Merge branch 'master' of git://git.assembla.com/mctfpdb into futz
This commit is contained in:
commit
dd6a912aa7
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@ -18,9 +18,8 @@
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########################################################################
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########################################################################
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import sys
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import sys
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import Configuration
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from HandHistoryConverter import *
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from HandHistoryConverter import *
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from time import strftime
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# Class for converting Everleaf HH format.
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# Class for converting Everleaf HH format.
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@ -30,26 +29,30 @@ class Everleaf(HandHistoryConverter):
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re_SplitHands = re.compile(r"\n\n+")
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re_SplitHands = re.compile(r"\n\n+")
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re_GameInfo = re.compile(r"^(Blinds )?\$?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+) ((?P<LTYPE>NL|PL) )?(?P<GAME>(Hold\'em|Omaha|7 Card Stud))", re.MULTILINE)
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re_GameInfo = re.compile(r"^(Blinds )?\$?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+) ((?P<LTYPE>NL|PL) )?(?P<GAME>(Hold\'em|Omaha|7 Card Stud))", re.MULTILINE)
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re_HandInfo = re.compile(r".*#(?P<HID>[0-9]+)\n.*\n(Blinds )?\$?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+) (?P<GAMETYPE>.*) - (?P<DATETIME>\d\d\d\d/\d\d/\d\d - \d\d:\d\d:\d\d)\nTable (?P<TABLE>[- a-zA-Z]+)")
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re_HandInfo = re.compile(r".*#(?P<HID>[0-9]+)\n.*\n(Blinds )?\$?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+) (?P<GAMETYPE>.*) - (?P<DATETIME>\d\d\d\d/\d\d/\d\d - \d\d:\d\d:\d\d)\nTable (?P<TABLE>[- a-zA-Z]+)")
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# re_GameInfo = re.compile(r".*Blinds \$?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+) (?P<LTYPE>(NL|PL)) (?P<GAME>(Hold\'em|Omaha|7 Card Stud))")
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#re_HandInfo = re.compile(r".*#(?P<HID>[0-9]+)\n.*\nBlinds \$?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+) (?P<GAMETYPE>.*) - (?P<DATETIME>\d\d\d\d/\d\d/\d\d - \d\d:\d\d:\d\d)\nTable (?P<TABLE>[- a-zA-Z]+)", re.MULTILINE)
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re_Button = re.compile(r"^Seat (?P<BUTTON>\d+) is the button", re.MULTILINE)
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re_Button = re.compile(r"^Seat (?P<BUTTON>\d+) is the button", re.MULTILINE)
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re_PlayerInfo = re.compile(r"^Seat (?P<SEAT>[0-9]+): (?P<PNAME>.*) \(\s+(\$ (?P<CASH>[.0-9]+) USD|new player|All-in) \)", re.MULTILINE)
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re_PlayerInfo = re.compile(r"^Seat (?P<SEAT>[0-9]+): (?P<PNAME>.*) \(\s+(\$ (?P<CASH>[.0-9]+) USD|new player|All-in) \)", re.MULTILINE)
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re_Board = re.compile(r"\[ (?P<CARDS>.+) \]")
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re_Board = re.compile(r"\[ (?P<CARDS>.+) \]")
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def __init__(self, config, file):
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def __init__(self, in_path = '-', out_path = '-', follow = False):
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print "Initialising Everleaf converter class"
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"""\
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HandHistoryConverter.__init__(self, config, file, sitename="Everleaf") # Call super class init.
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in_path (default '-' = sys.stdin)
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self.sitename = "Everleaf"
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out_path (default '-' = sys.stdout)
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self.setFileType("text", "cp1252")
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follow : whether to tail -f the input"""
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HandHistoryConverter.__init__(self, in_path, out_path, sitename="Everleaf", follow=follow)
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logging.info("Initialising Everleaf converter class")
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self.filetype = "text"
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self.codepage = "cp1252"
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self.start()
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def compilePlayerRegexs(self, players):
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try:
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if not players <= self.compiledPlayers: # x <= y means 'x is subset of y'
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self.ofile = os.path.join(self.hhdir, file.split(os.path.sep)[-2]+"-"+os.path.basename(file))
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# we need to recompile the player regexs.
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except:
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self.compiledPlayers = players
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self.ofile = os.path.join(self.hhdir, "x"+strftime("%d-%m-%y")+os.path.basename(file))
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player_re = "(?P<PNAME>" + "|".join(map(re.escape, players)) + ")"
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logging.debug("player_re: "+ player_re)
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def compilePlayerRegexs(self):
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player_re = "(?P<PNAME>" + "|".join(map(re.escape, self.players)) + ")"
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#print "DEBUG player_re: " + player_re
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self.re_PostSB = re.compile(r"^%s: posts small blind \[\$? (?P<SB>[.0-9]+)" % player_re, re.MULTILINE)
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self.re_PostSB = re.compile(r"^%s: posts small blind \[\$? (?P<SB>[.0-9]+)" % player_re, re.MULTILINE)
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self.re_PostBB = re.compile(r"^%s: posts big blind \[\$? (?P<BB>[.0-9]+)" % player_re, re.MULTILINE)
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self.re_PostBB = re.compile(r"^%s: posts big blind \[\$? (?P<BB>[.0-9]+)" % player_re, re.MULTILINE)
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self.re_PostBoth = re.compile(r"^%s: posts both blinds \[\$? (?P<SBBB>[.0-9]+)" % player_re, re.MULTILINE)
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self.re_PostBoth = re.compile(r"^%s: posts both blinds \[\$? (?P<SBBB>[.0-9]+)" % player_re, re.MULTILINE)
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@ -66,7 +69,7 @@ class Everleaf(HandHistoryConverter):
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["ring", "omahahi", "pl"]
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["ring", "omahahi", "pl"]
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]
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]
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def determineGameType(self):
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def determineGameType(self, handText):
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# Cheating with this regex, only support nlhe at the moment
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# Cheating with this regex, only support nlhe at the moment
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# Blinds $0.50/$1 PL Omaha - 2008/12/07 - 21:59:48
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# Blinds $0.50/$1 PL Omaha - 2008/12/07 - 21:59:48
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# Blinds $0.05/$0.10 NL Hold'em - 2009/02/21 - 11:21:57
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# Blinds $0.05/$0.10 NL Hold'em - 2009/02/21 - 11:21:57
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@ -81,8 +84,9 @@ class Everleaf(HandHistoryConverter):
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structure = "" # nl, pl, cn, cp, fl
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structure = "" # nl, pl, cn, cp, fl
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game = ""
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game = ""
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m = self.re_GameInfo.search(self.obs)
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m = self.re_GameInfo.search(handText)
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if m == None:
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if m == None:
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logging.debug("Gametype didn't match")
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return None
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return None
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if m.group('LTYPE') == "NL":
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if m.group('LTYPE') == "NL":
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structure = "nl"
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structure = "nl"
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@ -103,16 +107,15 @@ class Everleaf(HandHistoryConverter):
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return gametype
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return gametype
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def readHandInfo(self, hand):
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def readHandInfo(self, hand):
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m = self.re_HandInfo.search(hand.string)
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m = self.re_HandInfo.search(hand.handText)
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if(m == None):
|
if(m == None):
|
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print "DEBUG: re_HandInfo.search failed: '%s'" %(hand.string)
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logging.info("Didn't match re_HandInfo")
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logging.info(hand.handtext)
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|
return None
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logging.debug("HID %s, Table %s" % (m.group('HID'), m.group('TABLE')))
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hand.handid = m.group('HID')
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hand.handid = m.group('HID')
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hand.tablename = m.group('TABLE')
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hand.tablename = m.group('TABLE')
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hand.max_seats = 6 # assume 6-max unless we have proof it's a larger/smaller game, since everleaf doesn't give seat max info
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hand.maxseats = 6 # assume 6-max unless we have proof it's a larger/smaller game, since everleaf doesn't give seat max info
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# These work, but the info is already in the Hand class - should be used for tourneys though.
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# m.group('SB')
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# m.group('BB')
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# m.group('GAMETYPE')
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# Believe Everleaf time is GMT/UTC, no transation necessary
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# Believe Everleaf time is GMT/UTC, no transation necessary
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# Stars format (Nov 10 2008): 2008/11/07 12:38:49 CET [2008/11/07 7:38:49 ET]
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# Stars format (Nov 10 2008): 2008/11/07 12:38:49 CET [2008/11/07 7:38:49 ET]
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@ -122,67 +125,73 @@ class Everleaf(HandHistoryConverter):
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#TODO: Do conversion from GMT to ET
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#TODO: Do conversion from GMT to ET
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#TODO: Need some date functions to convert to different timezones (Date::Manip for perl rocked for this)
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#TODO: Need some date functions to convert to different timezones (Date::Manip for perl rocked for this)
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hand.starttime = time.strptime(m.group('DATETIME'), "%Y/%m/%d - %H:%M:%S")
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hand.starttime = time.strptime(m.group('DATETIME'), "%Y/%m/%d - %H:%M:%S")
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return
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def readPlayerStacks(self, hand):
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def readPlayerStacks(self, hand):
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m = self.re_PlayerInfo.finditer(hand.string)
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m = self.re_PlayerInfo.finditer(hand.handText)
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for a in m:
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for a in m:
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seatnum = int(a.group('SEAT'))
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seatnum = int(a.group('SEAT'))
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hand.addPlayer(seatnum, a.group('PNAME'), a.group('CASH'))
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hand.addPlayer(seatnum, a.group('PNAME'), a.group('CASH'))
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if seatnum > 6:
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if seatnum > 6:
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hand.max_seats = 10 # everleaf currently does 2/6/10 games, so if seats > 6 are in use, it must be 10-max.
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hand.maxseats = 10 # everleaf currently does 2/6/10 games, so if seats > 6 are in use, it must be 10-max.
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# TODO: implement lookup list by table-name to determine maxes, then fall back to 6 default/10 here, if there's no entry in the list?
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# TODO: implement lookup list by table-name to determine maxes, then fall back to 6 default/10 here, if there's no entry in the list?
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def markStreets(self, hand):
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def markStreets(self, hand):
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# PREFLOP = ** Dealing down cards **
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# PREFLOP = ** Dealing down cards **
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# This re fails if, say, river is missing; then we don't get the ** that starts the river.
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# This re fails if, say, river is missing; then we don't get the ** that starts the river.
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#m = re.search('(\*\* Dealing down cards \*\*\n)(?P<PREFLOP>.*?\n\*\*)?( Dealing Flop \*\* \[ (?P<FLOP1>\S\S), (?P<FLOP2>\S\S), (?P<FLOP3>\S\S) \])?(?P<FLOP>.*?\*\*)?( Dealing Turn \*\* \[ (?P<TURN1>\S\S) \])?(?P<TURN>.*?\*\*)?( Dealing River \*\* \[ (?P<RIVER1>\S\S) \])?(?P<RIVER>.*)', hand.string,re.DOTALL)
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#m = re.search('(\*\* Dealing down cards \*\*\n)(?P<PREFLOP>.*?\n\*\*)?( Dealing Flop \*\* \[ (?P<FLOP1>\S\S), (?P<FLOP2>\S\S), (?P<FLOP3>\S\S) \])?(?P<FLOP>.*?\*\*)?( Dealing Turn \*\* \[ (?P<TURN1>\S\S) \])?(?P<TURN>.*?\*\*)?( Dealing River \*\* \[ (?P<RIVER1>\S\S) \])?(?P<RIVER>.*)', hand.handText,re.DOTALL)
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|
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m = re.search(r"\*\* Dealing down cards \*\*(?P<PREFLOP>.+(?=\*\* Dealing Flop \*\*)|.+)"
|
m = re.search(r"\*\* Dealing down cards \*\*(?P<PREFLOP>.+(?=\*\* Dealing Flop \*\*)|.+)"
|
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r"(\*\* Dealing Flop \*\*(?P<FLOP> \[ \S\S, \S\S, \S\S \].+(?=\*\* Dealing Turn \*\*)|.+))?"
|
r"(\*\* Dealing Flop \*\*(?P<FLOP> \[ \S\S, \S\S, \S\S \].+(?=\*\* Dealing Turn \*\*)|.+))?"
|
||||||
r"(\*\* Dealing Turn \*\*(?P<TURN> \[ \S\S \].+(?=\*\* Dealing River \*\*)|.+))?"
|
r"(\*\* Dealing Turn \*\*(?P<TURN> \[ \S\S \].+(?=\*\* Dealing River \*\*)|.+))?"
