Merge branch 'master' of git://git.assembla.com/fpdboz

Conflicts:
	pyfpdb/SQL.py
This commit is contained in:
Eratosthenes 2009-11-08 22:50:47 -05:00
commit efb0768b97
10 changed files with 3928 additions and 3360 deletions

View File

@ -44,21 +44,42 @@ except ConfigParser.NoSectionError: # debian package path
log = logging.getLogger("config") log = logging.getLogger("config")
log.debug("config logger initialised") log.debug("config logger initialised")
########################################################################
# application wide consts
def fix_tf(x, default = True): APPLICATION_NAME_SHORT = 'fpdb'
# The xml parser doesn't translate "True" to True. Therefore, we never get APPLICATION_VERSION = 'xx.xx.xx'
# True or False from the parser only "True" or "False". So translate the
# string to the python boolean representation. DIR_SELF = os.path.dirname(os.path.abspath(__file__))
if x == "1" or x == 1 or string.lower(x) == "true" or string.lower(x) == "t": #TODO: imo no good idea to place 'database' in parent dir
DIR_DATABASES = os.path.join(os.path.dirname(DIR_SELF), 'database')
DATABASE_TYPE_POSTGRESQL = 'postgresql'
DATABASE_TYPE_SQLITE = 'sqlite'
DATABASE_TYPE_MYSQL = 'mysql'
DATABASE_TYPES = (
DATABASE_TYPE_POSTGRESQL,
DATABASE_TYPE_SQLITE,
DATABASE_TYPE_MYSQL,
)
########################################################################
def string_to_bool(string, default=True):
"""converts a string representation of a boolean value to boolean True or False
@param string: (str) the string to convert
@param default: value to return if the string can not be converted to a boolean value
"""
string = string.lower()
if string in ('1', 'true', 't'):
return True return True
if x == "0" or x == 0 or string.lower(x) == "false" or string.lower(x) == "f": elif string in ('0', 'false', 'f'):
return False return False
return default return default
class Layout: class Layout:
def __init__(self, node): def __init__(self, node):
self.max = int( node.getAttribute('max') ) self.max = int( node.getAttribute('max') )
if node.hasAttribute('fav_seat'): self.fav_seat = int( node.getAttribute('fav_seat') ) if node.hasAttribute('fav_seat'): self.fav_seat = int( node.getAttribute('fav_seat') )
self.width = int( node.getAttribute('width') ) self.width = int( node.getAttribute('width') )
self.height = int( node.getAttribute('height') ) self.height = int( node.getAttribute('height') )
@ -96,21 +117,21 @@ class Site:
self.table_finder = node.getAttribute("table_finder") self.table_finder = node.getAttribute("table_finder")
self.screen_name = node.getAttribute("screen_name") self.screen_name = node.getAttribute("screen_name")
self.site_path = normalizePath(node.getAttribute("site_path")) self.site_path = normalizePath(node.getAttribute("site_path"))
self.HH_path = normalizePath(node.getAttribute("HH_path")) self.HH_path = normalizePath(node.getAttribute("HH_path"))
self.decoder = node.getAttribute("decoder") self.decoder = node.getAttribute("decoder")
self.hudopacity = node.getAttribute("hudopacity") self.hudopacity = node.getAttribute("hudopacity")
self.hudbgcolor = node.getAttribute("bgcolor") self.hudbgcolor = node.getAttribute("bgcolor")
self.hudfgcolor = node.getAttribute("fgcolor") self.hudfgcolor = node.getAttribute("fgcolor")
self.converter = node.getAttribute("converter") self.converter = node.getAttribute("converter")
self.aux_window = node.getAttribute("aux_window") self.aux_window = node.getAttribute("aux_window")
self.font = node.getAttribute("font") self.font = node.getAttribute("font")
self.font_size = node.getAttribute("font_size") self.font_size = node.getAttribute("font_size")
self.use_frames = node.getAttribute("use_frames") self.use_frames = node.getAttribute("use_frames")
self.enabled = fix_tf(node.getAttribute("enabled"), default = True) self.enabled = string_to_bool(node.getAttribute("enabled"), default=True)
self.xpad = node.getAttribute("xpad") self.xpad = node.getAttribute("xpad")
self.ypad = node.getAttribute("ypad") self.ypad = node.getAttribute("ypad")
self.layout = {} self.layout = {}
print "Loading site", self.site_name print "Loading site", self.site_name
for layout_node in node.getElementsByTagName('layout'): for layout_node in node.getElementsByTagName('layout'):
@ -153,10 +174,10 @@ class Stat:
class Game: class Game:
def __init__(self, node): def __init__(self, node):
self.game_name = node.getAttribute("game_name") self.game_name = node.getAttribute("game_name")
self.rows = int( node.getAttribute("rows") ) self.rows = int( node.getAttribute("rows") )
self.cols = int( node.getAttribute("cols") ) self.cols = int( node.getAttribute("cols") )
self.xpad = node.getAttribute("xpad") self.xpad = node.getAttribute("xpad")
self.ypad = node.getAttribute("ypad") self.ypad = node.getAttribute("ypad")
# Defaults # Defaults
if self.xpad == "": self.xpad = 1 if self.xpad == "": self.xpad = 1
@ -170,15 +191,15 @@ class Game:
aux_list[i] = aux_list[i].strip() aux_list[i] = aux_list[i].strip()
self.aux = aux_list self.aux = aux_list
self.stats = {} self.stats = {}
for stat_node in node.getElementsByTagName('stat'): for stat_node in node.getElementsByTagName('stat'):
stat = Stat() stat = Stat()
stat.stat_name = stat_node.getAttribute("stat_name") stat.stat_name = stat_node.getAttribute("stat_name")
stat.row = int( stat_node.getAttribute("row") ) stat.row = int( stat_node.getAttribute("row") )
stat.col = int( stat_node.getAttribute("col") ) stat.col = int( stat_node.getAttribute("col") )
stat.tip = stat_node.getAttribute("tip") stat.tip = stat_node.getAttribute("tip")
stat.click = stat_node.getAttribute("click") stat.click = stat_node.getAttribute("click")
stat.popup = stat_node.getAttribute("popup") stat.popup = stat_node.getAttribute("popup")
stat.hudprefix = stat_node.getAttribute("hudprefix") stat.hudprefix = stat_node.getAttribute("hudprefix")
stat.hudsuffix = stat_node.getAttribute("hudsuffix") stat.hudsuffix = stat_node.getAttribute("hudsuffix")
stat.hudcolor = stat_node.getAttribute("hudcolor") stat.hudcolor = stat_node.getAttribute("hudcolor")
@ -197,18 +218,17 @@ class Game:
temp = temp + "%s" % self.stats[stat] temp = temp + "%s" % self.stats[stat]
return temp return temp
class Database: class Database:
def __init__(self, node): def __init__(self, node):
self.db_name = node.getAttribute("db_name") self.db_name = node.getAttribute("db_name")
self.db_server = node.getAttribute("db_server") self.db_server = node.getAttribute("db_server").lower()
self.db_ip = node.getAttribute("db_ip") self.db_ip = node.getAttribute("db_ip")
self.db_user = node.getAttribute("db_user") self.db_user = node.getAttribute("db_user")
self.db_type = node.getAttribute("db_type")
self.db_pass = node.getAttribute("db_pass") self.db_pass = node.getAttribute("db_pass")
self.db_selected = fix_tf(node.getAttribute("default"),"False") self.db_selected = string_to_bool(node.getAttribute("default"), default=False)
log.debug("Database db_name:'%(name)s' db_server:'%(server)s' db_ip:'%(ip)s' db_user:'%(user)s' db_type:'%(type)s' db_pass (not logged) selected:'%(sel)s'" \ log.debug("Database db_name:'%(name)s' db_server:'%(server)s' db_ip:'%(ip)s' db_user:'%(user)s' db_pass (not logged) selected:'%(sel)s'" \
% { 'name':self.db_name, 'server':self.db_server, 'ip':self.db_ip, 'user':self.db_user, 'type':self.db_type, 'sel':self.db_selected} ) % { 'name':self.db_name, 'server':self.db_server, 'ip':self.db_ip, 'user':self.db_user, 'sel':self.db_selected} )
def __str__(self): def __str__(self):
temp = 'Database = ' + self.db_name + '\n' temp = 'Database = ' + self.db_name + '\n'
@ -244,7 +264,7 @@ class Aux_window:
class HHC: class HHC:
def __init__(self, node): def __init__(self, node):
self.site = node.getAttribute("site") self.site = node.getAttribute("site")
self.converter = node.getAttribute("converter") self.converter = node.getAttribute("converter")
def __str__(self): def __str__(self):
@ -254,7 +274,7 @@ class HHC:
class Popup: class Popup:
def __init__(self, node): def __init__(self, node):
self.name = node.getAttribute("pu_name") self.name = node.getAttribute("pu_name")
self.pu_stats = [] self.pu_stats = []
for stat_node in node.getElementsByTagName('pu_stat'): for stat_node in node.getElementsByTagName('pu_stat'):
self.pu_stats.append(stat_node.getAttribute("pu_stat_name")) self.pu_stats.append(stat_node.getAttribute("pu_stat_name"))
@ -267,32 +287,32 @@ class Popup:
class Import: class Import:
def __init__(self, node): def __init__(self, node):
self.node = node self.node = node
self.interval = node.getAttribute("interval") self.interval = node.getAttribute("interval")
self.callFpdbHud = node.getAttribute("callFpdbHud") self.callFpdbHud = node.getAttribute("callFpdbHud")
self.hhArchiveBase = node.getAttribute("hhArchiveBase") self.hhArchiveBase = node.getAttribute("hhArchiveBase")
self.saveActions = fix_tf(node.getAttribute("saveActions"), True) self.saveActions = string_to_bool(node.getAttribute("saveActions"), default=True)
self.fastStoreHudCache = fix_tf(node.getAttribute("fastStoreHudCache"), False) self.fastStoreHudCache = string_to_bool(node.getAttribute("fastStoreHudCache"), default=False)
def __str__(self): def __str__(self):
return " interval = %s\n callFpdbHud = %s\n hhArchiveBase = %s\n saveActions = %s\n fastStoreHudCache = %s\n" \ return " interval = %s\n callFpdbHud = %s\n hhArchiveBase = %s\n saveActions = %s\n fastStoreHudCache = %s\n" \
% (self.interval, self.callFpdbHud, self.hhArchiveBase, self.saveActions, self.fastStoreHudCache) % (self.interval, self.callFpdbHud, self.hhArchiveBase, self.saveActions, self.fastStoreHudCache)
class HudUI: class HudUI:
def __init__(self, node): def __init__(self, node):
self.node = node self.node = node
self.label = node.getAttribute('label') self.label = node.getAttribute('label')
# #
self.aggregate_ring = fix_tf(node.getAttribute('aggregate_ring_game_stats')) self.aggregate_ring = string_to_bool(node.getAttribute('aggregate_ring_game_stats'))
self.aggregate_tour = fix_tf(node.getAttribute('aggregate_tourney_stats')) self.aggregate_tour = string_to_bool(node.getAttribute('aggregate_tourney_stats'))
self.hud_style = node.getAttribute('stat_aggregation_range') self.hud_style = node.getAttribute('stat_aggregation_range')
self.hud_days = node.getAttribute('aggregation_days') self.hud_days = node.getAttribute('aggregation_days')
