merge from futz2 branch

This commit is contained in:
Matt Turnbull 2009-08-28 18:24:51 +01:00
commit d2380ba738
22 changed files with 3612 additions and 3570 deletions

2
.gitignore vendored
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@ -1,2 +0,0 @@
*.pyc
*~

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@ -27,6 +27,12 @@ from HandHistoryConverter import *
class Absolute(HandHistoryConverter): class Absolute(HandHistoryConverter):
# Class Variables
sitename = "Absolute"
filetype = "text"
codepage = "cp1252"
siteid = 8
# Static regexes # Static regexes
re_SplitHands = re.compile(r"\n\n\n+") re_SplitHands = re.compile(r"\n\n\n+")
re_TailSplitHands = re.compile(r"(\n\n\n+)") re_TailSplitHands = re.compile(r"(\n\n\n+)")
@ -35,7 +41,7 @@ class Absolute(HandHistoryConverter):
#Seat 6 - FETS63 ($0.75 in chips) #Seat 6 - FETS63 ($0.75 in chips)
#Board [10s 5d Kh Qh 8c] #Board [10s 5d Kh Qh 8c]
re_GameInfo = re.compile(ur"^Stage #([0-9]+): (?P<GAME>Holdem|) (?P<LIMIT>No Limit|) (?P<CURRENCY>\$| €|)(?P<BB>[0-9]*[.0-9]+)", re.MULTILINE) re_GameInfo = re.compile(ur"^Stage #([0-9]+): (?P<GAME>Holdem|) (?P<LIMIT>No Limit|Pot Limit|Normal) (?P<CURRENCY>\$| €|)(?P<BB>[0-9]*[.0-9]+)", re.MULTILINE)
re_HandInfo = re.compile(ur"^Stage #(?P<HID>[0-9]+): .*(?P<DATETIME>\d\d\d\d-\d\d-\d\d \d\d:\d\d:\d\d).*\nTable: (?P<TABLE>.*) \(Real Money\)", re.MULTILINE) re_HandInfo = re.compile(ur"^Stage #(?P<HID>[0-9]+): .*(?P<DATETIME>\d\d\d\d-\d\d-\d\d \d\d:\d\d:\d\d).*\nTable: (?P<TABLE>.*) \(Real Money\)", re.MULTILINE)
re_Button = re.compile(ur"Seat #(?P<BUTTON>[0-9]) is the ?[dead]* dealer$", re.MULTILINE) # TODO: that's not the right way to match for "dead" dealer is it? re_Button = re.compile(ur"Seat #(?P<BUTTON>[0-9]) is the ?[dead]* dealer$", re.MULTILINE) # TODO: that's not the right way to match for "dead" dealer is it?
re_PlayerInfo = re.compile(ur"^Seat (?P<SEAT>[0-9]) - (?P<PNAME>.*) \((?:\$| €|)(?P<CASH>[0-9]*[.0-9]+) in chips\)", re.MULTILINE) re_PlayerInfo = re.compile(ur"^Seat (?P<SEAT>[0-9]) - (?P<PNAME>.*) \((?:\$| €|)(?P<CASH>[0-9]*[.0-9]+) in chips\)", re.MULTILINE)
@ -48,24 +54,6 @@ class Absolute(HandHistoryConverter):
# re_Board = re.compile(ur"\[ (?P<CARDS>.+) \]") # re_Board = re.compile(ur"\[ (?P<CARDS>.+) \]")
def __init__(self, in_path = '-', out_path = '-', follow = False, autostart=True, debugging=False, index=0):
"""\
in_path (default '-' = sys.stdin)
out_path (default '-' = sys.stdout)
follow : whether to tail -f the input
autostart: whether to run the thread (or you can call start() yourself)
debugging: if False, pass on partially supported game types. If true, have a go and error..."""
#print "DEBUG: XXXXXXXXXXXXXXX"
HandHistoryConverter.__init__(self, in_path, out_path, sitename="Absolute", follow=follow, index=index)
logging.info("Initialising Absolute converter class")
self.filetype = "text"
self.codepage = "cp1252"
self.siteId = 8 # Needs to match id entry in Sites database
self.debugging = debugging
if autostart:
self.start()
# otherwise you need to call start yourself.
def compilePlayerRegexs(self, hand): def compilePlayerRegexs(self, hand):
players = set([player[1] for player in hand.players]) players = set([player[1] for player in hand.players])
if not players <= self.compiledPlayers: # x <= y means 'x is subset of y' if not players <= self.compiledPlayers: # x <= y means 'x is subset of y'
@ -124,7 +112,7 @@ or None if we fail to get the info """
mg = m.groupdict() mg = m.groupdict()
# translations from captured groups to our info strings # translations from captured groups to our info strings
limits = { 'No Limit':'nl', 'PL':'pl', '':'fl' } limits = { 'No Limit':'nl', 'Pot Limit':'pl', 'Normal':'fl' }
games = { # base, category games = { # base, category
"Holdem" : ('hold','holdem'), "Holdem" : ('hold','holdem'),
'Omaha' : ('hold','omahahi'), 'Omaha' : ('hold','omahahi'),

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@ -79,11 +79,17 @@ class Layout:
class Site: class Site:
def __init__(self, node): def __init__(self, node):
def normalizePath(path):
"Normalized existing pathes"
if os.path.exists(path):
return os.path.abspath(path)
return path
self.site_name = node.getAttribute("site_name") self.site_name = node.getAttribute("site_name")
self.table_finder = node.getAttribute("table_finder") self.table_finder = node.getAttribute("table_finder")
self.screen_name = node.getAttribute("screen_name") self.screen_name = node.getAttribute("screen_name")
self.site_path = node.getAttribute("site_path") self.site_path = normalizePath(node.getAttribute("site_path"))
self.HH_path = node.getAttribute("HH_path") self.HH_path = normalizePath(node.getAttribute("HH_path"))
self.decoder = node.getAttribute("decoder") self.decoder = node.getAttribute("decoder")
self.hudopacity = node.getAttribute("hudopacity") self.hudopacity = node.getAttribute("hudopacity")
self.hudbgcolor = node.getAttribute("bgcolor") self.hudbgcolor = node.getAttribute("bgcolor")
@ -98,6 +104,8 @@ class Site:
self.ypad = node.getAttribute("ypad") self.ypad = node.getAttribute("ypad")
self.layout = {} self.layout = {}
print self.site_name, self.HH_path
for layout_node in node.getElementsByTagName('layout'): for layout_node in node.getElementsByTagName('layout'):
lo = Layout(layout_node) lo = Layout(layout_node)
self.layout[lo.max] = lo self.layout[lo.max] = lo
@ -607,8 +615,8 @@ class Config:
path = os.path.expanduser(self.supported_sites[site].HH_path) path = os.path.expanduser(self.supported_sites[site].HH_path)
assert(os.path.isdir(path) or os.path.isfile(path)) # maybe it should try another site? assert(os.path.isdir(path) or os.path.isfile(path)) # maybe it should try another site?
paths['hud-defaultPath'] = paths['bulkImport-defaultPath'] = path paths['hud-defaultPath'] = paths['bulkImport-defaultPath'] = path
except: except AssertionError:
paths['hud-defaultPath'] = paths['bulkImport-defaultPath'] = "default" paths['hud-defaultPath'] = paths['bulkImport-defaultPath'] = "** ERROR DEFAULT PATH IN CONFIG DOES NOT EXIST **"
return paths return paths
def get_frames(self, site = "PokerStars"): def get_frames(self, site = "PokerStars"):

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@ -1052,6 +1052,22 @@ class Database:
print "Error during fdb.lock_for_insert:", str(sys.exc_value) print "Error during fdb.lock_for_insert:", str(sys.exc_value)
#end def lock_for_insert #end def lock_for_insert
def getGameTypeId(self, siteid, game):
c = self.get_cursor()
#FIXME: Fixed for NL at the moment
c.execute(self.sql.query['getGametypeNL'], (siteid, game['type'], game['category'], game['limitType'],
int(Decimal(game['sb'])*100), int(Decimal(game['bb'])*100)))
tmp = c.fetchone()
if (tmp == None):
hilo = "h"
if game['category'] in ['studhilo', 'omahahilo']:
hilo = "s"
elif game['category'] in ['razz','27_3draw','badugi']:
hilo = "l"
tmp = self.insertGameTypes( (siteid, game['type'], game['base'], game['category'], game['limitType'], hilo,
int(Decimal(game['sb'])*100), int(Decimal(game['bb'])*100), 0, 0) )
return tmp[0]
def getSqlPlayerIDs(self, pnames, siteid): def getSqlPlayerIDs(self, pnames, siteid):
result = {} result = {}
if(self.pcache == None): if(self.pcache == None):
@ -1165,11 +1181,16 @@ class Database:
boardcard2, boardcard2,
boardcard3, boardcard3,
boardcard4, boardcard4,
boardcard5 boardcard5,
street1Pot,
street2Pot,
street3Pot,
street4Pot,
showdownPot
) )
VALUES VALUES
(%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, (%s, %s, %s, %s, %s, %s, %s, %s, %s, %s,
%s, %s)""" %s, %s, %s, %s, %s, %s, %s)"""
#--- texture, #--- texture,
#-- playersVpi, #-- playersVpi,
#-- playersAtStreet1, #-- playersAtStreet1,
@ -1182,11 +1203,6 @@ class Database:
#-- street2Raises, #-- street2Raises,
#-- street3Raises, #-- street3Raises,
#-- street4Raises, #-- street4Raises,
#-- street1Pot,
#-- street2Pot,
#-- street3Pot,
#-- street4Pot,
#-- showdownPot
#-- seats, #-- seats,
q = q.replace('%s', self.sql.query['placeholder']) q = q.replace('%s', self.sql.query['placeholder'])
@ -1205,7 +1221,7 @@ class Database:
p['boardcard2'], p['boardcard2'],
p['boardcard3'], p['boardcard3'],
p['boardcard4'], p['boardcard4'],
p['boardcard5']) p['boardcard5'],
# hudCache['playersVpi'], # hudCache['playersVpi'],
# hudCache['playersAtStreet1'], # hudCache['playersAtStreet1'],
# hudCache['playersAtStreet2'], # hudCache['playersAtStreet2'],
@ -1217,12 +1233,12 @@ class Database:
# hudCache['street2Raises'], # hudCache['street2Raises'],
# hudCache['street3Raises'], # hudCache['street3Raises'],
# hudCache['street4Raises'], # hudCache['street4Raises'],
# hudCache['street1Pot'], p['street1Pot'],
# hudCache['street2Pot'], p['street2Pot'],
# hudCache['street3Pot'], p['street3Pot'],
# hudCache['street4Pot'], p['street4Pot'],
# hudCache['showdownPot'] p['showdownPot']
) ))
#return getLastInsertId(backend, conn, cursor) #return getLastInsertId(backend, conn, cursor)
# def storeHand # def storeHand

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@ -1,6 +1,8 @@
class FpdbError(Exception): class FpdbError(Exception):
pass def __init__(self, value):
self.value = value
def __str__(self):
return repr(self.value)
class FpdbParseError(FpdbError): class FpdbParseError(FpdbError):
def __init__(self,value='',hid=''): def __init__(self,value='',hid=''):
@ -13,8 +15,4 @@ class FpdbParseError(FpdbError):
return repr(self.value) return repr(self.value)
class DuplicateError(FpdbError): class DuplicateError(FpdbError):
def __init__(self, value): pass
self.value = value
def __str__(self):
return repr(self.value)

