[NEWIMPORT] Almost all remaining stats
All conversions from Grigorij street0_3BChance street0_3BDone street0_4BChance street0_4BDone stealAttemptChance stealAttempted foldBbToStealChance foldBbToStealChance foldSbToStealChance foldedSbToSteal foldedBbToSteal 3Bet, 4Bet in Stud does appear to work. Unable to test steal in Stud games, all example hands in micros do not have a chance (I believe)
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@ -49,6 +49,17 @@ class DerivedStats():
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self.handsplayers[player[1]]['wonAtSD'] = 0.0
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self.handsplayers[player[1]]['wonAtSD'] = 0.0
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self.handsplayers[player[1]]['startCards'] = 0
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self.handsplayers[player[1]]['startCards'] = 0
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self.handsplayers[player[1]]['position'] = 2
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self.handsplayers[player[1]]['position'] = 2
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self.handsplayers[player[1]]['street0_3BChance'] = False
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self.handsplayers[player[1]]['street0_3BDone'] = False
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self.handsplayers[player[1]]['street0_4BChance'] = False
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self.handsplayers[player[1]]['street0_4BDone'] = False
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self.handsplayers[player[1]]['stealAttemptChance'] = False
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self.handsplayers[player[1]]['stealAttempted'] = False
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self.handsplayers[player[1]]['foldBbToStealChance'] = False
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self.handsplayers[player[1]]['foldBbToStealChance'] = False
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self.handsplayers[player[1]]['foldSbToStealChance'] = False
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self.handsplayers[player[1]]['foldedSbToSteal'] = False
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self.handsplayers[player[1]]['foldedBbToSteal'] = False
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for i in range(5):
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for i in range(5):
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self.handsplayers[player[1]]['street%dCalls' % i] = 0
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self.handsplayers[player[1]]['street%dCalls' % i] = 0
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self.handsplayers[player[1]]['street%dBets' % i] = 0
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self.handsplayers[player[1]]['street%dBets' % i] = 0
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@ -60,15 +71,6 @@ class DerivedStats():
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#FIXME - Everything below this point is incomplete.
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#FIXME - Everything below this point is incomplete.
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self.handsplayers[player[1]]['tourneyTypeId'] = 1
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self.handsplayers[player[1]]['tourneyTypeId'] = 1
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self.handsplayers[player[1]]['street0_3BChance'] = False
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self.handsplayers[player[1]]['street0_3BDone'] = False
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self.handsplayers[player[1]]['stealAttemptChance'] = False
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self.handsplayers[player[1]]['stealAttempted'] = False
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self.handsplayers[player[1]]['foldBbToStealChance'] = False
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self.handsplayers[player[1]]['foldBbToStealChance'] = False
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self.handsplayers[player[1]]['foldSbToStealChance'] = False
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self.handsplayers[player[1]]['foldedSbToSteal'] = False
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self.handsplayers[player[1]]['foldedBbToSteal'] = False
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for i in range(1,5):
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for i in range(1,5):
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self.handsplayers[player[1]]['otherRaisedStreet%d' %i] = False
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self.handsplayers[player[1]]['otherRaisedStreet%d' %i] = False
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self.handsplayers[player[1]]['foldToOtherRaisedStreet%d' %i] = False
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self.handsplayers[player[1]]['foldToOtherRaisedStreet%d' %i] = False
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@ -176,6 +178,8 @@ class DerivedStats():
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self.setPositions(hand)
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self.setPositions(hand)
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self.calcCheckCallRaise(hand)
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self.calcCheckCallRaise(hand)
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self.calc34BetStreet0(hand)
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self.calcSteals(hand)
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# Additional stats
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# Additional stats
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# 3betSB, 3betBB
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# 3betSB, 3betBB
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# Squeeze, Ratchet?
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# Squeeze, Ratchet?