self.agg_bb_mult = node.getAttribute('aggregation_level_multiplier') self.agg_bb_mult = node.getAttribute('aggregation_level_multiplier')
# #
self.h_aggregate_ring = fix_tf(node.getAttribute('aggregate_hero_ring_game_stats')) self.h_aggregate_ring = string_to_bool(node.getAttribute('aggregate_hero_ring_game_stats'))
self.h_aggregate_tour = fix_tf(node.getAttribute('aggregate_hero_tourney_stats')) self.h_aggregate_tour = string_to_bool(node.getAttribute('aggregate_hero_tourney_stats'))
self.h_hud_style = node.getAttribute('hero_stat_aggregation_range') self.h_hud_style = node.getAttribute('hero_stat_aggregation_range')
self.h_hud_days = node.getAttribute('hero_aggregation_days') self.h_hud_days = node.getAttribute('hero_aggregation_days')
self.h_agg_bb_mult = node.getAttribute('hero_aggregation_level_multiplier') self.h_agg_bb_mult = node.getAttribute('hero_aggregation_level_multiplier')
def __str__(self): def __str__(self):
@ -301,9 +321,9 @@ class HudUI:
class Tv: class Tv:
def __init__(self, node): def __init__(self, node):
self.combinedStealFold = node.getAttribute("combinedStealFold") self.combinedStealFold = string_to_bool(node.getAttribute("combinedStealFold"), default=True)
self.combined2B3B = node.getAttribute("combined2B3B") self.combined2B3B = string_to_bool(node.getAttribute("combined2B3B"), default=True)
self.combinedPostflop = node.getAttribute("combinedPostflop") self.combinedPostflop = string_to_bool(node.getAttribute("combinedPostflop"), default=True)
def __str__(self): def __str__(self):
return (" combinedStealFold = %s\n combined2B3B = %s\n combinedPostflop = %s\n" % return (" combinedStealFold = %s\n combined2B3B = %s\n combinedPostflop = %s\n" %
@ -358,10 +378,13 @@ class Config:
self.file = file self.file = file
self.supported_sites = {} self.supported_sites = {}
self.supported_games = {} self.supported_games = {}
self.supported_databases = {} self.supported_databases = {} # databaseName --> Database instance
self.aux_windows = {} self.aux_windows = {}
self.hhcs = {} self.hhcs = {}
self.popup_windows = {} self.popup_windows = {}
self.db_selected = None # database the user would like to use
self.tv = None
# s_sites = doc.getElementsByTagName("supported_sites") # s_sites = doc.getElementsByTagName("supported_sites")
for site_node in doc.getElementsByTagName("site"): for site_node in doc.getElementsByTagName("site"):
@ -372,37 +395,34 @@ class Config:
for game_node in doc.getElementsByTagName("game"): for game_node in doc.getElementsByTagName("game"):
game = Game(node = game_node) game = Game(node = game_node)
self.supported_games[game.game_name] = game self.supported_games[game.game_name] = game
# parse databases defined by user in the <supported_databases> section
# the user may select the actual database to use via commandline or by setting the selected="bool"
# attribute of the tag. if no database is explicitely selected, we use the first one we come across
# s_dbs = doc.getElementsByTagName("supported_databases") # s_dbs = doc.getElementsByTagName("supported_databases")
# select database from those defined in config by: #TODO: do we want to take all <database> tags or all <database> tags contained in <supported_databases>
# 1) command line option # ..this may break stuff for some users. so leave it unchanged for now untill there is a decission
# or 2) selected="True" in config element
# or 3) just choose the first we come across
for db_node in doc.getElementsByTagName("database"): for db_node in doc.getElementsByTagName("database"):
try: db = Database(node=db_node)
db = Database(node = db_node) if db.db_name in self.supported_databases:
except: raise ValueError("Database names must be unique")
raise FpdbError("Unable to create database object") if self.db_selected is None or db.db_selected:
else: self.db_selected = db.db_name
if db.db_name in self.supported_databases: self.supported_databases[db.db_name] = db
raise FpdbError("Database names must be unique") #TODO: if the user may passes '' (empty string) as database name via command line, his choice is ignored
# If there is only one Database node, or none are marked # ..when we parse the xml we allow for ''. there has to be a decission if to allow '' or not
# default, use first
if not self.supported_databases:
self.db_selected = db.db_name
self.supported_databases[db.db_name] = db
if db.db_selected:
self.db_selected = db.db_name
if dbname and dbname in self.supported_databases: if dbname and dbname in self.supported_databases:
self.db_selected = dbname self.db_selected = dbname
#NOTE: fpdb can not handle the case when no database is defined in xml, so we throw an exception for now
if self.db_selected is None:
raise ValueError('There must be at least one database defined')
# s_dbs = doc.getElementsByTagName("mucked_windows") # s_dbs = doc.getElementsByTagName("mucked_windows")
for aw_node in doc.getElementsByTagName("aw"): for aw_node in doc.getElementsByTagName("aw"):
aw = Aux_window(node = aw_node) aw = Aux_window(node = aw_node)
self.aux_windows[aw.name] = aw self.aux_windows[aw.name] = aw
# s_dbs = doc.getElementsByTagName("mucked_windows") # s_dbs = doc.getElementsByTagName("mucked_windows")
for hhc_node in doc.getElementsByTagName("hhc"): for hhc_node in doc.getElementsByTagName("hhc"):
hhc = HHC(node = hhc_node) hhc = HHC(node = hhc_node)
self.hhcs[hhc.site] = hhc self.hhcs[hhc.site] = hhc
@ -421,8 +441,7 @@ class Config:
self.ui = hui self.ui = hui
for tv_node in doc.getElementsByTagName("tv"): for tv_node in doc.getElementsByTagName("tv"):
tv = Tv(node = tv_node) self.tv = Tv(node = tv_node)
self.tv = tv
db = self.get_db_parameters() db = self.get_db_parameters()
if db['db-password'] == 'YOUR MYSQL PASSWORD': if db['db-password'] == 'YOUR MYSQL PASSWORD':
@ -432,8 +451,8 @@ class Config:
else: else:
df_parms = self.read_default_conf(df_file) df_parms = self.read_default_conf(df_file)
self.set_db_parameters(db_name = 'fpdb', db_ip = df_parms['db-host'], self.set_db_parameters(db_name = 'fpdb', db_ip = df_parms['db-host'],
db_user = df_parms['db-user'], db_user = df_parms['db-user'],
db_pass = df_parms['db-password']) db_pass = df_parms['db-password'])
self.save(file=os.path.join(self.default_config_path, "HUD_config.xml")) self.save(file=os.path.join(self.default_config_path, "HUD_config.xml"))
print "" print ""
@ -444,7 +463,7 @@ class Config:
def find_config(self): def find_config(self):
"""Looks in cwd and in self.default_config_path for a config file.""" """Looks in cwd and in self.default_config_path for a config file."""
if os.path.exists('HUD_config.xml'): # there is a HUD_config in the cwd if os.path.exists('HUD_config.xml'): # there is a HUD_config in the cwd
file = 'HUD_config.xml' # so we use it file = 'HUD_config.xml' # so we use it
else: # no HUD_config in the cwd, look where it should be in the first place else: # no HUD_config in the cwd, look where it should be in the first place
config_path = os.path.join(self.default_config_path, 'HUD_config.xml') config_path = os.path.join(self.default_config_path, 'HUD_config.xml')
if os.path.exists(config_path): if os.path.exists(config_path):
@ -487,7 +506,7 @@ class Config:
def find_example_config(self): def find_example_config(self):
if os.path.exists('HUD_config.xml.example'): # there is a HUD_config in the cwd if os.path.exists('HUD_config.xml.example'): # there is a HUD_config in the cwd
file = 'HUD_config.xml' # so we use it file = 'HUD_config.xml' # so we use it
try: try:
shutil.copyfile(file+'.example', file) shutil.copyfile(file+'.example', file)
except: except:
@ -539,8 +558,8 @@ class Config:
self.doc.writexml(f) self.doc.writexml(f)
else: else:
shutil.move(self.file, self.file+".backup") shutil.move(self.file, self.file+".backup")
with open(self.file, 'w') as f: with open(file, 'w') as f:
self.doc.writexml(f) self.doc.writexml(f)
def edit_layout(self, site_name, max, width = None, height = None, def edit_layout(self, site_name, max, width = None, height = None,
fav_seat = None, locations = None): fav_seat = None, locations = None):
@ -571,6 +590,13 @@ class Config:
else: else:
self.aux_windows[aux_name].layout[max].location[i] = ( locations[i][0], locations[i][1] ) self.aux_windows[aux_name].layout[max].location[i] = ( locations[i][0], locations[i][1] )
#NOTE: we got a nice Database class, so why map it again here?
# user input validation should be done when initializing the Database class. this allows to give appropriate feddback when something goes wrong
# try ..except is evil here. it swallows all kinds of errors. dont do this
# naming database types 2, 3, 4 on the fly is no good idea. i see this all over the code. better use some globally defined consts (see DATABASE_TYPE_*)
# i would like to drop this method entirely and replace it by get_selected_database() or better get_active_database(), returning one of our Database instances
# thus we can drop self.db_selected (holding database name) entirely and replace it with self._active_database = Database, avoiding to define the same
# thing multiple times
def get_db_parameters(self): def get_db_parameters(self):
db = {} db = {}
name = self.db_selected name = self.db_selected
@ -590,20 +616,18 @@ class Config:
try: db['db-server'] = self.supported_databases[name].db_server try: db['db-server'] = self.supported_databases[name].db_server
except: pass except: pass
try: db['db-type'] = self.supported_databases[name].db_type if self.supported_databases[name].db_server== DATABASE_TYPE_MYSQL:
except: pass
if string.lower(self.supported_databases[name].db_server) == 'mysql':
db['db-backend'] = 2 db['db-backend'] = 2
elif string.lower(self.supported_databases[name].db_server) == 'postgresql': elif self.supported_databases[name].db_server== DATABASE_TYPE_POSTGRESQL:
db['db-backend'] = 3 db['db-backend'] = 3
elif string.lower(self.supported_databases[name].db_server) == 'sqlite': elif self.supported_databases[name].db_server== DATABASE_TYPE_SQLITE:
db['db-backend'] = 4 db['db-backend'] = 4
else: db['db-backend'] = None # this is big trouble else:
raise ValueError('Unsupported database backend: %s' % self.supported_databases[name].db_server)
return db return db
def set_db_parameters(self, db_name = 'fpdb', db_ip = None, db_user = None, def set_db_parameters(self, db_name = 'fpdb', db_ip = None, db_user = None,
db_pass = None, db_server = None, db_type = None): db_pass = None, db_server = None):
