merge from futz2 branch

This commit is contained in:
Matt Turnbull 2009-08-28 18:24:51 +01:00
commit d2380ba738
22 changed files with 3612 additions and 3570 deletions

2
.gitignore vendored
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@ -1,2 +0,0 @@
*.pyc
*~

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@ -26,6 +26,12 @@ from HandHistoryConverter import *
# Class for converting Absolute HH format. # Class for converting Absolute HH format.
class Absolute(HandHistoryConverter): class Absolute(HandHistoryConverter):
# Class Variables
sitename = "Absolute"
filetype = "text"
codepage = "cp1252"
siteid = 8
# Static regexes # Static regexes
re_SplitHands = re.compile(r"\n\n\n+") re_SplitHands = re.compile(r"\n\n\n+")
@ -35,7 +41,7 @@ class Absolute(HandHistoryConverter):
#Seat 6 - FETS63 ($0.75 in chips) #Seat 6 - FETS63 ($0.75 in chips)
#Board [10s 5d Kh Qh 8c] #Board [10s 5d Kh Qh 8c]
re_GameInfo = re.compile(ur"^Stage #([0-9]+): (?P<GAME>Holdem|) (?P<LIMIT>No Limit|) (?P<CURRENCY>\$| €|)(?P<BB>[0-9]*[.0-9]+)", re.MULTILINE) re_GameInfo = re.compile(ur"^Stage #([0-9]+): (?P<GAME>Holdem|) (?P<LIMIT>No Limit|Pot Limit|Normal) (?P<CURRENCY>\$| €|)(?P<BB>[0-9]*[.0-9]+)", re.MULTILINE)
re_HandInfo = re.compile(ur"^Stage #(?P<HID>[0-9]+): .*(?P<DATETIME>\d\d\d\d-\d\d-\d\d \d\d:\d\d:\d\d).*\nTable: (?P<TABLE>.*) \(Real Money\)", re.MULTILINE) re_HandInfo = re.compile(ur"^Stage #(?P<HID>[0-9]+): .*(?P<DATETIME>\d\d\d\d-\d\d-\d\d \d\d:\d\d:\d\d).*\nTable: (?P<TABLE>.*) \(Real Money\)", re.MULTILINE)
re_Button = re.compile(ur"Seat #(?P<BUTTON>[0-9]) is the ?[dead]* dealer$", re.MULTILINE) # TODO: that's not the right way to match for "dead" dealer is it? re_Button = re.compile(ur"Seat #(?P<BUTTON>[0-9]) is the ?[dead]* dealer$", re.MULTILINE) # TODO: that's not the right way to match for "dead" dealer is it?
re_PlayerInfo = re.compile(ur"^Seat (?P<SEAT>[0-9]) - (?P<PNAME>.*) \((?:\$| €|)(?P<CASH>[0-9]*[.0-9]+) in chips\)", re.MULTILINE) re_PlayerInfo = re.compile(ur"^Seat (?P<SEAT>[0-9]) - (?P<PNAME>.*) \((?:\$| €|)(?P<CASH>[0-9]*[.0-9]+) in chips\)", re.MULTILINE)
@ -48,24 +54,6 @@ class Absolute(HandHistoryConverter):
# re_Board = re.compile(ur"\[ (?P<CARDS>.+) \]") # re_Board = re.compile(ur"\[ (?P<CARDS>.+) \]")
def __init__(self, in_path = '-', out_path = '-', follow = False, autostart=True, debugging=False, index=0):
"""\
in_path (default '-' = sys.stdin)
out_path (default '-' = sys.stdout)
follow : whether to tail -f the input
autostart: whether to run the thread (or you can call start() yourself)
debugging: if False, pass on partially supported game types. If true, have a go and error..."""
#print "DEBUG: XXXXXXXXXXXXXXX"
HandHistoryConverter.__init__(self, in_path, out_path, sitename="Absolute", follow=follow, index=index)
logging.info("Initialising Absolute converter class")
self.filetype = "text"
self.codepage = "cp1252"
self.siteId = 8 # Needs to match id entry in Sites database
self.debugging = debugging
if autostart:
self.start()
# otherwise you need to call start yourself.
def compilePlayerRegexs(self, hand): def compilePlayerRegexs(self, hand):
players = set([player[1] for player in hand.players]) players = set([player[1] for player in hand.players])
if not players <= self.compiledPlayers: # x <= y means 'x is subset of y' if not players <= self.compiledPlayers: # x <= y means 'x is subset of y'
@ -124,7 +112,7 @@ or None if we fail to get the info """
mg = m.groupdict() mg = m.groupdict()
# translations from captured groups to our info strings # translations from captured groups to our info strings
limits = { 'No Limit':'nl', 'PL':'pl', '':'fl' } limits = { 'No Limit':'nl', 'Pot Limit':'pl', 'Normal':'fl' }
games = { # base, category games = { # base, category
"Holdem" : ('hold','holdem'), "Holdem" : ('hold','holdem'),
'Omaha' : ('hold','omahahi'), 'Omaha' : ('hold','omahahi'),

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@ -79,11 +79,17 @@ class Layout:
class Site: class Site:
def __init__(self, node): def __init__(self, node):
def normalizePath(path):
"Normalized existing pathes"
if os.path.exists(path):
return os.path.abspath(path)
return path
self.site_name = node.getAttribute("site_name") self.site_name = node.getAttribute("site_name")
self.table_finder = node.getAttribute("table_finder") self.table_finder = node.getAttribute("table_finder")
self.screen_name = node.getAttribute("screen_name") self.screen_name = node.getAttribute("screen_name")
self.site_path = node.getAttribute("site_path") self.site_path = normalizePath(node.getAttribute("site_path"))
self.HH_path = node.getAttribute("HH_path") self.HH_path = normalizePath(node.getAttribute("HH_path"))
self.decoder = node.getAttribute("decoder") self.decoder = node.getAttribute("decoder")
self.hudopacity = node.getAttribute("hudopacity") self.hudopacity = node.getAttribute("hudopacity")
self.hudbgcolor = node.getAttribute("bgcolor") self.hudbgcolor = node.getAttribute("bgcolor")
@ -97,6 +103,8 @@ class Site:
self.xpad = node.getAttribute("xpad") self.xpad = node.getAttribute("xpad")
self.ypad = node.getAttribute("ypad") self.ypad = node.getAttribute("ypad")
self.layout = {} self.layout = {}
print self.site_name, self.HH_path
for layout_node in node.getElementsByTagName('layout'): for layout_node in node.getElementsByTagName('layout'):
lo = Layout(layout_node) lo = Layout(layout_node)
@ -310,7 +318,7 @@ class Config:
try: try:
log.info("Reading configuration file %s" % (file)) log.info("Reading configuration file %s" % (file))
doc = xml.dom.minidom.parse(file) doc = xml.dom.minidom.parse(file)
except: except:
log.error("Error parsing %s. See error log file." % (file)) log.error("Error parsing %s. See error log file." % (file))
traceback.print_exc(file=sys.stderr) traceback.print_exc(file=sys.stderr)
print "press enter to continue" print "press enter to continue"
@ -607,8 +615,8 @@ class Config:
path = os.path.expanduser(self.supported_sites[site].HH_path) path = os.path.expanduser(self.supported_sites[site].HH_path)
assert(os.path.isdir(path) or os.path.isfile(path)) # maybe it should try another site? assert(os.path.isdir(path) or os.path.isfile(path)) # maybe it should try another site?
paths['hud-defaultPath'] = paths['bulkImport-defaultPath'] = path paths['hud-defaultPath'] = paths['bulkImport-defaultPath'] = path
except: except AssertionError:
paths['hud-defaultPath'] = paths['bulkImport-defaultPath'] = "default" paths['hud-defaultPath'] = paths['bulkImport-defaultPath'] = "** ERROR DEFAULT PATH IN CONFIG DOES NOT EXIST **"
return paths return paths
def get_frames(self, site = "PokerStars"): def get_frames(self, site = "PokerStars"):

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@ -1052,6 +1052,22 @@ class Database:
print "Error during fdb.lock_for_insert:", str(sys.exc_value) print "Error during fdb.lock_for_insert:", str(sys.exc_value)
#end def lock_for_insert #end def lock_for_insert
def getGameTypeId(self, siteid, game):
c = self.get_cursor()
#FIXME: Fixed for NL at the moment
c.execute(self.sql.query['getGametypeNL'], (siteid, game['type'], game['category'], game['limitType'],
int(Decimal(game['sb'])*100), int(Decimal(game['bb'])*100)))
tmp = c.fetchone()
if (tmp == None):
hilo = "h"
if game['category'] in ['studhilo', 'omahahilo']:
hilo = "s"
elif game['category'] in ['razz','27_3draw','badugi']:
hilo = "l"
tmp = self.insertGameTypes( (siteid, game['type'], game['base'], game['category'], game['limitType'], hilo,
int(Decimal(game['sb'])*100), int(Decimal(game['bb'])*100), 0, 0) )
return tmp[0]
def getSqlPlayerIDs(self, pnames, siteid): def getSqlPlayerIDs(self, pnames, siteid):
result = {} result = {}
if(self.pcache == None): if(self.pcache == None):
@ -1165,11 +1181,16 @@ class Database:
boardcard2, boardcard2,
boardcard3, boardcard3,
boardcard4, boardcard4,
boardcard5 boardcard5,
street1Pot,
street2Pot,
street3Pot,
street4Pot,
showdownPot
) )
VALUES VALUES
(%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, (%s, %s, %s, %s, %s, %s, %s, %s, %s, %s,
%s, %s)""" %s, %s, %s, %s, %s, %s, %s)"""
#--- texture, #--- texture,
#-- playersVpi, #-- playersVpi,
#-- playersAtStreet1, #-- playersAtStreet1,
@ -1182,11 +1203,6 @@ class Database:
#-- street2Raises, #-- street2Raises,
#-- street3Raises, #-- street3Raises,
#-- street4Raises, #-- street4Raises,
#-- street1Pot,
#-- street2Pot,
#-- street3Pot,
#-- street4Pot,
#-- showdownPot
#-- seats, #-- seats,
q = q.replace('%s', self.sql.query['placeholder']) q = q.replace('%s', self.sql.query['placeholder'])
@ -1205,7 +1221,7 @@ class Database:
p['boardcard2'], p['boardcard2'],
p['boardcard3'], p['boardcard3'],
p['boardcard4'], p['boardcard4'],
p['boardcard5']) p['boardcard5'],
# hudCache['playersVpi'], # hudCache['playersVpi'],
# hudCache['playersAtStreet1'], # hudCache['playersAtStreet1'],
# hudCache['playersAtStreet2'], # hudCache['playersAtStreet2'],
@ -1217,12 +1233,12 @@ class Database:
# hudCache['street2Raises'], # hudCache['street2Raises'],
# hudCache['street3Raises'], # hudCache['street3Raises'],
# hudCache['street4Raises'], # hudCache['street4Raises'],
# hudCache['street1Pot'], p['street1Pot'],
# hudCache['street2Pot'], p['street2Pot'],
# hudCache['street3Pot'], p['street3Pot'],
# hudCache['street4Pot'], p['street4Pot'],
# hudCache['showdownPot'] p['showdownPot']
) ))
#return getLastInsertId(backend, conn, cursor) #return getLastInsertId(backend, conn, cursor)
# def storeHand # def storeHand

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@ -1,6 +1,8 @@
class FpdbError(Exception): class FpdbError(Exception):
pass def __init__(self, value):
self.value = value
def __str__(self):
return repr(self.value)
class FpdbParseError(FpdbError): class FpdbParseError(FpdbError):
def __init__(self,value='',hid=''): def __init__(self,value='',hid=''):
@ -13,8 +15,4 @@ class FpdbParseError(FpdbError):
return repr(self.value) return repr(self.value)
class DuplicateError(FpdbError): class DuplicateError(FpdbError):
def __init__(self, value): pass
self.value = value
def __str__(self):
return repr(self.value)

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@ -29,11 +29,12 @@ class Fulltilt(HandHistoryConverter):
sitename = "Fulltilt" sitename = "Fulltilt"
filetype = "text" filetype = "text"
codepage = "cp1252" codepage = "utf-16"
siteId = 1 # Needs to match id entry in Sites database siteId = 1 # Needs to match id entry in Sites database
# Static regexes # Static regexes
re_GameInfo = re.compile('''(?:(?P<TOURNAMENT>.+)\s\((?P<TOURNO>\d+)\),\s)? re_GameInfo = re.compile('''.*\#(?P<HID>[0-9]+):\s
(?:(?P<TOURNAMENT>.+)\s\((?P<TOURNO>\d+)\),\s)?
.+ .+
-\s(?P<CURRENCY>\$|)? -\s(?P<CURRENCY>\$|)?
(?P<SB>[.0-9]+)/ (?P<SB>[.0-9]+)/
@ -56,7 +57,7 @@ class Fulltilt(HandHistoryConverter):
(?:.*?\n(?P<CANCELLED>Hand\s\#(?P=HID)\shas\sbeen\scanceled))? (?:.*?\n(?P<CANCELLED>Hand\s\#(?P=HID)\shas\sbeen\scanceled))?
''', re.VERBOSE|re.DOTALL) ''', re.VERBOSE|re.DOTALL)
re_Button = re.compile('^The button is in seat #(?P<BUTTON>\d+)', re.MULTILINE) re_Button = re.compile('^The button is in seat #(?P<BUTTON>\d+)', re.MULTILINE)
re_PlayerInfo = re.compile('Seat (?P<SEAT>[0-9]+): (?P<PNAME>.*) \(\$?(?P<CASH>[,.0-9]+)\)$', re.MULTILINE) re_PlayerInfo = re.compile('Seat (?P<SEAT>[0-9]+): (?P<PNAME>.*) \(\$?(?P<CASH>[,.0-9]+)\)', re.MULTILINE)
re_Board = re.compile(r"\[(?P<CARDS>.+)\]") re_Board = re.compile(r"\[(?P<CARDS>.+)\]")
# These regexes are for FTP only # These regexes are for FTP only
@ -66,6 +67,7 @@ class Fulltilt(HandHistoryConverter):
mixes = { 'HORSE': 'horse', '7-Game': '7game', 'HOSE': 'hose', 'HA': 'ha'} mixes = { 'HORSE': 'horse', '7-Game': '7game', 'HOSE': 'hose', 'HA': 'ha'}
def compilePlayerRegexs(self, hand): def compilePlayerRegexs(self, hand):
players = set([player[1] for player in hand.players]) players = set([player[1] for player in hand.players])
if not players <= self.compiledPlayers: # x <= y means 'x is subset of y' if not players <= self.compiledPlayers: # x <= y means 'x is subset of y'
@ -81,7 +83,7 @@ class Fulltilt(HandHistoryConverter):
self.re_HeroCards = re.compile(r"^Dealt to %s(?: \[(?P<OLDCARDS>.+?)\])?( \[(?P<NEWCARDS>.+?)\])" % player_re, re.MULTILINE) self.re_HeroCards = re.compile(r"^Dealt to %s(?: \[(?P<OLDCARDS>.+?)\])?( \[(?P<NEWCARDS>.+?)\])" % player_re, re.MULTILINE)
self.re_Action = re.compile(r"^%s(?P<ATYPE> bets| checks| raises to| completes it to| calls| folds)( \$?(?P<BET>[.,\d]+))?" % player_re, re.MULTILINE) self.re_Action = re.compile(r"^%s(?P<ATYPE> bets| checks| raises to| completes it to| calls| folds)( \$?(?P<BET>[.,\d]+))?" % player_re, re.MULTILINE)
self.re_ShowdownAction = re.compile(r"^%s shows \[(?P<CARDS>.*)\]" % player_re, re.MULTILINE) self.re_ShowdownAction = re.compile(r"^%s shows \[(?P<CARDS>.*)\]" % player_re, re.MULTILINE)
self.re_CollectPot = re.compile(r"^Seat (?P<SEAT>[0-9]+): %s (\(button\) |\(small blind\) |\(big blind\) )?(collected|showed \[.*\] and won) \(\$(?P<POT>[.\d]+)\)(, mucked| with.*)" % player_re, re.MULTILINE) self.re_CollectPot = re.compile(r"^Seat (?P<SEAT>[0-9]+): %s (\(button\) |\(small blind\) |\(big blind\) )?(collected|showed \[.*\] and won) \(\$?(?P<POT>[.,\d]+)\)(, mucked| with.*)" % player_re, re.MULTILINE)
self.re_SitsOut = re.compile(r"^%s sits out" % player_re, re.MULTILINE) self.re_SitsOut = re.compile(r"^%s sits out" % player_re, re.MULTILINE)
self.re_ShownCards = re.compile(r"^Seat (?P<SEAT>[0-9]+): %s \(.*\) showed \[(?P<CARDS>.*)\].*" % player_re, re.MULTILINE) self.re_ShownCards = re.compile(r"^Seat (?P<SEAT>[0-9]+): %s \(.*\) showed \[(?P<CARDS>.*)\].*" % player_re, re.MULTILINE)
@ -110,7 +112,7 @@ class Fulltilt(HandHistoryConverter):
if not m: if not m:
return None return None
mg = m.groupdict() mg = m.groupdict()
print mg
# translations from captured groups to our info strings # translations from captured groups to our info strings
limits = { 'No Limit':'nl', 'Pot Limit':'pl', 'Limit':'fl' } limits = { 'No Limit':'nl', 'Pot Limit':'pl', 'Limit':'fl' }
games = { # base, category games = { # base, category
@ -132,27 +134,9 @@ class Fulltilt(HandHistoryConverter):
if mg['TOURNO'] == None: info['type'] = "ring" if mg['TOURNO'] == None: info['type'] = "ring"
else: info['type'] = "tour" else: info['type'] = "tour"
# NB: SB, BB must be interpreted as blinds or bets depending on limit type. # NB: SB, BB must be interpreted as blinds or bets depending on limit type.
if info['type'] == "tour": return None # importer is screwed on tournies, pass on those hands so we don't interrupt other autoimporting # if info['type'] == "tour": return None # importer is screwed on tournies, pass on those hands so we don't interrupt other autoimporting
return info return info
#Following function is a hack, we should be dealing with this in readFile (i think correct codepage....)
# Same function as parent class, removing the 2 end characters. - CG
def allHandsAsList(self):
"""Return a list of handtexts in the file at self.in_path"""
#TODO : any need for this to be generator? e.g. stars support can email one huge file of all hands in a year. Better to read bit by bit than all at once.
self.readFile()
# FIXME: it's a hack
if self.obs[:2] == u'\xff\xfe':
self.obs = self.obs[2:].replace('\x00', '')
self.obs = self.obs.strip()
self.obs = self.obs.replace('\r\n', '\n')
if self.obs == "" or self.obs == None:
logging.info("Read no hands.")
return
return re.split(self.re_SplitHands, self.obs)
def readHandInfo(self, hand): def readHandInfo(self, hand):
m = self.re_HandInfo.search(hand.handText) m = self.re_HandInfo.search(hand.handText)
if(m == None): if(m == None):
@ -175,6 +159,16 @@ class Fulltilt(HandHistoryConverter):
hand.gametype['currency'] = 'play' hand.gametype['currency'] = 'play'
# TODO: if there's a way to figure these out, we should.. otherwise we have to stuff it with unknowns # TODO: if there's a way to figure these out, we should.. otherwise we have to stuff it with unknowns
re_SNGBuyInFee = re.compile('''(?P<CURRENCY>\$)?(?P<BUYIN>[.0-9]+) \+ \$?(?P<FEE>[.0-9]+) (?P<EXTRA_INFO>[\sA-Za-z&()]+)?''')
# TO DO : See if important info can be retrieved from EXTRA_INFO (sould be things like Turbo, Matrix, KO, ...)
try:
n = re_SNGBuyInFee.search(m.group('TOURNAMENT'))
#print "cur %s BUYIN %s FEE %s EXTRA %s" %(n.group('CURRENCY'), n.group('BUYIN'), n.group('FEE'), n.group('EXTRA_INFO'))
hand.buyin = "%s%s+%s%s" %(n.group('CURRENCY'), n.group('BUYIN'), n.group('CURRENCY'), n.group('FEE'))
except:
#print "Unable to collect BuyIn/Fee Info"
logging.info("Unable to collect BuyIn/Fee Info from HandInfo")
if hand.buyin == None: if hand.buyin == None:
hand.buyin = "$0.00+$0.00" hand.buyin = "$0.00+$0.00"
if hand.level == None: if hand.level == None:
@ -318,7 +312,7 @@ class Fulltilt(HandHistoryConverter):
def readCollectPot(self,hand): def readCollectPot(self,hand):
for m in self.re_CollectPot.finditer(hand.handText): for m in self.re_CollectPot.finditer(hand.handText):
hand.addCollectPot(player=m.group('PNAME'),pot=m.group('POT')) hand.addCollectPot(player=m.group('PNAME'),pot=re.sub(u',',u'',m.group('POT')))
def readShownCards(self,hand): def readShownCards(self,hand):
for m in self.re_ShownCards.finditer(hand.handText): for m in self.re_ShownCards.finditer(hand.handText):

