Merge branch 'master' of git://git.assembla.com/fpdb-sql

Conflicts:

	pyfpdb/fpdb_db.py
This commit is contained in:
Worros 2009-06-08 19:18:58 +08:00
commit f1b887502c
9 changed files with 1086 additions and 472 deletions

View File

@ -312,11 +312,13 @@ The program itself is licensed under AGPLv3, see agpl-3.0.txt</p>
</TABLE> </TABLE>
<p><BR></P> <p><BR></P>
<p><B>Table HandsPlayers</B></P> <p><B>Table HandsPlayers</B></P>
<p>cardX: can be 1 through 20, one for each card. In holdem only 1-2 of these are used, in omaha 1-4, in stud/razz 1-7, in single draw 1-10, in tripple draw all 20 and in badugi 1-16 (4*4).</P> <p>cardX: can be 1 through 20, one for each card. In holdem only 1-2 of these are used, in omaha 1-4, in stud/razz 1-7, in single draw games 1-10 is used and in badugi 1-16 (4*4) is used.</P>
<p>For the draw games: the first 5 (badugi: 4) cards are the initial cards, the next 5 (badugi: 4) are after the first draw, etc.<br> <p>For the draw games: the first 5 (badugi: 4) cards are the initial cards, the next 5 (badugi: 4) are after the first draw. If a player keeps some cards then those cards' spaces are filled with "k", short for "kept".<br>
Example 1: If a player gets 2-6 spades for his first five cards and decides to throw away the 4 and then gets a 7 of spades then the first 10 fields of cardXValue would be as follows: 2, 3, 4, 5, 6, 2, 3, 5, 6, 7<br> Example 1: If a player gets 2-6 spades for his first five cards and decides to throw away the 4 and then gets a 7 of spades then the first 10 fields of cardXValue would be as follows: 2, 3, 4, 5, 6, k, k, 7, k, k<br>
Example 2: If a player gets 2, 3, 5, 8, J of spades for his first five cards and decides to throw away the 2 and the 3 and then gets a Q and K of spades then the first 10 fields of cardXValue would be as follows: 2, 3, 5, 8, J, 5, 8, J, Q, K.</p> Example 2: If a player gets 2, 3, 5, 8, J of spades for his first five cards and decides to throw away the 2 and the 3 and then gets a Q and K of spades then the first 10 fields of cardXValue would be as follows: 2, 3, 5, 8, J, Q, K, k, k, k<br>
Note that it will k in the space of which card was there previously, so in example 2 where the player kept the last 3 cards, the last 3 fields of the first draw (ie. card8-10Value) are replaced with k.</p>
<p>I did not separate this into an extra table because I felt the lost space is not sufficiently large. Also the benefit for searching is far less relevant.</P> <p>I did not separate this into an extra table because I felt the lost space is not sufficiently large. Also the benefit for searching is far less relevant.</P>
<p>ToDo: Original plan was to implement the many flags from hudcache as booleans - need to try this out as it will save space and may therefore be quicker.</p>
<TABLE BORDER=1 CELLPADDING=2 CELLSPACING=0> <TABLE BORDER=1 CELLPADDING=2 CELLSPACING=0>
<TR VALIGN=TOP> <TR VALIGN=TOP>
<TD><P>Field Name</P></TD> <TD><P>Field Name</P></TD>
@ -353,33 +355,24 @@ Example 2: If a player gets 2, 3, 5, 8, J of spades for his first five cards and
<TD><P>smallint</P></TD> <TD><P>smallint</P></TD>
<TD><p>The seat in which the person was sitting - necessary for HUD</P></TD> <TD><p>The seat in which the person was sitting - necessary for HUD</P></TD>
</TR> </TR>
<TR VALIGN=TOP>
<TD><P>card1(..7)</P></TD>
<TD><P>smallint</P></TD>
<TD><p>0=none/unknown, 1-13=2-Ah 14-26=2-Ad 27-39=2-Ac 40-52=2-As</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>startCards</P></TD>
<TD><P>smallint</P></TD>
<TD><p>int representing Holdem starting cards.<br/>Hand is stored as an int 13 * x + y where x and y
are in range 0..12, and (x+2) and (y+2) represents rank of each card (2=2 .. 14=Ace). <br/>
If x > y then pair is suited, if x < y then unsuited.<br/>
Omaha and other games may need to use this as a key into another table. (to be decided ...)</P></TD>
</TR>
<TR VALIGN=TOP> <TR VALIGN=TOP>
<TD><P>ante</P></TD> <TD><P>ante</P></TD>
<TD><P>int</P></TD> <TD><P>int</P></TD>
<TD><P>note: for cash this could be boolean, but in tourneys you may enter a hand with less than the full ante</P></TD> <TD><P>note: for cash this could be boolean, but in tourneys you may enter a hand with less than the full ante</P></TD>
</TR> </TR>
<TR VALIGN=TOP>
<TD><P>cardXValue</P></TD>
<TD><P>smallint</P></TD>
<TD><p>2-10=2-10, J=11, Q=12, K=13, A=14 (even in razz), unknown/no card=x<br>
see note above table</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>cardXSuit</P></TD>
<TD><P>char(1)</P></TD>
<TD><P>h=hearts, s=spades, d=diamonds, c=clubs, unknown/no card=x</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>cardXDiscarded</P></TD>
<TD><P>boolean</P></TD>
<TD><P>Whether the card was discarded (this only applies to draw games, X can be 1 through 15 since the final cards can obviously not be discarded).</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>DrawnX</P></TD>
<TD><P>smallint</P></TD>
<TD><p>X can be 1 through 3.<br>
This field denotes how many cards the player has drawn on each draw.</P></TD>
</TR>
<TR VALIGN=TOP> <TR VALIGN=TOP>
<TD><P>winnings</P></TD> <TD><P>winnings</P></TD>
<TD><P>int</P></TD> <TD><P>int</P></TD>
@ -388,7 +381,12 @@ Example 2: If a player gets 2, 3, 5, 8, J of spades for his first five cards and
<TR VALIGN=TOP> <TR VALIGN=TOP>
<TD><P>rake</P></TD> <TD><P>rake</P></TD>
<TD><P>int</P></TD> <TD><P>int</P></TD>
<TD><P>rake for this player for this hand</P></TD> <TD><P>rake for this player for this hand (i.e. final pot(s) size = winnings + rake)</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>totalProfit</P></TD>
<TD><P>int</P></TD>
<TD><P>profit for this player for this hand ( i.e. winnings - (ante + bets) )</P></TD>
</TR> </TR>
<TR VALIGN=TOP> <TR VALIGN=TOP>
<TD><P>comment</P></TD> <TD><P>comment</P></TD>
@ -405,6 +403,384 @@ Example 2: If a player gets 2, 3, 5, 8, J of spades for his first five cards and
<TD><P>bigint</P></TD> <TD><P>bigint</P></TD>
<TD><P>references TourneysPlayers.id</P></TD> <TD><P>references TourneysPlayers.id</P></TD>
</TR> </TR>
<TR VALIGN=TOP>
<TD><P>tourneyTypeId</P></TD>
<TD><P>bigint</P></TD>
<TD><P>references TourneyTypes.id (maybe this should be on Hands?)</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>wonWhenSeenStreet1(..4)</P></TD>
<TD><P>float</P></TD>
<TD><P>How many hands the player won after seeing the flop/street4 - this can be a "partial win" if the pot is split.<br>
To be completely clear, this stores a hand count, NOT a money amount.<br/>
(2/3/4: Same for turn/street5, river/street6, street7)</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>wonAtSD</P></TD>
<TD><P>float</P></TD>
<TD><P>As wonWhenSeenStreet1, but for showdown.</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street0VPI</P></TD>
<TD><P>int</P></TD>
<TD><P>did player pay to see flop, 1 or 0</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street0Aggr</P></TD>
<TD><P>int</P></TD>
<TD><P>did player raise before flop, 1 or 0</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street0_3BChance</P></TD>
<TD><P>int</P></TD>
<TD><P>did player have chance to 3B, 1 or 0</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street0_3BDone</P></TD>
<TD><P>int</P></TD>
<TD><P>did player 3bet before flop, 1 or 0</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street0_4BChance</P></TD>
<TD><P>int</P></TD>
<TD><P>did player have chance to 4B, 1 or 0</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street0_4BDone</P></TD>
<TD><P>int</P></TD>
<TD><P>did player 4bet before flop, 1 or 0</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>other_3BStreet0</P></TD>
<TD><P>int</P></TD>
<TD><P>did other player 3bet before flop, 1 or 0</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>other_4BStreet0</P></TD>
<TD><P>int</P></TD>
<TD><P>did other player 4bet before flop, 1 or 0</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street1Seen(/2/3/4)</P></TD>
<TD><P>int</P></TD>
<TD><P>did player see flop/street4 (.. etc)</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>sawShowdown</P></TD>
<TD><P>int</P></TD>
<TD><P>did player see showdown</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street1Aggr</P></TD>
<TD><P>int</P></TD>
<TD><P>number of hands where player raised flop/street4</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street2Aggr</P></TD>
<TD><P>int</P></TD>
<TD><P>number of hands where player raised turn/street5</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street3Aggr</P></TD>
<TD><P>int</P></TD>
<TD><P>number of hands where player raised river/street6</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street4Aggr</P></TD>
<TD><P>int</P></TD>
<TD><P>number of hands where player raised street7</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>otherRaisedStreet0</P></TD>
<TD><P>int</P></TD>
<TD><P>number of hands where someone else raised pre-flop/street3</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>otherRaisedStreet1</P></TD>
<TD><P>int</P></TD>
<TD><P>number of hands where someone else raised flop/street4</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>otherRaisedStreet2</P></TD>
<TD><P>int</P></TD>
<TD><P>number of hands where someone else raised turn/street5</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>otherRaisedStreet3</P></TD>
<TD><P>int</P></TD>
<TD><P>number of hands where someone else raised river/street6</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>otherRaisedStreet4</P></TD>
<TD><P>int</P></TD>
<TD><P>number of hands where someone else raised street7</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>foldToOtherRaisedStreet0</P></TD>
<TD><P>int</P></TD>
<TD><P>number of hands where someone else raised flop/street4 and the player folded</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>foldToOtherRaisedStreet1</P></TD>
<TD><P>int</P></TD>
<TD><P>number of hands where someone else raised flop/street4 and the player folded</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>foldToOtherRaisedStreet2</P></TD>
<TD><P>int</P></TD>
<TD><P>number of hands where someone else raised Turn/street5 and the player folded</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>foldToOtherRaisedStreet3</P></TD>
<TD><P>int</P></TD>
<TD><P>number of hands where someone else raised River/street6 and the player folded</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>foldToOtherRaisedStreet4</P></TD>
<TD><P>int</P></TD>
<TD><P>number of hands where someone else raised street7 and the player folded</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>stealAttemptChance</P></TD>
<TD><P>int</P></TD>
<TD><P>Player was in CO, BTN or SB and nobody has called yet</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>stealAttempted</P></TD>
<TD><P>int</P></TD>
<TD><P>Player took a chance per the above condition</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>foldBbToStealChance</P></TD>
<TD><P>int</P></TD>
<TD><P>Somebody tried to steal BB from player</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>foldedBbToSteal</P></TD>
<TD><P>int</P></TD>
<TD><P>Player folded BB to steal attempt</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>foldSbToStealChance</P></TD>
<TD><P>int</P></TD>
<TD><P>Somebody tried to steal SB from player</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>foldedSbToSteal</P></TD>
<TD><P>int</P></TD>
<TD><P>Player folded SB to steal attempt</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street1CBChance</P></TD>
<TD><P>int</P></TD>
<TD><P>Player had chance to make continuation bet on flop/street4</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street1CBDone</P></TD>
<TD><P>int</P></TD>
<TD><P>Player used chance to make continuation bet on flop/street4</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street2CBChance</P></TD>
<TD><P>int</P></TD>
<TD><P>Player had chance to make continuation bet on turn/street5</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street2CBDone</P></TD>
<TD><P>int</P></TD>
<TD><P>Player used chance to make continuation bet on turn/street5</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street3CBChance</P></TD>
<TD><P>int</P></TD>
<TD><P>Player had chance to make continuation bet on river/street6</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street3CBDone</P></TD>
<TD><P>int</P></TD>
<TD><P>Player used chance to make continuation bet on river/street6</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street4CBChance</P></TD>
<TD><P>int</P></TD>
<TD><P>Player had chance to make continuation bet on street7</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street4CBDone</P></TD>
<TD><P>int</P></TD>
<TD><P>Player used chance to make continuation bet on street7</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>foldToStreet1CBChance</P></TD>
<TD><P>int</P></TD>
<TD><P>Player had chance to fold to continuation bet on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>foldToStreet1CBDone</P></TD>
<TD><P>int</P></TD>
<TD><P>Player used chance to fold to continuation bet on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>foldToStreet2CBChance</P></TD>
