Comment out some intermediate print.
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683190a261
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cd2b2aaf42
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@ -204,14 +204,14 @@ class Hud:
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def reposition_windows(self, *args):
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def reposition_windows(self, *args):
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for w in self.stat_windows.itervalues():
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for w in self.stat_windows.itervalues():
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if type(w) == int:
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if type(w) == int:
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print "in reposition, w =", w
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# print "in reposition, w =", w
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continue
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continue
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print "in reposition, w =", w, w.x, w.y
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# print "in reposition, w =", w, w.x, w.y
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w.window.move(w.x, w.y)
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w.window.move(w.x, w.y)
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return True
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return True
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def debug_stat_windows(self, *args):
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def debug_stat_windows(self, *args):
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print self.table, "\n", self.main_window.window.get_transient_for()
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# print self.table, "\n", self.main_window.window.get_transient_for()
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for w in self.stat_windows:
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for w in self.stat_windows:
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print self.stat_windows[w].window.window.get_transient_for()
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print self.stat_windows[w].window.window.get_transient_for()
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@ -451,7 +451,7 @@ class Flop_Mucked(Aux_Window):
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def save_layout(self, *args):
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def save_layout(self, *args):
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"""Save new layout back to the aux element in the config file."""
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"""Save new layout back to the aux element in the config file."""
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new_locs = {}
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new_locs = {}
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print "adj =", self.adj
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# print "adj =", self.adj
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for (i, pos) in self.positions.iteritems():
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for (i, pos) in self.positions.iteritems():
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if i != 'common':
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if i != 'common':
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new_locs[self.adj[int(i)]] = (pos[0] - self.hud.table.x, pos[1] - self.hud.table.y)
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new_locs[self.adj[int(i)]] = (pos[0] - self.hud.table.x, pos[1] - self.hud.table.y)
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