Merge branch 'master' of git://git.assembla.com/mctfpdb

Conflicts:

	pyfpdb/EverleafToFpdb.py
	pyfpdb/FulltiltToFpdb.py
This commit is contained in:
Worros 2009-03-08 14:09:16 +09:00
commit da88e1b20c
10 changed files with 510 additions and 75 deletions

View File

@ -609,7 +609,7 @@ class Config:
def execution_path(self, filename):
"""Join the fpdb path to filename."""
return os.path.join(os.path.dirname(inspect.getfile(sys._getframe(1))), filename)
return os.path.join(os.path.dirname(inspect.getfile(sys._getframe(0))), filename)
if __name__== "__main__":
c = Config()

View File

@ -1,5 +1,5 @@
#!/usr/bin/env python
# -*- coding: iso-8859-15 -*-
# -*- coding: utf-8 -*-
# Copyright 2008, Carl Gherardi
#
# This program is free software; you can redistribute it and/or modify
@ -27,13 +27,14 @@ class Everleaf(HandHistoryConverter):
# Static regexes
re_SplitHands = re.compile(r"\n\n+")
re_GameInfo = re.compile(r"^(Blinds )?\$?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+) ((?P<LTYPE>NL|PL) )?(?P<GAME>(Hold\'em|Omaha|7 Card Stud))", re.MULTILINE)
re_HandInfo = re.compile(r".*#(?P<HID>[0-9]+)\n.*\n(Blinds )?\$?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+) (?P<GAMETYPE>.*) - (?P<DATETIME>\d\d\d\d/\d\d/\d\d - \d\d:\d\d:\d\d)\nTable (?P<TABLE>[- a-zA-Z]+)")
re_GameInfo = re.compile(u"^(Blinds )?(?P<currency>\$| €|)(?P<sb>[.0-9]+)/(?:\$| €)?(?P<bb>[.0-9]+) (?P<limit>NL|PL|) (?P<game>(Hold\'em|Omaha|7 Card Stud))", re.MULTILINE)
re_HandInfo = re.compile(u".*#(?P<HID>[0-9]+)\n.*\n(Blinds )?(?:\$| €|)(?P<SB>[.0-9]+)/(?:\$| €|)(?P<BB>[.0-9]+) (?P<GAMETYPE>.*) - (?P<DATETIME>\d\d\d\d/\d\d/\d\d - \d\d:\d\d:\d\d)\nTable (?P<TABLE>[- a-zA-Z]+)")
re_Button = re.compile(r"^Seat (?P<BUTTON>\d+) is the button", re.MULTILINE)
re_PlayerInfo = re.compile(r"^Seat (?P<SEAT>[0-9]+): (?P<PNAME>.*) \(\s+(\$ (?P<CASH>[.0-9]+) USD|new player|All-in) \)", re.MULTILINE)
re_PlayerInfo = re.compile(u"^Seat (?P<SEAT>[0-9]+): (?P<PNAME>.*) \(\s+((?:\$| €|) (?P<CASH>[.0-9]+) (USD|EUR|)|new player|All-in) \)", re.MULTILINE)
re_Board = re.compile(r"\[ (?P<CARDS>.+) \]")
def __init__(self, in_path = '-', out_path = '-', follow = False):
def __init__(self, in_path = '-', out_path = '-', follow = False, autostart=True):
"""\
in_path (default '-' = sys.stdin)
out_path (default '-' = sys.stdout)
@ -42,22 +43,24 @@ follow : whether to tail -f the input"""
logging.info("Initialising Everleaf converter class")
self.filetype = "text"
self.codepage = "cp1252"
if autostart:
self.start()
def compilePlayerRegexs(self, players):
def compilePlayerRegexs(self, hand):
players = set([player[1] for player in hand.players])
if not players <= self.compiledPlayers: # x <= y means 'x is subset of y'
# we need to recompile the player regexs.
self.compiledPlayers = players
player_re = "(?P<PNAME>" + "|".join(map(re.escape, players)) + ")"
logging.debug("player_re: "+ player_re)
self.re_PostSB = re.compile(r"^%s: posts small blind \[\$? (?P<SB>[.0-9]+)" % player_re, re.MULTILINE)
self.re_PostBB = re.compile(r"^%s: posts big blind \[\$? (?P<BB>[.0-9]+)" % player_re, re.MULTILINE)
self.re_PostBoth = re.compile(r"^%s: posts both blinds \[\$? (?P<SBBB>[.0-9]+)" % player_re, re.MULTILINE)
self.re_HeroCards = re.compile(r"^Dealt to %s \[ (?P<CARDS>.*) \]" % player_re, re.MULTILINE)
