Merge /home/reb402/workspace/free_poker_tools
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commit
ccb3e9edfe
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@ -132,7 +132,7 @@ class HUD_main(object):
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hud.up_update_table_position()
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def client_resized(self, widget, hud):
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pass
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gobject.idle_add(idle_resize, hud)
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def client_destroyed(self, widget, hud): # call back for terminating the main eventloop
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self.kill_hud(None, hud.table.key)
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@ -148,26 +148,8 @@ class HUD_main(object):
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gtk.main_quit()
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def kill_hud(self, event, table):
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# called by an event in the HUD, to kill this specific HUD
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# This method can be called by either gui or non-gui thread. It doesn't
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# cost much to always do it in a thread-safe manner.
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def idle():
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gtk.gdk.threads_enter()
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try:
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if table in self.hud_dict:
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self.hud_dict[table].kill()
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self.hud_dict[table].main_window.destroy()
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self.vb.remove(self.hud_dict[table].tablehudlabel)
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del(self.hud_dict[table])
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self.main_window.resize(1, 1)
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except:
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pass
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finally:
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gtk.gdk.threads_leave()
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gobject.idle_add(idle)
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gobject.idle_add(idle_kill, self, table)
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def check_tables(self):
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for hud in self.hud_dict.keys():
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self.hud_dict[hud].table.check_table(self.hud_dict[hud])
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@ -176,31 +158,6 @@ class HUD_main(object):
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def create_HUD(self, new_hand_id, table, table_name, max, poker_game, type, stat_dict, cards):
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"""type is "ring" or "tour" used to set hud_params"""
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def idle_func():
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gtk.gdk.threads_enter()
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try:
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table.gdkhandle = gtk.gdk.window_foreign_new(table.number)
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newlabel = gtk.Label("%s - %s" % (table.site, table_name))
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self.vb.add(newlabel)
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newlabel.show()
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self.main_window.resize_children()
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self.hud_dict[table.key].tablehudlabel = newlabel
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self.hud_dict[table.key].create(new_hand_id, self.config, stat_dict, cards)
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for m in self.hud_dict[table.key].aux_windows:
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m.create()
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m.update_gui(new_hand_id)
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self.hud_dict[table.key].update(new_hand_id, self.config)
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self.hud_dict[table.key].reposition_windows()
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except:
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log.error("*** Exception in HUD_main::idle_func() *** " + str(sys.exc_info()))
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for e in traceback.format_tb(sys.exc_info()[2]):
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log.error(e)
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finally:
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gtk.gdk.threads_leave()
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return False
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self.hud_dict[table.key] = Hud.Hud(self, table, max, poker_game, self.config, self.db_connection)
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self.hud_dict[table.key].table_name = table_name
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self.hud_dict[table.key].stat_dict = stat_dict
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@ -226,27 +183,11 @@ class HUD_main(object):
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self.hud_params['h_aggregate_tour'] = True
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[aw.update_data(new_hand_id, self.db_connection) for aw in self.hud_dict[table.key].aux_windows]
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gobject.idle_add(idle_func)
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gobject.idle_add(idle_create, self, new_hand_id, table, table_name, max, poker_game, type, stat_dict, cards)
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def update_HUD(self, new_hand_id, table_name, config):
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"""Update a HUD gui from inside the non-gui read_stdin thread."""
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# This is written so that only 1 thread can touch the gui--mainly
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# for compatibility with Windows. This method dispatches the
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# function idle_func() to be run by the gui thread, at its leisure.
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def idle_func():
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gtk.gdk.threads_enter()
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try:
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self.hud_dict[table_name].update(new_hand_id, config)
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# The HUD could get destroyed in the above call ^^, which leaves us with a KeyError here vv
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# if we ever get an error we need to expect ^^ then we need to handle it vv - Eric
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[aw.update_gui(new_hand_id) for aw in self.hud_dict[table_name].aux_windows]
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except KeyError:
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pass
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finally:
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gtk.gdk.threads_leave()
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return False
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gobject.idle_add(idle_func)
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gobject.idle_add(idle_update, self, new_hand_id, table_name, config)
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def read_stdin(self): # This is the thread function
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"""Do all the non-gui heavy lifting for the HUD program."""
