fix timeout callbacks for tracking table position

This commit is contained in:
eblade 2008-12-10 13:35:15 -05:00
parent 5e23b55361
commit efc3e591ea

View File

@ -134,6 +134,8 @@ class Hud:
if self.stat_windows.has_key(i):
self.stat_windows[i].relocate(x, y)
return True
def on_button_press(self, widget, event):
if event.button == 1:
self.main_window.begin_move_drag(event.button, int(event.x_root), int(event.y_root), event.time)
@ -151,6 +153,7 @@ class Hud:
def reposition_windows(self, *args):
self.update_table_position()
return True
def debug_stat_windows(self, *args):
print self.table, "\n", self.main_window.window.get_transient_for()
@ -225,7 +228,7 @@ class Hud:
aux_params = config.get_aux_parameters(game_params['aux'])
self.aux_windows.append(eval("%s.%s(gtk.Window(), config, 'fpdb')" % (aux_params['module'], aux_params['class'])))
gobject.timeout_add(0.5, self.update_table_position)
gobject.timeout_add(500, self.update_table_position)
def update(self, hand, config, stat_dict):
self.hand = hand # this is the last hand, so it is available later