Party hhc: now it has to work with tournaments
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#!/usr/bin/env python
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# -*- coding: utf-8 -*-
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#
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# Copyright 2008, Carl Gherardi
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# Copyright 2009, Grigorij Indigirkin
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#
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# This program is free software; you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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@ -26,23 +26,30 @@ from HandHistoryConverter import *
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# PartyPoker HH Format
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class PartyPoker(HandHistoryConverter):
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class ParsingException(Exception):
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"Usage: raise ParsingException(<msg>[, hh=<hh>])"
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def __init__(self, *args, **kwargs):
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if len(args)==0: args=[''] + list(args)
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msg, args = args[0], args[1:]
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if 'hh' in kwargs:
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msg += self.wrapHh(kwargs['hh'])
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del kwargs['hh']
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return Exception.__init__(self, msg, *args, **kwargs)
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def wrapHh(self, hh):
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return ("\n\nHand history attached below:\n"
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"%(DELIMETER)s\n%(HH)s\n%(DELIMETER)s") % \
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{'DELIMETER': '#'*50, 'HH': hh}
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############################################################
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# Class Variables
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#mixes = { 'HORSE': 'horse', '8-Game': '8game', 'HOSE': 'hose'} # Legal mixed games
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sym = {'USD': "\$", }
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#sym = {'USD': "\$", 'CAD': "\$", 'T$': "", "EUR": "\x80", "GBP": "\xa3"} # ADD Euro, Sterling, etc HERE
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substitutions = {
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'LEGAL_ISO' : "USD|EUR|GBP|CAD", # legal ISO currency codes
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'LS' : "\$|\x80|\xa3" # legal currency symbols ADD Euro, Sterling, etc HERE
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}
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# Static regexes
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# $5 USD NL Texas Hold'em - Saturday, July 25, 07:53:52 EDT 2009
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# NL Texas Hold'em $1 USD Buy-in Trny:45685440 Level:8 Blinds-Antes(600/1 200 -50) - Sunday, May 17, 11:25:07 MSKS 2009
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re_GameInfoRing = re.compile("""
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(?:\$|)\s*(?P<RINGLIMIT>\d+)\s*(?P<CURRENCY>USD)?\s*
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(?P<CURRENCY>\$|)\s*(?P<RINGLIMIT>\d+)\s*(?:USD)?\s*
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(?P<LIMIT>(NL))\s+
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(?P<GAME>(Texas\ Hold\'em))
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\s*\-\s*
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@ -51,8 +58,7 @@ class PartyPoker(HandHistoryConverter):
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re_GameInfoTrny = re.compile("""
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(?P<LIMIT>(NL))\s+
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(?P<GAME>(Texas\ Hold\'em))\s+
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(?:\$|)\s*
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(?P<BUYIN>[.0-9]+)\s*(?P<CURRENCY>USD)?\s*Buy-in\s+
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(?P<BUYIN>\$?[.0-9]+)\s*(?P<BUYIN_CURRENCY>USD)?\s*Buy-in\s+
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Trny:\s?(?P<TOURNO>\d+)\s+
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Level:\s*(?P<LEVEL>\d+)\s+
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Blinds(?:-Antes)?\(
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@ -87,7 +93,7 @@ class PartyPoker(HandHistoryConverter):
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re_PlayerInfo = re.compile("""
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Seat\s(?P<SEAT>\d+):\s
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(?P<PNAME>.*)\s
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\(\s*\$?(?P<CASH>[0-9,.]+)\s*(?:USD)\s*\)
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\(\s*\$?(?P<CASH>[0-9,.]+)\s*(?:USD|)\s*\)
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""" ,
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re.VERBOSE)
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#re_PlayerInfo = re.compile("""
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@ -148,17 +154,19 @@ follow : whether to tail -f the input"""
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# They still identify the hero.
