Fix problem with multiple huds in tourneys at some sites.
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parent
dd542db59d
commit
d47d33587f
70
pyfpdb/HUD_main.pyw
Executable file → Normal file
70
pyfpdb/HUD_main.pyw
Executable file → Normal file
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@ -75,16 +75,16 @@ class HUD_main(object):
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def __init__(self, db_name='fpdb'):
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self.db_name = db_name
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self.config = c
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log.info(_("HUD_main starting: using db name = %s") % (db_name))
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log.info("HUD_main starting: using db name = %s" % (db_name))
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try:
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if not options.errorsToConsole:
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fileName = os.path.join(self.config.dir_log, 'HUD-errors.txt')
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log.info(_("Note: error output is being diverted to:") + fileName)
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log.info(_("Any major error will be reported there _only_."))
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log.info("Note: error output is being diverted to:" + fileName)
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log.info("Any major error will be reported there _only_.")
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errorFile = open(fileName, 'w', 0)
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sys.stderr = errorFile
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sys.stderr.write(_("HUD_main: starting ...\n"))
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sys.stderr.write("HUD_main: starting ...\n")
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self.hud_dict = {}
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self.hud_params = self.config.get_hud_ui_parameters()
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@ -102,10 +102,10 @@ class HUD_main(object):
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self.main_window.connect("table_changed", self.table_changed)
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self.main_window.connect("destroy", self.destroy)
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self.vb = gtk.VBox()
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self.label = gtk.Label(_('Closing this window will exit from the HUD.'))
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self.label = gtk.Label('Closing this window will exit from the HUD.')
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self.vb.add(self.label)
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self.main_window.add(self.vb)
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self.main_window.set_title(_("HUD Main Window"))
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self.main_window.set_title("HUD Main Window")
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cards = os.path.join(os.getcwd(), '..','gfx','fpdb-cards.png')
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if os.path.exists(cards):
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self.main_window.set_icon_from_file(cards)
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@ -117,7 +117,7 @@ class HUD_main(object):
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gobject.timeout_add(100, self.check_tables)
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except:
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log.exception(_("Error initializing main_window"))
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log.exception("Error initializing main_window")
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gtk.main_quit() # we're hosed, just terminate
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def client_moved(self, widget, hud):
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@ -130,13 +130,13 @@ class HUD_main(object):
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self.kill_hud(None, hud.table.key)
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def game_changed(self, widget, hud):
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print _("hud_main: Game changed.")
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print "hud_main: Game changed."
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def table_changed(self, widget, hud):
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self.kill_hud(None, hud.table.key)
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def destroy(self, *args): # call back for terminating the main eventloop
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log.info(_("Terminating normally."))
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log.info("Terminating normally.")
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gtk.main_quit()
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def kill_hud(self, event, table):
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@ -147,25 +147,25 @@ class HUD_main(object):
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self.hud_dict[hud].table.check_table(self.hud_dict[hud])
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return True
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def create_HUD(self, new_hand_id, table, table_name, max, poker_game, type, stat_dict, cards):
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def create_HUD(self, new_hand_id, table, temp_key, max, poker_game, type, stat_dict, cards):
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"""type is "ring" or "tour" used to set hud_params"""
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self.hud_dict[table.key] = Hud.Hud(self, table, max, poker_game, self.config, self.db_connection)
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self.hud_dict[table.key].table_name = table_name
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self.hud_dict[table.key].stat_dict = stat_dict
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self.hud_dict[table.key].cards = cards
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table.hud = self.hud_dict[table.key]
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self.hud_dict[temp_key] = Hud.Hud(self, table, max, poker_game, self.config, self.db_connection)
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self.hud_dict[temp_key].table_name = temp_key
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self.hud_dict[temp_key].stat_dict = stat_dict
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self.hud_dict[temp_key].cards = cards
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table.hud = self.hud_dict[temp_key]
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# set agg_bb_mult so that aggregate_tour and aggregate_ring can be ignored,
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# agg_bb_mult == 1 means no aggregation after these if statements:
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if type == "tour" and self.hud_params['aggregate_tour'] == False:
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self.hud_dict[table.key].hud_params['agg_bb_mult'] = 1
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self.hud_dict[temp_key].hud_params['agg_bb_mult'] = 1
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elif type == "ring" and self.hud_params['aggregate_ring'] == False:
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self.hud_dict[table.key].hud_params['agg_bb_mult'] = 1
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self.hud_dict[temp_key].hud_params['agg_bb_mult'] = 1
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if type == "tour" and self.hud_params['h_aggregate_tour'] == False:
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self.hud_dict[table.key].hud_params['h_agg_bb_mult'] = 1
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self.hud_dict[temp_key].hud_params['h_agg_bb_mult'] = 1
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elif type == "ring" and self.hud_params['h_aggregate_ring'] == False:
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self.hud_dict[table.key].hud_params['h_agg_bb_mult'] = 1
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self.hud_dict[temp_key].hud_params['h_agg_bb_mult'] = 1
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# sqlcoder: I forget why these are set to true (aren't they ignored from now on?)