<TD><P>int</P></TD>
<TD><P>Player had chance to fold to continuation bet on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>foldToStreet2CBDone</P></TD>
<TD><P>int</P></TD>
<TD><P>Player used chance to fold to continuation bet on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>foldToStreet3CBChance</P></TD>
<TD><P>int</P></TD>
<TD><P>Player had chance to fold to continuation bet on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>foldToStreet3CBDone</P></TD>
<TD><P>int</P></TD>
<TD><P>Player used chance to fold to continuation bet on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>foldToStreet4CBChance</P></TD>
<TD><P>int</P></TD>
<TD><P>Player had chance to fold to continuation bet on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>foldToStreet4CBDone</P></TD>
<TD><P>int</P></TD>
<TD><P>Player used chance to fold to continuation bet on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street1CheckCallRaiseChance</P></TD>
<TD><P>int</P></TD>
<TD><P>How often player had the chance to do a check-raise or a call-raise on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street1CheckCallRaiseDone</P></TD>
<TD><P>int</P></TD>
<TD><P>How often player used the chance to do a check-raise or a call-raise on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street2CheckCallRaiseChance</P></TD>
<TD><P>int</P></TD>
<TD><P>How often player had the chance to do a check-raise or a call-raise on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street2CheckCallRaiseDone</P></TD>
<TD><P>int</P></TD>
<TD><P>How often player used the chance to do a check-raise or a call-raise on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street3CheckCallRaiseChance</P></TD>
<TD><P>int</P></TD>
<TD><P>How often player had the chance to do a check-raise or a call-raise on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street3CheckCallRaiseDone</P></TD>
<TD><P>int</P></TD>
<TD><P>How often player used the chance to do a check-raise or a call-raise on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street4CheckCallRaiseChance</P></TD>
<TD><P>int</P></TD>
<TD><P>How often player had the chance to do a check-raise or a call-raise on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street4CheckCallRaiseDone</P></TD>
<TD><P>int</P></TD>
<TD><P>How often player used the chance to do a check-raise or a call-raise on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street0Calls</P></TD>
<TD><P>int</P></TD>
<TD><P>Number of times player called on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street1Calls</P></TD>
<TD><P>int</P></TD>
<TD><P>Number of times player called on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street2Calls</P></TD>
<TD><P>int</P></TD>
<TD><P>Number of times player called on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street3Calls</P></TD>
<TD><P>int</P></TD>
<TD><P>Number of times player called on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street4Calls</P></TD>
<TD><P>int</P></TD>
<TD><P>Number of times player called on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street0Bets</P></TD>
<TD><P>int</P></TD>
<TD><P>Number of times player bet on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street1Bets</P></TD>
<TD><P>int</P></TD>
<TD><P>Number of times player bet on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street2Bets</P></TD>
<TD><P>int</P></TD>
<TD><P>Number of times player bet on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street3Bets</P></TD>
<TD><P>int</P></TD>
<TD><P>Number of times player bet on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street4Bets</P></TD>
<TD><P>int</P></TD>
<TD><P>Number of times player bet on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street0Raises</P></TD>
<TD><P>int</P></TD>
<TD><P>Number of times player raised on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street1Raises</P></TD>
<TD><P>int</P></TD>
<TD><P>Number of times player raised on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street2Raises</P></TD>
<TD><P>int</P></TD>
<TD><P>Number of times player raised on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street3Raises</P></TD>
<TD><P>int</P></TD>
<TD><P>Number of times player raised on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street4Raises</P></TD>
<TD><P>int</P></TD>
<TD><P>Number of times player raised on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>actionString</P></TD>
<TD><P>int</P></TD>
<TD><P>Experimental - idea is to store the action on this street as a string: e.g. kkBrcfC, with
player's own choices in upper case and other players in lower case. k=check, b=bet, c=call,
r=raise. (Perhaps NL would miss out bet sizes for this?) It would then be possible to do complex
ad-hoc queries using queries like: actionString like '%B%r%C%
</P></TD>
</TR>
</TABLE> </TABLE>
<p><BR></P> <p><BR></P>
<P><B>Table HudCache</B></P> <P><B>Table HudCache</B></P>
@ -444,12 +820,23 @@ Example 2: If a player gets 2, 3, 5, 8, J of spades for his first five cards and
<TD><P>smallint</P></TD> <TD><P>smallint</P></TD>
<TD><P>References TourneyTypes.id</P></TD> <TD><P>References TourneyTypes.id</P></TD>
</TR> </TR>
<TR VALIGN=TOP> <TR VALIGN=TOP>
<TD><P>HDs</P></TD> <TD><P>HDs</P></TD>
<TD><P>int</P></TD> <TD><P>int</P></TD>
<TD><P>number of hands this player played in this gametype with this number of seats</P></TD> <TD><P>number of hands this player played in this gametype with this number of seats</P></TD>
</TR> </TR>
<TR VALIGN=TOP>
<TD><P>wonWhenSeenStreet1(/2/3/4)</P></TD>
<TD><P>float</P></TD>
<TD><P>How many hands the player won after seeing the flop/street4 - this can be a "partial win" if the pot is split.<br>
To be completely clear, this stores a hand count, NOT a money amount.<br/>
(/2/3/4: Same for turn/street5, river/street6, street7)</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>wonAtSD</P></TD>
<TD><P>float</P></TD>
<TD><P>As wonWhenSeenStreet1, but for showdown.</P></TD>
</TR>
<TR VALIGN=TOP> <TR VALIGN=TOP>
<TD><P>street0VPI</P></TD> <TD><P>street0VPI</P></TD>
<TD><P>int</P></TD> <TD><P>int</P></TD>
@ -463,14 +850,24 @@ Example 2: If a player gets 2, 3, 5, 8, J of spades for his first five cards and
<TD><P>number of hands where player raised before flop</P></TD> <TD><P>number of hands where player raised before flop</P></TD>
</TR> </TR>
<TR VALIGN=TOP> <TR VALIGN=TOP>
<TD><P>street0_3B4BChance</P></TD> <TD><P>street0_3BChance</P></TD>
<TD><P>int</P></TD> <TD><P>int</P></TD>
<TD><P>number of hands where player had chance to 3B or 4B</P></TD> <TD><P>number of hands where player had chance to 3B before flop</P></TD>
</TR> </TR>
<TR VALIGN=TOP> <TR VALIGN=TOP>
<TD><P>street0_3B4BDone</P></TD> <TD><P>street0_3BDone</P></TD>
<TD><P>int</P></TD> <TD><P>int</P></TD>
<TD><P>number of hands where player 3bet/4bet before flop</P></TD> <TD><P>number of hands where player 3bet before flop</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street0_4BChance</P></TD>
<TD><P>int</P></TD>
<TD><P>number of hands where player had chance to 4B before flop</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street0_4BDone</P></TD>
<TD><P>int</P></TD>
<TD><P>number of hands where player 4bet before flop</P></TD>
</TR> </TR>
<TR VALIGN=TOP> <TR VALIGN=TOP>
<TD><P>street1Seen</P></TD> <TD><P>street1Seen</P></TD>
@ -517,6 +914,11 @@ Example 2: If a player gets 2, 3, 5, 8, J of spades for his first five cards and
<TD><P>int</P></TD> <TD><P>int</P></TD>
<TD><P>number of hands where player raised street7</P></TD> <TD><P>number of hands where player raised street7</P></TD>
</TR> </TR>
<TR VALIGN=TOP>
<TD><P>otherRaisedStreet0</P></TD>
<TD><P>int</P></TD>
<TD><P>number of hands where someone else raised pre-flop/street3</P></TD>
</TR>
<TR VALIGN=TOP> <TR VALIGN=TOP>
<TD><P>otherRaisedStreet1</P></TD> <TD><P>otherRaisedStreet1</P></TD>
<TD><P>int</P></TD> <TD><P>int</P></TD>
@ -537,6 +939,11 @@ Example 2: If a player gets 2, 3, 5, 8, J of spades for his first five cards and
<TD><P>int</P></TD> <TD><P>int</P></TD>
<TD><P>number of hands where someone else raised street7</P></TD> <TD><P>number of hands where someone else raised street7</P></TD>
</TR> </TR>
<TR VALIGN=TOP>
<TD><P>foldToOtherRaisedStreet0</P></TD>
<TD><P>int</P></TD>
<TD><P>number of hands where someone else raised pre-flop/street3 and the player folded</P></TD>
</TR>
<TR VALIGN=TOP> <TR VALIGN=TOP>
<TD><P>foldToOtherRaisedStreet1</P></TD> <TD><P>foldToOtherRaisedStreet1</P></TD>
<TD><P>int</P></TD> <TD><P>int</P></TD>
@ -557,18 +964,6 @@ Example 2: If a player gets 2, 3, 5, 8, J of spades for his first five cards and
<TD><P>int</P></TD> <TD><P>int</P></TD>
<TD><P>number of hands where someone else raised street7 and the player folded</P></TD> <TD><P>number of hands where someone else raised street7 and the player folded</P></TD>
</TR> </TR>
<TR VALIGN=TOP>
<TD><P>wonWhenSeenStreet1</P></TD>
<TD><P>float</P></TD>
<TD><P>How many hands the player won after seeing the flop/street4 - this can be a "partial win" if the pot is split.<br>
To be completely clear, this stores a hand count, NOT a money amount.</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>wonAtSD</P></TD>
<TD><P>float</P></TD>
<TD><P>As wonWhenSeenStreet1, but for showdown.</P></TD>
</TR>
<TR VALIGN=TOP> <TR VALIGN=TOP>
<TD><P>stealAttemptChance</P></TD> <TD><P>stealAttemptChance</P></TD>
<TD><P>int</P></TD> <TD><P>int</P></TD>
@ -729,6 +1124,84 @@ Example 2: If a player gets 2, 3, 5, 8, J of spades for his first five cards and
<TD><P>How often player used the chance to do a check-raise or a call-raise on this street</P></TD> <TD><P>How often player used the chance to do a check-raise or a call-raise on this street</P></TD>
</TR> </TR>
<TR VALIGN=TOP>
<TD><P>street0Calls</P></TD>
<TD><P>int</P></TD>
<TD><P>Number of times player called on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street1Calls</P></TD>
<TD><P>int</P></TD>
<TD><P>Number of times player called on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street2Calls</P></TD>
<TD><P>int</P></TD>
<TD><P>Number of times player called on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street3Calls</P></TD>
<TD><P>int</P></TD>
<TD><P>Number of times player called on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street4Calls</P></TD>
<TD><P>int</P></TD>
<TD><P>Number of times player called on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street0Bets</P></TD>
<TD><P>int</P></TD>
<TD><P>Number of times player bet on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street1Bets</P></TD>
<TD><P>int</P></TD>
<TD><P>Number of times player bet on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street2Bets</P></TD>
<TD><P>int</P></TD>
<TD><P>Number of times player bet on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street3Bets</P></TD>
<TD><P>int</P></TD>
<TD><P>Number of times player bet on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street4Bets</P></TD>
<TD><P>int</P></TD>
<TD><P>Number of times player bet on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street0Raises</P></TD>
<TD><P>int</P></TD>
<TD><P>Number of times player raised on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street1Raises</P></TD>
<TD><P>int</P></TD>
<TD><P>Number of times player raised on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street2Raises</P></TD>
<TD><P>int</P></TD>
<TD><P>Number of times player raised on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street3Raises</P></TD>
<TD><P>int</P></TD>
<TD><P>Number of times player raised on this street</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>street4Raises</P></TD>
<TD><P>int</P></TD>
<TD><P>Number of times player raised on this street</P></TD>
</TR>
</TABLE> </TABLE>
<P></P> <P></P>
<P><B>Table HandsActions</B></P> <P><B>Table HandsActions</B></P>
@ -926,5 +1399,32 @@ Example 2: If a player gets 2, 3, 5, 8, J of spades for his first five cards and
<TD><P><BR></P></TD> <TD><P><BR></P></TD>
</TR> </TR>
</TABLE> </TABLE>
<p><BR></P>
<p><B>Possible Changes</B></P>
<TABLE BORDER=1 CELLPADDING=2 CELLSPACING=0>
<TR VALIGN=TOP>
<TD><P>Table</P></TD>
<TD><P>Comment</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>BoardCards</P></TD>
<TD><P>Remove as these attributes are now stored on Hands</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>HandsActions</P></TD>
<TD><P>Remove if/when these attributes are stored on Hands or elsewhere</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>HandsPlayers</P></TD>
<TD><P>Move tourneyTypeId field to Hands table.</P></TD>
</TR>
<TR VALIGN=TOP>
<TD><P>Comments</P></TD>
<TD><P>Comment fields on various tables should probably be moved to a single comment table. Aim
should be to where possible reduce tables to a list of fixed length not-null columns and have
the larger, sparser comment columns in a dedicated table. (May not be possible or practical but
something to aim at.)</P></TD>
</TR>
</TABLE>
</BODY> </BODY>
</HTML> </HTML>

