First "compiling" version
This commit is contained in:
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8165453728
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cefd1e38e4
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@ -40,7 +40,7 @@ class Hand(object):
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LCS = {'H':'h', 'D':'d', 'C':'c', 'S':'s'}
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SYMBOL = {'USD': '$', 'EUR': u'$', 'T$': '', 'play': ''}
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MS = {'horse' : 'HORSE', '8game' : '8-Game', 'hose' : 'HOSE', 'ha': 'HA'}
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SITEIDS = {'Fulltilt':1, 'PokerStars':2, 'Everleaf':3, 'Win2day':4, 'OnGame':5, 'UltimateBet':6, 'Betfair':7}
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SITEIDS = {'Fulltilt':1, 'PokerStars':2, 'Everleaf':3, 'Win2day':4, 'OnGame':5, 'UltimateBet':6, 'Betfair':7, 'PartyPoker':7}
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def __init__(self, sitename, gametype, handText, builtFrom = "HHC"):
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@ -453,6 +453,7 @@ Add a raise on [street] by [player] to [amountTo]
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def addCheck(self, street, player):
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#print "DEBUG: %s %s checked" % (street, player)
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logging.debug("%s %s checks" % (street, player))
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self.checkPlayerExists(player)
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self.actions[street].append((player, 'checks'))
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510
pyfpdb/PartyPokerToFpdb.py
Executable file
510
pyfpdb/PartyPokerToFpdb.py
Executable file
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@ -0,0 +1,510 @@
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#!/usr/bin/env python
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# -*- coding: utf-8 -*-
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#
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# Copyright 2008, Carl Gherardi
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#
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# This program is free software; you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation; either version 2 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software
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# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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########################################################################
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import sys
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from collections import defaultdict
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from HandHistoryConverter import *
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# PartyPoker HH Format
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class PartyPoker(HandHistoryConverter):
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############################################################
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# Class Variables
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#mixes = { 'HORSE': 'horse', '8-Game': '8game', 'HOSE': 'hose'} # Legal mixed games
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sym = {'USD': "\$", }
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#sym = {'USD': "\$", 'CAD': "\$", 'T$': "", "EUR": "\x80", "GBP": "\xa3"} # ADD Euro, Sterling, etc HERE
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substitutions = {
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'LEGAL_ISO' : "USD|EUR|GBP|CAD", # legal ISO currency codes
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'LS' : "\$|\x80|\xa3" # legal currency symbols ADD Euro, Sterling, etc HERE
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}
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# Static regexes
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# $5 USD NL Texas Hold'em - Saturday, July 25, 07:53:52 EDT 2009
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# NL Texas Hold'em $1 USD Buy-in Trny:45685440 Level:8 Blinds-Antes(600/1 200 -50) - Sunday, May 17, 11:25:07 MSKS 2009
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re_GameInfoRing = re.compile("""
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(?:\$|)\s*(?P<RINGLIMIT>\d+)\s*(?P<CURRENCY>USD)?\s*
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(?P<LIMIT>(NL))\s+
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(?P<GAME>(Texas\ Hold\'em))
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\s*\-\s*
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(?P<DATETIME>.+)
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""", re.VERBOSE)
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re_GameInfoTrny = re.compile("""
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(?P<LIMIT>(NL))\s+
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(?P<GAME>(Texas\ Hold\'em))\s+
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(?:\$|)\s*
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(?P<BUYIN>[.0-9]+)\s*(?P<CURRENCY>USD)?\s*Buy-in\s+
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Trny:\s?(?P<TOURNO>\d+)\s+
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Level:\s*(?P<LEVEL>\d+)\s+
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Blinds(?:-Antes)?\(
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(?P<SB>[.0-9 ]+)\s*
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/(?P<BB>[.0-9 ]+)
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(?:\s*-\s*(?P<ANTE>[.0-9 ]+)\$?)?