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@ -136,12 +136,19 @@ class GuiAutoImport (threading.Thread):
def do_import(self): def do_import(self):
"""Callback for timer to do an import iteration.""" """Callback for timer to do an import iteration."""
if self.doAutoImportBool: if self.doAutoImportBool:
self.startButton.set_label(u' I M P O R T I N G ')
self.importer.runUpdated() self.importer.runUpdated()
sys.stdout.write(".") sys.stdout.write(".")
sys.stdout.flush() sys.stdout.flush()
gobject.timeout_add(1000, self.reset_startbutton)
return True return True
else: else:
return False return False
def reset_startbutton(self):
self.startButton.set_label(u' _Stop Autoimport ')
return False
def startClicked(self, widget, data): def startClicked(self, widget, data):
"""runs when user clicks start on auto import tab""" """runs when user clicks start on auto import tab"""
@ -161,33 +168,34 @@ class GuiAutoImport (threading.Thread):
# - Ideally we want to release the lock if the auto-import is killed by some # - Ideally we want to release the lock if the auto-import is killed by some
# kind of exception - is this possible? # kind of exception - is this possible?
if self.settings['global_lock'].acquire(False): # returns false immediately if lock not acquired if self.settings['global_lock'].acquire(False): # returns false immediately if lock not acquired
try: print "\nGlobal lock taken ..."
print "\nGlobal lock taken ..." self.doAutoImportBool = True
self.doAutoImportBool = True widget.set_label(u' _Stop Autoimport ')
widget.set_label(u' _Stop Autoimport ') if self.pipe_to_hud is None:
if self.pipe_to_hud is None: if os.name == 'nt':
if os.name == 'nt': command = "python HUD_main.py " + self.settings['cl_options']
command = "python HUD_main.py" + " " + self.settings['cl_options'] bs = 0
bs = 0 # windows is not happy with line buffing here else:
self.pipe_to_hud = subprocess.Popen(command, bufsize = bs, stdin = subprocess.PIPE, command = os.path.join(sys.path[0], 'HUD_main.py')
universal_newlines=True) command = [command, ] + string.split(self.settings['cl_options'])
else: bs = 1
command = os.path.join(sys.path[0], 'HUD_main.py') try:
cl = [command, ] + string.split(self.settings['cl_options']) self.pipe_to_hud = subprocess.Popen(command, bufsize = bs, stdin = subprocess.PIPE,
self.pipe_to_hud = subprocess.Popen(cl, bufsize = 1, stdin = subprocess.PIPE, universal_newlines = True)
universal_newlines=True) except:
err = traceback.extract_tb(sys.exc_info()[2])[-1]
# Add directories to importer object. print "*** Error: " + err[2] + "(" + str(err[1]) + "): " + str(sys.exc_info()[1])
print "self.pipe_to_hud = ", self.pipe_to_hud
if self.pipe_to_hud is not None:
for site in self.input_settings: for site in self.input_settings:
self.importer.addImportDirectory(self.input_settings[site][0], True, site, self.input_settings[site][1]) self.importer.addImportDirectory(self.input_settings[site][0], True, site, self.input_settings[site][1])
print "Adding import directories - Site: " + site + " dir: "+ str(self.input_settings[site][0]) print "+Import directory - Site: " + site + " dir: " + str(self.input_settings[site][0])
self.do_import() self.do_import()
interval=int(self.intervalEntry.get_text()) interval = int(self.intervalEntry.get_text())
gobject.timeout_add(interval*1000, self.do_import) gobject.timeout_add(interval*1000, self.do_import)
except:
err = traceback.extract_tb(sys.exc_info()[2])[-1]
print "***Error: "+err[2]+"("+str(err[1])+"): "+str(sys.exc_info()[1])
else: else:
print "auto-import aborted - global lock not available" print "auto-import aborted - global lock not available"
else: # toggled off else: # toggled off

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@ -22,7 +22,6 @@ import gtk
import os import os
import fpdb_simple import fpdb_simple
import fpdb_import import fpdb_import
import fpdb_db import fpdb_db
from Exceptions import * from Exceptions import *

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@ -252,10 +252,10 @@
<site enabled="False" <site enabled="False"
site_name="PartyPoker" site_name="PartyPoker"
table_finder="PartyPoker.exe" table_finder="PartyGaming.exe"
screen_name="YOUR SCREEN NAME HERE" screen_name="YOUR SCREEN NAME HERE"
site_path="" site_path="C:/Program Files/PartyGaming/PartyPoker"
HH_path="" HH_path="C:/Program Files/PartyGaming/PartyPoker/HandHistory/YOUR SCREEN NAME HERE/"
decoder="everleaf_decode_table" decoder="everleaf_decode_table"
converter="PartyPokerToFpdb" converter="PartyPokerToFpdb"
supported_games="holdem"> supported_games="holdem">

