Merge branch 'master' of git://git.assembla.com/fpdb-sql.git
This commit is contained in:
commit
caae8d0919
60
packaging/gentoo/current_testing.ebuild
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packaging/gentoo/current_testing.ebuild
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# Copyright 1999-2010 Gentoo Foundation
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# Distributed under the terms of the GNU General Public License v2
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# created by Steffen Schaumburg, steffen@schaumburger.info
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inherit eutils
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inherit games
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EAPI="2"
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NEED_PYTHON=2.5
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DESCRIPTION="A free/open source tracker/HUD for use with online poker"
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HOMEPAGE="http://fpdb.wiki.sourceforge.net/"
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SRC_URI="mirror://sourceforge/${PN}/Snapshots/${P}.tar.bz2"
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LICENSE="AGPL-3"
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SLOT="0"
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KEYWORDS="~amd64 ~x86"
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#note: this should work on other architectures too, please send me your experiences
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IUSE="graph mysql postgres sqlite"
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RDEPEND="
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mysql? ( virtual/mysql
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dev-python/mysql-python )
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postgres? ( dev-db/postgresql-server
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dev-python/psycopg )
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sqlite? ( dev-lang/python[sqlite]
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dev-python/numpy )
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>=x11-libs/gtk+-2.10
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dev-python/pygtk
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graph? ( dev-python/numpy
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dev-python/matplotlib[gtk] )
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dev-python/python-xlib
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dev-python/pytz"
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DEPEND="${RDEPEND}"
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src_install() {
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insinto "${GAMES_DATADIR}"/${PN}
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doins -r gfx
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doins -r pyfpdb
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doins readme.txt
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exeinto "${GAMES_DATADIR}"/${PN}
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doexe run_fpdb.py
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dodir "${GAMES_BINDIR}"
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dosym "${GAMES_DATADIR}"/${PN}/run_fpdb.py "${GAMES_BINDIR}"/${PN}
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newicon gfx/fpdb-icon.png ${PN}.png
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make_desktop_entry ${PN}
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prepgamesdirs
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fperms +x "${GAMES_DATADIR}"/${PN}/pyfpdb/*.pyw
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}
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pkg_postinst() {
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games_pkg_postinst
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elog "Note that if you really want to use mysql or postgresql you will have to create"
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elog "the database and user yourself and enter it into the fpdb config."
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elog "You can find the instructions on the project's website."
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}
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@ -1,2 +1,5 @@
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If you want to run a stable version please use current_stable.ebuild
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If you want to run a testing version please use current_testing.ebuild
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To use the ebuild please simply copy it into your local portage tree and rename it to fpdb-version.ebuild, for example fpdb-0.20.1.ebuild or fpdb-0.20.902.ebuild.
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Here's a little howto on how to utilise 3rd party ebuilds such as this one: http://www.gentoo-wiki.info/HOWTO_Installing_3rd_Party_Ebuilds
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@ -505,6 +505,41 @@ class General(dict):
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s = s + " %s = %s\n" % (k, self[k])
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return(s)
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class GUICashStats(list):
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"""<gui_cash_stats>
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<col col_name="game" col_title="Game" disp_all="True" disp_posn="True" field_format="%s" field_type="str" xalignment="0.0" />
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...
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</gui_cash_stats>
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"""
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def __init__(self):
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super(GUICashStats, self).__init__()
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def add_elements(self, node):
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# is this needed?