db_node = self.get_db_node(db_name) db_node = self.get_db_node(db_name)
if db_node != None: if db_node != None:
if db_ip is not None: db_node.setAttribute("db_ip", db_ip) if db_ip is not None: db_node.setAttribute("db_ip", db_ip)
@ -627,25 +651,22 @@ class Config:
return None return None
def get_tv_parameters(self): def get_tv_parameters(self):
tv = {} if self.tv is not None:
try: tv['combinedStealFold'] = self.tv.combinedStealFold return {
except: tv['combinedStealFold'] = True 'combinedStealFold': self.tv.combinedStealFold,
'combined2B3B': self.tv.combined2B3B,
try: tv['combined2B3B'] = self.tv.combined2B3B 'combinedPostflop': self.tv.combinedPostflop
except: tv['combined2B3B'] = True }
return {}
try: tv['combinedPostflop'] = self.tv.combinedPostflop
except: tv['combinedPostflop'] = True
return tv
# Allow to change the menu appearance # Allow to change the menu appearance
def get_hud_ui_parameters(self): def get_hud_ui_parameters(self):
hui = {} hui = {}
default_text = 'FPDB Menu - Right click\nLeft-Drag to Move' default_text = 'FPDB Menu - Right click\nLeft-Drag to Move'
try: try:
hui['label'] = self.ui.label hui['label'] = self.ui.label
if self.ui.label == '': # Empty menu label is a big no-no if self.ui.label == '': # Empty menu label is a big no-no
hui['label'] = default_text hui['label'] = default_text
except: except:
hui['label'] = default_text hui['label'] = default_text
@ -659,11 +680,11 @@ class Config:
try: hui['hud_style'] = self.ui.hud_style try: hui['hud_style'] = self.ui.hud_style
except: hui['hud_style'] = 'A' except: hui['hud_style'] = 'A'
try: hui['hud_days'] = int(self.ui.hud_days) try: hui['hud_days'] = int(self.ui.hud_days)
except: hui['hud_days'] = 90 except: hui['hud_days'] = 90
try: hui['agg_bb_mult'] = self.ui.agg_bb_mult try: hui['agg_bb_mult'] = self.ui.agg_bb_mult
except: hui['agg_bb_mult'] = 1 except: hui['agg_bb_mult'] = 1
# Hero specific # Hero specific
@ -673,11 +694,11 @@ class Config:
try: hui['h_aggregate_tour'] = self.ui.h_aggregate_tour try: hui['h_aggregate_tour'] = self.ui.h_aggregate_tour
except: hui['h_aggregate_tour'] = True except: hui['h_aggregate_tour'] = True
try: hui['h_hud_style'] = self.ui.h_hud_style try: hui['h_hud_style'] = self.ui.h_hud_style
except: hui['h_hud_style'] = 'S' except: hui['h_hud_style'] = 'S'
try: hui['h_hud_days'] = int(self.ui.h_hud_days) try: hui['h_hud_days'] = int(self.ui.h_hud_days)
except: hui['h_hud_days'] = 30 except: hui['h_hud_days'] = 30
try: hui['h_agg_bb_mult'] = self.ui.h_agg_bb_mult try: hui['h_agg_bb_mult'] = self.ui.h_agg_bb_mult
except: hui['h_agg_bb_mult'] = 1 except: hui['h_agg_bb_mult'] = 1
@ -687,19 +708,19 @@ class Config:
def get_import_parameters(self): def get_import_parameters(self):
imp = {} imp = {}
try: imp['callFpdbHud'] = self.imp.callFpdbHud try: imp['callFpdbHud'] = self.imp.callFpdbHud
except: imp['callFpdbHud'] = True except: imp['callFpdbHud'] = True
try: imp['interval'] = self.imp.interval try: imp['interval'] = self.imp.interval
except: imp['interval'] = 10 except: imp['interval'] = 10
try: imp['hhArchiveBase'] = self.imp.hhArchiveBase try: imp['hhArchiveBase'] = self.imp.hhArchiveBase
except: imp['hhArchiveBase'] = "~/.fpdb/HandHistories/" except: imp['hhArchiveBase'] = "~/.fpdb/HandHistories/"
try: imp['saveActions'] = self.imp.saveActions try: imp['saveActions'] = self.imp.saveActions
except: imp['saveActions'] = True except: imp['saveActions'] = True
try: imp['fastStoreHudCache'] = self.imp.fastStoreHudCache try: imp['fastStoreHudCache'] = self.imp.fastStoreHudCache
except: imp['fastStoreHudCache'] = True except: imp['fastStoreHudCache'] = True
return imp return imp
@ -734,69 +755,65 @@ class Config:
colors['hudfgcolor'] = self.supported_sites[site].hudfgcolor colors['hudfgcolor'] = self.supported_sites[site].hudfgcolor
return colors return colors
def get_default_font(self, site = 'PokerStars'): def get_default_font(self, site='PokerStars'):
(font, font_size) = ("Sans", "8") font = "Sans"
if site not in self.supported_sites: font_size = "8"
return ("Sans", "8") site = self.supported_sites.get(site, None)
if self.supported_sites[site].font == "": if site is not None:
font = "Sans" if site.font:
else: font = site.font
font = self.supported_sites[site].font if site.font_size:
font_size = site.font_size
if self.supported_sites[site].font_size == "": return font, font_size
font_size = "8"
else:
font_size = self.supported_sites[site].font_size
return (font, font_size)
def get_locations(self, site = "PokerStars", max = "8"):
try:
locations = self.supported_sites[site].layout[max].location
except:
locations = ( ( 0, 0), (684, 61), (689, 239), (692, 346),
(586, 393), (421, 440), (267, 440), ( 0, 361),
( 0, 280), (121, 280), ( 46, 30) )
return locations
def get_locations(self, site_name="PokerStars", max=8):
site = self.supported_sites.get(site_name, None)
if site is not None:
location = site.layout.get(max, None)
if location is not None:
return location.location
return (
( 0, 0), (684, 61), (689, 239), (692, 346),
(586, 393), (421, 440), (267, 440), ( 0, 361),
( 0, 280), (121, 280), ( 46, 30)
)
def get_aux_locations(self, aux = "mucked", max = "9"): def get_aux_locations(self, aux = "mucked", max = "9"):
try: try:
locations = self.aux_windows[aux].layout[max].location locations = self.aux_windows[aux].layout[max].location
except: except:
locations = ( ( 0, 0), (684, 61), (689, 239), (692, 346), locations = ( ( 0, 0), (684, 61), (689, 239), (692, 346),
(586, 393), (421, 440), (267, 440), ( 0, 361), (586, 393), (421, 440), (267, 440), ( 0, 361),
( 0, 280), (121, 280), ( 46, 30) ) ( 0, 280), (121, 280), ( 46, 30) )
return locations return locations
def get_supported_sites(self, all = False): def get_supported_sites(self, all=False):
"""Returns the list of supported sites.""" """Returns the list of supported sites."""
the_sites = [] if all:
for site in self.supported_sites.keys(): return self.supported_sites.keys()
params = self.get_site_parameters(site) else:
if all or params['enabled']: return [site_name for (site_name, site) in self.supported_sites.items() if site.enabled]
the_sites.append(site)
return the_sites
def get_site_parameters(self, site): def get_site_parameters(self, site):
"""Returns a dict of the site parameters for the specified site""" """Returns a dict of the site parameters for the specified site"""
parms = {} parms = {}
parms["converter"] = self.supported_sites[site].converter parms["converter"] = self.supported_sites[site].converter
parms["decoder"] = self.supported_sites[site].decoder parms["decoder"] = self.supported_sites[site].decoder
parms["hudbgcolor"] = self.supported_sites[site].hudbgcolor parms["hudbgcolor"] = self.supported_sites[site].hudbgcolor
parms["hudfgcolor"] = self.supported_sites[site].hudfgcolor parms["hudfgcolor"] = self.supported_sites[site].hudfgcolor
parms["hudopacity"] = self.supported_sites[site].hudopacity parms["hudopacity"] = self.supported_sites[site].hudopacity
parms["screen_name"] = self.supported_sites[site].screen_name parms["screen_name"] = self.supported_sites[site].screen_name
parms["site_path"] = self.supported_sites[site].site_path parms["site_path"] = self.supported_sites[site].site_path
parms["table_finder"] = self.supported_sites[site].table_finder parms["table_finder"] = self.supported_sites[site].table_finder
parms["HH_path"] = self.supported_sites[site].HH_path parms["HH_path"] = self.supported_sites[site].HH_path
parms["site_name"] = self.supported_sites[site].site_name parms["site_name"] = self.supported_sites[site].site_name
parms["aux_window"] = self.supported_sites[site].aux_window parms["aux_window"] = self.supported_sites[site].aux_window
parms["font"] = self.supported_sites[site].font parms["font"] = self.supported_sites[site].font
parms["font_size"] = self.supported_sites[site].font_size parms["font_size"] = self.supported_sites[site].font_size
parms["enabled"] = self.supported_sites[site].enabled parms["enabled"] = self.supported_sites[site].enabled
parms["xpad"] = self.supported_sites[site].xpad parms["xpad"] = self.supported_sites[site].xpad
parms["ypad"] = self.supported_sites[site].ypad parms["ypad"] = self.supported_sites[site].ypad
return parms return parms
def set_site_parameters(self, site_name, converter = None, decoder = None, def set_site_parameters(self, site_name, converter = None, decoder = None,
@ -824,10 +841,7 @@ class Config:
def get_aux_windows(self): def get_aux_windows(self):
"""Gets the list of mucked window formats in the configuration.""" """Gets the list of mucked window formats in the configuration."""
mw = [] return self.aux_windows.keys()
for w in self.aux_windows.keys():
mw.append(w)
return mw
def get_aux_parameters(self, name): def get_aux_parameters(self, name):
"""Gets a dict of mucked window parameters from the named mw.""" """Gets a dict of mucked window parameters from the named mw."""
@ -847,11 +861,11 @@ class Config:
param = {} param = {}
if self.supported_games.has_key(name): if self.supported_games.has_key(name):
param['game_name'] = self.supported_games[name].game_name param['game_name'] = self.supported_games[name].game_name
param['rows'] = self.supported_games[name].rows param['rows'] = self.supported_games[name].rows
param['cols'] = self.supported_games[name].cols param['cols'] = self.supported_games[name].cols
param['xpad'] = self.supported_games[name].xpad param['xpad'] = self.supported_games[name].xpad
param['ypad'] = self.supported_games[name].ypad param['ypad'] = self.supported_games[name].ypad
param['aux'] = self.supported_games[name].aux param['aux'] = self.supported_games[name].aux
return param return param
def get_supported_games(self): def get_supported_games(self):
@ -911,8 +925,8 @@ if __name__== "__main__":
c.edit_layout("PokerStars", 6, locations=( (1, 1), (2, 2), (3, 3), (4, 4), (5, 5), (6, 6) )) c.edit_layout("PokerStars", 6, locations=( (1, 1), (2, 2), (3, 3), (4, 4), (5, 5), (6, 6) ))
c.save(file="testout.xml") c.save(file="testout.xml")
print "db = ", c.get_db_parameters() print "db = ", c.get_db_parameters()
# print "tv = ", c.get_tv_parameters() # print "tv = ", c.get_tv_parameters()
# print "imp = ", c.get_import_parameters() # print "imp = ", c.get_import_parameters()
print "paths = ", c.get_default_paths("PokerStars") print "paths = ", c.get_default_paths("PokerStars")
print "colors = ", c.get_default_colors("PokerStars") print "colors = ", c.get_default_colors("PokerStars")

