Merge branch 'master' into good

This commit is contained in:
Mika Bostrom 2009-10-27 06:08:19 +02:00
commit ca8182c37d
96 changed files with 74 additions and 3745 deletions

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#!/bin/sh
#Copyright 2008 Steffen Jobbagy-Felso
#This program is free software: you can redistribute it and/or modify
#it under the terms of the GNU Affero General Public License as published by
#the Free Software Foundation, version 3 of the License.
#
#This program is distributed in the hope that it will be useful,
#but WITHOUT ANY WARRANTY; without even the implied warranty of
#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
#GNU General Public License for more details.
#
#You should have received a copy of the GNU Affero General Public License
#along with this program. If not, see <http://www.gnu.org/licenses/>.
#In the "official" distribution you can find the license in
#agpl-3.0.txt in the docs folder of the package.
rm regression-test/*.found.txt
rm regression-test/*.pyc
rm pyfpdb/*.pyc
mkdir fpdb-$1
cp -R docs fpdb-$1/
cp -R packaging fpdb-$1/
cp -R pyfpdb fpdb-$1/
rm fpdb-$1/pyfpdb/HUD_config.*
cp pyfpdb/HUD_config.xml.example fpdb-$1/pyfpdb/HUD_config.xml
cp -R regression-test fpdb-$1/
cp -R utils fpdb-$1/
cd fpdb-$1
zip -r releases/fpdb-1.0_$1.zip *
tar -cf - * | bzip2 >> releases/fpdb-1.0_$1.tar.bz2
cd ..
rm -r fpdb-$1
echo "Please ensure the files are named fpdb-1.0_alpha*_p*.*"

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HUD/table viewer
================
A3-7=3rd-7th street Complete/Raise percentage
AF=Flop Bet/Raise percentage
AT=River Bet/Raise percentage
AR=Turn Bet/Raise percentage
F3-7=3rd-7th street Fold percentage
FB=like FSB but for big blinds only
FF=Flop Fold percentage
FR=River Fold percentage
FSB=Fold to steal - combined of small and big blind (FSB means Fold Small Big). E.g. if a player faced a steal attempt in the SB 7 times and
FS=like FSB but for small blinds only.
FT=Turn Fold percentage
HD=Hands
PF3B4B=Pre Flop 3Bet or 4Bet
PFR=Pre Flop Raise
Postf A=Postflop (ie. flop+turn+river) Aggression%
Postf F=Postflop Fold %
SD/F=Showdown/Flop=WtSD=How often player went to showdown when he saw the flop
ST=Steal chance (nobody had entered the pot before the player in question, and the player is in cutoff, button or SB position)
W$wsF=Won $ when he saw flop
W$@SD=Won $ at showdown
VPI3=Voluntary Put In on 3rd Street (ie. call+complete+raise)
VPIP=Voluntary Put In Preflop (ie. call+raise)
Other
=====
CLI=Command Line Interface (Shell, Terminal, "DOS-window")
FTP=Full Tilt Poker
GUI=Graphical User Interface (normal interface with buttons and menus)
HUD=Heads-Up Display (shows stats directly in the poker software)
PS=PokerStars
MTT=Multi Table Tournament
SnG=Sit and Go
License
=======
Trademarks of third parties have been used under Fair Use or similar laws.
Copyright 2008 Steffen Jobbagy-Felso
Permission is granted to copy, distribute and/or modify this
document under the terms of the GNU Free Documentation License,
Version 1.2 as published by the Free Software Foundation; with
no Invariant Sections, no Front-Cover Texts, and with no Back-Cover
Texts. A copy of the license can be found in fdl-1.2.txt
The program itself is licensed under AGPLv3, see agpl-3.0.txt