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@ -5,12 +5,12 @@
#This program is free software: you can redistribute it and/or modify #This program is free software: you can redistribute it and/or modify
#it under the terms of the GNU Affero General Public License as published by #it under the terms of the GNU Affero General Public License as published by
#the Free Software Foundation, version 3 of the License. #the Free Software Foundation, version 3 of the License.
# #
#This program is distributed in the hope that it will be useful, #This program is distributed in the hope that it will be useful,
#but WITHOUT ANY WARRANTY; without even the implied warranty of #but WITHOUT ANY WARRANTY; without even the implied warranty of
#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the #MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
#GNU General Public License for more details. #GNU General Public License for more details.
# #
#You should have received a copy of the GNU Affero General Public License #You should have received a copy of the GNU Affero General Public License
#along with this program. If not, see <http://www.gnu.org/licenses/>. #along with this program. If not, see <http://www.gnu.org/licenses/>.
#In the "official" distribution you can find the license in #In the "official" distribution you can find the license in
@ -121,7 +121,7 @@ class Hand(object):
("MIXED", self.mixed), ("MIXED", self.mixed),
("LASTBET", self.lastBet), ("LASTBET", self.lastBet),
("ACTION STREETS", self.actionStreets), ("ACTION STREETS", self.actionStreets),
("STREETS", self.streets), ("STREETS", self.streets),
("ALL STREETS", self.allStreets), ("ALL STREETS", self.allStreets),
("COMMUNITY STREETS", self.communityStreets), ("COMMUNITY STREETS", self.communityStreets),
("HOLE STREETS", self.holeStreets), ("HOLE STREETS", self.holeStreets),
@ -134,7 +134,7 @@ class Hand(object):
("RAKE", self.rake), ("RAKE", self.rake),
("START TIME", self.starttime), ("START TIME", self.starttime),
) )
structs = ( ("PLAYERS", self.players), structs = ( ("PLAYERS", self.players),
("STACKS", self.stacks), ("STACKS", self.stacks),
("POSTED", self.posted), ("POSTED", self.posted),
@ -190,21 +190,7 @@ db: a connected fpdb_db object"""
sqlids = db.getSqlPlayerIDs([p[1] for p in self.players], self.siteId) sqlids = db.getSqlPlayerIDs([p[1] for p in self.players], self.siteId)
#Gametypes #Gametypes
gtid = db.getGameTypeId(self.siteId, self.gametype)
print "DEBUG: self.gametype %s" % self.gametype
#Nice way to discover if the game is already listed in the db?
#Also this is using an old method from fpdb_simple - should probably conform to the rest of the inserts
hilo = "h"
if self.gametype['category'] in ['studhilo', 'omahahilo']:
hilo = "s"
elif self.gametype['category'] in ['razz','27_3draw','badugi']:
hilo = "l"
gtid = db.insertGameTypes( (self.siteId, self.gametype['type'], self.gametype['base'],
self.gametype['category'], self.gametype['limitType'], hilo,
int(Decimal(self.gametype['sb'])*100), int(Decimal(self.gametype['bb'])*100), 0, 0) )
# HudCache data to come from DerivedStats class # HudCache data to come from DerivedStats class
# HandsActions - all actions for all players for all streets - self.actions # HandsActions - all actions for all players for all streets - self.actions
@ -213,16 +199,11 @@ db: a connected fpdb_db object"""
hh = {} hh = {}
hh['siteHandNo'] = self.handid hh['siteHandNo'] = self.handid
hh['handStart'] = self.starttime hh['handStart'] = self.starttime
hh['gameTypeId'] = gtid[0] hh['gameTypeId'] = gtid
# seats TINYINT NOT NULL, # seats TINYINT NOT NULL,
hh['tableName'] = self.tablename hh['tableName'] = self.tablename
hh['maxSeats'] = self.maxseats hh['maxSeats'] = self.maxseats
hh['seats'] = len(sqlids) hh['seats'] = len(sqlids)
# boardcard1 smallint, /* 0=none, 1-13=2-Ah 14-26=2-Ad 27-39=2-Ac 40-52=2-As */
# boardcard2 smallint,
# boardcard3 smallint,
# boardcard4 smallint,
# boardcard5 smallint,
# Flop turn and river may all be empty - add (likely) too many elements and trim with range # Flop turn and river may all be empty - add (likely) too many elements and trim with range
boardcards = self.board['FLOP'] + self.board['TURN'] + self.board['RIVER'] + [u'0x', u'0x', u'0x', u'0x', u'0x'] boardcards = self.board['FLOP'] + self.board['TURN'] + self.board['RIVER'] + [u'0x', u'0x', u'0x', u'0x', u'0x']
cards = [Card.encodeCard(c) for c in boardcards[0:5]] cards = [Card.encodeCard(c) for c in boardcards[0:5]]
@ -232,7 +213,6 @@ db: a connected fpdb_db object"""
hh['boardcard4'] = cards[3] hh['boardcard4'] = cards[3]
hh['boardcard5'] = cards[4] hh['boardcard5'] = cards[4]
print hh
# texture smallint, # texture smallint,
# playersVpi SMALLINT NOT NULL, /* num of players vpi */ # playersVpi SMALLINT NOT NULL, /* num of players vpi */
# Needs to be recorded # Needs to be recorded
@ -256,17 +236,14 @@ db: a connected fpdb_db object"""
# Needs to be recorded # Needs to be recorded
# street4Raises TINYINT NOT NULL, /* num big bets paid to see showdown */ # street4Raises TINYINT NOT NULL, /* num big bets paid to see showdown */
# Needs to be recorded # Needs to be recorded
# street1Pot INT, /* pot size at flop/street4 */
# Needs to be recorded #print "DEBUG: self.getStreetTotals = (%s, %s, %s, %s, %s)" % self.getStreetTotals()
# street2Pot INT, /* pot size at turn/street5 */ #FIXME: Pot size still in decimal, needs to be converted to cents
# Needs to be recorded (hh['street1Pot'], hh['street2Pot'], hh['street3Pot'], hh['street4Pot'], hh['showdownPot']) = self.getStreetTotals()
# street3Pot INT, /* pot size at river/street6 */
# Needs to be recorded
# street4Pot INT, /* pot size at sd/street7 */
# Needs to be recorded
# showdownPot INT, /* pot size at sd/street7 */
# comment TEXT, # comment TEXT,
# commentTs DATETIME # commentTs DATETIME
#print hh
handid = db.storeHand(hh) handid = db.storeHand(hh)
# HandsPlayers - ? ... Do we fix winnings? # HandsPlayers - ? ... Do we fix winnings?
# Tourneys ? # Tourneys ?
@ -276,8 +253,8 @@ db: a connected fpdb_db object"""
def select(self, handId): def select(self, handId):
""" Function to create Hand object from database """ """ Function to create Hand object from database """
def addPlayer(self, seat, name, chips): def addPlayer(self, seat, name, chips):
@ -326,14 +303,13 @@ If a player has None chips he won't be added."""
return c return c
def addAnte(self, player, ante): def addAnte(self, player, ante):
log.debug("%s %s antes %s" % ('ANTES', player, ante)) log.debug("%s %s antes %s" % ('BLINDSANTES', player, ante))
if player is not None: if player is not None:
ante = re.sub(u',', u'', ante) #some sites have commas ante = re.sub(u',', u'', ante) #some sites have commas
self.bets['ANTES'][player].append(Decimal(ante)) self.bets['BLINDSANTES'][player].append(Decimal(ante))
self.stacks[player] -= Decimal(ante) self.stacks[player] -= Decimal(ante)
act = (player, 'posts', "ante", ante, self.stacks[player]==0) act = (player, 'posts', "ante", ante, self.stacks[player]==0)
self.actions['ANTES'].append(act) self.actions['BLINDSANTES'].append(act)
#~ self.lastBet['ANTES'] = Decimal(ante)
self.pot.addMoney(player, Decimal(ante)) self.pot.addMoney(player, Decimal(ante))
def addBlind(self, player, blindtype, amount): def addBlind(self, player, blindtype, amount):
@ -348,19 +324,19 @@ If a player has None chips he won't be added."""
log.debug("addBlind: %s posts %s, %s" % (player, blindtype, amount)) log.debug("addBlind: %s posts %s, %s" % (player, blindtype, amount))
if player is not None: if player is not None:
amount = re.sub(u',', u'', amount) #some sites have commas amount = re.sub(u',', u'', amount) #some sites have commas
self.bets['PREFLOP'][player].append(Decimal(amount))
self.stacks[player] -= Decimal(amount) self.stacks[player] -= Decimal(amount)
#print "DEBUG %s posts, stack %s" % (player, self.stacks[player])
act = (player, 'posts', blindtype, amount, self.stacks[player]==0) act = (player, 'posts', blindtype, amount, self.stacks[player]==0)
self.actions['BLINDSANTES'].append(act) self.actions['BLINDSANTES'].append(act)
if blindtype == 'both':
amount = self.bb
self.bets['BLINDSANTES'][player].append(Decimal(self.sb))
self.pot.addCommonMoney(Decimal(self.sb))
self.bets['PREFLOP'][player].append(Decimal(amount))
self.pot.addMoney(player, Decimal(amount)) self.pot.addMoney(player, Decimal(amount))
if blindtype == 'big blind': self.lastBet['PREFLOP'] = Decimal(amount)
self.lastBet['PREFLOP'] = Decimal(amount)
elif blindtype == 'both':
# extra small blind is 'dead'
self.lastBet['PREFLOP'] = Decimal(self.bb)
self.posted = self.posted + [[player,blindtype]] self.posted = self.posted + [[player,blindtype]]
#print "DEBUG: self.posted: %s" %(self.posted)
@ -378,22 +354,22 @@ If a player has None chips he won't be added."""
act = (player, 'calls', amount, self.stacks[player]==0) act = (player, 'calls', amount, self.stacks[player]==0)
self.actions[street].append(act) self.actions[street].append(act)
self.pot.addMoney(player, Decimal(amount)) self.pot.addMoney(player, Decimal(amount))
def addRaiseBy(self, street, player, amountBy): def addRaiseBy(self, street, player, amountBy):
"""\ """\
Add a raise by amountBy on [street] by [player] Add a raise by amountBy on [street] by [player]
""" """
#Given only the amount raised by, the amount of the raise can be calculated by #Given only the amount raised by, the amount of the raise can be calculated by
# working out how much this player has already in the pot # working out how much this player has already in the pot
# (which is the sum of self.bets[street][player]) # (which is the sum of self.bets[street][player])
# and how much he needs to call to match the previous player # and how much he needs to call to match the previous player
# (which is tracked by self.lastBet) # (which is tracked by self.lastBet)
# let Bp = previous bet # let Bp = previous bet
# Bc = amount player has committed so far # Bc = amount player has committed so far
# Rb = raise by # Rb = raise by
# then: C = Bp - Bc (amount to call) # then: C = Bp - Bc (amount to call)
# Rt = Bp + Rb (raise to) # Rt = Bp + Rb (raise to)
# #
amountBy = re.sub(u',', u'', amountBy) #some sites have commas amountBy = re.sub(u',', u'', amountBy) #some sites have commas
self.checkPlayerExists(player) self.checkPlayerExists(player)
Rb = Decimal(amountBy) Rb = Decimal(amountBy)
@ -401,7 +377,7 @@ Add a raise by amountBy on [street] by [player]
Bc = reduce(operator.add, self.bets[street][player], 0) Bc = reduce(operator.add, self.bets[street][player], 0)
C = Bp - Bc C = Bp - Bc
Rt = Bp + Rb Rt = Bp + Rb
self._addRaise(street, player, C, Rb, Rt) self._addRaise(street, player, C, Rb, Rt)
#~ self.bets[street][player].append(C + Rb) #~ self.bets[street][player].append(C + Rb)
#~ self.stacks[player] -= (C + Rb) #~ self.stacks[player] -= (C + Rb)
@ -419,7 +395,7 @@ For sites which by "raises x" mean "calls and raises putting a total of x in the
C = Bp - Bc C = Bp - Bc
Rb = CRb - C Rb = CRb - C
Rt = Bp + Rb Rt = Bp + Rb
self._addRaise(street, player, C, Rb, Rt) self._addRaise(street, player, C, Rb, Rt)
def addRaiseTo(self, street, player, amountTo): def addRaiseTo(self, street, player, amountTo):
@ -444,9 +420,9 @@ Add a raise on [street] by [player] to [amountTo]
self.actions[street].append(act) self.actions[street].append(act)
self.lastBet[street] = Rt # TODO check this is correct self.lastBet[street] = Rt # TODO check this is correct
self.pot.addMoney(player, C+Rb) self.pot.addMoney(player, C+Rb)
def addBet(self, street, player, amount): def addBet(self, street, player, amount):
log.debug("%s %s bets %s" %(street, player, amount)) log.debug("%s %s bets %s" %(street, player, amount))
amount = re.sub(u',', u'', amount) #some sites have commas amount = re.sub(u',', u'', amount) #some sites have commas
@ -464,7 +440,7 @@ Add a raise on [street] by [player] to [amountTo]
self.checkPlayerExists(player) self.checkPlayerExists(player)
act = (player, 'stands pat') act = (player, 'stands pat')
self.actions[street].append(act) self.actions[street].append(act)
def addFold(self, street, player): def addFold(self, street, player):
log.debug("%s %s folds" % (street, player)) log.debug("%s %s folds" % (street, player))
@ -472,7 +448,7 @@ Add a raise on [street] by [player] to [amountTo]
self.folded.add(player) self.folded.add(player)
self.pot.addFold(player) self.pot.addFold(player)
self.actions[street].append((player, 'folds')) self.actions[street].append((player, 'folds'))
def addCheck(self, street, player): def addCheck(self, street, player):
#print "DEBUG: %s %s checked" % (street, player) #print "DEBUG: %s %s checked" % (street, player)
@ -496,6 +472,7 @@ Add a raise on [street] by [player] to [amountTo]
For when a player shows cards for any reason (for showdown or out of choice). For when a player shows cards for any reason (for showdown or out of choice).
Card ranks will be uppercased Card ranks will be uppercased
""" """
import sys; sys.exit(1)
log.debug("addShownCards %s hole=%s all=%s" % (player, cards, holeandboard)) log.debug("addShownCards %s hole=%s all=%s" % (player, cards, holeandboard))
if cards is not None: if cards is not None:
self.addHoleCards(cards,player,shown, mucked) self.addHoleCards(cards,player,shown, mucked)
@ -504,10 +481,9 @@ Card ranks will be uppercased
board = set([c for s in self.board.values() for c in s]) board = set([c for s in self.board.values() for c in s])
self.addHoleCards(holeandboard.difference(board),player,shown, mucked) self.addHoleCards(holeandboard.difference(board),player,shown, mucked)
def totalPot(self): def totalPot(self):
"""If all bets and blinds have been added, totals up the total pot size""" """If all bets and blinds have been added, totals up the total pot size"""
# This gives us the total amount put in the pot # This gives us the total amount put in the pot
if self.totalpot is None: if self.totalpot is None:
self.pot.end() self.pot.end()
@ -577,6 +553,8 @@ Map the tuple self.gametype onto the pokerstars string describing it
return ("%s: posts big blind %s%s%s" %(act[0], self.sym, act[3], ' and is all-in' if act[4] else '')) return ("%s: posts big blind %s%s%s" %(act[0], self.sym, act[3], ' and is all-in' if act[4] else ''))
elif(act[2] == "both"): elif(act[2] == "both"):
return ("%s: posts small & big blinds %s%s%s" %(act[0], self.sym, act[3], ' and is all-in' if act[4] else '')) return ("%s: posts small & big blinds %s%s%s" %(act[0], self.sym, act[3], ' and is all-in' if act[4] else ''))
elif(act[2] == "ante"):
return ("%s: posts the ante %s%s%s" %(act[0], self.sym, act[3], ' and is all-in' if act[4] else ''))
elif act[1] == 'bringin': elif act[1] == 'bringin':
return ("%s: brings in for %s%s%s" %(act[0], self.sym, act[2], ' and is all-in' if act[3] else '')) return ("%s: brings in for %s%s%s" %(act[0], self.sym, act[2], ' and is all-in' if act[3] else ''))
elif act[1] == 'discards': elif act[1] == 'discards':
@ -588,17 +566,20 @@ Map the tuple self.gametype onto the pokerstars string describing it
"""Return a string of the stakes of the current hand.""" """Return a string of the stakes of the current hand."""
return "%s%s/%s%s" % (self.sym, self.sb, self.sym, self.bb) return "%s%s/%s%s" % (self.sym, self.sb, self.sym, self.bb)
def getStreetTotals(self):
pass
def writeGameLine(self): def writeGameLine(self):
"""Return the first HH line for the current hand.""" """Return the first HH line for the current hand."""
gs = "PokerStars Game #%s: " % self.handid gs = "PokerStars Game #%s: " % self.handid
if self.tourNo != None and self.mixed != None: # mixed tournament if self.tourNo != None and self.mixed != None: # mixed tournament
gs = gs + "Tournament #%s, %s %s (%s) - Level %s (%s) - " % (self.tourNo, self.buyin, self.MS[self.mixed], self.getGameTypeAsString(), self.level, self.getStakesAsString()) gs = gs + "Tournament #%s, %s %s (%s) - Level %s (%s) - " % (self.tourNo, self.buyin, self.MS[self.mixed], self.getGameTypeAsString(), self.level, self.getStakesAsString())
elif self.tourNo != None: # all other tournaments elif self.tourNo != None: # all other tournaments
gs = gs + "Tournament #%s, %s %s - Level %s (%s) - " % (self.tourNo, gs = gs + "Tournament #%s, %s %s - Level %s (%s) - " % (self.tourNo,
self.buyin, self.getGameTypeAsString(), self.level, self.getStakesAsString()) self.buyin, self.getGameTypeAsString(), self.level, self.getStakesAsString())
elif self.mixed != None: # all other mixed games elif self.mixed != None: # all other mixed games
gs = gs + " %s (%s, %s) - " % (self.MS[self.mixed], gs = gs + " %s (%s, %s) - " % (self.MS[self.mixed],
self.getGameTypeAsString(), self.getStakesAsString()) self.getGameTypeAsString(), self.getStakesAsString())
else: # non-mixed cash games else: # non-mixed cash games
gs = gs + " %s (%s) - " % (self.getGameTypeAsString(), self.getStakesAsString()) gs = gs + " %s (%s) - " % (self.getGameTypeAsString(), self.getStakesAsString())
@ -617,8 +598,8 @@ Map the tuple self.gametype onto the pokerstars string describing it
def writeHand(self, fh=sys.__stdout__): def writeHand(self, fh=sys.__stdout__):
# PokerStars format. # PokerStars format.
print >>fh, self.writeGameLine() print >>fh, self.writeGameLine()
print >>fh, self.writeTableLine() print >>fh, self.writeTableLine()
class HoldemOmahaHand(Hand): class HoldemOmahaHand(Hand):
@ -633,9 +614,9 @@ class HoldemOmahaHand(Hand):
Hand.__init__(self, sitename, gametype, handText, builtFrom = "HHC") Hand.__init__(self, sitename, gametype, handText, builtFrom = "HHC")
self.sb = gametype['sb'] self.sb = gametype['sb']
self.bb = gametype['bb'] self.bb = gametype['bb']
#Populate a HoldemOmahaHand #Populate a HoldemOmahaHand
#Generally, we call 'read' methods here, which get the info according to the particular filter (hhc) #Generally, we call 'read' methods here, which get the info according to the particular filter (hhc)
# which then invokes a 'addXXX' callback # which then invokes a 'addXXX' callback
if builtFrom == "HHC": if builtFrom == "HHC":
hhc.readHandInfo(self) hhc.readHandInfo(self)
@ -643,6 +624,7 @@ class HoldemOmahaHand(Hand):
hhc.compilePlayerRegexs(self) hhc.compilePlayerRegexs(self)
hhc.markStreets(self) hhc.markStreets(self)
hhc.readBlinds(self) hhc.readBlinds(self)
hhc.readAntes(self)
hhc.readButton(self) hhc.readButton(self)
hhc.readHeroCards(self) hhc.readHeroCards(self)
hhc.readShowdownActions(self) hhc.readShowdownActions(self)
@ -653,6 +635,7 @@ class HoldemOmahaHand(Hand):
for street in self.actionStreets: for street in self.actionStreets:
if self.streets[street]: if self.streets[street]:
hhc.readAction(self, street) hhc.readAction(self, street)
self.pot.markTotal(street)
hhc.readCollectPot(self) hhc.readCollectPot(self)
hhc.readShownCards(self) hhc.readShownCards(self)
self.totalPot() # finalise it (total the pot) self.totalPot() # finalise it (total the pot)
@ -668,7 +651,7 @@ class HoldemOmahaHand(Hand):
else: else:
log.warning("HoldemOmahaHand.__init__:Neither HHC nor DB+handid provided") log.warning("HoldemOmahaHand.__init__:Neither HHC nor DB+handid provided")
pass pass
def addShownCards(self, cards, player, shown=True, mucked=False, dealt=False): def addShownCards(self, cards, player, shown=True, mucked=False, dealt=False):
if player == self.hero: # we have hero's cards just update shown/mucked if player == self.hero: # we have hero's cards just update shown/mucked
@ -677,6 +660,18 @@ class HoldemOmahaHand(Hand):
else: else:
self.addHoleCards('PREFLOP', player, open=[], closed=cards, shown=shown, mucked=mucked, dealt=dealt) self.addHoleCards('PREFLOP', player, open=[], closed=cards, shown=shown, mucked=mucked, dealt=dealt)
def getStreetTotals(self):
# street1Pot INT, /* pot size at flop/street4 */
# street2Pot INT, /* pot size at turn/street5 */
# street3Pot INT, /* pot size at river/street6 */
# street4Pot INT, /* pot size at sd/street7 */
# showdownPot INT, /* pot size at sd/street7 */
tmp1 = self.pot.getTotalAtStreet('FLOP')
tmp2 = self.pot.getTotalAtStreet('TURN')
tmp3 = self.pot.getTotalAtStreet('RIVER')
tmp4 = 0
tmp5 = 0
return (tmp1,tmp2,tmp3,tmp4,tmp5)
def writeHTMLHand(self): def writeHTMLHand(self):
from nevow import tags as T from nevow import tags as T
@ -711,7 +706,7 @@ class HoldemOmahaHand(Hand):
] ]
) )
if street in self.actionStreets and self.actions[street]: if street in self.actionStreets and self.actions[street]:
lines.append( lines.append(
T.ol(class_='actions', data=self.actions[street], render=render_action) [ T.ol(class_='actions', data=self.actions[street], render=render_action) [
T.li(pattern='list_item')[ T.slot(name='action') ] T.li(pattern='list_item')[ T.slot(name='action') ]
] ]
@ -745,8 +740,8 @@ class HoldemOmahaHand(Hand):
context.tag[ pat().fillSlots('action', x)] context.tag[ pat().fillSlots('action', x)]
return context.tag return context.tag
s = T.p[ s = T.p[
T.h1[ T.h1[
T.span(class_='site')["%s Game #%s]" % ('PokerStars', self.handid)], T.span(class_='site')["%s Game #%s]" % ('PokerStars', self.handid)],
T.span(class_='type_limit')[ "%s ($%s/$%s)" %(self.getGameTypeAsString(), self.sb, self.bb) ], T.span(class_='type_limit')[ "%s ($%s/$%s)" %(self.getGameTypeAsString(), self.sb, self.bb) ],
T.span(class_='date')[ datetime.datetime.strftime(self.starttime,'%Y/%m/%d - %H:%M:%S ET') ] T.span(class_='date')[ datetime.datetime.strftime(self.starttime,'%Y/%m/%d - %H:%M:%S ET') ]
@ -772,7 +767,7 @@ class HoldemOmahaHand(Hand):
return str(tidy.parseString(flat.flatten(s), **options)) return str(tidy.parseString(flat.flatten(s), **options))
def writeHand(self, fh=sys.__stdout__): def writeHand(self, fh=sys.__stdout__):
# PokerStars format. # PokerStars format.
super(HoldemOmahaHand, self).writeHand(fh) super(HoldemOmahaHand, self).writeHand(fh)
@ -786,7 +781,7 @@ class HoldemOmahaHand(Hand):
if self.actions['BLINDSANTES']: if self.actions['BLINDSANTES']:
for act in self.actions['BLINDSANTES']: for act in self.actions['BLINDSANTES']:
print >>fh, self.actionString(act) print >>fh, self.actionString(act)
print >>fh, ("*** HOLE CARDS ***") print >>fh, ("*** HOLE CARDS ***")
for player in self.dealt: for player in self.dealt:
print >>fh, ("Dealt to %s [%s]" %(player, " ".join(self.holecards['PREFLOP'][player][1]))) print >>fh, ("Dealt to %s [%s]" %(player, " ".join(self.holecards['PREFLOP'][player][1])))
@ -832,7 +827,7 @@ class HoldemOmahaHand(Hand):
numOfHoleCardsNeeded = 2 numOfHoleCardsNeeded = 2
if len(self.holecards['PREFLOP'][name]) == numOfHoleCardsNeeded: if len(self.holecards['PREFLOP'][name]) == numOfHoleCardsNeeded:
print >>fh, ("%s shows [%s] (a hand...)" % (name, " ".join(self.holecards['PREFLOP'][name][1]))) print >>fh, ("%s shows [%s] (a hand...)" % (name, " ".join(self.holecards['PREFLOP'][name][1])))
# Current PS format has the lines: # Current PS format has the lines:
# Uncalled bet ($111.25) returned to s0rrow # Uncalled bet ($111.25) returned to s0rrow
# s0rrow collected $5.15 from side pot # s0rrow collected $5.15 from side pot
@ -874,7 +869,7 @@ class HoldemOmahaHand(Hand):
print >>fh, ("Seat %d: %s mucked" % (seatnum, name)) print >>fh, ("Seat %d: %s mucked" % (seatnum, name))
print >>fh, "\n\n" print >>fh, "\n\n"
class DrawHand(Hand): class DrawHand(Hand):
def __init__(self, hhc, sitename, gametype, handText, builtFrom = "HHC"): def __init__(self, hhc, sitename, gametype, handText, builtFrom = "HHC"):
if gametype['base'] != 'draw': if gametype['base'] != 'draw':
@ -894,6 +889,7 @@ class DrawHand(Hand):
hhc.compilePlayerRegexs(self) hhc.compilePlayerRegexs(self)
hhc.markStreets(self) hhc.markStreets(self)
hhc.readBlinds(self) hhc.readBlinds(self)
hhc.readAntes(self)
hhc.readButton(self) hhc.readButton(self)
hhc.readHeroCards(self) hhc.readHeroCards(self)
hhc.readShowdownActions(self) hhc.readShowdownActions(self)
@ -901,6 +897,7 @@ class DrawHand(Hand):
for street in self.streetList: for street in self.streetList:
if self.streets[street]: if self.streets[street]:
hhc.readAction(self, street) hhc.readAction(self, street)
self.pot.markTotal(street)
hhc.readCollectPot(self) hhc.readCollectPot(self)
hhc.readShownCards(self) hhc.readShownCards(self)
self.totalPot() # finalise it (total the pot) self.totalPot() # finalise it (total the pot)
@ -919,8 +916,8 @@ class DrawHand(Hand):
# - this is a bet of 1 sb, as yet uncalled. # - this is a bet of 1 sb, as yet uncalled.
# Player in the big blind posts # Player in the big blind posts
# - this is a call of 1 sb and a raise to 1 bb # - this is a call of 1 sb and a raise to 1 bb
# #
log.debug("addBlind: %s posts %s, %s" % (player, blindtype, amount)) log.debug("addBlind: %s posts %s, %s" % (player, blindtype, amount))
if player is not None: if player is not None:
self.bets['DEAL'][player].append(Decimal(amount)) self.bets['DEAL'][player].append(Decimal(amount))
@ -930,7 +927,7 @@ class DrawHand(Hand):
self.actions['BLINDSANTES'].append(act) self.actions['BLINDSANTES'].append(act)
self.pot.addMoney(player, Decimal(amount)) self.pot.addMoney(player, Decimal(amount))
if blindtype == 'big blind': if blindtype == 'big blind':
self.lastBet['DEAL'] = Decimal(amount) self.lastBet['DEAL'] = Decimal(amount)
elif blindtype == 'both': elif blindtype == 'both':
# extra small blind is 'dead' # extra small blind is 'dead'
self.lastBet['DEAL'] = Decimal(self.bb) self.lastBet['DEAL'] = Decimal(self.bb)
@ -961,6 +958,14 @@ class DrawHand(Hand):
act = (player, 'discards', num) act = (player, 'discards', num)
self.actions[street].append(act) self.actions[street].append(act)
def getStreetTotals(self):
# street1Pot INT, /* pot size at flop/street4 */
# street2Pot INT, /* pot size at turn/street5 */
# street3Pot INT, /* pot size at river/street6 */
# street4Pot INT, /* pot size at sd/street7 */
# showdownPot INT, /* pot size at sd/street7 */
return (0,0,0,0,0)
def writeHand(self, fh=sys.__stdout__): def writeHand(self, fh=sys.__stdout__):
# PokerStars format. # PokerStars format.
@ -1042,17 +1047,17 @@ class StudHand(Hand):
if gametype['base'] != 'stud': if gametype['base'] != 'stud':
pass # or indeed don't pass and complain instead pass # or indeed don't pass and complain instead
self.allStreets = ['ANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH'] self.allStreets = ['BLINDSANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH']
self.communityStreets = [] self.communityStreets = []
self.actionStreets = ['ANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH'] self.actionStreets = ['BLINDSANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH']
self.streetList = ['ANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH'] # a list of the observed street names in order self.streetList = ['BLINDSANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH'] # a list of the observed street names in order
self.holeStreets = ['THIRD','FOURTH','FIFTH','SIXTH','SEVENTH'] self.holeStreets = ['THIRD','FOURTH','FIFTH','SIXTH','SEVENTH']
Hand.__init__(self, sitename, gametype, handText) Hand.__init__(self, sitename, gametype, handText)
self.sb = gametype['sb'] self.sb = gametype['sb']
self.bb = gametype['bb'] self.bb = gametype['bb']
#Populate the StudHand #Populate the StudHand
#Generally, we call a 'read' method here, which gets the info according to the particular filter (hhc) #Generally, we call a 'read' method here, which gets the info according to the particular filter (hhc)
# which then invokes a 'addXXX' callback # which then invokes a 'addXXX' callback
if builtFrom == "HHC": if builtFrom == "HHC":
hhc.readHandInfo(self) hhc.readHandInfo(self)
@ -1064,10 +1069,11 @@ class StudHand(Hand):
hhc.readHeroCards(self) hhc.readHeroCards(self)
# Read actions in street order # Read actions in street order
for street in self.actionStreets: for street in self.actionStreets:
if street == 'ANTES': continue # OMG--sometime someone folds in the ante round if street == 'BLINDSANTES': continue # OMG--sometime someone folds in the ante round
if self.streets[street]: if self.streets[street]:
log.debug(street + self.streets[street]) log.debug(street + self.streets[street])
hhc.readAction(self, street) hhc.readAction(self, street)
self.pot.markTotal(street)
hhc.readCollectPot(self) hhc.readCollectPot(self)
hhc.readShownCards(self) # not done yet hhc.readShownCards(self) # not done yet
self.totalPot() # finalise it (total the pot) self.totalPot() # finalise it (total the pot)
@ -1127,7 +1133,7 @@ Add a complete on [street] by [player] to [amountTo]
#~ self.actions[street].append(act) #~ self.actions[street].append(act)
#~ self.lastBet[street] = Rt # TODO check this is correct #~ self.lastBet[street] = Rt # TODO check this is correct
#~ self.pot.addMoney(player, C+Rb) #~ self.pot.addMoney(player, C+Rb)
def addBringIn(self, player, bringin): def addBringIn(self, player, bringin):
if player is not None: if player is not None:
log.debug("Bringin: %s, %s" % (player , bringin)) log.debug("Bringin: %s, %s" % (player , bringin))
@ -1138,20 +1144,28 @@ Add a complete on [street] by [player] to [amountTo]
self.lastBet['THIRD'] = Decimal(bringin) self.lastBet['THIRD'] = Decimal(bringin)
self.pot.addMoney(player, Decimal(bringin)) self.pot.addMoney(player, Decimal(bringin))
def getStreetTotals(self):
# street1Pot INT, /* pot size at flop/street4 */
# street2Pot INT, /* pot size at turn/street5 */
# street3Pot INT, /* pot size at river/street6 */
# street4Pot INT, /* pot size at sd/street7 */
# showdownPot INT, /* pot size at sd/street7 */
return (0,0,0,0,0)
def writeHand(self, fh=sys.__stdout__): def writeHand(self, fh=sys.__stdout__):
# PokerStars format. # PokerStars format.
super(StudHand, self).writeHand(fh) super(StudHand, self).writeHand(fh)
players_who_post_antes = set([x[0] for x in self.actions['ANTES']]) players_who_post_antes = set([x[0] for x in self.actions['BLINDSANTES']])
for player in [x for x in self.players if x[1] in players_who_post_antes]: for player in [x for x in self.players if x[1] in players_who_post_antes]:
#Only print stacks of players who do something preflop #Only print stacks of players who do something preflop
print >>fh, _("Seat %s: %s (%s%s in chips)" %(player[0], player[1], self.sym, player[2])) print >>fh, _("Seat %s: %s (%s%s in chips)" %(player[0], player[1], self.sym, player[2]))
if 'ANTES' in self.actions: if 'BLINDSANTES' in self.actions:
for act in self.actions['ANTES']: for act in self.actions['BLINDSANTES']:
print >>fh, _("%s: posts the ante %s%s" %(act[0], self.sym, act[3])) print >>fh, _("%s: posts the ante %s%s" %(act[0], self.sym, act[3]))
if 'THIRD' in self.actions: if 'THIRD' in self.actions:
@ -1274,7 +1288,7 @@ Add a complete on [street] by [player] to [amountTo]
else: else:
return hc + " ".join(self.holecards[street][player][0]) + ']' return hc + " ".join(self.holecards[street][player][0]) + ']'
if street == 'SEVENTH' and player != self.hero: return # only write 7th st line for hero, LDO if street == 'SEVENTH' and player != self.hero: return # only write 7th st line for hero, LDO
return hc + " ".join(self.holecards[street][player][1]) + "] [" + " ".join(self.holecards[street][player][0]) + "]" return hc + " ".join(self.holecards[street][player][1]) + "] [" + " ".join(self.holecards[street][player][0]) + "]"
def join_holecards(self, player): def join_holecards(self, player):
@ -1296,30 +1310,43 @@ class Pot(object):
def __init__(self): def __init__(self):
self.contenders = set() self.contenders = set()
self.committed = {} self.committed = {}
self.total = None self.streettotals = {}
self.returned = {} self.common = Decimal(0)
self.sym = u'$' # this is the default currency symbol self.total = None
self.returned = {}
self.sym = u'$' # this is the default currency symbol
def setSym(self, sym): def setSym(self, sym):
self.sym = sym self.sym = sym
def addPlayer(self,player): def addPlayer(self,player):
self.committed[player] = Decimal(0) self.committed[player] = Decimal(0)
def addFold(self, player): def addFold(self, player):
# addFold must be called when a player folds # addFold must be called when a player folds
self.contenders.discard(player) self.contenders.discard(player)
def addCommonMoney(self, amount):
self.common += amount
def addMoney(self, player, amount): def addMoney(self, player, amount):
# addMoney must be called for any actions that put money in the pot, in the order they occur # addMoney must be called for any actions that put money in the pot, in the order they occur
self.contenders.add(player) self.contenders.add(player)
self.committed[player] += amount self.committed[player] += amount
def markTotal(self, street):
self.streettotals[street] = sum(self.committed.values()) + self.common
def getTotalAtStreet(self, street):
if street in self.streettotals:
return self.streettotals[street]
return 0
def end(self): def end(self):
self.total = sum(self.committed.values()) self.total = sum(self.committed.values()) + self.common
# Return any uncalled bet. # Return any uncalled bet.
committed = sorted([ (v,k) for (k,v) in self.committed.items()]) committed = sorted([ (v,k) for (k,v) in self.committed.items()])
lastbet = committed[-1][0] - committed[-2][0] lastbet = committed[-1][0] - committed[-2][0]
@ -1337,7 +1364,7 @@ class Pot(object):
self.pots = [] self.pots = []
while len(commitsall) > 0: while len(commitsall) > 0:
commitslive = [(v,k) for (v,k) in commitsall if k in self.contenders] commitslive = [(v,k) for (v,k) in commitsall if k in self.contenders]
v1 = commitslive[0][0] v1 = commitslive[0][0]
self.pots += [sum([min(v,v1) for (v,k) in commitsall])] self.pots += [sum([min(v,v1) for (v,k) in commitsall])]
commitsall = [((v-v1),k) for (v,k) in commitsall if v-v1 >0] commitsall = [((v-v1),k) for (v,k) in commitsall if v-v1 >0]
@ -1347,7 +1374,7 @@ class Pot(object):
# and y+z+r = x # and y+z+r = x
# for example: # for example:
# Total pot $124.30 Main pot $98.90. Side pot $23.40. | Rake $2 # Total pot $124.30 Main pot $98.90. Side pot $23.40. | Rake $2
def __str__(self): def __str__(self):
if self.sym is None: if self.sym is None:
self.sym = "C" self.sym = "C"
@ -1355,17 +1382,17 @@ class Pot(object):
print "call Pot.end() before printing pot total" print "call Pot.end() before printing pot total"
# NB if I'm sure end() is idempotent, call it here. # NB if I'm sure end() is idempotent, call it here.
raise FpdbParseError raise FpdbParseError
ret = "Total pot %s%.2f" % (self.sym, self.total) ret = "Total pot %s%.2f" % (self.sym, self.total)
if len(self.pots) < 2: if len(self.pots) < 2:
return ret; return ret;
ret += " Main pot %s%.2f" % (self.sym, self.pots[0]) ret += " Main pot %s%.2f" % (self.sym, self.pots[0])
return ret + ''.join([ (" Side pot %s%.2f." % (self.sym, self.pots[x]) ) for x in xrange(1, len(self.pots)) ]) return ret + ''.join([ (" Side pot %s%.2f." % (self.sym, self.pots[x]) ) for x in xrange(1, len(self.pots)) ])
def assemble(cnxn, handid): def assemble(cnxn, handid):
c = cnxn.cursor() c = cnxn.cursor()
# We need at least sitename, gametype, handid # We need at least sitename, gametype, handid
# for the Hand.__init__ # for the Hand.__init__
c.execute(""" c.execute("""
@ -1408,10 +1435,10 @@ limit 1""", {'handid':handid})
h.setCommunityCards('FLOP', cards[0:3]) h.setCommunityCards('FLOP', cards[0:3])
if cards[3]: if cards[3]:
h.setCommunityCards('TURN', [cards[3]]) h.setCommunityCards('TURN', [cards[3]])
if cards[4]: if cards[4]:
h.setCommunityCards('RIVER', [cards[4]]) h.setCommunityCards('RIVER', [cards[4]])
#[Card.valueSuitFromCard(x) for x in cards] #[Card.valueSuitFromCard(x) for x in cards]
# HandInfo : HID, TABLE # HandInfo : HID, TABLE
# BUTTON - why is this treated specially in Hand? # BUTTON - why is this treated specially in Hand?
# answer: it is written out in hand histories # answer: it is written out in hand histories
@ -1429,7 +1456,7 @@ WHERE h.id = %(handid)s
h.handid = res[0] h.handid = res[0]
h.tablename = res[1] h.tablename = res[1]
h.starttime = res[2] # automatically a datetime h.starttime = res[2] # automatically a datetime
# PlayerStacks # PlayerStacks
c.execute(""" c.execute("""
SELECT SELECT
@ -1454,7 +1481,7 @@ and p.id = hp.playerid
h.addCollectPot(name, winnings) h.addCollectPot(name, winnings)
if position == 'B': if position == 'B':
h.buttonpos = seat h.buttonpos = seat
# actions # actions
c.execute(""" c.execute("""
@ -1502,7 +1529,7 @@ ORDER BY
#hc.readShownCards(self) #hc.readShownCards(self)
h.totalPot() h.totalPot()
h.rake = h.totalpot - h.totalcollected h.rake = h.totalpot - h.totalcollected
return h return h

