self.lastBet[street] = 0
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self.lastBet[street] = 0
|
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|
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def addPlayer(self, seat, name, chips):
|
def addPlayer(self, seat, name, chips):
|
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"""seat, an int indicating the seat
|
"""\
|
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name, the player name
|
Adds a player to the hand, and initialises data structures indexed by player.
|
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chips, the chips the player has at the start of the hand (can be None)"""
|
seat (int) indicating the seat
|
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|
name (string) player name
|
||||||
|
chips (string) the chips the player has at the start of the hand (can be None)
|
||||||
|
If a player has None chips he won't be added."""
|
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|
if chips is not None:
|
||||||
self.players.append([seat, name, chips])
|
self.players.append([seat, name, chips])
|
||||||
self.holecards[name] = []
|
self.holecards[name] = []
|
||||||
#self.startChips[name] = chips
|
|
||||||
#self.endChips[name] = chips
|
|
||||||
#self.winners[name] = 0
|
|
||||||
for street in self.streetList:
|
for street in self.streetList:
|
||||||
self.bets[street][name] = []
|
self.bets[street][name] = []
|
||||||
|
|
||||||
|
|
||||||
def addHoleCards(self, cards, player=None): # generalise to add hole cards for a specific seat or player
|
def addHoleCards(self, cards, player):
|
||||||
|
"""\
|
||||||
|
Assigns observed holecards to a player.
|
||||||
|
cards list of card bigrams e.g. ['2h','jc']
|
||||||
|
player (string) name of player
|
||||||
|
Note, will automatically uppercase the rank letter.
|
||||||
|
"""
|
||||||
|
try:
|
||||||
|
self.checkPlayerExists(player)
|
||||||
for c in cards:
|
for c in cards:
|
||||||
self.holecards[player].append(self.card(c))
|
self.holecards[player].append(self.card(c))
|
||||||
|
except FpdbParseError, e:
|
||||||
|
print "Tried to add holecards for unknown player: %s" % (player,)
|
||||||
|
|
||||||
|
def addShownCards(self, cards, player):
|
||||||
|
"""\
|
||||||
|
For when a player shows cards for any reason (for showdown or out of choice).
|
||||||
|
"""
|
||||||
|
self.shown.add(player)
|
||||||
|
self.addHoleCards(cards,player)
|
||||||
|
|
||||||
|
|
||||||
def discardHoleCards(self, cards, player=None):
|
def checkPlayerExists(self,player):
|
||||||
if seat is None:
|
if player not in [p[1] for p in self.players]:
|
||||||
#raise something
|
raise FpdbParseError
|
||||||
pass
|
|
||||||
for card in cards:
|
def discardHoleCards(self, cards, player):
|
||||||
try:
|
try:
|
||||||
|
self.checkPlayerExists(player)
|
||||||
|
for card in cards:
|
||||||
self.holecards[player].remove(card)
|
self.holecards[player].remove(card)
|
||||||
|
except FpdbParseError, e:
|
||||||
|
pass
|
||||||
except ValueError:
|
except ValueError:
|
||||||
print "tried to discard a card player apparently didn't have"
|
print "tried to discard a card %s didn't have" % (player,)
|
||||||
|
|
||||||
def setCommunityCards(self, street, cards):
|
def setCommunityCards(self, street, cards):
|
||||||
self.board[street] = [self.card(c) for c in cards]
|
self.board[street] = [self.card(c) for c in cards]
|
||||||
#print self.board[street]
|
|
||||||
|
|
||||||
def card(self,c):
|
def card(self,c):
|
||||||
"""upper case the ranks but not suits, 'atjqk' => 'ATJQK'"""
|
"""upper case the ranks but not suits, 'atjqk' => 'ATJQK'"""
|
||||||
# don't know how to make this 'static'
|
|
||||||
for k,v in self.UPS.items():
|
for k,v in self.UPS.items():
|
||||||
c = c.replace(k,v)
|
c = c.replace(k,v)
|
||||||
return c
|
return c
|
||||||
|
@ -323,13 +375,6 @@ class Hand:
|
||||||
self.posted += [player]
|
self.posted += [player]
|
||||||
|
|
||||||
|
|
||||||
#def addFold(self, street, player=None):