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benchmarks
==========
All measurements on my Athlon64@1.1GHz, 1 GB RAM, RAID5, Hardened Gentoo Linux 2.6.23
From svn47 all measurements on my Athlon64 X2@1GHz, 2GB RAM
All measurements were ran several times in a row, unless otherwise noted the computer was mostly idle
svn12/15 were with PostgreSQL, svn23 onwards with MySQL
All import measurements were taken immediately after reseting the tables
svn12, whilst compiling open office in the background
=====
reseting tables (incl filling default data): 0.5-0.6s
importing one hand from a file: 0.5-0.7s
svn15
=====
reseting tables (incl filling default data): 0.35-0.4s
importing one FTP hand from a file: 0.2-0.3s or 12-18k/hr
importing 51 FTP hands: 2.8-2.9s or 63-66k/hr
The large speedup will be partially due to not compiling in the background, and
partially due to less connecting/disconnecting the DB I'd imagine.
I'm VERY happy with this performance, but large gains could probably be made by
making the importer just a bit more sensible.
svn23
=====
reseting tables (incl filling default data): 0.3-0.35s
importing 75 PS hands: 3.2s or 84k/hr
importing 180 FTP hands: 7.7-7.9s 82k/hr
This is the rewrite in import_FTP_and_PS.py, svn12/15 are with import_file.py
Nice, it's substantially faster inspite of supporting PS and FTP (ish) rather
than just FTP and handling more special cases.
svn24
=====
importing 75 PS hands: 3.2-3.3s or 82k/hr
importing 507 FTP hands: 23.5-23.8s or 77k/hr
importing 947 FTP hands: 76.2-72.7s or 44k/hr
As you can see FTP has gotten about 6% slower on 500 hands - but the much expanded handling
of new cases (particularly the ante folding will be ALOT of extra string
comparisons) easily explains that. In fact I expected a much bigger impact.
(I suspect this is due to the parsing pausing whilst my shell catches up)
svn47
=====
It significantly slows down as the database gets larger, after a few thousand
hands it got to just one hand per second and slower. However, around 90% of the
CPU load was MySQL. Any tips are most welcome..
svn52 (whilst watching movie in a small window)
=====
Importing 2500 hands (mixed sites+types): 6m15s or 31k/hr (ran twice)
Of these 230 were skipped as duplicate or partial so counting 2270 hands
svn53 (whilst watching movie in a small window)
=====
Importing the 2270 hands from svn52: 1m50 or 74k/hr (82 if counting dupes/partial)
Importing my 35661 (plus 427 dupe/part) hands: 51m51s or 41k/hr (ran once)
The dbsize still has a significant impact, but with these sizes certainly it's
just not a problem. If anyone runs a larger database let me know how long it takes.
Thanks bwarycha for the tip with the foreign keys!
License
=======
Trademarks of third parties have been used under Fair Use or similar laws.
Copyright 2008 Steffen Jobbagy-Felso
Permission is granted to copy, distribute and/or modify this
document under the terms of the GNU Free Documentation License,
Version 1.2 as published by the Free Software Foundation; with
no Invariant Sections, no Front-Cover Texts, and with no Back-Cover
Texts. A copy of the license can be found in fdl-1.2.txt
The program itself is licensed under AGPLv3, see agpl-3.0.txt

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This is just a loose collection of things so far, but might as well make a start :)
A word on wrapping: Please avoid making manual line breaks, the computer can and therefore should do it. Whether people use a phone or a 40" super-uber-HD screen, they should be allowed to use as much of it as they wish/can. Incidentially, if anyone knows how to activate line wrap in Eclipse I'd really appreciate if you let me know.
Comments (or prints) with todo are things that are missing, bugs, or just messy code.
After every def (ie. at the end of the method) there should be a comment including the name, e.g.
#def end of parseActionLine
If you don't mind make names in java style, ie.:
Classes, files or tables like this: MyClassName
Methods and variables like this: myMethodName
I'll eventually change all my code to that style, too.
License
=======
Trademarks of third parties have been used under Fair Use or similar laws.
Copyright 2008 Steffen Jobbagy-Felso
Permission is granted to copy, distribute and/or modify this
document under the terms of the GNU Free Documentation License,
Version 1.2 as published by the Free Software Foundation; with
no Invariant Sections, no Front-Cover Texts, and with no Back-Cover
Texts. A copy of the license can be found in fdl-1.2.txt
The program itself is licensed under AGPLv3, see agpl-3.0.txt

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stats to add
============
*CC,TotalColdCalls,TimesFacingRaisePreflop
**Folded to 3-Bet,FoldedToThreeBetPreflop,FacedThreeBetPreflop
Called 3-Bet,CalledThreeBetPreflop,FacedThreeBetPreflop
*Winning %,wonhand,TotalHands
**Flop Aggression Factor,timesaggressiveflop,timescalledflop
**Turn Aggression Factor,timesaggressiveturn,timescalledturn
**River Aggression Factor,timesaggressiveriver,timescalledriver
scoopedPot (useful for hi/lo split games)
couldSqueeze, didSqueeze, facedSqueeze, calledSqueeze -> if (player raises from EP) and (someone after him calls) and (someone after that goes all in)
Donk Bet Turn,DidDonkBetTurn,CouldDonkBetTurn -> EP raises, LP reraises, EP calls. If EP bets out after the flop, it is considered a donk bet
Float Turn,DidFloatTurn,CouldFloatTurn ->
other
=====
look at PT3 and HM tables see if i forgot anything
store all-in somewhere
add somewhere: mixed flag to denote that the game is part of a mixed game rotation
add tables for single draw (5card draw, 2-7 single draw, badugi) and tripple draw (2-7 tripple draw)

