[NEWIMPORT] Fix Hand import so it runs
Also comment out some debug
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					@ -68,7 +68,10 @@ class DerivedStats():
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         self.hands['showdownPot']) = hand.getStreetTotals()
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					         self.hands['showdownPot']) = hand.getStreetTotals()
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        self.vpip(hand) # Gives playersVpi (num of players vpip)
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					        self.vpip(hand) # Gives playersVpi (num of players vpip)
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					        #print "DEBUG: vpip: %s" %(self.hands['playersVpi'])
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        self.playersAtStreetX(hand) # Gives playersAtStreet1..4 and Showdown
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					        self.playersAtStreetX(hand) # Gives playersAtStreet1..4 and Showdown
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					        #print "DEBUG: playersAtStreet 1:'%s' 2:'%s' 3:'%s' 4:'%s'" %(self.hands['playersAtStreet1'],self.hands['playersAtStreet2'],self.hands['playersAtStreet3'],self.hands['playersAtStreet4'])
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					        self.streetXRaises(hand) # Empty function currently
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        # comment TEXT,
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					        # comment TEXT,
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        # commentTs DATETIME
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					        # commentTs DATETIME
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					@ -84,11 +87,12 @@ class DerivedStats():
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            if act[1] in ('calls','bets', 'raises'):
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					            if act[1] in ('calls','bets', 'raises'):
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                vpipers.add(act[0])
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					                vpipers.add(act[0])
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        for player in hand.players:
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					        #for player in hand.players:
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            if player[1] in vpipers:
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					        #    print "DEBUG: '%s' '%s' '%s'" %(player, player[1], vpipers)
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                self.handsplayers[player[1]]['vpip'] = True
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					        #    if player[1] in vpipers:
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            else:
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					        #        self.handsplayers[player[1]]['vpip'] = True
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                self.handsplayers[player[1]]['vpip'] = False
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					        #    else:
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					        #        self.handsplayers[player[1]]['vpip'] = False
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        self.hands['playersVpi'] = len(vpipers)
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					        self.hands['playersVpi'] = len(vpipers)
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    def playersAtStreetX(self, hand):
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					    def playersAtStreetX(self, hand):
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					@ -105,7 +109,7 @@ class DerivedStats():
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        for street in hand.actionStreets:
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					        for street in hand.actionStreets:
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            actors = {}
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					            actors = {}
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            for act in a[street]:
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					            for act in hand.actions[street]:
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                actors[act[0]] = 1
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					                actors[act[0]] = 1
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            #print "len(actors.keys(%s)): %s" % ( street, len(actors.keys()))
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					            #print "len(actors.keys(%s)): %s" % ( street, len(actors.keys()))
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            if hand.gametype['base'] in ("hold"):
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					            if hand.gametype['base'] in ("hold"):
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