Button clicking for FlopMucked.
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@ -318,6 +318,7 @@ class Flop_Mucked(Aux_Window):
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self.params = params # dict aux params from config
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self.positions = {} # dict of window positions
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self.displayed_cards = False
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self.timer_on = False # bool = Ture if the timeout for removing the cards is on
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self.card_images = self.get_card_images()
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def create(self):
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@ -375,34 +376,60 @@ class Flop_Mucked(Aux_Window):
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self.displayed_cards = True
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if self.displayed_cards and float(self.params['timeout']) > 0:
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gobject.timeout_add(int(1000*float(self.params['timeout'])), self.hide_mucked_cards)
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self.timer_on = True
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gobject.timeout_add(int(1000*float(self.params['timeout'])), self.timed_out)
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def destroy(self):
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"""Destroy all of the mucked windows."""
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for w in self.m_windows.values():
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w.destroy()
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def timed_out(self):
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# this is the callback from the timeout
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# if timer_on is False the user has cancelled the timer with a click
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# so just return False to cancel the timer
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if not self.timer_on:
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return False
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else:
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self.hide_mucked_cards()
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return False
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def hide_mucked_cards(self):
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"""Hide the mucked card windows."""
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# this is the callback from the timeout
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for (i, w) in self.m_windows.iteritems():
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self.positions[i] = w.get_position()
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w.hide()
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self.displayed_cards = False
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return False # this tells the system to NOT run this timeout again
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def button_press_cb(self, widget, event, *args):
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"""Handle button clicks in the event boxes."""
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# shift-any button exposes all the windows and turns off the timer
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if event.state & gtk.gdk.SHIFT_MASK:
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self.timer_on = False
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self.expose_all()
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if event.button == 3: # right button event
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pass
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elif event.button == 2: # middle button event
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self.hide_mucked_cards()
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if self.timer_on == True:
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self.timer_on = False
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else:
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self.timer_on = False
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self.hide_mucked_cards()
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elif event.button == 1: # left button event
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window = widget.get_parent()
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window.begin_move_drag(event.button, int(event.x_root), int(event.y_root), event.time)
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def expose_all(self):
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for (i, cards) in self.hud.cards.iteritems():
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self.m_windows[i].present()
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self.m_windows[i].move(self.positions[i][0], self.positions[i][1]) # here is where I move back
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self.displayed_cards = True
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def save_layout(self, *args):
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"""Save new layout back to the aux element in the config file."""
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new_locs = {}
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