|
||||||
r"(\*\* Dealing River \*\*(?P<RIVER> \[ \S\S \].+))?", hand.string,re.DOTALL)
|
r"(\*\* Dealing River \*\*(?P<RIVER> \[ \S\S \].+))?", hand.handText,re.DOTALL)
|
||||||
|
|
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hand.addStreets(m)
|
hand.addStreets(m)
|
||||||
|
|
||||||
|
|
||||||
def readCommunityCards(self, hand, street): # street has been matched by markStreets, so exists in this hand
|
def readCommunityCards(self, hand, street): # street has been matched by markStreets, so exists in this hand
|
||||||
#print "DEBUG " + street + ":"
|
# If this has been called, street is a street which gets dealt community cards by type hand
|
||||||
#print hand.streets.group(street) + "\n"
|
# but it might be worth checking somehow.
|
||||||
if street in ('FLOP','TURN','RIVER'): # a list of streets which get dealt community cards (i.e. all but PREFLOP)
|
# if street in ('FLOP','TURN','RIVER'): # a list of streets which get dealt community cards (i.e. all but PREFLOP)
|
||||||
m = self.re_Board.search(hand.streets.group(street))
|
logging.debug("readCommunityCards (%s)" % street)
|
||||||
hand.setCommunityCards(street, m.group('CARDS').split(', '))
|
m = self.re_Board.search(hand.streets[street])
|
||||||
|
cards = m.group('CARDS')
|
||||||
|
cards = [card.strip() for card in cards.split(',')]
|
||||||
|
hand.setCommunityCards(street=street, cards=cards)
|
||||||
|
|
||||||
def readBlinds(self, hand):
|
def readBlinds(self, hand):
|
||||||
try:
|
m = self.re_PostSB.search(hand.handText)
|
||||||
m = self.re_PostSB.search(hand.string)
|
if m is not None:
|
||||||
hand.addBlind(m.group('PNAME'), 'small blind', m.group('SB'))
|
hand.addBlind(m.group('PNAME'), 'small blind', m.group('SB'))
|
||||||
except Exception, e: # no small blind
|
else:
|
||||||
#print e
|
logging.debug("No small blind")
|
||||||
hand.addBlind(None, None, None)
|
hand.addBlind(None, None, None)
|
||||||
for a in self.re_PostBB.finditer(hand.string):
|
for a in self.re_PostBB.finditer(hand.handText):
|
||||||
hand.addBlind(a.group('PNAME'), 'big blind', a.group('BB'))
|
hand.addBlind(a.group('PNAME'), 'big blind', a.group('BB'))
|
||||||
for a in self.re_PostBoth.finditer(hand.string):
|
for a in self.re_PostBoth.finditer(hand.handText):
|
||||||
hand.addBlind(a.group('PNAME'), 'both', a.group('SBBB'))
|
hand.addBlind(a.group('PNAME'), 'both', a.group('SBBB'))
|
||||||
|
|
||||||
def readButton(self, hand):
|
def readButton(self, hand):
|
||||||
hand.buttonpos = int(self.re_Button.search(hand.string).group('BUTTON'))
|
hand.buttonpos = int(self.re_Button.search(hand.handText).group('BUTTON'))
|
||||||
|
|
||||||
def readHeroCards(self, hand):
|
def readHeroCards(self, hand):
|
||||||
m = self.re_HeroCards.search(hand.string)
|
m = self.re_HeroCards.search(hand.handText)
|
||||||
if(m == None):
|
if m:
|
||||||
#Not involved in hand
|
|
||||||
hand.involved = False
|
|
||||||
else:
|
|
||||||
hand.hero = m.group('PNAME')
|
hand.hero = m.group('PNAME')
|
||||||
# "2c, qh" -> set(["2c","qc"])
|
# "2c, qh" -> ["2c","qc"]
|
||||||
# Also works with Omaha hands.
|
# Also works with Omaha hands.
|
||||||
cards = m.group('CARDS')
|
cards = m.group('CARDS')
|
||||||
cards = cards.split(', ')
|
cards = [card.strip() for card in cards.split(',')]
|
||||||
hand.addHoleCards(cards, m.group('PNAME'))
|
hand.addHoleCards(cards, m.group('PNAME'))
|
||||||
|
else:
|
||||||
|
#Not involved in hand
|
||||||
|
hand.involved = False
|
||||||
|
|
||||||
|
|
||||||
def readAction(self, hand, street):
|
def readAction(self, hand, street):
|
||||||
m = self.re_Action.finditer(hand.streets.group(street))
|
logging.debug("readAction (%s)" % street)
|
||||||
|
m = self.re_Action.finditer(hand.streets[street])
|
||||||
for action in m:
|
for action in m:
|
||||||
if action.group('ATYPE') == ' raises':
|
if action.group('ATYPE') == ' raises':
|
||||||
hand.addCallandRaise( street, action.group('PNAME'), action.group('BET') )
|
hand.addCallandRaise( street, action.group('PNAME'), action.group('BET') )
|
||||||
|
@ -195,36 +204,52 @@ class Everleaf(HandHistoryConverter):
|
||||||
elif action.group('ATYPE') == ' checks':
|
elif action.group('ATYPE') == ' checks':
|
||||||
hand.addCheck( street, action.group('PNAME'))
|
hand.addCheck( street, action.group('PNAME'))
|
||||||
else:
|
else:
|
||||||
print "DEBUG: unimplemented readAction: %s %s" %(action.group('PNAME'),action.group('ATYPE'),)
|
logging.debug("Unimplemented readAction: %s %s" %(action.group('PNAME'),action.group('ATYPE'),))
|
||||||
|
|
||||||
|
|
||||||
def readShowdownActions(self, hand):
|
def readShowdownActions(self, hand):
|
||||||
"""Reads lines where holecards are reported in a showdown"""
|
"""Reads lines where holecards are reported in a showdown"""
|
||||||
for shows in self.re_ShowdownAction.finditer(hand.string):
|
logging.debug("readShowdownActions")
|
||||||
|
for shows in self.re_ShowdownAction.finditer(hand.handText):
|
||||||
cards = shows.group('CARDS')
|
cards = shows.group('CARDS')
|
||||||
cards = cards.split(', ')
|
cards = cards.split(', ')
|
||||||
|
logging.debug("readShowdownActions %s %s" %(cards, shows.group('PNAME')))
|
||||||
hand.addShownCards(cards, shows.group('PNAME'))
|
hand.addShownCards(cards, shows.group('PNAME'))
|
||||||
|
|
||||||
|
|
||||||
def readCollectPot(self,hand):
|
def readCollectPot(self,hand):
|
||||||
for m in self.re_CollectPot.finditer(hand.string):
|
for m in self.re_CollectPot.finditer(hand.handText):
|
||||||
hand.addCollectPot(player=m.group('PNAME'),pot=m.group('POT'))
|
hand.addCollectPot(player=m.group('PNAME'),pot=m.group('POT'))
|
||||||
|
|
||||||
def readShownCards(self,hand):
|
def readShownCards(self,hand):
|
||||||
"""Reads lines where hole & board cards are mixed to form a hand (summary lines)"""
|
"""Reads lines where hole & board cards are mixed to form a hand (summary lines)"""
|
||||||
for m in self.re_CollectPot.finditer(hand.string):
|
for m in self.re_CollectPot.finditer(hand.handText):
|
||||||
if m.group('CARDS') is not None:
|
if m.group('CARDS') is not None:
|
||||||
cards = m.group('CARDS')
|
cards = m.group('CARDS')
|
||||||
cards = cards.split(', ')
|
cards = cards.split(', ')
|
||||||
|
player = m.group('PNAME')
|
||||||
|
logging.debug("readShownCards %s cards=%s" % (player, cards))
|
||||||
hand.addShownCards(cards=None, player=m.group('PNAME'), holeandboard=cards)
|
hand.addShownCards(cards=None, player=m.group('PNAME'), holeandboard=cards)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
if __name__ == "__main__":
|
if __name__ == "__main__":
|
||||||
c = Configuration.Config()
|
parser = OptionParser()
|
||||||
if len(sys.argv) == 1:
|
parser.add_option("-i", "--input", dest="ipath", help="parse input hand history", default="regression-test-files/everleaf/Speed_Kuala_full.txt")
|
||||||
testfile = "regression-test-files/everleaf/plo/Naos.txt"
|
parser.add_option("-o", "--output", dest="opath", help="output translation to", default="-")
|
||||||
else:
|
parser.add_option("-f", "--follow", dest="follow", help="follow (tail -f) the input", action="store_true", default=False)
|
||||||
testfile = sys.argv[1]
|
parser.add_option("-q", "--quiet",
|
||||||
e = Everleaf(c, testfile)
|
action="store_const", const=logging.CRITICAL, dest="verbosity", default=logging.INFO)
|
||||||
e.processFile()
|
parser.add_option("-v", "--verbose",
|
||||||
print str(e)
|
action="store_const", const=logging.INFO, dest="verbosity")
|
||||||
|
parser.add_option("--vv",
|
||||||
|
action="store_const", const=logging.DEBUG, dest="verbosity")
|
||||||
|
|
||||||
|
(options, args) = parser.parse_args()
|
||||||
|
|
||||||
|
LOG_FILENAME = './logging.out'
|
||||||
|
logging.basicConfig(filename=LOG_FILENAME,level=options.verbosity)
|
||||||
|
|
||||||
|
e = Everleaf(in_path = options.ipath, out_path = options.opath, follow = options.follow)
|
||||||
|
|
||||||
|
|
||||||
|
|
1
pyfpdb/Exceptions.py
Normal file
1
pyfpdb/Exceptions.py
Normal file
|
@ -0,0 +1 @@
|
||||||
|
class FpdbParseError(Exception): pass
|
|
@ -17,7 +17,6 @@
|
||||||
########################################################################
|
########################################################################
|
||||||
|
|
||||||
import sys
|
import sys
|
||||||
import Configuration
|
|
||||||
from HandHistoryConverter import *
|
from HandHistoryConverter import *
|
||||||
|
|
||||||
# FullTilt HH Format converter
|
# FullTilt HH Format converter
|
||||||
|
@ -32,21 +31,29 @@ class FullTilt(HandHistoryConverter):
|
||||||
re_PlayerInfo = re.compile('Seat (?P<SEAT>[0-9]+): (?P<PNAME>.*) \(\$(?P<CASH>[.0-9]+)\)\n')
|
re_PlayerInfo = re.compile('Seat (?P<SEAT>[0-9]+): (?P<PNAME>.*) \(\$(?P<CASH>[.0-9]+)\)\n')
|
||||||
re_Board = re.compile(r"\[(?P<CARDS>.+)\]")
|
re_Board = re.compile(r"\[(?P<CARDS>.+)\]")
|
||||||
|
|
||||||
def __init__(self, config, file):
|
def __init__(self, in_path = '-', out_path = '-', follow = False):
|
||||||
print "Initialising FullTilt converter class"
|
"""\
|
||||||
HandHistoryConverter.__init__(self, config, file, sitename="FullTilt") # Call super class init.
|
in_path (default '-' = sys.stdin)
|
||||||
self.sitename = "FullTilt"
|
out_path (default '-' = sys.stdout)
|
||||||
self.setFileType("text", "cp1252")
|
follow : whether to tail -f the input"""
|
||||||
|
HandHistoryConverter.__init__(self, in_path, out_path, sitename="FullTilt", follow=follow)
|
||||||
|
logging.info("Initialising FullTilt converter class")
|
||||||
|
self.filetype = "text"
|
||||||
|
self.codepage = "cp1252"
|
||||||
|
self.start()
|
||||||
|
|
||||||
def compilePlayerRegexs(self):
|
def compilePlayerRegexs(self, players):
|
||||||
player_re = "(?P<PNAME>" + "|".join(map(re.escape, self.players)) + ")"
|
if not players <= self.compiledPlayers: # x <= y means 'x is subset of y'