View File

@ -205,7 +205,7 @@ class Database:
# where possible avoid creating new SQL instance by using the global one passed in # where possible avoid creating new SQL instance by using the global one passed in
if sql is None: if sql is None:
self.sql = SQL.Sql(type = self.type, db_server = self.db_server) self.sql = SQL.Sql(db_server = self.db_server)
else: else:
self.sql = sql self.sql = sql
@ -249,7 +249,6 @@ class Database:
db_params = c.get_db_parameters() db_params = c.get_db_parameters()
self.import_options = c.get_import_parameters() self.import_options = c.get_import_parameters()
self.type = db_params['db-type']
self.backend = db_params['db-backend'] self.backend = db_params['db-backend']
self.db_server = db_params['db-server'] self.db_server = db_params['db-server']
self.database = db_params['db-databaseName'] self.database = db_params['db-databaseName']
@ -1394,6 +1393,12 @@ class Database:
pids[p], pids[p],
pdata[p]['startCash'], pdata[p]['startCash'],
pdata[p]['seatNo'], pdata[p]['seatNo'],
pdata[p]['winnings'],
pdata[p]['street0VPI'],
pdata[p]['street1Seen'],
pdata[p]['street2Seen'],
pdata[p]['street3Seen'],
pdata[p]['street4Seen'],
pdata[p]['street0Aggr'], pdata[p]['street0Aggr'],
pdata[p]['street1Aggr'], pdata[p]['street1Aggr'],
pdata[p]['street2Aggr'], pdata[p]['street2Aggr'],
@ -1406,6 +1411,12 @@ class Database:
playerId, playerId,
startCash, startCash,
seatNo, seatNo,
winnings,
street0VPI,
street1Seen,
street2Seen,
street3Seen,
street4Seen,
street0Aggr, street0Aggr,
street1Aggr, street1Aggr,
street2Aggr, street2Aggr,
@ -1414,7 +1425,8 @@ class Database:
) )
VALUES ( VALUES (
%s, %s, %s, %s, %s, %s, %s, %s, %s, %s,
%s, %s, %s, %s %s, %s, %s, %s, %s,
%s, %s, %s, %s, %s
)""" )"""
# position, # position,
@ -1424,16 +1436,10 @@ class Database:
# card3, # card3,
# card4, # card4,
# startCards, # startCards,
# winnings,
# rake, # rake,
# totalProfit, # totalProfit,
# street0VPI,
# street0_3BChance, # street0_3BChance,
# street0_3BDone, # street0_3BDone,
# street1Seen,
# street2Seen,
# street3Seen,
# street4Seen,
# sawShowdown, # sawShowdown,
# otherRaisedStreet1, # otherRaisedStreet1,
# otherRaisedStreet2, # otherRaisedStreet2,