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\)
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\s*\-\s*
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(?P<DATETIME>.+)
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""", re.VERBOSE)
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re_Hid = re.compile("^Game \#(?P<HID>\d+) starts.")
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#re_GameInfo = re.compile("""
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#PartyPoker\sGame\s\#(?P<HID>[0-9]+):\s+
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#(Tournament\s\# # open paren of tournament info
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#(?P<TOURNO>\d+),\s
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#(?P<BUYIN>[%(LS)s\+\d\.]+ # here's how I plan to use LS
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#\s?(?P<TOUR_ISO>%(LEGAL_ISO)s)?
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#)\s)? # close paren of tournament info
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#(?P<MIXED>HORSE|8\-Game|HOSE)?\s?\(?
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#(?P<GAME>Hold\'em|Razz|7\sCard\sStud|7\sCard\sStud\sHi/Lo|Omaha|Omaha\sHi/Lo|Badugi|Triple\sDraw\s2\-7\sLowball)\s
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#(?P<LIMIT>No\sLimit|Limit|Pot\sLimit)\)?,?\s
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#(-\sLevel\s(?P<LEVEL>[IVXLC]+)\s)?
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#\(? # open paren of the stakes
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#(?P<CURRENCY>%(LS)s|)?
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#(?P<SB>[.0-9]+)/(%(LS)s)?
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#(?P<BB>[.0-9]+)
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#\s?(?P<ISO>%(LEGAL_ISO)s)?
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#\)\s-\s # close paren of the stakes
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#(?P<DATETIME>.*$)""" % substitutions,
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#re.MULTILINE|re.VERBOSE)
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re_PlayerInfo = re.compile("""
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Seat\s(?P<SEAT>\d+):\s
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(?P<PNAME>.*)\s
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\(\s*\$?(?P<CASH>[0-9,.]+)\s*(?:USD)\s*\)
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""" ,
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re.VERBOSE)
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#re_PlayerInfo = re.compile("""
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#^Seat\s(?P<SEAT>[0-9]+):\s
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#(?P<PNAME>.*)\s
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#\((%(LS)s)?(?P<CASH>[.0-9]+)\sin\schips\)""" % substitutions,
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#re.MULTILINE|re.VERBOSE)
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re_HandInfo = re.compile("""
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^Table\s+
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(?P<TTYPE>[a-zA-Z0-9 ]+)\s+
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(?: \#|\(|)(?P<TABLE>\d+)\)?\s+
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(?:[^ ]+\s+\#(?P<MTTTABLE>\d+).+)? # table number for mtt
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\((?P<PLAY>Real|Play)\s+Money\)\s+ # FIXME: check if play money is correct
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Seat\s+(?P<BUTTON>\d+)\sis\sthe\sbutton
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""",
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re.MULTILINE|re.VERBOSE)
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#re_HandInfo = re.compile("""
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#^Table\s\'(?P<TABLE>[-\ a-zA-Z\d]+)\'\s
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#((?P<MAX>\d+)-max\s)?
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#(?P<PLAY>\(Play\sMoney\)\s)?
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#(Seat\s\#(?P<BUTTON>\d+)\sis\sthe\sbutton)?""",
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#re.MULTILINE|re.VERBOSE)
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re_SplitHands = re.compile('\x00+')
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re_TailSplitHands = re.compile('(\x00+)')
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lineSplitter = '\n'
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re_Button = re.compile('Seat (?P<BUTTON>\d+) is the button', re.MULTILINE)
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re_Board = re.compile(r"\[(?P<CARDS>.+)\]")
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re_NoSmallBlind = re.compile('^There is no Small Blind in this hand as the Big Blind of the previous hand left the table')
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# self.re_setHandInfoRegex('.*#(?P<HID>[0-9]+): Table (?P<TABLE>[ a-zA-Z]+) - \$?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+) - (?P<GAMETYPE>.*) - (?P<HR>[0-9]+):(?P<MIN>[0-9]+) ET - (?P<YEAR>[0-9]+)/(?P<MON>[0-9]+)/(?P<DAY>[0-9]+)Table (?P<TABLE>[ a-zA-Z]+)\nSeat (?P<BUTTON>[0-9]+)')
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def __init__(self, in_path = '-', out_path = '-', follow = False, autostart=True, index=0):
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"""\
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in_path (default '-' = sys.stdin)
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out_path (default '-' = sys.stdout)
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follow : whether to tail -f the input"""
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HandHistoryConverter.__init__(self, in_path, out_path, sitename="PartyPoker", follow=follow, index=index)
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logging.info("Initialising PartyPoker converter class")
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self.filetype = "text"
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self.codepage = "cp1252" # FIXME: wtf?
