Add "hudprefix" and "hudsuffix" properties to each of the "STAT" nodes in the config, will display them before/after stats on the HUD, as appropriate.
(note that due to the use of a table in the hud display, it can get a little.. ugly.. looking) Add "playername" to list of available stats MIGHT close huds when poker table is closed in Nix. It doesn't in Windows, but it should.
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@ -102,7 +102,9 @@ class Hud:
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else:
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else:
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self.main_window.parentgdkhandle = gtk.gdk.window_foreign_new(self.table.number) # gets a gdk handle for poker client
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self.main_window.parentgdkhandle = gtk.gdk.window_foreign_new(self.table.number) # gets a gdk handle for poker client
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self.main_window.gdkhandle = gtk.gdk.window_foreign_new(self.main_window.window.xid) # gets a gdk handle for the hud table window
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self.main_window.gdkhandle = gtk.gdk.window_foreign_new(self.main_window.window.xid) # gets a gdk handle for the hud table window
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self.main_window.gdkhandle.set_transient_for(self.main_window.parentgdkhandle) #
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self.main_window.gdkhandle.set_transient_for(self.main_window.parentgdkhandle) #
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self.main_window.set_destroy_with_parent(True)
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def on_button_press(self, widget, event):
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def on_button_press(self, widget, event):
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if event.button == 3:
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if event.button == 3:
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@ -186,8 +188,10 @@ class Hud:
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self.stat_windows[stat_dict[s]['seat']].player_id = stat_dict[s]['player_id']
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self.stat_windows[stat_dict[s]['seat']].player_id = stat_dict[s]['player_id']
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for r in range(0, config.supported_games[self.poker_game].rows):
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for r in range(0, config.supported_games[self.poker_game].rows):
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for c in range(0, config.supported_games[self.poker_game].cols):
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for c in range(0, config.supported_games[self.poker_game].cols):
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this_stat = config.supported_games[self.poker_game].stats[self.stats[r][c]]
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number = Stats.do_stat(stat_dict, player = stat_dict[s]['player_id'], stat = self.stats[r][c])
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number = Stats.do_stat(stat_dict, player = stat_dict[s]['player_id'], stat = self.stats[r][c])
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self.stat_windows[stat_dict[s]['seat']].label[r][c].set_text(number[1])
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statstring = this_stat.hudprefix + str(number[1]) + this_stat.hudsuffix
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self.stat_windows[stat_dict[s]['seat']].label[r][c].set_text(statstring)
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tip = stat_dict[s]['screen_name'] + "\n" + number[5] + "\n" + \
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tip = stat_dict[s]['screen_name'] + "\n" + number[5] + "\n" + \
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number[3] + ", " + number[4]
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number[3] + ", " + number[4]
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Stats.do_tip(self.stat_windows[stat_dict[s]['seat']].e_box[r][c], tip)
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Stats.do_tip(self.stat_windows[stat_dict[s]['seat']].e_box[r][c], tip)
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@ -266,7 +270,7 @@ class Stat_Window:
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Popup_window(widget, self)
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Popup_window(widget, self)
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return False
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return False
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def double_click(self, widget, event, *args):
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def double_click(self, widget, event, *args):
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self.toggle_decorated(widget)
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self.toggle_decorated(widget)
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def toggle_decorated(self, widget):
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def toggle_decorated(self, widget):
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@ -291,7 +295,6 @@ class Stat_Window:
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self.window = gtk.Window()
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self.window = gtk.Window()
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self.window.set_decorated(0)
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self.window.set_decorated(0)
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self.window.set_opacity(parent.colors['hudopacity'])
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self.window.set_gravity(gtk.gdk.GRAVITY_STATIC)
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self.window.set_gravity(gtk.gdk.GRAVITY_STATIC)
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self.window.set_title("%s" % seat)
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self.window.set_title("%s" % seat)
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@ -324,6 +327,8 @@ class Stat_Window:
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self.e_box[r][c].connect("button_press_event", self.button_press_cb)
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self.e_box[r][c].connect("button_press_event", self.button_press_cb)
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# font = pango.FontDescription("Sans 8")
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# font = pango.FontDescription("Sans 8")
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self.label[r][c].modify_font(font)
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self.label[r][c].modify_font(font)
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self.window.set_opacity(parent.colors['hudopacity'])
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self.window.realize
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self.window.realize
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self.window.move(self.x, self.y)
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self.window.move(self.x, self.y)
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self.window.show_all()
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self.window.show_all()
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@ -58,6 +58,7 @@ def do_tip(widget, tip):
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def do_stat(stat_dict, player = 24, stat = 'vpip'):
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def do_stat(stat_dict, player = 24, stat = 'vpip'):
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return eval("%(stat)s(stat_dict, %(player)d)" % {'stat': stat, 'player': player})
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return eval("%(stat)s(stat_dict, %(player)d)" % {'stat': stat, 'player': player})
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# OK, for reference the tuple returned by the stat is:
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# OK, for reference the tuple returned by the stat is:
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# 0 - The stat, raw, no formating, eg 0.33333333
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# 0 - The stat, raw, no formating, eg 0.33333333
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# 1 - formatted stat with appropriate precision and punctuation, eg 33%
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# 1 - formatted stat with appropriate precision and punctuation, eg 33%
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@ -68,6 +69,15 @@ def do_stat(stat_dict, player = 24, stat = 'vpip'):
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###########################################
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###########################################
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# functions that return individual stats
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# functions that return individual stats
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def playername(stat_dict, player):
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return (stat_dict[player]['screen_name'],
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stat_dict[player]['screen_name'],
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stat_dict[player]['screen_name'],
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stat_dict[player]['screen_name'],
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stat_dict[player]['screen_name'],
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stat_dict[player]['screen_name'])
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def vpip(stat_dict, player):
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def vpip(stat_dict, player):
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""" Voluntarily put $ in the pot."""
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""" Voluntarily put $ in the pot."""
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stat = 0.0
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stat = 0.0
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