Add some code to kinda detect hand cancellation
hhc.readHandInfo(self) hhc.readPlayerStacks(self) hhc.compilePlayerRegexs(self) hhc.markStreets(self) Is the order, the first correctly failing regex is markStreets
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@ -54,6 +54,7 @@ class Hand(object):
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self.starttime = 0
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self.starttime = 0
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self.handText = handText
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self.handText = handText
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self.handid = 0
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self.handid = 0
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self.cancelled = False
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self.dbid_hands = 0
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self.dbid_hands = 0
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self.dbid_pids = None
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self.dbid_pids = None
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self.dbid_gt = 0
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self.dbid_gt = 0
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@ -263,6 +264,8 @@ If a player has None chips he won't be added."""
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log.debug("markStreets:\n"+ str(self.streets))
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log.debug("markStreets:\n"+ str(self.streets))
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else:
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else:
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log.error("markstreets didn't match")
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log.error("markstreets didn't match")
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log.error(" - Assuming hand cancelled")
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self.cancelled = True
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def checkPlayerExists(self,player):
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def checkPlayerExists(self,player):
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if player not in [p[1] for p in self.players]:
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if player not in [p[1] for p in self.players]:
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@ -613,6 +616,8 @@ class HoldemOmahaHand(Hand):
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hhc.readPlayerStacks(self)
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hhc.readPlayerStacks(self)
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hhc.compilePlayerRegexs(self)
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hhc.compilePlayerRegexs(self)
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hhc.markStreets(self)
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hhc.markStreets(self)
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if self.cancelled:
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return
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hhc.readBlinds(self)
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hhc.readBlinds(self)
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hhc.readAntes(self)
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hhc.readAntes(self)
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hhc.readButton(self)
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hhc.readButton(self)
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