Party hhc: now it has to work with tournaments

This commit is contained in:
grindi 2009-08-06 16:09:33 +04:00
parent aa62dc47c9
commit ce43ab4d52

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@ -1,7 +1,7 @@
#!/usr/bin/env python
# -*- coding: utf-8 -*-
#
# Copyright 2008, Carl Gherardi
# Copyright 2009, Grigorij Indigirkin
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
@ -26,23 +26,30 @@ from HandHistoryConverter import *
# PartyPoker HH Format
class PartyPoker(HandHistoryConverter):
class ParsingException(Exception):
"Usage: raise ParsingException(<msg>[, hh=<hh>])"
def __init__(self, *args, **kwargs):
if len(args)==0: args=[''] + list(args)
msg, args = args[0], args[1:]
if 'hh' in kwargs:
msg += self.wrapHh(kwargs['hh'])
del kwargs['hh']
return Exception.__init__(self, msg, *args, **kwargs)
def wrapHh(self, hh):
return ("\n\nHand history attached below:\n"
"%(DELIMETER)s\n%(HH)s\n%(DELIMETER)s") % \
{'DELIMETER': '#'*50, 'HH': hh}
############################################################
# Class Variables
#mixes = { 'HORSE': 'horse', '8-Game': '8game', 'HOSE': 'hose'} # Legal mixed games
sym = {'USD': "\$", }
#sym = {'USD': "\$", 'CAD': "\$", 'T$': "", "EUR": "\x80", "GBP": "\xa3"} # ADD Euro, Sterling, etc HERE
substitutions = {
'LEGAL_ISO' : "USD|EUR|GBP|CAD", # legal ISO currency codes
'LS' : "\$|\x80|\xa3" # legal currency symbols ADD Euro, Sterling, etc HERE
}
# Static regexes
# $5 USD NL Texas Hold'em - Saturday, July 25, 07:53:52 EDT 2009
# NL Texas Hold'em $1 USD Buy-in Trny:45685440 Level:8 Blinds-Antes(600/1 200 -50) - Sunday, May 17, 11:25:07 MSKS 2009
re_GameInfoRing = re.compile("""
(?:\$|)\s*(?P<RINGLIMIT>\d+)\s*(?P<CURRENCY>USD)?\s*
(?P<CURRENCY>\$|)\s*(?P<RINGLIMIT>\d+)\s*(?:USD)?\s*
(?P<LIMIT>(NL))\s+
(?P<GAME>(Texas\ Hold\'em))
\s*\-\s*
@ -51,8 +58,7 @@ class PartyPoker(HandHistoryConverter):
re_GameInfoTrny = re.compile("""
(?P<LIMIT>(NL))\s+
(?P<GAME>(Texas\ Hold\'em))\s+
(?:\$|)\s*
(?P<BUYIN>[.0-9]+)\s*(?P<CURRENCY>USD)?\s*Buy-in\s+
(?P<BUYIN>\$?[.0-9]+)\s*(?P<BUYIN_CURRENCY>USD)?\s*Buy-in\s+
Trny:\s?(?P<TOURNO>\d+)\s+
Level:\s*(?P<LEVEL>\d+)\s+
Blinds(?:-Antes)?\(
@ -87,7 +93,7 @@ class PartyPoker(HandHistoryConverter):
re_PlayerInfo = re.compile("""
Seat\s(?P<SEAT>\d+):\s
(?P<PNAME>.*)\s
\(\s*\$?(?P<CASH>[0-9,.]+)\s*(?:USD)\s*\)
\(\s*\$?(?P<CASH>[0-9,.]+)\s*(?:USD|)\s*\)
""" ,
re.VERBOSE)
#re_PlayerInfo = re.compile("""
@ -148,17 +154,19 @@ follow : whether to tail -f the input"""