|
|
||||||
## Called when a player folds.
|
|
||||||
#self.bets[street][player].append(None)
|
|
||||||
|
|
||||||
#def addCheck(self, street, player=None):
|
|
||||||
#self.bets[street][player].append(0)
|
|
||||||
|
|
||||||
def addCall(self, street, player=None, amount=None):
|
def addCall(self, street, player=None, amount=None):
|
||||||
# Potentially calculate the amount of the call if not supplied
|
# Potentially calculate the amount of the call if not supplied
|
||||||
# corner cases include if player would be all in
|
# corner cases include if player would be all in
|
||||||
|
@ -339,11 +384,15 @@ class Hand:
|
||||||
self.actions[street] += [[player, 'calls', amount]]
|
self.actions[street] += [[player, 'calls', amount]]
|
||||||
|
|
||||||
def addRaiseTo(self, street, player, amountTo):
|
def addRaiseTo(self, street, player, amountTo):
|
||||||
# Given only the amount raised to, the amount of the raise can be calculated by
|
"""\
|
||||||
|
Add a raise on [street] by [player] to [amountTo]
|
||||||
|
"""
|
||||||
|
#Given only the amount raised to, the amount of the raise can be calculated by
|
||||||
# working out how much this player has already in the pot
|
# working out how much this player has already in the pot
|
||||||
# (which is the sum of self.bets[street][player])
|
# (which is the sum of self.bets[street][player])
|
||||||
# and how much he needs to call to match the previous player
|
# and how much he needs to call to match the previous player
|
||||||
# (which is tracked by self.lastBet)
|
# (which is tracked by self.lastBet)
|
||||||
|
self.checkPlayerExists(player)
|
||||||
committedThisStreet = reduce(operator.add, self.bets[street][player], 0)
|
committedThisStreet = reduce(operator.add, self.bets[street][player], 0)
|
||||||
amountToCall = self.lastBet[street] - committedThisStreet
|
amountToCall = self.lastBet[street] - committedThisStreet
|
||||||
self.lastBet[street] = Decimal(amountTo)
|
self.lastBet[street] = Decimal(amountTo)
|
||||||
|
@ -351,23 +400,27 @@ class Hand:
|
||||||
self.bets[street][player].append(amountBy+amountToCall)
|
self.bets[street][player].append(amountBy+amountToCall)
|
||||||
self.actions[street] += [[player, 'raises', amountBy, amountTo]]
|
self.actions[street] += [[player, 'raises', amountBy, amountTo]]
|
||||||
|
|
||||||
def addBet(self, street, player=None, amount=0):
|
def addBet(self, street, player, amount):
|
||||||
|
self.checkPlayerExists(player)
|
||||||
self.bets[street][player].append(Decimal(amount))
|
self.bets[street][player].append(Decimal(amount))
|
||||||
#self.orderedBets[street].append(Decimal(amount))
|
|
||||||
self.actions[street] += [[player, 'bets', amount]]
|
self.actions[street] += [[player, 'bets', amount]]
|
||||||
|
|
||||||
def addFold(self, street, player):
|
def addFold(self, street, player):
|
||||||
|
self.checkPlayerExists(player)
|
||||||
|
self.folded.add(player)
|
||||||
self.actions[street] += [[player, 'folds']]
|
self.actions[street] += [[player, 'folds']]
|
||||||
|
|
||||||
def addCheck(self, street, player):
|
def addCheck(self, street, player):
|
||||||
|
self.checkPlayerExists(player)
|
||||||
self.actions[street] += [[player, 'checks']]
|
self.actions[street] += [[player, 'checks']]
|
||||||
|
|
||||||
def addCollectPot(self,player, pot):
|
def addCollectPot(self,player, pot):
|
||||||
|
self.checkPlayerExists(player)
|
||||||
if player not in self.collected:
|
if player not in self.collected:
|
||||||
self.collected[player] = pot
|
self.collected[player] = pot
|
||||||
else:
|
else:
|
||||||
# possibly lines like "p collected $ from pot" appear during the showdown
|
# possibly lines like "p collected $ from pot" appear during the showdown
|
||||||
# but they are usually unique in the summary.
|
# but they are usually unique in the summary, so it's best to try to get them from there.
|
||||||
print "%s collected pot more than once; avoidable by reading winnings only from summary lines?"