View File

@ -76,11 +76,11 @@ follow : whether to tail -f the input"""
else: else:
# TODO: out_path should be sanity checked. # TODO: out_path should be sanity checked.
out_dir = os.path.dirname(self.out_path) out_dir = os.path.dirname(self.out_path)
if not os.path.isdir(out_dir): if not os.path.isdir(out_dir) and out_dir != '':
log.info("Creating directory '%s'" % out_dir) log.info("Creating directory '%s'" % out_dir)
os.makedirs(out_dir) os.makedirs(out_dir)
try: try:
self.out_fh = open(self.out_path, 'w') self.out_fh = codecs.open(self.out_path, 'w', 'cp1252')
log.debug("out_path %s opened as %s" % (self.out_path, self.out_fh)) log.debug("out_path %s opened as %s" % (self.out_path, self.out_fh))
except: except:
log.error("out_path %s couldn't be opened" % (self.out_path)) log.error("out_path %s couldn't be opened" % (self.out_path))
@ -215,7 +215,7 @@ which it expects to find at self.re_TailSplitHands -- see for e.g. Everleaf.py.
self.obs = self.obs.replace('\r\n', '\n') self.obs = self.obs.replace('\r\n', '\n')
if self.obs == "" or self.obs == None: if self.obs == "" or self.obs == None:
log.info("Read no hands.") log.info("Read no hands.")
return return []
return re.split(self.re_SplitHands, self.obs) return re.split(self.re_SplitHands, self.obs)
def processHand(self, handText): def processHand(self, handText):