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@ -29,11 +29,12 @@ class Fulltilt(HandHistoryConverter):
sitename = "Fulltilt" sitename = "Fulltilt"
filetype = "text" filetype = "text"
codepage = "cp1252" codepage = "utf-16"
siteId = 1 # Needs to match id entry in Sites database siteId = 1 # Needs to match id entry in Sites database
# Static regexes # Static regexes
re_GameInfo = re.compile('''(?:(?P<TOURNAMENT>.+)\s\((?P<TOURNO>\d+)\),\s)? re_GameInfo = re.compile('''.*\#(?P<HID>[0-9]+):\s
(?:(?P<TOURNAMENT>.+)\s\((?P<TOURNO>\d+)\),\s)?
.+ .+
-\s(?P<CURRENCY>\$|)? -\s(?P<CURRENCY>\$|)?
(?P<SB>[.0-9]+)/ (?P<SB>[.0-9]+)/
@ -56,7 +57,7 @@ class Fulltilt(HandHistoryConverter):
(?:.*?\n(?P<CANCELLED>Hand\s\#(?P=HID)\shas\sbeen\scanceled))? (?:.*?\n(?P<CANCELLED>Hand\s\#(?P=HID)\shas\sbeen\scanceled))?
''', re.VERBOSE|re.DOTALL) ''', re.VERBOSE|re.DOTALL)
re_Button = re.compile('^The button is in seat #(?P<BUTTON>\d+)', re.MULTILINE) re_Button = re.compile('^The button is in seat #(?P<BUTTON>\d+)', re.MULTILINE)
re_PlayerInfo = re.compile('Seat (?P<SEAT>[0-9]+): (?P<PNAME>.*) \(\$?(?P<CASH>[,.0-9]+)\)$', re.MULTILINE) re_PlayerInfo = re.compile('Seat (?P<SEAT>[0-9]+): (?P<PNAME>.*) \(\$?(?P<CASH>[,.0-9]+)\)', re.MULTILINE)
re_Board = re.compile(r"\[(?P<CARDS>.+)\]") re_Board = re.compile(r"\[(?P<CARDS>.+)\]")
# These regexes are for FTP only # These regexes are for FTP only
@ -66,6 +67,7 @@ class Fulltilt(HandHistoryConverter):
mixes = { 'HORSE': 'horse', '7-Game': '7game', 'HOSE': 'hose', 'HA': 'ha'} mixes = { 'HORSE': 'horse', '7-Game': '7game', 'HOSE': 'hose', 'HA': 'ha'}
def compilePlayerRegexs(self, hand): def compilePlayerRegexs(self, hand):
players = set([player[1] for player in hand.players]) players = set([player[1] for player in hand.players])
if not players <= self.compiledPlayers: # x <= y means 'x is subset of y' if not players <= self.compiledPlayers: # x <= y means 'x is subset of y'
@ -81,7 +83,7 @@ class Fulltilt(HandHistoryConverter):
self.re_HeroCards = re.compile(r"^Dealt to %s(?: \[(?P<OLDCARDS>.+?)\])?( \[(?P<NEWCARDS>.+?)\])" % player_re, re.MULTILINE) self.re_HeroCards = re.compile(r"^Dealt to %s(?: \[(?P<OLDCARDS>.+?)\])?( \[(?P<NEWCARDS>.+?)\])" % player_re, re.MULTILINE)
self.re_Action = re.compile(r"^%s(?P<ATYPE> bets| checks| raises to| completes it to| calls| folds)( \$?(?P<BET>[.,\d]+))?" % player_re, re.MULTILINE) self.re_Action = re.compile(r"^%s(?P<ATYPE> bets| checks| raises to| completes it to| calls| folds)( \$?(?P<BET>[.,\d]+))?" % player_re, re.MULTILINE)
self.re_ShowdownAction = re.compile(r"^%s shows \[(?P<CARDS>.*)\]" % player_re, re.MULTILINE) self.re_ShowdownAction = re.compile(r"^%s shows \[(?P<CARDS>.*)\]" % player_re, re.MULTILINE)
self.re_CollectPot = re.compile(r"^Seat (?P<SEAT>[0-9]+): %s (\(button\) |\(small blind\) |\(big blind\) )?(collected|showed \[.*\] and won) \(\$(?P<POT>[.\d]+)\)(, mucked| with.*)" % player_re, re.MULTILINE) self.re_CollectPot = re.compile(r"^Seat (?P<SEAT>[0-9]+): %s (\(button\) |\(small blind\) |\(big blind\) )?(collected|showed \[.*\] and won) \(\$?(?P<POT>[.,\d]+)\)(, mucked| with.*)" % player_re, re.MULTILINE)
self.re_SitsOut = re.compile(r"^%s sits out" % player_re, re.MULTILINE) self.re_SitsOut = re.compile(r"^%s sits out" % player_re, re.MULTILINE)
self.re_ShownCards = re.compile(r"^Seat (?P<SEAT>[0-9]+): %s \(.*\) showed \[(?P<CARDS>.*)\].*" % player_re, re.MULTILINE) self.re_ShownCards = re.compile(r"^Seat (?P<SEAT>[0-9]+): %s \(.*\) showed \[(?P<CARDS>.*)\].*" % player_re, re.MULTILINE)
@ -110,7 +112,7 @@ class Fulltilt(HandHistoryConverter):
if not m: if not m:
return None return None
mg = m.groupdict() mg = m.groupdict()
print mg
# translations from captured groups to our info strings # translations from captured groups to our info strings
limits = { 'No Limit':'nl', 'Pot Limit':'pl', 'Limit':'fl' } limits = { 'No Limit':'nl', 'Pot Limit':'pl', 'Limit':'fl' }
games = { # base, category games = { # base, category
@ -132,27 +134,9 @@ class Fulltilt(HandHistoryConverter):
if mg['TOURNO'] == None: info['type'] = "ring" if mg['TOURNO'] == None: info['type'] = "ring"
else: info['type'] = "tour" else: info['type'] = "tour"
# NB: SB, BB must be interpreted as blinds or bets depending on limit type. # NB: SB, BB must be interpreted as blinds or bets depending on limit type.
if info['type'] == "tour": return None # importer is screwed on tournies, pass on those hands so we don't interrupt other autoimporting # if info['type'] == "tour": return None # importer is screwed on tournies, pass on those hands so we don't interrupt other autoimporting
return info return info
#Following function is a hack, we should be dealing with this in readFile (i think correct codepage....)
# Same function as parent class, removing the 2 end characters. - CG
def allHandsAsList(self):
"""Return a list of handtexts in the file at self.in_path"""
#TODO : any need for this to be generator? e.g. stars support can email one huge file of all hands in a year. Better to read bit by bit than all at once.
self.readFile()
# FIXME: it's a hack
if self.obs[:2] == u'\xff\xfe':
self.obs = self.obs[2:].replace('\x00', '')
self.obs = self.obs.strip()
self.obs = self.obs.replace('\r\n', '\n')
if self.obs == "" or self.obs == None:
logging.info("Read no hands.")
return
return re.split(self.re_SplitHands, self.obs)
def readHandInfo(self, hand): def readHandInfo(self, hand):
m = self.re_HandInfo.search(hand.handText) m = self.re_HandInfo.search(hand.handText)
if(m == None): if(m == None):
@ -175,6 +159,16 @@ class Fulltilt(HandHistoryConverter):
hand.gametype['currency'] = 'play' hand.gametype['currency'] = 'play'
# TODO: if there's a way to figure these out, we should.. otherwise we have to stuff it with unknowns # TODO: if there's a way to figure these out, we should.. otherwise we have to stuff it with unknowns
re_SNGBuyInFee = re.compile('''(?P<CURRENCY>\$)?(?P<BUYIN>[.0-9]+) \+ \$?(?P<FEE>[.0-9]+) (?P<EXTRA_INFO>[\sA-Za-z&()]+)?''')
# TO DO : See if important info can be retrieved from EXTRA_INFO (sould be things like Turbo, Matrix, KO, ...)
try:
n = re_SNGBuyInFee.search(m.group('TOURNAMENT'))
#print "cur %s BUYIN %s FEE %s EXTRA %s" %(n.group('CURRENCY'), n.group('BUYIN'), n.group('FEE'), n.group('EXTRA_INFO'))
hand.buyin = "%s%s+%s%s" %(n.group('CURRENCY'), n.group('BUYIN'), n.group('CURRENCY'), n.group('FEE'))
except:
#print "Unable to collect BuyIn/Fee Info"
logging.info("Unable to collect BuyIn/Fee Info from HandInfo")
if hand.buyin == None: if hand.buyin == None:
hand.buyin = "$0.00+$0.00" hand.buyin = "$0.00+$0.00"
if hand.level == None: if hand.level == None:
@ -318,7 +312,7 @@ class Fulltilt(HandHistoryConverter):
def readCollectPot(self,hand): def readCollectPot(self,hand):
for m in self.re_CollectPot.finditer(hand.handText): for m in self.re_CollectPot.finditer(hand.handText):
hand.addCollectPot(player=m.group('PNAME'),pot=m.group('POT')) hand.addCollectPot(player=m.group('PNAME'),pot=re.sub(u',',u'',m.group('POT')))
def readShownCards(self,hand): def readShownCards(self,hand):
for m in self.re_ShownCards.finditer(hand.handText): for m in self.re_ShownCards.finditer(hand.handText):

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@ -136,13 +136,20 @@ class GuiAutoImport (threading.Thread):
def do_import(self): def do_import(self):
"""Callback for timer to do an import iteration.""" """Callback for timer to do an import iteration."""
if self.doAutoImportBool: if self.doAutoImportBool:
self.startButton.set_label(u' I M P O R T I N G ')
self.importer.runUpdated() self.importer.runUpdated()
sys.stdout.write(".") sys.stdout.write(".")
sys.stdout.flush() sys.stdout.flush()
gobject.timeout_add(1000, self.reset_startbutton)
return True return True
else: else:
return False return False
def reset_startbutton(self):
self.startButton.set_label(u' _Stop Autoimport ')
return False
def startClicked(self, widget, data): def startClicked(self, widget, data):
"""runs when user clicks start on auto import tab""" """runs when user clicks start on auto import tab"""
@ -161,33 +168,34 @@ class GuiAutoImport (threading.Thread):
# - Ideally we want to release the lock if the auto-import is killed by some # - Ideally we want to release the lock if the auto-import is killed by some
# kind of exception - is this possible? # kind of exception - is this possible?
if self.settings['global_lock'].acquire(False): # returns false immediately if lock not acquired if self.settings['global_lock'].acquire(False): # returns false immediately if lock not acquired
try: print "\nGlobal lock taken ..."
print "\nGlobal lock taken ..." self.doAutoImportBool = True
self.doAutoImportBool = True widget.set_label(u' _Stop Autoimport ')
widget.set_label(u' _Stop Autoimport ') if self.pipe_to_hud is None:
if self.pipe_to_hud is None: if os.name == 'nt':
if os.name == 'nt': command = "python HUD_main.py " + self.settings['cl_options']
command = "python HUD_main.py" + " " + self.settings['cl_options'] bs = 0
bs = 0 # windows is not happy with line buffing here else:
self.pipe_to_hud = subprocess.Popen(command, bufsize = bs, stdin = subprocess.PIPE, command = os.path.join(sys.path[0], 'HUD_main.py')
universal_newlines=True) command = [command, ] + string.split(self.settings['cl_options'])
else: bs = 1
command = os.path.join(sys.path[0], 'HUD_main.py') try:
cl = [command, ] + string.split(self.settings['cl_options']) self.pipe_to_hud = subprocess.Popen(command, bufsize = bs, stdin = subprocess.PIPE,
self.pipe_to_hud = subprocess.Popen(cl, bufsize = 1, stdin = subprocess.PIPE, universal_newlines = True)
universal_newlines=True) except:
err = traceback.extract_tb(sys.exc_info()[2])[-1]
print "*** Error: " + err[2] + "(" + str(err[1]) + "): " + str(sys.exc_info()[1])
# Add directories to importer object. print "self.pipe_to_hud = ", self.pipe_to_hud
if self.pipe_to_hud is not None:
for site in self.input_settings: for site in self.input_settings:
self.importer.addImportDirectory(self.input_settings[site][0], True, site, self.input_settings[site][1]) self.importer.addImportDirectory(self.input_settings[site][0], True, site, self.input_settings[site][1])
print "Adding import directories - Site: " + site + " dir: "+ str(self.input_settings[site][0]) print "+Import directory - Site: " + site + " dir: " + str(self.input_settings[site][0])
self.do_import() self.do_import()
interval=int(self.intervalEntry.get_text()) interval = int(self.intervalEntry.get_text())
gobject.timeout_add(interval*1000, self.do_import) gobject.timeout_add(interval*1000, self.do_import)
except:
err = traceback.extract_tb(sys.exc_info()[2])[-1]
print "***Error: "+err[2]+"("+str(err[1])+"): "+str(sys.exc_info()[1])
else: else:
print "auto-import aborted - global lock not available" print "auto-import aborted - global lock not available"
else: # toggled off else: # toggled off