|
print "%s collected pot more than once; avoidable by reading winnings only from summary lines?"
|
||||||
|
|
||||||
|
|
||||||
|
@ -384,12 +437,17 @@ Known bug: doesn't take into account side pots"""
|
||||||
#print street, self.bets[street][player]
|
#print street, self.bets[street][player]
|
||||||
self.totalpot += reduce(operator.add, self.bets[street][player], 0)
|
self.totalpot += reduce(operator.add, self.bets[street][player], 0)
|
||||||
|
|
||||||
|
def getGameTypeAsString(self):
|
||||||
|
"""\
|
||||||
|
Map the tuple self.gametype onto the pokerstars string describing it
|
||||||
|
"""
|
||||||
|
# currently it appears to be something like ["ring", "hold", "nl", sb, bb]:
|
||||||
|
return "Hold'em No Limit"
|
||||||
|
|
||||||
def printHand(self):
|
def printHand(self):
|
||||||
# PokerStars format.
|
# PokerStars format.
|
||||||
print "\n### Pseudo stars format ###"
|
print "\n### Pseudo stars format ###"
|
||||||
print "%s Game #%s: %s ($%s/$%s) - %s" %(self.sitename, self.handid, "XXXXhand.gametype", self.sb, self.bb, self.starttime)
|
print "%s Game #%s: %s ($%s/$%s) - %s" %(self.sitename, self.handid, self.getGameTypeAsString(), self.sb, self.bb, self.starttime)
|
||||||
print "Table '%s' %d-max Seat #%s is the button" %(self.tablename, self.maxseats, self.buttonpos)
|
print "Table '%s' %d-max Seat #%s is the button" %(self.tablename, self.maxseats, self.buttonpos)
|
||||||
for player in self.players:
|
for player in self.players:
|
||||||
print "Seat %s: %s ($%s)" %(player[0], player[1], player[2])
|
print "Seat %s: %s ($%s)" %(player[0], player[1], player[2])
|
||||||
|
@ -431,6 +489,7 @@ Known bug: doesn't take into account side pots"""
|
||||||
|
|
||||||
#Some sites don't have a showdown section so we have to figure out if there should be one
|
#Some sites don't have a showdown section so we have to figure out if there should be one
|
||||||
# The logic for a showdown is: at the end of river action there are at least two players in the hand
|
# The logic for a showdown is: at the end of river action there are at least two players in the hand
|
||||||
|
# we probably don't need a showdown section in pseudo stars format for our filtering purposes
|
||||||
if 'SHOWDOWN' in self.actions:
|
if 'SHOWDOWN' in self.actions:
|
||||||
print "*** SHOW DOWN ***"
|
print "*** SHOW DOWN ***"
|
||||||
print "what do they show"
|
print "what do they show"
|
||||||
|
@ -443,19 +502,20 @@ Known bug: doesn't take into account side pots"""
|
||||||
if board: # sometimes hand ends preflop without a board
|
if board: # sometimes hand ends preflop without a board
|
||||||
print "Board [%s]" % (" ".join(board))
|
print "Board [%s]" % (" ".join(board))
|
||||||
|
|
||||||
#print self.board
|
|
||||||
for player in self.players:
|
for player in self.players:
|
||||||
seatnum = player[0]
|
seatnum = player[0]
|
||||||
name = player[1]
|
name = player[1]
|
||||||
if name in self.collected and self.holecards[name]:
|
if name in self.collected and self.holecards[name]:
|
||||||
# TODO: (bug) hero cards will always be 'shown' because they are known to us. Better to explicitly flag those who 'show' their cards.