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# but I think it's needed:
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self.hud_params['aggregate_ring'] = True
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@ -174,8 +174,8 @@ class HUD_main(object):
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self.hud_params['aggregate_tour'] = True
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self.hud_params['h_aggregate_tour'] = True
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[aw.update_data(new_hand_id, self.db_connection) for aw in self.hud_dict[table.key].aux_windows]
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gobject.idle_add(idle_create, self, new_hand_id, table, table_name, max, poker_game, type, stat_dict, cards)
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[aw.update_data(new_hand_id, self.db_connection) for aw in self.hud_dict[temp_key].aux_windows]
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gobject.idle_add(idle_create, self, new_hand_id, table, temp_key, max, poker_game, type, stat_dict, cards)
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def update_HUD(self, new_hand_id, table_name, config):
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"""Update a HUD gui from inside the non-gui read_stdin thread."""
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@ -197,7 +197,7 @@ class HUD_main(object):
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while 1: # wait for a new hand number on stdin
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new_hand_id = sys.stdin.readline()
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new_hand_id = string.rstrip(new_hand_id)
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log.debug(_("Received hand no %s") % new_hand_id)
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log.debug("Received hand no %s" % new_hand_id)
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if new_hand_id == "": # blank line means quit
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self.destroy()
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break # this thread is not always killed immediately with gtk.main_quit()
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@ -221,12 +221,12 @@ class HUD_main(object):
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# get basic info about the new hand from the db
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# if there is a db error, complain, skip hand, and proceed
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log.info(_("HUD_main.read_stdin: hand processing starting ..."))
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log.info("HUD_main.read_stdin: hand processing starting ...")
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try:
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(table_name, max, poker_game, type, site_id, site_name, num_seats, tour_number, tab_number) = \
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self.db_connection.get_table_info(new_hand_id)
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except Exception:
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log.exception(_("db error: skipping %s" % new_hand_id))
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log.exception("db error: skipping %s" % new_hand_id)
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continue
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if type == "tour": # hand is from a tournament
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@ -245,8 +245,8 @@ class HUD_main(object):
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try:
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self.hud_dict[temp_key].stat_dict = stat_dict
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except KeyError: # HUD instance has been killed off, key is stale
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log.error(_('hud_dict[%s] was not found\n') % temp_key)
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log.error(_('will not send hand\n'))
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log.error('hud_dict[%s] was not found\n' % temp_key)
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log.error('will not send hand\n')
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# Unlocks table, copied from end of function
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self.db_connection.connection.rollback()
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return
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@ -268,7 +268,7 @@ class HUD_main(object):
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# If no client window is found on the screen, complain and continue
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if type == "tour":
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table_name = "%s %s" % (tour_number, tab_number)
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log.error(_("HUD create: table name %s not found, skipping.") % table_name)
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log.error("HUD create: table name %s not found, skipping." % table_name)
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else:
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tablewindow.max = max
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tablewindow.site = site_name
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@ -276,7 +276,7 @@ class HUD_main(object):
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if hasattr(tablewindow, 'number'):
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self.create_HUD(new_hand_id, tablewindow, temp_key, max, poker_game, type, stat_dict, cards)
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else:
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log.error(_('Table "%s" no longer exists\n') % table_name)
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log.error('Table "%s" no longer exists\n' % table_name)
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if type == "tour":
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self.hud_dict[temp_key].table.check_table_no(self.hud_dict[temp_key])
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@ -321,23 +321,23 @@ def idle_kill(hud_main, table):
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finally:
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gtk.gdk.threads_leave()
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def idle_create(hud_main, new_hand_id, table, table_name, max, poker_game, type, stat_dict, cards):
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def idle_create(hud_main, new_hand_id, table, temp_key, max, poker_game, type, stat_dict, cards):
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gtk.gdk.threads_enter()
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try:
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table.gdkhandle = gtk.gdk.window_foreign_new(table.number)
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newlabel = gtk.Label("%s - %s" % (table.site, table_name))
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newlabel = gtk.Label("%s - %s" % (table.site, temp_key))
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hud_main.vb.add(newlabel)
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newlabel.show()
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hud_main.main_window.resize_children()
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hud_main.hud_dict[table.key].tablehudlabel = newlabel
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hud_main.hud_dict[table.key].create(new_hand_id, hud_main.config, stat_dict, cards)
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for m in hud_main.hud_dict[table.key].aux_windows:
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hud_main.hud_dict[temp_key].tablehudlabel = newlabel
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hud_main.hud_dict[temp_key].create(new_hand_id, hud_main.config, stat_dict, cards)
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for m in hud_main.hud_dict[temp_key].aux_windows:
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m.create()
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m.update_gui(new_hand_id)
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hud_main.hud_dict[table.key].update(new_hand_id, hud_main.config)
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hud_main.hud_dict[table.key].reposition_windows()
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hud_main.hud_dict[temp_key].update(new_hand_id, hud_main.config)
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hud_main.hud_dict[temp_key].reposition_windows()
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except:
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log.exception("Error creating HUD for hand %s." % new_hand_id)
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finally:
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