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Last checked: 1 Sep, p74
These instructions are for any Ubuntu Linux, but except for the name of the package management software it should be identical on other Linux distributions.
Using the package manager (I think it's called synaptics) install the dependencies: mysql, python, mysql-python, pygtk
I don't use ubuntu but I'd imagine it will at some point prompt you for a MySQL root password enter one and when it's done installing everything open a shell/terminal and type this:
mysql --user=root --password=YourMysqlRootPassword
It should say something like this:
Welcome to the MySQL monitor. Commands end with ; or \g.
Your MySQL connection id is 4
Server version: 5.0.60-log Ubuntu Linux mysql-5.0.60-r1
Type 'help;' or '\h' for help. Type '\c' to clear the buffer.
mysql>
Now type this:
CREATE DATABASE fpdb;
Next you need to create a user. Type this (replacing newPassword with the password you want the fpdb user to have - this can, but for security shouldn't, be the same as the root mysql password):
GRANT ALL PRIVILEGES ON fpdb.* TO 'fpdb'@'localhost' IDENTIFIED BY 'newPassword' WITH GRANT OPTION;
Then download one of the alpha2 archives from the sourceforge page at https://sourceforge.net/projects/fpdb/ and unpack it into a folder of your choice.
Next create a directory called .fpdb (the . at the beginning is important) in your home directory, e.g. /home/steffen/.fpdb
Then copy the default.conf file from the docs directory of the archive into this new folder.
Finally edit default.conf with any texteditor and enter the fpdb password you entered above (in the GRANT ALL... command).
This should be it, try double clicking pyfpdb/fpdb.py or open it from a shell with python /path/to/fpdb/pyfpdb/fpdb.py
Now see readme-user.txt for usage instructions.
License
=======
Trademarks of third parties have been used under Fair Use or similar laws.
Copyright 2008 Steffen Jobbagy-Felso
Permission is granted to copy, distribute and/or modify this
document under the terms of the GNU Free Documentation License,
Version 1.2 as published by the Free Software Foundation; with
no Invariant Sections, no Front-Cover Texts, and with no Back-Cover
Texts. A copy of the license can be found in fdl-1.2.txt
The program itself is licensed under AGPLv3, see agpl-3.0.txt

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Everything is subject to change and the order does not indicate priority. Patches for any of these or other features are very welcome, see readme-overview.txt for contacts.
Please also see db-todo.txt
before beta
===========
change to savannah?
Any comment or print with "todo" in it in the sourcecode except what is marked todo in the menu
make a quick benchmark of mysql and postgresql: import of my whole db, some tableviewer refreshes with and without updated file
Make tab and enter work as sensible in GUIs and implement Ctrl+Q, Ctrl+X and Alt+F4 for close.
use profile file for bulk import and table viewer settings and pathes
check that we read sitout correctly in: Full Tilt Poker Game #6150325318: Table Bogside
verify at least 2 or 3 sng hands
no rush but before 1.0RC
========================
improve handling of dead hand before BB, see git101/7bd1631
make DB version error offer reimport, recreation and continue.
In many places there are unnecessary database accesses or it regenerates information it already had before or just generally does things in obscenely inefficient ways. Optimise this
multi-select in bulk importer
cut down action_types array size to appropriate length
make the gui display errors
log file
move directory import code from gui to backend
convert fpdb_import to not require passing "self", generally clean the parameter passing
Doesn't handle Daylight Saving Time (I don't think at least)
ensure that refresh still takes no more than 10 seks on my P3M-800 (a quick run on git15 indicates this is ok now), or 5 with remote DB
select range of stakes and sng/mtt values and types for hud
recognise somewhere if a file is still active and if so keep it open and only read new hands rather than detecting dupes
return full ftp functionality
can wait till 1.x
=================
in all importer: stop doing if site=="ftp", make class constants for site_id instead
It treats fold due to disconnect as voluntary fold which is not ideal
aliases
repair hands where the seat lines are missing, happens when observing at FTP
flags for storing the reason for winning (best hi, tie for best low, etc.) to DB. not sure actually if this is such a good idea remember that there can be multiple reasons for the same player in the same hand
benchmark properly on mysql innodb, postgresql, more?
rename things like this: ClassName.methodName and variableName. update codingstyle
CLI (not ncurses, normal CLI) equivalent for fpdb.py
optimise/simplify storing by creating the SQL statements depending on hand rather than calling different methods
make range of activeSeats configurable for tv/hud
License
=======
Trademarks of third parties have been used under Fair Use or similar laws.
Copyright 2008 Steffen Jobbagy-Felso
Permission is granted to copy, distribute and/or modify this
document under the terms of the GNU Free Documentation License,
Version 1.2 as published by the Free Software Foundation; with
no Invariant Sections, no Front-Cover Texts, and with no Back-Cover
Texts. A copy of the license can be found in fdl-1.2.txt
The program itself is licensed under AGPLv3, see agpl-3.0.txt