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self.siteId = 2 # Needs to match id entry in Sites database
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self._gameType = None # cached reg-parse result
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if autostart:
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self.start()
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def allHandsAsList(self):
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list = HandHistoryConverter.allHandsAsList(self)
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return filter(lambda text: len(text.strip()), list)
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def compilePlayerRegexs(self, hand):
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players = set([player[1] for player in hand.players])
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if not players <= self.compiledPlayers: # x <= y means 'x is subset of y'
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# we need to recompile the player regexs.
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# TODO: should probably rename re_HeroCards and corresponding method,
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# since they are used to find all cards on lines starting with "Dealt to:"
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# They still identify the hero.
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self.compiledPlayers = players
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player_re = "(?P<PNAME>" + "|".join(map(re.escape, players)) + ")"
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subst = {'PLYR': player_re, 'CUR': hand.gametype['currency']}
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logging.debug("player_re: " + subst['PLYR'])
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logging.debug("CUR: " + subst['CUR'])
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self.re_PostSB = re.compile(
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r"^%(PLYR)s posts small blind \[[^.0-9]?(?P<SB>[.0-9]+) ?%(CUR)s\]\." % subst,
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re.MULTILINE)
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self.re_PostBB = re.compile(
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r"^%(PLYR)s posts big blind \[[^.0-9]?(?P<BB>[.0-9]+) ?%(CUR)s\]\." % subst,
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re.MULTILINE)
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self.re_Antes = re.compile(
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r"^%(PLYR)s posts ante \[[^.,0-9]?(?P<ANTE>[.0-9]+) ?%(CUR)s\]\." % subst,
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re.MULTILINE)
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#self.re_BringIn = re.compile(
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#r"^%(PLYR)s: brings[- ]in( low|) for %(CUR)s(?P<BRINGIN>[.0-9]+)" % subst,
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#re.MULTILINE)
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#self.re_PostBoth = re.compile(
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#r"^%(PLYR)s: posts small \& big blinds \[%(CUR)s (?P<SBBB>[.0-9]+)" % subst,
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#re.MULTILINE)
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self.re_HeroCards = re.compile(
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r"^Dealt to %(PLYR)s \[\s*(?P<NEWCARDS>.+)\s*\]" % subst,
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re.MULTILINE)
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self.re_Action = re.compile(r"""
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^%(PLYR)s\s+(?P<ATYPE>bets|checks|raises|calls|folds|is\sall-In)
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(?:\s+\[[^.,0-9]?(?P<BET>[.,\d]+)\s+%(CUR)s\])?
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""" % subst,
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re.MULTILINE|re.VERBOSE)
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self.re_ShownCards = re.compile(
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r"^%s (?P<SHOWED>(?:doesn\'t )?shows?) " % player_re +
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r"\[ *(?P<CARDS>.+) *\](?P<COMBINATION>.+)\.",
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re.MULTILINE)
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self.re_CollectPot = re.compile(
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r""""^%(PLYR)s \s+ wins \s+
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[^.,0-9]?(?P<POT>[.\d]+)\s*%(CUR)s""" % subst,
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re.MULTILINE|re.VERBOSE)
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#self.re_sitsOut = re.compile("^%s sits out" % player_re, re.MULTILINE)
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#self.re_ShownCards = re.compile(
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#"^Seat (?P<SEAT>[0-9]+): %s (\(.*\) )?
