finish removal of store_board_cards()
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@ -328,7 +328,6 @@ class Database:
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if 'updateHudCache' not in settings or settings['updateHudCache'] != 'drop':
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fpdb_simple.storeHudCache(self.backend, cursor, base, category, gametype_id, hand_start_time, player_ids, hudImportData)
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t5 = time()
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fpdb_simple.store_board_cards(cursor, hands_id, board_values, board_suits)
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t6 = time()
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if self.saveActions:
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fpdb_simple.storeActions(cursor, hands_players_ids, action_types, allIns, action_amounts, actionNos)
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@ -363,8 +362,6 @@ class Database:
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if 'updateHudCache' not in settings or settings['updateHudCache'] != 'drop':
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fpdb_simple.storeHudCache(self.backend, cursor, base, category, gametype_id, hand_start_time, player_ids, hudImportData)
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fpdb_simple.store_board_cards(cursor, hands_id, board_values, board_suits)
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if self.saveActions:
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fpdb_simple.storeActions(cursor, hands_players_ids, action_types, allIns, action_amounts, actionNos)
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return hands_id
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@ -1136,16 +1136,6 @@ def storeActions(cursor, handsPlayersIds, actionTypes, allIns, actionAmounts, ac
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cursor.executemany("INSERT INTO HandsActions (handsPlayerId, street, actionNo, action, allIn, amount) VALUES (%s, %s, %s, %s, %s, %s)", inserts)
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#end def storeActions
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def store_board_cards(cursor, hands_id, board_values, board_suits):
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#stores into table board_cards
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cursor.execute ("""INSERT INTO BoardCards (handId, card1Value, card1Suit,
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card2Value, card2Suit, card3Value, card3Suit, card4Value, card4Suit,
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card5Value, card5Suit) VALUES (%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s)""",
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(hands_id, board_values[0], board_suits[0], board_values[1], board_suits[1],
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board_values[2], board_suits[2], board_values[3], board_suits[3],
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board_values[4], board_suits[4]))
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#end def store_board_cards
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def storeHands(backend, conn, cursor, site_hand_no, gametype_id
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,hand_start_time, names, tableName, maxSeats, hudCache,
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board_values, board_suits):
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