Merge branch 'master' of git://git.assembla.com/free_poker_tools
This commit is contained in:
commit
ceaedebcd9
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@ -23,16 +23,32 @@ import logging
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from HandHistoryConverter import *
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# Fulltilt HH Format converter
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# TODO: cat tourno and table to make table name for tournaments
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class Fulltilt(HandHistoryConverter):
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# Static regexes
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re_GameInfo = re.compile('- (?P<CURRENCY>\$|)?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+) (Ante \$(?P<ANTE>[.0-9]+) )?- (?P<LIMIT>(No Limit|Pot Limit|Limit))? (?P<GAME>(Hold\'em|Omaha Hi|Razz))')
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re_GameInfo = re.compile('''(?:(?P<TOURNAMENT>.+)\s\((?P<TOURNO>\d+)\),\s)?
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.+
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-\s(?P<CURRENCY>\$|)?
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(?P<SB>[.0-9]+)/
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\$?(?P<BB>[.0-9]+)\s
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(Ante\s\$(?P<ANTE>[.0-9]+)\s)?-\s
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(?P<LIMIT>(No\sLimit|Pot\sLimit|Limit))?\s
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(?P<GAME>(Hold\'em|Omaha\sHi|Omaha\sH/L|7\sCard\sStud|Stud\sH/L|Razz))
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''', re.VERBOSE)
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re_SplitHands = re.compile(r"\n\n+")
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re_TailSplitHands = re.compile(r"(\n\n+)")
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re_HandInfo = re.compile('.*#(?P<HID>[0-9]+): Table (?P<TABLE>[- a-zA-Z]+) (\((?P<TABLEATTRIBUTES>.+)\) )?- \$?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+) (Ante \$(?P<ANTE>[.0-9]+) )?- (?P<GAMETYPE>[a-zA-Z\' ]+) - (?P<DATETIME>.*)')
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re_HandInfo = re.compile('''.*\#(?P<HID>[0-9]+):\s
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(?:(?P<TOURNAMENT>.+)\s\((?P<TOURNO>\d+)\),\s)?
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Table\s(?P<TABLE>[-\s\da-zA-Z]+)\s
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(\((?P<TABLEATTRIBUTES>.+)\)\s)?-\s
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\$?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+)\s(Ante\s\$(?P<ANTE>[.0-9]+)\s)?-\s
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(?P<GAMETYPE>[a-zA-Z\/\'\s]+)\s-\s
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(?P<DATETIME>.*)
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''', re.VERBOSE)
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re_Button = re.compile('^The button is in seat #(?P<BUTTON>\d+)', re.MULTILINE)
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re_PlayerInfo = re.compile('Seat (?P<SEAT>[0-9]+): (?P<PNAME>.*) \(\$(?P<CASH>[.0-9]+)\)\n')
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re_PlayerInfo = re.compile('Seat (?P<SEAT>[0-9]+): (?P<PNAME>.*) \(\$?(?P<CASH>[,.0-9]+)\)')
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re_Board = re.compile(r"\[(?P<CARDS>.+)\]")
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# NB: if we ever match "Full Tilt Poker" we should also match "FullTiltPoker", which PT Stud erroneously exports.
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@ -63,19 +79,24 @@ follow : whether to tail -f the input"""
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self.re_BringIn = re.compile(r"^%s brings in for \$?(?P<BRINGIN>[.0-9]+)" % player_re, re.MULTILINE)
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self.re_PostBoth = re.compile(r"^%s posts small \& big blinds \[\$? (?P<SBBB>[.0-9]+)" % player_re, re.MULTILINE)
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self.re_HeroCards = re.compile(r"^Dealt to %s(?: \[(?P<OLDCARDS>.+?)\])?( \[(?P<NEWCARDS>.+?)\])" % player_re, re.MULTILINE)
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self.re_Action = re.compile(r"^%s(?P<ATYPE> bets| checks| raises to| completes it to| calls| folds)(\s\$(?P<BET>[.\d]+))?" % player_re, re.MULTILINE)
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self.re_Action = re.compile(r"^%s(?P<ATYPE> bets| checks| raises to| completes it to| calls| folds)(\s\$?(?P<BET>[.,\d]+))?" % player_re, re.MULTILINE)
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self.re_ShowdownAction = re.compile(r"^%s shows \[(?P<CARDS>.*)\]" % player_re, re.MULTILINE)
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self.re_CollectPot = re.compile(r"^Seat (?P<SEAT>[0-9]+): %s (\(button\) |\(small blind\) |\(big blind\) )?(collected|showed \[.*\] and won) \(\$(?P<POT>[.\d]+)\)(, mucked| with.*)" % player_re, re.MULTILINE)
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self.re_SitsOut = re.compile(r"^%s sits out" % player_re, re.MULTILINE)
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self.re_ShownCards = re.compile(r"^Seat (?P<SEAT>[0-9]+): %s \(.*\) showed \[(?P<CARDS>.*)\].*" % player_re, re.MULTILINE)
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def readSupportedGames(self):
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return [["ring", "hold", "nl"],
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["ring", "hold", "pl"],
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["ring", "hold", "fl"],
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["ring", "stud", "fl"],
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["ring", "omaha", "pl"]
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["tour", "hold", "nl"],
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["tour", "hold", "pl"],
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["tour", "hold", "fl"],
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["tour", "stud", "fl"],
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]
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def determineGameType(self, handText):
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@ -96,22 +117,22 @@ follow : whether to tail -f the input"""
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games = { # base, category
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"Hold'em" : ('hold','holdem'),
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'Omaha Hi' : ('hold','omahahi'),
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'Omaha H/L' : ('hold','omahahilo'),
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'Razz' : ('stud','razz'),
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'7 Card Stud' : ('stud','studhi')
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'7 Card Stud' : ('stud','studhi'),
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'Stud H/L' : ('stud', 'studhilo')
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}
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currencies = { u' €':'EUR', '$':'USD', '':'T$' }
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if 'LIMIT' in mg:
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info['limitType'] = limits[mg['LIMIT']]
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if 'GAME' in mg:
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(info['base'], info['category']) = games[mg['GAME']]
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if 'SB' in mg:
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info['sb'] = mg['SB']
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if 'BB' in mg:
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info['bb'] = mg['BB']
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if 'CURRENCY' in mg:
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if mg['GAME'] != None:
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(info['base'], info['category']) = games[mg['GAME']]
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if mg['CURRENCY'] != None:
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info['currency'] = currencies[mg['CURRENCY']]
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if mg['TOURNO'] == None: info['type'] = "ring"
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else: info['type'] = "tour"
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# NB: SB, BB must be interpreted as blinds or bets depending on limit type.
