Merge branch 'master' of git://git.assembla.com/fpdb
Conflicts: pyfpdb/Hud.py
This commit is contained in:
commit
d299a19abc
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@ -40,6 +40,10 @@ from optparse import OptionParser
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import Configuration
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import Configuration
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import string
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import string
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if os.name == "nt":
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import win32console
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class GuiAutoImport (threading.Thread):
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class GuiAutoImport (threading.Thread):
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def __init__(self, settings, config, sql, parent):
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def __init__(self, settings, config, sql, parent):
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self.importtimer = 0
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self.importtimer = 0
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@ -205,13 +209,17 @@ class GuiAutoImport (threading.Thread):
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self.doAutoImportBool = True
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self.doAutoImportBool = True
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widget.set_label(_(u' _Stop Auto Import '))
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widget.set_label(_(u' _Stop Auto Import '))
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if self.pipe_to_hud is None:
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if self.pipe_to_hud is None:
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if Configuration.FROZEN:
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if Configuration.FROZEN: # if py2exe, run hud_main.exe
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path = Configuration.EXEC_PATH
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path = Configuration.EXEC_PATH
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command = "HUD_main.exe"
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command = "HUD_main.exe"
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bs = 0
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bs = 0
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elif os.name == 'nt':
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elif os.name == 'nt':
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path = sys.path[0].replace('\\','\\\\')
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path = sys.path[0].replace('\\','\\\\')
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if win32console.GetConsoleWindow() == 0:
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command = 'pythonw "'+path+'\\HUD_main.pyw" ' + self.settings['cl_options']
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command = 'pythonw "'+path+'\\HUD_main.pyw" ' + self.settings['cl_options']
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else:
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command = 'python "'+path+'\\HUD_main.pyw" ' + self.settings['cl_options']
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# uncomment above line if you want hud_main stdout to work ... and make sure you are running fpdb.py using python.exe not pythonw.exe
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bs = 0
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bs = 0
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else:
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else:
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command = os.path.join(sys.path[0], 'HUD_main.pyw')
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command = os.path.join(sys.path[0], 'HUD_main.pyw')
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@ -220,12 +228,15 @@ class GuiAutoImport (threading.Thread):
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try:
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try:
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print _("opening pipe to HUD")
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print _("opening pipe to HUD")
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if Configuration.FROZEN or (os.name == "nt" and win32console.GetConsoleWindow()) == 0:
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self.pipe_to_hud = subprocess.Popen(command, bufsize=bs,
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self.pipe_to_hud = subprocess.Popen(command, bufsize=bs,
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stdin=subprocess.PIPE,
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stdin=subprocess.PIPE,
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stdout=subprocess.PIPE, # only needed for py2exe
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stdout=subprocess.PIPE, # needed for pythonw / py2exe
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stderr=subprocess.PIPE, # only needed for py2exe
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stderr=subprocess.PIPE, # needed for pythonw / py2exe
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universal_newlines=True
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universal_newlines=True
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)
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)
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else:
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self.pipe_to_hud = subprocess.Popen(command, bufsize=bs, stdin=subprocess.PIPE, universal_newlines=True)
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#self.pipe_to_hud.stdout.close()
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#self.pipe_to_hud.stdout.close()
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#self.pipe_to_hud.stderr.close()
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#self.pipe_to_hud.stderr.close()
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except:
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except:
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@ -64,14 +64,16 @@ import locale
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lang = locale.getdefaultlocale()[0][0:2]
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lang = locale.getdefaultlocale()[0][0:2]
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print "lang:", lang
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print "lang:", lang
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if lang == "en":
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if lang == "en":
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def _(string): return string
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def _(string):
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return string
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else:
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else:
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import gettext
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import gettext
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try:
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try:
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trans = gettext.translation("fpdb", localedir="locale", languages=[lang])
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trans = gettext.translation("fpdb", localedir="locale", languages=[lang])
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trans.install()
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trans.install()
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except IOError:
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except IOError:
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def _(string): return string
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def _(string):
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return string
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# get config and set up logger
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# get config and set up logger
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c = Configuration.Config(file=options.config, dbname=options.dbname)
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c = Configuration.Config(file=options.config, dbname=options.dbname)
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@ -128,19 +130,22 @@ class HUD_main(object):
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log.error(e)
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log.error(e)
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def client_moved(self, widget, hud):
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def client_moved(self, widget, hud):
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print "hud_main: client moved"
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print hud, hud.table.name, "moved", hud.table.x, hud.table.y
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print hud, hud.table.name, "moved", hud.table.x, hud.table.y
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def client_resized(self, widget, hud):
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def client_resized(self, widget, hud):
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print "Client resized"
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print _("hud_main: Client resized")
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print hud, hud.table.name, hud.table.x, hud.table.y
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def client_destroyed(self, widget, hud): # call back for terminating the main eventloop
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def client_destroyed(self, widget, hud): # call back for terminating the main eventloop
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print _("hud_main: Client destroyed")
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self.kill_hud(None, hud.table.name)
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self.kill_hud(None, hud.table.name)
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def game_changed(self, widget, hud):
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def game_changed(self, widget, hud):
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print "Game Changed."