# They still identify the hero.
self.compiledPlayers = players
player_re = "(?P<PNAME>" + "|".join(map(re.escape, players)) + ")"
subst = {'PLYR': player_re, 'CUR': hand.gametype['currency']}
subst = {'PLYR': player_re, 'CUR_SYM': hand.SYMBOL[hand.gametype['currency']],
'CUR': hand.gametype['currency'] if hand.gametype['currency']!='T$' else ''}
logging.debug("player_re: " + subst['PLYR'])
logging.debug("CUR_SYM: " + subst['CUR_SYM'])
logging.debug("CUR: " + subst['CUR'])
self.re_PostSB = re.compile(
r"^%(PLYR)s posts small blind \[[^.0-9]?(?P<SB>[.0-9]+) ?%(CUR)s\]\." % subst,
r"^%(PLYR)s posts small blind \[%(CUR_SYM)s(?P<SB>[.0-9]+) ?%(CUR)s\]\." % subst,
re.MULTILINE)
self.re_PostBB = re.compile(
r"^%(PLYR)s posts big blind \[[^.0-9]?(?P<BB>[.0-9]+) ?%(CUR)s\]\." % subst,
r"^%(PLYR)s posts big blind \[%(CUR_SYM)s(?P<BB>[.0-9]+) ?%(CUR)s\]\." % subst,
re.MULTILINE)
self.re_Antes = re.compile(
r"^%(PLYR)s posts ante \[[^.,0-9]?(?P<ANTE>[.0-9]+) ?%(CUR)s\]\." % subst,
r"^%(PLYR)s posts ante \[%(CUR_SYM)s(?P<ANTE>[.0-9]+) ?%(CUR)s\]\." % subst,
re.MULTILINE)
#self.re_BringIn = re.compile(
#r"^%(PLYR)s: brings[- ]in( low|) for %(CUR)s(?P<BRINGIN>[.0-9]+)" % subst,
@ -171,7 +179,7 @@ follow : whether to tail -f the input"""
re.MULTILINE)
self.re_Action = re.compile(r"""
^%(PLYR)s\s+(?P<ATYPE>bets|checks|raises|calls|folds|is\sall-In)
(?:\s+\[[^.,0-9]?(?P<BET>[.,\d]+)\s+%(CUR)s\])?
(?:\s+\[%(CUR_SYM)s(?P<BET>[.,\d]+)\s*%(CUR)s\])?
""" % subst,
re.MULTILINE|re.VERBOSE)
self.re_ShownCards = re.compile(
@ -180,7 +188,7 @@ follow : whether to tail -f the input"""
re.MULTILINE)
self.re_CollectPot = re.compile(
r""""^%(PLYR)s \s+ wins \s+
[^.,0-9]?(?P<POT>[.\d]+)\s*%(CUR)s""" % subst,
%(CUR_SYM)s(?P<POT>[.\d]+)\s*%(CUR)s""" % subst,
re.MULTILINE|re.VERBOSE)
#self.re_sitsOut = re.compile("^%s sits out" % player_re, re.MULTILINE)
#self.re_ShownCards = re.compile(
@ -193,11 +201,9 @@ follow : whether to tail -f the input"""
#["ring", "hold", "pl"],
#["ring", "hold", "fl"],
["tour", "hold", "nl"],
#["tour", "hold", "pl"],
#["tour", "hold", "fl"],
]
def _getGameType(self, handText):
@ -219,15 +225,10 @@ follow : whether to tail -f the input"""
# inspect the handText and return the gametype dict
# gametype dict is:
# {'limitType': xxx, 'base': xxx, 'category': xxx}
#print
#print
#print '#'*70
#print handText
#print '#'*70
#print
#print
info = {}
print self.ParsingException().wrapHh( handText )
info = {}
m = self._getGameType(handText)
if m is None:
return None
@ -241,25 +242,28 @@ follow : whether to tail -f the input"""