View File

@ -44,6 +44,7 @@ class Filters(threading.Thread):
self.games = {} self.games = {}
self.limits = {} self.limits = {}
self.seats = {} self.seats = {}
self.groups = {}
self.siteid = {} self.siteid = {}
self.heroes = {} self.heroes = {}
self.boxes = {} self.boxes = {}
@ -52,6 +53,7 @@ class Filters(threading.Thread):
self.filterText = {'limitsall':'All', 'limitsnone':'None', 'limitsshow':'Show _Limits' self.filterText = {'limitsall':'All', 'limitsnone':'None', 'limitsshow':'Show _Limits'
,'seatsbetween':'Between:', 'seatsand':'And:', 'seatsshow':'Show Number of _Players' ,'seatsbetween':'Between:', 'seatsand':'And:', 'seatsshow':'Show Number of _Players'
,'limitstitle':'Limits:', 'seatstitle':'Number of Players:' ,'limitstitle':'Limits:', 'seatstitle':'Number of Players:'
,'groupstitle':'Grouping:', 'posnshow':'Show Position Stats:'
} }
# For use in date ranges. # For use in date ranges.
@ -109,6 +111,15 @@ class Filters(threading.Thread):
self.fillSeatsFrame(vbox, self.display) self.fillSeatsFrame(vbox, self.display)
seatsFrame.add(vbox) seatsFrame.add(vbox)
# Groups
groupsFrame = gtk.Frame()
groupsFrame.show()
vbox = gtk.VBox(False, 0)
self.sbGroups = {}
self.fillGroupsFrame(vbox, self.display)
groupsFrame.add(vbox)
# Date # Date
dateFrame = gtk.Frame("Date:") dateFrame = gtk.Frame("Date:")
dateFrame.set_label_align(0.0, 0.0) dateFrame.set_label_align(0.0, 0.0)
@ -131,6 +142,7 @@ class Filters(threading.Thread):
self.mainVBox.add(gamesFrame) self.mainVBox.add(gamesFrame)
self.mainVBox.add(limitsFrame) self.mainVBox.add(limitsFrame)
self.mainVBox.add(seatsFrame) self.mainVBox.add(seatsFrame)
self.mainVBox.add(groupsFrame)
self.mainVBox.add(dateFrame) self.mainVBox.add(dateFrame)
self.mainVBox.add(self.Button1) self.mainVBox.add(self.Button1)
self.mainVBox.add(self.Button2) self.mainVBox.add(self.Button2)
@ -148,6 +160,8 @@ class Filters(threading.Thread):
limitsFrame.hide() limitsFrame.hide()
if "Seats" not in self.display or self.display["Seats"] == False: if "Seats" not in self.display or self.display["Seats"] == False:
seatsFrame.hide() seatsFrame.hide()
if "Groups" not in self.display or self.display["Groups"] == False:
groupsFrame.hide()
if "Dates" not in self.display or self.display["Dates"] == False: if "Dates" not in self.display or self.display["Dates"] == False:
dateFrame.hide() dateFrame.hide()
if "Button1" not in self.display or self.display["Button1"] == False: if "Button1" not in self.display or self.display["Button1"] == False:
@ -183,6 +197,9 @@ class Filters(threading.Thread):
self.seats['to'] = self.sbSeats['to'].get_value_as_int() self.seats['to'] = self.sbSeats['to'].get_value_as_int()
return self.seats return self.seats
def getGroups(self):
return self.groups
def getDates(self): def getDates(self):
return self.__get_dates() return self.__get_dates()
@ -274,6 +291,11 @@ class Filters(threading.Thread):
self.seats[seat] = w.get_active() self.seats[seat] = w.get_active()
print "self.seats[%s] set to %s" %(seat, self.seats[seat]) print "self.seats[%s] set to %s" %(seat, self.seats[seat])
def __set_group_select(self, w, group):
#print "__set_seat_select: seat =", seat, "active =", w.get_active()
self.groups[group] = w.get_active()
print "self.groups[%s] set to %s" %(group, self.groups[group])
def fillPlayerFrame(self, vbox): def fillPlayerFrame(self, vbox):
for site in self.conf.get_supported_sites(): for site in self.conf.get_supported_sites():
pathHBox = gtk.HBox(False, 0) pathHBox = gtk.HBox(False, 0)
@ -389,10 +411,33 @@ class Filters(threading.Thread):
self.sbSeats['show'] = cb self.sbSeats['show'] = cb
self.seats['show'] = False self.seats['show'] = False
self.sbSeats['from'] = sb1 self.sbSeats['from'] = sb1
self.sbSeats['to'] = sb2 self.sbSeats['to'] = sb2
def fillGroupsFrame(self, vbox, display):
hbox = gtk.HBox(False, 0)
vbox.pack_start(hbox, False, False, 0)
lbl_title = gtk.Label(self.filterText['groupstitle'])
lbl_title.set_alignment(xalign=0.0, yalign=0.5)
hbox.pack_start(lbl_title, expand=True, padding=3)
showb = gtk.Button(label="hide", stock=None, use_underline=True)
showb.set_alignment(xalign=1.0, yalign=0.5)
showb.connect('clicked', self.__toggle_box, 'groups')
hbox.pack_start(showb, expand=False, padding=1)
vbox1 = gtk.VBox(False, 0)
vbox.pack_start(vbox1, False, False, 0)
self.boxes['groups'] = vbox1
hbox = gtk.HBox(False, 0)
vbox1.pack_start(hbox, False, True, 0)
cb = gtk.CheckButton(self.filterText['posnshow'])
cb.connect('clicked', self.__set_group_select, 'posn')
hbox.pack_start(cb, False, False, 0)
self.sbGroups['posn'] = cb
self.groups['posn'] = False
def fillCardsFrame(self, vbox): def fillCardsFrame(self, vbox):
hbox1 = gtk.HBox(True,0) hbox1 = gtk.HBox(True,0)
hbox1.show() hbox1.show()

View File

@ -910,6 +910,7 @@ class FpdbSQLQueries:
,min(gt.bigBlind) AS minbigblind ,min(gt.bigBlind) AS minbigblind
,max(gt.bigBlind) AS maxbigblind ,max(gt.bigBlind) AS maxbigblind
/*,<hcgametypeId> AS gtid*/ /*,<hcgametypeId> AS gtid*/
,<position> AS plposition
,count(1) AS n ,count(1) AS n
,100.0*sum(cast(hp.street0VPI as <signed>integer))/count(1) AS vpip ,100.0*sum(cast(hp.street0VPI as <signed>integer))/count(1) AS vpip
,100.0*sum(cast(hp.street0Aggr as <signed>integer))/count(1) AS pfr ,100.0*sum(cast(hp.street0Aggr as <signed>integer))/count(1) AS pfr
@ -963,12 +964,17 @@ class FpdbSQLQueries:
,gt.base ,gt.base
,gt.category ,gt.category
<groupbyseats> <groupbyseats>
,plposition
,upper(gt.limitType) ,upper(gt.limitType)
,s.name ,s.name
order by hp.playerId order by hp.playerId
,gt.base ,gt.base
,gt.category ,gt.category
<orderbyseats> <orderbyseats>
,case <position> when 'B' then 'B'
when 'S' then 'S'
else concat('Z', <position>)
end
<orderbyhgameTypeId> <orderbyhgameTypeId>
,maxbigblind desc ,maxbigblind desc
,upper(gt.limitType) ,upper(gt.limitType)
@ -983,7 +989,8 @@ class FpdbSQLQueries:
,s.name ,s.name
,min(gt.bigBlind) AS minbigblind ,min(gt.bigBlind) AS minbigblind
,max(gt.bigBlind) AS maxbigblind ,max(gt.bigBlind) AS maxbigblind
/*,<hcgametypeId> AS gtid*/ /*,<hcgametypeId> AS gtid*/
,<position> AS plposition
,count(1) AS n ,count(1) AS n
,100.0*sum(cast(hp.street0VPI as <signed>integer))/count(1) AS vpip ,100.0*sum(cast(hp.street0VPI as <signed>integer))/count(1) AS vpip
,100.0*sum(cast(hp.street0Aggr as <signed>integer))/count(1) AS pfr ,100.0*sum(cast(hp.street0Aggr as <signed>integer))/count(1) AS pfr
@ -993,8 +1000,8 @@ class FpdbSQLQueries:
,case when sum(cast(hp.stealattemptchance as <signed>integer)) = 0 then -999 ,case when sum(cast(hp.stealattemptchance as <signed>integer)) = 0 then -999
else 100.0*sum(cast(hp.stealattempted as <signed>integer))/sum(cast(hp.stealattemptchance as <signed>integer)) else 100.0*sum(cast(hp.stealattempted as <signed>integer))/sum(cast(hp.stealattemptchance as <signed>integer))
end AS steals end AS steals
,100.0*sum(cast(hp.street1Seen as <signed>integer))/count(1) AS saw_f ,100.0*sum(cast(hp.street1Seen as <signed>integer))/count(1) AS saw_f
,100.0*sum(cast(hp.sawShowdown as <signed>integer))/count(1) AS sawsd ,100.0*sum(cast(hp.sawShowdown as <signed>integer))/count(1) AS sawsd
,case when sum(cast(hp.street1Seen as <signed>integer)) = 0 then -999 ,case when sum(cast(hp.street1Seen as <signed>integer)) = 0 then -999
else 100.0*sum(cast(hp.sawShowdown as <signed>integer))/sum(cast(hp.street1Seen as <signed>integer)) else 100.0*sum(cast(hp.sawShowdown as <signed>integer))/sum(cast(hp.street1Seen as <signed>integer))
end AS wtsdwsf end AS wtsdwsf
@ -1037,12 +1044,17 @@ class FpdbSQLQueries:
,gt.base ,gt.base
,gt.category ,gt.category
<groupbyseats> <groupbyseats>
,plposition
,upper(gt.limitType) ,upper(gt.limitType)
,s.name ,s.name
order by hp.playerId order by hp.playerId
,gt.base ,gt.base
,gt.category ,gt.category
<orderbyseats> <orderbyseats>
,case <position> when 'B' then 'B'
when 'S' then 'S'
else 'Z'||<position>
end
<orderbyhgameTypeId> <orderbyhgameTypeId>
,maxbigblind desc ,maxbigblind desc
,upper(gt.limitType) ,upper(gt.limitType)