|
||||||
print "DEBUG player_re: " + player_re
|
# we need to recompile the player regexs.
|
||||||
|
self.compiledPlayers = players
|
||||||
|
player_re = "(?P<PNAME>" + "|".join(map(re.escape, players)) + ")"
|
||||||
|
logging.debug("player_re: " + player_re)
|
||||||
self.re_PostSB = re.compile(r"^%s posts the small blind of \$?(?P<SB>[.0-9]+)" % player_re, re.MULTILINE)
|
self.re_PostSB = re.compile(r"^%s posts the small blind of \$?(?P<SB>[.0-9]+)" % player_re, re.MULTILINE)
|
||||||
self.re_PostBB = re.compile(r"^%s posts (the big blind of )?\$?(?P<BB>[.0-9]+)" % player_re, re.MULTILINE)
|
self.re_PostBB = re.compile(r"^%s posts (the big blind of )?\$?(?P<BB>[.0-9]+)" % player_re, re.MULTILINE)
|
||||||
self.re_Antes = re.compile(r"^%s antes \$?(?P<ANTE>[.0-9]+)" % player_re, re.MULTILINE)
|
self.re_Antes = re.compile(r"^%s antes \$?(?P<ANTE>[.0-9]+)" % player_re, re.MULTILINE)
|
||||||
self.re_BringIn = re.compile(r"^%s brings in for \$?(?P<BRINGIN>[.0-9]+)" % player_re, re.MULTILINE)
|
self.re_BringIn = re.compile(r"^%s brings in for \$?(?P<BRINGIN>[.0-9]+)" % player_re, re.MULTILINE)
|
||||||
self.re_PostBoth = re.compile(r"^%s posts small \& big blinds \[\$? (?P<SBBB>[.0-9]+)" % player_re, re.MULTILINE)
|
self.re_PostBoth = re.compile(r"^%s posts small \& big blinds \[\$? (?P<SBBB>[.0-9]+)" % player_re, re.MULTILINE)
|
||||||
self.re_HeroCards = re.compile(r"^Dealt to %s \[(?P<CARDS>[AKQJT0-9hcsd ]+)\]( \[(?P<NEWCARD>[AKQJT0-9hcsd ]+)\])?" % player_re, re.MULTILINE)
|
self.re_HeroCards = re.compile(r"^Dealt to %s(?: \[(?P<OLDCARDS>.+?)\])?( \[(?P<NEWCARDS>.+?)\])" % player_re, re.MULTILINE)
|
||||||
self.re_Action = re.compile(r"^%s(?P<ATYPE> bets| checks| raises to| calls| folds)(\s\$(?P<BET>[.\d]+))?" % player_re, re.MULTILINE)
|
self.re_Action = re.compile(r"^%s(?P<ATYPE> bets| checks| raises to| calls| folds)(\s\$(?P<BET>[.\d]+))?" % player_re, re.MULTILINE)
|
||||||
self.re_ShowdownAction = re.compile(r"^%s shows \[(?P<CARDS>.*)\]" % player_re, re.MULTILINE)
|
self.re_ShowdownAction = re.compile(r"^%s shows \[(?P<CARDS>.*)\]" % player_re, re.MULTILINE)
|
||||||
self.re_CollectPot = re.compile(r"^Seat (?P<SEAT>[0-9]+): %s (\(button\) |\(small blind\) |\(big blind\) )?(collected|showed \[.*\] and won) \(\$(?P<POT>[.\d]+)\)(, mucked| with.*)" % player_re, re.MULTILINE)
|
self.re_CollectPot = re.compile(r"^Seat (?P<SEAT>[0-9]+): %s (\(button\) |\(small blind\) |\(big blind\) )?(collected|showed \[.*\] and won) \(\$(?P<POT>[.\d]+)\)(, mucked| with.*)" % player_re, re.MULTILINE)
|
||||||
|
@ -61,16 +68,17 @@ class FullTilt(HandHistoryConverter):
|
||||||
["ring", "omaha", "pl"]
|
["ring", "omaha", "pl"]
|
||||||
]
|
]
|
||||||
|
|
||||||
def determineGameType(self):
|
def determineGameType(self, handText):
|
||||||
# Cheating with this regex, only support nlhe at the moment
|
# Cheating with this regex, only support nlhe at the moment
|
||||||
# Full Tilt Poker Game #10777181585: Table Deerfly (deep 6) - $0.01/$0.02 - Pot Limit Omaha Hi - 2:24:44 ET - 2009/02/22
|
# Full Tilt Poker Game #10777181585: Table Deerfly (deep 6) - $0.01/$0.02 - Pot Limit Omaha Hi - 2:24:44 ET - 2009/02/22
|
||||||
# Full Tilt Poker Game #10773265574: Table Butte (6 max) - $0.01/$0.02 - Pot Limit Hold'em - 21:33:46 ET - 2009/02/21
|
# Full Tilt Poker Game #10773265574: Table Butte (6 max) - $0.01/$0.02 - Pot Limit Hold'em - 21:33:46 ET - 2009/02/21
|
||||||
# Full Tilt Poker Game #9403951181: Table CR - tay - $0.05/$0.10 - No Limit Hold'em - 9:40:20 ET - 2008/12/09
|
# Full Tilt Poker Game #9403951181: Table CR - tay - $0.05/$0.10 - No Limit Hold'em - 9:40:20 ET - 2008/12/09
|
||||||
|
# Full Tilt Poker Game #10809877615: Table Danville - $0.50/$1 Ante $0.10 - Limit Razz - 21:47:27 ET - 2009/02/23
|
||||||
structure = "" # nl, pl, cn, cp, fl
|
structure = "" # nl, pl, cn, cp, fl
|
||||||
game = ""
|
game = ""
|
||||||
|
|
||||||
|
|
||||||
m = self.re_GameInfo.search(self.obs)
|
m = self.re_GameInfo.search(handText)
|
||||||
if m.group('LTYPE') == "No ":
|
if m.group('LTYPE') == "No ":
|
||||||
structure = "nl"
|
structure = "nl"
|
||||||
elif m.group('LTYPE') == "Pot ":
|
elif m.group('LTYPE') == "Pot ":
|
||||||
|
@ -85,14 +93,14 @@ class FullTilt(HandHistoryConverter):
|
||||||
elif m.group('GAME') == "Razz":
|
elif m.group('GAME') == "Razz":
|
||||||
game = "razz"
|
game = "razz"
|
||||||
|
|
||||||
print m.groups()
|
logging.debug("HandInfo: %s", m.groupdict())
|
||||||
|
|
||||||
gametype = ["ring", game, structure, m.group('SB'), m.group('BB')]
|
gametype = ["ring", game, structure, m.group('SB'), m.group('BB')]
|
||||||
|
|
||||||
return gametype
|
return gametype
|
||||||
|
|
||||||
def readHandInfo(self, hand):
|
def readHandInfo(self, hand):
|
||||||
m = self.re_HandInfo.search(hand.string,re.DOTALL)
|
m = self.re_HandInfo.search(hand.handText,re.DOTALL)
|
||||||
#print m.groups()
|
#print m.groups()
|
||||||
hand.handid = m.group('HID')
|
hand.handid = m.group('HID')
|
||||||
hand.tablename = m.group('TABLE')
|
hand.tablename = m.group('TABLE')
|
||||||
|
@ -113,27 +121,26 @@ class FullTilt(HandHistoryConverter):
|
||||||
#FIXME: hand.buttonpos = int(m.group('BUTTON'))
|
#FIXME: hand.buttonpos = int(m.group('BUTTON'))
|
||||||
|
|
||||||
def readPlayerStacks(self, hand):
|
def readPlayerStacks(self, hand):
|
||||||
m = self.re_PlayerInfo.finditer(hand.string)
|
m = self.re_PlayerInfo.finditer(hand.handText)
|
||||||
players = []
|
players = []
|
||||||
for a in m:
|
for a in m:
|
||||||
hand.addPlayer(int(a.group('SEAT')), a.group('PNAME'), a.group('CASH'))
|
hand.addPlayer(int(a.group('SEAT')), a.group('PNAME'), a.group('CASH'))
|
||||||
|
|
||||||
def markStreets(self, hand):
|
def markStreets(self, hand):
|
||||||
# PREFLOP = ** Dealing down cards **
|
# PREFLOP = ** Dealing down cards **
|
||||||
# This re fails if, say, river is missing; then we don't get the ** that starts the river.
|
|
||||||
|
|
||||||
if self.gametype[1] == "hold" or self.gametype[1] == "omaha":
|
if hand.gametype[1] in ("hold", "omaha"):
|
||||||
m = re.search(r"\*\*\* HOLE CARDS \*\*\*(?P<PREFLOP>.+(?=\*\*\* FLOP \*\*\*)|.+)"
|
m = re.search(r"\*\*\* HOLE CARDS \*\*\*(?P<PREFLOP>.+(?=\*\*\* FLOP \*\*\*)|.+)"
|
||||||
r"(\*\*\* FLOP \*\*\*(?P<FLOP> \[\S\S \S\S \S\S\].+(?=\*\*\* TURN \*\*\*)|.+))?"
|
r"(\*\*\* FLOP \*\*\*(?P<FLOP> \[\S\S \S\S \S\S\].+(?=\*\*\* TURN \*\*\*)|.+))?"
|
||||||
r"(\*\*\* TURN \*\*\* \[\S\S \S\S \S\S] (?P<TURN>\[\S\S\].+(?=\*\*\* RIVER \*\*\*)|.+))?"
|
r"(\*\*\* TURN \*\*\* \[\S\S \S\S \S\S] (?P<TURN>\[\S\S\].+(?=\*\*\* RIVER \*\*\*)|.+))?"
|
||||||
r"(\*\*\* RIVER \*\*\* \[\S\S \S\S \S\S \S\S] (?P<RIVER>\[\S\S\].+))?", hand.string,re.DOTALL)
|
r"(\*\*\* RIVER \*\*\* \[\S\S \S\S \S\S \S\S] (?P<RIVER>\[\S\S\].+))?", hand.handText,re.DOTALL)
|
||||||
elif self.gametype[1] == "razz":
|
elif hand.gametype[1] == "razz":
|
||||||
m = re.search(r"(?P<ANTES>.+(?=\*\*\* 3RD STREET \*\*\*)|.+)"
|
m = re.search(r"(?P<ANTES>.+(?=\*\*\* 3RD STREET \*\*\*)|.+)"
|
||||||
r"(\*\*\* 3RD STREET \*\*\*(?P<THIRD>.+(?=\*\*\* 4TH STREET \*\*\*)|.+))?"
|
r"(\*\*\* 3RD STREET \*\*\*(?P<THIRD>.+(?=\*\*\* 4TH STREET \*\*\*)|.+))?"
|
||||||
r"(\*\*\* 4TH STREET \*\*\*(?P<FOURTH>.+(?=\*\*\* 5TH STREET \*\*\*)|.+))?"
|
r"(\*\*\* 4TH STREET \*\*\*(?P<FOURTH>.+(?=\*\*\* 5TH STREET \*\*\*)|.+))?"
|
||||||
r"(\*\*\* 5TH STREET \*\*\*(?P<FIFTH>.+(?=\*\*\* 6TH STREET \*\*\*)|.+))?"
|
r"(\*\*\* 5TH STREET \*\*\*(?P<FIFTH>.+(?=\*\*\* 6TH STREET \*\*\*)|.+))?"
|
||||||
r"(\*\*\* 6TH STREET \*\*\*(?P<SIXTH>.+(?=\*\*\* 7TH STREET \*\*\*)|.+))?"
|
r"(\*\*\* 6TH STREET \*\*\*(?P<SIXTH>.+(?=\*\*\* 7TH STREET \*\*\*)|.+))?"
|
||||||
r"(\*\*\* 7TH STREET \*\*\*(?P<SEVENTH>.+))?", hand.string,re.DOTALL)
|
r"(\*\*\* 7TH STREET \*\*\*(?P<SEVENTH>.+))?", hand.handText,re.DOTALL)
|
||||||
hand.addStreets(m)
|
hand.addStreets(m)
|
||||||
|
|
||||||
def readCommunityCards(self, hand, street): # street has been matched by markStreets, so exists in this hand
|
def readCommunityCards(self, hand, street): # street has been matched by markStreets, so exists in this hand
|
||||||
|
@ -145,34 +152,32 @@ class FullTilt(HandHistoryConverter):
|
||||||
|
|
||||||
def readBlinds(self, hand):
|
def readBlinds(self, hand):
|
||||||
try:
|
try:
|
||||||
m = self.re_PostSB.search(hand.string)
|
m = self.re_PostSB.search(hand.handText)
|
||||||
hand.addBlind(m.group('PNAME'), 'small blind', m.group('SB'))
|
hand.addBlind(m.group('PNAME'), 'small blind', m.group('SB'))
|
||||||
except: # no small blind
|
except: # no small blind
|
||||||
hand.addBlind(None, None, None)
|
hand.addBlind(None, None, None)
|
||||||
for a in self.re_PostBB.finditer(hand.string):
|
for a in self.re_PostBB.finditer(hand.handText):
|
||||||
hand.addBlind(a.group('PNAME'), 'big blind', a.group('BB'))
|
hand.addBlind(a.group('PNAME'), 'big blind', a.group('BB'))
|
||||||
for a in self.re_PostBoth.finditer(hand.string):
|
for a in self.re_PostBoth.finditer(hand.handText):
|
||||||
hand.addBlind(a.group('PNAME'), 'small & big blinds', a.group('SBBB'))
|
hand.addBlind(a.group('PNAME'), 'small & big blinds', a.group('SBBB'))
|
||||||
|
|
||||||
def readAntes(self, hand):
|
def readAntes(self, hand):
|
||||||
print "DEBUG: reading antes"
|
logging.debug("reading antes")
|
||||||
m = self.re_Antes.finditer(hand.string)
|
m = self.re_Antes.finditer(hand.handText)
|
||||||
for player in m:
|
for player in m:
|
||||||
print "DEBUG: hand.addAnte(%s,%s)" %(player.group('PNAME'), player.group('ANTE'))
|
logging.debug("hand.addAnte(%s,%s)" %(player.group('PNAME'), player.group('ANTE')))
|
||||||
hand.addAnte(player.group('PNAME'), player.group('ANTE'))
|
hand.addAnte(player.group('PNAME'), player.group('ANTE'))
|
||||||
|
|
||||||
def readBringIn(self, hand):
|
def readBringIn(self, hand):
|
||||||
print "DEBUG: reading bring in"
|
m = self.re_BringIn.search(hand.handText,re.DOTALL)
|
||||||
# print hand.string
|
|
||||||
m = self.re_BringIn.search(hand.string,re.DOTALL)
|
|
||||||
print "DEBUG: Player bringing in: %s for %s" %(m.group('PNAME'), m.group('BRINGIN'))
|
print "DEBUG: Player bringing in: %s for %s" %(m.group('PNAME'), m.group('BRINGIN'))
|
||||||
hand.addBringIn(m.group('PNAME'), m.group('BRINGIN'))
|
hand.addBringIn(m.group('PNAME'), m.group('BRINGIN'))
|
||||||
|
|
||||||
def readButton(self, hand):
|
def readButton(self, hand):
|
||||||
hand.buttonpos = int(self.re_Button.search(hand.string).group('BUTTON'))
|
hand.buttonpos = int(self.re_Button.search(hand.handText).group('BUTTON'))
|
||||||
|
|
||||||
def readHeroCards(self, hand):
|
def readHeroCards(self, hand):
|
||||||
m = self.re_HeroCards.search(hand.string)
|
m = self.re_HeroCards.search(hand.handText)
|
||||||
if(m == None):
|
if(m == None):
|
||||||
#Not involved in hand
|
#Not involved in hand
|
||||||
hand.involved = False
|
hand.involved = False
|
||||||
|
@ -181,25 +186,67 @@ class FullTilt(HandHistoryConverter):
|
||||||
# "2c, qh" -> set(["2c","qc"])
|
# "2c, qh" -> set(["2c","qc"])
|
||||||
# Also works with Omaha hands.
|
# Also works with Omaha hands.
|
||||||
cards = m.group('CARDS')
|
cards = m.group('CARDS')
|
||||||
cards = cards.split(' ')
|
cards = [c.strip() for c in cards.split(' ')]
|
||||||
hand.addHoleCards(cards, m.group('PNAME'))
|
hand.addHoleCards(cards, m.group('PNAME'))
|
||||||
|
|
||||||
def readPlayerCards(self, hand, street):
|
def readStudPlayerCards(self, hand, street):
|
||||||
#Used for stud hands - borrows the HeroCards regex for now.