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print _("hud_main: Game changed.")
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def table_changed(self, widget, hud):
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def table_changed(self, widget, hud):
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print "Table Changed."
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print _("hud_main: Table changed.")
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self.kill_hud(None, hud.table.name)
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self.kill_hud(None, hud.table.name)
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def destroy(self, *args): # call back for terminating the main eventloop
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def destroy(self, *args): # call back for terminating the main eventloop
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@ -292,8 +297,8 @@ class HUD_main(object):
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self.db_connection.init_hud_stat_vars( self.hud_dict[temp_key].hud_params['hud_days']
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self.db_connection.init_hud_stat_vars( self.hud_dict[temp_key].hud_params['hud_days']
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, self.hud_dict[temp_key].hud_params['h_hud_days'])
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, self.hud_dict[temp_key].hud_params['h_hud_days'])
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t2 = time.time()
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t2 = time.time()
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stat_dict = self.db_connection.get_stats_from_hand(new_hand_id, type, self.hud_dict[temp_key].hud_params
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stat_dict = self.db_connection.get_stats_from_hand(new_hand_id, type, self.hud_dict[temp_key].hud_params,
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,self.hero_ids[site_id], num_seats)
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self.hero_ids[site_id], num_seats)
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t3 = time.time()
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t3 = time.time()
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try:
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try:
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@ -318,8 +323,8 @@ class HUD_main(object):
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else:
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else:
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# get stats using default params--also get cards
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# get stats using default params--also get cards
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self.db_connection.init_hud_stat_vars( self.hud_params['hud_days'], self.hud_params['h_hud_days'] )
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self.db_connection.init_hud_stat_vars( self.hud_params['hud_days'], self.hud_params['h_hud_days'] )
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stat_dict = self.db_connection.get_stats_from_hand(new_hand_id, type, self.hud_params
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stat_dict = self.db_connection.get_stats_from_hand(new_hand_id, type, self.hud_params,
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,self.hero_ids[site_id], num_seats)
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self.hero_ids[site_id], num_seats)
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cards = self.db_connection.get_cards(new_hand_id)
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cards = self.db_connection.get_cards(new_hand_id)
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comm_cards = self.db_connection.get_common_cards(new_hand_id)
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comm_cards = self.db_connection.get_common_cards(new_hand_id)
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if comm_cards != {}: # stud!
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if comm_cards != {}: # stud!
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@ -346,7 +351,8 @@ class HUD_main(object):
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% (t6 - t0,t1 - t0,t2 - t0,t3 - t0,t4 - t0,t5 - t0,t6 - t0))
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% (t6 - t0,t1 - t0,t2 - t0,t3 - t0,t4 - t0,t5 - t0,t6 - t0))
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self.db_connection.connection.rollback()
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self.db_connection.connection.rollback()
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if type == "tour":
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if type == "tour":
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tablewindow.check_table_no()
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tablewindow.check_table_no(None)
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# Ray!! tablewindow::check_table_no expects a HUD as an argument!
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if __name__== "__main__":
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if __name__== "__main__":
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# start the HUD_main object
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# start the HUD_main object
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@ -53,6 +53,7 @@ import Mucked
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import Database
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import Database
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#import HUD_main
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#import HUD_main
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def importName(module_name, name):
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def importName(module_name, name):
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"""Import a named object 'name' from module 'module_name'."""
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"""Import a named object 'name' from module 'module_name'."""
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# Recipe 16.3 in the Python Cookbook, 2nd ed. Thanks!!!!
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# Recipe 16.3 in the Python Cookbook, 2nd ed. Thanks!!!!
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@ -63,8 +64,8 @@ def importName(module_name, name):
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return None
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return None
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return(getattr(module, name))
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return(getattr(module, name))
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class Hud:
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class Hud:
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def __init__(self, parent, table, max, poker_game, config, db_connection):
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def __init__(self, parent, table, max, poker_game, config, db_connection):
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# __init__ is (now) intended to be called from the stdin thread, so it
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# __init__ is (now) intended to be called from the stdin thread, so it
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# cannot touch the gui
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# cannot touch the gui
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self.mw_created = False
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self.mw_created = False
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self.hud_params = parent.hud_params
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self.hud_params = parent.hud_params
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self.stat_windows = {}
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self.stat_windows = {}
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self.popup_windows = {}
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self.popup_windows = {}
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self.aux_windows = []
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self.aux_windows = []
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return False
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return False
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# anyone know how to do this in unix, or better yet, trap the X11 error that is triggered when executing the get_origin() for a closed window?