self.re_Action = re.compile(r"^%s(?P<ATYPE>: bets| checks| raises| calls| folds)(\s\[\$ (?P<BET>[.\d]+) (USD|EUR)\])?" % player_re, re.MULTILINE)
self.re_ShowdownAction = re.compile(r"^%s shows \[ (?P<CARDS>.*) \]" % player_re, re.MULTILINE)
self.re_CollectPot = re.compile(r"^%s wins \$ (?P<POT>[.\d]+) (USD|EUR)(.*?\[ (?P<CARDS>.*?) \])?" % player_re, re.MULTILINE)
self.re_SitsOut = re.compile(r"^%s sits out" % player_re, re.MULTILINE)
self.re_PostSB = re.compile(u"^%s: posts small blind \[(?:\$| €|) (?P<SB>[.0-9]+)" % player_re, re.MULTILINE)
self.re_PostBB = re.compile(u"^%s: posts big blind \[(?:\$| €|) (?P<BB>[.0-9]+)" % player_re, re.MULTILINE)
self.re_PostBoth = re.compile(u"^%s: posts both blinds \[(?:\$| €|) (?P<SBBB>[.0-9]+)" % player_re, re.MULTILINE)
self.re_HeroCards = re.compile(u"^Dealt to %s \[ (?P<CARDS>.*) \]" % player_re, re.MULTILINE)
self.re_Action = re.compile(u"^%s(?P<ATYPE>: bets| checks| raises| calls| folds)(\s\[(?:\$| €|) (?P<BET>[.\d]+) (USD|EUR|)\])?" % player_re, re.MULTILINE)
self.re_ShowdownAction = re.compile(u"^%s shows \[ (?P<CARDS>.*) \]" % player_re, re.MULTILINE)
self.re_CollectPot = re.compile(u"^%s wins (?:\$| €|) (?P<POT>[.\d]+) (USD|EUR|chips)(.*?\[ (?P<CARDS>.*?) \])?" % player_re, re.MULTILINE)
self.re_SitsOut = re.compile(u"^%s sits out" % player_re, re.MULTILINE)
def readSupportedGames(self):
return [["ring", "hold", "nl"],
@ -67,6 +70,33 @@ follow : whether to tail -f the input"""
]
def determineGameType(self, handText):
info = {}
m = self.re_GameInfo.search(handText)
if not m:
return None
info.update(m.groupdict())
limits = { 'NL':'nl', 'PL':'pl', '':'fl' }
games = { 'Hold\'em':'hold', 'Omaha':'omahahi', 'Razz':'razz','7 Card Stud':'studhi' }
currencies = { u'':'EUR', '$':'USD', '':'T$' }
for key in info:
if key == 'limit':
info[key] = limits[info[key]]
if key == 'game':
info[key] = games[info[key]]
if key == 'sb':
pass
if key == 'bb':
pass
if key == 'currency':
info[key] = currencies[info[key]]
return info
def determineGameType2(self, handText):
# Cheating with this regex, only support nlhe at the moment
# Blinds $0.50/$1 PL Omaha - 2008/12/07 - 21:59:48
# Blinds $0.05/$0.10 NL Hold'em - 2009/02/21 - 11:21:57
@ -80,6 +110,7 @@ follow : whether to tail -f the input"""
structure = "" # nl, pl, cn, cp, fl
game = ""
currency = "USD" # USD, EUR
m = self.re_GameInfo.search(handText)
if m == None:
@ -99,7 +130,7 @@ follow : whether to tail -f the input"""
elif m.group('GAME') == "7 Card Stud":
game = "studhi" # Everleaf currently only does Hi stud
gametype = ["ring", game, structure, m.group('SB'), m.group('BB')]
gametype = ["ring", game, structure, m.group('SB'), m.group('BB'), currency]
return gametype
@ -107,7 +138,7 @@ follow : whether to tail -f the input"""
m = self.re_HandInfo.search(hand.handText)
if(m == None):
logging.info("Didn't match re_HandInfo")
logging.info(hand.handtext)
logging.info(hand.handText)
return None
logging.debug("HID %s, Table %s" % (m.group('HID'), m.group('TABLE')))
hand.handid = m.group('HID')
@ -184,6 +215,7 @@ follow : whether to tail -f the input"""
#Not involved in hand
hand.involved = False
def readAction(self, hand, street):
logging.debug("readAction (%s)" % street)
m = self.re_Action.finditer(hand.streets[street])