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Hi,
This document is to serve as a little overview (later: full technical doc) for current and prospective developers with:
a) introduction into the code structure
b) organisational/legal things
What to do?
===========
- Anything you want.
- The most useful (because it's the most boring) would be to update print_hand.py, update the expected files (testdata/*.found.txt) and create more .found.txt to ensure import processing is running correctly.
- There's a list of various bugs, deficiencies and important missing features in known_bugs_and_planned_features.txt.
- In the main GUI there's various menu points marked with todo - all of these will have to be done eventually.
If you want to take a look at coding-style.txt.
Ideally use git (see git-instructions.txt for some commands) and let me know where to pull from, alternatively feel free to send patches or even just changed file in whatever code layout or naming convention you like best. I will, of course, still give you full credit.
Contact/Communication
=====================
If you start working on something please open a bug or feature request at sf to avoid someone else from doing the same
Please see readme-overview
Dependencies
============
Please let me know before you add any new dependencies and ensure that they are source-compatible between *nix and Windows
Code/File/Class Structure
=========================
Basically the code runs like this
fpdb.py -> bulk importer tab (import_threaded.py) -> fpdb_import.py -> fpdb_parse_logic.py -> fpdb_save_to_db.py
or
fpdb.py -> table viewer tab (table_viewer.py) (todo: -> libTableViewer)
All files call the simple methods that I just collected in fpdb_simple.py, to abstract the other files off the nitty gritty details as I was learning python.
I'm currently working on (amongst other things) integrating everything into the fpdb.py GUI with a view to allow easy creation of a CLI client, too.
Also see filelist.txt.
How to Commit
=============
Please make sure you read and accept the copyright policy as stated in this file. Then see git-instructions.txt. Don't get me wrong, I hate all this legalese, but unfortunately it's kinda necessary.
Copyright/Licensing
===================
Copyright by default is handled on a per-file basis. If you send in a patch or make a commit to an existing file it is done on the understanding that you transfer all rights (as far as legally possible in your jurisdiction) to the current copyright holder of that file, unless otherwise stated. If you create a new file please ensure to include a copyright and license statement.
The licenses used by this project are the AGPL3 for code and FDL1.2 for documentation. See readme-overview.txt for reasons and if you wish to use fpdb with different licensing.
Preferred File Formats
======================
Preferred: Where possible simple text-based formats, e.g. plain text (with Unix end of line char) or (X)HTML. Preferred picture format is PNG. IE-compability for HTML files is optional as IE was never meant to be a real web browser, if it were they would've implemented web standards.
Also good: Other free and open formats, e.g. ODF.
Not good: Any format that doesn't have full documentation freely and publicly available with a proper license for anyone to implement it. Sadly, Microsoft has chosen not fulfil these requirements for ISO MS OOXML to become a truly open standard.
License (of this file)
=======
Trademarks of third parties have been used under Fair Use or similar laws.
Copyright 2008 Steffen Jobbagy-Felso
Permission is granted to copy, distribute and/or modify this
document under the terms of the GNU Free Documentation License,
Version 1.2 as published by the Free Software Foundation; with
no Invariant Sections, no Front-Cover Texts, and with no Back-Cover
Texts. A copy of the license can be found in fdl-1.2.txt
The program itself is licensed under AGPLv3, see agpl-3.0.txt