View File

@ -1,4 +1,5 @@
#!/usr/bin/env python #!/usr/bin/env python
# -*- coding: utf-8 -*-
"""Hud.py """Hud.py
Create and manage the hud overlays. Create and manage the hud overlays.
@ -95,6 +96,8 @@ class Hud:
if my_import == None: if my_import == None:
continue continue
self.aux_windows.append(my_import(self, config, aux_params)) self.aux_windows.append(my_import(self, config, aux_params))
self.creation_attrs = None
def create_mw(self): def create_mw(self):
@ -146,6 +149,21 @@ class Hud:
self.item4.connect("activate", self.debug_stat_windows) self.item4.connect("activate", self.debug_stat_windows)
self.item4.show() self.item4.show()
self.item5 = gtk.MenuItem('Set max seats')
self.menu.append(self.item5)
self.item5.show()
self.maxSeatsMenu = gtk.Menu()
self.item5.set_submenu(self.maxSeatsMenu)
for i in range(2, 11, 1):
item = gtk.MenuItem('%d-max' % i)
item.ms = i
self.maxSeatsMenu.append(item)
item.connect("activate", self.change_max_seats)
item.show()
setattr(self, 'maxSeatsMenuItem%d' % (i-1), item)
self.ebox.connect_object("button-press-event", self.on_button_press, self.menu) self.ebox.connect_object("button-press-event", self.on_button_press, self.menu)
self.main_window.show_all() self.main_window.show_all()
@ -162,7 +180,19 @@ class Hud:
self.main_window.gdkhandle.set_transient_for(self.main_window.parentgdkhandle) # self.main_window.gdkhandle.set_transient_for(self.main_window.parentgdkhandle) #
self.update_table_position() self.update_table_position()
def change_max_seats(self, widget):
if self.max != widget.ms:
print 'change_max_seats', widget.ms
self.max = widget.ms
try:
self.kill()
self.create(*self.creation_attrs)
self.update(self.hand, self.config)
except Exception, e:
print "Expcetion:",str(e)
pass
def update_table_position(self): def update_table_position(self):
if os.name == 'nt': if os.name == 'nt':
if not win32gui.IsWindow(self.table.number): if not win32gui.IsWindow(self.table.number):
@ -181,6 +211,11 @@ class Hud:
for i, w in enumerate(self.stat_windows.itervalues()): for i, w in enumerate(self.stat_windows.itervalues()):
(x, y) = loc[adj[i+1]] (x, y) = loc[adj[i+1]]
w.relocate(x, y) w.relocate(x, y)
# While we're at it, fix the positions of mucked cards too
for aux in self.aux_windows:
aux.update_card_positions()
return True return True
def on_button_press(self, widget, event): def on_button_press(self, widget, event):
@ -205,6 +240,7 @@ class Hud:
self.aux_windows = [] self.aux_windows = []
def reposition_windows(self, *args): def reposition_windows(self, *args):
self.update_table_position()
for w in self.stat_windows.itervalues(): for w in self.stat_windows.itervalues():
if type(w) == int: if type(w) == int:
# print "in reposition, w =", w # print "in reposition, w =", w
@ -264,6 +300,8 @@ class Hud:
# #
# this method also manages the creating and destruction of stat # this method also manages the creating and destruction of stat
# windows via calls to the Stat_Window class # windows via calls to the Stat_Window class
self.creation_attrs = hand, config, stat_dict, cards
self.hand = hand self.hand = hand
if not self.mw_created: if not self.mw_created:
self.create_mw() self.create_mw()

View File

@ -345,6 +345,22 @@ class Aux_Seats(Aux_Window):
def create_contents(self): pass def create_contents(self): pass
def update_contents(self): pass def update_contents(self): pass
def update_card_positions(self):
# self.adj does not exist until .create() has been run
try:
adj = self.adj
except AttributeError:
return
loc = self.config.get_aux_locations(self.params['name'], int(self.hud.max))
for i in (range(1, self.hud.max + 1) + ['common']):
if i == 'common':
(x, y) = self.params['layout'][self.hud.max].common
else:
(x, y) = loc[adj[i]]
self.positions[i] = self.card_positions(x, self.hud.table.x, y, self.hud.table.y)
self.m_windows[i].move(self.positions[i][0], self.positions[i][1])
def create(self): def create(self):
self.adj = self.hud.adj_seats(0, self.config) # move adj_seats to aux and get rid of it in Hud.py self.adj = self.hud.adj_seats(0, self.config) # move adj_seats to aux and get rid of it in Hud.py
loc = self.config.get_aux_locations(self.params['name'], int(self.hud.max)) loc = self.config.get_aux_locations(self.params['name'], int(self.hud.max))
@ -362,7 +378,7 @@ class Aux_Seats(Aux_Window):
self.m_windows[i].set_transient_for(self.hud.main_window) self.m_windows[i].set_transient_for(self.hud.main_window)
self.m_windows[i].set_focus_on_map(False) self.m_windows[i].set_focus_on_map(False)
self.m_windows[i].connect("configure_event", self.configure_event_cb, i) self.m_windows[i].connect("configure_event", self.configure_event_cb, i)
self.positions[i] = (int(x) + self.hud.table.x, int(y) + self.hud.table.y) self.positions[i] = self.card_positions(x, self.hud.table.x, y, self.hud.table.y)
self.m_windows[i].move(self.positions[i][0], self.positions[i][1]) self.m_windows[i].move(self.positions[i][0], self.positions[i][1])
if self.params.has_key('opacity'): if self.params.has_key('opacity'):
self.m_windows[i].set_opacity(float(self.params['opacity'])) self.m_windows[i].set_opacity(float(self.params['opacity']))
@ -374,6 +390,13 @@ class Aux_Seats(Aux_Window):
if self.uses_timer: if self.uses_timer:
self.m_windows[i].hide() self.m_windows[i].hide()
def card_positions(self, x, table_x, y, table_y):
_x = int(x) + int(table_x)
_y = int(y) + int(table_y)
return (_x, _y)
def update_gui(self, new_hand_id): def update_gui(self, new_hand_id):
"""Update the gui, LDO.""" """Update the gui, LDO."""
for i in self.m_windows.keys(): for i in self.m_windows.keys():