View File

@ -32,7 +32,7 @@ class FullTilt(HandHistoryConverter):
re_PlayerInfo = re.compile('Seat (?P<SEAT>[0-9]+): (?P<PNAME>.*) \(\$(?P<CASH>[.0-9]+)\)\n')
re_Board = re.compile(r"\[(?P<CARDS>.+)\]")
def __init__(self, in_path = '-', out_path = '-', follow = False):
def __init__(self, in_path = '-', out_path = '-', follow = False, autostart=True):
"""\
in_path (default '-' = sys.stdin)
out_path (default '-' = sys.stdout)
@ -41,6 +41,7 @@ follow : whether to tail -f the input"""
logging.info("Initialising FullTilt converter class")
self.filetype = "text"
self.codepage = "cp1252"
if autostart:
self.start()
def compilePlayerRegexs(self, players):
@ -187,7 +188,7 @@ follow : whether to tail -f the input"""
hand.hero = m.group('PNAME')
# "2c, qh" -> set(["2c","qc"])
# Also works with Omaha hands.
cards = m.group('CARDS')
cards = m.group('NEWCARDS')
cards = [c.strip() for c in cards.split(' ')]
hand.addHoleCards(cards, m.group('PNAME'))

47
pyfpdb/GuiAutoImport.py Normal file → Executable file
View File

@ -26,7 +26,8 @@ import os
import sys
import time
import fpdb_import
from optparse import OptionParser
import Configuration
class GuiAutoImport (threading.Thread):
def __init__(self, settings, config):
@ -134,7 +135,8 @@ class GuiAutoImport (threading.Thread):
self.pipe_to_hud = subprocess.Popen(command, bufsize = bs, stdin = subprocess.PIPE,
universal_newlines=True)
else:
command = self.config.execution_path('HUD_main.py')
command = os.path.join(sys.path[0], 'HUD_main.py')
#command = self.config.execution_path('HUD_main.py') # Hi Ray. Sorry about this, kludging.
bs = 1
self.pipe_to_hud = subprocess.Popen((command, self.database), bufsize = bs, stdin = subprocess.PIPE,
universal_newlines=True)
@ -214,18 +216,39 @@ if __name__== "__main__":
def destroy(*args): # call back for terminating the main eventloop
gtk.main_quit()
settings = {}
settings['db-host'] = "192.168.1.100"
settings['db-user'] = "mythtv"
settings['db-password'] = "mythtv"
settings['db-databaseName'] = "fpdb"
settings['hud-defaultInterval'] = 10
settings['hud-defaultPath'] = 'C:/Program Files/PokerStars/HandHistory/nutOmatic'
settings['callFpdbHud'] = True
# settings = {}
# settings['db-host'] = "192.168.1.100"
# settings['db-user'] = "mythtv"
# settings['db-password'] = "mythtv"
# settings['db-databaseName'] = "fpdb"
# settings['hud-defaultInterval'] = 10
# settings['hud-defaultPath'] = 'C:/Program Files/PokerStars/HandHistory/nutOmatic'
# settings['callFpdbHud'] = True
i = GuiAutoImport(settings)
parser = OptionParser()
parser.add_option("-q", "--quiet", action="store_false", dest="gui", default=True, help="don't start gui")
(options, sys.argv) = parser.parse_args()
config = Configuration.Config()
# db = fpdb_db.fpdb_db()
settings = {}
if os.name == 'nt': settings['os'] = 'windows'
else: settings['os'] = 'linuxmac'
settings.update(config.get_db_parameters('fpdb'))
settings.update(config.get_tv_parameters())
settings.update(config.get_import_parameters())
settings.update(config.get_default_paths())
if(options.gui == True):
i = GuiAutoImport(settings, config)
main_window = gtk.Window()
main_window.connect("destroy", destroy)
main_window.connect('destroy', destroy)
main_window.add(i.mainVBox)
main_window.show()
gtk.main()
else:
pass

View File

@ -283,6 +283,8 @@ class GuiGraphViewer (threading.Thread):
win.destroy()
def exportGraph (self, widget, data):
if self.fig is None:
return # Might want to disable export button until something has been generated.
dia_chooser = gtk.FileChooserDialog(title="Please choose the directory you wish to export to:",
action=gtk.FILE_CHOOSER_ACTION_OPEN,
buttons=(gtk.STOCK_CANCEL,gtk.RESPONSE_CANCEL,gtk.STOCK_OPEN,gtk.RESPONSE_OK))
@ -363,6 +365,7 @@ class GuiGraphViewer (threading.Thread):
graphButton.connect("clicked", self.generateGraph, "cliced data")
graphButton.show()
self.fig = None
self.exportButton=gtk.Button("Export to File")
self.exportButton.connect("clicked", self.exportGraph, "show clicked")
self.exportButton.show()