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@ -22,7 +22,6 @@ import gtk
import os import os
import fpdb_simple import fpdb_simple
import fpdb_import import fpdb_import
import fpdb_db import fpdb_db
from Exceptions import * from Exceptions import *

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@ -252,10 +252,10 @@
<site enabled="False" <site enabled="False"
site_name="PartyPoker" site_name="PartyPoker"
table_finder="PartyPoker.exe" table_finder="PartyGaming.exe"
screen_name="YOUR SCREEN NAME HERE" screen_name="YOUR SCREEN NAME HERE"
site_path="" site_path="C:/Program Files/PartyGaming/PartyPoker"
HH_path="" HH_path="C:/Program Files/PartyGaming/PartyPoker/HandHistory/YOUR SCREEN NAME HERE/"
decoder="everleaf_decode_table" decoder="everleaf_decode_table"
converter="PartyPokerToFpdb" converter="PartyPokerToFpdb"
supported_games="holdem"> supported_games="holdem">

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@ -190,21 +190,7 @@ db: a connected fpdb_db object"""
sqlids = db.getSqlPlayerIDs([p[1] for p in self.players], self.siteId) sqlids = db.getSqlPlayerIDs([p[1] for p in self.players], self.siteId)
#Gametypes #Gametypes
gtid = db.getGameTypeId(self.siteId, self.gametype)
print "DEBUG: self.gametype %s" % self.gametype
#Nice way to discover if the game is already listed in the db?
#Also this is using an old method from fpdb_simple - should probably conform to the rest of the inserts
hilo = "h"
if self.gametype['category'] in ['studhilo', 'omahahilo']:
hilo = "s"
elif self.gametype['category'] in ['razz','27_3draw','badugi']:
hilo = "l"
gtid = db.insertGameTypes( (self.siteId, self.gametype['type'], self.gametype['base'],
self.gametype['category'], self.gametype['limitType'], hilo,
int(Decimal(self.gametype['sb'])*100), int(Decimal(self.gametype['bb'])*100), 0, 0) )
# HudCache data to come from DerivedStats class # HudCache data to come from DerivedStats class
# HandsActions - all actions for all players for all streets - self.actions # HandsActions - all actions for all players for all streets - self.actions
@ -213,16 +199,11 @@ db: a connected fpdb_db object"""
hh = {} hh = {}
hh['siteHandNo'] = self.handid hh['siteHandNo'] = self.handid
hh['handStart'] = self.starttime hh['handStart'] = self.starttime
hh['gameTypeId'] = gtid[0] hh['gameTypeId'] = gtid
# seats TINYINT NOT NULL, # seats TINYINT NOT NULL,
hh['tableName'] = self.tablename hh['tableName'] = self.tablename
hh['maxSeats'] = self.maxseats hh['maxSeats'] = self.maxseats
hh['seats'] = len(sqlids) hh['seats'] = len(sqlids)
# boardcard1 smallint, /* 0=none, 1-13=2-Ah 14-26=2-Ad 27-39=2-Ac 40-52=2-As */
# boardcard2 smallint,
# boardcard3 smallint,
# boardcard4 smallint,
# boardcard5 smallint,
# Flop turn and river may all be empty - add (likely) too many elements and trim with range # Flop turn and river may all be empty - add (likely) too many elements and trim with range
boardcards = self.board['FLOP'] + self.board['TURN'] + self.board['RIVER'] + [u'0x', u'0x', u'0x', u'0x', u'0x'] boardcards = self.board['FLOP'] + self.board['TURN'] + self.board['RIVER'] + [u'0x', u'0x', u'0x', u'0x', u'0x']
cards = [Card.encodeCard(c) for c in boardcards[0:5]] cards = [Card.encodeCard(c) for c in boardcards[0:5]]
@ -232,7 +213,6 @@ db: a connected fpdb_db object"""
hh['boardcard4'] = cards[3] hh['boardcard4'] = cards[3]
hh['boardcard5'] = cards[4] hh['boardcard5'] = cards[4]
print hh
# texture smallint, # texture smallint,
# playersVpi SMALLINT NOT NULL, /* num of players vpi */ # playersVpi SMALLINT NOT NULL, /* num of players vpi */
# Needs to be recorded # Needs to be recorded
@ -256,17 +236,14 @@ db: a connected fpdb_db object"""
# Needs to be recorded # Needs to be recorded
# street4Raises TINYINT NOT NULL, /* num big bets paid to see showdown */ # street4Raises TINYINT NOT NULL, /* num big bets paid to see showdown */
# Needs to be recorded # Needs to be recorded
# street1Pot INT, /* pot size at flop/street4 */
# Needs to be recorded #print "DEBUG: self.getStreetTotals = (%s, %s, %s, %s, %s)" % self.getStreetTotals()
# street2Pot INT, /* pot size at turn/street5 */ #FIXME: Pot size still in decimal, needs to be converted to cents
# Needs to be recorded (hh['street1Pot'], hh['street2Pot'], hh['street3Pot'], hh['street4Pot'], hh['showdownPot']) = self.getStreetTotals()
# street3Pot INT, /* pot size at river/street6 */
# Needs to be recorded
# street4Pot INT, /* pot size at sd/street7 */
# Needs to be recorded
# showdownPot INT, /* pot size at sd/street7 */
# comment TEXT, # comment TEXT,
# commentTs DATETIME # commentTs DATETIME
#print hh
handid = db.storeHand(hh) handid = db.storeHand(hh)
# HandsPlayers - ? ... Do we fix winnings? # HandsPlayers - ? ... Do we fix winnings?
# Tourneys ? # Tourneys ?
@ -326,14 +303,13 @@ If a player has None chips he won't be added."""
return c return c
def addAnte(self, player, ante): def addAnte(self, player, ante):
log.debug("%s %s antes %s" % ('ANTES', player, ante)) log.debug("%s %s antes %s" % ('BLINDSANTES', player, ante))
if player is not None: if player is not None:
ante = re.sub(u',', u'', ante) #some sites have commas ante = re.sub(u',', u'', ante) #some sites have commas
self.bets['ANTES'][player].append(Decimal(ante)) self.bets['BLINDSANTES'][player].append(Decimal(ante))
self.stacks[player] -= Decimal(ante) self.stacks[player] -= Decimal(ante)
act = (player, 'posts', "ante", ante, self.stacks[player]==0) act = (player, 'posts', "ante", ante, self.stacks[player]==0)
self.actions['ANTES'].append(act) self.actions['BLINDSANTES'].append(act)
#~ self.lastBet['ANTES'] = Decimal(ante)
self.pot.addMoney(player, Decimal(ante)) self.pot.addMoney(player, Decimal(ante))
def addBlind(self, player, blindtype, amount): def addBlind(self, player, blindtype, amount):
@ -348,19 +324,19 @@ If a player has None chips he won't be added."""
log.debug("addBlind: %s posts %s, %s" % (player, blindtype, amount)) log.debug("addBlind: %s posts %s, %s" % (player, blindtype, amount))
if player is not None: if player is not None:
amount = re.sub(u',', u'', amount) #some sites have commas amount = re.sub(u',', u'', amount) #some sites have commas
self.bets['PREFLOP'][player].append(Decimal(amount))
self.stacks[player] -= Decimal(amount) self.stacks[player] -= Decimal(amount)
#print "DEBUG %s posts, stack %s" % (player, self.stacks[player])
act = (player, 'posts', blindtype, amount, self.stacks[player]==0) act = (player, 'posts', blindtype, amount, self.stacks[player]==0)
self.actions['BLINDSANTES'].append(act) self.actions['BLINDSANTES'].append(act)
if blindtype == 'both':
amount = self.bb
self.bets['BLINDSANTES'][player].append(Decimal(self.sb))
self.pot.addCommonMoney(Decimal(self.sb))
self.bets['PREFLOP'][player].append(Decimal(amount))
self.pot.addMoney(player, Decimal(amount)) self.pot.addMoney(player, Decimal(amount))
if blindtype == 'big blind': self.lastBet['PREFLOP'] = Decimal(amount)
self.lastBet['PREFLOP'] = Decimal(amount)
elif blindtype == 'both':
# extra small blind is 'dead'
self.lastBet['PREFLOP'] = Decimal(self.bb)
self.posted = self.posted + [[player,blindtype]] self.posted = self.posted + [[player,blindtype]]
#print "DEBUG: self.posted: %s" %(self.posted)
@ -496,6 +472,7 @@ Add a raise on [street] by [player] to [amountTo]
For when a player shows cards for any reason (for showdown or out of choice). For when a player shows cards for any reason (for showdown or out of choice).
Card ranks will be uppercased Card ranks will be uppercased
""" """
import sys; sys.exit(1)
log.debug("addShownCards %s hole=%s all=%s" % (player, cards, holeandboard)) log.debug("addShownCards %s hole=%s all=%s" % (player, cards, holeandboard))
if cards is not None: if cards is not None:
self.addHoleCards(cards,player,shown, mucked) self.addHoleCards(cards,player,shown, mucked)
@ -504,7 +481,6 @@ Card ranks will be uppercased
board = set([c for s in self.board.values() for c in s]) board = set([c for s in self.board.values() for c in s])
self.addHoleCards(holeandboard.difference(board),player,shown, mucked) self.addHoleCards(holeandboard.difference(board),player,shown, mucked)
def totalPot(self): def totalPot(self):
"""If all bets and blinds have been added, totals up the total pot size""" """If all bets and blinds have been added, totals up the total pot size"""
@ -577,6 +553,8 @@ Map the tuple self.gametype onto the pokerstars string describing it
return ("%s: posts big blind %s%s%s" %(act[0], self.sym, act[3], ' and is all-in' if act[4] else '')) return ("%s: posts big blind %s%s%s" %(act[0], self.sym, act[3], ' and is all-in' if act[4] else ''))
elif(act[2] == "both"): elif(act[2] == "both"):
return ("%s: posts small & big blinds %s%s%s" %(act[0], self.sym, act[3], ' and is all-in' if act[4] else '')) return ("%s: posts small & big blinds %s%s%s" %(act[0], self.sym, act[3], ' and is all-in' if act[4] else ''))
elif(act[2] == "ante"):
return ("%s: posts the ante %s%s%s" %(act[0], self.sym, act[3], ' and is all-in' if act[4] else ''))
elif act[1] == 'bringin': elif act[1] == 'bringin':
return ("%s: brings in for %s%s%s" %(act[0], self.sym, act[2], ' and is all-in' if act[3] else '')) return ("%s: brings in for %s%s%s" %(act[0], self.sym, act[2], ' and is all-in' if act[3] else ''))
elif act[1] == 'discards': elif act[1] == 'discards':
@ -588,6 +566,9 @@ Map the tuple self.gametype onto the pokerstars string describing it
"""Return a string of the stakes of the current hand.""" """Return a string of the stakes of the current hand."""
return "%s%s/%s%s" % (self.sym, self.sb, self.sym, self.bb) return "%s%s/%s%s" % (self.sym, self.sb, self.sym, self.bb)
def getStreetTotals(self):
pass
def writeGameLine(self): def writeGameLine(self):
"""Return the first HH line for the current hand.""" """Return the first HH line for the current hand."""
gs = "PokerStars Game #%s: " % self.handid gs = "PokerStars Game #%s: " % self.handid
@ -643,6 +624,7 @@ class HoldemOmahaHand(Hand):
hhc.compilePlayerRegexs(self) hhc.compilePlayerRegexs(self)
hhc.markStreets(self) hhc.markStreets(self)
hhc.readBlinds(self) hhc.readBlinds(self)
hhc.readAntes(self)
hhc.readButton(self) hhc.readButton(self)
hhc.readHeroCards(self) hhc.readHeroCards(self)
hhc.readShowdownActions(self) hhc.readShowdownActions(self)
@ -653,6 +635,7 @@ class HoldemOmahaHand(Hand):
for street in self.actionStreets: for street in self.actionStreets:
if self.streets[street]: if self.streets[street]:
hhc.readAction(self, street) hhc.readAction(self, street)
self.pot.markTotal(street)
hhc.readCollectPot(self) hhc.readCollectPot(self)
hhc.readShownCards(self) hhc.readShownCards(self)
self.totalPot() # finalise it (total the pot) self.totalPot() # finalise it (total the pot)
@ -677,6 +660,18 @@ class HoldemOmahaHand(Hand):
else: else:
self.addHoleCards('PREFLOP', player, open=[], closed=cards, shown=shown, mucked=mucked, dealt=dealt) self.addHoleCards('PREFLOP', player, open=[], closed=cards, shown=shown, mucked=mucked, dealt=dealt)
def getStreetTotals(self):
# street1Pot INT, /* pot size at flop/street4 */
# street2Pot INT, /* pot size at turn/street5 */
# street3Pot INT, /* pot size at river/street6 */
# street4Pot INT, /* pot size at sd/street7 */
# showdownPot INT, /* pot size at sd/street7 */
tmp1 = self.pot.getTotalAtStreet('FLOP')
tmp2 = self.pot.getTotalAtStreet('TURN')
tmp3 = self.pot.getTotalAtStreet('RIVER')
tmp4 = 0
tmp5 = 0
return (tmp1,tmp2,tmp3,tmp4,tmp5)
def writeHTMLHand(self): def writeHTMLHand(self):
from nevow import tags as T from nevow import tags as T
@ -894,6 +889,7 @@ class DrawHand(Hand):
hhc.compilePlayerRegexs(self) hhc.compilePlayerRegexs(self)
hhc.markStreets(self) hhc.markStreets(self)
hhc.readBlinds(self) hhc.readBlinds(self)
hhc.readAntes(self)
hhc.readButton(self) hhc.readButton(self)
hhc.readHeroCards(self) hhc.readHeroCards(self)
hhc.readShowdownActions(self) hhc.readShowdownActions(self)
@ -901,6 +897,7 @@ class DrawHand(Hand):
for street in self.streetList: for street in self.streetList:
if self.streets[street]: if self.streets[street]:
hhc.readAction(self, street) hhc.readAction(self, street)
self.pot.markTotal(street)
hhc.readCollectPot(self) hhc.readCollectPot(self)
hhc.readShownCards(self) hhc.readShownCards(self)
self.totalPot() # finalise it (total the pot) self.totalPot() # finalise it (total the pot)
@ -961,6 +958,14 @@ class DrawHand(Hand):
act = (player, 'discards', num) act = (player, 'discards', num)
self.actions[street].append(act) self.actions[street].append(act)
def getStreetTotals(self):
# street1Pot INT, /* pot size at flop/street4 */
# street2Pot INT, /* pot size at turn/street5 */
# street3Pot INT, /* pot size at river/street6 */
# street4Pot INT, /* pot size at sd/street7 */
# showdownPot INT, /* pot size at sd/street7 */
return (0,0,0,0,0)
def writeHand(self, fh=sys.__stdout__): def writeHand(self, fh=sys.__stdout__):
# PokerStars format. # PokerStars format.
@ -1042,11 +1047,11 @@ class StudHand(Hand):
if gametype['base'] != 'stud': if gametype['base'] != 'stud':
pass # or indeed don't pass and complain instead pass # or indeed don't pass and complain instead
self.allStreets = ['ANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH'] self.allStreets = ['BLINDSANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH']
self.communityStreets = [] self.communityStreets = []
self.actionStreets = ['ANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH'] self.actionStreets = ['BLINDSANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH']
self.streetList = ['ANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH'] # a list of the observed street names in order self.streetList = ['BLINDSANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH'] # a list of the observed street names in order
self.holeStreets = ['THIRD','FOURTH','FIFTH','SIXTH','SEVENTH'] self.holeStreets = ['THIRD','FOURTH','FIFTH','SIXTH','SEVENTH']
Hand.__init__(self, sitename, gametype, handText) Hand.__init__(self, sitename, gametype, handText)
self.sb = gametype['sb'] self.sb = gametype['sb']
@ -1064,10 +1069,11 @@ class StudHand(Hand):
hhc.readHeroCards(self) hhc.readHeroCards(self)
# Read actions in street order # Read actions in street order
for street in self.actionStreets: for street in self.actionStreets:
if street == 'ANTES': continue # OMG--sometime someone folds in the ante round if street == 'BLINDSANTES': continue # OMG--sometime someone folds in the ante round
if self.streets[street]: if self.streets[street]:
log.debug(street + self.streets[street]) log.debug(street + self.streets[street])
hhc.readAction(self, street) hhc.readAction(self, street)
self.pot.markTotal(street)
hhc.readCollectPot(self) hhc.readCollectPot(self)
hhc.readShownCards(self) # not done yet hhc.readShownCards(self) # not done yet
self.totalPot() # finalise it (total the pot) self.totalPot() # finalise it (total the pot)
@ -1138,20 +1144,28 @@ Add a complete on [street] by [player] to [amountTo]
self.lastBet['THIRD'] = Decimal(bringin) self.lastBet['THIRD'] = Decimal(bringin)
self.pot.addMoney(player, Decimal(bringin)) self.pot.addMoney(player, Decimal(bringin))
def getStreetTotals(self):
# street1Pot INT, /* pot size at flop/street4 */
# street2Pot INT, /* pot size at turn/street5 */
# street3Pot INT, /* pot size at river/street6 */
# street4Pot INT, /* pot size at sd/street7 */
# showdownPot INT, /* pot size at sd/street7 */
return (0,0,0,0,0)
def writeHand(self, fh=sys.__stdout__): def writeHand(self, fh=sys.__stdout__):
# PokerStars format. # PokerStars format.
super(StudHand, self).writeHand(fh) super(StudHand, self).writeHand(fh)
players_who_post_antes = set([x[0] for x in self.actions['ANTES']]) players_who_post_antes = set([x[0] for x in self.actions['BLINDSANTES']])
for player in [x for x in self.players if x[1] in players_who_post_antes]: for player in [x for x in self.players if x[1] in players_who_post_antes]:
#Only print stacks of players who do something preflop #Only print stacks of players who do something preflop
print >>fh, _("Seat %s: %s (%s%s in chips)" %(player[0], player[1], self.sym, player[2])) print >>fh, _("Seat %s: %s (%s%s in chips)" %(player[0], player[1], self.sym, player[2]))
if 'ANTES' in self.actions: if 'BLINDSANTES' in self.actions:
for act in self.actions['ANTES']: for act in self.actions['BLINDSANTES']:
print >>fh, _("%s: posts the ante %s%s" %(act[0], self.sym, act[3])) print >>fh, _("%s: posts the ante %s%s" %(act[0], self.sym, act[3]))
if 'THIRD' in self.actions: if 'THIRD' in self.actions:
@ -1296,11 +1310,13 @@ class Pot(object):
def __init__(self): def __init__(self):
self.contenders = set() self.contenders = set()
self.committed = {} self.committed = {}
self.total = None self.streettotals = {}
self.returned = {} self.common = Decimal(0)
self.sym = u'$' # this is the default currency symbol self.total = None
self.returned = {}
self.sym = u'$' # this is the default currency symbol
def setSym(self, sym): def setSym(self, sym):
self.sym = sym self.sym = sym
@ -1312,13 +1328,24 @@ class Pot(object):
# addFold must be called when a player folds # addFold must be called when a player folds
self.contenders.discard(player) self.contenders.discard(player)
def addCommonMoney(self, amount):
self.common += amount
def addMoney(self, player, amount): def addMoney(self, player, amount):
# addMoney must be called for any actions that put money in the pot, in the order they occur # addMoney must be called for any actions that put money in the pot, in the order they occur
self.contenders.add(player) self.contenders.add(player)
self.committed[player] += amount self.committed[player] += amount
def markTotal(self, street):
self.streettotals[street] = sum(self.committed.values()) + self.common
def getTotalAtStreet(self, street):
if street in self.streettotals:
return self.streettotals[street]
return 0
def end(self): def end(self):
self.total = sum(self.committed.values()) self.total = sum(self.committed.values()) + self.common
# Return any uncalled bet. # Return any uncalled bet.
committed = sorted([ (v,k) for (k,v) in self.committed.items()]) committed = sorted([ (v,k) for (k,v) in self.committed.items()])

View File

@ -76,11 +76,11 @@ follow : whether to tail -f the input"""
else: else:
# TODO: out_path should be sanity checked. # TODO: out_path should be sanity checked.
out_dir = os.path.dirname(self.out_path) out_dir = os.path.dirname(self.out_path)
if not os.path.isdir(out_dir): if not os.path.isdir(out_dir) and out_dir != '':
log.info("Creating directory '%s'" % out_dir) log.info("Creating directory '%s'" % out_dir)
os.makedirs(out_dir) os.makedirs(out_dir)
try: try:
self.out_fh = open(self.out_path, 'w') self.out_fh = codecs.open(self.out_path, 'w', 'cp1252')
log.debug("out_path %s opened as %s" % (self.out_path, self.out_fh)) log.debug("out_path %s opened as %s" % (self.out_path, self.out_fh))
except: except:
log.error("out_path %s couldn't be opened" % (self.out_path)) log.error("out_path %s couldn't be opened" % (self.out_path))
@ -215,7 +215,7 @@ which it expects to find at self.re_TailSplitHands -- see for e.g. Everleaf.py.
self.obs = self.obs.replace('\r\n', '\n') self.obs = self.obs.replace('\r\n', '\n')
if self.obs == "" or self.obs == None: if self.obs == "" or self.obs == None:
log.info("Read no hands.") log.info("Read no hands.")
return return []
return re.split(self.re_SplitHands, self.obs) return re.split(self.re_SplitHands, self.obs)
def processHand(self, handText): def processHand(self, handText):