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self.compiledPlayers = players
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player_re = "(?P<PNAME>" + "|".join(map(re.escape, players)) + ")"
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subst = {'PLYR': player_re, 'CUR': hand.gametype['currency']}
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subst = {'PLYR': player_re, 'CUR_SYM': hand.SYMBOL[hand.gametype['currency']],
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'CUR': hand.gametype['currency'] if hand.gametype['currency']!='T$' else ''}
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logging.debug("player_re: " + subst['PLYR'])
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logging.debug("CUR_SYM: " + subst['CUR_SYM'])
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logging.debug("CUR: " + subst['CUR'])
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self.re_PostSB = re.compile(
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r"^%(PLYR)s posts small blind \[[^.0-9]?(?P<SB>[.0-9]+) ?%(CUR)s\]\." % subst,
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r"^%(PLYR)s posts small blind \[%(CUR_SYM)s(?P<SB>[.0-9]+) ?%(CUR)s\]\." % subst,
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re.MULTILINE)
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self.re_PostBB = re.compile(
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r"^%(PLYR)s posts big blind \[[^.0-9]?(?P<BB>[.0-9]+) ?%(CUR)s\]\." % subst,
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r"^%(PLYR)s posts big blind \[%(CUR_SYM)s(?P<BB>[.0-9]+) ?%(CUR)s\]\." % subst,
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re.MULTILINE)
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self.re_Antes = re.compile(
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r"^%(PLYR)s posts ante \[[^.,0-9]?(?P<ANTE>[.0-9]+) ?%(CUR)s\]\." % subst,
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r"^%(PLYR)s posts ante \[%(CUR_SYM)s(?P<ANTE>[.0-9]+) ?%(CUR)s\]\." % subst,
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re.MULTILINE)
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#self.re_BringIn = re.compile(
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#r"^%(PLYR)s: brings[- ]in( low|) for %(CUR)s(?P<BRINGIN>[.0-9]+)" % subst,
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@ -171,7 +179,7 @@ follow : whether to tail -f the input"""
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re.MULTILINE)
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self.re_Action = re.compile(r"""
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^%(PLYR)s\s+(?P<ATYPE>bets|checks|raises|calls|folds|is\sall-In)
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(?:\s+\[[^.,0-9]?(?P<BET>[.,\d]+)\s+%(CUR)s\])?
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(?:\s+\[%(CUR_SYM)s(?P<BET>[.,\d]+)\s*%(CUR)s\])?
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""" % subst,
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re.MULTILINE|re.VERBOSE)
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self.re_ShownCards = re.compile(
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re.MULTILINE)
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self.re_CollectPot = re.compile(
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r""""^%(PLYR)s \s+ wins \s+
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[^.,0-9]?(?P<POT>[.\d]+)\s*%(CUR)s""" % subst,
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%(CUR_SYM)s(?P<POT>[.\d]+)\s*%(CUR)s""" % subst,
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re.MULTILINE|re.VERBOSE)
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#self.re_sitsOut = re.compile("^%s sits out" % player_re, re.MULTILINE)
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#self.re_ShownCards = re.compile(
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@ -193,11 +201,9 @@ follow : whether to tail -f the input"""
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#["ring", "hold", "pl"],
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#["ring", "hold", "fl"],
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["tour", "hold", "nl"],
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#["tour", "hold", "pl"],
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#["tour", "hold", "fl"],
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]
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def _getGameType(self, handText):
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# inspect the handText and return the gametype dict
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# gametype dict is:
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# {'limitType': xxx, 'base': xxx, 'category': xxx}
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#print
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#print
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#print '#'*70
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#print handText
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#print '#'*70
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#print
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#print
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info = {}
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print self.ParsingException().wrapHh( handText )
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info = {}
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m = self._getGameType(handText)
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if m is None:
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return None
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@ -241,25 +242,28 @@ follow : whether to tail -f the input"""
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games = { # base, category
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"Texas Hold'em" : ('hold','holdem'),
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#'Omaha' : ('hold','omahahi'),
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#'Omaha Hi/Lo' : ('hold','omahahilo'),
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#'Razz' : ('stud','razz'),
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#'7 Card Stud' : ('stud','studhi'),
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#'7 Card Stud Hi/Lo' : ('stud','studhilo'),
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#'Badugi' : ('draw','badugi'),
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#'Triple Draw 2-7 Lowball' : ('draw','27_3draw'),
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}
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#currencies = { '$':'USD', '':'T$' }
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# I don't think this is doing what we think. mg will always have all
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# the expected keys, but the ones that didn't match in the regex will
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# have a value of None. It is OK if it throws an exception when it
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# runs across an unknown game or limit or whatever.