View File

@ -76,27 +76,28 @@ class GuiPlayerStats (threading.Thread):
# ToDo: create popup to adjust column config # ToDo: create popup to adjust column config
# columns to display, keys match column name returned by sql, values in tuple are: # columns to display, keys match column name returned by sql, values in tuple are:
# is column displayed, column heading, xalignment, formatting # is column displayed, column heading, xalignment, formatting
self.columns = [ ("game", True, "Game", 0.0, "%s") self.columns = [ ["game", True, "Game", 0.0, "%s"]
, ("hand", False, "Hand", 0.0, "%s") # true not allowed for this line , ["hand", False, "Hand", 0.0, "%s"] # true not allowed for this line
, ("n", True, "Hds", 1.0, "%d") , ["plposition", False, "Posn", 1.0, "%s"] # true not allowed for this line (set in code)
, ("avgseats", True, "Seats", 1.0, "%3.1f") , ["n", True, "Hds", 1.0, "%d"]
, ("vpip", True, "VPIP", 1.0, "%3.1f") , ["avgseats", True, "Seats", 1.0, "%3.1f"]
, ("pfr", True, "PFR", 1.0, "%3.1f") , ["vpip", True, "VPIP", 1.0, "%3.1f"]
, ("pf3", True, "PF3", 1.0, "%3.1f") , ["pfr", True, "PFR", 1.0, "%3.1f"]
, ("steals", True, "Steals", 1.0, "%3.1f") , ["pf3", True, "PF3", 1.0, "%3.1f"]
, ("saw_f", True, "Saw_F", 1.0, "%3.1f") , ["steals", True, "Steals", 1.0, "%3.1f"]
, ("sawsd", True, "SawSD", 1.0, "%3.1f") , ["saw_f", True, "Saw_F", 1.0, "%3.1f"]
, ("wtsdwsf", True, "WtSDwsF", 1.0, "%3.1f") , ["sawsd", True, "SawSD", 1.0, "%3.1f"]
, ("wmsd", True, "W$SD", 1.0, "%3.1f") , ["wtsdwsf", True, "WtSDwsF", 1.0, "%3.1f"]
, ("flafq", True, "FlAFq", 1.0, "%3.1f") , ["wmsd", True, "W$SD", 1.0, "%3.1f"]
, ("tuafq", True, "TuAFq", 1.0, "%3.1f") , ["flafq", True, "FlAFq", 1.0, "%3.1f"]
, ("rvafq", True, "RvAFq", 1.0, "%3.1f") , ["tuafq", True, "TuAFq", 1.0, "%3.1f"]
, ("pofafq", False, "PoFAFq", 1.0, "%3.1f") , ["rvafq", True, "RvAFq", 1.0, "%3.1f"]
, ("net", True, "Net($)", 1.0, "%6.2f") , ["pofafq", False, "PoFAFq", 1.0, "%3.1f"]
, ("bbper100", True, "bb/100", 1.0, "%4.2f") , ["net", True, "Net($)", 1.0, "%6.2f"]
, ("rake", True, "Rake($)", 1.0, "%6.2f") , ["bbper100", True, "bb/100", 1.0, "%4.2f"]
, ("bb100xr", True, "bbxr/100", 1.0, "%4.2f") , ["rake", True, "Rake($)", 1.0, "%6.2f"]
, ("variance", True, "Variance", 1.0, "%5.2f") , ["bb100xr", True, "bbxr/100", 1.0, "%4.2f"]
, ["variance", True, "Variance", 1.0, "%5.2f"]
] ]
# Detail filters: This holds the data used in the popup window, extra values are # Detail filters: This holds the data used in the popup window, extra values are
@ -136,7 +137,7 @@ class GuiPlayerStats (threading.Thread):
self.main_hbox.pack_start(self.stats_frame, expand=True, fill=True) self.main_hbox.pack_start(self.stats_frame, expand=True, fill=True)
# make sure Hand column is not displayed # make sure Hand column is not displayed
[x for x in self.columns if x[0] == 'hand'][0][1] == False [x for x in self.columns if x[0] == 'hand'][0][1] = False
def get_vbox(self): def get_vbox(self):
"""returns the vbox of this thread""" """returns the vbox of this thread"""
@ -156,6 +157,7 @@ class GuiPlayerStats (threading.Thread):
siteids = self.filters.getSiteIds() siteids = self.filters.getSiteIds()
limits = self.filters.getLimits() limits = self.filters.getLimits()
seats = self.filters.getSeats() seats = self.filters.getSeats()
groups = self.filters.getGroups()
dates = self.filters.getDates() dates = self.filters.getDates()
sitenos = [] sitenos = []
playerids = [] playerids = []
@ -180,16 +182,16 @@ class GuiPlayerStats (threading.Thread):
print "No limits found" print "No limits found"
return return
self.createStatsTable(vbox, playerids, sitenos, limits, seats, dates) self.createStatsTable(vbox, playerids, sitenos, limits, seats, groups, dates)
def createStatsTable(self, vbox, playerids, sitenos, limits, seats, dates): def createStatsTable(self, vbox, playerids, sitenos, limits, seats, groups, dates):
starttime = time() starttime = time()
# Display summary table at top of page # Display summary table at top of page
# 3rd parameter passes extra flags, currently includes: # 3rd parameter passes extra flags, currently includes:
# holecards - whether to display card breakdown (True/False) # holecards - whether to display card breakdown (True/False)
flags = [False] flags = [False]
self.addTable(vbox, 'playerDetailedStats', flags, playerids, sitenos, limits, seats, dates) self.addTable(vbox, 'playerDetailedStats', flags, playerids, sitenos, limits, seats, groups, dates)
# Separator # Separator
sep = gtk.HSeparator() sep = gtk.HSeparator()
@ -212,13 +214,13 @@ class GuiPlayerStats (threading.Thread):
# Detailed table # Detailed table
flags = [True] flags = [True]
self.addTable(vbox1, 'playerDetailedStats', flags, playerids, sitenos, limits, seats, dates) self.addTable(vbox1, 'playerDetailedStats', flags, playerids, sitenos, limits, seats, groups, dates)
self.db.db.commit() self.db.db.commit()
print "Stats page displayed in %4.2f seconds" % (time() - starttime) print "Stats page displayed in %4.2f seconds" % (time() - starttime)
#end def fillStatsFrame(self, vbox): #end def fillStatsFrame(self, vbox):
def addTable(self, vbox, query, flags, playerids, sitenos, limits, seats, dates): def addTable(self, vbox, query, flags, playerids, sitenos, limits, seats, groups, dates):
row = 0 row = 0
sqlrow = 0 sqlrow = 0
colalias,colshow,colheading,colxalign,colformat = 0,1,2,3,4 colalias,colshow,colheading,colxalign,colformat = 0,1,2,3,4
@ -231,7 +233,7 @@ class GuiPlayerStats (threading.Thread):
self.stats_table.show() self.stats_table.show()
tmp = self.sql.query[query] tmp = self.sql.query[query]
tmp = self.refineQuery(tmp, flags, playerids, sitenos, limits, seats, dates) tmp = self.refineQuery(tmp, flags, playerids, sitenos, limits, seats, groups, dates)
self.cursor.execute(tmp) self.cursor.execute(tmp)
result = self.cursor.fetchall() result = self.cursor.fetchall()
colnames = [desc[0].lower() for desc in self.cursor.description] colnames = [desc[0].lower() for desc in self.cursor.description]
@ -245,6 +247,8 @@ class GuiPlayerStats (threading.Thread):
view.set_grid_lines(gtk.TREE_VIEW_GRID_LINES_BOTH) view.set_grid_lines(gtk.TREE_VIEW_GRID_LINES_BOTH)
vbox.pack_start(view, expand=False, padding=3) vbox.pack_start(view, expand=False, padding=3)
textcell = gtk.CellRendererText() textcell = gtk.CellRendererText()
textcell50 = gtk.CellRendererText()
textcell50.set_property('xalign', 0.5)
numcell = gtk.CellRendererText() numcell = gtk.CellRendererText()
numcell.set_property('xalign', 1.0) numcell.set_property('xalign', 1.0)
listcols = [] listcols = []
@ -258,17 +262,18 @@ class GuiPlayerStats (threading.Thread):
listcols.append(gtk.TreeViewColumn(s)) listcols.append(gtk.TreeViewColumn(s))
view.append_column(listcols[col]) view.append_column(listcols[col])
if column[colformat] == '%s': if column[colformat] == '%s':
if col == 1 and holecards: if column[colxalign] == 0.0:
listcols[col].pack_start(textcell, expand=True) listcols[col].pack_start(textcell, expand=True)
listcols[col].add_attribute(textcell, 'text', col)
else: else:
listcols[col].pack_start(textcell, expand=True) listcols[col].pack_start(textcell50, expand=True)
listcols[col].add_attribute(textcell, 'text', col) listcols[col].add_attribute(textcell50, 'text', col)
listcols[col].set_expand(True) listcols[col].set_expand(True)
else: else:
listcols[col].pack_start(numcell, expand=True) listcols[col].pack_start(numcell, expand=True)
listcols[col].add_attribute(numcell, 'text', col) listcols[col].add_attribute(numcell, 'text', col)
listcols[col].set_alignment(1.0)
listcols[col].set_expand(True) listcols[col].set_expand(True)
#listcols[col].set_alignment(column[colxalign]) # no effect?
rows = len(result) # +1 for title row rows = len(result) # +1 for title row
@ -281,6 +286,11 @@ class GuiPlayerStats (threading.Thread):
for col,column in enumerate(cols_to_show): for col,column in enumerate(cols_to_show):
if column[colalias] in colnames: if column[colalias] in colnames:
value = result[sqlrow][colnames.index(column[colalias])] value = result[sqlrow][colnames.index(column[colalias])]
if column[colalias] == 'plposition':
if value == 'B':
value = 'BB'
if value == 'S':
value = 'SB'
else: else:
if column[colalias] == 'game': if column[colalias] == 'game':
if holecards: if holecards:
@ -313,7 +323,7 @@ class GuiPlayerStats (threading.Thread):
#end def addTable(self, query, vars, playerids, sitenos, limits, seats): #end def addTable(self, query, vars, playerids, sitenos, limits, seats):
def refineQuery(self, query, flags, playerids, sitenos, limits, seats, dates): def refineQuery(self, query, flags, playerids, sitenos, limits, seats, groups, dates):
if not flags: holecards = False if not flags: holecards = False
else: holecards = flags[0] else: holecards = flags[0]
@ -376,6 +386,16 @@ class GuiPlayerStats (threading.Thread):
# Filter on dates # Filter on dates
query = query.replace("<datestest>", " between '" + dates[0] + "' and '" + dates[1] + "'") query = query.replace("<datestest>", " between '" + dates[0] + "' and '" + dates[1] + "'")
# Group by position?
if groups['posn']:
query = query.replace("<position>", 'hp.position')
# set flag in self.columns to show posn column
[x for x in self.columns if x[0] == 'plposition'][0][1] = True
else:
query = query.replace("<position>", "'1'")
# unset flag in self.columns to hide posn column
[x for x in self.columns if x[0] == 'plposition'][0][1] = False
#print "query =\n", query #print "query =\n", query
return(query) return(query)
#end def refineQuery(self, query, playerids, sitenos, limits): #end def refineQuery(self, query, playerids, sitenos, limits):

View File

@ -132,7 +132,7 @@ Otherwise, finish at eof...
self.processHand(handText) self.processHand(handText)
numHands= len(handsList) numHands= len(handsList)
endtime = time.time() endtime = time.time()
print "Processed %d hands in %.3f seconds" % (numHands, endtime - starttime) print "read %d hands in %.3f seconds" % (numHands, endtime - starttime)
if self.out_fh != sys.stdout: if self.out_fh != sys.stdout:
self.out_fh.close() self.out_fh.close()

