Clean up db connection in aux window. Hole cards to stud mucked list.
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5afc411cad
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e0105c5ed1
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@ -22,14 +22,11 @@ Main for FreePokerTools HUD.
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########################################################################
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# to do kill window on my seat
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# to do adjust for preferred seat
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# to do allow window resizing
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# to do hud to echo, but ignore non numbers
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# to do no hud window for hero
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# to do no stat window for hero
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# to do things to add to config.xml
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# to do font and size
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# to do opacity
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# Standard Library modules
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import sys
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@ -68,8 +65,11 @@ def create_HUD(new_hand_id, table, db_name, table_name, max, poker_game, db_conn
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global hud_dict
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gtk.gdk.threads_enter()
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try:
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hud_dict[table_name] = Hud.Hud(table, max, poker_game, config, db_name)
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hud_dict[table_name] = Hud.Hud(table, max, poker_game, config, db_connection)
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hud_dict[table_name].create(new_hand_id, config)
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for m in hud_dict[table_name].aux_windows:
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m.update_data(new_hand_id, db_connection)
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m.update_gui(new_hand_id)
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hud_dict[table_name].update(new_hand_id, config, stat_dict)
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hud_dict[table_name].reposition_windows()
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return False
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@ -114,7 +114,6 @@ def read_stdin(): # This is the thread function
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is_tournament = False
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(tour_number, tab_number) = (0, 0)
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mat_obj = tourny_finder.search(table_name)
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# if len(mat_obj.groups) == 2:
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if mat_obj:
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is_tournament = True
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(tour_number, tab_number) = mat_obj.group(1, 2)
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@ -125,11 +124,13 @@ def read_stdin(): # This is the thread function
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if hud_dict.has_key(table_name):
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# update the data for the aux_windows
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for aw in hud_dict[table_name].aux_windows:
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aw.update_data(new_hand_id)
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aw.update_data(new_hand_id, db_connection)
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update_HUD(new_hand_id, table_name, config, stat_dict)
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# if a hud for this TOURNAMENT table exists, just update it
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elif hud_dict.has_key(tour_number):
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update_HUD(new_hand_id, tour_number, config, stat_dict)
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# otherwise create a new hud
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else:
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if is_tournament:
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@ -47,12 +47,12 @@ import HUD_main
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class Hud:
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def __init__(self, table, max, poker_game, config, db_name):
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def __init__(self, table, max, poker_game, config, db_connection):
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self.table = table
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self.config = config
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self.poker_game = poker_game
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self.max = max
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self.db_name = db_name
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self.db_connection = db_connection
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self.deleted = False
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self.stacked = True
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self.site = table.site
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@ -134,7 +134,6 @@ class Hud:
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(x, y) = loc[adj[i]]
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if self.stat_windows.has_key(i):
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self.stat_windows[i].relocate(x, y)
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return True
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def on_button_press(self, widget, event):
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@ -177,9 +176,9 @@ class Hud:
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try:
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if int(config.supported_sites[self.table.site].layout[self.max].fav_seat) > 0:
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fav_seat = config.supported_sites[self.table.site].layout[self.max].fav_seat
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db_connection = Database.Database(config, self.db_name, 'temp')
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actual_seat = db_connection.get_actual_seat(hand, config.supported_sites[self.table.site].screen_name)
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db_connection.close_connection()
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# db_connection = Database.Database(config, self.db_name, 'temp')
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actual_seat = self.db_connection.get_actual_seat(hand, config.supported_sites[self.table.site].screen_name)
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# db_connection.close_connection()
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for i in range(0, self.max + 1):
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j = actual_seat + i
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if j > self.max: j = j - self.max
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@ -227,7 +226,7 @@ class Hud:
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game_params = config.get_game_parameters(self.poker_game)
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if not game_params['aux'] == "":
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aux_params = config.get_aux_parameters(game_params['aux'])
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self.aux_windows.append(eval("%s.%s(gtk.Window(), self, config, 'fpdb')" % (aux_params['module'], aux_params['class'])))
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self.aux_windows.append(eval("%s.%s(gtk.Window(), self, config, aux_params)" % (aux_params['module'], aux_params['class'])))
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# gobject.timeout_add(500, self.update_table_position)
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@ -471,12 +470,12 @@ class Popup_window:
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break
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# get a database connection
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db_connection = Database.Database(stat_window.parent.config, stat_window.parent.db_name, 'temp')
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# db_connection = Database.Database(stat_window.parent.config, stat_window.parent.db_name, 'temp')
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# calculate the stat_dict and then create the text for the pu
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# stat_dict = db_connection.get_stats_from_hand(stat_window.parent.hand, stat_window.player_id)
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stat_dict = db_connection.get_stats_from_hand(stat_window.parent.hand)
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db_connection.close_connection()
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stat_dict = self.db_connection.get_stats_from_hand(stat_window.parent.hand)