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if 'LIMIT' in mg:
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info['limitType'] = limits[mg['LIMIT']]
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if 'GAME' in mg:
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(info['base'], info['category']) = games[mg['GAME']]
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currencies = { '$':'USD', '':'T$' }
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for expectedField in ['LIMIT', 'GAME']:
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if mg[expectedField] is None:
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raise self.ParsingException(
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"Cannot fetch field '%s'" % expectedField,
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hh = handText)
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try:
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info['limitType'] = limits[mg['LIMIT']]
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except:
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raise self.ParsingException(
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"Unknown limit '%s'" % mg['LIMIT'],
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hh = handText)
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try:
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(info['base'], info['category']) = games[mg['GAME']]
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except:
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raise self.ParsingException(
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"Unknown game type '%s'" % mg['GAME'],
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hh = handText)
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if 'CURRENCY' in mg:
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info['currency'] = mg['CURRENCY']
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if 'TOURNO' in mg:
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info['type'] = 'tour'
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if info['type'] == 'ring':
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info['sb'], info['bb'] = ringBlinds(mg['RINGLIMIT'])
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# FIXME: there are only $ and play money availible for cash
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info['currency'] = currencies(mg['CURRENCY'])
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else:
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info['sb'] = renderTrnyMoney(mg['SB'])
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info['bb'] = renderTrnyMoney(mg['BB'])
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info['currency'] = 'T$'
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# NB: SB, BB must be interpreted as blinds or bets depending on limit type.
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if m:
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info.update(m.groupdict())
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else:
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print '#'*15, 'START HH', '#'*15
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print hand.handText
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print '#'*15, ' END HH', '#'*15
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raise Exception, "Cannot read hand info from hh above"
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raise self.ParsingException("Cannot read Handinfo for current hand", hh=hand.handText)
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m = self._getGameType(hand.handText)
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if m: info.update(m.groupdict())
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m = self.re_Hid.search(hand.handText)
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hand.tablename = info[key]
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if key == 'BUTTON':
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hand.buttonpos = info[key]
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#if key == 'MAX':
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#hand.maxseats = int(info[key])
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#if key == 'MIXED':
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#if info[key] == None: hand.mixed = None
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#else: hand.mixed = self.mixes[info[key]]
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if key == 'TOURNO':
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hand.tourNo = info[key]
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if key == 'BUYIN':
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hand.buyin = info[key]
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#FIXME: it's dirty hack T_T
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cur = info[key][0] if info[key][0] not in '0123456789' else ''
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hand.buyin = info[key] + '+%s0' % cur
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if key == 'LEVEL':
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hand.level = info[key]
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if key == 'PLAY' and info['PLAY'] != 'Real':
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# TODO: play money wasn't tested
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# hand.currency = 'play' # overrides previously set value
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hand.gametype['currency'] = 'play'
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, hand.handText,re.DOTALL)
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hand.addStreets(m)
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def readCommunityCards(self, hand, street): # street has been matched by markStreets, so exists in this hand
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if street in ('FLOP','TURN','RIVER'): # a list of streets which get dealt community cards (i.e. all but PREFLOP)
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#print "DEBUG readCommunityCards:", street, hand.streets.group(street)
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def readCommunityCards(self, hand, street):
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if street in ('FLOP','TURN','RIVER'):
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m = self.re_Board.search(hand.streets[street])
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hand.setCommunityCards(street, renderCards(m.group('CARDS')))
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# party doesn't track blinds for tournaments
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# so there're some cra^Wcaclulations
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if hand.buttonpos == 0:
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self.readButton(self, hand)
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self.readButton(hand)
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# NOTE: code below depends on Hand's implementation
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# playersMap - dict {seat: (pname,stack)}
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playersMap = dict([(f[0], f[1:2]) for f in hand.players])
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playersMap = dict([(f[0], f[1:3]) for f in hand.players])
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maxSeat = max(playersMap)
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def findFirstNonEmptySeat(startSeat):
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if noSmallBlind:
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hand.addBlind(None, None, None)
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else:
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smallBlindSeat = findFirstNonEmptySeat(hand.buttonpos + 1)
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smallBlindSeat = findFirstNonEmptySeat(int(hand.buttonpos) + 1)
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blind = smartMin(hand.sb, playersMap[smallBlindSeat][1])
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hand.addBlind(playersMap[smallBlindSeat][0], 'small blind', blind)
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@ -446,6 +445,8 @@ follow : whether to tail -f the input"""
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for action in m:
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acts = action.groupdict()
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if action.group('ATYPE') in ('raises','is all-In'):
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#print action.groupdict()
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#sys.exit(1)
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hand.addRaiseBy( street, action.group('PNAME'), action.group('BET') )
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elif action.group('ATYPE') == 'calls':
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hand.addCall( street, action.group('PNAME'), action.group('BET') )
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