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# anyone know how to do this in unix, or better yet, trap the X11 error that is triggered when executing the get_origin() for a closed window?
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if self.table.gdkhandle is not None:
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if self.table.gdkhandle is not None:
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updateFlag = False
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(oldx, oldy) = self.table.gdkhandle.get_origin() # In Windows, this call returns (0,0) if it's an invalid window. In X, the X server is immediately killed.
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actual_seat = self.get_actual_seat(self.config.supported_sites[self.table.site].screen_name)
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#(x, y, width, height) = self.table.get_geometry()
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if self.table.hud != actual_seat:
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#print "self.table.get_geometry=",x,y,width,height
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self.table.hud = actual_seat
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if self.table.oldx != oldx or self.table.oldy != oldy: # If the current position does not equal the stored position, save the new position, and then move all the sub windows.
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updateFlag = True
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self.table.oldx = oldx
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# dont know what the intention of table.hud was, so misusing the variable here
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self.table.oldy = oldy
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# to auto detect table change during tourney's
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self.main_window.move(oldx + self.site_params['xshift'], oldy + self.site_params['yshift'])
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(x, y) = self.table.gdkhandle.get_origin() # In Windows, this call returns (0,0) if it's an invalid window. In X, the X server is immediately killed.
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if self.table.x != x or self.table.y != y: # If the current position does not equal the stored position, save the new position, and then move all the sub windows.
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self.table.x = x
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self.table.y = y
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self.main_window.move(x + self.site_params['xshift'], y + self.site_params['yshift'])
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updateFlag = True
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if updateFlag:
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adj = self.adj_seats(self.hand, self.config)
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adj = self.adj_seats(self.hand, self.config)
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loc = self.config.get_locations(self.table.site, self.max)
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loc = self.config.get_locations(self.table.site, self.max)
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# TODO: is stat_windows getting converted somewhere from a list to a dict, for no good reason?
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# TODO: is stat_windows getting converted somewhere from a list to a dict, for no good reason?
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for i, w in enumerate(self.stat_windows.itervalues()):
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for i, w in enumerate(self.stat_windows.itervalues()):
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(x, y) = loc[adj[i+1]]
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(oldx, oldy) = loc[adj[i+1]]
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w.relocate(x, y)
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w.relocate(oldx, oldy)
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# While we're at it, fix the positions of mucked cards too
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# While we're at it, fix the positions of mucked cards too
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for aux in self.aux_windows:
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for aux in self.aux_windows:
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@ -141,6 +141,8 @@ class Table_Window(object):
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self.height = geo['height']
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self.height = geo['height']
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self.x = geo['x']
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self.x = geo['x']
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self.y = geo['y']
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self.y = geo['y']
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self.oldx = self.x # attn ray: remove these two lines and update Hud.py::update_table_position()
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self.oldy = self.y
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self.game = self.get_game()
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self.game = self.get_game()
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@ -184,7 +186,8 @@ class Table_Window(object):
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mo = re.search(self.tableno_re, new_title)
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mo = re.search(self.tableno_re, new_title)
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if mo is not None:
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if mo is not None:
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return mo[1]
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print "get_table_no: mo=",mo.groups()
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return mo.group(1)
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return False
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return False
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####################################################################
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####################################################################
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@ -238,6 +241,7 @@ class Table_Window(object):
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return "client_destroyed"
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return "client_destroyed"
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if self.x != new_geo['x'] or self.y != new_geo['y']: # window moved
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if self.x != new_geo['x'] or self.y != new_geo['y']: # window moved
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print self.x, self.y, new_geo['x'], new_geo['y']
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self.x = new_geo['x']
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self.x = new_geo['x']
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self.y = new_geo['y']
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self.y = new_geo['y']
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return "client_moved"
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return "client_moved"
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@ -247,6 +251,7 @@ class Table_Window(object):
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result = self.get_table_no()
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result = self.get_table_no()
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if result != False and result != self.table:
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if result != False and result != self.table:
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self.table = result
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self.table = result
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if hud is not None:
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hud.main_window.emit("table_changed", hud)
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hud.main_window.emit("table_changed", hud)
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return True
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return True
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@ -80,6 +80,7 @@ class Table(Table_Window):
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try:
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try:
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(x, y, width, height) = win32gui.GetWindowRect(self.number)
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(x, y, width, height) = win32gui.GetWindowRect(self.number)
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#print "x=",x,"y=",y,"width=",width,"height=",height
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width = width - x
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width = width - x
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height = height - y
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height = height - y
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return {'x' : int(x) + b_width,
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return {'x' : int(x) + b_width,
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Block a user