View File

@ -2,17 +2,17 @@
# -*- coding: utf-8 -*- # -*- coding: utf-8 -*-
# #
# Copyright 2009, Grigorij Indigirkin # Copyright 2009, Grigorij Indigirkin
# #
# This program is free software; you can redistribute it and/or modify # This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by # it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or # the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version. # (at your option) any later version.
# #
# This program is distributed in the hope that it will be useful, # This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of # but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details. # GNU General Public License for more details.
# #
# You should have received a copy of the GNU General Public License # You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software # along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA # Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
@ -21,25 +21,24 @@
import sys import sys
from collections import defaultdict from collections import defaultdict
from Exceptions import FpdbParseError
from HandHistoryConverter import * from HandHistoryConverter import *
# PartyPoker HH Format # PartyPoker HH Format
class PartyPokerParseError(FpdbParseError):
"Usage: raise PartyPokerParseError(<msg>[, hh=<hh>][, hid=<hid>])"
def __init__(self, msg='', hh=None, hid=None):
if hh is not None:
msg += "\n\nHand history attached below:\n" + self.wrapHh(hh)
return super(PartyPokerParseError, self).__init__(hid=hid)
#return super(PartyPokerParseError, self).__init__(msg, hid=hid)
def wrapHh(self, hh):
return ("%(DELIMETER)s\n%(HH)s\n%(DELIMETER)s") % \
{'DELIMETER': '#'*50, 'HH': hh}
class PartyPoker(HandHistoryConverter): class PartyPoker(HandHistoryConverter):
class ParsingException(Exception):
"Usage: raise ParsingException(<msg>[, hh=<hh>])"
def __init__(self, *args, **kwargs):
if len(args)==0: args=[''] + list(args)
msg, args = args[0], args[1:]
if 'hh' in kwargs:
msg += self.wrapHh(kwargs['hh'])
del kwargs['hh']
return Exception.__init__(self, msg, *args, **kwargs)
def wrapHh(self, hh):
return ("\n\nHand history attached below:\n"
"%(DELIMETER)s\n%(HH)s\n%(DELIMETER)s") % \
{'DELIMETER': '#'*50, 'HH': hh}
############################################################ ############################################################
# Class Variables # Class Variables
@ -55,15 +54,15 @@ class PartyPoker(HandHistoryConverter):
# $5 USD NL Texas Hold'em - Saturday, July 25, 07:53:52 EDT 2009 # $5 USD NL Texas Hold'em - Saturday, July 25, 07:53:52 EDT 2009
# NL Texas Hold'em $1 USD Buy-in Trny:45685440 Level:8 Blinds-Antes(600/1 200 -50) - Sunday, May 17, 11:25:07 MSKS 2009 # NL Texas Hold'em $1 USD Buy-in Trny:45685440 Level:8 Blinds-Antes(600/1 200 -50) - Sunday, May 17, 11:25:07 MSKS 2009
re_GameInfoRing = re.compile(""" re_GameInfoRing = re.compile("""
(?P<CURRENCY>\$|)\s*(?P<RINGLIMIT>\d+)\s*(?:USD)?\s* (?P<CURRENCY>\$|)\s*(?P<RINGLIMIT>[0-9,]+)\s*(?:USD)?\s*
(?P<LIMIT>(NL))\s+ (?P<LIMIT>(NL|PL|))\s+
(?P<GAME>(Texas\ Hold\'em)) (?P<GAME>(Texas\ Hold\'em|Omaha))
\s*\-\s* \s*\-\s*
(?P<DATETIME>.+) (?P<DATETIME>.+)
""", re.VERBOSE) """, re.VERBOSE)
re_GameInfoTrny = re.compile(""" re_GameInfoTrny = re.compile("""
(?P<LIMIT>(NL))\s+ (?P<LIMIT>(NL|PL|))\s+
(?P<GAME>(Texas\ Hold\'em))\s+ (?P<GAME>(Texas\ Hold\'em|Omaha))\s+
(?P<BUYIN>\$?[.0-9]+)\s*(?P<BUYIN_CURRENCY>USD)?\s*Buy-in\s+ (?P<BUYIN>\$?[.0-9]+)\s*(?P<BUYIN_CURRENCY>USD)?\s*Buy-in\s+
Trny:\s?(?P<TOURNO>\d+)\s+ Trny:\s?(?P<TOURNO>\d+)\s+
Level:\s*(?P<LEVEL>\d+)\s+ Level:\s*(?P<LEVEL>\d+)\s+
@ -81,7 +80,7 @@ class PartyPoker(HandHistoryConverter):
Seat\s(?P<SEAT>\d+):\s Seat\s(?P<SEAT>\d+):\s
(?P<PNAME>.*)\s (?P<PNAME>.*)\s
\(\s*\$?(?P<CASH>[0-9,.]+)\s*(?:USD|)\s*\) \(\s*\$?(?P<CASH>[0-9,.]+)\s*(?:USD|)\s*\)
""" , """ ,
re.VERBOSE) re.VERBOSE)
re_HandInfo = re.compile(""" re_HandInfo = re.compile("""
@ -91,41 +90,61 @@ class PartyPoker(HandHistoryConverter):
(?:[^ ]+\s+\#(?P<MTTTABLE>\d+).+)? # table number for mtt (?:[^ ]+\s+\#(?P<MTTTABLE>\d+).+)? # table number for mtt
\((?P<PLAY>Real|Play)\s+Money\)\s+ # FIXME: check if play money is correct \((?P<PLAY>Real|Play)\s+Money\)\s+ # FIXME: check if play money is correct
Seat\s+(?P<BUTTON>\d+)\sis\sthe\sbutton Seat\s+(?P<BUTTON>\d+)\sis\sthe\sbutton
""", """,
re.MULTILINE|re.VERBOSE) re.MULTILINE|re.VERBOSE)
re_TotalPlayers = re.compile("^Total\s+number\s+of\s+players\s*:\s*(?P<MAXSEATS>\d+)", re.MULTILINE)
re_SplitHands = re.compile('\x00+') re_SplitHands = re.compile('\x00+')
re_TailSplitHands = re.compile('(\x00+)') re_TailSplitHands = re.compile('(\x00+)')
lineSplitter = '\n' lineSplitter = '\n'
re_Button = re.compile('Seat (?P<BUTTON>\d+) is the button', re.MULTILINE) re_Button = re.compile('Seat (?P<BUTTON>\d+) is the button', re.MULTILINE)
re_Board = re.compile(r"\[(?P<CARDS>.+)\]") re_Board = re.compile(r"\[(?P<CARDS>.+)\]")
re_NoSmallBlind = re.compile('^There is no Small Blind in this hand as the Big Blind of the previous hand left the table') re_NoSmallBlind = re.compile(
'^There is no Small Blind in this hand as the Big Blind '
'of the previous hand left the table', re.MULTILINE)
def allHandsAsList(self): def allHandsAsList(self):
list = HandHistoryConverter.allHandsAsList(self) list = HandHistoryConverter.allHandsAsList(self)
if list is None:
return []
return filter(lambda text: len(text.strip()), list) return filter(lambda text: len(text.strip()), list)
def guessMaxSeats(self, hand):
"""Return a guess at max_seats when not specified in HH."""
mo = self.maxOccSeat(hand)
if mo == 10: return mo
if mo == 2: return 2
if mo <= 6: return 6
# there are 9-max tables for cash and 10-max for tournaments
return 9 if hand.gametype['type']=='ring' else 10
def compilePlayerRegexs(self, hand): def compilePlayerRegexs(self, hand):
players = set([player[1] for player in hand.players]) players = set([player[1] for player in hand.players])
if not players <= self.compiledPlayers: # x <= y means 'x is subset of y' if not players <= self.compiledPlayers: # x <= y means 'x is subset of y'
self.compiledPlayers = players self.compiledPlayers = players
player_re = "(?P<PNAME>" + "|".join(map(re.escape, players)) + ")" player_re = "(?P<PNAME>" + "|".join(map(re.escape, players)) + ")"
subst = {'PLYR': player_re, 'CUR_SYM': hand.SYMBOL[hand.gametype['currency']], subst = {'PLYR': player_re, 'CUR_SYM': hand.SYMBOL[hand.gametype['currency']],
'CUR': hand.gametype['currency'] if hand.gametype['currency']!='T$' else ''} 'CUR': hand.gametype['currency'] if hand.gametype['currency']!='T$' else ''}
for key in ('CUR_SYM', 'CUR'): for key in ('CUR_SYM', 'CUR'):
subst[key] = re.escape(subst[key]) subst[key] = re.escape(subst[key])
log.debug("player_re: " + subst['PLYR']) log.debug("player_re: '%s'" % subst['PLYR'])
log.debug("CUR_SYM: " + subst['CUR_SYM']) log.debug("CUR_SYM: '%s'" % subst['CUR_SYM'])
log.debug("CUR: " + subst['CUR']) log.debug("CUR: '%s'" % subst['CUR'])
self.re_PostSB = re.compile( self.re_PostSB = re.compile(
r"^%(PLYR)s posts small blind \[%(CUR_SYM)s(?P<SB>[.0-9]+) ?%(CUR)s\]\." % subst, r"^%(PLYR)s posts small blind \[%(CUR_SYM)s(?P<SB>[.0-9]+) ?%(CUR)s\]\." % subst,
re.MULTILINE) re.MULTILINE)
self.re_PostBB = re.compile( self.re_PostBB = re.compile(
r"^%(PLYR)s posts big blind \[%(CUR_SYM)s(?P<BB>[.0-9]+) ?%(CUR)s\]\." % subst, r"^%(PLYR)s posts big blind \[%(CUR_SYM)s(?P<BB>[.0-9]+) ?%(CUR)s\]\." % subst,
re.MULTILINE)
# NOTE: comma is used as a fraction part delimeter in re below
self.re_PostDead = re.compile(
r"^%(PLYR)s posts big blind \+ dead \[(?P<BBNDEAD>[.,0-9]+) ?%(CUR_SYM)s\]\." % subst,
re.MULTILINE) re.MULTILINE)
self.re_Antes = re.compile( self.re_Antes = re.compile(
r"^%(PLYR)s posts ante \[%(CUR_SYM)s(?P<ANTE>[.0-9]+) ?%(CUR)s\]\." % subst, r"^%(PLYR)s posts ante \[%(CUR_SYM)s(?P<ANTE>[.0-9]+) ?%(CUR)s\]" % subst,
re.MULTILINE) re.MULTILINE)
self.re_HeroCards = re.compile( self.re_HeroCards = re.compile(
r"^Dealt to %(PLYR)s \[\s*(?P<NEWCARDS>.+)\s*\]" % subst, r"^Dealt to %(PLYR)s \[\s*(?P<NEWCARDS>.+)\s*\]" % subst,
@ -133,28 +152,30 @@ class PartyPoker(HandHistoryConverter):
self.re_Action = re.compile(r""" self.re_Action = re.compile(r"""
^%(PLYR)s\s+(?P<ATYPE>bets|checks|raises|calls|folds|is\sall-In) ^%(PLYR)s\s+(?P<ATYPE>bets|checks|raises|calls|folds|is\sall-In)
(?:\s+\[%(CUR_SYM)s(?P<BET>[.,\d]+)\s*%(CUR)s\])? (?:\s+\[%(CUR_SYM)s(?P<BET>[.,\d]+)\s*%(CUR)s\])?
""" % subst, """ % subst,
re.MULTILINE|re.VERBOSE) re.MULTILINE|re.VERBOSE)
self.re_ShownCards = re.compile( self.re_ShownCards = re.compile(
r"^%s (?P<SHOWED>(?:doesn\'t )?shows?) " % player_re + r"^%s (?P<SHOWED>(?:doesn\'t )?shows?) " % player_re +
r"\[ *(?P<CARDS>.+) *\](?P<COMBINATION>.+)\.", r"\[ *(?P<CARDS>.+) *\](?P<COMBINATION>.+)\.",
re.MULTILINE) re.MULTILINE)
self.re_CollectPot = re.compile( self.re_CollectPot = re.compile(
r""""^%(PLYR)s \s+ wins \s+ r"""^%(PLYR)s \s+ wins \s+
%(CUR_SYM)s(?P<POT>[.\d]+)\s*%(CUR)s""" % subst, %(CUR_SYM)s(?P<POT>[.,\d]+)\s*%(CUR)s""" % subst,
re.MULTILINE|re.VERBOSE) re.MULTILINE|re.VERBOSE)
def readSupportedGames(self): def readSupportedGames(self):
return [["ring", "hold", "nl"], return [["ring", "hold", "nl"],
#["ring", "hold", "pl"], ["ring", "hold", "pl"],
#["ring", "hold", "fl"], ["ring", "hold", "fl"],
["tour", "hold", "nl"], ["tour", "hold", "nl"],
#["tour", "hold", "pl"], ["tour", "hold", "pl"],
#["tour", "hold", "fl"], ["tour", "hold", "fl"],
] ]
def _getGameType(self, handText): def _getGameType(self, handText):
if not hasattr(self, '_gameType'):
self._gameType = None
if self._gameType is None: if self._gameType is None:
# let's determine whether hand is trny # let's determine whether hand is trny
# and whether 5-th line contains head line # and whether 5-th line contains head line
@ -166,47 +187,45 @@ class PartyPoker(HandHistoryConverter):
self._gameType = m self._gameType = m
return self._gameType return self._gameType
return self._gameType return self._gameType
def determineGameType(self, handText): def determineGameType(self, handText):
"""inspect the handText and return the gametype dict """inspect the handText and return the gametype dict
gametype dict is: gametype dict is:
{'limitType': xxx, 'base': xxx, 'category': xxx}""" {'limitType': xxx, 'base': xxx, 'category': xxx}"""
log.debug(self.ParsingException().wrapHh( handText )) log.debug(PartyPokerParseError().wrapHh( handText ))
info = {} info = {}
m = self._getGameType(handText) m = self._getGameType(handText)
if m is None: if m is None:
return None return None
mg = m.groupdict() mg = m.groupdict()
# translations from captured groups to fpdb info strings # translations from captured groups to fpdb info strings
limits = { 'NL':'nl', limits = { 'NL':'nl', 'PL':'pl', '':'fl' }
# 'Pot Limit':'pl', 'Limit':'fl'
}
games = { # base, category games = { # base, category
"Texas Hold'em" : ('hold','holdem'), "Texas Hold'em" : ('hold','holdem'),
#'Omaha' : ('hold','omahahi'), 'Omaha' : ('hold','omahahi'),
} }
currencies = { '$':'USD', '':'T$' } currencies = { '$':'USD', '':'T$' }
for expectedField in ['LIMIT', 'GAME']: for expectedField in ['LIMIT', 'GAME']:
if mg[expectedField] is None: if mg[expectedField] is None:
raise self.ParsingException( raise PartyPokerParseError(
"Cannot fetch field '%s'" % expectedField, "Cannot fetch field '%s'" % expectedField,
hh = handText) hh = handText)
try: try:
info['limitType'] = limits[mg['LIMIT']] info['limitType'] = limits[mg['LIMIT'].strip()]
except: except:
raise self.ParsingException( raise PartyPokerParseError(
"Unknown limit '%s'" % mg['LIMIT'], "Unknown limit '%s'" % mg['LIMIT'],
hh = handText) hh = handText)
try: try:
(info['base'], info['category']) = games[mg['GAME']] (info['base'], info['category']) = games[mg['GAME']]
except: except:
raise self.ParsingException( raise PartyPokerParseError(
"Unknown game type '%s'" % mg['GAME'], "Unknown game type '%s'" % mg['GAME'],
hh = handText) hh = handText)
@ -215,36 +234,64 @@ class PartyPoker(HandHistoryConverter):
info['type'] = 'tour' info['type'] = 'tour'
else: else:
info['type'] = 'ring' info['type'] = 'ring'
if info['type'] == 'ring': if info['type'] == 'ring':
info['sb'], info['bb'] = ringBlinds(mg['RINGLIMIT']) info['sb'], info['bb'] = ringBlinds(mg['RINGLIMIT'])
# FIXME: there are only $ and play money availible for cash # FIXME: there are only $ and play money availible for cash
# to be honest, party doesn't save play money hh
info['currency'] = currencies[mg['CURRENCY']] info['currency'] = currencies[mg['CURRENCY']]
else: else:
info['sb'] = renderTrnyMoney(mg['SB']) info['sb'] = clearMoneyString(mg['SB'])
info['bb'] = renderTrnyMoney(mg['BB']) info['bb'] = clearMoneyString(mg['BB'])
info['currency'] = 'T$' info['currency'] = 'T$'
# NB: SB, BB must be interpreted as blinds or bets depending on limit type. # NB: SB, BB must be interpreted as blinds or bets depending on limit type.
return info return info
def readHandInfo(self, hand): def readHandInfo(self, hand):
info = {} info = {}
m = self.re_HandInfo.search(hand.handText,re.DOTALL) try:
if m: info.update(self.re_Hid.search(hand.handText).groupdict())
info.update(m.groupdict()) except:
else: raise PartyPokerParseError("Cannot read HID for current hand", hh=hand.handText)
raise self.ParsingException("Cannot read Handinfo for current hand", hh=hand.handText)
m = self._getGameType(hand.handText) try:
if m: info.update(m.groupdict()) info.update(self.re_HandInfo.search(hand.handText,re.DOTALL).groupdict())
m = self.re_Hid.search(hand.handText) except:
raise PartyPokerParseError("Cannot read Handinfo for current hand",
hh=hand.handText, hid = info['HID'])
try:
info.update(self._getGameType(hand.handText).groupdict())
except:
raise PartyPokerParseError("Cannot read GameType for current hand",
hh=hand.handText, hid = info['HID'])
m = self.re_TotalPlayers.search(hand.handText)
if m: info.update(m.groupdict()) if m: info.update(m.groupdict())
# FIXME: it's a hack cause party doesn't supply hand.maxseats info
#hand.maxseats = ??? # FIXME: it's dirty hack
hand.mixed = None # party doesnt subtract uncalled money from commited money
# so hand.totalPot calculation has to be redefined
from Hand import Pot, HoldemOmahaHand
def getNewTotalPot(origTotalPot):
def totalPot(self):
if self.totalpot is None:
self.pot.end()
self.totalpot = self.pot.total
for i,v in enumerate(self.collected):
if v[0] in self.pot.returned:
self.collected[i][1] = Decimal(v[1]) - self.pot.returned[v[0]]
return origTotalPot()
return totalPot
instancemethod = type(hand.totalPot)
hand.totalPot = instancemethod(getNewTotalPot(hand.totalPot), hand, HoldemOmahaHand)
log.debug("readHandInfo: %s" % info) log.debug("readHandInfo: %s" % info)
for key in info: for key in info:
if key == 'DATETIME': if key == 'DATETIME':
@ -260,7 +307,7 @@ class PartyPoker(HandHistoryConverter):
# FIXME: some timezone correction required # FIXME: some timezone correction required
#tzShift = defaultdict(lambda:0, {'EDT': -5, 'EST': -6, 'MSKS': 3}) #tzShift = defaultdict(lambda:0, {'EDT': -5, 'EST': -6, 'MSKS': 3})
#hand.starttime -= datetime.timedelta(hours=tzShift[m2.group('TZ')]) #hand.starttime -= datetime.timedelta(hours=tzShift[m2.group('TZ')])
if key == 'HID': if key == 'HID':
hand.handid = info[key] hand.handid = info[key]
if key == 'TABLE': if key == 'TABLE':
@ -270,14 +317,14 @@ class PartyPoker(HandHistoryConverter):
if key == 'TOURNO': if key == 'TOURNO':
hand.tourNo = info[key] hand.tourNo = info[key]
if key == 'BUYIN': if key == 'BUYIN':
#FIXME: it's dirty hack T_T # FIXME: it's dirty hack T_T
# code below assumes that rake is equal to zero
cur = info[key][0] if info[key][0] not in '0123456789' else '' cur = info[key][0] if info[key][0] not in '0123456789' else ''
hand.buyin = info[key] + '+%s0' % cur hand.buyin = info[key] + '+%s0' % cur
if key == 'LEVEL': if key == 'LEVEL':
hand.level = info[key] hand.level = info[key]
if key == 'PLAY' and info['PLAY'] != 'Real': if key == 'PLAY' and info['PLAY'] != 'Real':
# TODO: play money wasn't tested # if realy there's no play money hh on party
# hand.currency = 'play' # overrides previously set value
hand.gametype['currency'] = 'play' hand.gametype['currency'] = 'play'
def readButton(self, hand): def readButton(self, hand):
@ -293,13 +340,9 @@ class PartyPoker(HandHistoryConverter):
players = [] players = []
for a in m: for a in m:
hand.addPlayer(int(a.group('SEAT')), a.group('PNAME'), hand.addPlayer(int(a.group('SEAT')), a.group('PNAME'),
renderTrnyMoney(a.group('CASH'))) clearMoneyString(a.group('CASH')))
def markStreets(self, hand): def markStreets(self, hand):
# PREFLOP = ** Dealing down cards **
# This re fails if, say, river is missing; then we don't get the ** that starts the river.
assert hand.gametype['base'] == "hold", \
"wtf! There're no %s games on party" % hand.gametype['base']
m = re.search( m = re.search(
r"\*{2} Dealing down cards \*{2}" r"\*{2} Dealing down cards \*{2}"
r"(?P<PREFLOP>.+?)" r"(?P<PREFLOP>.+?)"
@ -309,8 +352,8 @@ class PartyPoker(HandHistoryConverter):
, hand.handText,re.DOTALL) , hand.handText,re.DOTALL)
hand.addStreets(m) hand.addStreets(m)
def readCommunityCards(self, hand, street): def readCommunityCards(self, hand, street):
if street in ('FLOP','TURN','RIVER'): if street in ('FLOP','TURN','RIVER'):
m = self.re_Board.search(hand.streets[street]) m = self.re_Board.search(hand.streets[street])
hand.setCommunityCards(street, renderCards(m.group('CARDS'))) hand.setCommunityCards(street, renderCards(m.group('CARDS')))
@ -319,12 +362,7 @@ class PartyPoker(HandHistoryConverter):
m = self.re_Antes.finditer(hand.handText) m = self.re_Antes.finditer(hand.handText)
for player in m: for player in m:
hand.addAnte(player.group('PNAME'), player.group('ANTE')) hand.addAnte(player.group('PNAME'), player.group('ANTE'))
def readBringIn(self, hand):
m = self.re_BringIn.search(hand.handText,re.DOTALL)
if m:
hand.addBringIn(m.group('PNAME'), m.group('BRINGIN'))
def readBlinds(self, hand): def readBlinds(self, hand):
noSmallBlind = bool(self.re_NoSmallBlind.search(hand.handText)) noSmallBlind = bool(self.re_NoSmallBlind.search(hand.handText))
if hand.gametype['type'] == 'ring': if hand.gametype['type'] == 'ring':
@ -334,39 +372,44 @@ class PartyPoker(HandHistoryConverter):
hand.addBlind(m.group('PNAME'), 'small blind', m.group('SB')) hand.addBlind(m.group('PNAME'), 'small blind', m.group('SB'))
except: # no small blind except: # no small blind
hand.addBlind(None, None, None) hand.addBlind(None, None, None)
for a in self.re_PostBB.finditer(hand.handText): for a in self.re_PostBB.finditer(hand.handText):
hand.addBlind(a.group('PNAME'), 'big blind', a.group('BB')) hand.addBlind(a.group('PNAME'), 'big blind', a.group('BB'))
else:
deadFilter = lambda s: s.replace(',', '.')
for a in self.re_PostDead.finditer(hand.handText):
hand.addBlind(a.group('PNAME'), 'both', deadFilter(a.group('BBNDEAD')))
else:
# party doesn't track blinds for tournaments # party doesn't track blinds for tournaments
# so there're some cra^Wcaclulations # so there're some cra^Wcaclulations
if hand.buttonpos == 0: if hand.buttonpos == 0:
self.readButton(hand) self.readButton(hand)
# NOTE: code below depends on Hand's implementation # NOTE: code below depends on Hand's implementation
# playersMap - dict {seat: (pname,stack)} # playersMap - dict {seat: (pname,stack)}
playersMap = dict([(f[0], f[1:3]) for f in hand.players]) playersMap = dict([(f[0], f[1:3]) for f in hand.players])
maxSeat = max(playersMap) maxSeat = max(playersMap)
def findFirstNonEmptySeat(startSeat): def findFirstNonEmptySeat(startSeat):
while startSeat not in playersMap: while startSeat not in playersMap:
if startSeat >= maxSeat: if startSeat >= maxSeat:
startSeat = 0 startSeat = 0
startSeat += 1 startSeat += 1
return startSeat return startSeat
smartMin = lambda A,B: A if float(A) <= float(B) else B smartMin = lambda A,B: A if float(A) <= float(B) else B
if noSmallBlind: if noSmallBlind:
hand.addBlind(None, None, None) hand.addBlind(None, None, None)
smallBlindSeat = int(hand.buttonpos)
else: else:
smallBlindSeat = findFirstNonEmptySeat(int(hand.buttonpos) + 1) smallBlindSeat = findFirstNonEmptySeat(int(hand.buttonpos) + 1)
blind = smartMin(hand.sb, playersMap[smallBlindSeat][1]) blind = smartMin(hand.sb, playersMap[smallBlindSeat][1])
hand.addBlind(playersMap[smallBlindSeat][0], 'small blind', blind) hand.addBlind(playersMap[smallBlindSeat][0], 'small blind', blind)
bigBlindSeat = findFirstNonEmptySeat(smallBlindSeat + 1) bigBlindSeat = findFirstNonEmptySeat(smallBlindSeat + 1)
blind = smartMin(hand.bb, playersMap[bigBlindSeat][1]) blind = smartMin(hand.bb, playersMap[bigBlindSeat][1])
hand.addBlind(playersMap[bigBlindSeat][0], 'small blind', blind) hand.addBlind(playersMap[bigBlindSeat][0], 'big blind', blind)
def readHeroCards(self, hand): def readHeroCards(self, hand):
# we need to grab hero's cards # we need to grab hero's cards
@ -383,18 +426,39 @@ class PartyPoker(HandHistoryConverter):
m = self.re_Action.finditer(hand.streets[street]) m = self.re_Action.finditer(hand.streets[street])
for action in m: for action in m:
acts = action.groupdict() acts = action.groupdict()
if action.group('ATYPE') in ('raises','is all-In'): playerName = action.group('PNAME')
hand.addRaiseBy( street, action.group('PNAME'), action.group('BET') ) amount = clearMoneyString(action.group('BET')) if action.group('BET') else None
elif action.group('ATYPE') == 'calls': actionType = action.group('ATYPE')
hand.addCall( street, action.group('PNAME'), action.group('BET') )
elif action.group('ATYPE') == 'bets': if actionType == 'is all-In':
hand.addBet( street, action.group('PNAME'), action.group('BET') ) # party's allin can mean either raise or bet or call
elif action.group('ATYPE') == 'folds': Bp = hand.lastBet[street]
hand.addFold( street, action.group('PNAME')) if Bp == 0:
elif action.group('ATYPE') == 'checks': actionType = 'bets'
hand.addCheck( street, action.group('PNAME')) elif Bp < Decimal(amount):
actionType = 'raises'
else:
actionType = 'calls'
if actionType == 'raises':
if street == 'PREFLOP' and \
playerName in [item[0] for item in hand.actions['BLINDSANTES'] if item[2]!='ante']:
# preflop raise from blind
hand.addRaiseBy( street, playerName, amount )
else:
hand.addCallandRaise( street, playerName, amount )
elif actionType == 'calls':
hand.addCall( street, playerName, amount )
elif actionType == 'bets':
hand.addBet( street, playerName, amount )
elif actionType == 'folds':
hand.addFold( street, playerName )
elif actionType == 'checks':
hand.addCheck( street, playerName )
else: else:
print "DEBUG: unimplemented readAction: '%s' '%s'" %(action.group('PNAME'),action.group('ATYPE'),) raise PartyPokerParseError(
"Unimplemented readAction: '%s' '%s'" % (playerName,actionType,),
hid = hand.hid, hh = hand.handText )
def readShowdownActions(self, hand): def readShowdownActions(self, hand):
@ -403,7 +467,7 @@ class PartyPoker(HandHistoryConverter):
def readCollectPot(self,hand): def readCollectPot(self,hand):
for m in self.re_CollectPot.finditer(hand.handText): for m in self.re_CollectPot.finditer(hand.handText):
hand.addCollectPot(player=m.group('PNAME'),pot=m.group('POT')) hand.addCollectPot(player=m.group('PNAME'),pot=clearMoneyString(m.group('POT')))
def readShownCards(self,hand): def readShownCards(self,hand):
for m in self.re_ShownCards.finditer(hand.handText): for m in self.re_ShownCards.finditer(hand.handText):
@ -415,22 +479,22 @@ class PartyPoker(HandHistoryConverter):
else: mucked = True else: mucked = True
hand.addShownCards(cards=cards, player=m.group('PNAME'), shown=shown, mucked=mucked) hand.addShownCards(cards=cards, player=m.group('PNAME'), shown=shown, mucked=mucked)
def ringBlinds(ringLimit): def ringBlinds(ringLimit):
"Returns blinds for current limit" "Returns blinds for current limit in cash games"
ringLimit = float(ringLimit) ringLimit = float(clearMoneyString(ringLimit))
if ringLimit == 5.: ringLimit = 4. if ringLimit == 5.: ringLimit = 4.
return ('%.2f' % (ringLimit/200.), '%.2f' % (ringLimit/100.) ) return ('%.2f' % (ringLimit/200.), '%.2f' % (ringLimit/100.) )
def renderTrnyMoney(money): def clearMoneyString(money):
"renders 'numbers' like '1 200' and '2,000'" "Renders 'numbers' like '1 200' and '2,000'"
return money.replace(' ', '').replace(',', '') return money.replace(' ', '').replace(',', '')
def renderCards(string): def renderCards(string):
"splits strings like ' Js, 4d '" "Splits strings like ' Js, 4d '"
cards = string.strip().split(' ') cards = string.strip().split(' ')
return filter(len, map(lambda x: x.strip(' ,'), cards)) return filter(len, map(lambda x: x.strip(' ,'), cards))
if __name__ == "__main__": if __name__ == "__main__":
parser = OptionParser() parser = OptionParser()