|
|
||||||
print "Seat %d: %s showed [%s] and won ($%s)" % (seatnum, name, " ".join(self.holecards[name]), self.collected[name])
|
print "Seat %d: %s showed [%s] and won ($%s)" % (seatnum, name, " ".join(self.holecards[name]), self.collected[name])
|
||||||
elif name in self.collected:
|
elif name in self.collected:
|
||||||
print "Seat %d: %s collected ($%s)" % (seatnum, name, self.collected[name])
|
print "Seat %d: %s collected ($%s)" % (seatnum, name, self.collected[name])
|
||||||
elif self.holecards[player[1]]:
|
elif player[1] in self.shown:
|
||||||
print "Seat %d: %s showed [%s]" % (seatnum, name, " ".join(self.holecards[name]))
|
print "Seat %d: %s showed [%s]" % (seatnum, name, " ".join(self.holecards[name]))
|
||||||
|
elif player[1] in self.folded:
|
||||||
|
print "Seat %d: %s folded" % (seatnum, name)
|
||||||
else:
|
else:
|
||||||
print "Seat %d: %s folded or mucked" % (seatnum, name)
|
print "Seat %d: %s mucked" % (seatnum, name)
|
||||||
|
|
||||||
print
|
print
|
||||||
# TODO:
|
# TODO:
|
||||||
|
@ -487,13 +547,6 @@ Known bug: doesn't take into account side pots"""
|
||||||
# going to use pokereval to figure out hands at some point.
|
# going to use pokereval to figure out hands at some point.
|
||||||
# these functions are copied from pokergame.py
|
# these functions are copied from pokergame.py
|
||||||
def bestHand(self, side, cards):
|
def bestHand(self, side, cards):
|
||||||
#if self.variant == "omaha" or self.variant == "omaha8":
|
|
||||||
#hand = self.serial2player[serial].hand.tolist(True)
|
|
||||||
#board = self.board.tolist(True)
|
|
||||||
#else:
|
|
||||||
#hand = hand.tolist(True) + board.tolist(True)
|
|
||||||
#board = []
|
|
||||||
print cards
|
|
||||||
return HandHistoryConverter.eval.best('hi', cards, [])
|
return HandHistoryConverter.eval.best('hi', cards, [])
|
||||||
|
|
||||||
# from pokergame.py
|
# from pokergame.py
|
||||||
|
@ -532,3 +585,6 @@ Known bug: doesn't take into account side pots"""
|
||||||
else:
|
else:
|
||||||
return ("Straight flush %(card)s high") % { 'card' : (letter2name[cards[0][0]]) }
|
return ("Straight flush %(card)s high") % { 'card' : (letter2name[cards[0][0]]) }
|
||||||
return value
|
return value
|
||||||
|
|
||||||
|
|
||||||
|
class FpdbParseError(Exception): pass
|
|
@ -227,7 +227,7 @@ class Hud:
|
||||||
game_params = config.get_game_parameters(self.poker_game)
|
game_params = config.get_game_parameters(self.poker_game)
|
||||||
if not game_params['aux'] == "":
|
if not game_params['aux'] == "":
|
||||||
aux_params = config.get_aux_parameters(game_params['aux'])
|
aux_params = config.get_aux_parameters(game_params['aux'])
|
||||||
self.aux_windows.append(eval("%s.%s(gtk.Window(), self, config, 'fpdb')" % (aux_params['module'], aux_params['class'])))
|
self.aux_windows.append(eval("%s.%s(gtk.Window(), config, 'fpdb')" % (aux_params['module'], aux_params['class'])))
|
||||||
|
|
||||||
gobject.timeout_add(500, self.update_table_position)
|
gobject.timeout_add(500, self.update_table_position)
|
||||||
|
|
||||||
|
|
BIN
pyfpdb/psnlheparser-mct.tgz
Normal file
BIN
pyfpdb/psnlheparser-mct.tgz
Normal file
Binary file not shown.
Loading…
Reference in New Issue
Block a user