Merge branch 'master' of git://git.assembla.com/fpdboz.git
This commit is contained in:
commit
e5b485365f
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@ -290,6 +290,7 @@ class Filters(threading.Thread):
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cb = gtk.CheckButton(game)
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cb = gtk.CheckButton(game)
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cb.connect('clicked', self.__set_game_select, game)
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cb.connect('clicked', self.__set_game_select, game)
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hbox.pack_start(cb, False, False, 0)
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hbox.pack_start(cb, False, False, 0)
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cb.set_active(True)
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def createLimitLine(self, hbox, limit, ltext):
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def createLimitLine(self, hbox, limit, ltext):
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cb = gtk.CheckButton(str(ltext))
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cb = gtk.CheckButton(str(ltext))
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@ -617,6 +617,8 @@ class HoldemOmahaHand(Hand):
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# which then invokes a 'addXXX' callback
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# which then invokes a 'addXXX' callback
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if builtFrom == "HHC":
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if builtFrom == "HHC":
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hhc.readHandInfo(self)
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hhc.readHandInfo(self)
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if self.gametype['type'] == 'tour':
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self.tablename = "%s %s" % (self.tourNo, self.tablename)
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hhc.readPlayerStacks(self)
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hhc.readPlayerStacks(self)
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hhc.compilePlayerRegexs(self)
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hhc.compilePlayerRegexs(self)
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hhc.markStreets(self)
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hhc.markStreets(self)
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@ -911,6 +913,8 @@ class DrawHand(Hand):
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# Populate the draw hand.
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# Populate the draw hand.
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if builtFrom == "HHC":
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if builtFrom == "HHC":
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hhc.readHandInfo(self)
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hhc.readHandInfo(self)
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if self.gametype['type'] == 'tour':
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self.tablename = "%s %s" % (self.tourNo, self.tablename)
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hhc.readPlayerStacks(self)
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hhc.readPlayerStacks(self)
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hhc.compilePlayerRegexs(self)
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hhc.compilePlayerRegexs(self)
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hhc.markStreets(self)
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hhc.markStreets(self)
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@ -1105,6 +1109,8 @@ class StudHand(Hand):
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# which then invokes a 'addXXX' callback
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# which then invokes a 'addXXX' callback
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if builtFrom == "HHC":
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if builtFrom == "HHC":
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hhc.readHandInfo(self)
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hhc.readHandInfo(self)
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if self.gametype['type'] == 'tour':
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self.tablename = "%s %s" % (self.tourNo, self.tablename)
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hhc.readPlayerStacks(self)
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hhc.readPlayerStacks(self)
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hhc.compilePlayerRegexs(self)
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hhc.compilePlayerRegexs(self)
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hhc.markStreets(self)
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hhc.markStreets(self)
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@ -449,6 +449,8 @@ class Importer:
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# Call hudcache update if not in bulk import mode
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# Call hudcache update if not in bulk import mode
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# FIXME: Need to test for bulk import that isn't rebuilding the cache
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# FIXME: Need to test for bulk import that isn't rebuilding the cache
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if self.callHud:
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if self.callHud:
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for hand in handlist:
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if hand is not None:
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hand.updateHudCache(self.database)
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hand.updateHudCache(self.database)
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self.database.commit()
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self.database.commit()
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