p119 - fixed bug that sawFlop/Turn/River/CBChance/etc gets miscalculated if someone is allin using the new all-in parsing
moved most of known bugs to wiki roadmap (not actually online yet since sf seems to malfunctioning..)
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@ -1,104 +1,17 @@
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Everything is subject to change and the order does not indicate priority. Patches for any of these or other features are very welcome, see readme-overview.txt for contacts.
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Please also see db-todo.txt
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alpha7 (release 11Oct-17Oct)
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======
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fix bug that sawFlop/Turn/River/CBChance/etc gets miscalculated if someone is allin using the new all-in parsing
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(carl i think) pgsql recreate doesnt work, and it may not store version field on creation if using sql file with pgadmin.
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check we're reading mucked cards from PS
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fix HUD config location and update release script accordingly
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(michael) update website for windows installer
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(steffen) update install-in-gentoo on website
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(steffen) update ebuild and ubuntu guide for HUD_config.xml
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(steffen) store raw hand in db and write reimport function using the raw hand field
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make sure totalProfit shows actual profit rather than winnings.
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update abbreviations.txt
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export settings[hud-defaultInterval] to conf
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fill check-/call-raise cache fields
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printplayerflags on ps-lhe-ring-successful-steal-by-cutoff.txt, finish existing regression tests
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update blackbox testing to include all-in
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change to savannah?
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implement steal and positions in stud
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separate db table design version and last bugfix in importer
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change tabledesign VALIGN and add link to webpage
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finish updating filelist
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finish todos in git instructions
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debian/ubuntu package http://www.debian.org/doc/maint-guide/ch-start.en.html
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howto remote DB
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move all user docs to webpage
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(steffen) contributor list on webpage
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stud/razz tourneys
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No river stats for stud games?
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hole/board cards are not correctly stored in the db for stud games
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HORSE (and presumably other mixed games) hand history files not handled correctly
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copy stderr rather than redirecting it http://aspn.activestate.com/ASPN/Mail/Message/python-list/3401682
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before beta
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===========
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move any remaining all-in text filters into goesAllInOnThisLine
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find solution for capped in parseActionAmount
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anonymiser script to generate testdata without making a dozen find&replace all... remember to replace hand no with running no
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rebuy/addon tourney support
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convert ante to an action so that it can be all-in
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ebuild: support pgsql
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autoimport doesnt seem to work with just one hand in the file
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make Database.py display error if wrong or missing db lib
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Import draw (maybe without HudCache for a start)
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graphs for SD/F, W$wSF, W$@SD
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validate webpage
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make linux use /etc/fpdb for config first, then ~/.fpdb.
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FTP file with only one partial hand causes error
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No Full Tilt support in HUD
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HUD stat windows are too big on Windows
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HUD task bar entries on Windows won't go away
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MTT/STT not tested in HUD
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HUD stats not aggregated
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Player names with non-Latin chars throw warnings in HUD
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HUD doesn't start when fpdb is started from the Windows "Start Menu"
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Exiting HUD on Windows doesn't properly clean up stat windows
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change to savannah?
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ebuild: USE gtk, set permissions in it, copy docs to correct place, use games eclass or whatever to get games group notice, git-ebuild, get it into sunrise
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make hud display W$SD etc as fraction.
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add dedicated update page
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update status or make a support matrix table for website
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move version into seperate file for fpdb gui and db
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SD/F, W$wsF, W$@SD too low as reported by daedal in 2+2 forum on 12/13aug
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create little test script for people to run to verify successful installation of pydeps
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split hud data generation into separate for loops and make it more efficient
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make 3 default HUD configs (easy (4-5 fields), advanced (10ish fields), crazy (20 or so))
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make it work with postgres
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expand instructions for profile file
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maybe remove siteId from gametypes
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?change most cache fields to bigint to allow extremely big databases in excess of 2 or 4 million hands per stake and position?
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rakeback/frequent player points
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skins
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separate all gui and all processing into files that are named accordingly
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ensure that there is only one db handle flying around and that its state is handled properly, ie. by the GUI. i think that might be why we have to reconnect the DB in tableviewer.
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why do we have to reconnect in tv.read_names_clicked?