View File

@ -83,6 +83,7 @@ seat (int) indicating the seat
name (string) player name
chips (string) the chips the player has at the start of the hand (can be None)
If a player has None chips he won't be added."""
logging.debug("addPlayer: %s %s (%s)" % (seat, name, chips))
if chips is not None:
self.players.append([seat, name, chips])
self.stacks[name] = Decimal(chips)
@ -110,15 +111,7 @@ If a player has None chips he won't be added."""
print "checkPlayerExists", player, "fail"
raise FpdbParseError
def discardHoleCards(self, cards, player):
try:
self.checkPlayerExists(player)
for card in cards:
self.holecards[player].remove(card)
except FpdbParseError, e:
pass
except ValueError:
print "[ERROR] discardHoleCard tried to discard a card %s didn't have" % (player,)
def setCommunityCards(self, street, cards):
logging.debug("setCommunityCards %s %s" %(street, cards))
@ -302,7 +295,7 @@ Map the tuple self.gametype onto the pokerstars string describing it
"omahahi" : "Omaha",
"omahahilo" : "FIXME",
"razz" : "Razz",
"studhi" : "FIXME",
"studhi" : "7 Card Stud",
"studhilo" : "FIXME",
"fivedraw" : "5 Card Draw",
"27_1draw" : "FIXME",
@ -317,7 +310,7 @@ Map the tuple self.gametype onto the pokerstars string describing it
}
logging.debug("gametype: %s" %(self.gametype))
retstring = "%s %s" %(gs[self.gametype[1]], ls[self.gametype[2]])
retstring = "%s %s" %(gs[self.gametype['game']], ls[self.gametype['limit']])
return retstring
@ -366,22 +359,22 @@ Map the tuple self.gametype onto the pokerstars string describing it
class HoldemOmahaHand(Hand):
def __init__(self, hhc, sitename, gametype, handText):
if gametype[1] not in ["hold","omaha"]:
if gametype['game'] not in ["hold","omaha"]:
pass # or indeed don't pass and complain instead
logging.debug("HoldemOmahaHand")
self.streetList = ['BLINDSANTES', 'PREFLOP','FLOP','TURN','RIVER'] # a list of the observed street names in order
self.communityStreets = ['FLOP', 'TURN', 'RIVER']
self.actionStreets = ['PREFLOP','FLOP','TURN','RIVER']
Hand.__init__(self, sitename, gametype, handText)
self.sb = gametype[3]
self.bb = gametype[4]
self.sb = gametype['sb']
self.bb = gametype['bb']
#Populate a HoldemOmahaHand
#Generally, we call 'read' methods here, which get the info according to the particular filter (hhc)
# which then invokes a 'addXXX' callback
hhc.readHandInfo(self)
hhc.readPlayerStacks(self)
hhc.compilePlayerRegexs(players = set([player[1] for player in self.players]))
hhc.compilePlayerRegexs(self)
hhc.markStreets(self)
hhc.readBlinds(self)
hhc.readButton(self)
@ -440,11 +433,11 @@ Card ranks will be uppercased
for player in [x for x in self.players if x[1] in players_who_act_preflop]:
#Only print stacks of players who do something preflop
print >>fh, _("Seat %s: %s ($%s)" %(player[0], player[1], player[2]))
print >>fh, _("Seat %s: %s ($%s in chips) " %(player[0], player[1], player[2]))
#May be more than 1 bb posting
if self.gametype[2] == "fl":
if self.gametype['limit'] == "fl":
(smallbet, bigbet) = self.lookupLimitBetSize()
else:
smallbet = self.sb
@ -534,23 +527,36 @@ Card ranks will be uppercased
print >>fh, "\n\n"
class DrawHand(Hand):
def __init__(self, hhc, sitename, gametype, handText):
if gametype['game'] not in ["badugi","5-card-draw"]:
pass # or indeed don't pass and complain instead
def discardHoleCards(self, cards, player):
try:
self.checkPlayerExists(player)
for card in cards:
self.holecards[player].remove(card)
except FpdbParseError, e:
pass
except ValueError:
print "[ERROR] discardHoleCard tried to discard a card %s didn't have" % (player,)
class StudHand(Hand):
def __init__(self, hhc, sitename, gametype, handText):
if gametype[1] not in ["razz","stud","stud8"]:
if gametype['game'] not in ["razz","stud","stud8"]:
pass # or indeed don't pass and complain instead
self.streetList = ['ANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH'] # a list of the observed street names in order
self.holeStreets = ['ANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH']
Hand.__init__(self, sitename, gametype, handText)
self.sb = gametype[3]
self.bb = gametype[4]
self.sb = gametype['sb']
self.bb = gametype['bb']
#Populate the StudHand
#Generally, we call a 'read' method here, which gets the info according to the particular filter (hhc)
# which then invokes a 'addXXX' callback
hhc.readHandInfo(self)
hhc.readPlayerStacks(self)
hhc.compilePlayerRegexs(players = set([player[1] for player in self.players]))
hhc.compilePlayerRegexs(self)
hhc.markStreets(self)
hhc.readAntes(self)
hhc.readBringIn(self)

View File

@ -88,13 +88,14 @@ class HandHistoryConverter(threading.Thread):
# write to stdout
self.out_fh = sys.stdout
else:
self.out_fh = open(self.out_path, 'a')
self.out_fh = open(self.out_path, 'a') #TODO: append may be overly conservative.
self.sitename = sitename
self.follow = follow
self.compiledPlayers = set()
self.maxseats = 10
def __str__(self):
#TODO : I got rid of most of the hhdir stuff.
tmp = "HandHistoryConverter: '%s'\n" % (self.sitename)
tmp = tmp + "\thhbase: '%s'\n" % (self.hhbase)
tmp = tmp + "\thhdir: '%s'\n" % (self.hhdir)
@ -116,6 +117,8 @@ class HandHistoryConverter(threading.Thread):
logging.info("Parsing %d hands" % len(handsList))
for handtext in handsList:
self.processHand(handtext)
if self.out_fh != sys.stdout:
self.ouf_fh.close()
def tailHands(self):
"""pseudo-code"""
@ -140,16 +143,22 @@ class HandHistoryConverter(threading.Thread):
def processHand(self, handtext):
gametype = self.determineGameType(handtext)
logging.debug("gametype %s" % gametype)
if gametype is None:
return
if gametype[1] in ("hold", "omaha"):
hand = None
if gametype['game'] in ("hold", "omaha"):
hand = Hand.HoldemOmahaHand(self, self.sitename, gametype, handtext)
elif gametype[1] in ("razz","stud","stud8"):
elif gametype['game'] in ("razz","stud","stud8"):
hand = Hand.StudHand(self, self.sitename, gametype, handtext)
if hand:
hand.writeHand(self.out_fh)
else:
logging.info("Unsupported game type: %s" % gametype)
# TODO: pity we don't know the HID at this stage. Log the entire hand?
# From the log we can deduce that it is the hand after the one before :)
def processFile(self):

