Merge branch 'master' of git://git.assembla.com/free_poker_tools
This commit is contained in:
commit
dfbcf8efc7
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@ -142,6 +142,16 @@ class Database:
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cards[s_dict['seat_number']] = s_dict
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cards[s_dict['seat_number']] = s_dict
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return (cards)
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return (cards)
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def get_action_from_hand(self, hand_no):
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action = [ [], [], [], [], [] ]
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c = self.connection.cursor()
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c.execute(self.sql.query['get_action_from_hand'], (hand_no))
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for row in c.fetchall():
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street = row[0]
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act = row[1:]
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action[street].append(act)
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return action
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def get_stats_from_hand(self, hand, aggregate = False):
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def get_stats_from_hand(self, hand, aggregate = False):
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c = self.connection.cursor()
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c = self.connection.cursor()
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@ -132,13 +132,12 @@ class Hud:
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self.stat_windows[w].window.move(self.stat_windows[w].x,
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self.stat_windows[w].window.move(self.stat_windows[w].x,
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self.stat_windows[w].y)
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self.stat_windows[w].y)
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def save_layout(self, *args):
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def save_layout(self, *args):
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new_layout = []
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new_layout = [(0, 0)] * self.max
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# todo: have the hud track the poker table's window position regularly, don't forget to update table.x and table.y.
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# todo: have the hud track the poker table's window position regularly, don't forget to update table.x and table.y.
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for sw in self.stat_windows:
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for sw in self.stat_windows:
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loc = self.stat_windows[sw].window.get_position()
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loc = self.stat_windows[sw].window.get_position()
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new_loc = (loc[0] - self.table.x, loc[1] - self.table.y)
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new_loc = (loc[0] - self.table.x, loc[1] - self.table.y)
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new_layout.append(new_loc)
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new_layout[self.stat_windows[sw].adj - 1] = new_loc
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# print new_layout
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self.config.edit_layout(self.table.site, self.max, locations = new_layout)
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self.config.edit_layout(self.table.site, self.max, locations = new_layout)
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self.config.save()
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self.config.save()
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@ -169,6 +168,7 @@ class Hud:
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adj = self.adj_seats(hand, config)
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adj = self.adj_seats(hand, config)
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loc = self.config.get_locations(self.table.site, self.max)
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loc = self.config.get_locations(self.table.site, self.max)
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print "adj = ", adj
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# create the stat windows
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# create the stat windows
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for i in range(1, self.max + 1):
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for i in range(1, self.max + 1):
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@ -182,6 +182,7 @@ class Hud:
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x = x,
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x = x,
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y = y,
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y = y,
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seat = i,
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seat = i,
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adj = adj[i],
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player_id = 'fake',
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player_id = 'fake',
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font = self.font)
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font = self.font)
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@ -313,10 +314,12 @@ class Stat_Window:
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self.y = y + self.table.y
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self.y = y + self.table.y
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self.window.move(self.x, self.y)
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self.window.move(self.x, self.y)
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def __init__(self, parent, game, table, seat, x, y, player_id, font):
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def __init__(self, parent, game, table, seat, adj, x, y, player_id, font):
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self.parent = parent # Hud object that this stat window belongs to
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self.parent = parent # Hud object that this stat window belongs to
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self.game = game # Configuration object for the curren
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self.game = game # Configuration object for the curren
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self.table = table # Table object where this is going
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self.table = table # Table object where this is going
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self.seat = seat # seat number of his player
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self.adj = adj # the adjusted seat number for this player
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self.x = x + table.x # table.x and y are the location of the table
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self.x = x + table.x # table.x and y are the location of the table
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self.y = y + table.y # x and y are the location relative to table.x & y
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self.y = y + table.y # x and y are the location relative to table.x & y
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self.player_id = player_id # looks like this isn't used ;)
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self.player_id = player_id # looks like this isn't used ;)
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@ -159,37 +159,56 @@ class MuckedCards:
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self.parent.add(self.grid)
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self.parent.add(self.grid)
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def translate_cards(self, old_cards):
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def translate_cards(self, old_cards):
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pass
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ranks = ('', '', '2', '3', '4', '5', '6', '7', '8', '9', 'T', 'J', 'Q', 'K', 'A')
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for c in old_cards.keys():
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for i in range(1, 8):
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rank = 'card' + str(i) + 'Value'
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suit = 'card' + str(i) + 'Suit'
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key = 'hole_card_' + str(i)
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if old_cards[c][rank] == 0:
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old_cards[c][key] = 'xx'
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else:
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old_cards[c][key] = ranks[old_cards[c][rank]] + old_cards[c][suit]
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return old_cards
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def update(self, new_hand_id):
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def update(self, new_hand_id):