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return info
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def readHandInfo(self, hand):
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@ -121,14 +142,17 @@ follow : whether to tail -f the input"""
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logging.info("Didn't match re_HandInfo")
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logging.info(hand.handText)
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return None
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hand.handid = m.group('HID')
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hand.tablename = m.group('TABLE')
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hand.starttime = datetime.datetime.strptime(m.group('DATETIME'), "%H:%M:%S ET - %Y/%m/%d")
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hand.maxseats = 8 # assume 8-max until we see otherwise
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if m.group('TABLEATTRIBUTES'):
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m2 = re.search("(deep )?(\d+)( max)?", m.group('TABLEATTRIBUTES'))
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hand.maxseats = int(m2.group(2))
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hand.tourNo = m.group('TOURNO')
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# if key == 'PLAY' and info['PLAY'] != None:
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# hand.gametype['currency'] = 'play'
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# These work, but the info is already in the Hand class - should be used for tourneys though.
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# m.group('SB')
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# m.group('BB')
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@ -204,73 +228,40 @@ follow : whether to tail -f the input"""
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hand.buttonpos = int(self.re_Button.search(hand.handText).group('BUTTON'))
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def readHeroCards(self, hand):
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m = self.re_HeroCards.search(hand.handText)
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if(m == None):
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#Not involved in hand
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hand.involved = False
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else:
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hand.hero = m.group('PNAME')
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# "2c, qh" -> set(["2c","qc"])
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# Also works with Omaha hands.
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cards = m.group('NEWCARDS')
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cards = [c.strip() for c in cards.split(' ')]
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hand.addHoleCards(cards, m.group('PNAME'))
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def readStudPlayerCards(self, hand, street):
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# This could be the most tricky one to get right.
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# It looks for cards dealt in 'street',
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# which may or may not be in the section of the hand designated 'street' by markStreets earlier.
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# Here's an example at FTP of what 'THIRD' and 'FOURTH' look like to hero PokerAscetic
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#
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#"*** 3RD STREET ***
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#Dealt to BFK23 [Th]
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#Dealt to cutiepr1nnymaid [8c]
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#Dealt to PokerAscetic [7c 8s] [3h]
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#..."
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#
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#"*** 4TH STREET ***
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#Dealt to cutiepr1nnymaid [8c] [2s]
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#Dealt to PokerAscetic [7c 8s 3h] [5s]
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#..."
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#Note that hero's first two holecards are only reported at 3rd street as 'old' cards.
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logging.debug("readStudPlayerCards")
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# streets PREFLOP, PREDRAW, and THIRD are special cases beacause
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# we need to grab hero's cards
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for street in ('PREFLOP', 'DEAL'):
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if street in hand.streets.keys():
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m = self.re_HeroCards.finditer(hand.streets[street])
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for player in m:
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logging.debug(player.groupdict())
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(pname, oldcards, newcards) = (player.group('PNAME'), player.group('OLDCARDS'), player.group('NEWCARDS'))
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if oldcards:
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oldcards = [c.strip() for c in oldcards.split(' ')]
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if newcards:
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newcards = [c.strip() for c in newcards.split(' ')]
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# options here:
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# (1) we trust the hand will know what to do -- probably check that the old cards match what it already knows, and add the newcards to this street.
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# (2) we're the experts at this particular history format and we know how we're going to be called (once for each street in Hand.streetList)
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# so call addPlayerCards with the appropriate information.
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# I favour (2) here but I'm afraid it is rather stud7-specific.
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# in the following, the final list of cards will be in 'newcards' whilst if the first list exists (most of the time it does) it will be in 'oldcards'
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if street=='ANTES':
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return
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elif street=='THIRD':
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# we'll have observed hero holecards in CARDS and thirdstreet open cards in 'NEWCARDS'
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# hero: [xx][o]
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# others: [o]
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hand.addPlayerCards(player = player.group('PNAME'), street = street, closed = oldcards, open = newcards)
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elif street in ('FOURTH', 'FIFTH', 'SIXTH'):
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# 4th:
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# hero: [xxo] [o]
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# others: [o] [o]
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# 5th:
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# hero: [xxoo] [o]
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# others: [oo] [o]
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# 6th:
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# hero: [xxooo] [o]
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# others: [ooo] [o]
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hand.addPlayerCards(player = player.group('PNAME'), street = street, open = newcards)
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# we may additionally want to check the earlier streets tally with what we have but lets trust it for now.
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elif street=='SEVENTH' and newcards:
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# hero: [xxoooo] [x]
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# others: not reported.
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hand.addPlayerCards(player = player.group('PNAME'), street = street, closed = newcards)
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for found in m:
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# if m == None:
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# hand.involved = False
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# else:
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hand.hero = found.group('PNAME')
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newcards = found.group('NEWCARDS').split(' ')
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hand.addHoleCards(street, hand.hero, closed=newcards, shown=False, mucked=False, dealt=True)
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for street, text in hand.streets.iteritems():
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if not text or street in ('PREFLOP', 'DEAL'): continue # already done these
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m = self.re_HeroCards.finditer(hand.streets[street])
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for found in m:
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player = found.group('PNAME')
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if found.group('NEWCARDS') == None:
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newcards = []
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else:
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newcards = found.group('NEWCARDS').split(' ')
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if found.group('OLDCARDS') == None:
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oldcards = []
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else:
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oldcards = found.group('OLDCARDS').split(' ')
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if street == 'THIRD' and len(newcards) == 3: # hero in stud game
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hand.hero = player
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hand.dealt.add(player) # need this for stud??
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hand.addHoleCards(street, player, closed=newcards[0:2], open=[newcards[2]], shown=False, mucked=False, dealt=False)
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else:
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hand.addHoleCards(street, player, open=newcards, closed=oldcards, shown=False, mucked=False, dealt=False)
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def readAction(self, hand, street):
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m = self.re_Action.finditer(hand.streets[street])
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309
pyfpdb/Hand.py
309
pyfpdb/Hand.py
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@ -32,7 +32,7 @@ import pprint
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import DerivedStats
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import Card
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class Hand:
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class Hand(object):
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###############################################################3
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# Class Variables
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@ -81,7 +81,6 @@ class Hand:
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self.holecards[street] = {} # dict from player names to holecards
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self.discards[street] = {} # dict from player names to dicts by street ... of tuples ... of discarded holecards
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# Collections indexed by player names
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# self.holecards = {} # dict from player names to dicts by street ... of tuples ... of holecards
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self.stacks = {}
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self.collected = [] #list of ?
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self.collectees = {} # dict from player names to amounts collected (?)