View File

@ -1,28 +1,85 @@
"""Database manager
@todo: (gtk) how to validate user input in gtk.Dialog? as soon as the user clicks ok the dialog is dead. we use a while loop as workaround. not nice
@todo: (fpdb) we need the application name 'fpdb' from somewhere to put it in dialog titles
@todo: (fpdb) config object should be initialized globally and accessible from all modules via Configuration.py
@todo: (all dialogs) save/restore size and pos
@todo: (WidgetDatabaseManager) give database status meaningful colors
@todo: (WidgetDatabaseManager) implement database purging
@todo: (WidgetDatabaseManager) implement database export
@todo: (WidgetDatabaseManager) what to do on database doubleclick?
@todo: (WidgetDatabaseManager) context menu for database tree
@todo: (WidgetDatabaseManager) initializing/validating databases may take a while. how to give feedback?
"""
import os import os
import pygtk import pygtk
pygtk.require('2.0') pygtk.require('2.0')
import gtk import gtk
import gobject
#******************************************************************************************************* #*******************************************************************************************************
class DatabaseManager(object): class DatabaseManager(gobject.GObject):
DatabaseTypes = {} DatabaseTypes = {}
@classmethod @classmethod
def from_fpdb(klass, data, defaultDatabaseType=None): def from_fpdb(klass, data, defaultDatabaseType=None):
#TODO: parse whatever data is
#TODO: sort out unsupported databases passed by user and log #NOTE: if no databases are present in config fpdb fails with
databases = ( # Traceback (most recent call last):
DatabaseTypeSqLite(name='myDb'), # File "/home/me2/Scr/Repos/fpdb-mme/pyfpdb/DatabaseManager.py", line 783, in <module>
DatabaseTypeSqLite(name='myDb2'), # databaseManager = DatabaseManager.from_fpdb('', defaultDatabaseType=DatabaseTypeSqLite)
# File "/home/me2/Scr/Repos/fpdb-mme/pyfpdb/DatabaseManager.py", line 36, in from_fpdb
) # config = Configuration.Config(file=options.config, dbname=options.dbname)
# File "/home/me2/Scr/Repos/fpdb-mme/pyfpdb/Configuration.py", line 436, in __init__
# db = self.get_db_parameters()
# File "/home/me2/Scr/Repos/fpdb-mme/pyfpdb/Configuration.py", line 583, in get_db_parameters
# name = self.db_selected
# AttributeError: Config instance has no attribute 'db_selected'
import sys
import Options
import Configuration
#NOTE: fpdb should perform this globally
(options, sys.argv) = Options.fpdb_options()
config = Configuration.Config(file=options.config, dbname=options.dbname)
#TODO: handle no database present
defaultDatabaseName = config.get_db_parameters().get('db-databaseName', None)
#TODO: fpdb stores databases in no particular order. this has to be fixed somehow
databases = []
for name, fpdbDatabase in config.supported_databases.items():
databaseKlass = klass.DatabaseTypes.get(fpdbDatabase.db_server, None)
#NOTE: Config does not seem to validate user input, so anything may end up here
if databaseKlass is None:
raise ValueError('Unknown databasetype: %s' % fpdbDatabase.db_server)
database = databaseKlass()
if database.Type == 'sqlite':
database.name = fpdbDatabase.db_name
database.file = fpdbDatabase.db_server
else:
database.name = fpdbDatabase.db_name
database.host = fpdbDatabase.db_server
#NOTE: fpdbDatabase.db_ip is no is a string
database.port = int(fpdbDatabase.db_ip)
database.user = fpdbDatabase.db_user
database.password = fpdbDatabase.db_pass
databases.append(database)
return klass(databases=databases, defaultDatabaseType=defaultDatabaseType) return klass(databases=databases, defaultDatabaseType=defaultDatabaseType)
def to_fpdb(self):
pass
def __init__(self, databases=None, defaultDatabaseType=None): def __init__(self, databases=None, defaultDatabaseType=None):
gobject.GObject.__init__(self)
self._defaultDatabaseType = defaultDatabaseType self._defaultDatabaseType = defaultDatabaseType
self._databases = [] if databases is None else list(databases) self._databases = [] if databases is None else list(databases)
self._activeDatabase = None
def __iter__(self): def __iter__(self):
return iter(self._databases) return iter(self._databases)
def set_default_database_type(self, databaseType): def set_default_database_type(self, databaseType):
@ -31,7 +88,7 @@ class DatabaseManager(object):
return self._defaultDatabaseType return self._defaultDatabaseType
def database_from_id(self, idDatabase): def database_from_id(self, idDatabase):
for database in self._databases: for database in self._databases:
if idDatabase == id(database): if idDatabase == self.database_id(database):
return database return database
def database_id(self, database): def database_id(self, database):
return id(database) return id(database)
@ -41,8 +98,26 @@ class DatabaseManager(object):
self._databases.append(database) self._databases.append(database)
def remove_database(self, database): def remove_database(self, database):
self._databases.remove(database) self._databases.remove(database)
def init_database(self, database):
pass def activate_database(self, database):
if self._activeDatabase is not None:
self._activeDatabase.status = self._activeDatabase.StatusInactive
#TODO: finalize database
self.emit('database-deactivated', self.database_id(self._activeDatabase) )
database.status = database.StatusActive
#TODO: activate database
self._activeDatabase = database
self.emit('database-activated', self.database_id(database) )
def active_database(self):
return self._activeDatabase
# register DatabaseManager signals
gobject.type_register(DatabaseManager)
gobject.signal_new('database-activated', DatabaseManager, gobject.SIGNAL_RUN_FIRST, gobject.TYPE_NONE, (int, ))
gobject.signal_new('database-deactivated', DatabaseManager, gobject.SIGNAL_RUN_FIRST, gobject.TYPE_NONE, (int, ))
gobject.signal_new('database-error', DatabaseManager, gobject.SIGNAL_RUN_FIRST, gobject.TYPE_NONE, (int, ))
class DatabaseTypeMeta(type): class DatabaseTypeMeta(type):
def __new__(klass, name, bases, kws): def __new__(klass, name, bases, kws):
@ -56,10 +131,25 @@ class DatabaseTypeMeta(type):
class DatabaseTypeBase(object): class DatabaseTypeBase(object):
__metaclass__ = DatabaseTypeMeta __metaclass__ = DatabaseTypeMeta
Type = None Type = None
Params = () StatusActive = 'active'
StatusInactive = 'inactive'
StatusError = 'error' #TODO: not implemented
#TODO: not happy with returning error string. just being too lazy to impl dozens of error codes for later translation
def init_new_database(self):
"""initializes a new empty database
@return: (str) error if something goes wrong, None otherwise
"""
raise NotImplementedError()
def validate_database(self):
"""checks if the database is valid
@return: (str) error if something goes wrong, None otherwise
"""
raise NotImplementedError()
class DatabaseTypePostgres(DatabaseTypeBase): class DatabaseTypePostgres(DatabaseTypeBase):
Type = 'postgres' Type = 'postgresql'
@classmethod @classmethod
def display_name(klass): def display_name(klass):
return 'Postgres' return 'Postgres'
@ -70,7 +160,16 @@ class DatabaseTypePostgres(DatabaseTypeBase):
self.user = user self.user = user
self.password = password self.password = password
self.database = database self.database = database
self.status = self.StatusInactive
#TODO: implement
def init_new_database(self):
pass
#TODO: implement
def validate_database(self):
pass
class DatabaseTypeMysql(DatabaseTypeBase): class DatabaseTypeMysql(DatabaseTypeBase):
Type = 'mysql' Type = 'mysql'
@classmethod @classmethod
@ -83,6 +182,16 @@ class DatabaseTypeMysql(DatabaseTypeBase):
self.user = user self.user = user
self.password = password self.password = password
self.database = database self.database = database
self.status = self.StatusInactive
#TODO: implement
def init_new_database(self):
pass
#TODO: implement
def validate_database(self):
pass
class DatabaseTypeSqLite(DatabaseTypeBase): class DatabaseTypeSqLite(DatabaseTypeBase):
Type = 'sqlite' Type = 'sqlite'
@ -92,7 +201,26 @@ class DatabaseTypeSqLite(DatabaseTypeBase):
def __init__(self, name='', host='', file='', database='fpdb'): def __init__(self, name='', host='', file='', database='fpdb'):
self.name = name self.name = name
self.file = file self.file = file
self.database = database self.status = self.StatusInactive
def init_new_database(self):
# make shure all attrs are specified
if not self.file:
return 'no database file specified'
# create file if necessary (this will truncate file if it exists)
try:
open(self.file, 'w').close()
except IOError:
return 'can not write file'
#TODO: init tables (...)
def validate_database(self):
pass
#TODO: check if tables (...) exist
#TODO: how do we want to handle unsupported database types? #TODO: how do we want to handle unsupported database types?
# ..uncomment to remove unsupported database types # ..uncomment to remove unsupported database types
@ -104,6 +232,20 @@ class DatabaseTypeSqLite(DatabaseTypeBase):
#except ImportError: del DatabaseManager.DatabaseTypes['sqlite'] #except ImportError: del DatabaseManager.DatabaseTypes['sqlite']
#*************************************************************************************************************************** #***************************************************************************************************************************
#TODO: there is no title (on linux), wtf?
def DialogError(parent=None, msg=''):
dlg = gtk.MessageDialog(
parent=parent,
flags=gtk.DIALOG_MODAL|gtk.DIALOG_DESTROY_WITH_PARENT,
type=gtk.MESSAGE_ERROR,
buttons=gtk.BUTTONS_OK,
message_format=msg,
)
dlg.run()
dlg.destroy()
return None
#TODO: derrive from gtk.VBox? #TODO: derrive from gtk.VBox?
class WidgetDatabaseProperties(gtk.VBox): class WidgetDatabaseProperties(gtk.VBox):
@ -158,7 +300,7 @@ class WidgetDatabaseProperties(gtk.VBox):
dlg.destroy() dlg.destroy()
#TODO: bit ugly this thingy. try to find a better way to map database attrs to gtk widgets
class FieldWidget(object): class FieldWidget(object):
def __init__(self, text='', attrDatabase='', widget=None, attrGet=None, attrSet=None, defaultValue=None, canEdit=False, tooltip=''): def __init__(self, text='', attrDatabase='', widget=None, attrGet=None, attrSet=None, defaultValue=None, canEdit=False, tooltip=''):
""" """
@ -212,16 +354,6 @@ class WidgetDatabaseProperties(gtk.VBox):
canEdit=True, canEdit=True,
tooltip='Any name you like to name the database ' tooltip='Any name you like to name the database '
), ),
self.FieldWidget(
text='Db:',
attrDatabase='database',
widget=gtk.Entry(),
defaultValue='',
attrGet='get_text',
attrSet='set_text',
canEdit=False,
tooltip='Name of the database to create'
),
self.FieldWidget( self.FieldWidget(
text='File:', text='File:',
attrDatabase='file', attrDatabase='file',
@ -272,6 +404,16 @@ class WidgetDatabaseProperties(gtk.VBox):
canEdit=False, canEdit=False,
tooltip='Password used to login to the host' tooltip='Password used to login to the host'
), ),
self.FieldWidget(
text='Db:',
attrDatabase='database',
widget=gtk.Entry(),
defaultValue='',
attrGet='get_text',
attrSet='set_text',
canEdit=False,
tooltip='Name of the database'
),
) )
# setup database type combo # setup database type combo
@ -372,11 +514,22 @@ class DialogDatabaseProperties(gtk.Dialog):
#TODO: derrive from gtk.VBox? #TODO: derrive from gtk.VBox?
# ..is there a way to derrive from gtk.Widget or similar? this would make parentWidget kw obsolete # ..is there a way to derrive from gtk.Widget or similar? this would make parentWidget kw obsolete
class WidgetDatabaseManager(gtk.VBox): class WidgetDatabaseManager(gtk.VBox):
"""
"""
def __init__(self, databaseManager, parentWidget=None): def __init__(self, databaseManager, parentWidget=None):
gtk.VBox.__init__(self) gtk.VBox.__init__(self)
self.databaseManager = databaseManager
self.parentWidget = parentWidget self.parentWidget = parentWidget
self.databaseManager = databaseManager
self.databaseManager.connect('database-activated', self.on_database_manager_database_activated)
self.databaseManager.connect('database-deactivated', self.on_database_manager_database_deactivated)
self.databaseStatusNames = {
DatabaseTypeBase.StatusActive: 'Active',
DatabaseTypeBase.StatusInactive: 'Inactive',
DatabaseTypeBase.StatusError: 'Error',
}
#TODO: dono how to make word wrap work as expected #TODO: dono how to make word wrap work as expected
self.labelInfo = gtk.Label('database management') self.labelInfo = gtk.Label('database management')
@ -389,6 +542,10 @@ class WidgetDatabaseManager(gtk.VBox):
#TODO: bit messy the distinction New/Add/Edit. we'd have to pass three flags to DialogDatabaseProperties #TODO: bit messy the distinction New/Add/Edit. we'd have to pass three flags to DialogDatabaseProperties
# to handle this. maybe drop Edit (is just a Remove + Add), to keep things simple # to handle this. maybe drop Edit (is just a Remove + Add), to keep things simple
self.buttonDatabaseActivate = gtk.Button("Activate")