|
# This could be the most tricky one to get right.
|
||||||
m = self.re_HeroCards.finditer(hand.streets.group(street))
|
# It looks for cards dealt in 'street',
|
||||||
print "DEBUG: razz/stud readPlayerCards"
|
# which may or may not be in the section of the hand designated 'street' by markStreets earlier.
|
||||||
print hand.streets.group(street)
|
# Here's an example at FTP of what 'THIRD' and 'FOURTH' look like to hero PokerAscetic
|
||||||
|
#
|
||||||
|
#"*** 3RD STREET ***
|
||||||
|
#Dealt to BFK23 [Th]
|
||||||
|
#Dealt to cutiepr1nnymaid [8c]
|
||||||
|
#Dealt to PokerAscetic [7c 8s] [3h]
|
||||||
|
#..."
|
||||||
|
#
|
||||||
|
#"*** 4TH STREET ***
|
||||||
|
#Dealt to cutiepr1nnymaid [8c] [2s]
|
||||||
|
#Dealt to PokerAscetic [7c 8s 3h] [5s]
|
||||||
|
#..."
|
||||||
|
#Note that hero's first two holecards are only reported at 3rd street as 'old' cards.
|
||||||
|
logging.debug("readStudPlayerCards")
|
||||||
|
m = self.re_HeroCards.finditer(hand.streets[street])
|
||||||
for player in m:
|
for player in m:
|
||||||
print player.groups()
|
logging.debug(player.groupdict())
|
||||||
cards = player.group('CARDS')
|
(pname, oldcards, newcards) = (player.group('PNAME'), player.group('OLDCARDS'), player.group('NEWCARDS'))
|
||||||
if player.group('NEWCARD') != None:
|
if oldcards:
|
||||||
print cards
|
oldcards = [c.strip() for c in oldcards.split(' ')]
|
||||||
cards = cards + " " + player.group('NEWCARD')
|
if newcards:
|
||||||
cards = cards.split(' ')
|
newcards = [c.strip() for c in newcards.split(' ')]
|
||||||
hand.addPlayerCards(cards, player.group('PNAME'))
|
# options here:
|
||||||
|
# (1) we trust the hand will know what to do -- probably check that the old cards match what it already knows, and add the newcards to this street.
|
||||||
|
# (2) we're the experts at this particular history format and we know how we're going to be called (once for each street in Hand.streetList)
|
||||||
|
# so call addPlayerCards with the appropriate information.
|
||||||
|
# I favour (2) here but I'm afraid it is rather stud7-specific.
|
||||||
|
# in the following, the final list of cards will be in 'newcards' whilst if the first list exists (most of the time it does) it will be in 'oldcards'
|
||||||
|
if street=='ANTES':
|
||||||
|
return
|
||||||
|
elif street=='THIRD':
|
||||||
|
# we'll have observed hero holecards in CARDS and thirdstreet open cards in 'NEWCARDS'
|
||||||
|
# hero: [xx][o]
|
||||||
|
# others: [o]
|
||||||
|
hand.addPlayerCards(player = player.group('PNAME'), street = street, closed = oldcards, open = newcards)
|
||||||
|
elif street in ('FOURTH', 'FIFTH', 'SIXTH'):
|
||||||
|
# 4th:
|
||||||
|
# hero: [xxo] [o]
|
||||||
|
# others: [o] [o]
|
||||||
|
# 5th:
|
||||||
|
# hero: [xxoo] [o]
|
||||||
|
# others: [oo] [o]
|
||||||
|
# 6th:
|
||||||
|
# hero: [xxooo] [o]
|
||||||
|
# others: [ooo] [o]
|
||||||
|
hand.addPlayerCards(player = player.group('PNAME'), street = street, open = newcards)
|
||||||
|
# we may additionally want to check the earlier streets tally with what we have but lets trust it for now.
|
||||||
|
elif street=='SEVENTH' and newcards:
|
||||||
|
# hero: [xxoooo] [x]
|
||||||
|
# others: not reported.
|
||||||
|
hand.addPlayerCards(player = player.group('PNAME'), street = street, closed = newcards)
|
||||||
|
|
||||||
def readAction(self, hand, street):
|
def readAction(self, hand, street):
|
||||||
m = self.re_Action.finditer(hand.streets.group(street))
|
m = self.re_Action.finditer(hand.streets[street])
|
||||||
for action in m:
|
for action in m:
|
||||||
if action.group('ATYPE') == ' raises to':
|
if action.group('ATYPE') == ' raises to':
|
||||||
hand.addRaiseTo( street, action.group('PNAME'), action.group('BET') )
|
hand.addRaiseTo( street, action.group('PNAME'), action.group('BET') )
|
||||||
|
@ -216,17 +263,17 @@ class FullTilt(HandHistoryConverter):
|
||||||
|
|
||||||
|
|
||||||
def readShowdownActions(self, hand):
|
def readShowdownActions(self, hand):
|
||||||
for shows in self.re_ShowdownAction.finditer(hand.string):
|
for shows in self.re_ShowdownAction.finditer(hand.handText):
|
||||||
cards = shows.group('CARDS')
|
cards = shows.group('CARDS')
|
||||||
cards = cards.split(' ')
|
cards = cards.split(' ')
|
||||||
hand.addShownCards(cards, shows.group('PNAME'))
|
hand.addShownCards(cards, shows.group('PNAME'))
|
||||||
|
|
||||||
def readCollectPot(self,hand):
|
def readCollectPot(self,hand):
|
||||||
for m in self.re_CollectPot.finditer(hand.string):
|
for m in self.re_CollectPot.finditer(hand.handText):
|
||||||
hand.addCollectPot(player=m.group('PNAME'),pot=m.group('POT'))
|
hand.addCollectPot(player=m.group('PNAME'),pot=m.group('POT'))
|
||||||
|
|
||||||
def readShownCards(self,hand):
|
def readShownCards(self,hand):
|
||||||
for m in self.re_ShownCards.finditer(hand.string):
|
for m in self.re_ShownCards.finditer(hand.handText):
|
||||||
if m.group('CARDS') is not None:
|
if m.group('CARDS') is not None:
|
||||||
cards = m.group('CARDS')
|
cards = m.group('CARDS')
|
||||||
cards = cards.split(' ')
|
cards = cards.split(' ')
|
||||||
|
@ -234,12 +281,20 @@ class FullTilt(HandHistoryConverter):
|
||||||
|
|
||||||
|
|
||||||
if __name__ == "__main__":
|
if __name__ == "__main__":
|
||||||
c = Configuration.Config()
|
parser = OptionParser()
|
||||||
if len(sys.argv) == 1:
|
parser.add_option("-i", "--input", dest="ipath", help="parse input hand history", default="regression-test-files/fulltilt/razz/FT20090223 Danville - $0.50-$1 Ante $0.10 - Limit Razz.txt")
|
||||||
testfile = "regression-test-files/fulltilt/razz/FT20090223 Danville - $0.50-$1 Ante $0.10 - Limit Razz.txt"
|
parser.add_option("-o", "--output", dest="opath", help="output translation to", default="-")
|
||||||
else:
|
parser.add_option("-f", "--follow", dest="follow", help="follow (tail -f) the input", action="store_true", default=False)
|
||||||
testfile = sys.argv[1]
|
parser.add_option("-q", "--quiet",
|
||||||
print "Converting: ", testfile
|
action="store_const", const=logging.CRITICAL, dest="verbosity", default=logging.INFO)
|
||||||
e = FullTilt(c, testfile)
|
parser.add_option("-v", "--verbose",
|
||||||
e.processFile()
|
action="store_const", const=logging.INFO, dest="verbosity")
|
||||||
print str(e)
|
parser.add_option("--vv",
|
||||||
|
action="store_const", const=logging.DEBUG, dest="verbosity")
|
||||||
|
|
||||||
|
(options, args) = parser.parse_args()
|
||||||
|
|
||||||
|
LOG_FILENAME = './logging.out'
|
||||||
|
logging.basicConfig(filename=LOG_FILENAME,level=options.verbosity)
|
||||||
|
|
||||||
|
e = FullTilt(in_path = options.ipath, out_path = options.opath, follow = options.follow)
|
||||||
|
|
|
@ -73,7 +73,7 @@ class GuiBulkImport():
|
||||||
self.importer.setCallHud(False)
|
self.importer.setCallHud(False)
|
||||||
starttime = time()
|
starttime = time()
|
||||||
(stored, dups, partial, errs, ttime) = self.importer.runImport()
|
(stored, dups, partial, errs, ttime) = self.importer.runImport()
|
||||||
print 'GuiBulkImport.import_dir done: Stored: %d Duplicates: %d Partial: %d Errors: %d in %s seconds - %d/sec'\
|
print 'GuiBulkImport.import_dir done: Stored: %d \tDuplicates: %d \tPartial: %d \tErrors: %d in %s seconds - %d/sec'\
|
||||||
% (stored, dups, partial, errs, ttime, stored / ttime)
|
% (stored, dups, partial, errs, ttime, stored / ttime)
|
||||||
self.importer.clearFileList()
|
self.importer.clearFileList()
|
||||||
|
|
||||||
|
|
434
pyfpdb/Hand.py
434
pyfpdb/Hand.py
|
@ -15,38 +15,25 @@
|
||||||
#In the "official" distribution you can find the license in
|
#In the "official" distribution you can find the license in
|
||||||
#agpl-3.0.txt in the docs folder of the package.
|
#agpl-3.0.txt in the docs folder of the package.