View File

@ -181,7 +181,7 @@ class fpdb:
def dia_load_profile(self, widget, data=None): def dia_load_profile(self, widget, data=None):
"""Dialogue to select a file to load a profile from""" """Dialogue to select a file to load a profile from"""
if self.obtain_global_lock(): if self.obtain_global_lock() == 0: # returns 0 if successful
try: try:
chooser = gtk.FileChooserDialog(title="Please select a profile file to load", chooser = gtk.FileChooserDialog(title="Please select a profile file to load",
action=gtk.FILE_CHOOSER_ACTION_OPEN, action=gtk.FILE_CHOOSER_ACTION_OPEN,
@ -201,7 +201,7 @@ class fpdb:
def dia_recreate_tables(self, widget, data=None): def dia_recreate_tables(self, widget, data=None):
"""Dialogue that asks user to confirm that he wants to delete and recreate the tables""" """Dialogue that asks user to confirm that he wants to delete and recreate the tables"""
if self.obtain_global_lock(): if self.obtain_global_lock() in (0,2): # returns 0 if successful, 2 if Hands table does not exist
lock_released = False lock_released = False
try: try:
@ -406,7 +406,7 @@ class fpdb:
self.settings['db-databaseName'], self.settings['db-databaseName'],
self.settings['db-user'], self.settings['db-user'],
self.settings['db-password']) self.settings['db-password'])
return fpdb_simple.get_global_lock(self.fdb_lock) return self.fdb_lock.get_global_lock()
#end def obtain_global_lock #end def obtain_global_lock
def quit(self, widget): def quit(self, widget):
@ -455,7 +455,6 @@ class fpdb:
ps_tab=new_ps_thread.get_vbox() ps_tab=new_ps_thread.get_vbox()
self.add_and_display_tab(ps_tab, "Positional Stats") self.add_and_display_tab(ps_tab, "Positional Stats")
def tab_main_help(self, widget, data=None): def tab_main_help(self, widget, data=None):
"""Displays a tab with the main fpdb help screen""" """Displays a tab with the main fpdb help screen"""
#print "start of tab_main_help" #print "start of tab_main_help"

View File

@ -17,6 +17,9 @@
import os import os
import re import re
import sys
from time import time, strftime
import fpdb_simple import fpdb_simple
import FpdbSQLQueries import FpdbSQLQueries
@ -29,6 +32,110 @@ class fpdb_db:
self.MYSQL_INNODB = 2 self.MYSQL_INNODB = 2
self.PGSQL = 3 self.PGSQL = 3
self.SQLITE = 4 self.SQLITE = 4
# Data Structures for index and foreign key creation
# drop_code is an int with possible values: 0 - don't drop for bulk import
# 1 - drop during bulk import
# db differences:
# - note that mysql automatically creates indexes on constrained columns when
# foreign keys are created, while postgres does not. Hence the much longer list
# of indexes is required for postgres.
# all primary keys are left on all the time
#
# table column drop_code
self.indexes = [
[ ] # no db with index 0
, [ ] # no db with index 1
, [ # indexes for mysql (list index 2)
{'tab':'Players', 'col':'name', 'drop':0}
, {'tab':'Hands', 'col':'siteHandNo', 'drop':0}
, {'tab':'Tourneys', 'col':'siteTourneyNo', 'drop':0}
]
, [ # indexes for postgres (list index 3)
{'tab':'Boardcards', 'col':'handId', 'drop':0}
, {'tab':'Gametypes', 'col':'siteId', 'drop':0}
, {'tab':'Hands', 'col':'gametypeId', 'drop':0} # mct 22/3/09
, {'tab':'Hands', 'col':'siteHandNo', 'drop':0}
, {'tab':'HandsActions', 'col':'handsPlayerId', 'drop':0}
, {'tab':'HandsPlayers', 'col':'handId', 'drop':1}
, {'tab':'HandsPlayers', 'col':'playerId', 'drop':1}
, {'tab':'HandsPlayers', 'col':'tourneysPlayersId', 'drop':0}
, {'tab':'HudCache', 'col':'gametypeId', 'drop':1}
, {'tab':'HudCache', 'col':'playerId', 'drop':0}
, {'tab':'HudCache', 'col':'tourneyTypeId', 'drop':0}
, {'tab':'Players', 'col':'siteId', 'drop':1}
, {'tab':'Players', 'col':'name', 'drop':0}
, {'tab':'Tourneys', 'col':'tourneyTypeId', 'drop':1}
, {'tab':'Tourneys', 'col':'siteTourneyNo', 'drop':0}
, {'tab':'TourneysPlayers', 'col':'playerId', 'drop':0}
, {'tab':'TourneysPlayers', 'col':'tourneyId', 'drop':0}
, {'tab':'TourneyTypes', 'col':'siteId', 'drop':0}
]
]
self.foreignKeys = [
[ ] # no db with index 0
, [ ] # no db with index 1
, [ # foreign keys for mysql
{'fktab':'Hands', 'fkcol':'gametypeId', 'rtab':'Gametypes', 'rcol':'id', 'drop':1}
, {'fktab':'HandsPlayers', 'fkcol':'handId', 'rtab':'Hands', 'rcol':'id', 'drop':1}
, {'fktab':'HandsPlayers', 'fkcol':'playerId', 'rtab':'Players', 'rcol':'id', 'drop':1}
, {'fktab':'HandsActions', 'fkcol':'handsPlayerId', 'rtab':'HandsPlayers', 'rcol':'id', 'drop':1}
, {'fktab':'HudCache', 'fkcol':'gametypeId', 'rtab':'Gametypes', 'rcol':'id', 'drop':1}
, {'fktab':'HudCache', 'fkcol':'playerId', 'rtab':'Players', 'rcol':'id', 'drop':0}
, {'fktab':'HudCache', 'fkcol':'tourneyTypeId', 'rtab':'TourneyTypes', 'rcol':'id', 'drop':1}
]
, [ # foreign keys for postgres
{'fktab':'Hands', 'fkcol':'gametypeId', 'rtab':'Gametypes', 'rcol':'id', 'drop':1}
, {'fktab':'HandsPlayers', 'fkcol':'handId', 'rtab':'Hands', 'rcol':'id', 'drop':1}
, {'fktab':'HandsPlayers', 'fkcol':'playerId', 'rtab':'Players', 'rcol':'id', 'drop':1}
, {'fktab':'HandsActions', 'fkcol':'handsPlayerId', 'rtab':'HandsPlayers', 'rcol':'id', 'drop':1}
, {'fktab':'HudCache', 'fkcol':'gametypeId', 'rtab':'Gametypes', 'rcol':'id', 'drop':1}
, {'fktab':'HudCache', 'fkcol':'playerId', 'rtab':'Players', 'rcol':'id', 'drop':0}
, {'fktab':'HudCache', 'fkcol':'tourneyTypeId', 'rtab':'TourneyTypes', 'rcol':'id', 'drop':1}
]
]
# MySQL Notes:
# "FOREIGN KEY (handId) REFERENCES Hands(id)" - requires index on Hands.id
# - creates index handId on <thistable>.handId
# alter table t drop foreign key fk
# alter table t add foreign key (fkcol) references tab(rcol)
# alter table t add constraint c foreign key (fkcol) references tab(rcol)
# (fkcol is used for foreigh key name)
# mysql to list indexes:
# SELECT table_name, index_name, non_unique, column_name
# FROM INFORMATION_SCHEMA.STATISTICS
# WHERE table_name = 'tbl_name'
# AND table_schema = 'db_name'
# ORDER BY table_name, index_name, seq_in_index
#
# ALTER TABLE Tourneys ADD INDEX siteTourneyNo(siteTourneyNo)
# ALTER TABLE tab DROP INDEX idx
# mysql to list fks:
# SELECT constraint_name, table_name, column_name, referenced_table_name, referenced_column_name
# FROM information_schema.KEY_COLUMN_USAGE
# WHERE REFERENCED_TABLE_SCHEMA = (your schema name here)
# AND REFERENCED_TABLE_NAME is not null
# ORDER BY TABLE_NAME, COLUMN_NAME;
# this may indicate missing object
# _mysql_exceptions.OperationalError: (1025, "Error on rename of '.\\fpdb\\hands' to '.\\fpdb\\#sql2-7f0-1b' (errno: 152)")
# PG notes:
# To add a foreign key constraint to a table:
# ALTER TABLE tab ADD CONSTRAINT c FOREIGN KEY (col) REFERENCES t2(col2) MATCH FULL;
# ALTER TABLE tab DROP CONSTRAINT zipchk
#
# Note: index names must be unique across a schema
# CREATE INDEX idx ON tab(col)
# DROP INDEX idx
#end def __init__ #end def __init__
def do_connect(self, config=None): def do_connect(self, config=None):
@ -69,7 +176,7 @@ class fpdb_db:
psycopg2.extensions.register_type(psycopg2.extensions.UNICODE) psycopg2.extensions.register_type(psycopg2.extensions.UNICODE)
# If DB connection is made over TCP, then the variables # If DB connection is made over TCP, then the variables
# host, user and password are required # host, user and password are required
print "host=%s user=%s pass=%s." % (host, user, password) # print "host=%s user=%s pass=%s." % (host, user, password)
if self.host and self.user and self.password: if self.host and self.user and self.password:
try: try:
self.db = psycopg2.connect(host = host, self.db = psycopg2.connect(host = host,
@ -96,7 +203,7 @@ class fpdb_db:
try: try:
self.cursor.execute("SELECT * FROM Settings") self.cursor.execute("SELECT * FROM Settings")
settings=self.cursor.fetchone() settings=self.cursor.fetchone()
if settings[0]!=119: if settings[0]!=118:
print "outdated or too new database version - please recreate tables" print "outdated or too new database version - please recreate tables"
self.wrongDbVersion=True self.wrongDbVersion=True
except:# _mysql_exceptions.ProgrammingError: except:# _mysql_exceptions.ProgrammingError:
@ -201,14 +308,10 @@ class fpdb_db:
#end def get_db_info #end def get_db_info
def fillDefaultData(self): def fillDefaultData(self):
self.cursor.execute("INSERT INTO Settings VALUES (119);") self.cursor.execute("INSERT INTO Settings VALUES (118);")
self.cursor.execute("INSERT INTO Sites VALUES (DEFAULT, 'Full Tilt Poker', 'USD');") self.cursor.execute("INSERT INTO Sites VALUES (DEFAULT, 'Full Tilt Poker', 'USD');")
self.cursor.execute("INSERT INTO Sites VALUES (DEFAULT, 'PokerStars', 'USD');") self.cursor.execute("INSERT INTO Sites VALUES (DEFAULT, 'PokerStars', 'USD');")
self.cursor.execute("INSERT INTO Sites VALUES (DEFAULT, 'Everleaf', 'USD');") self.cursor.execute("INSERT INTO Sites VALUES (DEFAULT, 'Everleaf', 'USD');")
self.cursor.execute("INSERT INTO Sites VALUES (DEFAULT, 'Carbon', 'USD');")
self.cursor.execute("INSERT INTO Sites VALUES (DEFAULT, 'OnGame', 'USD');")
self.cursor.execute("INSERT INTO Sites VALUES (DEFAULT, 'UltimateBet', 'USD');")
self.cursor.execute("INSERT INTO Sites VALUES (DEFAULT, 'Betfair', 'USD');")
self.cursor.execute("INSERT INTO TourneyTypes VALUES (DEFAULT, 1, 0, 0, 0, False);") self.cursor.execute("INSERT INTO TourneyTypes VALUES (DEFAULT, 1, 0, 0, 0, False);")
#end def fillDefaultData #end def fillDefaultData
@ -217,30 +320,275 @@ class fpdb_db:
self.drop_tables() self.drop_tables()
self.create_tables() self.create_tables()
fpdb_simple.createAllIndexes(self) self.createAllIndexes()
self.db.commit() self.db.commit()
print "Finished recreating tables" print "Finished recreating tables"
#end def recreate_tables #end def recreate_tables
def getSqlPlayerIDs(names, site_id): def prepareBulkImport(self):
result = [] """Drop some indexes/foreign keys to prepare for bulk import.
notfound = [] Currently keeping the standalone indexes as needed to import quickly"""
self.cursor.execute("SELECT name,id FROM Players WHERE name='%s'" % "' OR name='".join(names)) stime = time()