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@ -280,28 +284,29 @@ class DerivedStats():
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Steal attemp - open raise on positions 2 1 0 S - i.e. MP3, CO, BU, SB
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Steal attemp - open raise on positions 2 1 0 S - i.e. MP3, CO, BU, SB
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Fold to steal - folding blind after steal attemp wo any other callers or raisers
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Fold to steal - folding blind after steal attemp wo any other callers or raisers
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"""
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"""
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if self.gametype_dict['base'] != 'hold':
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# FIXME: add support for other games //grindi
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return
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steal_attemp = False
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steal_attemp = False
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steal_positions = ('2', '1', '0', 'S')
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if hand.gametype['base'] == 'stud':
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steal_positions = ('2', '1', '0')
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for action in hand.actions[hand.actionStreets[1]]:
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for action in hand.actions[hand.actionStreets[1]]:
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hp, act = self.handplayers_by_name[action[0]], action[1]
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pname, act = action[0], action[1]
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#print action[0], hp.position, steal_attemp, act
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#print action[0], hp.position, steal_attemp, act
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if hp.position == 'B':
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if self.handsplayers[pname]['position'] == 'B':
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hp.foldBbToStealChance = steal_attemp
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#NOTE: Stud games will never hit this section
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hp.foldBbToSteal = hp.foldBbToStealChance and act == 'folds'
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self.handsplayers[pname]['foldBbToStealChance'] = steal_attemp
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self.handsplayers[pname]['foldBbToSteal'] = self.handsplayers[pname]['foldBbToStealChance'] and act == 'folds'
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break
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break
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elif hp.position == 'S':
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elif self.handsplayers[pname]['position'] == 'S':
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hp.foldSbToStealChance = steal_attemp
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self.handsplayers[pname]['foldSbToStealChance'] = steal_attemp
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hp.foldSbToSteal = hp.foldSbToStealChance and act == 'folds'
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self.handsplayers[pname]['foldSbToSteal'] = self.handsplayers[pname]['foldSbToStealChance'] and act == 'folds'
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if steal_attemp and act != 'folds':
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if steal_attemp and act != 'folds':
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break
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break
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if hp.position in ('2', '1', '0', 'S') and not steal_attemp:
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if self.handsplayers[pname]['position'] in steal_positions and not steal_attemp:
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hp.stealAttemptChance = True
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self.handsplayers[pname]['stealAttemptChance'] = True
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if act in ('bets', 'raises'):
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if act in ('bets', 'raises'):
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hp.stealAttempted = True
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self.handsplayers[pname]['stealAttempted'] = True
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steal_attemp = True
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steal_attemp = True
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def calc34BetStreet0(self, hand):
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def calc34BetStreet0(self, hand):
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@ -309,11 +314,11 @@ class DerivedStats():
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bet_level = 1 # bet_level after 3-bet is equal to 3
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bet_level = 1 # bet_level after 3-bet is equal to 3
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for action in hand.actions[hand.actionStreets[1]]:
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for action in hand.actions[hand.actionStreets[1]]:
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# FIXME: fill other(3|4)BStreet0 - i have no idea what does it mean
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# FIXME: fill other(3|4)BStreet0 - i have no idea what does it mean
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hp, aggr = self.handplayers_by_name[action[0]], action[1] in ('raises', 'bets')
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pname, aggr = action[0], action[1] in ('raises', 'bets')
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hp.street0_3BChance = bet_level == 2
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self.handsplayers[pname]['street0_3BChance'] = bet_level == 2
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hp.street0_4BChance = bet_level == 3
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self.handsplayers[pname]['street0_4BChance'] = bet_level == 3
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hp.street0_3BDone = aggr and (hp.street0_3BChance)
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self.handsplayers[pname]['street0_3BDone'] = aggr and (self.handsplayers[pname]['street0_3BChance'])
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hp.street0_4BDone = aggr and (hp.street0_4BChance)
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self.handsplayers[pname]['street0_4BDone'] = aggr and (self.handsplayers[pname]['street0_4BChance'])
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if aggr:
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if aggr:
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bet_level += 1
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bet_level += 1
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