renamed tourneyplayers to tourneysplayers in a few places

This commit is contained in:
steffen123 2010-06-21 17:12:20 +02:00
parent e6fd3afbba
commit e46b0b7a0f
5 changed files with 16 additions and 14 deletions

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@ -185,7 +185,7 @@ class HandInternal(DerivedStats):
# fetch and update tourney players
for hp in self.handPlayers:
tp = TourneyPlayer.get_or_create(session, tour.id, hp.playerId)
tp = TourneysPlayer.get_or_create(session, tour.id, hp.playerId)
# FIXME: other TourneysPlayers should be added here
session.flush()
@ -387,7 +387,7 @@ class TourneyType(MappedBase):
return get_or_create(cls, session, **kwargs)[0]
class TourneyPlayer(MappedBase):
class TourneysPlayer(MappedBase):
"""Class reflecting TourneysPlayers db table"""
@classmethod
@ -439,7 +439,7 @@ mapper (Gametype, gametypes_table, properties={
})
mapper (Player, players_table, properties={
'playerHands': relation(HandPlayer, backref='player'),
'playerTourney': relation(TourneyPlayer, backref='player'),
'playerTourney': relation(TourneysPlayer, backref='player'),
})
mapper (Site, sites_table, properties={
'gametypes': relation(Gametype, backref = 'site'),
@ -457,7 +457,7 @@ mapper (Tourney, tourneys_table)
mapper (TourneyType, tourney_types_table, properties={
'tourneys': relation(Tourney, backref='type'),
})
mapper (TourneyPlayer, tourneys_players_table)
mapper (TourneysPlayer, tourneys_players_table)
class LambdaKeyDict(defaultdict):
"""Operates like defaultdict but passes key argument to the factory function"""

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@ -66,7 +66,7 @@ class Fulltilt(HandHistoryConverter):
''', re.VERBOSE)
re_Button = re.compile('^The button is in seat #(?P<BUTTON>\d+)', re.MULTILINE)
re_PlayerInfo = re.compile('Seat (?P<SEAT>[0-9]+): (?P<PNAME>.{2,15}) \(\$(?P<CASH>[,.0-9]+)\)$', re.MULTILINE)
re_TourneyPlayerInfo = re.compile('Seat (?P<SEAT>[0-9]+): (?P<PNAME>.{2,15}) \(\$?(?P<CASH>[,.0-9]+)\)(, is sitting out)?$', re.MULTILINE)
re_TourneysPlayerInfo = re.compile('Seat (?P<SEAT>[0-9]+): (?P<PNAME>.{2,15}) \(\$?(?P<CASH>[,.0-9]+)\)(, is sitting out)?$', re.MULTILINE)
re_Board = re.compile(r"\[(?P<CARDS>.+)\]")
#static regex for tourney purpose
@ -99,7 +99,7 @@ class Fulltilt(HandHistoryConverter):
re_TourneyCountKO = re.compile("received (?P<COUNT_KO>\d+) Knockout Bounty Award(s)?")
re_TourneyTimeInfo = re.compile("Tournament started: (?P<STARTTIME>.*)\nTournament ((?P<IN_PROGRESS>is still in progress)?|(finished:(?P<ENDTIME>.*))?)$")
re_TourneyPlayersSummary = re.compile("^(?P<RANK>(Still Playing|\d+))( - |: )(?P<PNAME>[^\n,]+)(, )?(?P<WINNING_CURRENCY>\$|)?(?P<WINNING>[.\d]+)?", re.MULTILINE)
re_TourneysPlayersSummary = re.compile("^(?P<RANK>(Still Playing|\d+))( - |: )(?P<PNAME>[^\n,]+)(, )?(?P<WINNING_CURRENCY>\$|)?(?P<WINNING>[.\d]+)?", re.MULTILINE)
re_TourneyHeroFinishingP = re.compile("(?P<HERO_NAME>.*) finished in (?P<HERO_FINISHING_POS>\d+)(st|nd|rd|th) place")
#TODO: See if we need to deal with play money tourney summaries -- Not right now (they shouldn't pass the re_TourneyInfo)
@ -264,7 +264,7 @@ class Fulltilt(HandHistoryConverter):
if hand.gametype['type'] == "ring" :
m = self.re_PlayerInfo.finditer(pre)
else: #if hand.gametype['type'] == "tour"
m = self.re_TourneyPlayerInfo.finditer(pre)
m = self.re_TourneysPlayerInfo.finditer(pre)
for a in m:
hand.addPlayer(int(a.group('SEAT')), a.group('PNAME'), a.group('CASH'))
@ -642,7 +642,7 @@ class Fulltilt(HandHistoryConverter):
def getPlayersPositionsAndWinnings(self, tourney):
playersText = tourney.summaryText[1]
#print "Examine : '%s'" %(playersText)
m = self.re_TourneyPlayersSummary.finditer(playersText)
m = self.re_TourneysPlayersSummary.finditer(playersText)
for a in m:
if a.group('PNAME') is not None and a.group('RANK') is not None:

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@ -1,4 +1,5 @@
#!/usr/bin/python
# -*- coding: utf-8 -*-
# Copyright (c) 2009 Eric Blade, and the FPDB team.
@ -51,7 +52,7 @@ class SummaryParser(htmllib.HTMLParser): # derive new HTML parser
self.nextPool = False
self.TourneyPool = None
self.nextPlayers = False
self.TourneyPlayers = None
self.TourneysPlayers = None
self.nextAllowRebuys = False
self.TourneyRebuys = None
self.parseResultsA = False
@ -134,7 +135,7 @@ class SummaryParser(htmllib.HTMLParser): # derive new HTML parser
if not self.nextPlayers and x == "Player Count:":
self.nextPlayers = True
elif self.nextPlayers:
self.TourneyPlayers = x
self.TourneysPlayers = x
self.nextPlayers = False
if not self.nextAllowRebuys and x == "Rebuys possible?:":
@ -179,7 +180,7 @@ class EverleafSummary:
print "site=",self.parser.SiteName, "tourneyname=", self.parser.TourneyName, "tourneyid=", self.parser.TourneyId
print "start time=",self.parser.TourneyStartTime, "end time=",self.parser.TourneyEndTime
print "structure=", self.parser.TourneyStructure, "game type=",self.parser.TourneyGameType
print "buy-in=", self.parser.TourneyBuyIn, "rebuys=", self.parser.TourneyRebuys, "total players=", self.parser.TourneyPlayers, "pool=", self.parser.TourneyPool
print "buy-in=", self.parser.TourneyBuyIn, "rebuys=", self.parser.TourneyRebuys, "total players=", self.parser.TourneysPlayers, "pool=", self.parser.TourneyPool
print "results=", self.parser.Results

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@ -1,4 +1,5 @@
#!/usr/bin/env python
# -*- coding: utf-8 -*-
"""TourneyTracker.py
Based on HUD_main .. who knows if we want to actually use this or not
"""
@ -86,7 +87,7 @@ class Tournament:
self.buyin = summary.parser.TourneyBuyIn # need to remember to parse the Fee out of this and move it to self.fee
self.rebuys = (summary.parser.TourneyRebuys == "yes")
self.prizepool = summary.parser.TourneyPool
self.numplayers = summary.parser.TourneyPlayers
self.numplayers = summary.parser.TourneysPlayers
self.openwindow() # let's start by getting any info we need.. meh

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@ -166,14 +166,14 @@ class Tourney(object):
logging.debug("Tourney Type ID = %d" % dbTourneyTypeId)
dbTourneyId = db.tRecognizeTourney(self, dbTourneyTypeId)
logging.debug("Tourney ID = %d" % dbTourneyId)
dbTourneysPlayersIds = db.tStoreTourneyPlayers(self, dbTourneyId)
dbTourneysPlayersIds = db.tStoreTourneysPlayers(self, dbTourneyId)
logging.debug("TourneysPlayersId = %s" % dbTourneysPlayersIds)
db.tUpdateTourneysHandsPlayers(self, dbTourneysPlayersIds, dbTourneyTypeId)
logging.debug("tUpdateTourneysHandsPlayers done")
logging.debug("Tourney Insert done")
# TO DO : Return what has been done (tourney created, updated, nothing)
# ?? stored = 1 if tourney is fully created / duplicates = 1, if everything was already here and correct / partial=1 if some things were already here (between tourney, tourneyPlayers and handsplayers)
# ?? stored = 1 if tourney is fully created / duplicates = 1, if everything was already here and correct / partial=1 if some things were already here (between tourney, tourneysPlayers and handsPlayers)
# if so, prototypes may need changes to know what has been done or make some kind of dict in Tourney object that could be updated during the insert process to store that information
stored = 0
duplicates = 0