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@ -92,12 +91,14 @@ class Hand:
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self.shown = set() # cards were shown
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self.mucked = set() # cards were mucked at showdown
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# self.action = []
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# Things to do with money
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self.pot = Pot()
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self.totalpot = None
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self.totalcollected = None
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self.rake = None
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# currency symbol for this hand
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self.sym = self.SYMBOL[self.gametype['currency']] # save typing! delete this attr when done
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self.pot.setSym(self.sym)
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def __str__(self):
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vars = ( ("BB", self.bb),
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@ -262,6 +263,7 @@ chips (string) the chips the player has at the start of the hand (can be None)
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If a player has None chips he won't be added."""
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logging.debug("addPlayer: %s %s (%s)" % (seat, name, chips))
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if chips is not None:
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chips = re.sub(u',', u'', chips) #some sites have commas
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self.players.append([seat, name, chips])
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self.stacks[name] = Decimal(chips)
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self.pot.addPlayer(name)
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@ -289,6 +291,7 @@ If a player has None chips he won't be added."""
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def setCommunityCards(self, street, cards):
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logging.debug("setCommunityCards %s %s" %(street, cards))
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self.board[street] = [self.card(c) for c in cards]
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# print "DEBUG: self.board: %s" % self.board
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def card(self,c):
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"""upper case the ranks but not suits, 'atjqk' => 'ATJQK'"""
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@ -299,6 +302,7 @@ If a player has None chips he won't be added."""
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def addAnte(self, player, ante):
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logging.debug("%s %s antes %s" % ('ANTES', player, ante))
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if player is not None:
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ante = re.sub(u',', u'', ante) #some sites have commas
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self.bets['ANTES'][player].append(Decimal(ante))
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self.stacks[player] -= Decimal(ante)
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act = (player, 'posts', "ante", ante, self.stacks[player]==0)
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@ -317,6 +321,7 @@ If a player has None chips he won't be added."""
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logging.debug("addBlind: %s posts %s, %s" % (player, blindtype, amount))
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if player is not None:
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amount = re.sub(u',', u'', amount) #some sites have commas
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self.bets['PREFLOP'][player].append(Decimal(amount))
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self.stacks[player] -= Decimal(amount)
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#print "DEBUG %s posts, stack %s" % (player, self.stacks[player])
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@ -334,6 +339,8 @@ If a player has None chips he won't be added."""
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def addCall(self, street, player=None, amount=None):
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if amount:
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amount = re.sub(u',', u'', amount) #some sites have commas
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logging.debug("%s %s calls %s" %(street, player, amount))
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# Potentially calculate the amount of the call if not supplied
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# corner cases include if player would be all in
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|
@ -361,6 +368,7 @@ Add a raise by amountBy on [street] by [player]
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# then: C = Bp - Bc (amount to call)
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# Rt = Bp + Rb (raise to)
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#
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amountBy = re.sub(u',', u'', amountBy) #some sites have commas
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self.checkPlayerExists(player)
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Rb = Decimal(amountBy)
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Bp = self.lastBet[street]
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|
@ -378,6 +386,7 @@ Add a raise by amountBy on [street] by [player]
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"""\
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For sites which by "raises x" mean "calls and raises putting a total of x in the por". """
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self.checkPlayerExists(player)
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amount = re.sub(u',', u'', amount) #some sites have commas
|
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CRb = Decimal(amount)
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Bp = self.lastBet[street]
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Bc = reduce(operator.add, self.bets[street][player], 0)
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|
@ -393,6 +402,7 @@ Add a raise on [street] by [player] to [amountTo]
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"""
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#CG - No idea if this function has been test/verified
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self.checkPlayerExists(player)
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amountTo = re.sub(u',', u'', amountTo) #some sites have commas
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Bp = self.lastBet[street]
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Bc = reduce(operator.add, self.bets[street][player], 0)
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Rt = Decimal(amountTo)
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|
@ -413,6 +423,7 @@ Add a raise on [street] by [player] to [amountTo]
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def addBet(self, street, player, amount):
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logging.debug("%s %s bets %s" %(street, player, amount))
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amount = re.sub(u',', u'', amount) #some sites have commas
|
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self.checkPlayerExists(player)
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self.bets[street][player].append(Decimal(amount))
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self.stacks[player] -= Decimal(amount)
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|
@ -525,44 +536,47 @@ Map the tuple self.gametype onto the pokerstars string describing it
|
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elif act[1] == 'checks':
|
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return ("%s: checks " %(act[0]))
|
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elif act[1] == 'calls':
|
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return ("%s: calls $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
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return ("%s: calls %s%s%s" %(act[0], self.sym, act[2], ' and is all-in' if act[3] else ''))
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elif act[1] == 'bets':
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return ("%s: bets $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
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return ("%s: bets %s%s%s" %(act[0], self.sym, act[2], ' and is all-in' if act[3] else ''))
|
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elif act[1] == 'raises':
|
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return ("%s: raises $%s to $%s%s" %(act[0], act[2], act[3], ' and is all-in' if act[5] else ''))
|
||||
return ("%s: raises %s%s to %s%s%s" %(act[0], self.sym, act[2], self.sym, act[3], ' and is all-in' if act[5] else ''))
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||||
elif act[1] == 'completea':
|
||||
return ("%s: completes to $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
|
||||
return ("%s: completes to %s%s%s" %(act[0], self.sym, act[2], ' and is all-in' if act[3] else ''))
|
||||
elif act[1] == 'posts':
|
||||
if(act[2] == "small blind"):
|
||||
return ("%s: posts small blind $%s%s" %(act[0], act[3], ' and is all-in' if act[4] else ''))
|
||||
return ("%s: posts small blind %s%s%s" %(act[0], self.sym, act[3], ' and is all-in' if act[4] else ''))
|
||||
elif(act[2] == "big blind"):
|
||||
return ("%s: posts big blind $%s%s" %(act[0], act[3], ' and is all-in' if act[4] else ''))
|
||||
return ("%s: posts big blind %s%s%s" %(act[0], self.sym, act[3], ' and is all-in' if act[4] else ''))
|
||||
elif(act[2] == "both"):
|
||||
return ("%s: posts small & big blinds $%s%s" %(act[0], act[3], ' and is all-in' if act[4] else ''))
|
||||
return ("%s: posts small & big blinds %s%s%s" %(act[0], self.sym, act[3], ' and is all-in' if act[4] else ''))
|
||||
elif act[1] == 'bringin':
|
||||
return ("%s: brings in for $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
|
||||
return ("%s: brings in for %s%s%s" %(act[0], self.sym, act[2], ' and is all-in' if act[3] else ''))
|
||||
elif act[1] == 'discards':
|
||||
return ("%s: discards %s %s%s" %(act[0], act[2], 'card' if act[2] == 1 else 'cards' , " [" + " ".join(self.discards[act[0]]['DRAWONE']) + "]" if self.hero == act[0] else ''))
|
||||
elif act[1] == 'stands pat':
|
||||
return ("%s: stands pat" %(act[0]))
|
||||
|
||||
def getStakesAsString(self):
|
||||
retstring = "%s%s/%s%s" % (self.SYMBOL[self.gametype['currency']], self.sb, self.SYMBOL[self.gametype['currency']], self.bb)
|
||||
return retstring
|
||||
"""Return a string of the stakes of the current hand."""
