git7 - calculates&displays flop stuff. I wouldnt go as far as claiming that "it works", but it runs without compiler/VM-caught error and it produces numbers - good enough till i get around to updating that damned print_hands

This commit is contained in:
steffen123 2008-08-04 19:57:33 +01:00
parent b377fd08c6
commit d95bc6dff6
2 changed files with 33 additions and 6 deletions

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@ -2,17 +2,18 @@ todolist (db=database, imp=importer, tv=tableviewer)
before alpha before alpha
=========== ===========
add back postflop and stud functionality to hud and import-HudData add back turn, river and stud functionality to hud and import-HudData
db+imp+tv WtSD (went to showdown)
db+imp+tv W$SD (won $ when seeing showdown - partial win counts partially here)
db+imp+tv WwSF (Won when seen flop - partial taken into account)
change action_no to be total for this street rather than just for one player change action_no to be total for this street rather than just for one player
properly read 3B/4B percentage properly read 3B/4B percentage
fix load profile fix load profile
fix tv browse button size fix tv browse button size
tourney bug: sometimes truncuates position on store -> possibly indicates much bigger problem tourney bug: sometimes truncuates position on store -> possibly indicates much bigger problem
tourney bug: fails recognisePlayer tourney bug: fails recognisePlayer
tourney bug: fails with tuple error in recogniseplayerid tourney bug: fails with tuple error in recogniseplayerid
db+imp+tv WtSD (went to showdown)
db+imp+tv W$SD (won $ when seeing showdown - partial win counts partially here)
db+imp+tv WwSF (Won when seen flop - partial taken into account)
config wizard config wizard
catch index error, type error, file not found error catch index error, type error, file not found error
update install instructions update install instructions
@ -22,6 +23,7 @@ remove mysql/myisam support.
before beta before beta
=========== ===========
change stud street storage from 3-7 to 0-4 throughout
make bulk importer display a grand total in the GUI make bulk importer display a grand total in the GUI
change save_to_db into one method and probably move into parse_logic change save_to_db into one method and probably move into parse_logic
Any comment or print with "todo" in it in the sourcecode except what is marked todo in the menu Any comment or print with "todo" in it in the sourcecode except what is marked todo in the menu
@ -38,6 +40,7 @@ verify at least 2 or 3 sng hands
no rush but before 1.0RC no rush but before 1.0RC
======================== ========================
cut down action_types array size to appropriate length
make tv work with ftp e.g. by making importer return site as well (easy) make tv work with ftp e.g. by making importer return site as well (easy)
make the gui display errors make the gui display errors
log file log file
@ -51,7 +54,6 @@ put lines in tv to make it easier to read
speed up so that refresh after importing my whole DB takes no more than 10 seks on my P3M-800 (a quick run on git5+ indicates this is ok now), or 5 with remote DB speed up so that refresh after importing my whole DB takes no more than 10 seks on my P3M-800 (a quick run on git5+ indicates this is ok now), or 5 with remote DB
select range of stakes and sng/mtt values and types for tv select range of stakes and sng/mtt values and types for tv
change "for i" to more sensible var name instead of i change "for i" to more sensible var name instead of i
change stud street storage from 3-7 to 0-4 throughout
in all importer: stop doing if site=="ftp", make class constants for site_id instead in all importer: stop doing if site=="ftp", make class constants for site_id instead
recognise somewhere if a file is still active and if so keep it open and only read new hands rather than detecting dupes recognise somewhere if a file is still active and if so keep it open and only read new hands rather than detecting dupes
gentoo ebuild gentoo ebuild

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@ -1271,8 +1271,33 @@ def calculateHudImport(player_ids, category, action_types):
if action_types[3][player][count]=="fold": if action_types[3][player][count]=="fold":
mySawShowdown=True mySawShowdown=True
#print "todo: finish boolean recognition" #flop stuff
street=1
if mySawFlop:
for count in range(len(action_types[street][player])):
if action_types[street][player][count]=="bet":
myRaisedFlop=True
for otherPlayer in range (len(player_ids)):
if player==otherPlayer or myOtherRaisedFlop:
pass
else:
for countOther in range (len(action_types[street][otherPlayer])):
if action_types[street][otherPlayer][countOther]=="bet":
myOtherRaisedFlop=True
for countOtherFold in range (len(action_types[street][otherPlayer])):
if action_types[street][otherPlayer][countOtherFold]=="fold":
myOtherRaisedFlopFold=True
#turn stuff: todo
for count in range(len(action_types[2][player])):
if action_types[2][player][count]=="bet":
myRaisedTurn=True
#river stuff: todo
for count in range(len(action_types[3][player])):
if action_types[3][player][count]=="bet":
myRaisedRiver=True
#add each value to the appropriate array #add each value to the appropriate array