Clean up db connection in aux window. Hole cards to stud mucked list.

This commit is contained in:
Ray 2008-12-17 13:24:37 -05:00
parent 5afc411cad
commit e0105c5ed1
3 changed files with 84 additions and 60 deletions

View File

@ -22,14 +22,11 @@ Main for FreePokerTools HUD.
########################################################################
# to do kill window on my seat
# to do adjust for preferred seat
# to do allow window resizing
# to do hud to echo, but ignore non numbers
# to do no hud window for hero
# to do no stat window for hero
# to do things to add to config.xml
# to do font and size
# to do opacity
# Standard Library modules
import sys
@ -68,8 +65,11 @@ def create_HUD(new_hand_id, table, db_name, table_name, max, poker_game, db_conn
global hud_dict
gtk.gdk.threads_enter()
try:
hud_dict[table_name] = Hud.Hud(table, max, poker_game, config, db_name)
hud_dict[table_name] = Hud.Hud(table, max, poker_game, config, db_connection)
hud_dict[table_name].create(new_hand_id, config)
for m in hud_dict[table_name].aux_windows:
m.update_data(new_hand_id, db_connection)
m.update_gui(new_hand_id)
hud_dict[table_name].update(new_hand_id, config, stat_dict)
hud_dict[table_name].reposition_windows()
return False
@ -114,7 +114,6 @@ def read_stdin(): # This is the thread function
is_tournament = False
(tour_number, tab_number) = (0, 0)
mat_obj = tourny_finder.search(table_name)
# if len(mat_obj.groups) == 2:
if mat_obj:
is_tournament = True
(tour_number, tab_number) = mat_obj.group(1, 2)
@ -125,11 +124,13 @@ def read_stdin(): # This is the thread function
if hud_dict.has_key(table_name):
# update the data for the aux_windows
for aw in hud_dict[table_name].aux_windows:
aw.update_data(new_hand_id)
aw.update_data(new_hand_id, db_connection)
update_HUD(new_hand_id, table_name, config, stat_dict)
# if a hud for this TOURNAMENT table exists, just update it
elif hud_dict.has_key(tour_number):
update_HUD(new_hand_id, tour_number, config, stat_dict)
# otherwise create a new hud
else:
if is_tournament:

View File

@ -47,12 +47,12 @@ import HUD_main
class Hud:
def __init__(self, table, max, poker_game, config, db_name):
def __init__(self, table, max, poker_game, config, db_connection):
self.table = table
self.config = config
self.poker_game = poker_game
self.max = max
self.db_name = db_name
self.db_connection = db_connection
self.deleted = False
self.stacked = True
self.site = table.site
@ -133,8 +133,7 @@ class Hud:
for i in range(1, self.max + 1):
(x, y) = loc[adj[i]]
if self.stat_windows.has_key(i):
self.stat_windows[i].relocate(x, y)
self.stat_windows[i].relocate(x, y)
return True
def on_button_press(self, widget, event):
@ -177,9 +176,9 @@ class Hud:
try:
if int(config.supported_sites[self.table.site].layout[self.max].fav_seat) > 0:
fav_seat = config.supported_sites[self.table.site].layout[self.max].fav_seat
db_connection = Database.Database(config, self.db_name, 'temp')
actual_seat = db_connection.get_actual_seat(hand, config.supported_sites[self.table.site].screen_name)
db_connection.close_connection()
# db_connection = Database.Database(config, self.db_name, 'temp')
actual_seat = self.db_connection.get_actual_seat(hand, config.supported_sites[self.table.site].screen_name)
# db_connection.close_connection()
for i in range(0, self.max + 1):
j = actual_seat + i
if j > self.max: j = j - self.max
@ -227,7 +226,7 @@ class Hud:
game_params = config.get_game_parameters(self.poker_game)
if not game_params['aux'] == "":
aux_params = config.get_aux_parameters(game_params['aux'])
self.aux_windows.append(eval("%s.%s(gtk.Window(), self, config, 'fpdb')" % (aux_params['module'], aux_params['class'])))
self.aux_windows.append(eval("%s.%s(gtk.Window(), self, config, aux_params)" % (aux_params['module'], aux_params['class'])))
# gobject.timeout_add(500, self.update_table_position)
@ -471,12 +470,12 @@ class Popup_window:
break
# get a database connection
db_connection = Database.Database(stat_window.parent.config, stat_window.parent.db_name, 'temp')
# db_connection = Database.Database(stat_window.parent.config, stat_window.parent.db_name, 'temp')
# calculate the stat_dict and then create the text for the pu
# stat_dict = db_connection.get_stats_from_hand(stat_window.parent.hand, stat_window.player_id)
stat_dict = db_connection.get_stats_from_hand(stat_window.parent.hand)
db_connection.close_connection()
stat_dict = self.db_connection.get_stats_from_hand(stat_window.parent.hand)
# db_connection.close_connection()
pu_text = ""
for s in stat_list:

View File

@ -36,14 +36,13 @@ import Configuration
import Database
class Aux_Window:
def __init__(self, parent, hud, config, db_name):
def __init__(self, container, hud, params, config):
self.config = hud
self.config = config
self.parent = parent
self.db_name = db_name
self.container = container
self.vbox = gtk.VBox()
self.parent.add(self.vbox)
self.container.add(self.vbox)
def update_data(self):
pass
@ -52,40 +51,49 @@ class Aux_Window:
pass
class Stud_mucked(Aux_Window):
def __init__(self, parent, hud, config, db_name):
def __init__(self, container, hud, config, params):
self.hud = hud # hud object that this aux window supports
self.config = config # configuration object for this aux window to use
self.parent = parent # parent container for this aux window widget
self.db_name = db_name # database for this aux window to use
self.container = container # parent container for this aux window widget
self.params = params # hash aux params from config
try:
site_params = self.config.get_site_parameters(self.hud.site)
self.hero = site_params['screen_name']
except:
self.hero = ''
self.vbox = gtk.VBox()
self.parent.add(self.vbox)
self.container.add(self.vbox)
self.mucked_list = Stud_list(self.vbox, config, db_name)
self.mucked_cards = Stud_cards(self.vbox, config, db_name)
self.mucked_list = Stud_list(self.vbox, self, params, config, self.hero)
self.mucked_cards = Stud_cards(self.vbox, self, params, config)
self.mucked_list.mucked_cards = self.mucked_cards
self.parent.show_all()
self.container.show_all()
def update_data(self, new_hand_id):
self.mucked_cards.update_data(new_hand_id)
self.mucked_list.update_data(new_hand_id)
def update_data(self, new_hand_id, db_connection):
self.mucked_cards.update_data(new_hand_id, db_connection)
self.mucked_list.update_data(new_hand_id, db_connection)
def update_gui(self, new_hand_id):
self.mucked_cards.update_gui(new_hand_id)
self.mucked_list.update_gui(new_hand_id)
class Stud_list:
def __init__(self, parent, config, db_name):
def __init__(self, container, parent, params, config, hero):
self.parent = parent
self.container = container
self.parent = parent
self.params = params
self.config = config
self.db_name = db_name
self.hero = hero
# self.db_name = db_name
# set up a scrolled window to hold the listbox
self.scrolled_window = gtk.ScrolledWindow()
self.scrolled_window.set_policy(gtk.POLICY_NEVER, gtk.POLICY_ALWAYS)
self.parent.add(self.scrolled_window)
self.container.add(self.scrolled_window)
# create a ListStore to use as the model
self.liststore = gtk.ListStore(str, str, str, str)
@ -123,17 +131,17 @@ class Stud_list:
self.scrolled_window.add_with_viewport(self.treeview)
def activated_event(self, path, column, data=None):
sel = self.treeview.get_selection()
(model, iter) = sel.get_selected()
self.mucked_cards.update_data(model.get_value(iter, 0))
self.mucked_cards.update_gui(model.get_value(iter, 0))
pass
# sel = self.treeview.get_selection()
# (model, iter) = sel.get_selected()
# self.mucked_cards.update_data(model.get_value(iter, 0))
# self.mucked_cards.update_gui(model.get_value(iter, 0))
def update_data(self, new_hand_id):
def update_data(self, new_hand_id, db_connection):
"""Updates the data needed for the list box."""
db_connection = Database.Database(self.config, 'fpdb', '')
# db_connection = Database.Database(self.config, 'fpdb', '')
self.winners = db_connection.get_winners_from_hand(new_hand_id)
db_connection.close_connection()
pot = 0
winners = ''
for player in self.winners.keys():
@ -143,8 +151,22 @@ class Stud_list:
winners = winners + player
pot_dec = "%.2f" % (float(pot)/100)
self.info_row = ((new_hand_id, "xxxx", pot_dec, winners), )
hero_cards = self.get_hero_cards(self.parent.hero, self.parent.mucked_cards.cards)
self.info_row = ((new_hand_id, hero_cards, pot_dec, winners), )
def get_hero_cards(self, hero, cards):
"""Formats the hero cards for inclusion in the tree."""
trans = ('0', 'A', '2', '3', '4', '5', '6', '7', '8', '9', 'T', 'J', 'Q', 'K', 'A')