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# db_connection.close_connection()
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pu_text = ""
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for s in stat_list:
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108
pyfpdb/Mucked.py
108
pyfpdb/Mucked.py
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@ -36,14 +36,13 @@ import Configuration
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import Database
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class Aux_Window:
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def __init__(self, parent, hud, config, db_name):
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def __init__(self, container, hud, params, config):
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self.config = hud
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self.config = config
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self.parent = parent
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self.db_name = db_name
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self.container = container
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self.vbox = gtk.VBox()
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self.parent.add(self.vbox)
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self.container.add(self.vbox)
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def update_data(self):
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pass
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@ -52,40 +51,49 @@ class Aux_Window:
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pass
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class Stud_mucked(Aux_Window):
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def __init__(self, parent, hud, config, db_name):
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def __init__(self, container, hud, config, params):
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self.hud = hud # hud object that this aux window supports
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self.config = config # configuration object for this aux window to use
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self.parent = parent # parent container for this aux window widget
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self.db_name = db_name # database for this aux window to use
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self.container = container # parent container for this aux window widget
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self.params = params # hash aux params from config
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try:
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site_params = self.config.get_site_parameters(self.hud.site)
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self.hero = site_params['screen_name']
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except:
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self.hero = ''
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self.vbox = gtk.VBox()
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self.parent.add(self.vbox)
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self.container.add(self.vbox)
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self.mucked_list = Stud_list(self.vbox, config, db_name)
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self.mucked_cards = Stud_cards(self.vbox, config, db_name)
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self.mucked_list = Stud_list(self.vbox, self, params, config, self.hero)
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self.mucked_cards = Stud_cards(self.vbox, self, params, config)
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self.mucked_list.mucked_cards = self.mucked_cards
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self.parent.show_all()
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self.container.show_all()
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def update_data(self, new_hand_id):
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self.mucked_cards.update_data(new_hand_id)
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self.mucked_list.update_data(new_hand_id)
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def update_data(self, new_hand_id, db_connection):
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self.mucked_cards.update_data(new_hand_id, db_connection)
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self.mucked_list.update_data(new_hand_id, db_connection)
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def update_gui(self, new_hand_id):
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self.mucked_cards.update_gui(new_hand_id)
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self.mucked_list.update_gui(new_hand_id)
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class Stud_list:
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def __init__(self, parent, config, db_name):
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def __init__(self, container, parent, params, config, hero):
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self.parent = parent
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self.container = container
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self.parent = parent
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self.params = params
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self.config = config
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self.db_name = db_name
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self.hero = hero
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# self.db_name = db_name
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# set up a scrolled window to hold the listbox
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self.scrolled_window = gtk.ScrolledWindow()
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self.scrolled_window.set_policy(gtk.POLICY_NEVER, gtk.POLICY_ALWAYS)
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self.parent.add(self.scrolled_window)
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self.container.add(self.scrolled_window)
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# create a ListStore to use as the model
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self.liststore = gtk.ListStore(str, str, str, str)
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@ -123,17 +131,17 @@ class Stud_list:
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self.scrolled_window.add_with_viewport(self.treeview)
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def activated_event(self, path, column, data=None):
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sel = self.treeview.get_selection()
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(model, iter) = sel.get_selected()
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self.mucked_cards.update_data(model.get_value(iter, 0))
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self.mucked_cards.update_gui(model.get_value(iter, 0))
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pass
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# sel = self.treeview.get_selection()
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# (model, iter) = sel.get_selected()
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# self.mucked_cards.update_data(model.get_value(iter, 0))
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# self.mucked_cards.update_gui(model.get_value(iter, 0))
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def update_data(self, new_hand_id):
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def update_data(self, new_hand_id, db_connection):
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"""Updates the data needed for the list box."""
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db_connection = Database.Database(self.config, 'fpdb', '')
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# db_connection = Database.Database(self.config, 'fpdb', '')
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self.winners = db_connection.get_winners_from_hand(new_hand_id)
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db_connection.close_connection()
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pot = 0
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winners = ''
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for player in self.winners.keys():
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@ -143,7 +151,21 @@ class Stud_list:
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winners = winners + player
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pot_dec = "%.2f" % (float(pot)/100)
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self.info_row = ((new_hand_id, "xxxx", pot_dec, winners), )
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hero_cards = self.get_hero_cards(self.parent.hero, self.parent.mucked_cards.cards)
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self.info_row = ((new_hand_id, hero_cards, pot_dec, winners), )
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def get_hero_cards(self, hero, cards):
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"""Formats the hero cards for inclusion in the tree."""
