Temp fix to HUD crashing when closed table is updated.
Also fixes popups not closing correctly. General cleanup in the HUD closing code. Closing a HUD is now managed by the HUD_Main object--this should ensure that no objects are left dangling.
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@ -76,7 +76,14 @@ class HUD_main(object):
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def destroy(*args): # call back for terminating the main eventloop
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def destroy(*args): # call back for terminating the main eventloop
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gtk.main_quit()
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gtk.main_quit()
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def kill_hud(self, event, table):
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# called by an event in the HUD, to kill this specific HUD
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self.hud_dict[table].kill()
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self.hud_dict[table].main_window.destroy()
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self.vb.remove(self.hud_dict[table].tablehudlabel)
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del(self.hud_dict[table])
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def create_HUD(self, new_hand_id, table, table_name, max, poker_game, is_tournament, stat_dict, cards):
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def create_HUD(self, new_hand_id, table, table_name, max, poker_game, is_tournament, stat_dict, cards):
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def idle_func():
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def idle_func():
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@ -117,18 +124,6 @@ class HUD_main(object):
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gtk.gdk.threads_leave()
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gtk.gdk.threads_leave()
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gobject.idle_add(idle_func)
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gobject.idle_add(idle_func)
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def HUD_removed(self, tablename):
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tablename = Tables.clean_title(tablename)
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# TODO: There's a potential problem here somewhere, that this hacks around .. the table_name as being passed to HUD_create is cleaned,
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# but the table.name as being passed here is not cleaned. I don't know why. -eric
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if tablename in self.hud_dict and self.hud_dict[tablename].deleted:
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self.vb.remove(self.hud_dict[tablename].tablehudlabel)
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del self.hud_dict[tablename]
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return False
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return True
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def read_stdin(self): # This is the thread function
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def read_stdin(self): # This is the thread function
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"""Do all the non-gui heavy lifting for the HUD program."""
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"""Do all the non-gui heavy lifting for the HUD program."""
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@ -81,7 +81,7 @@ class Hud:
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self.main_window = gtk.Window()
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self.main_window = gtk.Window()
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self.main_window.set_gravity(gtk.gdk.GRAVITY_STATIC)
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self.main_window.set_gravity(gtk.gdk.GRAVITY_STATIC)
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self.main_window.set_title(self.table.name + " FPDBHUD")
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self.main_window.set_title(self.table.name + " FPDBHUD")
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self.main_window.destroyhandler = self.main_window.connect("destroy", self.kill_hud)
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# self.main_window.destroyhandler = self.main_window.connect("destroy", self.kill_hud)
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self.main_window.set_decorated(False)
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self.main_window.set_decorated(False)
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self.main_window.set_opacity(self.colors["hudopacity"])
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self.main_window.set_opacity(self.colors["hudopacity"])
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@ -106,7 +106,7 @@ class Hud:
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self.menu = gtk.Menu()
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self.menu = gtk.Menu()
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self.item1 = gtk.MenuItem('Kill this HUD')
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self.item1 = gtk.MenuItem('Kill this HUD')
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self.menu.append(self.item1)
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self.menu.append(self.item1)
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self.item1.connect("activate", self.kill_hud_menu)
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self.item1.connect("activate", self.parent.kill_hud, self.table.name)
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self.item1.show()
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self.item1.show()
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self.item2 = gtk.MenuItem('Save Layout')
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self.item2 = gtk.MenuItem('Save Layout')
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@ -168,23 +168,18 @@ class Hud:
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return True
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return True
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return False
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return False
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def kill_hud(self, *args):
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def kill(self, *args):
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if self.deleted:
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# kill all stat_windows, popups and aux_windows in this HUD
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return # no killing self twice.