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@ -365,6 +306,78 @@ class HUD_main(object):
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if type == "tour":
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self.hud_dict[temp_key].table.check_table_no(self.hud_dict[temp_key])
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######################################################################
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# idle FUNCTIONS
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#
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# These are passed to the event loop by the non-gui thread to do
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# gui things in a thread-safe way. They are passed to the event
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# loop using the gobject.idle_add() function.
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#
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# A general rule for gtk is that only 1 thread should be messing
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# with the gui.
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def idle_resize(hud):
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gtk.gdk.threads_enter()
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try:
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[aw.update_card_positions() for aw in hud.aux_windows]
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hud.resize_windows()
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except:
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pass
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finally:
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gtk.gdk.threads_leave()
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def idle_kill(hud_main, table):
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gtk.gdk.threads_enter()
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try:
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if table in hud_main.hud_dict:
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hud_main.hud_dict[table].kill()
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hud_main.hud_dict[table].main_window.destroy()
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hud_main.vb.remove(hud_main.hud_dict[table].tablehudlabel)
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del(hud_main.hud_dict[table])
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hud_main.main_window.resize(1, 1)
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except:
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pass
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finally:
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gtk.gdk.threads_leave()
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def idle_create(hud_main, new_hand_id, table, table_name, max, poker_game, type, stat_dict, cards):
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gtk.gdk.threads_enter()
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try:
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table.gdkhandle = gtk.gdk.window_foreign_new(table.number)
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newlabel = gtk.Label("%s - %s" % (table.site, table_name))
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hud_main.vb.add(newlabel)
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newlabel.show()
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hud_main.main_window.resize_children()
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hud_main.hud_dict[table.key].tablehudlabel = newlabel
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hud_main.hud_dict[table.key].create(new_hand_id, hud_main.config, stat_dict, cards)
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for m in hud_main.hud_dict[table.key].aux_windows:
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m.create()
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m.update_gui(new_hand_id)
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hud_main.hud_dict[table.key].update(new_hand_id, hud_main.config)
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hud_main.hud_dict[table.key].reposition_windows()
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except:
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log.error("*** Exception in HUD_main::idle_func() *** " + str(sys.exc_info()))
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for e in traceback.format_tb(sys.exc_info()[2]):
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log.error(e)
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finally:
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gtk.gdk.threads_leave()
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return False
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def idle_update(hud_main, new_hand_id, table_name, config):
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gtk.gdk.threads_enter()
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try:
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hud_main.hud_dict[table_name].update(new_hand_id, config)
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# The HUD could get destroyed in the above call ^^, which leaves us with a KeyError here vv
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# if we ever get an error we need to expect ^^ then we need to handle it vv - Eric
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[aw.update_gui(new_hand_id) for aw in hud_main.hud_dict[table_name].aux_windows]
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except KeyError:
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pass
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finally:
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gtk.gdk.threads_leave()
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return False
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if __name__== "__main__":
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# start the HUD_main object
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@ -536,6 +536,16 @@ class Hud:
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aux.destroy()
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self.aux_windows = []
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def resize_windows(self, *args):
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for w in self.stat_windows.itervalues():
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if type(w) == int:
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continue
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rel_x = (w.x - self.table.x) * self.table.width / self.table.oldwidth
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rel_y = (w.y - self.table.y) * self.table.height / self.table.oldheight
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w.x = self.table.x + rel_x
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w.y = self.table.y + rel_y
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w.window.move(w.x, w.y)
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def reposition_windows(self, *args):
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self.update_table_position()
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for w in self.stat_windows.itervalues():
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@ -240,7 +240,9 @@ class Table_Window(object):
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return "client_destroyed"
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elif self.width != new_geo['width'] or self.height != new_geo['height']: # window resized
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self.oldwidth = self.width
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self.width = new_geo['width']
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self.oldheight = self.height
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self.height = new_geo['height']
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return "client_resized"
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return False # no change
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