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for child in node.childNodes:
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if child.nodeType == child.ELEMENT_NODE:
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col_name, col_title, disp_all, disp_posn, field_format, field_type, xalignment=None, None, True, True, "%s", "str", 0.0
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if child.hasAttribute('col_name'): col_name = child.getAttribute('col_name')
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if child.hasAttribute('col_title'): col_title = child.getAttribute('col_title')
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if child.hasAttribute('disp_all'): disp_all = string_to_bool(child.getAttribute('disp_all'))
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if child.hasAttribute('disp_posn'): disp_posn = string_to_bool(child.getAttribute('disp_posn'))
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if child.hasAttribute('field_format'): field_format = child.getAttribute('field_format')
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if child.hasAttribute('field_type'): field_type = child.getAttribute('field_type')
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try:
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if child.hasAttribute('xalignment'): xalignment = float(child.getAttribute('xalignment'))
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except ValueError:
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print "bad number in xalignment was ignored"
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log.info("bad number in xalignment was ignored")
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self.append( [col_name, col_title, disp_all, disp_posn, field_format, field_type, xalignment] )
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# def __str__(self):
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# s = ""
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# for l in self:
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# s = s + " %s = %s\n" % (k, self[k])
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# return(s)
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class Config:
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def __init__(self, file = None, dbname = ''):
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# "file" is a path to an xml file with the fpdb/HUD configuration
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self.db_selected = None # database the user would like to use
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self.tv = None
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self.general = General()
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self.gui_cash_stats = GUICashStats()
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for gen_node in doc.getElementsByTagName("general"):
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self.general.add_elements(node=gen_node) # add/overwrite elements in self.general
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for gcs_node in doc.getElementsByTagName("gui_cash_stats"):
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self.gui_cash_stats.add_elements(node=gcs_node) # add/overwrite elements in self.gui_cash_stats
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# s_sites = doc.getElementsByTagName("supported_sites")
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for site_node in doc.getElementsByTagName("site"):
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site = Site(node = site_node)
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def get_general_params(self):
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return( self.general )
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def get_gui_cash_stat_params(self):
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return( self.gui_cash_stats )
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if __name__== "__main__":
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c = Config()
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print "start up path = ", c.execution_path("")
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print "gui_cash_stats =", c.gui_cash_stats
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try:
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from xml.dom.ext import PrettyPrint
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for site_node in c.doc.getElementsByTagName("site"):
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@ -26,6 +26,20 @@ import gobject
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import Configuration
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rewrite = { 'general' : 'General', 'supported_databases' : 'Databases'
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, 'import' : 'Import', 'hud_ui' : 'HUD'
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, 'supported_sites' : 'Sites', 'supported_games' : 'Games'
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, 'popup_windows' : 'Popup Windows', 'pu' : 'Window'
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, 'pu_name' : 'Popup Name', 'pu_stat' : 'Stat'
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, 'pu_stat_name' : 'Stat Name'
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, 'aux_windows' : 'Auxiliary Windows', 'aw stud_mucked' : 'stud_mucked'
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, 'aw mucked' : 'mucked', 'hhcs' : 'Hand History Converters'
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, 'gui_cash_stats' : 'Ring Player Stats', 'field_type' : 'Field Type'
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, 'col_title' : 'Column Heading', 'xalignment' : 'Left/Right Align'
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, 'disp_all' : 'Show in Summaries', 'disp_posn' : 'Show in Position Stats'
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, 'col_name' : 'Stat Name', 'field_format' : 'Format'
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}
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class GuiPrefs:
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def __init__(self, config, mainwin, dia, parentwin):
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self.tree_box.show()
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self.dialog.show()
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def rewriteText(self, s):
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upd = False
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if s in rewrite:
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s = rewrite[s]
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upd = True
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return( (s,upd) )
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def addTreeRows(self, parent, node):
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if (node.nodeType == node.ELEMENT_NODE):
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(setting, value) = (node.nodeName, None)
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iter = self.configStore.append( parent, [node, setting, value] )
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if node.hasAttributes():
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for i in xrange(node.attributes.length):
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self.configStore.append( iter, [node, node.attributes.item(i).localName, node.attributes.item(i).value] )
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if node.attributes.item(i).localName in ('site_name', 'game_name', 'stat_name', 'name', 'db_server', 'site'):
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localName,updated = self.rewriteText( node.attributes.item(i).localName )
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self.configStore.append( iter, [node, localName, node.attributes.item(i).value] )
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if node.attributes.item(i).localName in ('site_name', 'game_name', 'stat_name', 'name', 'db_server', 'site', 'col_name'):
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name = " " + node.attributes.item(i).value
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if name != "":
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self.configStore.set_value(iter, 1, setting+name)