View File

@ -1,4 +1,5 @@
#!/usr/bin/env python #!/usr/bin/env python
# -*- coding: utf-8 -*-
"""Hud.py """Hud.py
Create and manage the hud overlays. Create and manage the hud overlays.
@ -96,6 +97,8 @@ class Hud:
continue continue
self.aux_windows.append(my_import(self, config, aux_params)) self.aux_windows.append(my_import(self, config, aux_params))
self.creation_attrs = None
def create_mw(self): def create_mw(self):
# Set up a main window for this this instance of the HUD # Set up a main window for this this instance of the HUD
@ -146,6 +149,21 @@ class Hud:
self.item4.connect("activate", self.debug_stat_windows) self.item4.connect("activate", self.debug_stat_windows)
self.item4.show() self.item4.show()
self.item5 = gtk.MenuItem('Set max seats')
self.menu.append(self.item5)
self.item5.show()
self.maxSeatsMenu = gtk.Menu()
self.item5.set_submenu(self.maxSeatsMenu)
for i in range(2, 11, 1):
item = gtk.MenuItem('%d-max' % i)
item.ms = i
self.maxSeatsMenu.append(item)
item.connect("activate", self.change_max_seats)
item.show()
setattr(self, 'maxSeatsMenuItem%d' % (i-1), item)
self.ebox.connect_object("button-press-event", self.on_button_press, self.menu) self.ebox.connect_object("button-press-event", self.on_button_press, self.menu)
self.main_window.show_all() self.main_window.show_all()
@ -163,6 +181,18 @@ class Hud:
self.update_table_position() self.update_table_position()
def change_max_seats(self, widget):
if self.max != widget.ms:
print 'change_max_seats', widget.ms
self.max = widget.ms
try:
self.kill()
self.create(*self.creation_attrs)
self.update(self.hand, self.config)
except Exception, e:
print "Expcetion:",str(e)
pass
def update_table_position(self): def update_table_position(self):
if os.name == 'nt': if os.name == 'nt':
if not win32gui.IsWindow(self.table.number): if not win32gui.IsWindow(self.table.number):
@ -181,6 +211,11 @@ class Hud:
for i, w in enumerate(self.stat_windows.itervalues()): for i, w in enumerate(self.stat_windows.itervalues()):
(x, y) = loc[adj[i+1]] (x, y) = loc[adj[i+1]]
w.relocate(x, y) w.relocate(x, y)
# While we're at it, fix the positions of mucked cards too
for aux in self.aux_windows:
aux.update_card_positions()
return True return True
def on_button_press(self, widget, event): def on_button_press(self, widget, event):
@ -205,6 +240,7 @@ class Hud:
self.aux_windows = [] self.aux_windows = []
def reposition_windows(self, *args): def reposition_windows(self, *args):
self.update_table_position()
for w in self.stat_windows.itervalues(): for w in self.stat_windows.itervalues():
if type(w) == int: if type(w) == int:
# print "in reposition, w =", w # print "in reposition, w =", w
@ -264,6 +300,8 @@ class Hud:
# #
# this method also manages the creating and destruction of stat # this method also manages the creating and destruction of stat
# windows via calls to the Stat_Window class # windows via calls to the Stat_Window class
self.creation_attrs = hand, config, stat_dict, cards
self.hand = hand self.hand = hand
if not self.mw_created: if not self.mw_created:
self.create_mw() self.create_mw()

View File

@ -345,6 +345,22 @@ class Aux_Seats(Aux_Window):
def create_contents(self): pass def create_contents(self): pass
def update_contents(self): pass def update_contents(self): pass
def update_card_positions(self):
# self.adj does not exist until .create() has been run
try:
adj = self.adj
except AttributeError:
return
loc = self.config.get_aux_locations(self.params['name'], int(self.hud.max))
for i in (range(1, self.hud.max + 1) + ['common']):
if i == 'common':
(x, y) = self.params['layout'][self.hud.max].common
else:
(x, y) = loc[adj[i]]
self.positions[i] = self.card_positions(x, self.hud.table.x, y, self.hud.table.y)
self.m_windows[i].move(self.positions[i][0], self.positions[i][1])
def create(self): def create(self):
self.adj = self.hud.adj_seats(0, self.config) # move adj_seats to aux and get rid of it in Hud.py self.adj = self.hud.adj_seats(0, self.config) # move adj_seats to aux and get rid of it in Hud.py
loc = self.config.get_aux_locations(self.params['name'], int(self.hud.max)) loc = self.config.get_aux_locations(self.params['name'], int(self.hud.max))
@ -362,7 +378,7 @@ class Aux_Seats(Aux_Window):
self.m_windows[i].set_transient_for(self.hud.main_window) self.m_windows[i].set_transient_for(self.hud.main_window)
self.m_windows[i].set_focus_on_map(False) self.m_windows[i].set_focus_on_map(False)
self.m_windows[i].connect("configure_event", self.configure_event_cb, i) self.m_windows[i].connect("configure_event", self.configure_event_cb, i)
self.positions[i] = (int(x) + self.hud.table.x, int(y) + self.hud.table.y) self.positions[i] = self.card_positions(x, self.hud.table.x, y, self.hud.table.y)
self.m_windows[i].move(self.positions[i][0], self.positions[i][1]) self.m_windows[i].move(self.positions[i][0], self.positions[i][1])
if self.params.has_key('opacity'): if self.params.has_key('opacity'):
self.m_windows[i].set_opacity(float(self.params['opacity'])) self.m_windows[i].set_opacity(float(self.params['opacity']))
@ -374,6 +390,13 @@ class Aux_Seats(Aux_Window):
if self.uses_timer: if self.uses_timer:
self.m_windows[i].hide() self.m_windows[i].hide()
def card_positions(self, x, table_x, y, table_y):
_x = int(x) + int(table_x)
_y = int(y) + int(table_y)
return (_x, _y)
def update_gui(self, new_hand_id): def update_gui(self, new_hand_id):
"""Update the gui, LDO.""" """Update the gui, LDO."""
for i in self.m_windows.keys(): for i in self.m_windows.keys():