|
||||
return "%s%s/%s%s" % (self.sym, self.sb, self.sym, self.bb)
|
||||
|
||||
def writeGameLine(self):
|
||||
# print >>fh, ("%s Game #%s: %s ($%s/$%s) - %s" %("PokerStars", self.handid, self.getGameTypeAsString(), self.sb, self.bb, datetime.datetime.strftime(self.starttime,'%Y/%m/%d - %H:%M:%S ET')))
|
||||
game_string = "PokerStars Game #%s: " % self.handid
|
||||
if self.tourNo != None:
|
||||
game_string = game_string + "Tournament #%s, %s %s - Level %s (%s) - " % (self.tourNo,
|
||||
"""Return the first HH line for the current hand."""
|
||||
gs = "PokerStars Game #%s: " % self.handid
|
||||
|
||||
if self.tourNo != None and self.mixed != None: # mixed tournament
|
||||
gs = gs + "Tournament #%s, %s %s (%s) - Level %s (%s) - " % (self.tourNo, self.buyin, self.MS[self.mixed], self.getGameTypeAsString(), self.level, self.getStakesAsString())
|
||||
elif self.tourNo != None: # all other tournaments
|
||||
gs = gs + "Tournament #%s, %s %s - Level %s (%s) - " % (self.tourNo,
|
||||
self.buyin, self.getGameTypeAsString(), self.level, self.getStakesAsString())
|
||||
elif self.mixed != None:
|
||||
game_string = game_string + " %s (%s, %s) - " % (self.MS[self.mixed],
|
||||
elif self.mixed != None: # all other mixed games
|
||||
gs = gs + " %s (%s, %s) - " % (self.MS[self.mixed],
|
||||
self.getGameTypeAsString(), self.getStakesAsString())
|
||||
else:
|
||||
game_string = game_string + " %s (%s) - " % (self.getGameTypeAsString(), self.getStakesAsString())
|
||||
game_string = game_string + datetime.datetime.strftime(self.starttime,'%Y/%m/%d %H:%M:%S ET')
|
||||
return game_string
|
||||
else: # non-mixed cash games
|
||||
gs = gs + " %s (%s) - " % (self.getGameTypeAsString(), self.getStakesAsString())
|
||||
|
||||
return gs + datetime.datetime.strftime(self.starttime,'%Y/%m/%d %H:%M:%S ET')
|
||||
|
||||
|
||||
def writeTableLine(self):
|
||||
|
@ -574,6 +588,12 @@ Map the tuple self.gametype onto the pokerstars string describing it
|
|||
return table_string
|
||||
|
||||
|
||||
def writeHand(self, fh=sys.__stdout__):
|
||||
# PokerStars format.
|
||||
print >>fh, self.writeGameLine()
|
||||
print >>fh, self.writeTableLine()
|
||||
|
||||
|
||||
class HoldemOmahaHand(Hand):
|
||||
def __init__(self, hhc, sitename, gametype, handText, builtFrom = "HHC", handid=None):
|
||||
if gametype['base'] != 'hold':
|
||||
|
@ -637,8 +657,8 @@ class HoldemOmahaHand(Hand):
|
|||
def render_stack(context,data):
|
||||
pat = context.tag.patternGenerator('list_item')
|
||||
for player in data:
|
||||
x = "Seat %s: %s ($%s in chips) " %(player[0], player[1],
|
||||
player[2])
|
||||
x = "Seat %s: %s (%s%s in chips) " %(player[0], player[1],
|
||||
self.sym, player[2])
|
||||
context.tag[ pat().fillSlots('playerStack', x)]
|
||||
return context.tag
|
||||
|
||||
|
@ -725,11 +745,7 @@ class HoldemOmahaHand(Hand):
|
|||
|
||||
def writeHand(self, fh=sys.__stdout__):
|
||||
# PokerStars format.
|
||||
# print >>fh, ("%s Game #%s: %s ($%s/$%s) - %s" %("PokerStars", self.handid, self.getGameTypeAsString(), self.sb, self.bb, datetime.datetime.strftime(self.starttime,'%Y/%m/%d - %H:%M:%S ET')))
|
||||
print >>fh, self.writeGameLine()
|
||||
print >>fh, self.writeTableLine()
|
||||
|
||||
# print >>fh, ("Table '%s' %d-max Seat #%s is the button" %(self.tablename, self.maxseats, self.buttonpos))
|
||||
super(HoldemOmahaHand, self).writeHand(fh)
|
||||
|
||||
players_who_act_preflop = set(([x[0] for x in self.actions['PREFLOP']]+[x[0] for x in self.actions['BLINDSANTES']]))
|
||||
logging.debug(self.actions['PREFLOP'])
|
||||
|
@ -795,16 +811,16 @@ class HoldemOmahaHand(Hand):