tmp = dict(self.cursor.fetchall()) if self.backend == self.PGSQL:
for n in names: self.db.set_isolation_level(0) # allow table/index operations to work
if n not in tmp: for fk in self.foreignKeys[self.backend]:
notfound.append(n) if fk['drop'] == 1:
else: if self.backend == self.MYSQL_INNODB:
result.append(tmp[n]) self.cursor.execute("SELECT constraint_name " +
if notfound: "FROM information_schema.KEY_COLUMN_USAGE " +
cursor.executemany("INSERT INTO Players (name, siteId) VALUES (%s, "+str(site_id)+")", (notfound)) #"WHERE REFERENCED_TABLE_SCHEMA = 'fpdb'
cursor.execute("SELECT id FROM Players WHERE name='%s'" % "' OR name='".join(notfound)) "WHERE 1=1 " +
tmp = cursor.fetchall() "AND table_name = %s AND column_name = %s " +
for n in tmp: "AND referenced_table_name = %s " +
result.append(n[0]) "AND referenced_column_name = %s ",
(fk['fktab'], fk['fkcol'], fk['rtab'], fk['rcol']) )
cons = self.cursor.fetchone()
#print "preparebulk: cons=", cons
if cons:
print "dropping mysql fk", cons[0], fk['fktab'], fk['fkcol']
try:
self.cursor.execute("alter table " + fk['fktab'] + " drop foreign key " + cons[0])
except:
pass
elif self.backend == self.PGSQL:
# DON'T FORGET TO RECREATE THEM!!
print "dropping pg fk", fk['fktab'], fk['fkcol']
try:
# try to lock table to see if index drop will work:
# hmmm, tested by commenting out rollback in grapher. lock seems to work but
# then drop still hangs :-( does work in some tests though??
# will leave code here for now pending further tests/enhancement ...
self.cursor.execute( "lock table %s in exclusive mode nowait" % (fk['fktab'],) )
#print "after lock, status:", self.cursor.statusmessage
#print "alter table %s drop constraint %s_%s_fkey" % (fk['fktab'], fk['fktab'], fk['fkcol'])
try:
self.cursor.execute("alter table %s drop constraint %s_%s_fkey" % (fk['fktab'], fk['fktab'], fk['fkcol']))
print "dropped pg fk pg fk %s_%s_fkey, continuing ..." % (fk['fktab'], fk['fkcol'])
except:
if "does not exist" not in str(sys.exc_value):
print "warning: drop pg fk %s_%s_fkey failed: %s, continuing ..." \
% (fk['fktab'], fk['fkcol'], str(sys.exc_value).rstrip('\n') )
except:
print "warning: constraint %s_%s_fkey not dropped: %s, continuing ..." \
% (fk['fktab'],fk['fkcol'], str(sys.exc_value).rstrip('\n'))
else:
print "Only MySQL and Postgres supported so far"
return -1
for idx in self.indexes[self.backend]:
if idx['drop'] == 1:
if self.backend == self.MYSQL_INNODB:
print "dropping mysql index ", idx['tab'], idx['col']
try:
# apparently nowait is not implemented in mysql so this just hands if there are locks
# preventing the index drop :-(
self.cursor.execute( "alter table %s drop index %s", (idx['tab'],idx['col']) )
except:
pass
elif self.backend == self.PGSQL:
# DON'T FORGET TO RECREATE THEM!!
print "dropping pg index ", idx['tab'], idx['col']
try:
# try to lock table to see if index drop will work:
self.cursor.execute( "lock table %s in exclusive mode nowait" % (idx['tab'],) )
#print "after lock, status:", self.cursor.statusmessage
try:
# table locked ok so index drop should work:
#print "drop index %s_%s_idx" % (idx['tab'],idx['col'])
self.cursor.execute( "drop index if exists %s_%s_idx" % (idx['tab'],idx['col']) )
#print "dropped pg index ", idx['tab'], idx['col']
except:
if "does not exist" not in str(sys.exc_value):
print "warning: drop index %s_%s_idx failed: %s, continuing ..." \
% (idx['tab'],idx['col'], str(sys.exc_value).rstrip('\n'))
except:
print "warning: index %s_%s_idx not dropped %s, continuing ..." \
% (idx['tab'],idx['col'], str(sys.exc_value).rstrip('\n'))
else:
print "Error: Only MySQL and Postgres supported so far"
return -1
#We proabably want to cache this if self.backend == self.PGSQL:
return result self.db.set_isolation_level(1) # go back to normal isolation level
self.db.commit() # seems to clear up errors if there were any in postgres
ptime = time() - stime
print "prepare import took", ptime, "seconds"
#end def prepareBulkImport
def afterBulkImport(self):
"""Re-create any dropped indexes/foreign keys after bulk import"""
stime = time()
if self.backend == self.PGSQL:
self.db.set_isolation_level(0) # allow table/index operations to work
for fk in self.foreignKeys[self.backend]:
if fk['drop'] == 1:
if self.backend == self.MYSQL_INNODB:
self.cursor.execute("SELECT constraint_name " +
"FROM information_schema.KEY_COLUMN_USAGE " +
#"WHERE REFERENCED_TABLE_SCHEMA = 'fpdb'
"WHERE 1=1 " +
"AND table_name = %s AND column_name = %s " +
"AND referenced_table_name = %s " +
"AND referenced_column_name = %s ",
(fk['fktab'], fk['fkcol'], fk['rtab'], fk['rcol']) )
cons = self.cursor.fetchone()
print "afterbulk: cons=", cons
if cons:
pass
else:
print "creating fk ", fk['fktab'], fk['fkcol'], "->", fk['rtab'], fk['rcol']
try:
self.cursor.execute("alter table " + fk['fktab'] + " add foreign key ("
+ fk['fkcol'] + ") references " + fk['rtab'] + "("
+ fk['rcol'] + ")")
except:
pass
elif self.backend == self.PGSQL:
print "creating fk ", fk['fktab'], fk['fkcol'], "->", fk['rtab'], fk['rcol']
try:
self.cursor.execute("alter table " + fk['fktab'] + " add constraint "
+ fk['fktab'] + '_' + fk['fkcol'] + '_fkey'
+ " foreign key (" + fk['fkcol']
+ ") references " + fk['rtab'] + "(" + fk['rcol'] + ")")
except:
pass
else:
print "Only MySQL and Postgres supported so far"
return -1
for idx in self.indexes[self.backend]:
if idx['drop'] == 1:
if self.backend == self.MYSQL_INNODB:
print "creating mysql index ", idx['tab'], idx['col']
try:
self.cursor.execute( "alter table %s add index %s(%s)"
, (idx['tab'],idx['col'],idx['col']) )
except:
pass
elif self.backend == self.PGSQL:
# pass
# mod to use tab_col for index name?
print "creating pg index ", idx['tab'], idx['col']
try:
print "create index %s_%s_idx on %s(%s)" % (idx['tab'], idx['col'], idx['tab'], idx['col'])
self.cursor.execute( "create index %s_%s_idx on %s(%s)"
% (idx['tab'], idx['col'], idx['tab'], idx['col']) )
except:
print " ERROR! :-("
pass
else:
print "Only MySQL and Postgres supported so far"
return -1
if self.backend == self.PGSQL:
self.db.set_isolation_level(1) # go back to normal isolation level
self.db.commit() # seems to clear up errors if there were any in postgres
atime = time() - stime
print "after import took", atime, "seconds"
#end def afterBulkImport
def createAllIndexes(self):
"""Create new indexes"""
if self.backend == self.PGSQL:
self.db.set_isolation_level(0) # allow table/index operations to work
for idx in self.indexes[self.backend]:
if self.backend == self.MYSQL_INNODB:
print "creating mysql index ", idx['tab'], idx['col']
try:
self.cursor.execute( "alter table %s add index %s(%s)"
, (idx['tab'],idx['col'],idx['col']) )
except:
pass
elif self.backend == self.PGSQL:
# mod to use tab_col for index name?
print "creating pg index ", idx['tab'], idx['col']
try:
print "create index %s_%s_idx on %s(%s)" % (idx['tab'], idx['col'], idx['tab'], idx['col'])
self.cursor.execute( "create index %s_%s_idx on %s(%s)"
% (idx['tab'], idx['col'], idx['tab'], idx['col']) )
except:
print " ERROR! :-("
pass
else:
print "Only MySQL and Postgres supported so far"
return -1
if self.backend == self.PGSQL:
self.db.set_isolation_level(1) # go back to normal isolation level
#end def createAllIndexes
def dropAllIndexes(self):
"""Drop all standalone indexes (i.e. not including primary keys or foreign keys)
using list of indexes in indexes data structure"""
# maybe upgrade to use data dictionary?? (but take care to exclude PK and FK)
if self.backend == self.PGSQL:
self.db.set_isolation_level(0) # allow table/index operations to work
for idx in self.indexes[self.backend]:
if self.backend == self.MYSQL_INNODB:
print "dropping mysql index ", idx['tab'], idx['col']
try:
self.cursor.execute( "alter table %s drop index %s"
, (idx['tab'],idx['col']) )
except:
pass
elif self.backend == self.PGSQL:
print "dropping pg index ", idx['tab'], idx['col']
# mod to use tab_col for index name?
try:
self.cursor.execute( "drop index %s_%s_idx"
% (idx['tab'],idx['col']) )
except:
pass
else:
print "Only MySQL and Postgres supported so far"
return -1
if self.backend == self.PGSQL:
self.db.set_isolation_level(1) # go back to normal isolation level
#end def dropAllIndexes
def analyzeDB(self):
"""Do whatever the DB can offer to update index/table statistics"""
stime = time()
if self.backend == self.PGSQL:
self.db.set_isolation_level(0) # allow vacuum to work
try:
self.cursor.execute("vacuum analyze")
except:
print "Error during vacuum"
self.db.set_isolation_level(1) # go back to normal isolation level
self.db.commit()
atime = time() - stime
print "analyze took", atime, "seconds"
#end def analyzeDB
# Currently uses an exclusive lock on the Hands table as a global lock
# Return values are Unix style, 0 for success, positive integers for errors
# 1 = generic error
# 2 = hands table does not exist (error message is suppressed)
def get_global_lock(self):
if self.backend == self.MYSQL_INNODB:
try:
self.cursor.execute( "lock tables Hands write" )
except:
# Table 'fpdb.hands' doesn't exist
if str(sys.exc_value).find(".hands' doesn't exist") >= 0:
return(2)
print "Error! failed to obtain global lock. Close all programs accessing " \
+ "database (including fpdb) and try again (%s)." \
% ( str(sys.exc_value).rstrip('\n'), )
return(1)
elif self.backend == self.PGSQL:
try:
self.cursor.execute( "lock table Hands in exclusive mode nowait" )
#print "... after lock table, status =", self.cursor.statusmessage
except:
# relation "hands" does not exist
if str(sys.exc_value).find('relation "hands" does not exist') >= 0:
return(2)
print "Error! failed to obtain global lock. Close all programs accessing " \
+ "database (including fpdb) and try again (%s)." \
% ( str(sys.exc_value).rstrip('\n'), )
return(1)
return(0)
def storeHand(self, p): def storeHand(self, p):
#stores into table hands: #stores into table hands:
@ -265,3 +613,4 @@ class fpdb_db:
) )
) )
#return getLastInsertId(backend, conn, cursor) #return getLastInsertId(backend, conn, cursor)
#end class fpdb_db