325
pyfpdb/PokerStarstoFpdb.py Executable file
View File

@ -0,0 +1,325 @@
#!/usr/bin/env python
# Copyright 2008, Carl Gherardi
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
########################################################################
import sys
from HandHistoryConverter import *
# PokerStars HH Format
#PokerStars Game #20461877044: Hold'em No Limit ($1/$2) - 2008/09/16 18:58:01 ET
#Table 'Gianfar IV' 6-max Seat #1 is the button
#Seat 1: ZeKGB ($224 in chips)
#Seat 2: quimboavida ($107.75 in chips)
#Seat 3: tropical100 ($190 in chips)
#Seat 4: jackhama33 ($54.95 in chips)
#Seat 5: Olubanu ($196 in chips)
#Seat 6: LSgambler ($205.35 in chips)
#quimboavida: posts small blind $1
#tropical100: posts big blind $2
#*** HOLE CARDS ***
#jackhama33: folds
#Olubanu: folds
#LSgambler: folds
#ZeKGB: folds
#quimboavida: calls $1
#tropical100: raises $5 to $7
#quimboavida: calls $5
#*** FLOP *** [3d Qs Kd]
#quimboavida: bets $10
#tropical100: calls $10
#*** TURN *** [3d Qs Kd] [Ah]
#quimboavida: checks
#tropical100: checks
#*** RIVER *** [3d Qs Kd Ah] [7c]
#quimboavida: bets $30
#tropical100: folds
#quimboavida collected $32.35 from pot
#*** SUMMARY ***
#Total pot $34 | Rake $1.65
#Board [3d Qs Kd Ah 7c]
#Seat 1: ZeKGB (button) folded before Flop (didn't bet)
#Seat 2: quimboavida (small blind) collected ($32.35)
#Seat 3: tropical100 (big blind) folded on the River
#Seat 4: jackhama33 folded before Flop (didn't bet)
#Seat 5: Olubanu folded before Flop (didn't bet)
#Seat 6: LSgambler folded before Flop (didn't bet)
#PokerStars Game #25381215423: HORSE (Razz Limit, $0.10/$0.20) - 2009/02/26 15:20:19 ET
#Table 'Natalie V' 8-max
class PokerStars(HandHistoryConverter):
# Static regexes
re_GameInfo = re.compile('PokerStars Game #(?P<HID>[0-9]+):\s+(HORSE)? \(?(?P<GAME>Hold\'em|Razz|7 Card Stud) (?P<LTYPE>No Limit|Limit|Pot Limit),? \(?\$?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+)\) - (?P<DATETIME>.*$)', re.MULTILINE)
re_SplitHands = re.compile('\n\n+')
re_HandInfo = re.compile("^Table \'(?P<TABLE>[- a-zA-Z]+)\'(?P<TABLEATTRIBUTES>.+?$)?", re.MULTILINE)
re_Button = re.compile('Seat #(?P<BUTTON>\d+) is the button', re.MULTILINE)
re_PlayerInfo = re.compile('^Seat (?P<SEAT>[0-9]+): (?P<PNAME>.*) \(\$?(?P<CASH>[.0-9]+) in chips\)', re.MULTILINE)
re_Board = re.compile(r"\[(?P<CARDS>.+)\]")
# self.re_setHandInfoRegex('.*#(?P<HID>[0-9]+): Table (?P<TABLE>[ a-zA-Z]+) - \$?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+) - (?P<GAMETYPE>.*) - (?P<HR>[0-9]+):(?P<MIN>[0-9]+) ET - (?P<YEAR>[0-9]+)/(?P<MON>[0-9]+)/(?P<DAY>[0-9]+)Table (?P<TABLE>[ a-zA-Z]+)\nSeat (?P<BUTTON>[0-9]+)')
def __init__(self, in_path = '-', out_path = '-', follow = False, autostart=True):
"""\
in_path (default '-' = sys.stdin)
out_path (default '-' = sys.stdout)
follow : whether to tail -f the input"""
HandHistoryConverter.__init__(self, in_path, out_path, sitename="PokerStars", follow=follow)
logging.info("Initialising PokerStars converter class")
self.filetype = "text"
self.codepage = "cp1252"
if autostart:
self.start()
def compilePlayerRegexs(self, players):
if not players <= self.compiledPlayers: # x <= y means 'x is subset of y'
# we need to recompile the player regexs.
self.compiledPlayers = players
player_re = "(?P<PNAME>" + "|".join(map(re.escape, players)) + ")"
logging.debug("player_re: " + player_re)
self.re_PostSB = re.compile(r"^%s: posts small blind \$?(?P<SB>[.0-9]+)" % player_re, re.MULTILINE)
self.re_PostBB = re.compile(r"^%s: posts big blind \$?(?P<BB>[.0-9]+)" % player_re, re.MULTILINE)
self.re_Antes = re.compile(r"^%s: posts the ante \$?(?P<ANTE>[.0-9]+)" % player_re, re.MULTILINE)
self.re_BringIn = re.compile(r"^%s: brings-in low for \$?(?P<BRINGIN>[.0-9]+)" % player_re, re.MULTILINE)
self.re_PostBoth = re.compile(r"^%s: posts small \& big blinds \[\$? (?P<SBBB>[.0-9]+)" % player_re, re.MULTILINE)
self.re_HeroCards = re.compile(r"^Dealt to %s(?: \[(?P<OLDCARDS>.+?)\])?( \[(?P<NEWCARDS>.+?)\])" % player_re, re.MULTILINE)
self.re_Action = re.compile(r"^%s:(?P<ATYPE> bets| checks| raises| calls| folds)( \$(?P<BET>[.\d]+))?" % player_re, re.MULTILINE)
self.re_ShowdownAction = re.compile(r"^%s: shows \[(?P<CARDS>.*)\]" % player_re, re.MULTILINE)
