Button clicking for FlopMucked.
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				|  | @ -318,6 +318,7 @@ class Flop_Mucked(Aux_Window): | |||
|         self.params  = params    # dict aux params from config | ||||
|         self.positions = {}      # dict of window positions | ||||
|         self.displayed_cards = False | ||||
|         self.timer_on = False    # bool = Ture if the timeout for removing the cards is on | ||||
|         self.card_images = self.get_card_images() | ||||
| 
 | ||||
|     def create(self): | ||||
|  | @ -375,34 +376,60 @@ class Flop_Mucked(Aux_Window): | |||
|                 self.displayed_cards = True | ||||
| 
 | ||||
|         if self.displayed_cards and float(self.params['timeout']) > 0: | ||||
|             gobject.timeout_add(int(1000*float(self.params['timeout'])), self.hide_mucked_cards) | ||||
|             self.timer_on = True | ||||
|             gobject.timeout_add(int(1000*float(self.params['timeout'])), self.timed_out) | ||||
| 
 | ||||
|     def destroy(self): | ||||
|         """Destroy all of the mucked windows.""" | ||||
|         for w in self.m_windows.values(): | ||||
|             w.destroy() | ||||
| 
 | ||||
|     def timed_out(self): | ||||
| #    this is the callback from the timeout | ||||
| 
 | ||||
| #    if timer_on is False the user has cancelled the timer with a click | ||||
| #    so just return False to cancel the timer | ||||
|         if not self.timer_on: | ||||
|             return False | ||||
|         else: | ||||
|             self.hide_mucked_cards() | ||||
|             return False | ||||
| 
 | ||||
|     def hide_mucked_cards(self): | ||||
|         """Hide the mucked card windows.""" | ||||
| #    this is the callback from the timeout | ||||
|         for (i, w) in self.m_windows.iteritems(): | ||||
|             self.positions[i] = w.get_position() | ||||
|             w.hide() | ||||
|             self.displayed_cards = False | ||||
|         return False  # this tells the system to NOT run this timeout again | ||||
| 
 | ||||
|     def button_press_cb(self, widget, event, *args): | ||||
|         """Handle button clicks in the event boxes.""" | ||||
| 
 | ||||
| #    shift-any button exposes all the windows and turns off the timer | ||||
|         if event.state & gtk.gdk.SHIFT_MASK: | ||||
|             self.timer_on = False | ||||
|             self.expose_all() | ||||
| 
 | ||||
|         if event.button == 3:   # right button event | ||||
|             pass | ||||
| 
 | ||||
|         elif event.button == 2:   # middle button event | ||||
|             if self.timer_on == True: | ||||
|                 self.timer_on = False | ||||
|             else: | ||||
|                 self.timer_on = False | ||||
|                 self.hide_mucked_cards() | ||||
| 
 | ||||
|         elif event.button == 1:   # left button event | ||||
|             window = widget.get_parent() | ||||
|             window.begin_move_drag(event.button, int(event.x_root), int(event.y_root), event.time) | ||||
| 
 | ||||
|     def expose_all(self): | ||||
|         for (i, cards) in self.hud.cards.iteritems(): | ||||
|             self.m_windows[i].present() | ||||
|             self.m_windows[i].move(self.positions[i][0], self.positions[i][1])   # here is where I move back | ||||
|             self.displayed_cards = True | ||||
| 
 | ||||
|     def save_layout(self, *args): | ||||
|         """Save new layout back to the aux element in the config file.""" | ||||
|         new_locs = {} | ||||
|  |  | |||
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