|
||||||
|
|
||||||
import Configuration
|
|
||||||
import FpdbRegex
|
|
||||||
import Hand
|
|
||||||
import re
|
import re
|
||||||
import sys
|
import sys
|
||||||
import traceback
|
import traceback
|
||||||
|
import logging
|
||||||
import os
|
import os
|
||||||
import os.path
|
import os.path
|
||||||
import xml.dom.minidom
|
|
||||||
import codecs
|
|
||||||
from decimal import Decimal
|
from decimal import Decimal
|
||||||
import operator
|
import operator
|
||||||
import time
|
import time
|
||||||
from copy import deepcopy
|
from copy import deepcopy
|
||||||
|
from Exceptions import *
|
||||||
|
|
||||||
class Hand:
|
class Hand:
|
||||||
# def __init__(self, sitename, gametype, sb, bb, string):
|
|
||||||
|
|
||||||
UPS = {'a':'A', 't':'T', 'j':'J', 'q':'Q', 'k':'K', 'S':'s', 'C':'c', 'H':'h', 'D':'d'}
|
UPS = {'a':'A', 't':'T', 'j':'J', 'q':'Q', 'k':'K', 'S':'s', 'C':'c', 'H':'h', 'D':'d'}
|
||||||
def __init__(self, sitename, gametype, string):
|
def __init__(self, sitename, gametype, handText):
|
||||||
self.sitename = sitename
|
self.sitename = sitename
|
||||||
self.gametype = gametype
|
self.gametype = gametype
|
||||||
self.string = string
|
self.handText = handText
|
||||||
|
|
||||||
if gametype[1] == "hold" or self.gametype[1] == "omahahi":
|
|
||||||
self.streetList = ['PREFLOP','FLOP','TURN','RIVER'] # a list of the observed street names in order
|
|
||||||
elif self.gametype[1] == "razz" or self.gametype[1] == "stud" or self.gametype[1] == "stud8":
|
|
||||||
self.streetList = ['ANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH'] # a list of the observed street names in order
|
|
||||||
|
|
||||||
self.handid = 0
|
self.handid = 0
|
||||||
self.sb = gametype[3]
|
|
||||||
self.bb = gametype[4]
|
|
||||||
self.tablename = "Slartibartfast"
|
self.tablename = "Slartibartfast"
|
||||||
self.hero = "Hiro"
|
self.hero = "Hiro"
|
||||||
self.maxseats = 10
|
self.maxseats = 10
|
||||||
|
@ -57,53 +44,38 @@ class Hand:
|
||||||
self.posted = []
|
self.posted = []
|
||||||
self.involved = True
|
self.involved = True
|
||||||
|
|
||||||
self.pot = Pot()
|
|
||||||
|
|
||||||
#
|
|
||||||
# Collections indexed by street names
|
# Collections indexed by street names
|
||||||
#
|
self.bets = {}
|
||||||
|
self.lastBet = {}
|
||||||
# A MatchObject using a groupnames to identify streets.
|
self.streets = {}
|
||||||
# filled by markStreets()
|
self.actions = {} # [['mct','bets','$10'],['mika','folds'],['carlg','raises','$20']]
|
||||||
self.streets = None
|
self.board = {} # dict from street names to community cards
|
||||||
|
for street in self.streetList:
|
||||||
# dict from street names to lists of tuples, such as
|
self.streets[street] = "" # portions of the handText, filled by markStreets()
|
||||||
# [['mct','bets','$10'],['mika','folds'],['carlg','raises','$20']]
|
self.bets[street] = {}
|
||||||
# actually they're clearly lists but they probably should be tuples.
|
self.lastBet[street] = 0
|
||||||
self.actions = {}
|
self.actions[street] = []
|
||||||
|
self.board[street] = []
|
||||||
# dict from street names to community cards
|
|
||||||
self.board = {}
|
|
||||||
|
|
||||||
|
|
||||||
#
|
|
||||||
# Collections indexed by player names
|
# Collections indexed by player names
|
||||||
#
|
self.holecards = {} # dict from player names to dicts by street ... of tuples ... of holecards
|
||||||
|
|
||||||
# dict from player names to lists of hole cards
|
|
||||||
self.holecards = {}
|
|
||||||
|
|
||||||
self.stacks = {}
|
self.stacks = {}
|
||||||
|
self.collected = [] #list of ?
|
||||||
# dict from player names to amounts collected
|
self.collectees = {} # dict from player names to amounts collected (?)
|
||||||
self.collected = []
|
|
||||||
self.collectees = {}
|
|
||||||
|
|
||||||
# Sets of players
|
# Sets of players
|
||||||
self.shown = set()
|
self.shown = set()
|
||||||
self.folded = set()
|
self.folded = set()
|
||||||
|
|
||||||
self.action = []
|
# self.action = []
|
||||||
|
# Things to do with money
|
||||||
|
self.pot = Pot()
|
||||||
self.totalpot = None
|
self.totalpot = None
|
||||||
self.totalcollected = None
|
self.totalcollected = None
|
||||||
|
|
||||||
self.rake = None
|
self.rake = None
|
||||||
|
|
||||||
self.bets = {}
|
|
||||||
self.lastBet = {}
|
|
||||||
for street in self.streetList:
|
|
||||||
self.bets[street] = {}
|
|
||||||
self.lastBet[street] = 0
|
|
||||||
|
|
||||||
def addPlayer(self, seat, name, chips):
|
def addPlayer(self, seat, name, chips):
|
||||||
"""\
|
"""\
|
||||||
|
@ -115,66 +87,24 @@ If a player has None chips he won't be added."""
|
||||||
if chips is not None:
|
if chips is not None:
|
||||||
self.players.append([seat, name, chips])
|
self.players.append([seat, name, chips])
|
||||||
self.stacks[name] = Decimal(chips)
|
self.stacks[name] = Decimal(chips)
|
||||||
self.holecards[name] = set()
|
self.holecards[name] = []
|
||||||
self.pot.addPlayer(name)
|
self.pot.addPlayer(name)
|
||||||
for street in self.streetList:
|
for street in self.streetList:
|
||||||
self.bets[street][name] = []
|
self.bets[street][name] = []
|
||||||
|
self.holecards[name] = {} # dict from street names.
|
||||||
|
|
||||||
|
|
||||||
def addStreets(self, match):
|
def addStreets(self, match):
|
||||||
# go through m and initialise actions to empty list for each street.
|
# go through m and initialise actions to empty list for each street.
|
||||||
if match is not None:
|
if match:
|
||||||
self.streets = match
|
self.streets.update(match.groupdict())
|
||||||
for street in match.groupdict():
|
logging.debug("markStreets:\n"+ str(self.streets))
|
||||||
if match.group(street) is not None:
|
|
||||||
self.actions[street] = []
|
|
||||||
|
|
||||||
else:
|
else:
|
||||||
print "empty markStreets match" # better to raise exception and put process hand in a try block
|
logging.error("markstreets didn't match")
|
||||||
|
|
||||||
def addHoleCards(self, cards, player):
|
|
||||||
"""\
|
|
||||||
Assigns observed holecards to a player.
|
|
||||||
cards set of card bigrams e.g. set(['2h','Jc'])
|
|
||||||
player (string) name of player
|
|
||||||
"""
|
|
||||||
#print "DEBUG: addHoleCards", cards,player
|
|
||||||
try:
|
|
||||||
self.checkPlayerExists(player)
|
|
||||||
cards = set([self.card(c) for c in cards])
|
|
||||||
self.holecards[player].update(cards)
|
|
||||||
except FpdbParseError, e:
|
|
||||||
print "[ERROR] Tried to add holecards for unknown player: %s" % (player,)
|
|
||||||
|
|
||||||
def addPlayerCards(self, cards, player):
|
#def addHoleCards -- to Holdem subclass
|
||||||
"""\
|
|
||||||
Assigns observed cards to a player.
|
|
||||||
cards set of card bigrams e.g. set(['2h','Jc'])
|
|
||||||
player (string) name of player
|
|
||||||
|
|
||||||
Should probably be merged with addHoleCards
|
|
||||||
"""
|
|
||||||
print "DEBUG: addPlayerCards", cards,player
|
|
||||||
try:
|
|
||||||
self.checkPlayerExists(player)
|
|
||||||
cards = set([self.card(c) for c in cards])
|
|
||||||
self.holecards[player].update(cards)
|
|
||||||
except FpdbParseError, e:
|
|
||||||
print "[ERROR] Tried to add holecards for unknown player: %s" % (player,)
|
|
||||||
|
|
||||||
def addShownCards(self, cards, player, holeandboard=None):
|
|
||||||
"""\
|
|
||||||
For when a player shows cards for any reason (for showdown or out of choice).
|
|
||||||
Card ranks will be uppercased
|
|
||||||
"""
|
|
||||||
#print "DEBUG: addShownCards", cards,player,holeandboard
|
|
||||||
if cards is not None:
|
|
||||||
self.shown.add(player)
|
|
||||||
self.addHoleCards(cards,player)
|
|
||||||
elif holeandboard is not None:
|
|
||||||
holeandboard = set([self.card(c) for c in holeandboard])
|
|
||||||
board = set([c for s in self.board.values() for c in s])
|
|
||||||
self.addHoleCards(holeandboard.difference(board),player)
|
|
||||||
|
|
||||||
|
|
||||||
def checkPlayerExists(self,player):
|
def checkPlayerExists(self,player):
|
||||||
|
@ -193,6 +123,7 @@ Card ranks will be uppercased
|
||||||
print "[ERROR] discardHoleCard tried to discard a card %s didn't have" % (player,)
|
print "[ERROR] discardHoleCard tried to discard a card %s didn't have" % (player,)
|
||||||
|
|
||||||
def setCommunityCards(self, street, cards):
|
def setCommunityCards(self, street, cards):
|
||||||
|
logging.debug("setCommunityCards %s %s" %(street, cards))
|
||||||
self.board[street] = [self.card(c) for c in cards]
|
self.board[street] = [self.card(c) for c in cards]
|
||||||
|
|
||||||
def card(self,c):
|
def card(self,c):
|
||||||
|
@ -211,23 +142,21 @@ Card ranks will be uppercased
|
||||||
|
|
||||||
def addBlind(self, player, blindtype, amount):
|
def addBlind(self, player, blindtype, amount):
|
||||||
# if player is None, it's a missing small blind.
|
# if player is None, it's a missing small blind.
|
||||||
# TODO:
|
|
||||||
# The situation we need to cover are:
|
# The situation we need to cover are:
|
||||||
# Player in small blind posts
|
# Player in small blind posts
|
||||||
# - this is a bet of 1 sb, as yet uncalled.
|
# - this is a bet of 1 sb, as yet uncalled.
|
||||||
# Player in the big blind posts
|
# Player in the big blind posts
|
||||||
# - this is a bet of 1 bb and is the new uncalled
|
# - this is a call of 1 sb and a raise to 1 bb
|
||||||
#
|
#
|
||||||
# If a player posts a big & small blind
|
|
||||||
# - FIXME: We dont record this for later printing yet
|
|
||||||
|
|
||||||
#print "DEBUG addBlind: %s posts %s, %s" % (player, blindtype, amount)
|
|
||||||
|
logging.debug("addBlind: %s posts %s, %s" % (player, blindtype, amount))
|
||||||
if player is not None:
|
if player is not None:
|
||||||
self.bets['PREFLOP'][player].append(Decimal(amount))
|
self.bets['PREFLOP'][player].append(Decimal(amount))
|
||||||
self.stacks[player] -= Decimal(amount)
|
self.stacks[player] -= Decimal(amount)
|
||||||
#print "DEBUG %s posts, stack %s" % (player, self.stacks[player])
|
#print "DEBUG %s posts, stack %s" % (player, self.stacks[player])
|
||||||
act = (player, 'posts', blindtype, amount, self.stacks[player]==0)
|
act = (player, 'posts', blindtype, amount, self.stacks[player]==0)
|
||||||
self.actions['PREFLOP'].append(act)
|
self.actions['BLINDSANTES'].append(act)
|
||||||
self.pot.addMoney(player, Decimal(amount))
|
self.pot.addMoney(player, Decimal(amount))
|
||||||
if blindtype == 'big blind':
|
if blindtype == 'big blind':
|
||||||
self.lastBet['PREFLOP'] = Decimal(amount)
|
self.lastBet['PREFLOP'] = Decimal(amount)
|
||||||
|
@ -237,13 +166,7 @@ Card ranks will be uppercased
|
||||||
self.posted = self.posted + [[player,blindtype]]
|
self.posted = self.posted + [[player,blindtype]]
|
||||||
#print "DEBUG: self.posted: %s" %(self.posted)
|
#print "DEBUG: self.posted: %s" %(self.posted)
|
||||||
|
|
||||||
def addBringIn(self, player, ante):
|
|
||||||
if player is not None:
|
|
||||||
self.bets['THIRD'][player].append(Decimal(ante))
|
|
||||||
self.stacks[player] -= Decimal(ante)
|
|
||||||
act = (player, 'bringin', "bringin", ante, self.stacks[player]==0)
|
|
||||||
self.actions['THIRD'].append(act)
|
|
||||||
self.pot.addMoney(player, Decimal(ante))
|
|
||||||
|
|
||||||
|
|
||||||
def addCall(self, street, player=None, amount=None):
|
def addCall(self, street, player=None, amount=None):
|
||||||
|
@ -397,10 +320,10 @@ Map the tuple self.gametype onto the pokerstars string describing it
|
||||||
"cp" : "Cap Pot Limit"
|
"cp" : "Cap Pot Limit"
|
||||||
}
|
}
|
||||||
|
|
||||||
print "DEBUG: self.gametype: %s" %(self.gametype)
|
logging.debug("gametype: %s" %(self.gametype))
|
||||||
string = "%s %s" %(gs[self.gametype[1]], ls[self.gametype[2]])
|
retstring = "%s %s" %(gs[self.gametype[1]], ls[self.gametype[2]])
|
||||||
|
|
||||||
return string
|
return retstring
|
||||||
|
|
||||||
def lookupLimitBetSize(self):
|
def lookupLimitBetSize(self):
|
||||||
#Lookup table for limit games
|
#Lookup table for limit games
|
||||||
|
@ -421,16 +344,99 @@ Map the tuple self.gametype onto the pokerstars string describing it
|
||||||
|
|
||||||
|
|
||||||
def writeHand(self, fh=sys.__stdout__):
|
def writeHand(self, fh=sys.__stdout__):
|
||||||
if self.gametype[1] == "hold" or self.gametype[1] == "omahahi":
|
print >>fh, "Override me"
|
||||||
self.writeHoldemHand(fh)
|
|
||||||
|
def printHand(self):
|
||||||
|
self.writeHand(sys.stdout)
|
||||||
|
|
||||||
|
def printActionLine(self, act, fh):
|
||||||
|
if act[1] == 'folds':
|
||||||
|
print >>fh, _("%s: folds " %(act[0]))
|
||||||
|
elif act[1] == 'checks':
|
||||||
|
print >>fh, _("%s: checks " %(act[0]))
|
||||||
|
elif act[1] == 'calls':
|
||||||
|
print >>fh, _("%s: calls $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
|
||||||
|
elif act[1] == 'bets':
|
||||||
|
print >>fh, _("%s: bets $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
|
||||||
|
elif act[1] == 'raises':
|
||||||
|
print >>fh, _("%s: raises $%s to $%s%s" %(act[0], act[2], act[3], ' and is all-in' if act[5] else ''))
|
||||||
|
elif act[1] == 'posts':
|
||||||
|
if(act[2] == "small blind"):
|
||||||
|
print >>fh, _("%s: posts small blind $%s" %(act[0], act[3]))
|
||||||
|
elif(act[2] == "big blind"):
|
||||||
|
print >>fh, _("%s: posts big blind $%s" %(act[0], act[3]))
|
||||||
|
elif(act[2] == "both"):
|
||||||
|
print >>fh, _("%s: posts small & big blinds $%s" %(act[0], act[3]))
|
||||||
|
|
||||||
|
class HoldemOmahaHand(Hand):
|
||||||
|
def __init__(self, hhc, sitename, gametype, handText):
|
||||||
|
if gametype[1] not in ["hold","omaha"]:
|
||||||
|
pass # or indeed don't pass and complain instead
|
||||||
|
logging.debug("HoldemOmahaHand")
|
||||||
|
self.streetList = ['BLINDSANTES', 'PREFLOP','FLOP','TURN','RIVER'] # a list of the observed street names in order
|
||||||
|
self.communityStreets = ['FLOP', 'TURN', 'RIVER']
|
||||||
|
self.actionStreets = ['PREFLOP','FLOP','TURN','RIVER']
|
||||||
|
Hand.__init__(self, sitename, gametype, handText)
|
||||||
|
self.sb = gametype[3]
|
||||||
|
self.bb = gametype[4]
|
||||||
|
|
||||||
|
#Populate a HoldemOmahaHand
|
||||||
|
#Generally, we call 'read' methods here, which get the info according to the particular filter (hhc)
|
||||||
|
# which then invokes a 'addXXX' callback
|
||||||
|
hhc.readHandInfo(self)
|
||||||
|
hhc.readPlayerStacks(self)
|
||||||
|
hhc.compilePlayerRegexs(players = set([player[1] for player in self.players]))
|
||||||
|
hhc.markStreets(self)
|
||||||
|
hhc.readBlinds(self)
|
||||||
|
hhc.readButton(self)
|
||||||
|
hhc.readHeroCards(self)
|
||||||
|
hhc.readShowdownActions(self)
|
||||||
|
# Read actions in street order
|
||||||
|
for street in self.communityStreets:
|
||||||
|
if self.streets[street]:
|
||||||
|
hhc.readCommunityCards(self, street)
|
||||||
|
for street in self.actionStreets:
|
||||||
|
if self.streets[street]:
|
||||||
|
hhc.readAction(self, street)
|
||||||
|
hhc.readCollectPot(self)
|
||||||
|
hhc.readShownCards(self)
|
||||||
|
self.totalPot() # finalise it (total the pot)
|
||||||
|
hhc.getRake(self)
|
||||||
|
|
||||||
|
def addHoleCards(self, cards, player):
|
||||||
|
"""\
|
||||||
|
Assigns observed holecards to a player.
