HUD_main:

Add site name to list of windows being HUDed,
	fix weird call convention to the "del" operator, which is not a function.
	call clean_title() on hud titles being killed, so we actually kill (deep) tables and such

HUD:
	Add function "kill_hud_menu", which is now called from the Kill This HUD menu option, to avoid a potential loop in kill_hud()
	Record the handle of the HUD's destroy signal, use it to un-register, before performing a kill, also avoiding potential loop there
	Do not allow kill_hud() to be called twice in the same HUD object, return doing nothing if deleted is already set on it (that should totally solve the loop problem)
This commit is contained in:
eblade 2009-01-14 23:05:08 -05:00
parent b965654962
commit cd1d4df96d
2 changed files with 14 additions and 5 deletions

View File

@ -65,7 +65,7 @@ def create_HUD(new_hand_id, table, db_name, table_name, max, poker_game, db_conn
gtk.gdk.threads_enter()
try:
newlabel = gtk.Label(table_name)
newlabel = gtk.Label(table.site + " - " + table_name)
eb.add(newlabel)
newlabel.show()
@ -98,9 +98,12 @@ def update_HUD(new_hand_id, table_name, config, stat_dict):
def HUD_removed(tablename):
global hud_dict, eb
tablename = Tables.clean_title(tablename)
# TODO: There's a potential problem here somewhere, that this hacks around .. the table_name as being passed to HUD_create is cleaned,
# but the table.name as being passed here is not cleaned. I don't know why. -eric
if tablename in hud_dict and hud_dict[tablename].deleted:
eb.remove(hud_dict[tablename].tablehudlabel)
del(hud_dict[tablename])
del hud_dict[tablename]
return False
return True

View File

@ -76,7 +76,7 @@ class Hud:
self.main_window = gtk.Window()
self.main_window.set_gravity(gtk.gdk.GRAVITY_STATIC)
self.main_window.set_title(table.name + " FPDBHUD")
self.main_window.connect("destroy", self.kill_hud)
self.main_window.destroyhandler = self.main_window.connect("destroy", self.kill_hud)
self.main_window.set_decorated(False)
self.main_window.set_opacity(self.colors["hudopacity"])
@ -101,7 +101,7 @@ class Hud:
self.menu = gtk.Menu()
self.item1 = gtk.MenuItem('Kill this HUD')
self.menu.append(self.item1)
self.item1.connect("activate", self.kill_hud)
self.item1.connect("activate", self.kill_hud_menu)
self.item1.show()
self.item2 = gtk.MenuItem('Save Layout')
@ -163,12 +163,18 @@ class Hud:
return False
def kill_hud(self, *args):
if self.deleted:
return # no killing self twice.
for k in self.stat_windows:
self.stat_windows[k].window.destroy()
self.main_window.destroy()
self.deleted = True
self.main_window.disconnect(self.main_window.destroyhandler) # so we don't potentially infiniteloop in here, right
self.main_window.destroy()
HUD_main.HUD_removed(self.table.name)
def kill_hud_menu(self, *args):
self.main_window.destroy()
def reposition_windows(self, *args):
for w in self.stat_windows:
self.stat_windows[w].window.move(self.stat_windows[w].x, self.stat_windows[w].y)