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label,updated = self.rewriteText(setting+name)
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if name != "" or updated:
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self.configStore.set_value(iter, 1, label)
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if node.hasChildNodes():
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for elem in node.childNodes:
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self.addTreeRows(iter, elem)
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import Charset
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import GuiPlayerStats
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colalias,colshowsumm,colshowposn,colheading,colxalign,colformat,coltype = 0,1,2,3,4,5,6
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#colalias,colshowsumm,colshowposn,colheading,colxalign,colformat,coltype = 0,1,2,3,4,5,6
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#new order in config file:
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colalias,colheading,colshowsumm,colshowposn,colformat,coltype,colxalign = 0,1,2,3,4,5,6
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ranks = {'x':0, '2':2, '3':3, '4':4, '5':5, '6':6, '7':7, '8':8, '9':9, 'T':10, 'J':11, 'Q':12, 'K':13, 'A':14}
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class GuiRingPlayerStats (GuiPlayerStats.GuiPlayerStats):
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# ToDo: create popup to adjust column config
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# columns to display, keys match column name returned by sql, values in tuple are:
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# is column displayed(summary then position), column heading, xalignment, formatting, celltype
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self.columns = [ ["game", True, True, "Game", 0.0, "%s", "str"]
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, ["hand", False, False, "Hand", 0.0, "%s", "str"] # true not allowed for this line
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, ["plposition", False, False, "Posn", 1.0, "%s", "str"] # true not allowed for this line (set in code)
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, ["pname", False, False, "Name", 0.0, "%s", "str"] # true not allowed for this line (set in code)
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, ["n", True, True, "Hds", 1.0, "%1.0f", "str"]
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, ["avgseats", False, False, "Seats", 1.0, "%3.1f", "str"]
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, ["vpip", True, True, "VPIP", 1.0, "%3.1f", "str"]
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, ["pfr", True, True, "PFR", 1.0, "%3.1f", "str"]
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, ["pf3", True, True, "PF3", 1.0, "%3.1f", "str"]
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, ["aggfac", True, True, "AggFac", 1.0, "%2.2f", "str"]
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, ["aggfrq", True, True, "AggFreq", 1.0, "%3.1f", "str"]
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, ["conbet", True, True, "ContBet", 1.0, "%3.1f", "str"]
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, ["rfi", True, True, "RFI", 1.0, "%3.1f", "str"]
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, ["steals", True, True, "Steals", 1.0, "%3.1f", "str"]
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, ["saw_f", True, True, "Saw_F", 1.0, "%3.1f", "str"]
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, ["sawsd", True, True, "SawSD", 1.0, "%3.1f", "str"]
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, ["wtsdwsf", True, True, "WtSDwsF", 1.0, "%3.1f", "str"]
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, ["wmsd", True, True, "W$SD", 1.0, "%3.1f", "str"]
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, ["flafq", True, True, "FlAFq", 1.0, "%3.1f", "str"]
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, ["tuafq", True, True, "TuAFq", 1.0, "%3.1f", "str"]
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, ["rvafq", True, True, "RvAFq", 1.0, "%3.1f", "str"]
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, ["pofafq", False, False, "PoFAFq", 1.0, "%3.1f", "str"]
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, ["net", True, True, "Net($)", 1.0, "%6.2f", "cash"]
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, ["bbper100", True, True, "bb/100", 1.0, "%4.2f", "str"]
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, ["rake", True, True, "Rake($)", 1.0, "%6.2f", "cash"]
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, ["bb100xr", True, True, "bbxr/100", 1.0, "%4.2f", "str"]
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, ["variance", True, True, "Variance", 1.0, "%5.2f", "str"]
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]
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self.columns = self.conf.get_gui_cash_stat_params()
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# self.columns = [ ["game", True, True, "Game", 0.0, "%s", "str"]
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# , ["hand", False, False, "Hand", 0.0, "%s", "str"] # initial setting ignored for this line (set in code)
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# , ["plposition", False, False, "Posn", 1.0, "%s", "str"] # initial setting ignored for this line (set in code)
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# , ["pname", False, False, "Name", 0.0, "%s", "str"] # initial setting ignored for this line (set in code)
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# , ["n", True, True, "Hds", 1.0, "%1.0f", "str"]
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# , ["avgseats", False, False, "Seats", 1.0, "%3.1f", "str"]
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# , ["vpip", True, True, "VPIP", 1.0, "%3.1f", "str"]
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# , ["pfr", True, True, "PFR", 1.0, "%3.1f", "str"]
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# , ["pf3", True, True, "PF3", 1.0, "%3.1f", "str"]
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# , ["aggfac", True, True, "AggFac", 1.0, "%2.2f", "str"]
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# , ["aggfrq", True, True, "AggFreq", 1.0, "%3.1f", "str"]
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# , ["conbet", True, True, "ContBet", 1.0, "%3.1f", "str"]
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# , ["rfi", True, True, "RFI", 1.0, "%3.1f", "str"]
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# , ["steals", True, True, "Steals", 1.0, "%3.1f", "str"]
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# , ["saw_f", True, True, "Saw_F", 1.0, "%3.1f", "str"]
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# , ["sawsd", True, True, "SawSD", 1.0, "%3.1f", "str"]
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# , ["wtsdwsf", True, True, "WtSDwsF", 1.0, "%3.1f", "str"]
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# , ["wmsd", True, True, "W$SD", 1.0, "%3.1f", "str"]
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# , ["flafq", True, True, "FlAFq", 1.0, "%3.1f", "str"]
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# , ["tuafq", True, True, "TuAFq", 1.0, "%3.1f", "str"]
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# , ["rvafq", True, True, "RvAFq", 1.0, "%3.1f", "str"]
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# , ["pofafq", False, False, "PoFAFq", 1.0, "%3.1f", "str"]
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# , ["net", True, True, "Net($)", 1.0, "%6.2f", "cash"]
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# , ["bbper100", True, True, "bb/100", 1.0, "%4.2f", "str"]
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# , ["rake", True, True, "Rake($)", 1.0, "%6.2f", "cash"]
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# , ["bb100xr", True, True, "bbxr/100", 1.0, "%4.2f", "str"]
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# , ["variance", True, True, "Variance", 1.0, "%5.2f", "str"]
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# ]
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# Detail filters: This holds the data used in the popup window, extra values are
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# added at the end of these lists during processing
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