|
||||||
|
cards list of card bigrams e.g. ['2h','Jc']
|
||||||
|
player (string) name of player
|
||||||
|
"""
|
||||||
|
logging.debug("addHoleCards %s %s" % (cards, player))
|
||||||
|
try:
|
||||||
|
self.checkPlayerExists(player)
|
||||||
|
cardset = set(self.card(c) for c in cards)
|
||||||
|
if 'PREFLOP' in self.holecards[player]:
|
||||||
|
self.holecards[player]['PREFLOP'].update(cardset)
|
||||||
else:
|
else:
|
||||||
self.writeStudHand(fh)
|
self.holecards[player]['PREFLOP'] = cardset
|
||||||
|
except FpdbParseError, e:
|
||||||
|
print "[ERROR] Tried to add holecards for unknown player: %s" % (player,)
|
||||||
|
|
||||||
|
def addShownCards(self, cards, player, holeandboard=None):
|
||||||
|
"""\
|
||||||
|
For when a player shows cards for any reason (for showdown or out of choice).
|
||||||
|
Card ranks will be uppercased
|
||||||
|
"""
|
||||||
|
logging.debug("addShownCards %s hole=%s all=%s" % (player, cards, holeandboard))
|
||||||
|
if cards is not None:
|
||||||
|
self.shown.add(player)
|
||||||
|
self.addHoleCards(cards,player)
|
||||||
|
elif holeandboard is not None:
|
||||||
|
holeandboard = set([self.card(c) for c in holeandboard])
|
||||||
|
board = set([c for s in self.board.values() for c in s])
|
||||||
|
self.addHoleCards(holeandboard.difference(board),player)
|
||||||
|
|
||||||
|
|
||||||
def writeHoldemHand(self, fh=sys.__stdout__):
|
def writeHand(self, fh=sys.__stdout__):
|
||||||
# PokerStars format.
|
# PokerStars format.
|
||||||
#print "\n### Pseudo stars format ###"
|
|
||||||
#print >>fh, _("%s Game #%s: %s ($%s/$%s) - %s" %(self.sitename, self.handid, self.getGameTypeAsString(), self.sb, self.bb, self.starttime))
|
|
||||||
print >>fh, _("%s Game #%s: %s ($%s/$%s) - %s" %("PokerStars", self.handid, self.getGameTypeAsString(), self.sb, self.bb, time.strftime('%Y/%m/%d - %H:%M:%S (ET)', self.starttime)))
|
print >>fh, _("%s Game #%s: %s ($%s/$%s) - %s" %("PokerStars", self.handid, self.getGameTypeAsString(), self.sb, self.bb, time.strftime('%Y/%m/%d - %H:%M:%S (ET)', self.starttime)))
|
||||||
print >>fh, _("Table '%s' %d-max Seat #%s is the button" %(self.tablename, self.maxseats, self.buttonpos))
|
print >>fh, _("Table '%s' %d-max Seat #%s is the button" %(self.tablename, self.maxseats, self.buttonpos))
|
||||||
|
|
||||||
|
@ -448,34 +454,42 @@ Map the tuple self.gametype onto the pokerstars string describing it
|
||||||
smallbet = self.sb
|
smallbet = self.sb
|
||||||
bigbet = self.bb
|
bigbet = self.bb
|
||||||
|
|
||||||
for a in self.posted:
|
# for a in self.posted:
|
||||||
if(a[1] == "small blind"):
|
# if(a[1] == "small blind"):
|
||||||
print >>fh, _("%s: posts small blind $%s" %(a[0], smallbet))
|
# print >>fh, _("%s: posts small blind $%s" %(a[0], smallbet))
|
||||||
if(a[1] == "big blind"):
|
# if(a[1] == "big blind"):
|
||||||
print >>fh, _("%s: posts big blind $%s" %(a[0], bigbet))
|
# print >>fh, _("%s: posts big blind $%s" %(a[0], bigbet))
|
||||||
if(a[1] == "both"):
|
# if(a[1] == "both"):
|
||||||
print >>fh, _("%s: posts small & big blinds $%.2f" %(a[0], (Decimal(smallbet) + Decimal(bigbet))))
|
# print >>fh, _("%s: posts small & big blinds $%.2f" %(a[0], (Decimal(smallbet) + Decimal(bigbet))))
|
||||||
|
# I think these can just be actions in 'blindsantes' round
|
||||||
|
|
||||||
|
if self.actions['BLINDSANTES']:
|
||||||
|
for act in self.actions['BLINDSANTES']:
|
||||||
|
self.printActionLine(act, fh)
|
||||||
|
|
||||||
print >>fh, _("*** HOLE CARDS ***")
|
print >>fh, _("*** HOLE CARDS ***")
|
||||||
if self.involved:
|
if self.involved:
|
||||||
print >>fh, _("Dealt to %s [%s]" %(self.hero , " ".join(self.holecards[self.hero])))
|
print >>fh, _("Dealt to %s [%s]" %(self.hero , " ".join(self.holecards[self.hero]['PREFLOP'])))
|
||||||
|
|
||||||
if 'PREFLOP' in self.actions:
|
if self.actions['PREFLOP']:
|
||||||
for act in self.actions['PREFLOP']:
|
for act in self.actions['PREFLOP']:
|
||||||
self.printActionLine(act, fh)
|
self.printActionLine(act, fh)
|
||||||
|
|
||||||
if 'FLOP' in self.actions:
|
if self.board['FLOP']:
|
||||||
print >>fh, _("*** FLOP *** [%s]" %( " ".join(self.board['FLOP'])))
|
print >>fh, _("*** FLOP *** [%s]" %( " ".join(self.board['FLOP'])))
|
||||||
|
if self.actions['FLOP']:
|
||||||
for act in self.actions['FLOP']:
|
for act in self.actions['FLOP']:
|
||||||
self.printActionLine(act, fh)
|
self.printActionLine(act, fh)
|
||||||
|
|
||||||
if 'TURN' in self.actions:
|
if self.board['TURN']:
|
||||||
print >>fh, _("*** TURN *** [%s] [%s]" %( " ".join(self.board['FLOP']), " ".join(self.board['TURN'])))
|
print >>fh, _("*** TURN *** [%s] [%s]" %( " ".join(self.board['FLOP']), " ".join(self.board['TURN'])))
|
||||||
|
if self.actions['TURN']:
|
||||||
for act in self.actions['TURN']:
|
for act in self.actions['TURN']:
|
||||||
self.printActionLine(act, fh)
|
self.printActionLine(act, fh)
|
||||||
|
|
||||||
if 'RIVER' in self.actions:
|
if self.board['RIVER']:
|
||||||
print >>fh, _("*** RIVER *** [%s] [%s]" %(" ".join(self.board['FLOP']+self.board['TURN']), " ".join(self.board['RIVER']) ))
|
print >>fh, _("*** RIVER *** [%s] [%s]" %(" ".join(self.board['FLOP']+self.board['TURN']), " ".join(self.board['RIVER']) ))
|
||||||
|
if self.actions['RIVER']:
|
||||||
for act in self.actions['RIVER']:
|
for act in self.actions['RIVER']:
|
||||||
self.printActionLine(act, fh)
|
self.printActionLine(act, fh)
|
||||||
|
|
||||||
|
@ -512,37 +526,79 @@ Map the tuple self.gametype onto the pokerstars string describing it
|
||||||
seatnum = player[0]
|
seatnum = player[0]
|
||||||
name = player[1]
|
name = player[1]
|
||||||
if name in self.collectees and name in self.shown:
|
if name in self.collectees and name in self.shown:
|
||||||
print >>fh, _("Seat %d: %s showed [%s] and won ($%s)" % (seatnum, name, " ".join(self.holecards[name]), self.collectees[name]))
|
print >>fh, _("Seat %d: %s showed [%s] and won ($%s)" % (seatnum, name, " ".join(self.holecards[name]['PREFLOP']), self.collectees[name]))
|
||||||
elif name in self.collectees:
|
elif name in self.collectees:
|
||||||
print >>fh, _("Seat %d: %s collected ($%s)" % (seatnum, name, self.collectees[name]))
|
print >>fh, _("Seat %d: %s collected ($%s)" % (seatnum, name, self.collectees[name]))
|
||||||
elif name in self.shown:
|
elif name in self.shown:
|
||||||
print >>fh, _("Seat %d: %s showed [%s]" % (seatnum, name, " ".join(self.holecards[name])))
|
print >>fh, _("Seat %d: %s showed [%s]" % (seatnum, name, " ".join(self.holecards[name]['PREFLOP'])))
|
||||||
elif name in self.folded:
|
elif name in self.folded:
|
||||||
print >>fh, _("Seat %d: %s folded" % (seatnum, name))
|
print >>fh, _("Seat %d: %s folded" % (seatnum, name))
|
||||||
else:
|
else:
|
||||||
print >>fh, _("Seat %d: %s mucked" % (seatnum, name))
|
print >>fh, _("Seat %d: %s mucked" % (seatnum, name))
|
||||||
|
|
||||||
print >>fh, "\n\n"
|
print >>fh, "\n\n"
|
||||||
# TODO:
|
|
||||||
# logic for side pots
|
|
||||||
# logic for which players get to showdown
|
|
||||||
# I'm just not sure we need to do this so heavily.. and if we do, it's probably better to use pokerlib
|
|
||||||
#if self.holecards[player[1]]: # empty list default is false
|
|
||||||
#hole = self.holecards[player[1]]
|
|
||||||
##board = []
|
|
||||||
##for s in self.board.values():
|
|
||||||
##board += s
|
|
||||||
##playerhand = self.bestHand('hi', board+hole)
|
|
||||||
##print "Seat %d: %s showed %s and won/lost with %s" % (player[0], player[1], hole, playerhand)
|
|
||||||
#print "Seat %d: %s showed %s" % (player[0], player[1], hole)
|
|
||||||
#else:
|
|
||||||
#print "Seat %d: %s mucked or folded" % (player[0], player[1])
|
|
||||||
|
|
||||||
|
|
||||||
def writeStudHand(self, fh=sys.__stdout__):
|
|
||||||
|
class StudHand(Hand):
|
||||||
|
def __init__(self, hhc, sitename, gametype, handText):
|
||||||
|
if gametype[1] not in ["razz","stud","stud8"]:
|
||||||
|
pass # or indeed don't pass and complain instead
|
||||||
|
self.streetList = ['ANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH'] # a list of the observed street names in order
|
||||||
|
self.holeStreets = ['ANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH']
|
||||||
|
Hand.__init__(self, sitename, gametype, handText)
|
||||||
|
self.sb = gametype[3]
|
||||||
|
self.bb = gametype[4]
|
||||||
|
#Populate the StudHand
|
||||||
|
#Generally, we call a 'read' method here, which gets the info according to the particular filter (hhc)
|
||||||
|
# which then invokes a 'addXXX' callback
|
||||||
|
hhc.readHandInfo(self)
|
||||||
|
hhc.readPlayerStacks(self)
|
||||||
|
hhc.compilePlayerRegexs(players = set([player[1] for player in self.players]))
|
||||||
|
hhc.markStreets(self)
|
||||||
|
hhc.readAntes(self)
|
||||||
|
hhc.readBringIn(self)
|
||||||
|
# hhc.readShowdownActions(self) # not done yet
|
||||||
|
# Read actions in street order
|
||||||
|
for street in self.streetList:
|
||||||
|
if self.streets[street]:
|
||||||
|
logging.debug(street)
|
||||||
|
logging.debug(self.streets[street])
|
||||||
|
hhc.readStudPlayerCards(self, street)
|
||||||
|
hhc.readAction(self, street)
|
||||||
|
hhc.readCollectPot(self)
|
||||||
|
# hhc.readShownCards(self) # not done yet
|
||||||
|
self.totalPot() # finalise it (total the pot)
|
||||||
|
hhc.getRake(self)
|
||||||
|
|
||||||
|
def addPlayerCards(self, player, street, open=[], closed=[]):
|
||||||
|
"""\
|
||||||
|
Assigns observed cards to a player.