if hero == '':
return "xxxxxx"
else:
for k in cards.keys():
if cards[k]['screen_name'] == hero:
return trans[cards[k]['card1Value']] + cards[k]['card1Suit'] \
+ trans[cards[k]['card2Value']] + cards[k]['card2Suit'] \
+ trans[cards[k]['card3Value']] + cards[k]['card3Suit']
return "xxxxxx"
def update_gui(self, new_hand_id):
iter = self.liststore.append(self.info_row[0])
sel = self.treeview.get_selection()
@ -154,11 +176,13 @@ class Stud_list:
vadj.set_value(vadj.upper)
class Stud_cards:
def __init__(self, parent, config, db_name = 'fpdb'):
def __init__(self, container, parent, params, config):
self.parent = parent #this is the parent of the mucked cards widget
self.container = container #this is the parent container of the mucked cards widget
self.parent = parent
self.params = params
self.config = config
self.db_name = db_name
# self.db_name = db_name
self.card_images = self.get_card_images()
self.seen_cards = {}
@ -196,7 +220,7 @@ class Stud_cards:
for r in range(0, self.rows):
self.grid.attach(self.grid_contents[(c, r)], c, c+1, r, r+1, xpadding = 1, ypadding = 1)
self.parent.add(self.grid)
self.container.add(self.grid)
def translate_cards(self, old_cards):
ranks = ('', '', '2', '3', '4', '5', '6', '7', '8', '9', 'T', 'J', 'Q', 'K', 'A')
@ -212,10 +236,9 @@ class Stud_cards:
old_cards[c][key] = ranks[old_cards[c][rank]] + old_cards[c][suit]
return old_cards
def update_data(self, new_hand_id):
db_connection = Database.Database(self.config, 'fpdb', '')
def update_data(self, new_hand_id, db_connection):
# db_connection = Database.Database(self.config, 'fpdb', '')
cards = db_connection.get_cards(new_hand_id)
self.clear()
self.cards = self.translate_cards(cards)
self.tips = []
@ -232,9 +255,9 @@ class Stud_cards:
else:
temp = temp + "\n"
self.tips.append(temp)
db_connection.close_connection()
def update_gui(self, new_hand_id):
self.clear()
for c in self.cards.keys():
self.grid_contents[(1, self.cards[c]['seat_number'] - 1)].set_text(self.cards[c]['screen_name'])
for i in ((0, 'hole_card_1'), (1, 'hole_card_2'), (2, 'hole_card_3'), (3, 'hole_card_4'),
@ -262,11 +285,12 @@ class Stud_cards:
for c in range(0, 7):
self.seen_cards[(c, r)].set_from_pixbuf(self.card_images[('B', 'S')])
self.eb[(c, r)].set_tooltip_text('')
def get_card_images(self):
card_images = {}
suits = ('S', 'H', 'D', 'C')
ranks = ('A', 'K', 'Q', 'J', 'T', '9', '8', '7', '6', '5', '4', '3', '2', 'B')
pb = gtk.gdk.pixbuf_new_from_file(self.config.execution_path("54PFozzycards0.png"))
pb = gtk.gdk.pixbuf_new_from_file(self.config.execution_path(self.params['deck']))
for j in range(0, 14):
for i in range(0, 4):
@ -282,24 +306,24 @@ if __name__== "__main__":
def destroy(*args): # call back for terminating the main eventloop
gtk.main_quit() # used only for testing
def process_new_hand(source, condition): #callback from stdin watch -- testing only
def process_new_hand(source, condition, db_connection): #callback from stdin watch -- testing only
# there is a new hand_id to be processed
# just read it and pass it to update
new_hand_id = sys.stdin.readline()
new_hand_id = new_hand_id.rstrip() # remove trailing whitespace
m.update_data(new_hand_id)
m.update_data(new_hand_id, db_connection)
m.update_gui(new_hand_id)
return(True)
config = Configuration.Config()
# db_connection = Database.Database(config, 'fpdb', '')
db_connection = Database.Database(config, 'fpdb', '')
main_window = gtk.Window()
main_window.set_keep_above(True)
main_window.connect("destroy", destroy)
aux_to_call = "Stud_mucked"
m = eval("%s(main_window, None, config, 'fpdb')" % aux_to_call)
main_window.show_all()
aux_to_call = "stud_mucked"
aux_params = config.get_aux_parameters(aux_to_call)
m = eval("%s(main_window, None, config, aux_params)" % aux_params['class'])
s_id = gobject.io_add_watch(sys.stdin, gobject.IO_IN, process_new_hand)
s_id = gobject.io_add_watch(sys.stdin, gobject.IO_IN, process_new_hand, db_connection)
gtk.main()