stop storehudcache from breaking with hudcache changes (storehudcache2 is better)
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@ -2411,9 +2411,43 @@ def storeHudCache(cursor, base, category, gametypeId, playerIds, hudImportData):
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#, len(hudImportData['street0VPI']), " len(totprof)=", len(hudImportData['totalProfit'])
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for player in xrange(len(playerIds)):
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if base=="hold":
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cursor.execute("SELECT * FROM HudCache WHERE gametypeId+0=%s AND playerId=%s AND activeSeats=%s AND position=%s", (gametypeId, playerIds[player], len(playerIds), hudImportData['position'][player]))
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cursor.execute("""SELECT id, gametypeId, playerId, activeSeats, position, tourneyTypeId, HDs,
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street0VPI, street0Aggr, street0_3BChance, street0_3BDone,
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street1Seen, street2Seen, street3Seen, street4Seen,
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sawShowdown, street1Aggr, street2Aggr, street3Aggr, street4Aggr,
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otherRaisedStreet1, otherRaisedStreet2, otherRaisedStreet3, otherRaisedStreet4,
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foldToOtherRaisedStreet1, foldToOtherRaisedStreet2, foldToOtherRaisedStreet3, foldToOtherRaisedStreet4,
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wonWhenSeenStreet1, wonAtSD, stealAttemptChance, stealAttempted,
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foldBbToStealChance, foldedBbToSteal, foldSbToStealChance, foldedSbToSteal,
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street1CBChance, street1CBDone, street2CBChance, street2CBDone,
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street3CBChance, street3CBDone, street4CBChance, street4CBDone,
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foldToStreet1CBChance, foldToStreet1CBDone, foldToStreet2CBChance, foldToStreet2CBDone,
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foldToStreet3CBChance, foldToStreet3CBDone, foldToStreet4CBChance, foldToStreet4CBDone,
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totalProfit, street1CheckCallRaiseChance, street1CheckCallRaiseDone, street2CheckCallRaiseChance, street2CheckCallRaiseDone,
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street3CheckCallRaiseChance, street3CheckCallRaiseDone, street4CheckCallRaiseChance, street4CheckCallRaiseDone
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FROM HudCache
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WHERE gametypeId+0=%s AND playerId=%s AND activeSeats=%s AND position=%s
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"""
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, (gametypeId, playerIds[player], len(playerIds), hudImportData['position'][player]))
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else:
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cursor.execute("SELECT * FROM HudCache WHERE gametypeId+0=%s AND playerId=%s AND activeSeats=%s", (gametypeId, playerIds[player], len(playerIds)))
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cursor.execute("""SELECT id, gametypeId, playerId, activeSeats, position, tourneyTypeId, HDs,
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street0VPI, street0Aggr, street0_3BChance, street0_3BDone,
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street1Seen, street2Seen, street3Seen, street4Seen,
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sawShowdown, street1Aggr, street2Aggr, street3Aggr, street4Aggr,
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otherRaisedStreet1, otherRaisedStreet2, otherRaisedStreet3, otherRaisedStreet4,
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foldToOtherRaisedStreet1, foldToOtherRaisedStreet2, foldToOtherRaisedStreet3, foldToOtherRaisedStreet4,
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wonWhenSeenStreet1, wonAtSD, stealAttemptChance, stealAttempted,
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foldBbToStealChance, foldedBbToSteal, foldSbToStealChance, foldedSbToSteal,
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street1CBChance, street1CBDone, street2CBChance, street2CBDone,
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street3CBChance, street3CBDone, street4CBChance, street4CBDone,
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foldToStreet1CBChance, foldToStreet1CBDone, foldToStreet2CBChance, foldToStreet2CBDone,
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foldToStreet3CBChance, foldToStreet3CBDone, foldToStreet4CBChance, foldToStreet4CBDone,
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totalProfit, street1CheckCallRaiseChance, street1CheckCallRaiseDone, street2CheckCallRaiseChance, street2CheckCallRaiseDone,
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street3CheckCallRaiseChance, street3CheckCallRaiseDone, street4CheckCallRaiseChance, street4CheckCallRaiseDone
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FROM HudCache
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WHERE gametypeId+0=%s AND playerId=%s AND activeSeats=%s
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"""
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, (gametypeId, playerIds[player], len(playerIds)))
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row=cursor.fetchone()
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#print "gametypeId:", gametypeId, "playerIds[player]",playerIds[player], "len(playerIds):",len(playerIds), "row:",row
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