|
||||||
|
player (string) name of player
|
||||||
|
street (string) the street name (in streetList)
|
||||||
|
open list of card bigrams e.g. ['2h','Jc'], dealt face up
|
||||||
|
closed likewise, but known only to player
|
||||||
|
"""
|
||||||
|
logging.debug("addPlayerCards %s, o%s x%s" % (player, open, closed))
|
||||||
|
try:
|
||||||
|
self.checkPlayerExists(player)
|
||||||
|
self.holecards[player][street] = (open, closed)
|
||||||
|
# cards = set([self.card(c) for c in cards])
|
||||||
|
# self.holecards[player].update(cards)
|
||||||
|
except FpdbParseError, e:
|
||||||
|
print "[ERROR] Tried to add holecards for unknown player: %s" % (player,)
|
||||||
|
|
||||||
|
def addBringIn(self, player, bringin):
|
||||||
|
if player is not None:
|
||||||
|
logging.debug("Bringin: %s, %s" % (player , bringin))
|
||||||
|
self.bets['THIRD'][player].append(Decimal(bringin))
|
||||||
|
self.stacks[player] -= Decimal(bringin)
|
||||||
|
act = (player, 'bringin', "bringin", bringin, self.stacks[player]==0)
|
||||||
|
self.actions['THIRD'].append(act)
|
||||||
|
self.pot.addMoney(player, Decimal(bringin))
|
||||||
|
|
||||||
|
def writeHand(self, fh=sys.__stdout__):
|
||||||
# PokerStars format.
|
# PokerStars format.
|
||||||
#print "\n### Pseudo stars format ###"
|
|
||||||
#print >>fh, _("%s Game #%s: %s ($%s/$%s) - %s" %(self.sitename, self.handid, self.getGameTypeAsString(), self.sb, self.bb, self.starttime))
|
|
||||||
print >>fh, _("%s Game #%s: %s ($%s/$%s) - %s" %("PokerStars", self.handid, self.getGameTypeAsString(), self.sb, self.bb, time.strftime('%Y/%m/%d - %H:%M:%S (ET)', self.starttime)))
|
print >>fh, _("%s Game #%s: %s ($%s/$%s) - %s" %("PokerStars", self.handid, self.getGameTypeAsString(), self.sb, self.bb, time.strftime('%Y/%m/%d - %H:%M:%S (ET)', self.starttime)))
|
||||||
print >>fh, _("Table '%s' %d-max Seat #%s is the button" %(self.tablename, self.maxseats, self.buttonpos))
|
print >>fh, _("Table '%s' %d-max Seat #%s is the button" %(self.tablename, self.maxseats, self.buttonpos))
|
||||||
|
|
||||||
|
@ -558,8 +614,10 @@ Map the tuple self.gametype onto the pokerstars string describing it
|
||||||
|
|
||||||
if 'THIRD' in self.actions:
|
if 'THIRD' in self.actions:
|
||||||
print >>fh, _("*** 3RD STREET ***")
|
print >>fh, _("*** 3RD STREET ***")
|
||||||
for player in [x for x in self.players if x[1] in players_who_post_antes]:
|
for player in [x[1] for x in self.players if x[1] in players_who_post_antes]:
|
||||||
print >>fh, _("Dealt to ")
|
print player, self.holecards[player]
|
||||||
|
(closed, open) = self.holecards[player]['THIRD']
|
||||||
|
print >>fh, _("Dealt to %s:%s%s") % (player, " [" + " ".join(closed) + "]" if closed else " ", " [" + " ".join(open) + "]" if open else " ")
|
||||||
for act in self.actions['THIRD']:
|
for act in self.actions['THIRD']:
|
||||||
#FIXME: Need some logic here for bringin vs completes
|
#FIXME: Need some logic here for bringin vs completes
|
||||||
self.printActionLine(act, fh)
|
self.printActionLine(act, fh)
|
||||||
|
@ -589,7 +647,7 @@ Map the tuple self.gametype onto the pokerstars string describing it
|
||||||
# we probably don't need a showdown section in pseudo stars format for our filtering purposes
|
# we probably don't need a showdown section in pseudo stars format for our filtering purposes
|
||||||
if 'SHOWDOWN' in self.actions:
|
if 'SHOWDOWN' in self.actions:
|
||||||
print >>fh, _("*** SHOW DOWN ***")
|
print >>fh, _("*** SHOW DOWN ***")
|
||||||
# print >>fh, "DEBUG: what do they show"
|
# TODO: print showdown lines.
|
||||||
|
|
||||||
# Current PS format has the lines:
|
# Current PS format has the lines:
|
||||||
# Uncalled bet ($111.25) returned to s0rrow
|
# Uncalled bet ($111.25) returned to s0rrow
|
||||||
|
@ -628,77 +686,10 @@ Map the tuple self.gametype onto the pokerstars string describing it
|
||||||
print >>fh, _("Seat %d: %s mucked" % (seatnum, name))
|
print >>fh, _("Seat %d: %s mucked" % (seatnum, name))
|
||||||
|
|
||||||
print >>fh, "\n\n"
|
print >>fh, "\n\n"
|
||||||
# TODO:
|
|
||||||
# logic for side pots
|
|
||||||
# logic for which players get to showdown
|
|
||||||
# I'm just not sure we need to do this so heavily.. and if we do, it's probably better to use pokerlib
|
|
||||||
#if self.holecards[player[1]]: # empty list default is false
|
|
||||||
#hole = self.holecards[player[1]]
|
|
||||||
##board = []
|
|
||||||
##for s in self.board.values():
|
|
||||||
##board += s
|
|
||||||
##playerhand = self.bestHand('hi', board+hole)
|
|
||||||
##print "Seat %d: %s showed %s and won/lost with %s" % (player[0], player[1], hole, playerhand)
|
|
||||||
#print "Seat %d: %s showed %s" % (player[0], player[1], hole)
|
|
||||||
#else:
|
|
||||||
#print "Seat %d: %s mucked or folded" % (player[0], player[1])
|
|
||||||
|
|
||||||
|
|
||||||
def printHand(self):
|
|
||||||
self.writeHand(sys.stdout)
|
|
||||||
|
|
||||||
def printActionLine(self, act, fh):
|
|
||||||
if act[1] == 'folds':
|
|
||||||
print >>fh, _("%s: folds " %(act[0]))
|
|
||||||
elif act[1] == 'checks':
|
|
||||||
print >>fh, _("%s: checks " %(act[0]))
|
|
||||||
if act[1] == 'calls':
|
|
||||||
print >>fh, _("%s: calls $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
|
|
||||||
if act[1] == 'bets':
|
|
||||||
print >>fh, _("%s: bets $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
|
|
||||||
if act[1] == 'raises':
|
|
||||||
print >>fh, _("%s: raises $%s to $%s%s" %(act[0], act[2], act[3], ' and is all-in' if act[5] else ''))
|
|
||||||
|
|
||||||
# going to use pokereval to figure out hands at some point.
|
|
||||||
# these functions are copied from pokergame.py
|
|
||||||
def bestHand(self, side, cards):
|
|
||||||
return HandHistoryConverter.eval.best('hi', cards, [])
|
|
||||||
|
|
||||||
|
|
||||||
# from pokergame.py
|
|
||||||
# got rid of the _ for internationalisation
|
|
||||||
def readableHandValueLong(self, side, value, cards):
|
|
||||||
if value == "NoPair":
|
|
||||||
if side == "low":
|
|
||||||
if cards[0][0] == '5':
|
|
||||||
return ("The wheel")
|
|
||||||
else:
|
|
||||||
return join(map(lambda card: card[0], cards), ", ")
|
|
||||||
else:
|
|
||||||
return ("High card %(card)s") % { 'card' : (letter2name[cards[0][0]]) }
|
|
||||||
elif value == "OnePair":
|
|
||||||
return ("A pair of %(card)s") % { 'card' : (letter2names[cards[0][0]]) } + (", %(card)s kicker") % { 'card' : (letter2name[cards[2][0]]) }
|
|
||||||
elif value == "TwoPair":
|
|
||||||
return ("Two pairs %(card1)s and %(card2)s") % { 'card1' : (letter2names[cards[0][0]]), 'card2' : _(letter2names[cards[2][0]]) } + (", %(card)s kicker") % { 'card' : (letter2name[cards[4][0]]) }
|
|
||||||
elif value == "Trips":
|
|
||||||
return ("Three of a kind %(card)s") % { 'card' : (letter2names[cards[0][0]]) } + (", %(card)s kicker") % { 'card' : (letter2name[cards[3][0]]) }
|
|
||||||
elif value == "Straight":
|
|
||||||
return ("Straight %(card1)s to %(card2)s") % { 'card1' : (letter2name[cards[0][0]]), 'card2' : (letter2name[cards[4][0]]) }
|
|
||||||
elif value == "Flush":
|
|
||||||
return ("Flush %(card)s high") % { 'card' : (letter2name[cards[0][0]]) }
|
|
||||||
elif value == "FlHouse":
|
|
||||||
return ("%(card1)ss full of %(card2)ss") % { 'card1' : (letter2name[cards[0][0]]), 'card2' : (letter2name[cards[3][0]]) }
|
|
||||||
elif value == "Quads":
|
|
||||||
return _("Four of a kind %(card)s") % { 'card' : (letter2names[cards[0][0]]) } + (", %(card)s kicker") % { 'card' : (letter2name[cards[4][0]]) }
|
|
||||||
elif value == "StFlush":
|
|
||||||
if letter2name[cards[0][0]] == 'Ace':
|
|
||||||
return ("Royal flush")
|
|
||||||
else:
|
|
||||||
return ("Straight flush %(card)s high") % { 'card' : (letter2name[cards[0][0]]) }
|
|
||||||
return value
|
|
||||||
|
|
||||||
|
|
||||||
class FpdbParseError(Exception): pass
|
|
||||||
|
|
||||||
class Pot(object):
|
class Pot(object):
|
||||||
|
|
||||||
|
@ -773,4 +764,3 @@ class Pot(object):
|
||||||
return _("too many pots.. no small blind and walk in bb?. self.pots: %s" %(self.pots))
|
return _("too many pots.. no small blind and walk in bb?. self.pots: %s" %(self.pots))
|
||||||
# I don't know stars format for a walk in the bb when sb doesn't post.
|
# I don't know stars format for a walk in the bb when sb doesn't post.
|
||||||
# The thing to do here is raise a Hand error like fpdb import does and file it into errors.txt
|
# The thing to do here is raise a Hand error like fpdb import does and file it into errors.txt
|
||||||
|
|
||||||
|
|
|
@ -15,12 +15,13 @@
|
||||||
#In the "official" distribution you can find the license in
|
#In the "official" distribution you can find the license in
|
||||||
#agpl-3.0.txt in the docs folder of the package.