View File

@ -21,24 +21,23 @@
import sys import sys
from collections import defaultdict from collections import defaultdict
from Exceptions import FpdbParseError
from HandHistoryConverter import * from HandHistoryConverter import *
# PartyPoker HH Format # PartyPoker HH Format
class PartyPokerParseError(FpdbParseError):
"Usage: raise PartyPokerParseError(<msg>[, hh=<hh>][, hid=<hid>])"
def __init__(self, msg='', hh=None, hid=None):
if hh is not None:
msg += "\n\nHand history attached below:\n" + self.wrapHh(hh)
return super(PartyPokerParseError, self).__init__(hid=hid)
#return super(PartyPokerParseError, self).__init__(msg, hid=hid)
def wrapHh(self, hh):
return ("%(DELIMETER)s\n%(HH)s\n%(DELIMETER)s") % \
{'DELIMETER': '#'*50, 'HH': hh}
class PartyPoker(HandHistoryConverter): class PartyPoker(HandHistoryConverter):
class ParsingException(Exception):
"Usage: raise ParsingException(<msg>[, hh=<hh>])"
def __init__(self, *args, **kwargs):
if len(args)==0: args=[''] + list(args)
msg, args = args[0], args[1:]
if 'hh' in kwargs:
msg += self.wrapHh(kwargs['hh'])
del kwargs['hh']
return Exception.__init__(self, msg, *args, **kwargs)
def wrapHh(self, hh):
return ("\n\nHand history attached below:\n"
"%(DELIMETER)s\n%(HH)s\n%(DELIMETER)s") % \
{'DELIMETER': '#'*50, 'HH': hh}
############################################################ ############################################################
# Class Variables # Class Variables
@ -55,15 +54,15 @@ class PartyPoker(HandHistoryConverter):
# $5 USD NL Texas Hold'em - Saturday, July 25, 07:53:52 EDT 2009 # $5 USD NL Texas Hold'em - Saturday, July 25, 07:53:52 EDT 2009
# NL Texas Hold'em $1 USD Buy-in Trny:45685440 Level:8 Blinds-Antes(600/1 200 -50) - Sunday, May 17, 11:25:07 MSKS 2009 # NL Texas Hold'em $1 USD Buy-in Trny:45685440 Level:8 Blinds-Antes(600/1 200 -50) - Sunday, May 17, 11:25:07 MSKS 2009
re_GameInfoRing = re.compile(""" re_GameInfoRing = re.compile("""
(?P<CURRENCY>\$|)\s*(?P<RINGLIMIT>\d+)\s*(?:USD)?\s* (?P<CURRENCY>\$|)\s*(?P<RINGLIMIT>[0-9,]+)\s*(?:USD)?\s*
(?P<LIMIT>(NL))\s+ (?P<LIMIT>(NL|PL|))\s+
(?P<GAME>(Texas\ Hold\'em)) (?P<GAME>(Texas\ Hold\'em|Omaha))
\s*\-\s* \s*\-\s*
(?P<DATETIME>.+) (?P<DATETIME>.+)
""", re.VERBOSE) """, re.VERBOSE)
re_GameInfoTrny = re.compile(""" re_GameInfoTrny = re.compile("""
(?P<LIMIT>(NL))\s+ (?P<LIMIT>(NL|PL|))\s+
(?P<GAME>(Texas\ Hold\'em))\s+ (?P<GAME>(Texas\ Hold\'em|Omaha))\s+
(?P<BUYIN>\$?[.0-9]+)\s*(?P<BUYIN_CURRENCY>USD)?\s*Buy-in\s+ (?P<BUYIN>\$?[.0-9]+)\s*(?P<BUYIN_CURRENCY>USD)?\s*Buy-in\s+
Trny:\s?(?P<TOURNO>\d+)\s+ Trny:\s?(?P<TOURNO>\d+)\s+
Level:\s*(?P<LEVEL>\d+)\s+ Level:\s*(?P<LEVEL>\d+)\s+
@ -94,38 +93,58 @@ class PartyPoker(HandHistoryConverter):
""", """,
re.MULTILINE|re.VERBOSE) re.MULTILINE|re.VERBOSE)
re_TotalPlayers = re.compile("^Total\s+number\s+of\s+players\s*:\s*(?P<MAXSEATS>\d+)", re.MULTILINE)
re_SplitHands = re.compile('\x00+') re_SplitHands = re.compile('\x00+')
re_TailSplitHands = re.compile('(\x00+)') re_TailSplitHands = re.compile('(\x00+)')
lineSplitter = '\n' lineSplitter = '\n'
re_Button = re.compile('Seat (?P<BUTTON>\d+) is the button', re.MULTILINE) re_Button = re.compile('Seat (?P<BUTTON>\d+) is the button', re.MULTILINE)
re_Board = re.compile(r"\[(?P<CARDS>.+)\]") re_Board = re.compile(r"\[(?P<CARDS>.+)\]")
re_NoSmallBlind = re.compile('^There is no Small Blind in this hand as the Big Blind of the previous hand left the table') re_NoSmallBlind = re.compile(
'^There is no Small Blind in this hand as the Big Blind '
'of the previous hand left the table', re.MULTILINE)
def allHandsAsList(self): def allHandsAsList(self):
list = HandHistoryConverter.allHandsAsList(self) list = HandHistoryConverter.allHandsAsList(self)
if list is None:
return []
return filter(lambda text: len(text.strip()), list) return filter(lambda text: len(text.strip()), list)
def guessMaxSeats(self, hand):
"""Return a guess at max_seats when not specified in HH."""
mo = self.maxOccSeat(hand)
if mo == 10: return mo
if mo == 2: return 2
if mo <= 6: return 6
# there are 9-max tables for cash and 10-max for tournaments
return 9 if hand.gametype['type']=='ring' else 10
def compilePlayerRegexs(self, hand): def compilePlayerRegexs(self, hand):
players = set([player[1] for player in hand.players]) players = set([player[1] for player in hand.players])
if not players <= self.compiledPlayers: # x <= y means 'x is subset of y' if not players <= self.compiledPlayers: # x <= y means 'x is subset of y'
self.compiledPlayers = players self.compiledPlayers = players
player_re = "(?P<PNAME>" + "|".join(map(re.escape, players)) + ")" player_re = "(?P<PNAME>" + "|".join(map(re.escape, players)) + ")"
subst = {'PLYR': player_re, 'CUR_SYM': hand.SYMBOL[hand.gametype['currency']], subst = {'PLYR': player_re, 'CUR_SYM': hand.SYMBOL[hand.gametype['currency']],
'CUR': hand.gametype['currency'] if hand.gametype['currency']!='T$' else ''} 'CUR': hand.gametype['currency'] if hand.gametype['currency']!='T$' else ''}
for key in ('CUR_SYM', 'CUR'): for key in ('CUR_SYM', 'CUR'):
subst[key] = re.escape(subst[key]) subst[key] = re.escape(subst[key])
log.debug("player_re: " + subst['PLYR']) log.debug("player_re: '%s'" % subst['PLYR'])
log.debug("CUR_SYM: " + subst['CUR_SYM']) log.debug("CUR_SYM: '%s'" % subst['CUR_SYM'])
log.debug("CUR: " + subst['CUR']) log.debug("CUR: '%s'" % subst['CUR'])
self.re_PostSB = re.compile( self.re_PostSB = re.compile(
r"^%(PLYR)s posts small blind \[%(CUR_SYM)s(?P<SB>[.0-9]+) ?%(CUR)s\]\." % subst, r"^%(PLYR)s posts small blind \[%(CUR_SYM)s(?P<SB>[.0-9]+) ?%(CUR)s\]\." % subst,
re.MULTILINE) re.MULTILINE)
self.re_PostBB = re.compile( self.re_PostBB = re.compile(
r"^%(PLYR)s posts big blind \[%(CUR_SYM)s(?P<BB>[.0-9]+) ?%(CUR)s\]\." % subst, r"^%(PLYR)s posts big blind \[%(CUR_SYM)s(?P<BB>[.0-9]+) ?%(CUR)s\]\." % subst,
re.MULTILINE) re.MULTILINE)
# NOTE: comma is used as a fraction part delimeter in re below
self.re_PostDead = re.compile(
r"^%(PLYR)s posts big blind \+ dead \[(?P<BBNDEAD>[.,0-9]+) ?%(CUR_SYM)s\]\." % subst,
re.MULTILINE)
self.re_Antes = re.compile( self.re_Antes = re.compile(
r"^%(PLYR)s posts ante \[%(CUR_SYM)s(?P<ANTE>[.0-9]+) ?%(CUR)s\]\." % subst, r"^%(PLYR)s posts ante \[%(CUR_SYM)s(?P<ANTE>[.0-9]+) ?%(CUR)s\]" % subst,
re.MULTILINE) re.MULTILINE)
self.re_HeroCards = re.compile( self.re_HeroCards = re.compile(
r"^Dealt to %(PLYR)s \[\s*(?P<NEWCARDS>.+)\s*\]" % subst, r"^Dealt to %(PLYR)s \[\s*(?P<NEWCARDS>.+)\s*\]" % subst,
@ -140,21 +159,23 @@ class PartyPoker(HandHistoryConverter):
r"\[ *(?P<CARDS>.+) *\](?P<COMBINATION>.+)\.", r"\[ *(?P<CARDS>.+) *\](?P<COMBINATION>.+)\.",
re.MULTILINE) re.MULTILINE)
self.re_CollectPot = re.compile( self.re_CollectPot = re.compile(
r""""^%(PLYR)s \s+ wins \s+ r"""^%(PLYR)s \s+ wins \s+
%(CUR_SYM)s(?P<POT>[.\d]+)\s*%(CUR)s""" % subst, %(CUR_SYM)s(?P<POT>[.,\d]+)\s*%(CUR)s""" % subst,
re.MULTILINE|re.VERBOSE) re.MULTILINE|re.VERBOSE)
def readSupportedGames(self): def readSupportedGames(self):
return [["ring", "hold", "nl"], return [["ring", "hold", "nl"],
#["ring", "hold", "pl"], ["ring", "hold", "pl"],
#["ring", "hold", "fl"], ["ring", "hold", "fl"],
["tour", "hold", "nl"], ["tour", "hold", "nl"],
#["tour", "hold", "pl"], ["tour", "hold", "pl"],
#["tour", "hold", "fl"], ["tour", "hold", "fl"],
] ]
def _getGameType(self, handText): def _getGameType(self, handText):
if not hasattr(self, '_gameType'):
self._gameType = None
if self._gameType is None: if self._gameType is None:
# let's determine whether hand is trny # let's determine whether hand is trny
# and whether 5-th line contains head line # and whether 5-th line contains head line
@ -173,7 +194,7 @@ class PartyPoker(HandHistoryConverter):
gametype dict is: gametype dict is:
{'limitType': xxx, 'base': xxx, 'category': xxx}""" {'limitType': xxx, 'base': xxx, 'category': xxx}"""
log.debug(self.ParsingException().wrapHh( handText )) log.debug(PartyPokerParseError().wrapHh( handText ))
info = {} info = {}
m = self._getGameType(handText) m = self._getGameType(handText)
@ -182,31 +203,29 @@ class PartyPoker(HandHistoryConverter):
mg = m.groupdict() mg = m.groupdict()
# translations from captured groups to fpdb info strings # translations from captured groups to fpdb info strings
limits = { 'NL':'nl', limits = { 'NL':'nl', 'PL':'pl', '':'fl' }
# 'Pot Limit':'pl', 'Limit':'fl'
}
games = { # base, category games = { # base, category
"Texas Hold'em" : ('hold','holdem'), "Texas Hold'em" : ('hold','holdem'),
#'Omaha' : ('hold','omahahi'), 'Omaha' : ('hold','omahahi'),
} }
currencies = { '$':'USD', '':'T$' } currencies = { '$':'USD', '':'T$' }
for expectedField in ['LIMIT', 'GAME']: for expectedField in ['LIMIT', 'GAME']:
if mg[expectedField] is None: if mg[expectedField] is None:
raise self.ParsingException( raise PartyPokerParseError(
"Cannot fetch field '%s'" % expectedField, "Cannot fetch field '%s'" % expectedField,
hh = handText) hh = handText)
try: try:
info['limitType'] = limits[mg['LIMIT']] info['limitType'] = limits[mg['LIMIT'].strip()]
except: except:
raise self.ParsingException( raise PartyPokerParseError(
"Unknown limit '%s'" % mg['LIMIT'], "Unknown limit '%s'" % mg['LIMIT'],
hh = handText) hh = handText)
try: try:
(info['base'], info['category']) = games[mg['GAME']] (info['base'], info['category']) = games[mg['GAME']]
except: except:
raise self.ParsingException( raise PartyPokerParseError(
"Unknown game type '%s'" % mg['GAME'], "Unknown game type '%s'" % mg['GAME'],
hh = handText) hh = handText)
@ -219,10 +238,11 @@ class PartyPoker(HandHistoryConverter):
if info['type'] == 'ring': if info['type'] == 'ring':
info['sb'], info['bb'] = ringBlinds(mg['RINGLIMIT']) info['sb'], info['bb'] = ringBlinds(mg['RINGLIMIT'])
