timer runs only under windows, not only under unix, oops
This commit is contained in:
parent
691608b6ca
commit
e50fbf4f21
|
@ -129,8 +129,6 @@ class Hud:
|
|||
if not win32gui.IsWindow(self.table.number):
|
||||
self.kill_hud()
|
||||
return False
|
||||
else:
|
||||
return False # kill the timer under Unix, and ignore it until we have a way to check the validity of the window.
|
||||
|
||||
(x, y) = self.main_window.parentgdkhandle.get_origin()
|
||||
if self.table.x != x or self.table.y != y:
|
||||
|
@ -238,6 +236,7 @@ class Hud:
|
|||
aux_params = config.get_aux_parameters(game_params['aux'])
|
||||
self.aux_windows.append(eval("%s.%s(gtk.Window(), self, config, 'fpdb')" % (aux_params['module'], aux_params['class'])))
|
||||
|
||||
if os.name == "nt":
|
||||
gobject.timeout_add(500, self.update_table_position)
|
||||
|
||||
def update(self, hand, config, stat_dict):
|
||||
|
|
Loading…
Reference in New Issue
Block a user