View File

@ -37,7 +37,7 @@ class PokerStars(HandHistoryConverter):
mixes = { 'HORSE': 'horse', '8-Game': '8game', 'HOSE': 'hose'} # Legal mixed games mixes = { 'HORSE': 'horse', '8-Game': '8game', 'HOSE': 'hose'} # Legal mixed games
sym = {'USD': "\$", 'CAD': "\$", 'T$': "", "EUR": "\x80", "GBP": "\xa3"} # ADD Euro, Sterling, etc HERE sym = {'USD': "\$", 'CAD': "\$", 'T$': "", "EUR": "\x80", "GBP": "\xa3"} # ADD Euro, Sterling, etc HERE
substitutions = { substitutions = {
'LEGAL_ISO' : "USD|EUR|GBP|CAD", # legal ISO currency codes 'LEGAL_ISO' : "USD|EUR|GBP|CAD|FPP", # legal ISO currency codes
'LS' : "\$|\x80|\xa3" # legal currency symbols ADD Euro, Sterling, etc HERE 'LS' : "\$|\x80|\xa3" # legal currency symbols ADD Euro, Sterling, etc HERE
} }

File diff suppressed because it is too large Load Diff

View File

@ -39,6 +39,7 @@ if os.name == 'nt':
# FreePokerTools modules # FreePokerTools modules
import Configuration import Configuration
from fpdb_simple import LOCALE_ENCODING
# Each TableWindow object must have the following attributes correctly populated: # Each TableWindow object must have the following attributes correctly populated:
# tw.name = the table name from the title bar, which must to match the table name # tw.name = the table name from the title bar, which must to match the table name
@ -230,11 +231,13 @@ def discover_nt_by_name(c, tablename):
"""Finds poker client window with the given table name.""" """Finds poker client window with the given table name."""
titles = {} titles = {}
win32gui.EnumWindows(win_enum_handler, titles) win32gui.EnumWindows(win_enum_handler, titles)
for hwnd in titles: for hwnd in titles:
#print "Tables.py: tablename =", tablename, "title =", titles[hwnd] #print "Tables.py: tablename =", tablename, "title =", titles[hwnd]
try: try:
# maybe it's better to make global titles[hwnd] decoding?
# this can blow up in XP on some windows, eg firefox displaying http://docs.python.org/tutorial/classes.html # this can blow up in XP on some windows, eg firefox displaying http://docs.python.org/tutorial/classes.html
if not tablename.lower() in titles[hwnd].lower(): continue if not tablename.lower() in titles[hwnd].decode(LOCALE_ENCODING).lower(): continue
except: except:
continue continue
if 'History for table:' in titles[hwnd]: continue # Everleaf Network HH viewer window if 'History for table:' in titles[hwnd]: continue # Everleaf Network HH viewer window

View File

@ -244,30 +244,27 @@ class fpdb:
if self.obtain_global_lock(): # returns true if successful if self.obtain_global_lock(): # returns true if successful
#lock_released = False #lock_released = False
try: dia_confirm = gtk.MessageDialog(parent=None, flags=0, type=gtk.MESSAGE_WARNING,
dia_confirm = gtk.MessageDialog(parent=None, flags=0, type=gtk.MESSAGE_WARNING, buttons=(gtk.BUTTONS_YES_NO), message_format="Confirm deleting and recreating tables")
buttons=(gtk.BUTTONS_YES_NO), message_format="Confirm deleting and recreating tables") diastring = "Please confirm that you want to (re-)create the tables. If there already are tables in the database " \
diastring = "Please confirm that you want to (re-)create the tables. If there already are tables in the database " \ +self.db.fdb.database+" on "+self.db.fdb.host+" they will be deleted."
+self.db.fdb.database+" on "+self.db.fdb.host+" they will be deleted." dia_confirm.format_secondary_text(diastring)#todo: make above string with bold for db, host and deleted
dia_confirm.format_secondary_text(diastring)#todo: make above string with bold for db, host and deleted
response = dia_confirm.run() response = dia_confirm.run()
dia_confirm.destroy() dia_confirm.destroy()
if response == gtk.RESPONSE_YES: if response == gtk.RESPONSE_YES:
#if self.db.fdb.backend == self.fdb_lock.fdb.MYSQL_INNODB: #if self.db.fdb.backend == self.fdb_lock.fdb.MYSQL_INNODB:
# mysql requires locks on all tables or none - easier to release this lock # mysql requires locks on all tables or none - easier to release this lock
# than lock all the other tables # than lock all the other tables
# ToDo: lock all other tables so that lock doesn't have to be released # ToDo: lock all other tables so that lock doesn't have to be released
# self.release_global_lock() # self.release_global_lock()
# lock_released = True # lock_released = True
self.db.recreate_tables() self.db.recreate_tables()
#else: #else:
# for other dbs use same connection as holds global lock # for other dbs use same connection as holds global lock
# self.fdb_lock.fdb.recreate_tables() # self.fdb_lock.fdb.recreate_tables()
elif response == gtk.RESPONSE_NO: elif response == gtk.RESPONSE_NO:
print 'User cancelled recreating tables' print 'User cancelled recreating tables'
except:
pass
#if not lock_released: #if not lock_released:
self.release_global_lock() self.release_global_lock()
#end def dia_recreate_tables #end def dia_recreate_tables

View File

@ -384,8 +384,9 @@ class Importer:
conv = None conv = None
(stored, duplicates, partial, errors, ttime) = (0, 0, 0, 0, 0) (stored, duplicates, partial, errors, ttime) = (0, 0, 0, 0, 0)
file = file.decode(fpdb_simple.LOCALE_ENCODING)
# Load filter, process file, pass returned filename to import_fpdb_file # Load filter, process file, pass returned filename to import_fpdb_file
if self.settings['threads'] > 0 and self.writeq != None: if self.settings['threads'] > 0 and self.writeq != None:
log.info("Converting " + file + " (" + str(q.qsize()) + ")") log.info("Converting " + file + " (" + str(q.qsize()) + ")")
else: else:

View File

@ -26,6 +26,8 @@ import time
import re import re
import sys import sys
from Exceptions import * from Exceptions import *
import locale
import Card import Card
PS = 1 PS = 1
@ -37,6 +39,8 @@ MYSQL_INNODB = 2
PGSQL = 3 PGSQL = 3
SQLITE = 4 SQLITE = 4
LOCALE_ENCODING = locale.getdefaultlocale()[1]
#returns an array of the total money paid. intending to add rebuys/addons here #returns an array of the total money paid. intending to add rebuys/addons here
def calcPayin(count, buyin, fee): def calcPayin(count, buyin, fee):
return [buyin + fee for i in xrange(count)] return [buyin + fee for i in xrange(count)]
@ -531,7 +535,7 @@ def parseActionType(line):
#parses the ante out of the given line and checks which player paid it, updates antes accordingly. #parses the ante out of the given line and checks which player paid it, updates antes accordingly.
def parseAnteLine(line, isTourney, names, antes): def parseAnteLine(line, isTourney, names, antes):
for i, name in enumerate(names): for i, name in enumerate(names):
if line.startswith(name.encode("latin-1")): if line.startswith(name.encode(LOCALE_ENCODING)):
pos = line.rfind("$") + 1 pos = line.rfind("$") + 1
if not isTourney: if not isTourney:
antes[i] += float2int(line[pos:]) antes[i] += float2int(line[pos:])
@ -693,7 +697,7 @@ def parseHandStartTime(topline):
def findName(line): def findName(line):
pos1 = line.find(":") + 2 pos1 = line.find(":") + 2
pos2 = line.rfind("(") - 1 pos2 = line.rfind("(") - 1
return unicode(line[pos1:pos2], "latin-1") return unicode(line[pos1:pos2], LOCALE_ENCODING)
def parseNames(lines): def parseNames(lines):
return [findName(line) for line in lines] return [findName(line) for line in lines]
@ -810,7 +814,7 @@ def parseTourneyNo(topline):
def parseWinLine(line, names, winnings, isTourney): def parseWinLine(line, names, winnings, isTourney):
#print "parseWinLine: line:",line #print "parseWinLine: line:",line
for i,n in enumerate(names): for i,n in enumerate(names):
n = n.encode("latin-1") n = n.encode(LOCALE_ENCODING)
if line.startswith(n): if line.startswith(n):
if isTourney: if isTourney:
pos1 = line.rfind("collected ") + 10 pos1 = line.rfind("collected ") + 10
@ -1020,14 +1024,15 @@ def recognisePlayerIDs(db, names, site_id):
def recognisePlayerNo(line, names, atype): def recognisePlayerNo(line, names, atype):
#print "recogniseplayerno, names:",names #print "recogniseplayerno, names:",names
for i in xrange(len(names)): for i in xrange(len(names)):
encodedName = names[i].encode(LOCALE_ENCODING)
if (atype=="unbet"): if (atype=="unbet"):
if (line.endswith(names[i].encode("latin-1"))): if (line.endswith(encodedName)):
return (i) return (i)
elif (line.startswith("Dealt to ")): elif (line.startswith("Dealt to ")):
#print "recognisePlayerNo, card precut, line:",line #print "recognisePlayerNo, card precut, line:",line
tmp=line[9:] tmp=line[9:]
#print "recognisePlayerNo, card postcut, tmp:",tmp #print "recognisePlayerNo, card postcut, tmp:",tmp
if (tmp.startswith(names[i].encode("latin-1"))): if (tmp.startswith(encodedName)):
return (i) return (i)
elif (line.startswith("Seat ")): elif (line.startswith("Seat ")):
if (line.startswith("Seat 10")): if (line.startswith("Seat 10")):
@ -1035,10 +1040,10 @@ def recognisePlayerNo(line, names, atype):
else: else:
tmp=line[8:] tmp=line[8:]
if (tmp.startswith(names[i].encode("latin-1"))): if (tmp.startswith(encodedName)):
return (i) return (i)
else: else:
if (line.startswith(names[i].encode("latin-1"))): if (line.startswith(encodedName)):
return (i) return (i)
#if we're here we mustve failed #if we're here we mustve failed
raise FpdbError ("failed to recognise player in: "+line+" atype:"+atype) raise FpdbError ("failed to recognise player in: "+line+" atype:"+atype)

