Merge branch 'master' of git://git.assembla.com/free_poker_tools.git
This commit is contained in:
commit
eafbc2b2b8
9
pyfpdb/HUD_main.pyw
Executable file → Normal file
9
pyfpdb/HUD_main.pyw
Executable file → Normal file
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@ -130,7 +130,7 @@ class HUD_main(object):
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else:
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else:
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self.main_window.set_icon_stock(gtk.STOCK_HOME)
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self.main_window.set_icon_stock(gtk.STOCK_HOME)
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self.main_window.show_all()
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self.main_window.show_all()
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# gobject.timeout_add(100, self.check_tables)
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gobject.timeout_add(100, self.check_tables)
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except:
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except:
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log.error("*** Exception in HUD_main.init() *** ")
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log.error("*** Exception in HUD_main.init() *** ")
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@ -138,15 +138,12 @@ class HUD_main(object):
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log.error(e)
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log.error(e)
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def client_moved(self, widget, hud):
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def client_moved(self, widget, hud):
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print "hud_main: client moved"
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hud.up_update_table_position()
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print hud, hud.table.name, "moved", hud.table.x, hud.table.y
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def client_resized(self, widget, hud):
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def client_resized(self, widget, hud):
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print _("hud_main: Client resized")
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pass
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print hud, hud.table.name, hud.table.x, hud.table.y
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def client_destroyed(self, widget, hud): # call back for terminating the main eventloop
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def client_destroyed(self, widget, hud): # call back for terminating the main eventloop
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print _("hud_main: Client destroyed")
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self.kill_hud(None, hud.table.name)
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self.kill_hud(None, hud.table.name)
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def game_changed(self, widget, hud):
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def game_changed(self, widget, hud):
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@ -495,6 +495,22 @@ class Hud:
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return True
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return True
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def up_update_table_position(self):
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# callback for table moved
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# move the stat windows
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adj = self.adj_seats(self.hand, self.config)
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loc = self.config.get_locations(self.table.site, self.max)
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for i, w in enumerate(self.stat_windows.itervalues()):
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(x, y) = loc[adj[i+1]]
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w.relocate(x, y)
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# move the main window
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self.main_window.move(self.table.x + self.site_params['xshift'], self.table.y + self.site_params['yshift'])
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# and move any auxs
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for aux in self.aux_windows:
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aux.update_card_positions()
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return True
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def on_button_press(self, widget, event):
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def on_button_press(self, widget, event):
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if event.button == 1: # if primary button, start movement
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if event.button == 1: # if primary button, start movement
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self.main_window.begin_move_drag(event.button, int(event.x_root), int(event.y_root), event.time)
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self.main_window.begin_move_drag(event.button, int(event.x_root), int(event.y_root), event.time)
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@ -245,7 +245,7 @@ class Table_Window(object):
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return "client_destroyed"
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return "client_destroyed"
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if self.x != new_geo['x'] or self.y != new_geo['y']: # window moved
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if self.x != new_geo['x'] or self.y != new_geo['y']: # window moved
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print self.x, self.y, new_geo['x'], new_geo['y']
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# print self.x, self.y, new_geo['x'], new_geo['y']
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self.x = new_geo['x']
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self.x = new_geo['x']
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self.y = new_geo['y']
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self.y = new_geo['y']
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return "client_moved"
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return "client_moved"
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