if HUD is told to create for a layout that doesn't exist in the config file, it will pick a 9 or 10 max layout and use it's positions, which you can then move the windows around, and save, and it should be saved in the right spot.
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@ -455,6 +455,9 @@ class Hud:
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# Need range here, not xrange -> need the actual list
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# Need range here, not xrange -> need the actual list
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adj = range(0, self.max + 1) # default seat adjustments = no adjustment
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adj = range(0, self.max + 1) # default seat adjustments = no adjustment
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# does the user have a fav_seat?
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# does the user have a fav_seat?
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if self.max not in config.supported_sites[self.table.site].layout:
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sys.stderr.write("No layout found for %d-max games for site %s\n" % (self.max, self.table.site) )
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return adj
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if self.table.site != None and int(config.supported_sites[self.table.site].layout[self.max].fav_seat) > 0:
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if self.table.site != None and int(config.supported_sites[self.table.site].layout[self.max].fav_seat) > 0:
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try:
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try:
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fav_seat = config.supported_sites[self.table.site].layout[self.max].fav_seat
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fav_seat = config.supported_sites[self.table.site].layout[self.max].fav_seat
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@ -494,6 +497,10 @@ class Hud:
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sys.stderr.write("------------------------------------------------------------\nCreating hud from hand %s\n" % hand)
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sys.stderr.write("------------------------------------------------------------\nCreating hud from hand %s\n" % hand)
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adj = self.adj_seats(hand, config)
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adj = self.adj_seats(hand, config)
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loc = self.config.get_locations(self.table.site, self.max)
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loc = self.config.get_locations(self.table.site, self.max)
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if loc is None and self.max != 10:
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loc = self.config.get_locations(self.table.site, 10)
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if loc is None and self.max != 9:
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loc = self.config.get_locations(self.table.site, 9)
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# create the stat windows
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# create the stat windows
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for i in xrange(1, self.max + 1):
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for i in xrange(1, self.max + 1):
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