Merge branch 'master' of git://git.assembla.com/mctfpdb

Conflicts:

	pyfpdb/EverleafToFpdb.py
	pyfpdb/FulltiltToFpdb.py
This commit is contained in:
Worros
2009-03-08 14:09:16 +09:00
10 changed files with 510 additions and 75 deletions
+29 -23
View File
@@ -83,6 +83,7 @@ seat (int) indicating the seat
name (string) player name
chips (string) the chips the player has at the start of the hand (can be None)
If a player has None chips he won't be added."""
logging.debug("addPlayer: %s %s (%s)" % (seat, name, chips))
if chips is not None:
self.players.append([seat, name, chips])
self.stacks[name] = Decimal(chips)
@@ -110,15 +111,7 @@ If a player has None chips he won't be added."""
print "checkPlayerExists", player, "fail"
raise FpdbParseError
def discardHoleCards(self, cards, player):
try:
self.checkPlayerExists(player)
for card in cards:
self.holecards[player].remove(card)
except FpdbParseError, e:
pass
except ValueError:
print "[ERROR] discardHoleCard tried to discard a card %s didn't have" % (player,)
def setCommunityCards(self, street, cards):
logging.debug("setCommunityCards %s %s" %(street, cards))
@@ -302,7 +295,7 @@ Map the tuple self.gametype onto the pokerstars string describing it
"omahahi" : "Omaha",
"omahahilo" : "FIXME",
"razz" : "Razz",
"studhi" : "FIXME",
"studhi" : "7 Card Stud",
"studhilo" : "FIXME",
"fivedraw" : "5 Card Draw",
"27_1draw" : "FIXME",
@@ -317,7 +310,7 @@ Map the tuple self.gametype onto the pokerstars string describing it
}
logging.debug("gametype: %s" %(self.gametype))
retstring = "%s %s" %(gs[self.gametype[1]], ls[self.gametype[2]])
retstring = "%s %s" %(gs[self.gametype['game']], ls[self.gametype['limit']])
return retstring
@@ -366,22 +359,22 @@ Map the tuple self.gametype onto the pokerstars string describing it
class HoldemOmahaHand(Hand):
def __init__(self, hhc, sitename, gametype, handText):
if gametype[1] not in ["hold","omaha"]:
if gametype['game'] not in ["hold","omaha"]:
pass # or indeed don't pass and complain instead
logging.debug("HoldemOmahaHand")
self.streetList = ['BLINDSANTES', 'PREFLOP','FLOP','TURN','RIVER'] # a list of the observed street names in order
self.communityStreets = ['FLOP', 'TURN', 'RIVER']
self.actionStreets = ['PREFLOP','FLOP','TURN','RIVER']
Hand.__init__(self, sitename, gametype, handText)
self.sb = gametype[3]
self.bb = gametype[4]
self.sb = gametype['sb']
self.bb = gametype['bb']
#Populate a HoldemOmahaHand
#Generally, we call 'read' methods here, which get the info according to the particular filter (hhc)
# which then invokes a 'addXXX' callback
hhc.readHandInfo(self)
hhc.readPlayerStacks(self)
hhc.compilePlayerRegexs(players = set([player[1] for player in self.players]))
hhc.compilePlayerRegexs(self)
hhc.markStreets(self)
hhc.readBlinds(self)
hhc.readButton(self)
@@ -440,11 +433,11 @@ Card ranks will be uppercased
for player in [x for x in self.players if x[1] in players_who_act_preflop]:
#Only print stacks of players who do something preflop
print >>fh, _("Seat %s: %s ($%s)" %(player[0], player[1], player[2]))
print >>fh, _("Seat %s: %s ($%s in chips) " %(player[0], player[1], player[2]))
#May be more than 1 bb posting
if self.gametype[2] == "fl":
if self.gametype['limit'] == "fl":
(smallbet, bigbet) = self.lookupLimitBetSize()
else:
smallbet = self.sb
@@ -533,24 +526,37 @@ Card ranks will be uppercased
print >>fh, _("Seat %d: %s mucked" % (seatnum, name))
print >>fh, "\n\n"
class DrawHand(Hand):
def __init__(self, hhc, sitename, gametype, handText):
if gametype['game'] not in ["badugi","5-card-draw"]:
pass # or indeed don't pass and complain instead
def discardHoleCards(self, cards, player):
try:
self.checkPlayerExists(player)
for card in cards:
self.holecards[player].remove(card)
except FpdbParseError, e:
pass
except ValueError:
print "[ERROR] discardHoleCard tried to discard a card %s didn't have" % (player,)
class StudHand(Hand):
def __init__(self, hhc, sitename, gametype, handText):
if gametype[1] not in ["razz","stud","stud8"]:
if gametype['game'] not in ["razz","stud","stud8"]:
pass # or indeed don't pass and complain instead
self.streetList = ['ANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH'] # a list of the observed street names in order
self.holeStreets = ['ANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH']
Hand.__init__(self, sitename, gametype, handText)
self.sb = gametype[3]
self.bb = gametype[4]
self.sb = gametype['sb']
self.bb = gametype['bb']
#Populate the StudHand
#Generally, we call a 'read' method here, which gets the info according to the particular filter (hhc)
# which then invokes a 'addXXX' callback
hhc.readHandInfo(self)
hhc.readPlayerStacks(self)
hhc.compilePlayerRegexs(players = set([player[1] for player in self.players]))
hhc.compilePlayerRegexs(self)
hhc.markStreets(self)
hhc.readAntes(self)
hhc.readBringIn(self)