|
#agpl-3.0.txt in the docs folder of the package.
|
||||||
|
|
||||||
import Configuration
|
|
||||||
import FpdbRegex
|
|
||||||
import Hand
|
import Hand
|
||||||
import re
|
import re
|
||||||
import sys
|
import sys
|
||||||
|
import threading
|
||||||
import traceback
|
import traceback
|
||||||
|
import logging
|
||||||
|
from optparse import OptionParser
|
||||||
import os
|
import os
|
||||||
import os.path
|
import os.path
|
||||||
import xml.dom.minidom
|
import xml.dom.minidom
|
||||||
|
@ -71,26 +72,26 @@ letter2names = {
|
||||||
import gettext
|
import gettext
|
||||||
gettext.install('myapplication')
|
gettext.install('myapplication')
|
||||||
|
|
||||||
|
class HandHistoryConverter(threading.Thread):
|
||||||
|
|
||||||
|
def __init__(self, in_path = '-', out_path = '-', sitename = None, follow=False):
|
||||||
|
threading.Thread.__init__(self)
|
||||||
|
logging.info("HandHistory init called")
|
||||||
|
|
||||||
class HandHistoryConverter:
|
# default filetype and codepage. Subclasses should set these properly.
|
||||||
# eval = PokerEval()
|
|
||||||
def __init__(self, config, file, sitename):
|
|
||||||
print "HandHistory init called"
|
|
||||||
self.c = config
|
|
||||||
self.sitename = sitename
|
|
||||||
self.obs = "" # One big string
|
|
||||||
self.filetype = "text"
|
self.filetype = "text"
|
||||||
self.codepage = "utf8"
|
self.codepage = "utf8"
|
||||||
self.doc = None # For XML based HH files
|
|
||||||
self.file = file
|
self.in_path = in_path
|
||||||
self.hhbase = self.c.get_import_parameters().get("hhArchiveBase")
|
self.out_path = out_path
|
||||||
self.hhbase = os.path.expanduser(self.hhbase)
|
if self.out_path == '-':
|
||||||
self.hhdir = os.path.join(self.hhbase,sitename)
|
# write to stdout
|
||||||
self.gametype = []
|
self.out_fh = sys.stdout
|
||||||
self.ofile = os.path.join(self.hhdir, os.path.basename(file))
|
else:
|
||||||
self.rexx = FpdbRegex.FpdbRegex()
|
self.out_fh = open(self.out_path, 'a')
|
||||||
self.players = set()
|
self.sitename = sitename
|
||||||
|
self.follow = follow
|
||||||
|
self.compiledPlayers = set()
|
||||||
self.maxseats = 10
|
self.maxseats = 10
|
||||||
|
|
||||||
def __str__(self):
|
def __str__(self):
|
||||||
|
@ -106,6 +107,51 @@ class HandHistoryConverter:
|
||||||
#tmp = tmp + "\tsb/bb: '%s/%s'\n" % (self.gametype[3], self.gametype[4])
|
#tmp = tmp + "\tsb/bb: '%s/%s'\n" % (self.gametype[3], self.gametype[4])
|
||||||
return tmp
|
return tmp
|
||||||
|
|
||||||
|
def run(self):
|
||||||
|
if self.follow:
|
||||||
|
for handtext in self.tailHands():
|
||||||
|
self.processHand(handtext)
|
||||||
|
else:
|
||||||
|
handsList = self.allHands()
|
||||||
|
logging.info("Parsing %d hands" % len(handsList))
|
||||||
|
for handtext in handsList:
|
||||||
|
self.processHand(handtext)
|
||||||
|
|
||||||
|
def tailHands(self):
|
||||||
|
"""pseudo-code"""
|
||||||
|
while True:
|
||||||
|
ifile.tell()
|
||||||
|
text = ifile.read()
|
||||||
|
if nomoretext:
|
||||||
|
wait or sleep
|
||||||
|
else:
|
||||||
|
ahand = thenexthandinthetext
|
||||||
|
yield(ahand)
|
||||||
|
|
||||||
|
def allHands(self):
|
||||||
|
"""Return a list of handtexts in the file at self.in_path"""
|
||||||
|
self.readFile()
|
||||||
|
self.obs = self.obs.strip()
|
||||||
|
self.obs = self.obs.replace('\r\n', '\n')
|
||||||
|
if self.obs == "" or self.obs == None:
|
||||||
|
logging.info("Read no hands.")
|
||||||
|
return
|
||||||
|
return re.split(self.re_SplitHands, self.obs)
|
||||||
|
|
||||||
|
def processHand(self, handtext):
|
||||||
|
gametype = self.determineGameType(handtext)
|
||||||
|
if gametype is None:
|
||||||
|
return
|
||||||
|
|
||||||
|
if gametype[1] in ("hold", "omaha"):
|
||||||
|
hand = Hand.HoldemOmahaHand(self, self.sitename, gametype, handtext)
|
||||||
|
elif gametype[1] in ("razz","stud","stud8"):
|
||||||
|
hand = Hand.StudHand(self, self.sitename, gametype, handtext)
|
||||||
|
|
||||||
|
hand.writeHand(self.out_fh)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
def processFile(self):
|
def processFile(self):
|
||||||
starttime = time.time()
|
starttime = time.time()
|
||||||
if not self.sanityCheck():
|
if not self.sanityCheck():
|
||||||
|
@ -124,7 +170,7 @@ class HandHistoryConverter:
|
||||||
self.hands = self.splitFileIntoHands()
|
self.hands = self.splitFileIntoHands()
|
||||||
outfile = open(self.ofile, 'w')
|
outfile = open(self.ofile, 'w')
|
||||||
for hand in self.hands:
|
for hand in self.hands:
|
||||||
#print "\nDEBUG: Input:\n"+hand.string
|
#print "\nDEBUG: Input:\n"+hand.handText
|
||||||
self.readHandInfo(hand)
|
self.readHandInfo(hand)
|
||||||
|
|
||||||
self.readPlayerStacks(hand)
|
self.readPlayerStacks(hand)
|
||||||
|
@ -181,7 +227,6 @@ class HandHistoryConverter:
|
||||||
endtime = time.time()
|
endtime = time.time()
|
||||||
print "Processed %d hands in %.3f seconds" % (len(self.hands), endtime - starttime)
|
print "Processed %d hands in %.3f seconds" % (len(self.hands), endtime - starttime)
|
||||||
|
|
||||||
#####
|
|
||||||
# These functions are parse actions that may be overridden by the inheriting class
|
# These functions are parse actions that may be overridden by the inheriting class
|
||||||
# This function should return a list of lists looking like:
|
# This function should return a list of lists looking like:
|
||||||
# return [["ring", "hold", "nl"], ["tour", "hold", "nl"]]
|
# return [["ring", "hold", "nl"], ["tour", "hold", "nl"]]
|
||||||
|
@ -268,7 +313,7 @@ class HandHistoryConverter:
|
||||||
|
|
||||||
def splitFileIntoHands(self):
|
def splitFileIntoHands(self):
|
||||||
hands = []
|
hands = []
|
||||||
self.obs.strip()
|
self.obs = self.obs.strip()
|
||||||
list = self.re_SplitHands.split(self.obs)
|
list = self.re_SplitHands.split(self.obs)
|
||||||
list.pop() #Last entry is empty
|
list.pop() #Last entry is empty
|
||||||
for l in list:
|
for l in list:
|
||||||
|
@ -276,13 +321,19 @@ class HandHistoryConverter:
|
||||||
hands = hands + [Hand.Hand(self.sitename, self.gametype, l)]
|
hands = hands + [Hand.Hand(self.sitename, self.gametype, l)]
|
||||||
return hands
|
return hands
|
||||||
|
|
||||||
def readFile(self, filename):
|
def readFile(self):
|
||||||
"""Read file"""
|
"""Read in_path into self.obs or self.doc"""
|
||||||
print "Reading file: '%s'" %(filename)
|
|
||||||
if(self.filetype == "text"):
|
if(self.filetype == "text"):
|
||||||
infile=codecs.open(filename, "r", self.codepage)
|
if self.in_path == '-':
|
||||||
self.obs = infile.read()
|
# read from stdin
|
||||||
infile.close()
|
logging.debug("Reading stdin with %s" % self.codepage) # is this necessary? or possible? or what?
|
||||||
|
in_fh = codecs.getreader('cp1252')(sys.stdin)
|
||||||
|
else:
|
||||||
|
logging.debug("Opening %s with %s" % (self.in_path, self.codepage))
|
||||||
|
in_fh = codecs.open(self.in_path, 'r', self.codepage)
|
||||||
|
self.obs = in_fh.read()
|
||||||
|
in_fh.close()
|
||||||
elif(self.filetype == "xml"):
|
elif(self.filetype == "xml"):
|
||||||
try:
|
try:
|
||||||
doc = xml.dom.minidom.parse(filename)
|
doc = xml.dom.minidom.parse(filename)
|
||||||
|
|
|
@ -182,9 +182,10 @@ class Importer:
|
||||||
|
|
||||||
#Run import on updated files, then store latest update time.
|
#Run import on updated files, then store latest update time.
|
||||||
def runUpdated(self):
|
def runUpdated(self):
|
||||||
#Check for new files in directory
|
#Check for new files in monitored directories
|
||||||
#todo: make efficient - always checks for new file, should be able to use mtime of directory
|
#todo: make efficient - always checks for new file, should be able to use mtime of directory
|
||||||
# ^^ May not work on windows
|
# ^^ May not work on windows
|
||||||
|
|
||||||
for site in self.dirlist:
|
for site in self.dirlist:
|
||||||
self.addImportDirectory(self.dirlist[site][0], False, site, self.dirlist[site][1])
|
self.addImportDirectory(self.dirlist[site][0], False, site, self.dirlist[site][1])
|
||||||
|
|
||||||
|
@ -197,10 +198,15 @@ class Importer:
|
||||||
self.updated[file] = time()
|
self.updated[file] = time()
|
||||||
except:
|
except:
|
||||||
self.updated[file] = time()
|
self.updated[file] = time()
|
||||||
# This codepath only runs first time the file is found, if modified in the last
|
# If modified in the last minute run an immediate import.
|
||||||
# minute run an immediate import.
|
# This codepath only runs first time the file is found.
|
||||||
if (time() - stat_info.st_mtime) < 60 or os.path.isdir(file): # TODO: figure out a way to dispatch this to the seperate thread so our main window doesn't lock up on initial import
|
if (time() - stat_info.st_mtime) < 60:
|
||||||
|
# TODO attach a HHC thread to the file
|
||||||
|
# TODO import the output of the HHC thread -- this needs to wait for the HHC to block?
|
||||||
self.import_file_dict(file, self.filelist[file][0], self.filelist[file][1])
|
self.import_file_dict(file, self.filelist[file][0], self.filelist[file][1])
|
||||||
|
# TODO we also test if directory, why?
|
||||||
|
#if os.path.isdir(file):
|
||||||
|
#self.import_file_dict(file, self.filelist[file][0], self.filelist[file][1])
|
||||||
|
|
||||||
for dir in self.addToDirList:
|
for dir in self.addToDirList:
|
||||||
self.addImportDirectory(dir, True, self.addToDirList[dir][0], self.addToDirList[dir][1])
|
self.addImportDirectory(dir, True, self.addToDirList[dir][0], self.addToDirList[dir][1])
|
||||||
|
@ -227,10 +233,19 @@ class Importer:
|
||||||
# someone can just create their own python module for it
|
# someone can just create their own python module for it
|
||||||
if filter == "EverleafToFpdb":
|
if filter == "EverleafToFpdb":
|
||||||
print "converting ", file
|
print "converting ", file
|
||||||
conv = EverleafToFpdb.Everleaf(self.config, file)
|
hhbase = self.config.get_import_parameters().get("hhArchiveBase")
|
||||||
|
hhbase = os.path.expanduser(hhbase)
|
||||||
|
hhdir = os.path.join(hhbase,site)
|
||||||
|
try:
|
||||||
|
ofile = os.path.join(hhdir, file.split(os.path.sep)[-2]+"-"+os.path.basename(file))
|
||||||
|
except:
|
||||||
|
ofile = os.path.join(hhdir, "x"+strftime("%d-%m-%y")+os.path.basename(file))
|
||||||
|
out_fh = open(ofile, 'w') # TODO: seek to previous place in input and append output
|
||||||
|
in_fh =
|
||||||
|
conv = EverleafToFpdb.Everleaf(in_fh = file, out_fh = out_fh)
|
||||||
elif filter == "FulltiltToFpdb":
|
elif filter == "FulltiltToFpdb":
|
||||||
print "converting ", file
|
print "converting ", file
|
||||||
conv = FulltiltToFpdb.FullTilt(self.config, file)
|
conv = FulltiltToFpdb.FullTilt(in_fh = file, out_fh = out_fh)
|
||||||
else:
|
else:
|
||||||
print "Unknown filter ", filter
|
print "Unknown filter ", filter
|
||||||
return
|
return
|
||||||
|
|
Loading…
Reference in New Issue
Block a user