games = { # base, category
"Texas Hold'em" : ('hold','holdem'),
#'Omaha' : ('hold','omahahi'),
#'Omaha Hi/Lo' : ('hold','omahahilo'),
#'Razz' : ('stud','razz'),
#'7 Card Stud' : ('stud','studhi'),
#'7 Card Stud Hi/Lo' : ('stud','studhilo'),
#'Badugi' : ('draw','badugi'),
#'Triple Draw 2-7 Lowball' : ('draw','27_3draw'),
}
#currencies = { '$':'USD', '':'T$' }
# I don't think this is doing what we think. mg will always have all
# the expected keys, but the ones that didn't match in the regex will
# have a value of None. It is OK if it throws an exception when it
# runs across an unknown game or limit or whatever.
if 'LIMIT' in mg:
info['limitType'] = limits[mg['LIMIT']]
if 'GAME' in mg:
(info['base'], info['category']) = games[mg['GAME']]
currencies = { '$':'USD', '':'T$' }
for expectedField in ['LIMIT', 'GAME']:
if mg[expectedField] is None:
raise self.ParsingException(
"Cannot fetch field '%s'" % expectedField,
hh = handText)
try:
info['limitType'] = limits[mg['LIMIT']]
except:
raise self.ParsingException(
"Unknown limit '%s'" % mg['LIMIT'],
hh = handText)
try:
(info['base'], info['category']) = games[mg['GAME']]
except:
raise self.ParsingException(
"Unknown game type '%s'" % mg['GAME'],
hh = handText)
if 'CURRENCY' in mg:
info['currency'] = mg['CURRENCY']
if 'TOURNO' in mg:
info['type'] = 'tour'
@ -268,9 +272,12 @@ follow : whether to tail -f the input"""
if info['type'] == 'ring':
info['sb'], info['bb'] = ringBlinds(mg['RINGLIMIT'])
# FIXME: there are only $ and play money availible for cash
info['currency'] = currencies(mg['CURRENCY'])
else:
info['sb'] = renderTrnyMoney(mg['SB'])
info['bb'] = renderTrnyMoney(mg['BB'])
info['currency'] = 'T$'
# NB: SB, BB must be interpreted as blinds or bets depending on limit type.
@ -283,10 +290,7 @@ follow : whether to tail -f the input"""
if m:
info.update(m.groupdict())
else:
print '#'*15, 'START HH', '#'*15
print hand.handText
print '#'*15, ' END HH', '#'*15
raise Exception, "Cannot read hand info from hh above"
raise self.ParsingException("Cannot read Handinfo for current hand", hh=hand.handText)
m = self._getGameType(hand.handText)
if m: info.update(m.groupdict())
m = self.re_Hid.search(hand.handText)
@ -318,20 +322,16 @@ follow : whether to tail -f the input"""
hand.tablename = info[key]
if key == 'BUTTON':
hand.buttonpos = info[key]
#if key == 'MAX':
#hand.maxseats = int(info[key])
#if key == 'MIXED':
#if info[key] == None: hand.mixed = None
#else: hand.mixed = self.mixes[info[key]]
if key == 'TOURNO':
hand.tourNo = info[key]
if key == 'BUYIN':
hand.buyin = info[key]
#FIXME: it's dirty hack T_T
cur = info[key][0] if info[key][0] not in '0123456789' else ''
hand.buyin = info[key] + '+%s0' % cur
if key == 'LEVEL':
hand.level = info[key]
if key == 'PLAY' and info['PLAY'] != 'Real':
# TODO: play money wasn't tested
# hand.currency = 'play' # overrides previously set value
hand.gametype['currency'] = 'play'
@ -364,9 +364,8 @@ follow : whether to tail -f the input"""
, hand.handText,re.DOTALL)
hand.addStreets(m)
def readCommunityCards(self, hand, street): # street has been matched by markStreets, so exists in this hand
if street in ('FLOP','TURN','RIVER'): # a list of streets which get dealt community cards (i.e. all but PREFLOP)
#print "DEBUG readCommunityCards:", street, hand.streets.group(street)
def readCommunityCards(self, hand, street):
if street in ('FLOP','TURN','RIVER'):
m = self.re_Board.search(hand.streets[street])
hand.setCommunityCards(street, renderCards(m.group('CARDS')))
@ -399,10 +398,10 @@ follow : whether to tail -f the input"""
# party doesn't track blinds for tournaments
# so there're some cra^Wcaclulations
if hand.buttonpos == 0:
self.readButton(self, hand)
self.readButton(hand)
# NOTE: code below depends on Hand's implementation
# playersMap - dict {seat: (pname,stack)}
playersMap = dict([(f[0], f[1:2]) for f in hand.players])
playersMap = dict([(f[0], f[1:3]) for f in hand.players])
maxSeat = max(playersMap)
def findFirstNonEmptySeat(startSeat):
@ -416,7 +415,7 @@ follow : whether to tail -f the input"""
if noSmallBlind:
hand.addBlind(None, None, None)
else:
smallBlindSeat = findFirstNonEmptySeat(hand.buttonpos + 1)
smallBlindSeat = findFirstNonEmptySeat(int(hand.buttonpos) + 1)
blind = smartMin(hand.sb, playersMap[smallBlindSeat][1])
hand.addBlind(playersMap[smallBlindSeat][0], 'small blind', blind)
@ -446,6 +445,8 @@ follow : whether to tail -f the input"""
for action in m:
acts = action.groupdict()
if action.group('ATYPE') in ('raises','is all-In'):
#print action.groupdict()
#sys.exit(1)
hand.addRaiseBy( street, action.group('PNAME'), action.group('BET') )
elif action.group('ATYPE') == 'calls':
hand.addCall( street, action.group('PNAME'), action.group('BET') )