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trans = ('0', 'A', '2', '3', '4', '5', '6', '7', '8', '9', 'T', 'J', 'Q', 'K', 'A')
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if hero == '':
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return "xxxxxx"
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else:
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for k in cards.keys():
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if cards[k]['screen_name'] == hero:
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return trans[cards[k]['card1Value']] + cards[k]['card1Suit'] \
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+ trans[cards[k]['card2Value']] + cards[k]['card2Suit'] \
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+ trans[cards[k]['card3Value']] + cards[k]['card3Suit']
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return "xxxxxx"
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def update_gui(self, new_hand_id):
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iter = self.liststore.append(self.info_row[0])
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@ -154,11 +176,13 @@ class Stud_list:
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vadj.set_value(vadj.upper)
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class Stud_cards:
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def __init__(self, parent, config, db_name = 'fpdb'):
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def __init__(self, container, parent, params, config):
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self.parent = parent #this is the parent of the mucked cards widget
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self.container = container #this is the parent container of the mucked cards widget
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self.parent = parent
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self.params = params
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self.config = config
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self.db_name = db_name
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# self.db_name = db_name
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self.card_images = self.get_card_images()
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self.seen_cards = {}
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@ -196,7 +220,7 @@ class Stud_cards:
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for r in range(0, self.rows):
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self.grid.attach(self.grid_contents[(c, r)], c, c+1, r, r+1, xpadding = 1, ypadding = 1)
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self.parent.add(self.grid)
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self.container.add(self.grid)
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def translate_cards(self, old_cards):
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ranks = ('', '', '2', '3', '4', '5', '6', '7', '8', '9', 'T', 'J', 'Q', 'K', 'A')
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@ -212,10 +236,9 @@ class Stud_cards:
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old_cards[c][key] = ranks[old_cards[c][rank]] + old_cards[c][suit]
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return old_cards
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def update_data(self, new_hand_id):
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db_connection = Database.Database(self.config, 'fpdb', '')
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def update_data(self, new_hand_id, db_connection):
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# db_connection = Database.Database(self.config, 'fpdb', '')
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cards = db_connection.get_cards(new_hand_id)
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self.clear()
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self.cards = self.translate_cards(cards)
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self.tips = []
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@ -232,9 +255,9 @@ class Stud_cards:
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else:
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temp = temp + "\n"
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self.tips.append(temp)
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db_connection.close_connection()
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def update_gui(self, new_hand_id):
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self.clear()
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for c in self.cards.keys():
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self.grid_contents[(1, self.cards[c]['seat_number'] - 1)].set_text(self.cards[c]['screen_name'])
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for i in ((0, 'hole_card_1'), (1, 'hole_card_2'), (2, 'hole_card_3'), (3, 'hole_card_4'),
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@ -262,11 +285,12 @@ class Stud_cards:
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for c in range(0, 7):
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self.seen_cards[(c, r)].set_from_pixbuf(self.card_images[('B', 'S')])
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self.eb[(c, r)].set_tooltip_text('')
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def get_card_images(self):
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card_images = {}
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suits = ('S', 'H', 'D', 'C')
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ranks = ('A', 'K', 'Q', 'J', 'T', '9', '8', '7', '6', '5', '4', '3', '2', 'B')
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pb = gtk.gdk.pixbuf_new_from_file(self.config.execution_path("54PFozzycards0.png"))
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pb = gtk.gdk.pixbuf_new_from_file(self.config.execution_path(self.params['deck']))
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for j in range(0, 14):
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for i in range(0, 4):
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@ -282,24 +306,24 @@ if __name__== "__main__":
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def destroy(*args): # call back for terminating the main eventloop
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gtk.main_quit() # used only for testing
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def process_new_hand(source, condition): #callback from stdin watch -- testing only
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def process_new_hand(source, condition, db_connection): #callback from stdin watch -- testing only
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# there is a new hand_id to be processed
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# just read it and pass it to update
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new_hand_id = sys.stdin.readline()
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new_hand_id = new_hand_id.rstrip() # remove trailing whitespace
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m.update_data(new_hand_id)
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m.update_data(new_hand_id, db_connection)
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m.update_gui(new_hand_id)
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return(True)
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config = Configuration.Config()
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# db_connection = Database.Database(config, 'fpdb', '')
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db_connection = Database.Database(config, 'fpdb', '')
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main_window = gtk.Window()
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main_window.set_keep_above(True)
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main_window.connect("destroy", destroy)
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aux_to_call = "Stud_mucked"
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m = eval("%s(main_window, None, config, 'fpdb')" % aux_to_call)
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main_window.show_all()
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aux_to_call = "stud_mucked"
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aux_params = config.get_aux_parameters(aux_to_call)
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m = eval("%s(main_window, None, config, aux_params)" % aux_params['class'])
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s_id = gobject.io_add_watch(sys.stdin, gobject.IO_IN, process_new_hand)
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s_id = gobject.io_add_watch(sys.stdin, gobject.IO_IN, process_new_hand, db_connection)
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gtk.main()
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