|
|||
# Immediately before the summary.
|
||||
# The current importer uses those lines for importing winning rather than the summary
|
||||
for name in self.pot.returned:
|
||||
print >>fh, ("Uncalled bet ($%s) returned to %s" %(self.pot.returned[name],name))
|
||||
print >>fh, ("Uncalled bet (%s%s) returned to %s" %(self.sym, self.pot.returned[name],name))
|
||||
for entry in self.collected:
|
||||
print >>fh, ("%s collected $%s from x pot" %(entry[0], entry[1]))
|
||||
print >>fh, ("%s collected %s%s from x pot" %(entry[0], self.sym, entry[1]))
|
||||
|
||||
print >>fh, ("*** SUMMARY ***")
|
||||
print >>fh, "%s | Rake $%.2f" % (self.pot, self.rake)
|
||||
print >>fh, "%s | Rake %s%.2f" % (self.pot, self.sym, self.rake)
|
||||
|
||||
board = []
|
||||
for s in self.board.values():
|
||||
board += s
|
||||
for street in ["FLOP", "TURN", "RIVER"]:
|
||||
board += self.board[street]
|
||||
if board: # sometimes hand ends preflop without a board
|
||||
print >>fh, ("Board [%s]" % (" ".join(board)))
|
||||
|
||||
|
@ -812,9 +828,9 @@ class HoldemOmahaHand(Hand):
|
|||
seatnum = player[0]
|
||||
name = player[1]
|
||||
if name in self.collectees and name in self.shown:
|
||||
print >>fh, ("Seat %d: %s showed [%s] and won ($%s)" % (seatnum, name, " ".join(self.holecards['PREFLOP'][name][1]), self.collectees[name]))
|
||||
print >>fh, ("Seat %d: %s showed [%s] and won (%s%s)" % (seatnum, name, " ".join(self.holecards['PREFLOP'][name][1]), self.sym, self.collectees[name]))
|
||||
elif name in self.collectees:
|
||||
print >>fh, ("Seat %d: %s collected ($%s)" % (seatnum, name, self.collectees[name]))
|
||||
print >>fh, ("Seat %d: %s collected (%s%s)" % (seatnum, name, self.sym, self.collectees[name]))
|
||||
#~ elif name in self.shown:
|
||||
#~ print >>fh, _("Seat %d: %s showed [%s]" % (seatnum, name, " ".join(self.holecards[name]['PREFLOP'])))
|
||||
elif name in self.folded:
|
||||
|
@ -854,8 +870,6 @@ class DrawHand(Hand):
|
|||
# Read actions in street order
|
||||
for street in self.streetList:
|
||||
if self.streets[street]:
|
||||
# hhc.readCommunityCards(self, street)
|
||||
# hhc.readDrawCards(self, street)
|
||||
hhc.readAction(self, street)
|
||||
hhc.readCollectPot(self)
|
||||
hhc.readShownCards(self)
|
||||
|
@ -900,21 +914,6 @@ class DrawHand(Hand):
|
|||
self.addHoleCards('DRAWTHREE', player, open=[], closed=cards, shown=shown, mucked=mucked, dealt=dealt)
|
||||
|
||||
|
||||
# def addDrawHoleCards(self, newcards, oldcards, player, street, shown=False):
|
||||
# """\
|
||||
#Assigns observed holecards to a player.
|
||||
#cards list of card bigrams e.g. ['2h','Jc']
|
||||
#player (string) name of player
|
||||
#"""
|
||||
# try:
|
||||
# self.checkPlayerExists(player)
|
||||
## if shown and len(cardset) > 0:
|
||||
## self.shown.add(player)
|
||||
# self.holecards[street][player] = (newcards,oldcards)
|
||||
# except FpdbParseError, e:
|
||||
# print "[ERROR] Tried to add holecards for unknown player: %s" % (player,)
|
||||
|
||||
|
||||
def discardDrawHoleCards(self, cards, player, street):
|
||||
logging.debug("discardDrawHoleCards '%s' '%s' '%s'" % (cards, player, street))
|
||||
self.discards[street][player] = set([cards])
|
||||
|
@ -930,64 +929,19 @@ class DrawHand(Hand):
|
|||
self.actions[street].append(act)
|
||||
|
||||
|
||||
# def addShownCards(self, cards, player, holeandboard=None, shown=False, mucked=False):
|
||||
# """\
|
||||
#For when a player shows cards for any reason (for showdown or out of choice).
|
||||
#Card ranks will be uppercased
|
||||
#"""
|
||||
# logging.debug("addShownCards %s hole=%s all=%s" % (player, cards, holeandboard))
|
||||
# if cards is not None:
|
||||
# self.shown.add(player)
|
||||
# self.addHoleCards(cards,player)
|
||||
# elif holeandboard is not None:
|
||||
# holeandboard = set([self.card(c) for c in holeandboard])
|
||||
# board = set([c for s in self.board.values() for c in s])
|
||||
# self.addHoleCards(holeandboard.difference(board),player,shown=True)
|
||||
|
||||
|
||||
# def addHoleCards(self, cards, player, shown, mucked, dealt=False):
|
||||
# """\
|
||||
#Assigns observed holecards to a player.
|
||||
#cards list of card bigrams e.g. ['2h','Jc']
|
||||
#player (string) name of player
|
||||
#shown whether they were revealed at showdown
|
||||
#mucked whether they were mucked at showdown
|
||||
#dealt whether they were seen in a 'dealt to' line
|
||||
#"""
|
||||
## I think this only gets called for shown cards.
|
||||
# logging.debug("addHoleCards %s %s" % (cards, player))
|
||||
# try:
|
||||
# self.checkPlayerExists(player)
|
||||
# except FpdbParseError, e:
|
||||
# print "[ERROR] Tried to add holecards for unknown player: %s" % (player,)
|
||||
# return
|
||||
#
|
||||
# if dealt:
|
||||
# self.dealt.add(player)
|
||||
# if shown:
|
||||
# self.shown.add(player)
|
||||
# if mucked:
|
||||
# self.mucked.add(player)
|
||||
# if player != self.hero: #skip hero, we know his cards
|
||||
# print "player, cards =", player, cards
|
||||
# self.holecards[self.holeStreets[-1]][player] = (cards, set([]))
|
||||
|
||||
def writeHand(self, fh=sys.__stdout__):
|
||||
# PokerStars format.
|
||||
# print >>fh, _("%s Game #%s: %s ($%s/$%s) - %s" %("PokerStars", self.handid, self.getGameTypeAsString(), self.sb, self.bb, time.strftime('%Y/%m/%d %H:%M:%S ET', self.starttime)))
|
||||
print >>fh, self.writeGameLine()
|
||||
# print >>fh, _("Table '%s' %d-max Seat #%s is the button" %(self.tablename, self.maxseats, self.buttonpos))
|
||||
print >>fh, self.writeTableLine()
|
||||
super(DrawHand, self).writeHand(fh)
|
||||
|
||||
players_who_act_ondeal = set(([x[0] for x in self.actions['DEAL']]+[x[0] for x in self.actions['BLINDSANTES']]))
|
||||
|
||||
for player in [x for x in self.players if x[1] in players_who_act_ondeal]:
|
||||
#Only print stacks of players who do something on deal
|
||||
print >>fh, _("Seat %s: %s ($%s in chips) " %(player[0], player[1], player[2]))
|
||||
print >>fh, _("Seat %s: %s (%s%s in chips) " %(player[0], player[1], self.sym, player[2]))
|
||||
|
||||
if 'BLINDSANTES' in self.actions:
|
||||
for act in self.actions['BLINDSANTES']:
|
||||
print >>fh, _("%s: %s %s $%s" %(act[0], act[1], act[2], act[3]))
|
||||
print >>fh, _("%s: %s %s %s%s" %(act[0], act[1], act[2], self.sym, act[3]))
|
||||
|
||||
if 'DEAL' in self.actions:
|
||||
print >>fh, _("*** DEALING HANDS ***")
|
||||
|
@ -1040,12 +994,12 @@ class DrawHand(Hand):
