prevent error when trying to close HUD that has already gone
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				|  | @ -81,10 +81,11 @@ class HUD_main(object): | |||
| 
 | ||||
|     def kill_hud(self, event, table): | ||||
| #    called by an event in the HUD, to kill this specific HUD | ||||
|         self.hud_dict[table].kill() | ||||
|         self.hud_dict[table].main_window.destroy() | ||||
|         self.vb.remove(self.hud_dict[table].tablehudlabel) | ||||
|         del(self.hud_dict[table]) | ||||
|         if table in self.hud_dict: | ||||
|             self.hud_dict[table].kill() | ||||
|             self.hud_dict[table].main_window.destroy() | ||||
|             self.vb.remove(self.hud_dict[table].tablehudlabel) | ||||
|             del(self.hud_dict[table]) | ||||
|         self.main_window.resize(1,1) | ||||
| 
 | ||||
|     def create_HUD(self, new_hand_id, table, table_name, max, poker_game, stat_dict, cards): | ||||
|  |  | |||
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