[NEWIMPORT] Move database prep into prepInsert

This commit is contained in:
Carl Gherardi 2009-12-13 13:48:17 +08:00
parent 40cbb55f7f
commit e08afeecb1

View File

@ -55,6 +55,8 @@ class Hand(object):
self.handText = handText
self.handid = 0
self.dbid_hands = 0
self.dbid_pids = None
self.dbid_gt = 0
self.tablename = ""
self.hero = ""
self.maxseats = None
@ -189,22 +191,21 @@ dealt whether they were seen in a 'dealt to' line
self.holecards[street][player] = [open, closed]
def prepInsert(self, db):
pass
#####
# Players, Gametypes, TourneyTypes are all shared functions that are needed for additional tables
# These functions are intended for prep insert eventually
#####
# Players - base playerid and siteid tuple
self.dbid_pids = db.getSqlPlayerIDs([p[1] for p in self.players], self.siteId)
#Gametypes
self.dbid_gt = db.getGameTypeId(self.siteId, self.gametype)
def insert(self, db):
""" Function to insert Hand into database
Should not commit, and do minimal selects. Callers may want to cache commits
db: a connected fpdb_db object"""
#####
# Players, Gametypes, TourneyTypes are all shared functions that are needed for additional tables
# These functions are intended for prep insert eventually
#####
# Players - base playerid and siteid tuple
sqlids = db.getSqlPlayerIDs([p[1] for p in self.players], self.siteId)
#Gametypes
gtid = db.getGameTypeId(self.siteId, self.gametype)
self.stats.getStats(self)
@ -213,14 +214,14 @@ db: a connected fpdb_db object"""
#####
hh = self.stats.getHands()
if not db.isDuplicate(gtid, hh['siteHandNo']):
if not db.isDuplicate(self.dbid_gt, hh['siteHandNo']):
# Hands - Summary information of hand indexed by handId - gameinfo
hh['gameTypeId'] = gtid
hh['gameTypeId'] = self.dbid_gt
# seats TINYINT NOT NULL,
hh['seats'] = len(sqlids)
hh['seats'] = len(self.dbid_pids)
self.dbid_hands = db.storeHand(hh)
db.storeHandsPlayers(self.dbid_hands, sqlids, self.stats.getHandsPlayers())
db.storeHandsPlayers(self.dbid_hands, self.dbid_pids, self.stats.getHandsPlayers())
# HandsActions - all actions for all players for all streets - self.actions
# HudCache data can be generated from HandsActions (HandsPlayers?)
# Tourneys ?