p42 - started implementing autoimport.
renamed some files to match the future more precise splitting of processing and frontend code changing from gitX to pX to match Gentoo portage's convention. changed table design on feedback from ray but not yet the actual code - more coming shortly
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@@ -7,4 +7,4 @@ tv-combinedStealFold=True
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tv-combined2B3B=True
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tv-combinedPostflop=True
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bulkImport-defaultPath=default
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tv-defaultPath=default
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hud-defaultPath=default
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@@ -3,7 +3,8 @@ Everything is subject to change and especially the order will often change. Patc
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alpha2 (release by 17Aug)
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======
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auto-import
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implement gametypes.base/hiLo
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seperate and improve instructions for update
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verify link in release notes
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split install instructions into OS-specific and OS-independent section. expand release creator to concatenate.
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@@ -16,6 +17,7 @@ ebuild: symlink doesnt work, USE gtk, more automation, update install-in-gentoo.
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alpha3
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======
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export settings[hud-defaultInterval] to conf
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fix up bg colours in tv
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fill the fold to CB/2B/3B cache fields
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verify the totalProfit cache field
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@@ -33,7 +35,7 @@ printhand each and the 2/3 relevant printplayerflags respectively on ps-lhe-ring
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before beta
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===========
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change most cache fields to bigint to allow extremely big databases in excess of 2 or 4 million hands
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?change most cache fields to bigint to allow extremely big databases in excess of 2 or 4 million hands per stake and position?
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optionally make tv positional
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gentoo ebuild: USE postgresql
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skins
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@@ -136,6 +136,13 @@ The program itself is licensed under AGPLv3, see agpl-3.0.txt</p>
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ring - ringgames aka cash games<br>
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tour - tournament incl SnG</P></TD>
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</TR>
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<TR VALIGN=TOP>
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<TD><P>base</P></TD>
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<TD><P>char(4)</P></TD>
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<TD><p>The underlying structure. valid entries:<br>
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hold - Holdem and Omaha<br>
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stud - Stud and Razz </P></TD>
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</TR>
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<TR VALIGN=TOP>
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<TD><P>category</P></TD>
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<TD><P>varchar(9)</P></TD>
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@@ -156,6 +163,14 @@ The program itself is licensed under AGPLv3, see agpl-3.0.txt</p>
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cp=Cap Pot Limit<br>
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fl=Fixed Limit</P></TD>
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</TR>
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<TR VALIGN=TOP>
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<TD><P>hiLo</P></TD>
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<TD><P>char(1)</P></TD>
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<TD><p>Whether the game is hi, lo or both. Valid Entries:<br>
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h - High only<br>
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l - Low only<br>
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s - Hi/Lo Split</P></TD>
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</TR>
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<TR VALIGN=TOP>
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<TD><P>smallBlind</P></TD>
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<TD><P>int</P></TD>
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