|
|||
# Immediately before the summary.
|
||||
# The current importer uses those lines for importing winning rather than the summary
|
||||
for name in self.pot.returned:
|
||||
print >>fh, _("Uncalled bet ($%s) returned to %s" %(self.pot.returned[name],name))
|
||||
print >>fh, _("Uncalled bet (%s%s) returned to %s" %(self.sym, self.pot.returned[name],name))
|
||||
for entry in self.collected:
|
||||
print >>fh, _("%s collected $%s from x pot" %(entry[0], entry[1]))
|
||||
print >>fh, _("%s collected %s%s from x pot" %(entry[0], self.sym, entry[1]))
|
||||
|
||||
print >>fh, _("*** SUMMARY ***")
|
||||
print >>fh, "%s | Rake $%.2f" % (self.pot, self.rake)
|
||||
print >>fh, "%s | Rake %s%.2f" % (self.pot, self.sym, self.rake)
|
||||
print >>fh, "\n\n"
|
||||
|
||||
|
||||
|
@ -1060,7 +1014,7 @@ class StudHand(Hand):
|
|||
self.actionStreets = ['ANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH']
|
||||
|
||||
self.streetList = ['ANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH'] # a list of the observed street names in order
|
||||
self.holeStreets = ['ANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH']
|
||||
self.holeStreets = ['THIRD','FOURTH','FIFTH','SIXTH','SEVENTH']
|
||||
Hand.__init__(self, sitename, gametype, handText)
|
||||
self.sb = gametype['sb']
|
||||
self.bb = gametype['bb']
|
||||
|
@ -1075,13 +1029,11 @@ class StudHand(Hand):
|
|||
hhc.readAntes(self)
|
||||
hhc.readBringIn(self)
|
||||
hhc.readHeroCards(self)
|
||||
#hhc.readShowdownActions(self) # not done yet
|
||||
# Read actions in street order
|
||||
for street in self.streetList:
|
||||
if self.streets[street]:
|
||||
logging.debug(street)
|
||||
logging.debug(self.streets[street])
|
||||
# hhc.readStudPlayerCards(self, street)
|
||||
hhc.readAction(self, street)
|
||||
hhc.readCollectPot(self)
|
||||
hhc.readShownCards(self) # not done yet
|
||||
|
@ -1095,11 +1047,10 @@ class StudHand(Hand):
|
|||
if shown: self.shown.add(player)
|
||||
if mucked: self.mucked.add(player)
|
||||
else:
|
||||
# self.addHoleCards('PREFLOP', player, open=[], closed=cards, shown=shown, mucked=mucked, dealt=dealt)
|
||||
self.addHoleCards('THIRD', player, open=[cards[2]], closed=cards[0:2], shown=shown, mucked=mucked)
|
||||
self.addHoleCards('FOURTH', player, open=[cards[3]], closed=[], shown=shown, mucked=mucked)
|
||||
self.addHoleCards('FIFTH', player, open=[cards[4]], closed=[], shown=shown, mucked=mucked)
|
||||
self.addHoleCards('SIXTH', player, open=[cards[5]], closed=[], shown=shown, mucked=mucked)
|
||||
self.addHoleCards('FOURTH', player, open=[cards[3]], closed=[cards[2]], shown=shown, mucked=mucked)
|
||||
self.addHoleCards('FIFTH', player, open=[cards[4]], closed=cards[2:4], shown=shown, mucked=mucked)
|
||||
self.addHoleCards('SIXTH', player, open=[cards[5]], closed=cards[2:5], shown=shown, mucked=mucked)
|
||||
self.addHoleCards('SEVENTH', player, open=[], closed=[cards[6]], shown=shown, mucked=mucked)
|
||||
|
||||
|
||||
|
@ -1115,46 +1066,9 @@ closed likewise, but known only to player
|
|||
try:
|
||||
self.checkPlayerExists(player)
|
||||
self.holecards[street][player] = (open, closed)
|
||||
# cards = set([self.card(c) for c in cards])
|
||||
# self.holecards[player].update(cards)
|
||||
except FpdbParseError, e:
|
||||
print "[ERROR] Tried to add holecards for unknown player: %s" % (player,)
|
||||
|
||||
# def addHoleCards(self, cards, player, shown, mucked, dealt=False):
|
||||
# """\
|
||||
#Assigns observed holecards to a player.
|
||||
#cards list of card bigrams e.g. ['2h','Jc']
|
||||
#player (string) name of player
|
||||
#shown whether they were revealed at showdown
|
||||
#mucked whether they were mucked at showdown
|
||||
#dealt whether they were seen in a 'dealt to' line
|
||||
#"""
|
||||
##
|
||||
## For stud games we just need to do the routine setting of shown/mucked/etc
|
||||
## and then update the cards 'THIRD' and 'SEVENTH'
|
||||
# logging.debug("addHoleCards %s %s" % (cards, player))
|
||||
# try:
|
||||
# self.checkPlayerExists(player)
|
||||
# except FpdbParseError, e:
|
||||
# print "[ERROR] Tried to add holecards for unknown player: %s" % (player,)
|
||||
# return
|
||||
#
|
||||
# if dealt:
|
||||
# self.dealt.add(player)
|
||||
# if shown:
|
||||
# self.shown.add(player)
|
||||
# if mucked:
|
||||
# self.mucked.add(player)
|
||||
# if player == self.hero:
|
||||
# if len(cards) > 2:
|
||||
# self.holecards['THIRD'][player] = ([cards[0:3]], [])
|
||||
# if len(cards) > 6:
|
||||
# self.holecards['SEVENTH'][player] = ([cards[6]], [])
|
||||
# else:
|
||||
# if len(cards) > 2:
|
||||
# self.holecards['THIRD'][player] = ([cards[0]], cards[1:3])
|
||||
# if len(cards) > 6:
|
||||
# self.holecards['SEVENTH'][player] = ([], [cards[6]])
|
||||
# TODO: def addComplete(self, player, amount):
|
||||
def addComplete(self, street, player, amountTo):
|
||||
# assert street=='THIRD'
|
||||
|
@ -1190,26 +1104,18 @@ Add a complete on [street] by [player] to [amountTo]
|
|||
|
||||
def writeHand(self, fh=sys.__stdout__):
|
||||
# PokerStars format.
|
||||
# print >>fh, _("%s Game #%s: %s ($%s/$%s) - %s" %("PokerStars", self.handid, self.getGameTypeAsString(), self.sb, self.bb, time.strftime('%Y/%m/%d - %H:%M:%S (ET)', self.starttime)))