self.re_CollectPot = re.compile(r"Seat (?P<SEAT>[0-9]+): %s (\(button\) |\(small blind\) |\(big blind\) )?(collected|showed \[.*\] and won) \(\$(?P<POT>[.\d]+)\)(, mucked| with.*)" % player_re, re.MULTILINE)
self.re_sitsOut = re.compile("^%s sits out" % player_re, re.MULTILINE)
self.re_ShownCards = re.compile("^Seat (?P<SEAT>[0-9]+): %s \(.*\) showed \[(?P<CARDS>.*)\].*" % player_re, re.MULTILINE)
def readSupportedGames(self):
return []
def determineGameType(self, handText):
game = None
structure = None
sb = None
bb = None
info = {}
m = self.re_GameInfo.search(handText)
if m:
info.update(m.groupdict())
else:
return None
ltypes = { 'No Limit':'nl', 'Pot Limit':'pl', 'Limit':'fl' }
gtypes = { 'Hold\'em':'hold', 'Omaha':'omahahi', 'Razz':'razz','7 Card Stud':'studhi' }
for key in info:
if key == 'LTYPE':
structure = ltypes[info[key]]
if key == 'GAME':
game = gtypes[info[key]]
if key == 'SB':
sb = info[key]
if key == 'BB':
bb = info[key]
gametype = ["ring", game, structure, sb, bb]
return gametype
def readHandInfo(self, hand):
info = {}
m = self.re_HandInfo.search(hand.handText,re.DOTALL)
if m: info.update(m.groupdict())
m = self.re_GameInfo.search(hand.handText)
if m: info.update(m.groupdict())
m = self.re_Button.search(hand.handText)
if m: info.update(m.groupdict())
# TODO : I rather like the idea of just having this dict as hand.info
logging.debug("readHandInfo: %s" % info)
for key in info:
if key == 'DATETIME':
datetime = info[key].replace(" - "," ") # some are like "2009/02/26 - 15:22:55 ET"
datetime = datetime.replace(" (ET)","") # kludge for now.
datetime = datetime.replace(" ET","") # kludge for now.
hand.starttime = time.strptime(datetime, "%Y/%m/%d %H:%M:%S")
if key == 'HID':
hand.handid = info[key]
if key == 'TABLE':
hand.tablename = info[key]
if key == 'BUTTON':
hand.buttonpos = info[key]
def readButton(self, hand):
m = self.re_Button.search(hand.handText)
if m:
hand.buttonpos = int(m.group('BUTTON'))
else:
logging.info('readButton: not found')
def readPlayerStacks(self, hand):
logging.debug("readPlayerStacks")
m = self.re_PlayerInfo.finditer(hand.handText)
players = []
for a in m:
hand.addPlayer(int(a.group('SEAT')), a.group('PNAME'), a.group('CASH'))
def markStreets(self, hand):
# PREFLOP = ** Dealing down cards **
# This re fails if, say, river is missing; then we don't get the ** that starts the river.
if hand.gametype[1] in ("hold", "omaha"):
m = re.search(r"\*\*\* HOLE CARDS \*\*\*(?P<PREFLOP>.+(?=\*\*\* FLOP \*\*\*)|.+)"
r"(\*\*\* FLOP \*\*\*(?P<FLOP> \[\S\S \S\S \S\S\].+(?=\*\*\* TURN \*\*\*)|.+))?"
r"(\*\*\* TURN \*\*\* \[\S\S \S\S \S\S] (?P<TURN>\[\S\S\].+(?=\*\*\* RIVER \*\*\*)|.+))?"
r"(\*\*\* RIVER \*\*\* \[\S\S \S\S \S\S \S\S] (?P<RIVER>\[\S\S\].+))?", hand.handText,re.DOTALL)
elif hand.gametype[1] in ("razz"):
m = re.search(r"(?P<ANTES>.+(?=\*\*\* 3rd STREET \*\*\*)|.+)"
r"(\*\*\* 3rd STREET \*\*\*(?P<THIRD>.+(?=\*\*\* 4th STREET \*\*\*)|.+))?"
r"(\*\*\* 4th STREET \*\*\*(?P<FOURTH>.+(?=\*\*\* 5th STREET \*\*\*)|.+))?"
r"(\*\*\* 5th STREET \*\*\*(?P<FIFTH>.+(?=\*\*\* 6th STREET \*\*\*)|.+))?"
r"(\*\*\* 6th STREET \*\*\*(?P<SIXTH>.+(?=\*\*\* 7th STREET \*\*\*)|.+))?"
r"(\*\*\* 7th STREET \*\*\*(?P<SEVENTH>.+))?", hand.handText,re.DOTALL)
hand.addStreets(m)
def readCommunityCards(self, hand, street): # street has been matched by markStreets, so exists in this hand
if street in ('FLOP','TURN','RIVER'): # a list of streets which get dealt community cards (i.e. all but PREFLOP)
#print "DEBUG readCommunityCards:", street, hand.streets.group(street)
m = self.re_Board.search(hand.streets[street])
hand.setCommunityCards(street, m.group('CARDS').split(' '))
def readAntes(self, hand):
logging.debug("reading antes")
m = self.re_Antes.finditer(hand.handText)
for player in m:
logging.debug("hand.addAnte(%s,%s)" %(player.group('PNAME'), player.group('ANTE')))
hand.addAnte(player.group('PNAME'), player.group('ANTE'))
def readBringIn(self, hand):
m = self.re_BringIn.search(hand.handText,re.DOTALL)
if m:
logging.debug("readBringIn: %s for %s" %(m.group('PNAME'), m.group('BRINGIN')))
hand.addBringIn(m.group('PNAME'), m.group('BRINGIN'))
def readBlinds(self, hand):
try:
m = self.re_PostSB.search(hand.handText)
