remove surplus get_logger calls, tidy up log messages some more
This commit is contained in:
+6
-6
@@ -227,7 +227,7 @@ class Database:
|
||||
|
||||
|
||||
def __init__(self, c, sql = None):
|
||||
log = Configuration.get_logger("logging.conf", "db", log_dir=c.dir_log)
|
||||
#log = Configuration.get_logger("logging.conf", "db", log_dir=c.dir_log)
|
||||
log.debug("Creating Database instance, sql = %s" % sql)
|
||||
self.config = c
|
||||
self.__connected = False
|
||||
@@ -239,6 +239,7 @@ class Database:
|
||||
self.db_server = db_params['db-server']
|
||||
self.database = db_params['db-databaseName']
|
||||
self.host = db_params['db-host']
|
||||
self.db_path = ''
|
||||
|
||||
# where possible avoid creating new SQL instance by using the global one passed in
|
||||
if sql is None:
|
||||
@@ -388,9 +389,9 @@ class Database:
|
||||
log.info("Creating directory: '%s'" % (self.config.dir_database))
|
||||
os.mkdir(self.config.dir_database)
|
||||
database = os.path.join(self.config.dir_database, database)
|
||||
log.info("Connecting to SQLite: %(database)s" % {'database':database})
|
||||
print "Connecting to SQLite: %(database)s" % {'database':database}
|
||||
self.connection = sqlite3.connect(database, detect_types=sqlite3.PARSE_DECLTYPES )
|
||||
self.db_path = database
|
||||
log.info("Connecting to SQLite: %(database)s" % {'database':self.db_path})
|
||||
self.connection = sqlite3.connect(self.db_path, detect_types=sqlite3.PARSE_DECLTYPES )
|
||||
sqlite3.register_converter("bool", lambda x: bool(int(x)))
|
||||
sqlite3.register_adapter(bool, lambda x: "1" if x else "0")
|
||||
self.connection.create_function("floor", 1, math.floor)
|
||||
@@ -791,11 +792,10 @@ class Database:
|
||||
|
||||
def get_player_id(self, config, site, player_name):
|
||||
c = self.connection.cursor()
|
||||
print "get_player_id: player_name =", player_name, type(player_name)
|
||||
#print "get_player_id: player_name =", player_name, type(player_name)
|
||||
p_name = Charset.to_utf8(player_name)
|
||||
c.execute(self.sql.query['get_player_id'], (p_name, site))
|
||||
row = c.fetchone()
|
||||
print "player id =", row
|
||||
if row:
|
||||
return row[0]
|
||||
else:
|
||||
|
||||
Reference in New Issue
Block a user