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#(?P<SHOWED>showed|mucked) \[(?P<CARDS>.*)\].*" % player_re,
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#re.MULTILINE)
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def readSupportedGames(self):
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return [["ring", "hold", "nl"],
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#["ring", "hold", "pl"],
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#["ring", "hold", "fl"],
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#["ring", "stud", "fl"],
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#["ring", "draw", "fl"],
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["tour", "hold", "nl"],
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#["tour", "hold", "pl"],
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#["tour", "hold", "fl"],
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#["tour", "stud", "fl"],
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]
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def _getGameType(self, handText):
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if self._gameType is None:
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# let's determine whether hand is trny
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# and whether 5-th line contains head line
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headLine = handText.split(self.lineSplitter)[4]
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#print headLine
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#sys.exit(1)
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for headLineContainer in headLine, handText:
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for regexp in self.re_GameInfoTrny, self.re_GameInfoRing:
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m = regexp.search(headLineContainer)
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if m is not None:
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self._gameType = m
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return self._gameType
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return self._gameType
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def determineGameType(self, handText):
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# inspect the handText and return the gametype dict
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# gametype dict is:
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# {'limitType': xxx, 'base': xxx, 'category': xxx}
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info = {}
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m = self._getGameType(handText)
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if m is None:
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return None
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mg = m.groupdict()
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# translations from captured groups to fpdb info strings
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limits = { 'NL':'nl',
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# 'Pot Limit':'pl', 'Limit':'fl'
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}
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games = { # base, category
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"Texas Hold'em" : ('hold','holdem'),
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#'Omaha' : ('hold','omahahi'),
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#'Omaha Hi/Lo' : ('hold','omahahilo'),
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#'Razz' : ('stud','razz'),
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#'7 Card Stud' : ('stud','studhi'),
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#'7 Card Stud Hi/Lo' : ('stud','studhilo'),
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#'Badugi' : ('draw','badugi'),
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#'Triple Draw 2-7 Lowball' : ('draw','27_3draw'),
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}
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#currencies = { '$':'USD', '':'T$' }
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# I don't think this is doing what we think. mg will always have all
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# the expected keys, but the ones that didn't match in the regex will
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# have a value of None. It is OK if it throws an exception when it
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# runs across an unknown game or limit or whatever.
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if 'LIMIT' in mg:
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info['limitType'] = limits[mg['LIMIT']]
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if 'GAME' in mg:
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(info['base'], info['category']) = games[mg['GAME']]
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if 'CURRENCY' in mg:
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info['currency'] = mg['CURRENCY']
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if 'TOURNO' in mg:
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info['type'] = 'tour'
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else:
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info['type'] = 'ring'
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if info['type'] == 'ring':
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info['sb'], info['bb'] = ringBlinds(mg['RINGLIMIT'])
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else:
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info['sb'] = renderTrnyMoney(mg['SB'])
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info['bb'] = renderTrnyMoney(mg['BB'])
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# NB: SB, BB must be interpreted as blinds or bets depending on limit type.