hand.addBlind(m.group('PNAME'), 'small blind', m.group('SB'))
except: # no small blind
hand.addBlind(None, None, None)
for a in self.re_PostBB.finditer(hand.handText):
hand.addBlind(a.group('PNAME'), 'big blind', a.group('BB'))
for a in self.re_PostBoth.finditer(hand.handText):
hand.addBlind(a.group('PNAME'), 'small & big blinds', a.group('SBBB'))
def readHeroCards(self, hand):
m = self.re_HeroCards.search(hand.handText)
if(m == None):
#Not involved in hand
hand.involved = False
else:
hand.hero = m.group('PNAME')
# "2c, qh" -> set(["2c","qc"])
# Also works with Omaha hands.
cards = m.group('NEWCARDS')
cards = set(cards.split(' '))
hand.addHoleCards(cards, m.group('PNAME'))
def readStudPlayerCards(self, hand, street):
# See comments of reference implementation in FullTiltToFpdb.py
logging.debug("readStudPlayerCards")
m = self.re_HeroCards.finditer(hand.streets[street])
for player in m:
logging.debug(player.groupdict())
(pname, oldcards, newcards) = (player.group('PNAME'), player.group('OLDCARDS'), player.group('NEWCARDS'))
if oldcards:
oldcards = [c.strip() for c in oldcards.split(' ')]
if newcards:
newcards = [c.strip() for c in newcards.split(' ')]
if street=='ANTES':
return
elif street=='THIRD':
# we'll have observed hero holecards in CARDS and thirdstreet open cards in 'NEWCARDS'
# hero: [xx][o]
# others: [o]
hand.addPlayerCards(player = player.group('PNAME'), street = street, closed = oldcards, open = newcards)
elif street in ('FOURTH', 'FIFTH', 'SIXTH'):
# 4th:
# hero: [xxo] [o]
# others: [o] [o]
# 5th:
# hero: [xxoo] [o]
# others: [oo] [o]
# 6th:
# hero: [xxooo] [o]
# others: [ooo] [o]
hand.addPlayerCards(player = player.group('PNAME'), street = street, open = newcards)
# we may additionally want to check the earlier streets tally with what we have but lets trust it for now.
elif street=='SEVENTH' and newcards:
# hero: [xxoooo] [x]
# others: not reported.
hand.addPlayerCards(player = player.group('PNAME'), street = street, closed = newcards)
def readAction(self, hand, street):
m = self.re_Action.finditer(hand.streets[street])
for action in m:
if action.group('ATYPE') == ' raises':
hand.addRaiseBy( street, action.group('PNAME'), action.group('BET') )
elif action.group('ATYPE') == ' calls':
hand.addCall( street, action.group('PNAME'), action.group('BET') )
elif action.group('ATYPE') == ' bets':
hand.addBet( street, action.group('PNAME'), action.group('BET') )
elif action.group('ATYPE') == ' folds':
hand.addFold( street, action.group('PNAME'))
elif action.group('ATYPE') == ' checks':
hand.addCheck( street, action.group('PNAME'))
else:
print "DEBUG: unimplemented readAction: %s %s" %(action.group('PNAME'),action.group('ATYPE'),)
def readShowdownActions(self, hand):
for shows in self.re_ShowdownAction.finditer(hand.handText):
cards = shows.group('CARDS')
cards = set(cards.split(' '))
hand.addShownCards(cards, shows.group('PNAME'))
def readCollectPot(self,hand):
for m in self.re_CollectPot.finditer(hand.handText):
hand.addCollectPot(player=m.group('PNAME'),pot=m.group('POT'))
def readShownCards(self,hand):
for m in self.re_ShownCards.finditer(hand.handText):
if m.group('CARDS') is not None:
cards = m.group('CARDS')
cards = set(cards.split(' '))
hand.addShownCards(cards=cards, player=m.group('PNAME'))
if __name__ == "__main__":
parser = OptionParser()
parser.add_option("-i", "--input", dest="ipath", help="parse input hand history", default="regression-test-files/pokerstars/HH20090226 Natalie V - $0.10-$0.20 - HORSE.txt")
parser.add_option("-o", "--output", dest="opath", help="output translation to", default="-")
parser.add_option("-f", "--follow", dest="follow", help="follow (tail -f) the input", action="store_true", default=False)
parser.add_option("-q", "--quiet",
action="store_const", const=logging.CRITICAL, dest="verbosity", default=logging.INFO)
parser.add_option("-v", "--verbose",
action="store_const", const=logging.INFO, dest="verbosity")
parser.add_option("--vv",
action="store_const", const=logging.DEBUG, dest="verbosity")
(options, args) = parser.parse_args()
LOG_FILENAME = './logging.out'
logging.basicConfig(filename=LOG_FILENAME,level=options.verbosity)
e = PokerStars(in_path = options.ipath, out_path = options.opath, follow = options.follow)

