git7 - calculates&displays flop stuff. I wouldnt go as far as claiming that "it works", but it runs without compiler/VM-caught error and it produces numbers - good enough till i get around to updating that damned print_hands
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@ -2,17 +2,18 @@ todolist (db=database, imp=importer, tv=tableviewer)
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before alpha
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before alpha
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===========
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===========
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add back postflop and stud functionality to hud and import-HudData
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add back turn, river and stud functionality to hud and import-HudData
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db+imp+tv WtSD (went to showdown)
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db+imp+tv W$SD (won $ when seeing showdown - partial win counts partially here)
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db+imp+tv WwSF (Won when seen flop - partial taken into account)
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change action_no to be total for this street rather than just for one player
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change action_no to be total for this street rather than just for one player
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properly read 3B/4B percentage
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properly read 3B/4B percentage
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fix load profile
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fix load profile
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fix tv browse button size
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fix tv browse button size
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tourney bug: sometimes truncuates position on store -> possibly indicates much bigger problem
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tourney bug: sometimes truncuates position on store -> possibly indicates much bigger problem
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tourney bug: fails recognisePlayer
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tourney bug: fails recognisePlayer
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tourney bug: fails with tuple error in recogniseplayerid
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tourney bug: fails with tuple error in recogniseplayerid
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db+imp+tv WtSD (went to showdown)
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db+imp+tv W$SD (won $ when seeing showdown - partial win counts partially here)
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db+imp+tv WwSF (Won when seen flop - partial taken into account)
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config wizard
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config wizard
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catch index error, type error, file not found error
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catch index error, type error, file not found error
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update install instructions
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update install instructions
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@ -22,6 +23,7 @@ remove mysql/myisam support.
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before beta
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before beta
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===========
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===========
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change stud street storage from 3-7 to 0-4 throughout
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make bulk importer display a grand total in the GUI
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make bulk importer display a grand total in the GUI
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change save_to_db into one method and probably move into parse_logic
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change save_to_db into one method and probably move into parse_logic
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Any comment or print with "todo" in it in the sourcecode except what is marked todo in the menu
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Any comment or print with "todo" in it in the sourcecode except what is marked todo in the menu
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@ -38,6 +40,7 @@ verify at least 2 or 3 sng hands
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no rush but before 1.0RC
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no rush but before 1.0RC
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========================
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========================
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cut down action_types array size to appropriate length
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make tv work with ftp e.g. by making importer return site as well (easy)
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make tv work with ftp e.g. by making importer return site as well (easy)
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make the gui display errors
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make the gui display errors
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log file
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log file
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@ -51,7 +54,6 @@ put lines in tv to make it easier to read
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speed up so that refresh after importing my whole DB takes no more than 10 seks on my P3M-800 (a quick run on git5+ indicates this is ok now), or 5 with remote DB
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speed up so that refresh after importing my whole DB takes no more than 10 seks on my P3M-800 (a quick run on git5+ indicates this is ok now), or 5 with remote DB
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select range of stakes and sng/mtt values and types for tv
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select range of stakes and sng/mtt values and types for tv
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change "for i" to more sensible var name instead of i
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change "for i" to more sensible var name instead of i
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change stud street storage from 3-7 to 0-4 throughout
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in all importer: stop doing if site=="ftp", make class constants for site_id instead
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in all importer: stop doing if site=="ftp", make class constants for site_id instead
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recognise somewhere if a file is still active and if so keep it open and only read new hands rather than detecting dupes
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recognise somewhere if a file is still active and if so keep it open and only read new hands rather than detecting dupes
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gentoo ebuild
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gentoo ebuild
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@ -1271,8 +1271,33 @@ def calculateHudImport(player_ids, category, action_types):
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if action_types[3][player][count]=="fold":
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if action_types[3][player][count]=="fold":
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mySawShowdown=True
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mySawShowdown=True
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#print "todo: finish boolean recognition"
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#flop stuff
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street=1
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if mySawFlop:
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for count in range(len(action_types[street][player])):
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if action_types[street][player][count]=="bet":
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myRaisedFlop=True
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for otherPlayer in range (len(player_ids)):
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if player==otherPlayer or myOtherRaisedFlop:
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pass
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else:
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for countOther in range (len(action_types[street][otherPlayer])):
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if action_types[street][otherPlayer][countOther]=="bet":
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myOtherRaisedFlop=True
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for countOtherFold in range (len(action_types[street][otherPlayer])):
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if action_types[street][otherPlayer][countOtherFold]=="fold":
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myOtherRaisedFlopFold=True
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#turn stuff: todo
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for count in range(len(action_types[2][player])):
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if action_types[2][player][count]=="bet":
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myRaisedTurn=True
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#river stuff: todo
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for count in range(len(action_types[3][player])):
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if action_types[3][player][count]=="bet":
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myRaisedRiver=True
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#add each value to the appropriate array
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#add each value to the appropriate array
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