self.buttonDatabaseActivate.set_tooltip_text('activates the database')
self.buttonDatabaseActivate.connect('clicked', self.on_button_database_activate_clicked)
self.buttonDatabaseActivate.set_sensitive(False)
self.buttonDatabaseNew = gtk.Button("New..") self.buttonDatabaseNew = gtk.Button("New..")
self.buttonDatabaseNew.set_tooltip_text('creates a new database') self.buttonDatabaseNew.set_tooltip_text('creates a new database')
self.buttonDatabaseNew.connect('clicked', self.on_button_database_new_clicked) self.buttonDatabaseNew.connect('clicked', self.on_button_database_new_clicked)
@ -402,31 +559,30 @@ class WidgetDatabaseManager(gtk.VBox):
self.buttonDatabaseRemove = gtk.Button("Remove") self.buttonDatabaseRemove = gtk.Button("Remove")
self.buttonDatabaseRemove.set_tooltip_text('removes the database from the list') self.buttonDatabaseRemove.set_tooltip_text('removes the database from the list')
self.buttonDatabaseRemove.set_sensitive(False) self.buttonDatabaseRemove.set_sensitive(False)
self.buttonDatabaseRemove.connect('clicked', self.on_button_database_remove_clicked)
#TODO: i dont think we should do any real database management here. maybe drop it #TODO: i dont think we should do any real database management here. maybe drop it
self.buttonDatabaseDelete = gtk.Button("Delete") #self.buttonDatabaseDelete = gtk.Button("Delete")
self.buttonDatabaseDelete.set_tooltip_text('removes the database from the list and deletes it') #self.buttonDatabaseDelete.set_tooltip_text('removes the database from the list and deletes it')
self.buttonDatabaseDelete.set_sensitive(False) #self.buttonDatabaseDelete.set_sensitive(False)
# init database tree # init database tree
self.treeDatabases = gtk.TreeView() self.treeDatabases = gtk.TreeView()
self.treeDatabaseColumns = ( #NOTE: column names starting with '_' will be hidden treeDatabaseColumns = ( # name, displayName, dataType
'Name', ('name', 'Name', str),
'Status', ('status', 'Status', str),
'Type', ('type', 'Type', str),
'_id', ('_id', '', int),
) )
self.treeDatabaseColumns = {} # name --> index
store = gtk.ListStore(str, str, str, int) store = gtk.ListStore( *[i[2] for i in treeDatabaseColumns] )
self.treeDatabases.set_model(store) self.treeDatabases.set_model(store)
columns = ('Name', 'Status', 'Type', '_id') for i, (name, displayName, dataType) in enumerate(treeDatabaseColumns):
for i, column in enumerate(columns): col = gtk.TreeViewColumn(displayName, gtk.CellRendererText(), text=i)
col = gtk.TreeViewColumn(column, gtk.CellRendererText(), text=i)
self.treeDatabases.append_column(col) self.treeDatabases.append_column(col)
if column.startswith('_'): if name.startswith('_'):
col.set_visible(False) col.set_visible(False)
self.treeDatabaseColumns[name] = i
self.treeDatabaseColumns = dict([(name, i) for (i, name) in enumerate(self.treeDatabaseColumns)])
self.treeDatabases.get_selection().connect('changed', self.on_tree_databases_selection_changed) self.treeDatabases.get_selection().connect('changed', self.on_tree_databases_selection_changed)
# layout widgets # layout widgets
@ -438,11 +594,12 @@ class WidgetDatabaseManager(gtk.VBox):
hbox.set_homogeneous(False) hbox.set_homogeneous(False)
vbox = gtk.VBox() vbox = gtk.VBox()
hbox.pack_start(vbox, False, False, 2) hbox.pack_start(vbox, False, False, 2)
vbox.pack_start(self.buttonDatabaseActivate, False, False, 2)
vbox.pack_start(self.buttonDatabaseNew, False, False, 2) vbox.pack_start(self.buttonDatabaseNew, False, False, 2)
vbox.pack_start(self.buttonDatabaseAdd, False, False, 2) vbox.pack_start(self.buttonDatabaseAdd, False, False, 2)
vbox.pack_start(self.buttonDatabaseEdit, False, False, 2) vbox.pack_start(self.buttonDatabaseEdit, False, False, 2)
vbox.pack_start(self.buttonDatabaseRemove, False, False, 2) vbox.pack_start(self.buttonDatabaseRemove, False, False, 2)
vbox.pack_start(self.buttonDatabaseDelete, False, False, 2) #vbox.pack_start(self.buttonDatabaseDelete, False, False, 2)
box = gtk.VBox() box = gtk.VBox()
vbox.pack_start(box, True, True, 0) vbox.pack_start(box, True, True, 0)
@ -452,48 +609,128 @@ class WidgetDatabaseManager(gtk.VBox):
self.show_all() self.show_all()
# init widget # init widget
model = self.treeDatabases.get_model()
for database in self.databaseManager: for database in self.databaseManager:
self.treeDatabases.get_model().append( (database.name, 'foo', database.Type, self.databaseManager.database_id(database)) ) it = model.append()
model.set_value(it, self.treeDatabaseColumns['name'], database.name)
model.set_value(it, self.treeDatabaseColumns['status'], self.databaseStatusNames[database.status] )
model.set_value(it, self.treeDatabaseColumns['type'], database.display_name() )
model.set_value(it, self.treeDatabaseColumns['_id'], self.databaseManager.database_id(database))
def on_database_manager_database_activated(self, databaseManager, idDatabase):
database = self.databaseManager.database_from_id(idDatabase)
model = self.treeDatabases.get_model()
for row in iter(model):
if row[self.treeDatabaseColumns['_id']] == idDatabase:
row[self.treeDatabaseColumns['status']] = self.databaseStatusNames[database.StatusActive]
break
else:
raise ValueError('database not found')
def on_database_manager_database_deactivated(self, databaseManager, idDatabase):
database = self.databaseManager.database_from_id(idDatabase)
model = self.treeDatabases.get_model()
for row in iter(model):
if row[self.treeDatabaseColumns['_id']] == idDatabase:
row[self.treeDatabaseColumns['status']] = self.databaseStatusNames[database.StatusInactive]
break
else:
raise ValueError('database not found')
def on_button_database_activate_clicked(self, button):
selection = self.treeDatabases.get_selection()
if selection is None:
return
model, it = selection.get_selected()
idDatabase = model.get_value(it, self.treeDatabaseColumns['_id'])
database = self.databaseManager.database_from_id(idDatabase)
self.databaseManager.activate_database(database)
#TODO: for some reason i have to click OK/Cancel twice to close the dialog #TODO: for some reason i have to click OK/Cancel twice to close the dialog
def on_button_database_new_clicked(self, button): def on_button_database_new_clicked(self, button):
databaseType = self.databaseManager.get_default_database_type() databaseKlass = self.databaseManager.get_default_database_type()
if databaseType is None: if databaseKlass is None:
raise ValueError('no defult database type set') raise ValueError('no default database type set')
dlg = DialogDatabaseProperties( database = databaseKlass()
self.databaseManager,
databaseType(), while True:
parent=self.parentWidget, dlg = DialogDatabaseProperties(
mode=WidgetDatabaseProperties.ModeNew, self.databaseManager,
title='[New database] - database properties' database,
) parent=self.parentWidget,
if dlg.run() == gtk.RESPONSE_REJECT: mode=WidgetDatabaseProperties.ModeNew,
pass title='New database'
if dlg.run() == gtk.RESPONSE_ACCEPT: )
database = dlg.get_widget_database_properties().get_database() response = dlg.run()
#TODO: sanity checks + init databse if necessary if response == gtk.RESPONSE_ACCEPT:
database = dlg.get_widget_database_properties().get_database()
#TODO: initing may or may not take a while. how to handle?
error = database.init_new_database()
if error:
DialogError(parent=dlg, msg=error)
dlg.destroy()
continue
else:
database = None
dlg.destroy()
break
if database is None:
return
self.databaseManager.add_database(database) self.databaseManager.add_database(database)
self.treeDatabases.get_model().append( (database.name, 'foo', database.Type, self.databaseManager.database_id(database)) ) model = self.treeDatabases.get_model()
dlg.destroy() it = model.append()
model.set_value(it, self.treeDatabaseColumns['name'], database.name)
model.set_value(it, self.treeDatabaseColumns['status'], self.databaseStatusNames[database.status] )
model.set_value(it, self.treeDatabaseColumns['type'], database.display_name() )
model.set_value(it, self.treeDatabaseColumns['_id'], self.databaseManager.database_id(database))
def on_button_database_add_clicked(self, button): def on_button_database_add_clicked(self, button):
databaseType = self.databaseManager.get_default_database_type() databaseKlass = self.databaseManager.get_default_database_type()
if databaseType is None: if databaseKlass is None:
raise ValueError('no defult database type set') raise ValueError('no defult database type set')
dlg = DialogDatabaseProperties( database = databaseKlass()
self.databaseManager,
databaseType(), while True:
parent=self.parentWidget, dlg = DialogDatabaseProperties(
mode=WidgetDatabaseProperties.ModeAdd, self.databaseManager,
title='[Add database] - database properties' database,
) parent=self.parentWidget,
if dlg.run() == gtk.RESPONSE_REJECT: mode=WidgetDatabaseProperties.ModeAdd,
pass title='Add database'
if dlg.run() == gtk.RESPONSE_ACCEPT: )
database = dlg.get_widget_database_properties().get_database() response = dlg.run()
#TODO: sanity checks if response == gtk.RESPONSE_ACCEPT:
database = dlg.get_widget_database_properties().get_database()
#TODO: validating may or may not take a while. how to handle?
error = database.validate_database()
if error:
DialogError(parent=self.parentWidget, msg=error)
dlg.destroy()
continue
else:
database = None
dlg.destroy()
break
if database is None:
return
self.databaseManager.add_database(database) self.databaseManager.add_database(database)
self.treeDatabases.get_model().append( (database.name, 'foo', database.Type, self.databaseManager.database_id(database)) ) model = self.treeDatabases.get_model()
it = model.append()
model.set_value(it, self.treeDatabaseColumns['name'], database.name)
model.set_value(it, self.treeDatabaseColumns['status'], self.databaseStatusNames[database.status] )
model.set_value(it, self.treeDatabaseColumns['type'], database.display_name() )
model.set_value(it, self.treeDatabaseColumns['_id'], self.databaseManager.database_id(database))
dlg.destroy() dlg.destroy()
def on_button_database_edit_clicked(self, button): def on_button_database_edit_clicked(self, button):
@ -501,39 +738,52 @@ class WidgetDatabaseManager(gtk.VBox):
if selection is None: if selection is None:
return return
model, iter = selection.get_selected() model, it = selection.get_selected()
idDatabase = model.get_value(iter, self.treeDatabaseColumns['_id']) idDatabase = model.get_value(it, self.treeDatabaseColumns['_id'])
database = self.databaseManager.database_from_id(idDatabase) database = self.databaseManager.database_from_id(idDatabase)
dlg = DialogDatabaseProperties( dlg = DialogDatabaseProperties(
self.databaseManager, self.databaseManager,
database=database, database,
parent=self.parentWidget, parent=self.parentWidget,
mode=WidgetDatabaseProperties.ModeEdit, mode=WidgetDatabaseProperties.ModeEdit,
title='[Edit database] - database properties' title='Edit database'
) )
if dlg.run() == gtk.RESPONSE_REJECT: response = dlg.run()
if response == gtk.RESPONSE_REJECT:
pass pass
if dlg.run() == gtk.RESPONSE_ACCEPT: elif response == gtk.RESPONSE_ACCEPT:
database = dlg.get_database() database = dlg.get_database()
selection = self.treeDatabases.get_selection() selection = self.treeDatabases.get_selection()
if selection is not None: if selection is not None:
model, iter = selection.get_selected() model, it = selection.get_selected()
model.set_value(iter, 0, database.name) model.set_value(it, self.treeDatabaseColumns['name'], database.name)
dlg.destroy() dlg.destroy()
def on_button_database_remove_clicked(self, button):
selection = self.treeDatabases.get_selection()
if selection is None:
return
model, it = selection.get_selected()
#TODO: finalize database
model.remove(it)
def on_tree_databases_selection_changed(self, treeSelection): def on_tree_databases_selection_changed(self, treeSelection):
hasSelection = bool(treeSelection.count_selected_rows()) hasSelection = bool(treeSelection.count_selected_rows())
# enable/disable selection dependend widgets # enable/disable selection dependend widgets
self.buttonDatabaseActivate.set_sensitive(hasSelection)
self.buttonDatabaseEdit.set_sensitive(hasSelection) self.buttonDatabaseEdit.set_sensitive(hasSelection)
self.buttonDatabaseRemove.set_sensitive(hasSelection) self.buttonDatabaseRemove.set_sensitive(hasSelection)
self.buttonDatabaseDelete.set_sensitive(hasSelection) #self.buttonDatabaseDelete.set_sensitive(hasSelection)
class DialogDatabaseManager(gtk.Dialog): class DialogDatabaseManager(gtk.Dialog):
def __init__(self, databaseManager, parent=None): def __init__(self, databaseManager, parent=None):
gtk.Dialog.__init__(self, gtk.Dialog.__init__(self,
title="My dialog", title="Databases",
parent=parent, parent=parent,
flags=gtk.DIALOG_MODAL | gtk.DIALOG_DESTROY_WITH_PARENT, flags=gtk.DIALOG_MODAL | gtk.DIALOG_DESTROY_WITH_PARENT,
buttons=( buttons=(