View File

@ -118,7 +118,6 @@ class Importer:
def addBulkImportImportFileOrDir(self, inputPath,filter = "passthrough"):
"""Add a file or directory for bulk import"""
# Bulk import never monitors
# if directory, add all files in it. Otherwise add single file.
# TODO: only add sane files?
if os.path.isdir(inputPath):
@ -133,6 +132,7 @@ class Importer:
#dirlist is a hash of lists:
#dirlist{ 'PokerStars' => ["/path/to/import/", "filtername"] }
def addImportDirectory(self,dir,monitor = False, site = "default", filter = "passthrough"):
#gets called by GuiAutoImport.
#This should really be using os.walk
#http://docs.python.org/library/os.html
if os.path.isdir(dir):
@ -231,18 +231,18 @@ class Importer:
# TODO: Shouldn't we be able to use some sort of lambda or something to just call a Python object by whatever name we specify? then we don't have to hardcode them,
# someone can just create their own python module for it
if filter == "EverleafToFpdb":
if filter in ("EverleafToFpdb","Everleaf"):
print "converting ", file
hhbase = self.config.get_import_parameters().get("hhArchiveBase")
hhbase = os.path.expanduser(hhbase)
hhdir = os.path.join(hhbase,site)
try:
ofile = os.path.join(hhdir, file.split(os.path.sep)[-2]+"-"+os.path.basename(file))
out_path = os.path.join(hhdir, file.split(os.path.sep)[-2]+"-"+os.path.basename(file))
except:
ofile = os.path.join(hhdir, "x"+strftime("%d-%m-%y")+os.path.basename(file))
out_fh = open(ofile, 'w') # TODO: seek to previous place in input and append output
in_fh =
conv = EverleafToFpdb.Everleaf(in_fh = file, out_fh = out_fh)
out_path = os.path.join(hhdir, "x"+strftime("%d-%m-%y")+os.path.basename(file))
#out_fh = open(ofile, 'w') # TODO: seek to previous place in input and append output
conv = EverleafToFpdb.Everleaf(in_path = file, out_path = out_path)
conv.join()
elif filter == "FulltiltToFpdb":
print "converting ", file
conv = FulltiltToFpdb.FullTilt(in_fh = file, out_fh = out_fh)

36
pyfpdb/test_Everleaf.py Normal file
View File

@ -0,0 +1,36 @@
# -*- coding: utf-8 -*-
import EverleafToFpdb
import py
class TestEverleaf:
def testGameInfo1(self):
e = EverleafToFpdb.Everleaf(autostart=False)
g = """Everleaf Gaming Game #3732225
***** Hand history for game #3732225 *****
Blinds 0.50/ 1 NL Hold'em - 2009/01/11 - 16:09:40
Table Casino Lyon Vert 58
Seat 3 is the button
Total number of players: 6"""
assert e.determineGameType(g) == {'sb':'0.50', 'bb':'1','game':"hold", 'currency':'EUR', 'limit':'nl'}
def testGameInfo2(self):
e = EverleafToFpdb.Everleaf(autostart=False)
g = """Everleaf Gaming Game #55198191
***** Hand history for game #55198191 *****
Blinds $0.50/$1 NL Hold'em - 2008/09/01 - 10:02:11
Table Speed Kuala
Seat 8 is the button
Total number of players: 10"""
assert e.determineGameType(g) == {'sb':'0.50', 'bb':'1','game':"hold", 'currency':'USD', 'limit':'nl'}
def testGameInfo3(self):
# Note: It looks difficult to distinguish T$ from play money.
e = EverleafToFpdb.Everleaf(autostart=False)
g = """Everleaf Gaming Game #75065769
***** Hand history for game #75065769 *****
Blinds 10/20 NL Hold'em - 2009/02/25 - 17:30:32
Table 2
Seat 1 is the button
Total number of players: 10"""
assert e.determineGameType(g) == {'sb':'10', 'bb':'20','game':"hold", 'currency':'T$', 'limit':'nl'}