# FIXME: there are only $ and play money availible for cash # FIXME: there are only $ and play money availible for cash
# to be honest, party doesn't save play money hh
info['currency'] = currencies[mg['CURRENCY']] info['currency'] = currencies[mg['CURRENCY']]
else: else:
info['sb'] = renderTrnyMoney(mg['SB']) info['sb'] = clearMoneyString(mg['SB'])
info['bb'] = renderTrnyMoney(mg['BB']) info['bb'] = clearMoneyString(mg['BB'])
info['currency'] = 'T$' info['currency'] = 'T$'
# NB: SB, BB must be interpreted as blinds or bets depending on limit type. # NB: SB, BB must be interpreted as blinds or bets depending on limit type.
@ -231,19 +251,46 @@ class PartyPoker(HandHistoryConverter):
def readHandInfo(self, hand): def readHandInfo(self, hand):
info = {} info = {}
m = self.re_HandInfo.search(hand.handText,re.DOTALL) try:
if m: info.update(self.re_Hid.search(hand.handText).groupdict())
info.update(m.groupdict()) except:
else: raise PartyPokerParseError("Cannot read HID for current hand", hh=hand.handText)
raise self.ParsingException("Cannot read Handinfo for current hand", hh=hand.handText)
m = self._getGameType(hand.handText) try:
if m: info.update(m.groupdict()) info.update(self.re_HandInfo.search(hand.handText,re.DOTALL).groupdict())
m = self.re_Hid.search(hand.handText) except:
raise PartyPokerParseError("Cannot read Handinfo for current hand",
hh=hand.handText, hid = info['HID'])
try:
info.update(self._getGameType(hand.handText).groupdict())
except:
raise PartyPokerParseError("Cannot read GameType for current hand",
hh=hand.handText, hid = info['HID'])
m = self.re_TotalPlayers.search(hand.handText)
if m: info.update(m.groupdict()) if m: info.update(m.groupdict())
# FIXME: it's a hack cause party doesn't supply hand.maxseats info
#hand.maxseats = ??? # FIXME: it's dirty hack
hand.mixed = None # party doesnt subtract uncalled money from commited money
# so hand.totalPot calculation has to be redefined
from Hand import Pot, HoldemOmahaHand
def getNewTotalPot(origTotalPot):
def totalPot(self):
if self.totalpot is None:
self.pot.end()
self.totalpot = self.pot.total
for i,v in enumerate(self.collected):
if v[0] in self.pot.returned:
self.collected[i][1] = Decimal(v[1]) - self.pot.returned[v[0]]
return origTotalPot()
return totalPot
instancemethod = type(hand.totalPot)
hand.totalPot = instancemethod(getNewTotalPot(hand.totalPot), hand, HoldemOmahaHand)
log.debug("readHandInfo: %s" % info) log.debug("readHandInfo: %s" % info)
for key in info: for key in info:
@ -270,14 +317,14 @@ class PartyPoker(HandHistoryConverter):
if key == 'TOURNO': if key == 'TOURNO':
hand.tourNo = info[key] hand.tourNo = info[key]
if key == 'BUYIN': if key == 'BUYIN':
#FIXME: it's dirty hack T_T # FIXME: it's dirty hack T_T
# code below assumes that rake is equal to zero
cur = info[key][0] if info[key][0] not in '0123456789' else '' cur = info[key][0] if info[key][0] not in '0123456789' else ''
hand.buyin = info[key] + '+%s0' % cur hand.buyin = info[key] + '+%s0' % cur
if key == 'LEVEL': if key == 'LEVEL':
hand.level = info[key] hand.level = info[key]
if key == 'PLAY' and info['PLAY'] != 'Real': if key == 'PLAY' and info['PLAY'] != 'Real':
# TODO: play money wasn't tested # if realy there's no play money hh on party
# hand.currency = 'play' # overrides previously set value
hand.gametype['currency'] = 'play' hand.gametype['currency'] = 'play'
def readButton(self, hand): def readButton(self, hand):
@ -293,13 +340,9 @@ class PartyPoker(HandHistoryConverter):
players = [] players = []
for a in m: for a in m:
hand.addPlayer(int(a.group('SEAT')), a.group('PNAME'), hand.addPlayer(int(a.group('SEAT')), a.group('PNAME'),
renderTrnyMoney(a.group('CASH'))) clearMoneyString(a.group('CASH')))
def markStreets(self, hand): def markStreets(self, hand):
# PREFLOP = ** Dealing down cards **
# This re fails if, say, river is missing; then we don't get the ** that starts the river.
assert hand.gametype['base'] == "hold", \
"wtf! There're no %s games on party" % hand.gametype['base']
m = re.search( m = re.search(
r"\*{2} Dealing down cards \*{2}" r"\*{2} Dealing down cards \*{2}"
r"(?P<PREFLOP>.+?)" r"(?P<PREFLOP>.+?)"
@ -320,11 +363,6 @@ class PartyPoker(HandHistoryConverter):
for player in m: for player in m:
hand.addAnte(player.group('PNAME'), player.group('ANTE')) hand.addAnte(player.group('PNAME'), player.group('ANTE'))
def readBringIn(self, hand):
m = self.re_BringIn.search(hand.handText,re.DOTALL)
if m:
hand.addBringIn(m.group('PNAME'), m.group('BRINGIN'))
def readBlinds(self, hand): def readBlinds(self, hand):
noSmallBlind = bool(self.re_NoSmallBlind.search(hand.handText)) noSmallBlind = bool(self.re_NoSmallBlind.search(hand.handText))
if hand.gametype['type'] == 'ring': if hand.gametype['type'] == 'ring':
@ -337,6 +375,10 @@ class PartyPoker(HandHistoryConverter):
for a in self.re_PostBB.finditer(hand.handText): for a in self.re_PostBB.finditer(hand.handText):
hand.addBlind(a.group('PNAME'), 'big blind', a.group('BB')) hand.addBlind(a.group('PNAME'), 'big blind', a.group('BB'))
deadFilter = lambda s: s.replace(',', '.')
for a in self.re_PostDead.finditer(hand.handText):
hand.addBlind(a.group('PNAME'), 'both', deadFilter(a.group('BBNDEAD')))
else: else:
# party doesn't track blinds for tournaments # party doesn't track blinds for tournaments
# so there're some cra^Wcaclulations # so there're some cra^Wcaclulations
@ -357,6 +399,7 @@ class PartyPoker(HandHistoryConverter):
if noSmallBlind: if noSmallBlind:
hand.addBlind(None, None, None) hand.addBlind(None, None, None)
smallBlindSeat = int(hand.buttonpos)
else: else:
smallBlindSeat = findFirstNonEmptySeat(int(hand.buttonpos) + 1) smallBlindSeat = findFirstNonEmptySeat(int(hand.buttonpos) + 1)
blind = smartMin(hand.sb, playersMap[smallBlindSeat][1]) blind = smartMin(hand.sb, playersMap[smallBlindSeat][1])
@ -364,7 +407,7 @@ class PartyPoker(HandHistoryConverter):
bigBlindSeat = findFirstNonEmptySeat(smallBlindSeat + 1) bigBlindSeat = findFirstNonEmptySeat(smallBlindSeat + 1)
blind = smartMin(hand.bb, playersMap[bigBlindSeat][1]) blind = smartMin(hand.bb, playersMap[bigBlindSeat][1])
hand.addBlind(playersMap[bigBlindSeat][0], 'small blind', blind) hand.addBlind(playersMap[bigBlindSeat][0], 'big blind', blind)
@ -383,18 +426,39 @@ class PartyPoker(HandHistoryConverter):
m = self.re_Action.finditer(hand.streets[street]) m = self.re_Action.finditer(hand.streets[street])
for action in m: for action in m:
acts = action.groupdict() acts = action.groupdict()
if action.group('ATYPE') in ('raises','is all-In'): playerName = action.group('PNAME')
hand.addRaiseBy( street, action.group('PNAME'), action.group('BET') ) amount = clearMoneyString(action.group('BET')) if action.group('BET') else None
elif action.group('ATYPE') == 'calls': actionType = action.group('ATYPE')
hand.addCall( street, action.group('PNAME'), action.group('BET') )
elif action.group('ATYPE') == 'bets': if actionType == 'is all-In':
hand.addBet( street, action.group('PNAME'), action.group('BET') ) # party's allin can mean either raise or bet or call
elif action.group('ATYPE') == 'folds': Bp = hand.lastBet[street]
hand.addFold( street, action.group('PNAME')) if Bp == 0:
elif action.group('ATYPE') == 'checks': actionType = 'bets'
hand.addCheck( street, action.group('PNAME')) elif Bp < Decimal(amount):
actionType = 'raises'
else:
actionType = 'calls'
if actionType == 'raises':
if street == 'PREFLOP' and \
playerName in [item[0] for item in hand.actions['BLINDSANTES'] if item[2]!='ante']:
# preflop raise from blind
hand.addRaiseBy( street, playerName, amount )
else:
hand.addCallandRaise( street, playerName, amount )
elif actionType == 'calls':
hand.addCall( street, playerName, amount )
elif actionType == 'bets':
hand.addBet( street, playerName, amount )
elif actionType == 'folds':
hand.addFold( street, playerName )
elif actionType == 'checks':
hand.addCheck( street, playerName )
else: else:
print "DEBUG: unimplemented readAction: '%s' '%s'" %(action.group('PNAME'),action.group('ATYPE'),) raise PartyPokerParseError(
"Unimplemented readAction: '%s' '%s'" % (playerName,actionType,),
hid = hand.hid, hh = hand.handText )
def readShowdownActions(self, hand): def readShowdownActions(self, hand):
@ -403,7 +467,7 @@ class PartyPoker(HandHistoryConverter):
def readCollectPot(self,hand): def readCollectPot(self,hand):
for m in self.re_CollectPot.finditer(hand.handText): for m in self.re_CollectPot.finditer(hand.handText):
hand.addCollectPot(player=m.group('PNAME'),pot=m.group('POT')) hand.addCollectPot(player=m.group('PNAME'),pot=clearMoneyString(m.group('POT')))
def readShownCards(self,hand): def readShownCards(self,hand):
for m in self.re_ShownCards.finditer(hand.handText): for m in self.re_ShownCards.finditer(hand.handText):
@ -417,17 +481,17 @@ class PartyPoker(HandHistoryConverter):
hand.addShownCards(cards=cards, player=m.group('PNAME'), shown=shown, mucked=mucked) hand.addShownCards(cards=cards, player=m.group('PNAME'), shown=shown, mucked=mucked)
def ringBlinds(ringLimit): def ringBlinds(ringLimit):
"Returns blinds for current limit" "Returns blinds for current limit in cash games"
ringLimit = float(ringLimit) ringLimit = float(clearMoneyString(ringLimit))
if ringLimit == 5.: ringLimit = 4. if ringLimit == 5.: ringLimit = 4.
return ('%.2f' % (ringLimit/200.), '%.2f' % (ringLimit/100.) ) return ('%.2f' % (ringLimit/200.), '%.2f' % (ringLimit/100.) )
def renderTrnyMoney(money): def clearMoneyString(money):
"renders 'numbers' like '1 200' and '2,000'" "Renders 'numbers' like '1 200' and '2,000'"
return money.replace(' ', '').replace(',', '') return money.replace(' ', '').replace(',', '')
def renderCards(string): def renderCards(string):
"splits strings like ' Js, 4d '" "Splits strings like ' Js, 4d '"
cards = string.strip().split(' ') cards = string.strip().split(' ')
return filter(len, map(lambda x: x.strip(' ,'), cards)) return filter(len, map(lambda x: x.strip(' ,'), cards))