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# heap dead, burnt bodies, blood 'n guts, veins between my teeth
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for k in self.stat_windows:
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for s in self.stat_windows.itervalues():
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self.stat_windows[k].window.destroy()
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for p in s.popups:
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s.kill_popup(p)
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s.window.destroy()
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self.stat_windows = {}
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# also kill any aux windows
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# also kill any aux windows
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for m in self.aux_windows:
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for m in self.aux_windows:
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m.destroy()
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m.destroy()
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self.aux_windows.remove(m)
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self.aux_windows = []
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self.deleted = True
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self.main_window.disconnect(self.main_window.destroyhandler) # so we don't potentially infiniteloop in here, right
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self.main_window.destroy()
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self.parent.HUD_removed(self.table.name)
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def kill_hud_menu(self, *args):
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self.main_window.destroy()
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def reposition_windows(self, *args):
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def reposition_windows(self, *args):
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for w in self.stat_windows:
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for w in self.stat_windows:
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@ -285,7 +280,8 @@ class Hud:
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def update(self, hand, config):
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def update(self, hand, config):
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self.hand = hand # this is the last hand, so it is available later
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self.hand = hand # this is the last hand, so it is available later
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self.update_table_position()
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if os.name == 'nt':
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self.update_table_position()
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for s in self.stat_dict:
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for s in self.stat_dict:
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try:
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try:
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@ -345,7 +341,7 @@ class Stat_Window:
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# and double-clicks.
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# and double-clicks.
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if event.button == 3: # right button event
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if event.button == 3: # right button event
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Popup_window(widget, self)
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self.popups.append(Popup_window(widget, self))
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if event.button == 2: # middle button event
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if event.button == 2: # middle button event
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self.window.hide()
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self.window.hide()
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@ -356,7 +352,11 @@ class Stat_Window:
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self.window.begin_resize_drag(gtk.gdk.WINDOW_EDGE_SOUTH_EAST, event.button, int(event.x_root), int(event.y_root), event.time)
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self.window.begin_resize_drag(gtk.gdk.WINDOW_EDGE_SOUTH_EAST, event.button, int(event.x_root), int(event.y_root), event.time)
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else:
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else:
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self.window.begin_move_drag(event.button, int(event.x_root), int(event.y_root), event.time)
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self.window.begin_move_drag(event.button, int(event.x_root), int(event.y_root), event.time)
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def kill_popup(self, popup):
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popup.window.destroy()
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self.popups.remove(popup)
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def relocate(self, x, y):
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def relocate(self, x, y):
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self.x = x + self.table.x
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self.x = x + self.table.x
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self.y = y + self.table.y
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self.y = y + self.table.y
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@ -372,6 +372,7 @@ class Stat_Window:
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self.y = y + table.y # x and y are the location relative to table.x & y
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self.y = y + table.y # x and y are the location relative to table.x & y
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self.player_id = player_id # looks like this isn't used ;)
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self.player_id = player_id # looks like this isn't used ;)
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self.sb_click = 0 # used to figure out button clicks
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self.sb_click = 0 # used to figure out button clicks
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self.popups = [] # list of open popups for this stat window
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self.useframes = parent.config.get_frames(parent.site)
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self.useframes = parent.config.get_frames(parent.site)
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self.window = gtk.Window()
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self.window = gtk.Window()
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@ -431,6 +432,7 @@ def destroy(*args): # call back for terminating the main eventloop
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class Popup_window:
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class Popup_window:
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def __init__(self, parent, stat_window):
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def __init__(self, parent, stat_window):
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self.sb_click = 0
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self.sb_click = 0
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self.stat_window = stat_window
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# create the popup window
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# create the popup window
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self.window = gtk.Window()
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self.window = gtk.Window()
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@ -513,7 +515,8 @@ class Popup_window:
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pass
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pass
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if event.button == 3: # right button event
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if event.button == 3: # right button event
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self.window.destroy()
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self.stat_window.kill_popup(self)
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# self.window.destroy()
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def toggle_decorated(self, widget):
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def toggle_decorated(self, widget):
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top = widget.get_toplevel()
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top = widget.get_toplevel()
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