View File

@ -1,271 +1,271 @@
# Code from http://ender.snowburst.org:4747/~jjohns/interlocks.py # Code from http://ender.snowburst.org:4747/~jjohns/interlocks.py
# Thanks JJ! # Thanks JJ!
import sys import sys
import os, os.path import os, os.path
import subprocess import subprocess
import time import time
import signal import signal
import base64 import base64
InterProcessLock = None InterProcessLock = None
""" """
Just use me like a thread lock. acquire() / release() / locked() Just use me like a thread lock. acquire() / release() / locked()
Differences compared to thread locks: Differences compared to thread locks:
1. By default, acquire()'s wait parameter is false. 1. By default, acquire()'s wait parameter is false.
2. When acquire fails, SingleInstanceError is thrown instead of simply returning false. 2. When acquire fails, SingleInstanceError is thrown instead of simply returning false.
3. acquire() can take a 3rd parameter retry_time, which, if wait is True, tells the locking 3. acquire() can take a 3rd parameter retry_time, which, if wait is True, tells the locking
mechanism how long to sleep between retrying the lock. Has no effect for unix/InterProcessLockFcntl. mechanism how long to sleep between retrying the lock. Has no effect for unix/InterProcessLockFcntl.
Differences in fpdb version to JJ's original: Differences in fpdb version to JJ's original:
1. Changed acquire() to return false like other locks 1. Changed acquire() to return false like other locks
2. Made acquire fail if same process already has the lock 2. Made acquire fail if same process already has the lock
""" """
class SingleInstanceError(RuntimeError): class SingleInstanceError(RuntimeError):
"Thrown when you try to acquire an InterProcessLock and another version of the process is already running." "Thrown when you try to acquire an InterProcessLock and another version of the process is already running."
class InterProcessLockBase: class InterProcessLockBase:
def __init__(self, name=None ): def __init__(self, name=None ):
self._has_lock = False self._has_lock = False
if not name: if not name:
name = sys.argv[0] name = sys.argv[0]
self.name = name self.name = name
def getHashedName(self): def getHashedName(self):
return base64.b64encode(self.name).replace('=','') return base64.b64encode(self.name).replace('=','')
def acquire_impl(self, wait): abstract def acquire_impl(self, wait): abstract
def acquire(self, wait=False, retry_time=1): def acquire(self, wait=False, retry_time=1):
if self._has_lock: # make sure 2nd acquire in same process fails if self._has_lock: # make sure 2nd acquire in same process fails
return False return False
while not self._has_lock: while not self._has_lock:
try: try:
self.acquire_impl(wait) self.acquire_impl(wait)
self._has_lock = True self._has_lock = True
#print 'i have the lock' #print 'i have the lock'
except SingleInstanceError: except SingleInstanceError:
if not wait: if not wait:
# raise # change back to normal acquire functionality, sorry JJ! # raise # change back to normal acquire functionality, sorry JJ!
return False return False
time.sleep(retry_time) time.sleep(retry_time)
return True return True
def release(self): def release(self):
self.release_impl() self.release_impl()
self._has_lock = False self._has_lock = False
def locked(self): def locked(self):
if self._has_lock: if self._has_lock:
return True return True
try: try:
self.acquire() self.acquire()
self.release() self.release()
return False return False
except SingleInstanceError: except SingleInstanceError:
return True return True
LOCK_FILE_DIRECTORY = '/tmp' LOCK_FILE_DIRECTORY = '/tmp'
class InterProcessLockFcntl(InterProcessLockBase): class InterProcessLockFcntl(InterProcessLockBase):
def __init__(self, name=None): def __init__(self, name=None):
InterProcessLockBase.__init__(self, name) InterProcessLockBase.__init__(self, name)
self.lockfd = 0 self.lockfd = 0
self.lock_file_name = os.path.join(LOCK_FILE_DIRECTORY, self.getHashedName() + '.lck') self.lock_file_name = os.path.join(LOCK_FILE_DIRECTORY, self.getHashedName() + '.lck')
assert(os.path.isdir(LOCK_FILE_DIRECTORY)) assert(os.path.isdir(LOCK_FILE_DIRECTORY))
# This is the suggested way to get a safe file name, but I like having a descriptively named lock file. # This is the suggested way to get a safe file name, but I like having a descriptively named lock file.
def getHashedName(self): def getHashedName(self):
import re import re
bad_filename_character_re = re.compile(r'/\?<>\\\:;\*\|\'\"\^=\.\[\]') bad_filename_character_re = re.compile(r'/\?<>\\\:;\*\|\'\"\^=\.\[\]')
return bad_filename_character_re.sub('_',self.name) return bad_filename_character_re.sub('_',self.name)
def acquire_impl(self, wait): def acquire_impl(self, wait):
self.lockfd = open(self.lock_file_name, 'w') self.lockfd = open(self.lock_file_name, 'w')
fcntrl_options = fcntl.LOCK_EX fcntrl_options = fcntl.LOCK_EX
if not wait: if not wait:
fcntrl_options |= fcntl.LOCK_NB fcntrl_options |= fcntl.LOCK_NB
try: try:
fcntl.flock(self.lockfd, fcntrl_options) fcntl.flock(self.lockfd, fcntrl_options)
except IOError: except IOError:
self.lockfd.close() self.lockfd.close()
self.lockfd = 0 self.lockfd = 0
raise SingleInstanceError('Could not acquire exclusive lock on '+self.lock_file_name) raise SingleInstanceError('Could not acquire exclusive lock on '+self.lock_file_name)
def release_impl(self): def release_impl(self):
fcntl.lockf(self.lockfd, fcntl.LOCK_UN) fcntl.lockf(self.lockfd, fcntl.LOCK_UN)
self.lockfd.close() self.lockfd.close()
self.lockfd = 0 self.lockfd = 0
try: try:
os.unlink(self.lock_file_name) os.unlink(self.lock_file_name)
except IOError: except IOError:
# We don't care about the existence of the file too much here. It's the flock() we care about, # We don't care about the existence of the file too much here. It's the flock() we care about,
# And that should just go away magically. # And that should just go away magically.
pass pass
class InterProcessLockWin32(InterProcessLockBase): class InterProcessLockWin32(InterProcessLockBase):
def __init__(self, name=None): def __init__(self, name=None):
InterProcessLockBase.__init__(self, name) InterProcessLockBase.__init__(self, name)
self.mutex = None self.mutex = None
def acquire_impl(self,wait): def acquire_impl(self,wait):
self.mutex = win32event.CreateMutex(None, 0, self.getHashedName()) self.mutex = win32event.CreateMutex(None, 0, self.getHashedName())
if win32api.GetLastError() == winerror.ERROR_ALREADY_EXISTS: if win32api.GetLastError() == winerror.ERROR_ALREADY_EXISTS:
self.mutex.Close() self.mutex.Close()
self.mutex = None self.mutex = None
raise SingleInstanceError('Could not acquire exclusive lock on ' + self.name) raise SingleInstanceError('Could not acquire exclusive lock on ' + self.name)
def release_impl(self): def release_impl(self):
self.mutex.Close() self.mutex.Close()
class InterProcessLockSocket(InterProcessLockBase): class InterProcessLockSocket(InterProcessLockBase):
def __init__(self, name=None): def __init__(self, name=None):
InterProcessLockBase.__init__(self, name) InterProcessLockBase.__init__(self, name)
self.socket = None self.socket = None
self.portno = 65530 - abs(self.getHashedName().__hash__()) % 32749 self.portno = 65530 - abs(self.getHashedName().__hash__()) % 32749
def acquire_impl(self, wait): def acquire_impl(self, wait):
self.socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM) self.socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
try: try:
self.socket.bind(('127.0.0.1', self.portno)) self.socket.bind(('127.0.0.1', self.portno))
except socket.error: except socket.error:
self.socket.close() self.socket.close()
self.socket = None self.socket = None
raise SingleInstanceError('Could not acquire exclusive lock on ' + self.name) raise SingleInstanceError('Could not acquire exclusive lock on ' + self.name)
def release_impl(self): def release_impl(self):
self.socket.close() self.socket.close()
self.socket = None self.socket = None
# Set InterProcessLock to the correct type given the sysem parameters available # Set InterProcessLock to the correct type given the sysem parameters available
try: try:
import fcntl import fcntl
InterProcessLock = InterProcessLockFcntl InterProcessLock = InterProcessLockFcntl
except ImportError: except ImportError:
try: try:
import win32event import win32event
import win32api import win32api
import winerror import winerror
InterProcessLock = InterProcessLockWin32 InterProcessLock = InterProcessLockWin32
except ImportError: except ImportError:
import socket import socket
InterProcessLock = InterProcessLockSocket InterProcessLock = InterProcessLockSocket
def test_construct(): def test_construct():
""" """
# Making the name of the test unique so it can be executed my multiple users on the same machine. # Making the name of the test unique so it can be executed my multiple users on the same machine.
>>> test_name = 'InterProcessLockTest' +str(os.getpid()) + str(time.time()) >>> test_name = 'InterProcessLockTest' +str(os.getpid()) + str(time.time())
>>> lock1 = InterProcessLock(name=test_name) >>> lock1 = InterProcessLock(name=test_name)
>>> lock1.acquire() >>> lock1.acquire()
>>> lock2 = InterProcessLock(name=test_name) >>> lock2 = InterProcessLock(name=test_name)
>>> lock3 = InterProcessLock(name=test_name) >>> lock3 = InterProcessLock(name=test_name)
# Since lock1 is locked, other attempts to acquire it fail. # Since lock1 is locked, other attempts to acquire it fail.
>>> lock2.acquire() >>> lock2.acquire()
Traceback (most recent call last): Traceback (most recent call last):
... ...
SingleInstanceError: Could not acquire exclusive lock on /tmp/test.lck SingleInstanceError: Could not acquire exclusive lock on /tmp/test.lck
>>> lock3.acquire() >>> lock3.acquire()
Traceback (most recent call last): Traceback (most recent call last):
... ...
SingleInstanceError: Could not acquire exclusive lock on /tmp/test.lck SingleInstanceError: Could not acquire exclusive lock on /tmp/test.lck
# Release the lock and let lock2 have it. # Release the lock and let lock2 have it.
>>> lock1.release() >>> lock1.release()
>>> lock2.acquire() >>> lock2.acquire()
>>> lock3.acquire() >>> lock3.acquire()
Traceback (most recent call last): Traceback (most recent call last):
... ...
SingleInstanceError: Could not acquire exclusive lock on /tmp/test.lck SingleInstanceError: Could not acquire exclusive lock on /tmp/test.lck
# Release it and give it back to lock1 # Release it and give it back to lock1
>>> lock2.release() >>> lock2.release()
>>> lock1.acquire() >>> lock1.acquire()
>>> lock2.acquire() >>> lock2.acquire()
Traceback (most recent call last): Traceback (most recent call last):
... ...
SingleInstanceError: Could not acquire exclusive lock on /tmp/test.lck SingleInstanceError: Could not acquire exclusive lock on /tmp/test.lck
# Test lock status # Test lock status
>>> lock2.locked() >>> lock2.locked()
True True
>>> lock3.locked() >>> lock3.locked()
True True
>>> lock1.locked() >>> lock1.locked()
True True
>>> lock1.release() >>> lock1.release()
>>> lock2.locked() >>> lock2.locked()
False False
>>> lock3.locked() >>> lock3.locked()
False False
>>> lock1.locked() >>> lock1.locked()
False False
>>> if os.name == 'posix': >>> if os.name == 'posix':
... def os_independent_kill(pid): ... def os_independent_kill(pid):
... import signal ... import signal
... os.kill(pid, signal.SIGKILL) ... os.kill(pid, signal.SIGKILL)
... else: ... else:
... assert(os.name == 'nt') ... assert(os.name == 'nt')
... def os_independent_kill(pid): ... def os_independent_kill(pid):
... ''' http://www.python.org/doc/faq/windows/#how-do-i-emulate-os-kill-in-windows ''' ... ''' http://www.python.org/doc/faq/windows/#how-do-i-emulate-os-kill-in-windows '''
... import win32api ... import win32api
... import win32con ... import win32con
... import pywintypes ... import pywintypes
... handle = win32api.OpenProcess(win32con.PROCESS_TERMINATE , pywintypes.FALSE, pid) ... handle = win32api.OpenProcess(win32con.PROCESS_TERMINATE , pywintypes.FALSE, pid)
... return (0 != win32api.TerminateProcess(handle, 0)) ... return (0 != win32api.TerminateProcess(handle, 0))
# Test to acquire the lock in another process. # Test to acquire the lock in another process.
>>> def execute(cmd): >>> def execute(cmd):
... cmd = 'import time;' + cmd + 'time.sleep(10);' ... cmd = 'import time;' + cmd + 'time.sleep(10);'
... process = subprocess.Popen([sys.executable, '-c', cmd]) ... process = subprocess.Popen([sys.executable, '-c', cmd])
... pid = process.pid ... pid = process.pid
... time.sleep(2) # quick hack, but we test synchronization in the end ... time.sleep(2) # quick hack, but we test synchronization in the end
... return pid ... return pid
>>> pid = execute('import interlocks;a=interlocks.InterProcessLock(name=\\''+test_name+ '\\');a.acquire();') >>> pid = execute('import interlocks;a=interlocks.InterProcessLock(name=\\''+test_name+ '\\');a.acquire();')
>>> lock1.acquire() >>> lock1.acquire()
Traceback (most recent call last): Traceback (most recent call last):
... ...
SingleInstanceError: Could not acquire exclusive lock on /tmp/test.lck SingleInstanceError: Could not acquire exclusive lock on /tmp/test.lck
>>> os_independent_kill(pid) >>> os_independent_kill(pid)
>>> time.sleep(1) >>> time.sleep(1)
>>> lock1.acquire() >>> lock1.acquire()
>>> lock1.release() >>> lock1.release()
# Testing wait # Testing wait
>>> pid = execute('import interlocks;a=interlocks.InterProcessLock(name=\\''+test_name+ '\\');a.acquire();') >>> pid = execute('import interlocks;a=interlocks.InterProcessLock(name=\\''+test_name+ '\\');a.acquire();')
>>> lock1.acquire() >>> lock1.acquire()
Traceback (most recent call last): Traceback (most recent call last):
... ...
SingleInstanceError: Could not acquire exclusive lock on /tmp/test.lck SingleInstanceError: Could not acquire exclusive lock on /tmp/test.lck
>>> os_independent_kill(pid) >>> os_independent_kill(pid)
>>> lock1.acquire(True) >>> lock1.acquire(True)
>>> lock1.release() >>> lock1.release()
""" """
pass pass
if __name__=='__main__': if __name__=='__main__':
import doctest import doctest
doctest.testmod(optionflags=doctest.IGNORE_EXCEPTION_DETAIL) doctest.testmod(optionflags=doctest.IGNORE_EXCEPTION_DETAIL)

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@ -1,27 +1,27 @@
# script to update indexes on mysql (+other?) database # script to update indexes on mysql (+other?) database
select '1. Dropping indexes' as ' '; select '1. Dropping indexes' as ' ';
select 'Can''t drop messages indicate index already gone' as ' '; select 'Can''t drop messages indicate index already gone' as ' ';
ALTER TABLE `fpdb`.`Settings` DROP INDEX `id`; ALTER TABLE `fpdb`.`Settings` DROP INDEX `id`;
ALTER TABLE `fpdb`.`Sites` DROP INDEX `id`; ALTER TABLE `fpdb`.`Sites` DROP INDEX `id`;
ALTER TABLE `fpdb`.`Gametypes` DROP INDEX `id`; ALTER TABLE `fpdb`.`Gametypes` DROP INDEX `id`;
ALTER TABLE `fpdb`.`Players` DROP INDEX `id`; ALTER TABLE `fpdb`.`Players` DROP INDEX `id`;
ALTER TABLE `fpdb`.`Autorates` DROP INDEX `id`; ALTER TABLE `fpdb`.`Autorates` DROP INDEX `id`;
ALTER TABLE `fpdb`.`Hands` DROP INDEX `id`; ALTER TABLE `fpdb`.`Hands` DROP INDEX `id`;
ALTER TABLE `fpdb`.`BoardCards` DROP INDEX `id`; ALTER TABLE `fpdb`.`BoardCards` DROP INDEX `id`;
ALTER TABLE `fpdb`.`TourneyTypes` DROP INDEX `id`; ALTER TABLE `fpdb`.`TourneyTypes` DROP INDEX `id`;
ALTER TABLE `fpdb`.`Tourneys` DROP INDEX `id`; ALTER TABLE `fpdb`.`Tourneys` DROP INDEX `id`;
ALTER TABLE `fpdb`.`TourneysPlayers` DROP INDEX `id`; ALTER TABLE `fpdb`.`TourneysPlayers` DROP INDEX `id`;
ALTER TABLE `fpdb`.`HandsPlayers` DROP INDEX `id`; ALTER TABLE `fpdb`.`HandsPlayers` DROP INDEX `id`;
ALTER TABLE `fpdb`.`HandsActions` DROP INDEX `id`; ALTER TABLE `fpdb`.`HandsActions` DROP INDEX `id`;
ALTER TABLE `fpdb`.`HudCache` DROP INDEX `id`; ALTER TABLE `fpdb`.`HudCache` DROP INDEX `id`;
select '2. Adding extra indexes on useful fields' as ' '; select '2. Adding extra indexes on useful fields' as ' ';
select 'Duplicate key name messages indicate new indexes already there' as ' '; select 'Duplicate key name messages indicate new indexes already there' as ' ';
ALTER TABLE `fpdb`.`tourneys` ADD INDEX `siteTourneyNo`(`siteTourneyNo`); ALTER TABLE `fpdb`.`tourneys` ADD INDEX `siteTourneyNo`(`siteTourneyNo`);
ALTER TABLE `fpdb`.`hands` ADD INDEX `siteHandNo`(`siteHandNo`); ALTER TABLE `fpdb`.`hands` ADD INDEX `siteHandNo`(`siteHandNo`);
ALTER TABLE `fpdb`.`players` ADD INDEX `name`(`name`); ALTER TABLE `fpdb`.`players` ADD INDEX `name`(`name`);