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@ -37,7 +37,7 @@ class PokerStars(HandHistoryConverter):
mixes = { 'HORSE': 'horse', '8-Game': '8game', 'HOSE': 'hose'} # Legal mixed games mixes = { 'HORSE': 'horse', '8-Game': '8game', 'HOSE': 'hose'} # Legal mixed games
sym = {'USD': "\$", 'CAD': "\$", 'T$': "", "EUR": "\x80", "GBP": "\xa3"} # ADD Euro, Sterling, etc HERE sym = {'USD': "\$", 'CAD': "\$", 'T$': "", "EUR": "\x80", "GBP": "\xa3"} # ADD Euro, Sterling, etc HERE
substitutions = { substitutions = {
'LEGAL_ISO' : "USD|EUR|GBP|CAD", # legal ISO currency codes 'LEGAL_ISO' : "USD|EUR|GBP|CAD|FPP", # legal ISO currency codes
'LS' : "\$|\x80|\xa3" # legal currency symbols ADD Euro, Sterling, etc HERE 'LS' : "\$|\x80|\xa3" # legal currency symbols ADD Euro, Sterling, etc HERE
} }

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@ -1,9 +1,7 @@
#!/usr/bin/env python #!/usr/bin/env python
"""SQL.py """Returns a dict of SQL statements used in fpdb.
Set up all of the SQL statements for a given game and database type.
""" """
# Copyright 2008, Ray E. Barker # Copyright 2008-2009, Ray E. Barker
# #
# This program is free software; you can redistribute it and/or modify # This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by # it under the terms of the GNU General Public License as published by
@ -35,134 +33,8 @@ import re
class Sql: class Sql:
def __init__(self, game = 'holdem', type = 'PT3', db_server = 'mysql'): def __init__(self, game = 'holdem', type = 'fpdb', db_server = 'mysql'):
self.query = {} self.query = {}
############################################################################
#
# Support for the ptracks database, a cut down PT2 stud database.
# You can safely ignore this unless you are me.
#
if game == 'razz' and type == 'ptracks':
self.query['get_table_name'] = "select table_name from game where game_id = %s"
self.query['get_last_hand'] = "select max(game_id) from game"
self.query['get_recent_hands'] = "select game_id from game where game_id > %(last_hand)d"
self.query['get_xml'] = "select xml from hand_history where game_id = %s"
self.query['get_player_id'] = """
select player_id from players
where screen_name = %(player)s
"""
self.query['get_hand_info'] = """
SELECT
game_id,
CONCAT(hole_card_1, hole_card_2, hole_card_3, hole_card_4, hole_card_5, hole_card_6, hole_card_7) AS hand,
total_won-total_bet AS net
FROM game_players
WHERE game_id = %s AND player_id = 3
"""
self.query['get_cards'] = """
select
seat_number,
screen_name,
hole_card_1,
hole_card_2,
hole_card_3,
hole_card_4,
hole_card_5,
hole_card_6,
hole_card_7
from game_players, players
where game_id = %s and game_players.player_id = players.player_id
order by seat_number
"""
self.query['get_stats_from_hand'] = """
SELECT player_id,
count(*) AS n,
sum(pre_fourth_raise_n) AS pfr,
sum(fourth_raise_n) AS raise_n_2,
sum(fourth_ck_raise_n) AS cr_n_2,
sum(fifth_bet_raise_n) AS br_n_3,
sum(fifth_bet_ck_raise_n) AS cr_n_3,
sum(sixth_bet_raise_n) AS br_n_4,
sum(sixth_bet_ck_raise_n) AS cr_n_4,
sum(river_bet_raise_n) AS br_n_5,
sum(river_bet_ck_raise_n) AS cr_n_5,
sum(went_to_showdown_n) AS sd,
sum(saw_fourth_n) AS saw_f,
sum(raised_first_pf) AS first_pfr,
sum(vol_put_money_in_pot) AS vpip,
sum(limp_with_prev_callers) AS limp_w_callers,
sum(ppossible_actions) AS poss_a_pf,
sum(pfold) AS fold_pf,
sum(pcheck) AS check_pf,
sum(praise) AS raise_pf,
sum(pcall) AS raise_pf,
sum(limp_call_reraise_pf) AS limp_call_pf,
sum(pfr_check) AS check_after_raise,
sum(pfr_call) AS call_after_raise,
sum(pfr_fold) AS fold_after_raise,
sum(pfr_bet) AS bet_after_raise,
sum(pfr_raise) AS raise_after_raise,
sum(folded_to_river_bet) AS fold_to_r_bet,
sum(fpossible_actions) AS poss_a_2,
sum(ffold) AS fold_2,
sum(fcheck) AS check_2,
sum(fbet) AS bet_2,
sum(fraise) AS raise_2,
sum(fcall) AS raise_2,
sum(fifpossible_actions) AS poss_a_3,
sum(fiffold) AS fold_3,
sum(fifcheck) AS check_3,
sum(fifbet) AS bet_3,
sum(fifraise) AS raise_3,
sum(fifcall) AS call_3,
sum(spossible_actions) AS poss_a_4,
sum(sfold) AS fold_4,
sum(scheck) AS check_4,
sum(sbet) AS bet_4,
sum(sraise) AS raise_4,
sum(scall) AS call_4,
sum(rpossible_actions) AS poss_a_5,
sum(rfold) AS fold_5,
sum(rcheck) AS check_5,
sum(rbet) AS bet_5,
sum(rraise) AS raise_5,
sum(rcall) AS call_5,
sum(cold_call_pf) AS cc_pf,
sum(saw_fifth_n) AS saw_3,
sum(saw_sixth_n) AS saw_4,
sum(saw_river_n) AS saw_5
FROM game_players
WHERE player_id in
(SELECT player_id FROM game_players
WHERE game_id = %s AND NOT player_id = %s)
GROUP BY player_id
"""
# alternate form of WHERE for above
# WHERE game_id = %(hand)d AND NOT player_id = %(hero)d)
# WHERE game_id = %s AND NOT player_id = %s)
self.query['get_players_from_hand'] = """
SELECT game_players.player_id, seat_number, screen_name
FROM game_players INNER JOIN players ON (game_players.player_id = players.player_id)
WHERE game_id = %s
"""
###############################################################################3 ###############################################################################3
# Support for the Free Poker DataBase = fpdb http://fpdb.sourceforge.net/ # Support for the Free Poker DataBase = fpdb http://fpdb.sourceforge.net/
# #
@ -1715,6 +1587,9 @@ class Sql:
# used in GuiPlayerStats: # used in GuiPlayerStats:
self.query['getPlayerId'] = """SELECT id from Players where name = %s""" self.query['getPlayerId'] = """SELECT id from Players where name = %s"""
self.query['getPlayerIdBySite'] = """SELECT id from Players where name = %s AND siteId = %s"""
# used in Filters: # used in Filters:
self.query['getSiteId'] = """SELECT id from Sites where name = %s""" self.query['getSiteId'] = """SELECT id from Sites where name = %s"""
self.query['getGames'] = """SELECT DISTINCT category from Gametypes""" self.query['getGames'] = """SELECT DISTINCT category from Gametypes"""
@ -2899,7 +2774,7 @@ class Sql:
if __name__== "__main__": if __name__== "__main__":
# just print the default queries and exit # just print the default queries and exit
s = Sql(game = 'razz', type = 'ptracks') s = Sql()
for key in s.query: for key in s.query:
print "For query " + key + ", sql =" print "For query " + key + ", sql ="
print s.query[key] print s.query[key]