View File

@ -18,6 +18,13 @@
#fpdb modules #fpdb modules
import Card import Card
DEBUG = True
if DEBUG:
import pprint
pp = pprint.PrettyPrinter(indent=4)
class DerivedStats(): class DerivedStats():
def __init__(self, hand): def __init__(self, hand):
self.hand = hand self.hand = hand
@ -30,13 +37,19 @@ class DerivedStats():
for player in hand.players: for player in hand.players:
self.handsplayers[player[1]] = {} self.handsplayers[player[1]] = {}
#Init vars that may not be used, but still need to be inserted. #Init vars that may not be used, but still need to be inserted.
# All stud street4 need this when importing holdem
self.handsplayers[player[1]]['winnings'] = 0
self.handsplayers[player[1]]['street4Seen'] = False
self.handsplayers[player[1]]['street4Aggr'] = False self.handsplayers[player[1]]['street4Aggr'] = False
self.assembleHands(self.hand) self.assembleHands(self.hand)
self.assembleHandsPlayers(self.hand) self.assembleHandsPlayers(self.hand)
print "hands =", self.hands if DEBUG:
print "handsplayers =", self.handsplayers print "Hands:"
pp.pprint(self.hands)
print "HandsPlayers:"
pp.pprint(self.handsplayers)
def getHands(self): def getHands(self):
return self.hands return self.hands
@ -85,11 +98,20 @@ class DerivedStats():
# commentTs DATETIME # commentTs DATETIME
def assembleHandsPlayers(self, hand): def assembleHandsPlayers(self, hand):
#street0VPI/vpip already called in Hand
#hand.players = [[seat, name, chips],[seat, name, chips]] #hand.players = [[seat, name, chips],[seat, name, chips]]
for player in hand.players: for player in hand.players:
self.handsplayers[player[1]]['seatNo'] = player[0] self.handsplayers[player[1]]['seatNo'] = player[0]
self.handsplayers[player[1]]['startCash'] = player[2] self.handsplayers[player[1]]['startCash'] = player[2]
# Winnings is a non-negative value of money collected from the pot, which already includes the
# rake taken out. hand.collectees is Decimal, database requires cents
for player in hand.collectees:
self.handsplayers[player]['winnings'] = int(100 * hand.collectees[player])
for i, street in enumerate(hand.actionStreets[2:]):
self.seen(self.hand, i+1)
for i, street in enumerate(hand.actionStreets[1:]): for i, street in enumerate(hand.actionStreets[1:]):
self.aggr(self.hand, i) self.aggr(self.hand, i)
@ -794,9 +816,9 @@ class DerivedStats():
for player in hand.players: for player in hand.players:
if player[1] in vpipers: if player[1] in vpipers:
self.handsplayers[player[1]]['vpip'] = True self.handsplayers[player[1]]['street0VPI'] = True
else: else:
self.handsplayers[player[1]]['vpip'] = False self.handsplayers[player[1]]['street0VPI'] = False
def playersAtStreetX(self, hand): def playersAtStreetX(self, hand):
""" playersAtStreet1 SMALLINT NOT NULL, /* num of players seeing flop/street4/draw1 */""" """ playersAtStreet1 SMALLINT NOT NULL, /* num of players seeing flop/street4/draw1 */"""
@ -833,6 +855,17 @@ class DerivedStats():
self.hands['street3Raises'] = 0 # /* num big bets paid to see sd/street7 */ self.hands['street3Raises'] = 0 # /* num big bets paid to see sd/street7 */
self.hands['street4Raises'] = 0 # /* num big bets paid to see showdown */ self.hands['street4Raises'] = 0 # /* num big bets paid to see showdown */
def seen(self, hand, i):
pas = set()
for act in hand.actions[hand.actionStreets[i+1]]:
pas.add(act[0])
for player in hand.players:
if player[1] in pas:
self.handsplayers[player[1]]['street%sSeen' % i] = True
else:
self.handsplayers[player[1]]['street%sSeen' % i] = False
def aggr(self, hand, i): def aggr(self, hand, i):
aggrers = set() aggrers = set()
for act in hand.actions[hand.actionStreets[i]]: for act in hand.actions[hand.actionStreets[i]]:

View File

@ -570,8 +570,8 @@ Left-Drag to Move"
</hhcs> </hhcs>
<supported_databases> <supported_databases>
<database db_name="fpdb" db_server="mysql" db_ip="localhost" db_user="fpdb" db_pass="YOUR MYSQL PASSWORD" db_type="fpdb"></database> <database db_name="fpdb" db_server="mysql" db_ip="localhost" db_user="fpdb" db_pass="YOUR MYSQL PASSWORD"></database>
<!-- <database db_ip="localhost" db_name="fpdb" db_pass="fpdb" db_server="sqlite" db_type="fpdb" db_user="fpdb"/> --> <!-- <database db_ip="localhost" db_name="fpdb" db_pass="fpdb" db_server="sqlite" db_user="fpdb"/> -->
</supported_databases> </supported_databases>
</FreePokerToolsConfig> </FreePokerToolsConfig>

View File

@ -37,7 +37,8 @@ if __name__== "__main__":
HUD_main.config = Configuration.Config() HUD_main.config = Configuration.Config()
gobject.threads_init() # this is required gobject.threads_init() # this is required
thread.start_new_thread(HUD_main.read_stdin, ()) # starts the thread hud = HUD_main.HUD_main()
thread.start_new_thread(hud.read_stdin, ()) # starts the thread
HUD_main.main_window = gtk.Window() HUD_main.main_window = gtk.Window()
HUD_main.main_window.connect("destroy", destroy) HUD_main.main_window.connect("destroy", destroy)

File diff suppressed because it is too large Load Diff

View File

@ -450,7 +450,7 @@ class fpdb:
if self.db is not None and self.db.fdb is not None: if self.db is not None and self.db.fdb is not None:
self.db.disconnect() self.db.disconnect()
self.sql = SQL.Sql(type = self.settings['db-type'], db_server = self.settings['db-server']) self.sql = SQL.Sql(db_server = self.settings['db-server'])
try: try:
self.db = Database.Database(self.config, sql = self.sql) self.db = Database.Database(self.config, sql = self.sql)
except FpdbMySQLFailedError: except FpdbMySQLFailedError:

View File

@ -33,12 +33,12 @@ except ImportError:
import fpdb_simple import fpdb_simple
import FpdbSQLQueries import FpdbSQLQueries
import Configuration
class fpdb_db: class fpdb_db:
MYSQL_INNODB = 2 MYSQL_INNODB = 2
PGSQL = 3 PGSQL = 3
SQLITE = 4 SQLITE = 4
sqlite_db_dir = ".." + os.sep + "database"
def __init__(self): def __init__(self):
"""Simple constructor, doesnt really do anything""" """Simple constructor, doesnt really do anything"""
@ -123,10 +123,10 @@ class fpdb_db:
else: else:
logging.warning("SQLite won't work well without 'sqlalchemy' installed.") logging.warning("SQLite won't work well without 'sqlalchemy' installed.")
if not os.path.isdir(self.sqlite_db_dir): if not os.path.isdir(Configuration.DIR_DATABASES):
print "Creating directory: '%s'" % (self.sqlite_db_dir) print "Creating directory: '%s'" % (Configuration.DIR_DATABASES)
os.mkdir(self.sqlite_db_dir) os.mkdir(Configuration.DIR_DATABASES)
self.db = sqlite3.connect( self.sqlite_db_dir + os.sep + database self.db = sqlite3.connect( os.path.join(Configuration.DIR_DATABASES, database)
, detect_types=sqlite3.PARSE_DECLTYPES ) , detect_types=sqlite3.PARSE_DECLTYPES )
sqlite3.register_converter("bool", lambda x: bool(int(x))) sqlite3.register_converter("bool", lambda x: bool(int(x)))
sqlite3.register_adapter(bool, lambda x: "1" if x else "0") sqlite3.register_adapter(bool, lambda x: "1" if x else "0")

View File

@ -60,14 +60,10 @@ class InterProcessLockBase:
self._has_lock = False self._has_lock = False
def locked(self): def locked(self):
if self._has_lock: if self.acquire():
return True
try:
self.acquire()
self.release() self.release()
return False return False
except SingleInstanceError: return True
return True
LOCK_FILE_DIRECTORY = '/tmp' LOCK_FILE_DIRECTORY = '/tmp'
@ -162,38 +158,33 @@ def test_construct():
>>> lock1 = InterProcessLock(name=test_name) >>> lock1 = InterProcessLock(name=test_name)
>>> lock1.acquire() >>> lock1.acquire()
True
>>> lock2 = InterProcessLock(name=test_name) >>> lock2 = InterProcessLock(name=test_name)
>>> lock3 = InterProcessLock(name=test_name) >>> lock3 = InterProcessLock(name=test_name)
# Since lock1 is locked, other attempts to acquire it fail. # Since lock1 is locked, other attempts to acquire it fail.
>>> lock2.acquire() >>> lock2.acquire()
Traceback (most recent call last): False
...
SingleInstanceError: Could not acquire exclusive lock on /tmp/test.lck
>>> lock3.acquire() >>> lock3.acquire()
Traceback (most recent call last): False
...
SingleInstanceError: Could not acquire exclusive lock on /tmp/test.lck
# Release the lock and let lock2 have it. # Release the lock and let lock2 have it.
>>> lock1.release() >>> lock1.release()
>>> lock2.acquire() >>> lock2.acquire()
True
>>> lock3.acquire() >>> lock3.acquire()
Traceback (most recent call last): False
...
SingleInstanceError: Could not acquire exclusive lock on /tmp/test.lck
# Release it and give it back to lock1 # Release it and give it back to lock1
>>> lock2.release() >>> lock2.release()
>>> lock1.acquire() >>> lock1.acquire()
True
>>> lock2.acquire() >>> lock2.acquire()
Traceback (most recent call last): False
...
SingleInstanceError: Could not acquire exclusive lock on /tmp/test.lck
# Test lock status # Test lock status
>>> lock2.locked() >>> lock2.locked()
@ -224,7 +215,7 @@ def test_construct():
... import win32con ... import win32con
... import pywintypes ... import pywintypes
... handle = win32api.OpenProcess(win32con.PROCESS_TERMINATE , pywintypes.FALSE, pid) ... handle = win32api.OpenProcess(win32con.PROCESS_TERMINATE , pywintypes.FALSE, pid)
... return (0 != win32api.TerminateProcess(handle, 0)) ... #return (0 != win32api.TerminateProcess(handle, 0))
# Test to acquire the lock in another process. # Test to acquire the lock in another process.
>>> def execute(cmd): >>> def execute(cmd):
@ -237,15 +228,14 @@ def test_construct():
>>> pid = execute('import interlocks;a=interlocks.InterProcessLock(name=\\''+test_name+ '\\');a.acquire();') >>> pid = execute('import interlocks;a=interlocks.InterProcessLock(name=\\''+test_name+ '\\');a.acquire();')
>>> lock1.acquire() >>> lock1.acquire()
Traceback (most recent call last): False
...
SingleInstanceError: Could not acquire exclusive lock on /tmp/test.lck
>>> os_independent_kill(pid) >>> os_independent_kill(pid)
>>> time.sleep(1) >>> time.sleep(1)
>>> lock1.acquire() >>> lock1.acquire()
True
>>> lock1.release() >>> lock1.release()
# Testing wait # Testing wait
@ -253,13 +243,12 @@ def test_construct():
>>> pid = execute('import interlocks;a=interlocks.InterProcessLock(name=\\''+test_name+ '\\');a.acquire();') >>> pid = execute('import interlocks;a=interlocks.InterProcessLock(name=\\''+test_name+ '\\');a.acquire();')
>>> lock1.acquire() >>> lock1.acquire()
Traceback (most recent call last): False
...
SingleInstanceError: Could not acquire exclusive lock on /tmp/test.lck
>>> os_independent_kill(pid) >>> os_independent_kill(pid)
>>> lock1.acquire(True) >>> lock1.acquire(True)
True
>>> lock1.release() >>> lock1.release()
""" """