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implement error file in importer
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catch index error, type error, file not found error
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HUD: use different colours according to classification.
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move prepare-git.sh and create-release.sh to utils
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offer not storing db password
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change definition of bet to exclude bring in
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fix GUI's load profile
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config wizard
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file permission script, use games group
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make bulk importer display a grand total in the GUI
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change save_to_db into one method and probably move into parse_logic
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Any comment or print with "todo" in it in the sourcecode except what is marked todo in the menu
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make a quick benchmark of mysql and postgresql: import of my whole db, some tableviewer refreshes with and without updated file
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Make tab and enter work as sensible in GUIs and implement Ctrl+Q, Ctrl+X and Alt+F4 for close.
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use profile file for bulk import and table viewer settings and pathes
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handle errors properly, in particular wrt to SQL rollback.
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check that we read sitout correctly in: Full Tilt Poker Game #6150325318: Table Bogside
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setup database, database-user and permission from GUI.
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update prepare-git to check for license header and copyright.
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verify at least 2 or 3 sng hands
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no rush but before 1.0RC
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@ -122,7 +35,6 @@ can wait till 1.x
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=================
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in all importer: stop doing if site=="ftp", make class constants for site_id instead
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It treats fold due to disconnect as voluntary fold which is not ideal
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check for unnecessary db.commit()
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aliases
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repair hands where the seat lines are missing, happens when observing at FTP
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flags for storing the reason for winning (best hi, tie for best low, etc.) to DB. not sure actually if this is such a good idea remember that there can be multiple reasons for the same player in the same hand
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@ -126,9 +126,9 @@ def mainParser(db, cursor, site, category, hand):
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totalWinnings+=winnings[i]
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if base=="hold":
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hudImportData=fpdb_simple.generateHudCacheData(playerIDs, base, category, actionTypes, actionTypeByNo, winnings, totalWinnings, positions)
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hudImportData=fpdb_simple.generateHudCacheData(playerIDs, base, category, actionTypes, allIns, actionTypeByNo, winnings, totalWinnings, positions)
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else:
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hudImportData=fpdb_simple.generateHudCacheData(playerIDs, base, category, actionTypes, actionTypeByNo, winnings, totalWinnings, None)
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hudImportData=fpdb_simple.generateHudCacheData(playerIDs, base, category, actionTypes, allIns, actionTypeByNo, winnings, totalWinnings, None)
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if isTourney:
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ranks=[]
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@ -1341,7 +1341,7 @@ def store_hands_players_stud_tourney(cursor, hands_id, player_ids, start_cashes,
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return result
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#end def store_hands_players_stud_tourney
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def generateHudCacheData(player_ids, base, category, action_types, actionTypeByNo, winnings, totalWinnings, positions):
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def generateHudCacheData(player_ids, base, category, action_types, allIns, actionTypeByNo, winnings, totalWinnings, positions):
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"""calculates data for the HUD during import. IMPORTANT: if you change this method make sure to also change the following storage method and table_viewer.prepare_data if necessary"""
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#setup subarrays of the result dictionary.
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street0VPI=[]
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@ -1489,14 +1489,28 @@ def generateHudCacheData(player_ids, base, category, action_types, actionTypeByN
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if myStealAttempted:
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someoneStole=True
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#calculate saw* values
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if (len(action_types[1][player])>0):
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isAllIn=False
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for i in range(len(allIns[0][player])):
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if allIns[0][player][i]:
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isAllIn=True
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if (len(action_types[1][player])>0 or isAllIn):
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myStreet1Seen=True
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if (len(action_types[2][player])>0):
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for i in range(len(allIns[1][player])):
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if allIns[1][player][i]:
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isAllIn=True
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if (len(action_types[2][player])>0 or isAllIn):
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myStreet2Seen=True
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if (len(action_types[3][player])>0):
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for i in range(len(allIns[2][player])):
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if allIns[2][player][i]:
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isAllIn=True
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if (len(action_types[3][player])>0 or isAllIn):
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myStreet3Seen=True
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mySawShowdown=True
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for count in range (len(action_types[3][player])):
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if action_types[3][player][count]=="fold":
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