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@ -39,6 +39,7 @@ if os.name == 'nt':
# FreePokerTools modules # FreePokerTools modules
import Configuration import Configuration
from fpdb_simple import LOCALE_ENCODING
# Each TableWindow object must have the following attributes correctly populated: # Each TableWindow object must have the following attributes correctly populated:
# tw.name = the table name from the title bar, which must to match the table name # tw.name = the table name from the title bar, which must to match the table name
@ -230,11 +231,13 @@ def discover_nt_by_name(c, tablename):
"""Finds poker client window with the given table name.""" """Finds poker client window with the given table name."""
titles = {} titles = {}
win32gui.EnumWindows(win_enum_handler, titles) win32gui.EnumWindows(win_enum_handler, titles)
for hwnd in titles: for hwnd in titles:
#print "Tables.py: tablename =", tablename, "title =", titles[hwnd] #print "Tables.py: tablename =", tablename, "title =", titles[hwnd]
try: try:
# maybe it's better to make global titles[hwnd] decoding?
# this can blow up in XP on some windows, eg firefox displaying http://docs.python.org/tutorial/classes.html # this can blow up in XP on some windows, eg firefox displaying http://docs.python.org/tutorial/classes.html
if not tablename.lower() in titles[hwnd].lower(): continue if not tablename.lower() in titles[hwnd].decode(LOCALE_ENCODING).lower(): continue
except: except:
continue continue
if 'History for table:' in titles[hwnd]: continue # Everleaf Network HH viewer window if 'History for table:' in titles[hwnd]: continue # Everleaf Network HH viewer window

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@ -244,30 +244,27 @@ class fpdb:
if self.obtain_global_lock(): # returns true if successful if self.obtain_global_lock(): # returns true if successful
#lock_released = False #lock_released = False
try: dia_confirm = gtk.MessageDialog(parent=None, flags=0, type=gtk.MESSAGE_WARNING,
dia_confirm = gtk.MessageDialog(parent=None, flags=0, type=gtk.MESSAGE_WARNING, buttons=(gtk.BUTTONS_YES_NO), message_format="Confirm deleting and recreating tables")
buttons=(gtk.BUTTONS_YES_NO), message_format="Confirm deleting and recreating tables") diastring = "Please confirm that you want to (re-)create the tables. If there already are tables in the database " \
diastring = "Please confirm that you want to (re-)create the tables. If there already are tables in the database " \ +self.db.fdb.database+" on "+self.db.fdb.host+" they will be deleted."
+self.db.fdb.database+" on "+self.db.fdb.host+" they will be deleted." dia_confirm.format_secondary_text(diastring)#todo: make above string with bold for db, host and deleted
dia_confirm.format_secondary_text(diastring)#todo: make above string with bold for db, host and deleted
response = dia_confirm.run() response = dia_confirm.run()
dia_confirm.destroy() dia_confirm.destroy()
if response == gtk.RESPONSE_YES: if response == gtk.RESPONSE_YES:
#if self.db.fdb.backend == self.fdb_lock.fdb.MYSQL_INNODB: #if self.db.fdb.backend == self.fdb_lock.fdb.MYSQL_INNODB:
# mysql requires locks on all tables or none - easier to release this lock # mysql requires locks on all tables or none - easier to release this lock
# than lock all the other tables # than lock all the other tables
# ToDo: lock all other tables so that lock doesn't have to be released # ToDo: lock all other tables so that lock doesn't have to be released
# self.release_global_lock() # self.release_global_lock()
# lock_released = True # lock_released = True
self.db.recreate_tables() self.db.recreate_tables()
#else: #else:
# for other dbs use same connection as holds global lock # for other dbs use same connection as holds global lock
# self.fdb_lock.fdb.recreate_tables() # self.fdb_lock.fdb.recreate_tables()
elif response == gtk.RESPONSE_NO: elif response == gtk.RESPONSE_NO:
print 'User cancelled recreating tables' print 'User cancelled recreating tables'
except:
pass
#if not lock_released: #if not lock_released:
self.release_global_lock() self.release_global_lock()
#end def dia_recreate_tables #end def dia_recreate_tables

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@ -384,8 +384,9 @@ class Importer:
conv = None conv = None
(stored, duplicates, partial, errors, ttime) = (0, 0, 0, 0, 0) (stored, duplicates, partial, errors, ttime) = (0, 0, 0, 0, 0)
# Load filter, process file, pass returned filename to import_fpdb_file file = file.decode(fpdb_simple.LOCALE_ENCODING)
# Load filter, process file, pass returned filename to import_fpdb_file
if self.settings['threads'] > 0 and self.writeq != None: if self.settings['threads'] > 0 and self.writeq != None:
log.info("Converting " + file + " (" + str(q.qsize()) + ")") log.info("Converting " + file + " (" + str(q.qsize()) + ")")
else: else:

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@ -26,6 +26,8 @@ import time
import re import re
import sys import sys
from Exceptions import * from Exceptions import *
import locale
import Card import Card
PS = 1 PS = 1
@ -37,6 +39,8 @@ MYSQL_INNODB = 2
PGSQL = 3 PGSQL = 3
SQLITE = 4 SQLITE = 4
LOCALE_ENCODING = locale.getdefaultlocale()[1]
#returns an array of the total money paid. intending to add rebuys/addons here #returns an array of the total money paid. intending to add rebuys/addons here
def calcPayin(count, buyin, fee): def calcPayin(count, buyin, fee):
return [buyin + fee for i in xrange(count)] return [buyin + fee for i in xrange(count)]
@ -531,7 +535,7 @@ def parseActionType(line):
#parses the ante out of the given line and checks which player paid it, updates antes accordingly. #parses the ante out of the given line and checks which player paid it, updates antes accordingly.
def parseAnteLine(line, isTourney, names, antes): def parseAnteLine(line, isTourney, names, antes):
for i, name in enumerate(names): for i, name in enumerate(names):
if line.startswith(name.encode("latin-1")): if line.startswith(name.encode(LOCALE_ENCODING)):
pos = line.rfind("$") + 1 pos = line.rfind("$") + 1
if not isTourney: if not isTourney:
antes[i] += float2int(line[pos:]) antes[i] += float2int(line[pos:])
@ -693,7 +697,7 @@ def parseHandStartTime(topline):
def findName(line): def findName(line):
pos1 = line.find(":") + 2 pos1 = line.find(":") + 2
pos2 = line.rfind("(") - 1 pos2 = line.rfind("(") - 1
return unicode(line[pos1:pos2], "latin-1") return unicode(line[pos1:pos2], LOCALE_ENCODING)
def parseNames(lines): def parseNames(lines):
return [findName(line) for line in lines] return [findName(line) for line in lines]
@ -810,7 +814,7 @@ def parseTourneyNo(topline):
def parseWinLine(line, names, winnings, isTourney): def parseWinLine(line, names, winnings, isTourney):
#print "parseWinLine: line:",line #print "parseWinLine: line:",line
for i,n in enumerate(names): for i,n in enumerate(names):
n = n.encode("latin-1") n = n.encode(LOCALE_ENCODING)
if line.startswith(n): if line.startswith(n):
if isTourney: if isTourney:
pos1 = line.rfind("collected ") + 10 pos1 = line.rfind("collected ") + 10
@ -1020,14 +1024,15 @@ def recognisePlayerIDs(db, names, site_id):
def recognisePlayerNo(line, names, atype): def recognisePlayerNo(line, names, atype):
#print "recogniseplayerno, names:",names #print "recogniseplayerno, names:",names
for i in xrange(len(names)): for i in xrange(len(names)):
encodedName = names[i].encode(LOCALE_ENCODING)
if (atype=="unbet"): if (atype=="unbet"):
if (line.endswith(names[i].encode("latin-1"))): if (line.endswith(encodedName)):
return (i) return (i)
elif (line.startswith("Dealt to ")): elif (line.startswith("Dealt to ")):
#print "recognisePlayerNo, card precut, line:",line #print "recognisePlayerNo, card precut, line:",line
tmp=line[9:] tmp=line[9:]
#print "recognisePlayerNo, card postcut, tmp:",tmp #print "recognisePlayerNo, card postcut, tmp:",tmp
if (tmp.startswith(names[i].encode("latin-1"))): if (tmp.startswith(encodedName)):
return (i) return (i)
elif (line.startswith("Seat ")): elif (line.startswith("Seat ")):
if (line.startswith("Seat 10")): if (line.startswith("Seat 10")):
@ -1035,10 +1040,10 @@ def recognisePlayerNo(line, names, atype):
else: else:
tmp=line[8:] tmp=line[8:]
if (tmp.startswith(names[i].encode("latin-1"))): if (tmp.startswith(encodedName)):
return (i) return (i)
else: else:
if (line.startswith(names[i].encode("latin-1"))): if (line.startswith(encodedName)):
return (i) return (i)
#if we're here we mustve failed #if we're here we mustve failed
raise FpdbError ("failed to recognise player in: "+line+" atype:"+atype) raise FpdbError ("failed to recognise player in: "+line+" atype:"+atype)