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return info
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def readHandInfo(self, hand):
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info = {}
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m = self.re_HandInfo.search(hand.handText,re.DOTALL)
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if m:
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info.update(m.groupdict())
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else:
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print '#'*15, 'START HH', '#'*15
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print hand.handText
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print '#'*15, ' END HH', '#'*15
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raise Exception, "Cannot read hand info from hh above"
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m = self._getGameType(hand.handText)
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if m: info.update(m.groupdict())
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m = self.re_Hid.search(hand.handText)
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if m: info.update(m.groupdict())
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# FIXME: it's a hack couse party doesn't supply hand.maxseats info
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hand.maxseats = '9'
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hand.mixed = None
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# TODO : I rather like the idea of just having this dict as hand.info
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logging.debug("readHandInfo: %s" % info)
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for key in info:
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if key == 'DATETIME':
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#Saturday, July 25, 07:53:52 EDT 2009
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#Thursday, July 30, 21:40:41 MSKS 2009
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m2 = re.search("\w+, (?P<M>\w+) (?P<D>\d+), (?P<H>\d+):(?P<MIN>\d+):(?P<S>\d+) (?P<TZ>[A-Z]+) (?P<Y>\d+)", info[key])
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datetimestr = "%s/%s/%s %s:%s:%s" % (m2.group('Y'), m2.group('M'),m2.group('D'),m2.group('H'),m2.group('MIN'),m2.group('S'))
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hand.starttime = datetime.datetime.strptime(datetimestr, "%Y/%B/%d %H:%M:%S")
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#FIXME: it's hack
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tzShift = defaultdict(lambda:0, {'EDT': -5, 'EST': -6, 'MSKS': 3})
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hand.starttime -= datetime.timedelta(hours=tzShift[m2.group('TZ')])
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if key == 'HID':
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hand.handid = info[key]
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if key == 'TABLE':
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hand.tablename = info[key]
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if key == 'BUTTON':
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hand.buttonpos = info[key]
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#if key == 'MAX':
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#hand.maxseats = int(info[key])
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#if key == 'MIXED':
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#if info[key] == None: hand.mixed = None
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#else: hand.mixed = self.mixes[info[key]]
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if key == 'TOURNO':
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hand.tourNo = info[key]
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if key == 'BUYIN':
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hand.buyin = info[key]
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if key == 'LEVEL':
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hand.level = info[key]
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if key == 'PLAY' and info['PLAY'] != 'Real':
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# hand.currency = 'play' # overrides previously set value
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hand.gametype['currency'] = 'play'
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def readButton(self, hand):
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m = self.re_Button.search(hand.handText)
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if m:
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hand.buttonpos = int(m.group('BUTTON'))
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else:
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logging.info('readButton: not found')
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def readPlayerStacks(self, hand):
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logging.debug("readPlayerStacks")
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m = self.re_PlayerInfo.finditer(hand.handText)
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players = []
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for a in m:
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hand.addPlayer(int(a.group('SEAT')), a.group('PNAME'),
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renderTrnyMoney(a.group('CASH')))
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def markStreets(self, hand):
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# PREFLOP = ** Dealing down cards **
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# This re fails if, say, river is missing; then we don't get the ** that starts the river.
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assert hand.gametype['base'] == "hold", \
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"wtf! There're no %s games on party" % hand.gametype['base']
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m = re.search(
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r"\*{2} Dealing down cards \*{2}"
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r"(?P<PREFLOP>.+?)"
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r"(?:\*{2} Dealing Flop \*{2} (?P<FLOP>\[ \S\S, \S\S, \S\S \].+?))?"
|
||||
r"(?:\*{2} Dealing Turn \*{2} (?P<TURN>\[ \S\S \].+?))?"