View File

@ -150,7 +150,9 @@ class Importer:
self.monitor = True self.monitor = True
self.dirlist[site] = [dir] + [filter] self.dirlist[site] = [dir] + [filter]
#print "addImportDirectory: checking files in", dir
for file in os.listdir(dir): for file in os.listdir(dir):
#print " adding file ", file
self.addImportFile(os.path.join(dir, file), site, filter) self.addImportFile(os.path.join(dir, file), site, filter)
else: else:
print "Warning: Attempted to add non-directory: '" + str(dir) + "' as an import directory" print "Warning: Attempted to add non-directory: '" + str(dir) + "' as an import directory"
@ -162,7 +164,7 @@ class Importer:
if self.settings['dropIndexes'] == 'auto': if self.settings['dropIndexes'] == 'auto':
self.settings['dropIndexes'] = self.calculate_auto() self.settings['dropIndexes'] = self.calculate_auto()
if self.settings['dropIndexes'] == 'drop': if self.settings['dropIndexes'] == 'drop':
fpdb_simple.prepareBulkImport(self.fdb) self.fdb.prepareBulkImport()
totstored = 0 totstored = 0
totdups = 0 totdups = 0
totpartial = 0 totpartial = 0
@ -177,8 +179,8 @@ class Importer:
toterrors += errors toterrors += errors
tottime += ttime tottime += ttime
if self.settings['dropIndexes'] == 'drop': if self.settings['dropIndexes'] == 'drop':
fpdb_simple.afterBulkImport(self.fdb) self.fdb.afterBulkImport()
fpdb_simple.analyzeDB(self.fdb) self.fdb.analyzeDB()
return (totstored, totdups, totpartial, toterrors, tottime) return (totstored, totdups, totpartial, toterrors, tottime)
# else: import threaded # else: import threaded
@ -203,14 +205,18 @@ class Importer:
#todo: make efficient - always checks for new file, should be able to use mtime of directory #todo: make efficient - always checks for new file, should be able to use mtime of directory
# ^^ May not work on windows # ^^ May not work on windows
#rulog = open('runUpdated.txt', 'a')
#rulog.writelines("runUpdated ... ")
for site in self.dirlist: for site in self.dirlist:
self.addImportDirectory(self.dirlist[site][0], False, site, self.dirlist[site][1]) self.addImportDirectory(self.dirlist[site][0], False, site, self.dirlist[site][1])
for file in self.filelist: for file in self.filelist:
if os.path.exists(file): if os.path.exists(file):
stat_info = os.stat(file) stat_info = os.stat(file)
#rulog.writelines("path exists ")
try: try:
lastupdate = self.updated[file] lastupdate = self.updated[file]
#rulog.writelines("lastupdate = %d, mtime = %d" % (lastupdate,stat_info.st_mtime))
if stat_info.st_mtime > lastupdate: if stat_info.st_mtime > lastupdate:
self.import_file_dict(file, self.filelist[file][0], self.filelist[file][1]) self.import_file_dict(file, self.filelist[file][0], self.filelist[file][1])
self.updated[file] = time() self.updated[file] = time()
@ -236,7 +242,8 @@ class Importer:
self.addToDirList = {} self.addToDirList = {}
self.removeFromFileList = {} self.removeFromFileList = {}
self.fdb.db.rollback() self.fdb.db.rollback()
#rulog.writelines(" finished\n")
#rulog.close()
# This is now an internal function that should not be called directly. # This is now an internal function that should not be called directly.
def import_file_dict(self, file, site, filter): def import_file_dict(self, file, site, filter):
@ -249,7 +256,7 @@ class Importer:
conv = None conv = None
# Load filter, process file, pass returned filename to import_fpdb_file # Load filter, process file, pass returned filename to import_fpdb_file
print "converting %s" % file print "\nConverting %s" % file
hhbase = self.config.get_import_parameters().get("hhArchiveBase") hhbase = self.config.get_import_parameters().get("hhArchiveBase")
hhbase = os.path.expanduser(hhbase) hhbase = os.path.expanduser(hhbase)
hhdir = os.path.join(hhbase,site) hhdir = os.path.join(hhbase,site)
@ -282,6 +289,7 @@ class Importer:
starttime = time() starttime = time()
last_read_hand = 0 last_read_hand = 0
loc = 0 loc = 0
#print "file =", file
if file == "stdin": if file == "stdin":
inputFile = sys.stdin inputFile = sys.stdin
else: else:
@ -292,10 +300,17 @@ class Importer:
return (0, 0, 0, 1, 0) return (0, 0, 0, 1, 0)
try: try:
loc = self.pos_in_file[file] loc = self.pos_in_file[file]
#size = os.path.getsize(file)
#print "loc =", loc, 'size =', size
except: except:
pass pass
# Read input file into class and close file # Read input file into class and close file
inputFile.seek(loc) inputFile.seek(loc)
#tmplines = inputFile.readlines()
#if tmplines == None or tmplines == []:
# print "tmplines = ", tmplines
#else:
# print "tmplines[0] =", tmplines[0]
self.lines = fpdb_simple.removeTrailingEOL(inputFile.readlines()) self.lines = fpdb_simple.removeTrailingEOL(inputFile.readlines())
self.pos_in_file[file] = inputFile.tell() self.pos_in_file[file] = inputFile.tell()
inputFile.close() inputFile.close()
@ -303,7 +318,8 @@ class Importer:
try: # sometimes we seem to be getting an empty self.lines, in which case, we just want to return. try: # sometimes we seem to be getting an empty self.lines, in which case, we just want to return.
firstline = self.lines[0] firstline = self.lines[0]
except: except:
print "DEBUG: import_fpdb_file: failed on self.lines[0]: '%s' '%s' '%s' '%s' " %( file, site, self.lines, loc) # just skip the debug message and return silently:
#print "DEBUG: import_fpdb_file: failed on self.lines[0]: '%s' '%s' '%s' '%s' " %( file, site, self.lines, loc)
return (0,0,0,1,0) return (0,0,0,1,0)
if firstline.find("Tournament Summary")!=-1: if firstline.find("Tournament Summary")!=-1:
@ -348,6 +364,7 @@ class Importer:
if self.callHud: if self.callHud:
#print "call to HUD here. handsId:",handsId #print "call to HUD here. handsId:",handsId
#pipe the Hands.id out to the HUD #pipe the Hands.id out to the HUD
print "sending hand to hud", handsId, "pipe =", self.caller.pipe_to_hud
self.caller.pipe_to_hud.stdin.write("%s" % (handsId) + os.linesep) self.caller.pipe_to_hud.stdin.write("%s" % (handsId) + os.linesep)
except fpdb_simple.DuplicateError: except fpdb_simple.DuplicateError:
duplicates += 1 duplicates += 1
@ -364,7 +381,6 @@ class Importer:
except (fpdb_simple.FpdbError), fe: except (fpdb_simple.FpdbError), fe:
errors += 1 errors += 1
self.printEmailErrorMessage(errors, file, hand) self.printEmailErrorMessage(errors, file, hand)
self.fdb.db.rollback() self.fdb.db.rollback()
if self.settings['failOnError']: if self.settings['failOnError']:

View File

@ -16,6 +16,10 @@
#agpl-3.0.txt in the docs folder of the package. #agpl-3.0.txt in the docs folder of the package.
#This file contains simple functions for fpdb #This file contains simple functions for fpdb
#Aiming to eventually remove this module, functions will move to, eg:
#fpdb_db db create/re-create/management/etc
#Hands or related files for saving hands to db, etc
import datetime import datetime
import time import time
@ -28,6 +32,7 @@ PS = 1
FTP = 2 FTP = 2
# TODO: these constants are also used in fpdb_save_to_db and others, is there a way to do like C #define, and #include ? # TODO: these constants are also used in fpdb_save_to_db and others, is there a way to do like C #define, and #include ?
# answer - yes. These are defined in fpdb_db so are accessible through that class.
MYSQL_INNODB = 2 MYSQL_INNODB = 2
PGSQL = 3 PGSQL = 3
SQLITE = 4 SQLITE = 4
@ -35,359 +40,6 @@ SQLITE = 4
# config while trying out new hudcache mechanism # config while trying out new hudcache mechanism
use_date_in_hudcache = True use_date_in_hudcache = True
# Data Structures for index and foreign key creation
# drop_code is an int with possible values: 0 - don't drop for bulk import
# 1 - drop during bulk import
# db differences:
# - note that mysql automatically creates indexes on constrained columns when
# foreign keys are created, while postgres does not. Hence the much longer list
# of indexes is required for postgres.
# all primary keys are left on all the time
#
# table column drop_code
indexes = [
[ ] # no db with index 0
, [ ] # no db with index 1
, [ # indexes for mysql (list index 2)
{'tab':'Players', 'col':'name', 'drop':0}
, {'tab':'Hands', 'col':'siteHandNo', 'drop':0}
, {'tab':'Tourneys', 'col':'siteTourneyNo', 'drop':0}
]
, [ # indexes for postgres (list index 3)
{'tab':'Boardcards', 'col':'handId', 'drop':0}
, {'tab':'Gametypes', 'col':'siteId', 'drop':0}
, {'tab':'Hands', 'col':'gametypeId', 'drop':0} # mct 22/3/09
, {'tab':'Hands', 'col':'siteHandNo', 'drop':0}
, {'tab':'HandsActions', 'col':'handsPlayerId', 'drop':0}
, {'tab':'HandsPlayers', 'col':'handId', 'drop':1}
, {'tab':'HandsPlayers', 'col':'playerId', 'drop':1}
, {'tab':'HandsPlayers', 'col':'tourneysPlayersId', 'drop':0}
, {'tab':'HudCache', 'col':'gametypeId', 'drop':1}
, {'tab':'HudCache', 'col':'playerId', 'drop':0}
, {'tab':'HudCache', 'col':'tourneyTypeId', 'drop':0}
, {'tab':'Players', 'col':'siteId', 'drop':1}
, {'tab':'Players', 'col':'name', 'drop':0}
, {'tab':'Tourneys', 'col':'tourneyTypeId', 'drop':1}
, {'tab':'Tourneys', 'col':'siteTourneyNo', 'drop':0}
, {'tab':'TourneysPlayers', 'col':'playerId', 'drop':0}
, {'tab':'TourneysPlayers', 'col':'tourneyId', 'drop':0}
, {'tab':'TourneyTypes', 'col':'siteId', 'drop':0}
]
]
foreignKeys = [
[ ] # no db with index 0
, [ ] # no db with index 1
, [ # foreign keys for mysql
{'fktab':'Hands', 'fkcol':'gametypeId', 'rtab':'Gametypes', 'rcol':'id', 'drop':1}
, {'fktab':'HandsPlayers', 'fkcol':'handId', 'rtab':'Hands', 'rcol':'id', 'drop':1}
, {'fktab':'HandsPlayers', 'fkcol':'playerId', 'rtab':'Players', 'rcol':'id', 'drop':1}
, {'fktab':'HandsActions', 'fkcol':'handsPlayerId', 'rtab':'HandsPlayers', 'rcol':'id', 'drop':1}
, {'fktab':'HudCache', 'fkcol':'gametypeId', 'rtab':'Gametypes', 'rcol':'id', 'drop':1}
, {'fktab':'HudCache', 'fkcol':'playerId', 'rtab':'Players', 'rcol':'id', 'drop':0}
, {'fktab':'HudCache', 'fkcol':'tourneyTypeId', 'rtab':'TourneyTypes', 'rcol':'id', 'drop':1}
]
, [ # foreign keys for postgres
{'fktab':'Hands', 'fkcol':'gametypeId', 'rtab':'Gametypes', 'rcol':'id', 'drop':1}
, {'fktab':'HandsPlayers', 'fkcol':'handId', 'rtab':'Hands', 'rcol':'id', 'drop':1}
, {'fktab':'HandsPlayers', 'fkcol':'playerId', 'rtab':'Players', 'rcol':'id', 'drop':1}
, {'fktab':'HandsActions', 'fkcol':'handsPlayerId', 'rtab':'HandsPlayers', 'rcol':'id', 'drop':1}
, {'fktab':'HudCache', 'fkcol':'gametypeId', 'rtab':'Gametypes', 'rcol':'id', 'drop':1}
, {'fktab':'HudCache', 'fkcol':'playerId', 'rtab':'Players', 'rcol':'id', 'drop':0}
, {'fktab':'HudCache', 'fkcol':'tourneyTypeId', 'rtab':'TourneyTypes', 'rcol':'id', 'drop':1}
]
]
# MySQL Notes:
# "FOREIGN KEY (handId) REFERENCES Hands(id)" - requires index on Hands.id
# - creates index handId on <thistable>.handId
# alter table t drop foreign key fk
# alter table t add foreign key (fkcol) references tab(rcol)
# alter table t add constraint c foreign key (fkcol) references tab(rcol)
# (fkcol is used for foreigh key name)
# mysql to list indexes:
# SELECT table_name, index_name, non_unique, column_name
# FROM INFORMATION_SCHEMA.STATISTICS
# WHERE table_name = 'tbl_name'
# AND table_schema = 'db_name'
# ORDER BY table_name, index_name, seq_in_index
#
# ALTER TABLE Tourneys ADD INDEX siteTourneyNo(siteTourneyNo)
# ALTER TABLE tab DROP INDEX idx
# mysql to list fks:
# SELECT constraint_name, table_name, column_name, referenced_table_name, referenced_column_name
# FROM information_schema.KEY_COLUMN_USAGE
# WHERE REFERENCED_TABLE_SCHEMA = (your schema name here)
# AND REFERENCED_TABLE_NAME is not null
# ORDER BY TABLE_NAME, COLUMN_NAME;
# this may indicate missing object
# _mysql_exceptions.OperationalError: (1025, "Error on rename of '.\\fpdb\\hands' to '.\\fpdb\\#sql2-7f0-1b' (errno: 152)")
# PG notes:
# To add a foreign key constraint to a table:
# ALTER TABLE tab ADD CONSTRAINT c FOREIGN KEY (col) REFERENCES t2(col2) MATCH FULL;
# ALTER TABLE tab DROP CONSTRAINT zipchk
#
# Note: index names must be unique across a schema
# CREATE INDEX idx ON tab(col)
# DROP INDEX idx
def prepareBulkImport(fdb):
"""Drop some indexes/foreign keys to prepare for bulk import.
Currently keeping the standalone indexes as needed to import quickly"""
# fdb is a fpdb_db object including backend, db, cursor, sql variables
if fdb.backend == PGSQL:
fdb.db.set_isolation_level(0) # allow table/index operations to work
for fk in foreignKeys[fdb.backend]:
if fk['drop'] == 1:
if fdb.backend == MYSQL_INNODB:
fdb.cursor.execute("SELECT constraint_name " +
"FROM information_schema.KEY_COLUMN_USAGE " +
#"WHERE REFERENCED_TABLE_SCHEMA = 'fpdb'
"WHERE 1=1 " +
"AND table_name = %s AND column_name = %s " +
"AND referenced_table_name = %s " +
"AND referenced_column_name = %s ",
(fk['fktab'], fk['fkcol'], fk['rtab'], fk['rcol']) )
cons = fdb.cursor.fetchone()
#print "preparebulk: cons=", cons
if cons:
print "dropping mysql fk", cons[0], fk['fktab'], fk['fkcol']
try:
fdb.cursor.execute("alter table " + fk['fktab'] + " drop foreign key " + cons[0])
except:
pass
elif fdb.backend == PGSQL:
# DON'T FORGET TO RECREATE THEM!!
print "dropping pg fk", fk['fktab'], fk['fkcol']
try:
# try to lock table to see if index drop will work:
# hmmm, tested by commenting out rollback in grapher. lock seems to work but
# then drop still hangs :-( does work in some tests though??
# will leave code here for now pending further tests/enhancement ...
fdb.cursor.execute( "lock table %s in exclusive mode nowait" % (fk['fktab'],) )
#print "after lock, status:", fdb.cursor.statusmessage
#print "alter table %s drop constraint %s_%s_fkey" % (fk['fktab'], fk['fktab'], fk['fkcol'])
try:
fdb.cursor.execute("alter table %s drop constraint %s_%s_fkey" % (fk['fktab'], fk['fktab'], fk['fkcol']))
print "dropped pg fk pg fk %s_%s_fkey, continuing ..." % (fk['fktab'], fk['fkcol'])
except:
if "does not exist" not in str(sys.exc_value):
print "warning: drop pg fk %s_%s_fkey failed: %s, continuing ..." \
% (fk['fktab'], fk['fkcol'], str(sys.exc_value).rstrip('\n') )
except:
print "warning: constraint %s_%s_fkey not dropped: %s, continuing ..." \
% (fk['fktab'],fk['fkcol'], str(sys.exc_value).rstrip('\n'))
else:
print "Only MySQL and Postgres supported so far"
return -1
for idx in indexes[fdb.backend]:
if idx['drop'] == 1:
if fdb.backend == MYSQL_INNODB:
print "dropping mysql index ", idx['tab'], idx['col']
try:
# apparently nowait is not implemented in mysql so this just hands if there are locks
# preventing the index drop :-(
fdb.cursor.execute( "alter table %s drop index %s", (idx['tab'],idx['col']) )
except:
pass
elif fdb.backend == PGSQL:
# DON'T FORGET TO RECREATE THEM!!
print "dropping pg index ", idx['tab'], idx['col']
try:
# try to lock table to see if index drop will work:
fdb.cursor.execute( "lock table %s in exclusive mode nowait" % (idx['tab'],) )
#print "after lock, status:", fdb.cursor.statusmessage
try:
# table locked ok so index drop should work:
#print "drop index %s_%s_idx" % (idx['tab'],idx['col'])
fdb.cursor.execute( "drop index if exists %s_%s_idx" % (idx['tab'],idx['col']) )
#print "dropped pg index ", idx['tab'], idx['col']
except:
if "does not exist" not in str(sys.exc_value):
print "warning: drop index %s_%s_idx failed: %s, continuing ..." \
% (idx['tab'],idx['col'], str(sys.exc_value).rstrip('\n'))
except:
print "warning: index %s_%s_idx not dropped %s, continuing ..." \
% (idx['tab'],idx['col'], str(sys.exc_value).rstrip('\n'))
else:
print "Error: Only MySQL and Postgres supported so far"
return -1
if fdb.backend == PGSQL:
fdb.db.set_isolation_level(1) # go back to normal isolation level
fdb.db.commit() # seems to clear up errors if there were any in postgres
#end def prepareBulkImport
def afterBulkImport(fdb):
"""Re-create any dropped indexes/foreign keys after bulk import"""
# fdb is a fpdb_db object including backend, db, cursor, sql variables
if fdb.backend == PGSQL:
fdb.db.set_isolation_level(0) # allow table/index operations to work
for fk in foreignKeys[fdb.backend]:
if fk['drop'] == 1:
if fdb.backend == MYSQL_INNODB:
fdb.cursor.execute("SELECT constraint_name " +
"FROM information_schema.KEY_COLUMN_USAGE " +
#"WHERE REFERENCED_TABLE_SCHEMA = 'fpdb'
"WHERE 1=1 " +
"AND table_name = %s AND column_name = %s " +
"AND referenced_table_name = %s " +
"AND referenced_column_name = %s ",
(fk['fktab'], fk['fkcol'], fk['rtab'], fk['rcol']) )
cons = fdb.cursor.fetchone()
print "afterbulk: cons=", cons
if cons:
pass
else:
print "creating fk ", fk['fktab'], fk['fkcol'], "->", fk['rtab'], fk['rcol']
try:
fdb.cursor.execute("alter table " + fk['fktab'] + " add foreign key ("
+ fk['fkcol'] + ") references " + fk['rtab'] + "("
+ fk['rcol'] + ")")
except:
pass
elif fdb.backend == PGSQL:
print "creating fk ", fk['fktab'], fk['fkcol'], "->", fk['rtab'], fk['rcol']
try:
fdb.cursor.execute("alter table " + fk['fktab'] + " add constraint "
+ fk['fktab'] + '_' + fk['fkcol'] + '_fkey'
+ " foreign key (" + fk['fkcol']
+ ") references " + fk['rtab'] + "(" + fk['rcol'] + ")")
except:
pass
else:
print "Only MySQL and Postgres supported so far"
return -1
for idx in indexes[fdb.backend]:
if idx['drop'] == 1:
if fdb.backend == MYSQL_INNODB:
print "creating mysql index ", idx['tab'], idx['col']
try:
fdb.cursor.execute( "alter table %s add index %s(%s)"
, (idx['tab'],idx['col'],idx['col']) )
except:
pass
elif fdb.backend == PGSQL:
# pass
# mod to use tab_col for index name?
print "creating pg index ", idx['tab'], idx['col']
try:
print "create index %s_%s_idx on %s(%s)" % (idx['tab'], idx['col'], idx['tab'], idx['col'])
fdb.cursor.execute( "create index %s_%s_idx on %s(%s)"
% (idx['tab'], idx['col'], idx['tab'], idx['col']) )
except:
print " ERROR! :-("
pass
else:
print "Only MySQL and Postgres supported so far"
return -1
if fdb.backend == PGSQL:
fdb.db.set_isolation_level(1) # go back to normal isolation level
fdb.db.commit() # seems to clear up errors if there were any in postgres
#end def afterBulkImport
def createAllIndexes(fdb):
"""Create new indexes"""
if fdb.backend == PGSQL:
fdb.db.set_isolation_level(0) # allow table/index operations to work
for idx in indexes[fdb.backend]:
if fdb.backend == MYSQL_INNODB:
print "creating mysql index ", idx['tab'], idx['col']
try:
fdb.cursor.execute( "alter table %s add index %s(%s)"
, (idx['tab'],idx['col'],idx['col']) )
except:
pass
elif fdb.backend == PGSQL:
# mod to use tab_col for index name?
print "creating pg index ", idx['tab'], idx['col']
try:
print "create index %s_%s_idx on %s(%s)" % (idx['tab'], idx['col'], idx['tab'], idx['col'])
fdb.cursor.execute( "create index %s_%s_idx on %s(%s)"
% (idx['tab'], idx['col'], idx['tab'], idx['col']) )
except:
print " ERROR! :-("
pass
else:
print "Only MySQL and Postgres supported so far"
return -1
if fdb.backend == PGSQL:
fdb.db.set_isolation_level(1) # go back to normal isolation level
#end def createAllIndexes
def dropAllIndexes(fdb):
"""Drop all standalone indexes (i.e. not including primary keys or foreign keys)
using list of indexes in indexes data structure"""
# maybe upgrade to use data dictionary?? (but take care to exclude PK and FK)
if fdb.backend == PGSQL:
fdb.db.set_isolation_level(0) # allow table/index operations to work
for idx in indexes[fdb.backend]:
if fdb.backend == MYSQL_INNODB:
print "dropping mysql index ", idx['tab'], idx['col']
try:
fdb.cursor.execute( "alter table %s drop index %s"
, (idx['tab'],idx['col']) )
except:
pass
elif fdb.backend == PGSQL:
print "dropping pg index ", idx['tab'], idx['col']
# mod to use tab_col for index name?
try:
fdb.cursor.execute( "drop index %s_%s_idx"
% (idx['tab'],idx['col']) )
except:
pass
else:
print "Only MySQL and Postgres supported so far"
return -1
if fdb.backend == PGSQL:
fdb.db.set_isolation_level(1) # go back to normal isolation level
#end def dropAllIndexes
def analyzeDB(fdb):
"""Do whatever the DB can offer to update index/table statistics"""
if fdb.backend == PGSQL:
fdb.db.set_isolation_level(0) # allow vacuum to work
try:
fdb.cursor.execute("vacuum analyze")
except:
print "Error during vacuum"
fdb.db.set_isolation_level(1) # go back to normal isolation level
fdb.db.commit()
#end def analyzeDB
def get_global_lock(fdb):
if fdb.backend == MYSQL_INNODB:
try:
fdb.cursor.execute( "lock tables Hands write" )
except:
print "Error! failed to obtain global lock. Close all programs accessing " \
+ "database (including fpdb) and try again (%s)." \
% ( str(sys.exc_value).rstrip('\n'), )
return(False)
elif fdb.backend == PGSQL:
try:
fdb.cursor.execute( "lock table Hands in exclusive mode nowait" )
#print "... after lock table, status =", fdb.cursor.statusmessage
except:
print "Error! failed to obtain global lock. Close all programs accessing " \
+ "database (including fpdb) and try again (%s)." \
% ( str(sys.exc_value).rstrip('\n'), )
return(False)
return(True)
class DuplicateError(Exception): class DuplicateError(Exception):
def __init__(self, value): def __init__(self, value):
self.value = value self.value = value
@ -1390,6 +1042,27 @@ def recognisePlayerIDs(cursor, names, site_id):
#end def recognisePlayerIDs #end def recognisePlayerIDs
# Here's a version that would work if it wasn't for the fact that it needs to have the output in the same order as input
# this version could also be improved upon using list comprehensions, etc
#def recognisePlayerIDs(cursor, names, site_id):
# result = []
# notfound = []
# cursor.execute("SELECT name,id FROM Players WHERE name='%s'" % "' OR name='".join(names))
# tmp = dict(cursor.fetchall())
# for n in names:
# if n not in tmp:
# notfound.append(n)
# else:
# result.append(tmp[n])
# if notfound:
# cursor.executemany("INSERT INTO Players (name, siteId) VALUES (%s, "+str(site_id)+")", (notfound))
# cursor.execute("SELECT id FROM Players WHERE name='%s'" % "' OR name='".join(notfound))
# tmp = cursor.fetchall()
# for n in tmp:
# result.append(n[0])
#
# return result
#recognises the name in the given line and returns its array position in the given array #recognises the name in the given line and returns its array position in the given array
def recognisePlayerNo(line, names, atype): def recognisePlayerNo(line, names, atype):