|
||||
|
||||
# TODO:
|
||||
# Hole cards are not currently correctly written. Currently the down cards for non-heros
|
||||
# are shown in the "dealt to" lines. They should be hidden in those lines. I tried to fix
|
||||
# but mind got boggled, will try again.
|
||||
# print >>fh, _("%s Game #%s: %s ($%s/$%s) - %s" %("PokerStars", self.handid, self.getGameTypeAsString(), self.sb, self.bb, datetime.datetime.strftime(self.starttime,'%Y/%m/%d - %H:%M:%S ET')))
|
||||
print >>fh, self.writeGameLine()
|
||||
print >>fh, self.writeTableLine()
|
||||
# print >>fh, _("Table '%s' %d-max Seat #%s is the button" %(self.tablename, self.maxseats, self.buttonpos))
|
||||
super(StudHand, self).writeHand(fh)
|
||||
|
||||
players_who_post_antes = set([x[0] for x in self.actions['ANTES']])
|
||||
|
||||
for player in [x for x in self.players if x[1] in players_who_post_antes]:
|
||||
#Only print stacks of players who do something preflop
|
||||
print >>fh, _("Seat %s: %s ($%s)" %(player[0], player[1], player[2]))
|
||||
print >>fh, _("Seat %s: %s (%s%s in chips)" %(player[0], player[1], self.sym, player[2]))
|
||||
|
||||
if 'ANTES' in self.actions:
|
||||
for act in self.actions['ANTES']:
|
||||
print >>fh, _("%s: posts the ante $%s" %(act[0], act[3]))
|
||||
print >>fh, _("%s: posts the ante %s%s" %(act[0], self.sym, act[3]))
|
||||
|
||||
if 'THIRD' in self.actions:
|
||||
dealt = 0
|
||||
|
@ -1220,7 +1126,8 @@ Add a complete on [street] by [player] to [amountTo]
|
|||
dealt+=1
|
||||
if dealt==1:
|
||||
print >>fh, _("*** 3RD STREET ***")
|
||||
print >>fh, _("Dealt to %s:%s%s") % (player, " [" + " ".join(closed) + "] " if closed else " ", "[" + " ".join(open) + "]" if open else "")
|
||||
# print >>fh, _("Dealt to %s:%s%s") % (player, " [" + " ".join(closed) + "] " if closed else " ", "[" + " ".join(open) + "]" if open else "")
|
||||
print >>fh, self.writeHoleCards('THIRD', player)
|
||||
for act in self.actions['THIRD']:
|
||||
#FIXME: Need some logic here for bringin vs completes
|
||||
print >>fh, self.actionString(act)
|
||||
|
@ -1230,15 +1137,10 @@ Add a complete on [street] by [player] to [amountTo]
|
|||
#~ print >>fh, _("*** 4TH STREET ***")
|
||||
for player in [x[1] for x in self.players if x[1] in players_who_post_antes]:
|
||||
if player in self.holecards['FOURTH']:
|
||||
old = []
|
||||
(o,c) = self.holecards['THIRD'][player]
|
||||
if o:old.extend(o)
|
||||
if c:old.extend(c)
|
||||
new = self.holecards['FOURTH'][player][0]
|
||||
dealt+=1
|
||||
if dealt==1:
|
||||
print >>fh, _("*** 4TH STREET ***")
|
||||
print >>fh, _("Dealt to %s:%s%s") % (player, " [" + " ".join(old) + "] " if old else " ", "[" + " ".join(new) + "]" if new else "")
|
||||
print >>fh, self.writeHoleCards('FOURTH', player)
|
||||
for act in self.actions['FOURTH']:
|
||||
print >>fh, self.actionString(act)
|
||||
|
||||
|
@ -1247,16 +1149,10 @@ Add a complete on [street] by [player] to [amountTo]
|
|||
#~ print >>fh, _("*** 5TH STREET ***")
|
||||
for player in [x[1] for x in self.players if x[1] in players_who_post_antes]:
|
||||
if self.holecards['FIFTH'].has_key(player):
|
||||
old = []
|
||||
for street in ('THIRD','FOURTH'):
|
||||
(o,c) = self.holecards[street][player]
|
||||
if o:old.extend(o)
|
||||
if c:old.extend(c)
|
||||
new = self.holecards['FIFTH'][player][0]
|
||||
dealt+=1
|
||||
if dealt==1:
|
||||
print >>fh, _("*** 5TH STREET ***")
|
||||
print >>fh, _("Dealt to %s:%s%s") % (player, " [" + " ".join(old) + "] " if old else " ", "[" + " ".join(new) + "]" if new else "")
|
||||
print >>fh, self.writeHoleCards('FIFTH', player)
|
||||
for act in self.actions['FIFTH']:
|
||||
print >>fh, self.actionString(act)
|
||||
|
||||
|
@ -1265,16 +1161,10 @@ Add a complete on [street] by [player] to [amountTo]
|
|||
#~ print >>fh, _("*** 6TH STREET ***")
|
||||
for player in [x[1] for x in self.players if x[1] in players_who_post_antes]:
|
||||
if self.holecards['SIXTH'].has_key(player):
|
||||
old = []
|
||||
for street in ('THIRD','FOURTH','FIFTH'):
|
||||
(o,c) = self.holecards[street][player]
|
||||
if o:old.extend(o)
|
||||
if c:old.extend(c)
|
||||
new = self.holecards['SIXTH'][player][0]
|
||||
dealt += 1
|
||||
if dealt == 1:
|
||||
print >>fh, _("*** 6TH STREET ***")
|
||||
print >>fh, _("Dealt to %s:%s%s") % (player, " [" + " ".join(old) + "] " if old else " ", "[" + " ".join(new) + "]" if new else "")
|
||||
print >>fh, self.writeHoleCards('SIXTH', player)
|
||||
for act in self.actions['SIXTH']:
|
||||
print >>fh, self.actionString(act)
|
||||
|
||||
|
@ -1283,17 +1173,11 @@ Add a complete on [street] by [player] to [amountTo]
|
|||
# Then we have no 'dealt to' lines, no action lines, but still 7th street should appear.
|
||||
# The only way I can see to know whether to print this line is by knowing the state of the hand
|
||||
# i.e. are all but one players folded; is there an allin showdown; and all that.
|
||||
print >>fh, _("*** 7TH STREET ***")
|
||||
print >>fh, _("*** RIVER ***")
|
||||
for player in [x[1] for x in self.players if x[1] in players_who_post_antes]:
|
||||
if self.holecards['SEVENTH'].has_key(player):
|
||||
old = []
|
||||
for street in ('THIRD','FOURTH','FIFTH','SIXTH'):
|
||||
(o,c) = self.holecards[street][player]
|
||||
if o:old.extend(o)
|
||||
if c:old.extend(c)
|
||||
new = self.holecards['SEVENTH'][player][0]
|
||||
if new:
|
||||
print >>fh, _("Dealt to %s:%s%s") % (player, " [" + " ".join(old) + "] " if old else " ", "[" + " ".join(new) + "]" if new else "")
|
||||
if self.writeHoleCards('SEVENTH', player):
|
||||
print >>fh, self.writeHoleCards('SEVENTH', player)
|
||||
for act in self.actions['SEVENTH']:
|
||||
print >>fh, self.actionString(act)
|
||||
|
||||
|
@ -1312,13 +1196,13 @@ Add a complete on [street] by [player] to [amountTo]