|
||||
r"(?:\*{2} Dealing River \*{2} (?P<RIVER>\[ \S\S \].+?))?$"
|
||||
, hand.handText,re.DOTALL)
|
||||
hand.addStreets(m)
|
||||
|
||||
def readCommunityCards(self, hand, street): # street has been matched by markStreets, so exists in this hand
|
||||
if street in ('FLOP','TURN','RIVER'): # a list of streets which get dealt community cards (i.e. all but PREFLOP)
|
||||
#print "DEBUG readCommunityCards:", street, hand.streets.group(street)
|
||||
m = self.re_Board.search(hand.streets[street])
|
||||
hand.setCommunityCards(street, m.group('CARDS').strip().split(' '))
|
||||
|
||||
def readAntes(self, hand):
|
||||
logging.debug("reading antes")
|
||||
m = self.re_Antes.finditer(hand.handText)
|
||||
for player in m:
|
||||
#~ logging.debug("hand.addAnte(%s,%s)" %(player.group('PNAME'), player.group('ANTE')))
|
||||
hand.addAnte(player.group('PNAME'), player.group('ANTE'))
|
||||
|
||||
def readBringIn(self, hand):
|
||||
m = self.re_BringIn.search(hand.handText,re.DOTALL)
|
||||
if m:
|
||||
#~ logging.debug("readBringIn: %s for %s" %(m.group('PNAME'), m.group('BRINGIN')))
|
||||
hand.addBringIn(m.group('PNAME'), m.group('BRINGIN'))
|
||||
|
||||
def readBlinds(self, hand):
|
||||
noSmallBlind = bool(self.re_NoSmallBlind.search(hand.handText))
|
||||
if hand.gametype['type'] == 'ring':
|
||||
try:
|
||||
assert noSmallBlind==False
|
||||
m = self.re_PostSB.search(hand.handText)
|
||||
hand.addBlind(m.group('PNAME'), 'small blind', m.group('SB'))
|
||||
except: # no small blind
|
||||
hand.addBlind(None, None, None)
|
||||
|
||||
for a in self.re_PostBB.finditer(hand.handText):
|
||||
hand.addBlind(a.group('PNAME'), 'big blind', a.group('BB'))
|
||||
else:
|
||||
# party doesn't track blinds for tournaments
|
||||
# so there're some cra^Wcaclulations
|
||||
if hand.buttonpos == 0:
|
||||
self.readButton(self, hand)
|
||||
# NOTE: code below depends on Hand's implementation
|
||||
# playersMap - dict {seat: (pname,stack)}
|
||||
playersMap = dict([(f[0], f[1:2]) for f in hand.players])
|
||||
maxSeat = max(playersMap)
|
||||
|
||||
def findFirstNonEmptySeat(startSeat):
|
||||
while startSeat not in playersMap:
|
||||
if startSeat >= maxSeat:
|
||||
startSeat = 0
|
||||
startSeat += 1
|
||||
return startSeat
|
||||
smartMin = lambda A,B: A if float(A) <= float(B) else B
|
||||
|
||||
if noSmallBlind:
|
||||
hand.addBlind(None, None, None)
|
||||
else:
|
||||
smallBlindSeat = findFirstNonEmptySeat(hand.buttonpos + 1)
|
||||
blind = smartMin(hand.sb, playersMap[smallBlindSeat][1])
|
||||
hand.addBlind(playersMap[smallBlindSeat][0], 'small blind', blind)
|
||||
|
||||
bigBlindSeat = findFirstNonEmptySeat(smallBlindSeat + 1)
|
||||
blind = smartMin(hand.bb, playersMap[bigBlindSeat][1])
|
||||
hand.addBlind(playersMap[bigBlindSeat][0], 'small blind', blind)
|
||||
|
||||
|
||||
|
||||
def readHeroCards(self, hand):
|
||||
# streets PREFLOP, PREDRAW, and THIRD are special cases beacause
|
||||
# we need to grab hero's cards
|
||||
for street in ('PREFLOP',):
|
||||
if street in hand.streets.keys():
|
||||
m = self.re_HeroCards.finditer(hand.streets[street])
|
||||
for found in m:
|
||||
# if m == None:
|
||||
# hand.involved = False
|
||||
# else:
|
||||
hand.hero = found.group('PNAME')
|
||||
newcards = found.group('NEWCARDS').split(' ')
|
||||
hand.addHoleCards(street, hand.hero, closed=newcards, shown=False, mucked=False, dealt=True)
|
||||
|
||||
|
||||
def readAction(self, hand, street):
|
||||
m = self.re_Action.finditer(hand.streets[street])
|
||||
for action in m:
|
||||
acts = action.groupdict()
|
||||
if action.group('ATYPE') in ('raises','is all-In'):
|
||||
hand.addRaiseBy( street, action.group('PNAME'), action.group('BET') )
|
||||
elif action.group('ATYPE') == 'calls':
|
||||
hand.addCall( street, action.group('PNAME'), action.group('BET') )
|
||||
#print action.groupdict()
|
||||
#sys.exit(1)
|
||||
elif action.group('ATYPE') == 'bets':
|
||||
hand.addBet( street, action.group('PNAME'), action.group('BET') )
|
||||
elif action.group('ATYPE') == 'folds':
|
||||
hand.addFold( street, action.group('PNAME'))
|
||||
elif action.group('ATYPE') == 'checks':
|
||||
hand.addCheck( street, action.group('PNAME'))
|
||||
else:
|
||||
print "DEBUG: unimplemented readAction: '%s' '%s'" %(action.group('PNAME'),action.group('ATYPE'),)
|
||||
|
||||
|
||||
def readShowdownActions(self, hand):
