Merge branch 'master' of git://git.assembla.com/fpdboz.git
This commit is contained in:
commit
e579d047d6
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@ -56,7 +56,7 @@ class Hand(object):
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# Class Variables
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UPS = {'a':'A', 't':'T', 'j':'J', 'q':'Q', 'k':'K', 'S':'s', 'C':'c', 'H':'h', 'D':'d'}
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LCS = {'H':'h', 'D':'d', 'C':'c', 'S':'s'}
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SYMBOL = {'USD': '$', 'EUR': u'$', 'T$': '', 'play': ''}
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SYMBOL = {'USD': '$', 'EUR': u'$', 'GBP': '$', 'T$': '', 'play': ''}
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MS = {'horse' : 'HORSE', '8game' : '8-Game', 'hose' : 'HOSE', 'ha': 'HA'}
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@ -22,6 +22,18 @@ import sys
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import datetime
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from HandHistoryConverter import *
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import locale
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lang=locale.getdefaultlocale()[0][0:2]
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if lang=="en":
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def _(string): return string
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else:
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import gettext
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try:
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trans = gettext.translation("fpdb", localedir="locale", languages=[lang])
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trans.install()
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except IOError:
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def _(string): return string
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# Win2day HH Format
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class Win2day(HandHistoryConverter):
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@ -88,8 +100,10 @@ class Win2day(HandHistoryConverter):
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m = self.re_GameInfo.search(handText)
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if not m:
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print "determineGameType:", handText
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return None
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tmp = handText[0:100]
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log.error(_("determineGameType: Unable to recognise gametype from: '%s'") % tmp)
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log.error(_("determineGameType: Raising FpdbParseError"))
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raise FpdbParseError(_("Unable to recognise gametype from: '%s'") % tmp)
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mg = m.groupdict()
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@ -98,7 +112,8 @@ class Win2day(HandHistoryConverter):
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limits = { 'NL':'nl', 'PL':'pl'}
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games = { # base, category
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"GAME_THM" : ('hold','holdem'),
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# 'Omaha' : ('hold','omahahi'),
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"GAME_OMA" : ('hold','omahahi'),
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#'Omaha Hi/Lo' : ('hold','omahahilo'),
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# 'Razz' : ('stud','razz'),
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#'7 Card Stud' : ('stud','studhi'),
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@ -182,14 +197,14 @@ class Win2day(HandHistoryConverter):
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if street in ('FLOP','TURN','RIVER'): # a list of streets which get dealt community cards (i.e. all but PREFLOP)
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#print "DEBUG readCommunityCards:", street, hand.streets.group(street)
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boardCards = set([])
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boardCards = []
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if street == 'FLOP':
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m = self.re_Card.findall(hand.streets[street])
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for card in m:
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boardCards.add(self.convertWin2dayCards(card))
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boardCards.append(self.convertWin2dayCards(card))
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else:
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m = self.re_BoardLast.search(hand.streets[street])
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boardCards.add(self.convertWin2dayCards(m.group('CARD')))
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boardCards.append(self.convertWin2dayCards(m.group('CARD')))
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hand.setCommunityCards(street, boardCards)
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@ -225,7 +240,7 @@ class Win2day(HandHistoryConverter):
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for found in m:
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hand.hero = found.group('PNAME')
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for card in self.re_Card.finditer(found.group('CARDS')):
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print self.convertWin2dayCards(card.group('CARD'))
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#print self.convertWin2dayCards(card.group('CARD'))
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newcards.append(self.convertWin2dayCards(card.group('CARD')))
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#hand.addHoleCards(holeCards, m.group('PNAME'))
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@ -267,13 +282,13 @@ class Win2day(HandHistoryConverter):
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newcards = player.group('NEWCARDS')
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oldcards = player.group('OLDCARDS')
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if newcards == None:
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newcards = set()
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newcards = []
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else:
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newcards = set(newcards.split(' '))
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newcards = newcards.split(' ')
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if oldcards == None:
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oldcards = set()
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oldcards = []
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else:
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oldcards = set(oldcards.split(' '))
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oldcards = oldcards.split(' ')
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hand.addDrawHoleCards(newcards, oldcards, player.group('PNAME'), street)
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@ -337,10 +352,10 @@ class Win2day(HandHistoryConverter):
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def readShowdownActions(self, hand):
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for shows in self.re_ShowdownAction.finditer(hand.handText):
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showdownCards = set([])
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showdownCards = []
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for card in self.re_Card.finditer(shows.group('CARDS')):
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#print "DEBUG:", card, card.group('CARD'), self.convertWin2dayCards(card.group('CARD'))
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showdownCards.add(self.convertWin2dayCards(card.group('CARD')))
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showdownCards.append(self.convertWin2dayCards(card.group('CARD')))
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hand.addShownCards(showdownCards, shows.group('PNAME'))
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@ -354,7 +369,7 @@ class Win2day(HandHistoryConverter):
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for m in self.re_ShownCards.finditer(hand.handText):
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if m.group('CARDS') is not None:
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cards = m.group('CARDS')
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cards = set(cards.split(' '))
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cards = cards.split(' ')
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hand.addShownCards(cards=cards, player=m.group('PNAME'))
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if __name__ == "__main__":
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