|
|||
# Immediately before the summary.
|
||||
# The current importer uses those lines for importing winning rather than the summary
|
||||
for name in self.pot.returned:
|
||||
print >>fh, _("Uncalled bet ($%s) returned to %s" %(self.pot.returned[name],name))
|
||||
print >>fh, _("Uncalled bet (%s%s) returned to %s" %(self.sym, self.pot.returned[name],name))
|
||||
for entry in self.collected:
|
||||
print >>fh, _("%s collected $%s from x pot" %(entry[0], entry[1]))
|
||||
print >>fh, _("%s collected %s%s from x pot" %(entry[0], self.sym, entry[1]))
|
||||
|
||||
print >>fh, _("*** SUMMARY ***")
|
||||
print >>fh, "%s | Rake $%.2f" % (self.pot, self.rake)
|
||||
#print >>fh, _("Total pot $%s | Rake $%.2f" % (self.totalpot, self.rake)) # TODO: side pots
|
||||
print >>fh, "%s | Rake %s%.2f" % (self.pot, self.sym, self.rake)
|
||||
# TODO: side pots
|
||||
|
||||
board = []
|
||||
for s in self.board.values():
|
||||
|
@ -1330,9 +1214,9 @@ Add a complete on [street] by [player] to [amountTo]
|
|||
seatnum = player[0]
|
||||
name = player[1]
|
||||
if name in self.collectees and name in self.shown:
|
||||
print >>fh, _("Seat %d: %s showed [%s] and won ($%s)" % (seatnum, name, self.join_holecards(name), self.collectees[name]))
|
||||
print >>fh, _("Seat %d: %s showed [%s] and won (%s%s)" % (seatnum, name, self.join_holecards(name), self.sym, self.collectees[name]))
|
||||
elif name in self.collectees:
|
||||
print >>fh, _("Seat %d: %s collected ($%s)" % (seatnum, name, self.collectees[name]))
|
||||
print >>fh, _("Seat %d: %s collected (%s%s)" % (seatnum, name, self.sym, self.collectees[name]))
|
||||
elif name in self.shown:
|
||||
print >>fh, _("Seat %d: %s showed [%s]" % (seatnum, name, self.join_holecards(name)))
|
||||
elif name in self.mucked:
|
||||
|
@ -1345,10 +1229,29 @@ Add a complete on [street] by [player] to [amountTo]
|
|||
print >>fh, "\n\n"
|
||||
|
||||
|
||||
def writeHoleCards(self, street, player):
|
||||
hc = "Dealt to %s [" % player
|
||||
if street == 'THIRD':
|
||||
if player == self.hero:
|
||||
return hc + " ".join(self.holecards[street][player][1]) + " " + " ".join(self.holecards[street][player][0]) + ']'
|
||||
else:
|
||||
return hc + " ".join(self.holecards[street][player][0]) + ']'
|
||||
|
||||
if street == 'SEVENTH' and player != self.hero: return # only write 7th st line for hero, LDO
|
||||
return hc + " ".join(self.holecards[street][player][1]) + "] [" + " ".join(self.holecards[street][player][0]) + "]"
|
||||
|
||||
def join_holecards(self, player):
|
||||
holecards = []
|
||||
for street in self.holeStreets:
|
||||
if self.holecards[street].has_key(player):
|
||||
if street == 'THIRD':
|
||||
holecards = holecards + self.holecards[street][player][1] + self.holecards[street][player][0]
|
||||
elif street == 'SEVENTH':
|
||||
if player == self.hero:
|
||||
holecards = holecards + self.holecards[street][player][0]
|
||||
else:
|
||||
holecards = holecards + self.holecards[street][player][1]
|
||||
else:
|
||||
holecards = holecards + self.holecards[street][player][0]
|
||||
return " ".join(holecards)
|
||||
|
||||
|
@ -1360,6 +1263,10 @@ class Pot(object):
|
|||
self.committed = {}
|
||||
self.total = None
|
||||
self.returned = {}
|
||||
self.sym = u'$' # this is the default currency symbol
|
||||
|
||||
def setSym(self, sym):
|
||||
self.sym = sym
|
||||
|
||||
def addPlayer(self,player):
|
||||
self.committed[player] = Decimal(0)
|
||||
|
@ -1411,16 +1318,16 @@ class Pot(object):
|
|||
raise FpdbParseError
|
||||
|
||||
|
||||
|
||||
# TODO: This really neeads to be a loop to handle multiple side pots
|
||||
if len(self.pots) == 1: # (only use Total pot)
|
||||
return "Total pot $%.2f" % (self.total,)
|
||||
return "Total pot %s%.2f" % (self.sym, self.total,)
|
||||
elif len(self.pots) == 2:
|
||||
return "Total pot $%.2f Main pot $%.2f. Side pot $%2.f." % (self.total, self.pots[0], self.pots[1])
|
||||
return "Total pot %s%.2f Main pot %s%.2f. Side pot %s%2.f." % (self.sym, self.total, self.sym, self.pots[0], self.sym, self.pots[1])
|
||||
elif len(self.pots) == 3:
|
||||
return "Total pot $%.2f Main pot $%.2f. Side pot-1 $%2.2f. Side pot-2 $%.2f." % (self.total, self.pots[0], self.pots[1], self.pots[2])
|
||||
return "Total pot %s%.2f Main pot $%.2f. Side pot-1 %s%2.2f. Side pot-2 %s%.2f." % (self.sym, self.total, self.sym, self.pots[0], self.sym, self.pots[1], self.sym, self.pots[2])
|
||||
elif len(self.pots) == 0:
|
||||
# no small blind and walk in bb (hopefully)
|
||||
return "Total pot $%.2f" % (self.total,)
|
||||
return "Total pot %s%.2f" % (self.sym, self.total,)
|
||||
else:
|
||||
return ("too many pots.. no small blind and walk in bb?. self.pots: %s" %(self.pots))
|
||||
# I don't know stars format for a walk in the bb when sb doesn't post.
|
||||
|
|
|
@ -398,7 +398,7 @@ follow : whether to tail -f the input"""
|
|||
|
||||
|
||||
def readShowdownActions(self, hand):
|
||||
# TODO: pick up mucks also
|
||||
# TODO: pick up mucks also??
|
||||
for shows in self.re_ShowdownAction.finditer(hand.handText):
|
||||
cards = shows.group('CARDS').split(' ')
|
||||
hand.addShownCards(cards, shows.group('PNAME'))
|
||||
|
|
Loading…
Reference in New Issue
Block a user