|
||||
# all action in readShownCards
|
||||
pass
|
||||
## TODO: pick up mucks also??
|
||||
#for shows in self.re_ShowdownAction.finditer(hand.handText):
|
||||
#cards = shows.group('CARDS').split(' ')
|
||||
#hand.addShownCards(cards, shows.group('PNAME'))
|
||||
|
||||
def readCollectPot(self,hand):
|
||||
for m in self.re_CollectPot.finditer(hand.handText):
|
||||
hand.addCollectPot(player=m.group('PNAME'),pot=m.group('POT'))
|
||||
|
||||
def readShownCards(self,hand):
|
||||
for m in self.re_ShownCards.finditer(hand.handText):
|
||||
if m.group('CARDS') is not None:
|
||||
cards = m.group('CARDS')
|
||||
cards = cards.split(' ') # needs to be a list, not a set--stud needs the order
|
||||
|
||||
(shown, mucked) = (False, False)
|
||||
if m.group('SHOWED') == "show": shown = True
|
||||
else: mucked = True
|
||||
|
||||
hand.addShownCards(cards=cards, player=m.group('PNAME'), shown=shown, mucked=mucked)
|
||||
|
||||
def ringBlinds(ringLimit):
|
||||
"Returns blinds for current limit"
|
||||
ringLimit = float(ringLimit)
|
||||
if ringLimit == 5.: ringLimit = 4.
|
||||
return ('%f' % (ringLimit/200.), '%f' % (ringLimit/100.) )
|
||||
|
||||
def renderTrnyMoney(money):
|
||||
"renders 'numbers' like '1 200' and '2,000'"
|
||||
return money.replace(' ', '').replace(',', '')
|
||||
|
||||
if __name__ == "__main__":
|
||||
parser = OptionParser()
|
||||
parser.add_option("-i", "--input", dest="ipath", help="parse input hand history", default="regression-test-files/stars/horse/HH20090226 Natalie V - $0.10-$0.20 - HORSE.txt")
|
||||
parser.add_option("-o", "--output", dest="opath", help="output translation to", default="-")
|
||||
parser.add_option("-f", "--follow", dest="follow", help="follow (tail -f) the input", action="store_true", default=False)
|
||||
parser.add_option("-q", "--quiet",
|
||||
action="store_const", const=logging.CRITICAL, dest="verbosity", default=logging.INFO)
|
||||
parser.add_option("-v", "--verbose",
|
||||
action="store_const", const=logging.INFO, dest="verbosity")
|
||||
parser.add_option("--vv",
|
||||
action="store_const", const=logging.DEBUG, dest="verbosity")
|
||||
|
||||
(options, args) = parser.parse_args()
|
||||
|
||||
#LOG_FILENAME = './logging.out'
|
||||
logging.basicConfig(level=options.verbosity)
|
||||
|
||||
e = PartyPoker(in_path = options.ipath, out_path = options.opath, follow = options.follow)
|
Loading…
Reference in New Issue
Block a user