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cards = self.db_connection.get_cards(new_hand_id)
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cards = self.db_connection.get_cards(new_hand_id)
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self.clear()
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self.clear()
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cards = self.translate_cards(cards)
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cards = self.translate_cards(cards)
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for c in cards.keys():
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for c in cards.keys():
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self.grid_contents[(1, cards[c]['seat_number'] - 1)].set_text(cards[c]['screen_name'])
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self.grid_contents[(1, cards[c]['seat_number'] - 1)].set_text(cards[c]['screen_name'])
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for i in ((0, 'hole_card_1'), (1, 'hole_card_2'), (2, 'hole_card_3'), (3, 'hole_card_4'),
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for i in ((0, 'hole_card_1'), (1, 'hole_card_2'), (2, 'hole_card_3'), (3, 'hole_card_4'),
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(4, 'hole_card_5'), (5, 'hole_card_6'), (6, 'hole_card_7')):
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(4, 'hole_card_5'), (5, 'hole_card_6'), (6, 'hole_card_7')):
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if not cards[c][i[1]] == "":
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if not cards[c][i[1]] == "xx":
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self.seen_cards[(i[0], cards[c]['seat_number'] - 1)]. \
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self.seen_cards[(i[0], cards[c]['seat_number'] - 1)]. \
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set_from_pixbuf(self.card_images[self.split_cards(cards[c][i[1]])])
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set_from_pixbuf(self.card_images[self.split_cards(cards[c][i[1]])])
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xml_text = self.db_connection.get_xml(new_hand_id)
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tips = []
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hh = HandHistory.HandHistory(xml_text, ('BETTING'))
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action = self.db_connection.get_action_from_hand(new_hand_id)
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for street in action:
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temp = ''
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for act in street:
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temp = temp + act[0] + " " + act[1] + "s "
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if act[2] > 0:
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if act[2]%100 > 0:
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temp = temp + "%4.2f\n" % (float(act[2])/100)
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else:
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temp = temp + "%d\n" % (act[2]/100)
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else:
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temp = temp + "\n"
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tips.append(temp)
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# action in tool tips for 3rd street cards
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## action in tool tips for 3rd street cards
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tip = "%s" % hh.BETTING.rounds[0]
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for c in (0, 1, 2):
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for c in (0, 1, 2):
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for r in range(0, self.rows):
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for r in range(0, self.rows):
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self.eb[(c, r)].set_tooltip_text(tip)
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self.eb[(c, r)].set_tooltip_text(tips[0])
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# action in tools tips for later streets
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# action in tools tips for later streets
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round_to_col = (0, 3, 4, 5, 6)
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round_to_col = (0, 3, 4, 5, 6)
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for round in range(1, len(hh.BETTING.rounds)):
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for round in range(1, len(tips)):
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tip = "%s" % hh.BETTING.rounds[round]
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for r in range(0, self.rows):
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for r in range(0, self.rows):
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self.eb[(round_to_col[round], r)].set_tooltip_text(tip)
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self.eb[(round_to_col[round], r)].set_tooltip_text(tips[round])
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def split_cards(self, card):
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def split_cards(self, card):
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return (card[0], card[1].upper())
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return (card[0], card[1].upper())
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@ -230,7 +249,6 @@ if __name__== "__main__":
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config = Configuration.Config()
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config = Configuration.Config()
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db_connection = Database.Database(config, 'fpdb', '')
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db_connection = Database.Database(config, 'fpdb', '')
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main_window = gtk.Window()
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main_window = gtk.Window()
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main_window.set_keep_above(True)
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main_window.set_keep_above(True)
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main_window.connect("destroy", destroy)
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main_window.connect("destroy", destroy)
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@ -239,5 +257,4 @@ if __name__== "__main__":
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main_window.show_all()
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main_window.show_all()
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s_id = gobject.io_add_watch(sys.stdin, gobject.IO_IN, process_new_hand)
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s_id = gobject.io_add_watch(sys.stdin, gobject.IO_IN, process_new_hand)
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gtk.main()
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gtk.main()
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@ -351,15 +351,15 @@ class Sql:
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order by seatNo
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order by seatNo
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"""
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"""
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# self.query['get_hand_info'] = """
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self.query['get_action_from_hand'] = """
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# SELECT
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SELECT street, Players.name, HandsActions.action, HandsActions.amount, actionno
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# game_id,
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FROM Players, HandsActions, HandsPlayers
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# CONCAT(hole_card_1, hole_card_2, hole_card_3, hole_card_4, hole_card_5, hole_card_6, hole_card_7) AS hand,
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WHERE HandsActions.action != 'blind'
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# total_won-total_bet AS net
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AND HandsPlayers.handid = %s
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# FROM game_players
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AND HandsPlayers.playerid = Players.id
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# WHERE game_id = %s AND player_id = 3
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AND HandsActions.handPlayerId = HandsPlayers.id
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# """
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ORDER BY street, actionno
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"""
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if __name__== "__main__":
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if __name__== "__main__":
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# just print the default queries and exit
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# just print the default queries and exit
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s = Sql(game = 'razz', type = 'ptracks')
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s = Sql(game = 'razz', type = 'ptracks')
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