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Summary
=======
A database program to track your online poker games, the behaviour of the other players and your winnings/losses. Supports Holdem, Omaha, Stud and Razz for cash games as well as SnG and MTT tournaments with more possibly coming in the future. Some of this is not yet working though, please see status.txt and known-bugs-and-planned-features.txt
Contact
=======
Please note that this project has two hostings: one at assembla.com which holds are version control "central tree" (irrelevant for users) and everything else at http://sourceforge.net/projects/fpdb/.
The best means of contact are the sourceforge page: Use the bug, feature request or patch functions or just post in the forum.
Alternatively feel free to contact me directly:
mail: steffen(at)sycamoretest.info
jabber/xmpp/Google Talk: as above
ICQ: 7806355
MSN: steffenjf@gmx.de (don't email that)
But you could send all my hand histories to yourself!
=====================================================
At the end of the day this comes down to a question of trust, but unlike Windows and the poker client software you don't have to trust fpdb blindly. You can:
- Verify the source code yourself.
- Convince or pay someone to verify the source code for you.
- Use a personal firewall to completely block fpdb from the Internet
- (for the uber-paranoid) Get yourself the free virtualisation software VirtualBox, set up a VM (virtual machine) to run fpdb but run the poker software on your real PC. Then cut the VM off the Internet, fpdb doesn't need it. If you have a PC made in the last few years this should run fast enough as well. Note that most Windows licenses do NOT permit you to use two Windows installations at once, even if they are on the same PC.
Installing
==========
See the install-*.txt for your operating system. If your OS is missing or if you have problems let me know (contacts are further below). In particular I'd be happy to provide packages for GNU/Linux and *BSD distributions.
Using it
========
See readme-user.txt
If you have a problem, request or question see the contacts section below
Changing it
===========
See readme-dev.txt
Requirements
============
Software requirements are listed in requirements.txt
As for hardware, my main test machine is a Pentium 3-M 800 with 256 RAM and Gentoo GNU/Linux
(running the poker client through what most people will call emulation). So this
program will have to work on that. If you run an even more ancient machine and
its too slow let me know and I'll see what I can do :)
Why Free Software?
==================
This program is released under the terms of the free/libre software license AGPL3 as released by the FSF. The AGPL3 protects your rights and those of the wider community. As Richard Stallman, one of the founders of the free software movement, put it: "Free software is a matter of liberty, not price. To understand the concept, you should think of free as in free speech, not as in free beer." (well, it is both really, like the right to vote used to be free)
For example, a "pirated" copy of proprietary software X is free of charge, but you don't actually have a legal right to use it, you don't have any possibility to fix its bugs and you certainly don't have any legal right to share it with your friends. You also won't be able to get support, often not even security fixes. Actually, even if you pay hundreds of pounds for your program they deny your right to fix their errors for them. Imagine buying a car where you're not permitted (under threat of jail) to replace broken parts..
With free/libre software (also known as open source software, or short FOSS or FLOSS) on the other hand you get all these freedoms:
(note: the legally binding terms are in the license text, this is merely an amateur summary so normal people don't have to read pages of legalese)
Freedom 0: The freedom to use: To run the program, for any purpose. Free of Charge.
Freedom 1: The freedom to study and help yourself. This freedom guarantees your right to study and learn from the source code of the program, and to fix it if it is broken. If you're not a programmer yourself the developers will generally be happy to fix it for you, often even for free. Failing that you can always pay someone from the money you saved on not having to pay for it.
Freedom 2: The freedom to be a decent human being and help your neighbour: I don't threaten you with lawsuits or jail time if you share with your friends and neighbours, subject to the very modest restrictions of the AGPL3.
Freedom 3: The freedom to improve the program and release your improvements to the public (or parts thereof) so that the whole community benefits. Note that you are PERMITTED, but not REQUIRED to distribute your changes. If you do distribute your changes you must do so under the terms of the AGPL3 however.
Note that this is the license - I retain full copyright over my code, including the right to change the license for future versions. I do not intend to do this however. In any case, any version I released under AGPL3 remains available under that license forever, or more accurately until my copyright expires at which point it goes into the public domain.
I reject the concept of software patents as a crime and under the European Patent Agreement software patents - even if you mislabel them as "computer-implemented inventions" or whatever - are explicitly prohibited.
Can I get/use this under a different license?
=============================================
The short answer: Maybe.
The long one: As detailed, I fully support what the FSF does and aims to achieve with the GPL. However, I realise that many free software developers don't object to closed source, some don't even object to closed source profiteering of their charity, and I don't think I have any right to go and tell them they're wrong.
So if anyone wishes to use all or part of my code in another free software/open source project with an AGPL3-incompatible license such as BSD then let me know and we'll figure out a solution that makes everyone happy.
If you wish to use all or part of this in closed source let me know how much if anything that is worth to you and I'm sure we'll be able to reach an agreement. Note that you are NOT permitted to just use fpdb code in closed source development whether in-house or by an independent software developer, you will NEED an additionally agreement with me to get fpdb under different licensing conditions.
License of this Document
========================
The views expressed in this document are those of Steffen Jobbagy-Felso, other members of the fpdb team and external contributors may or may not agree.
Trademarks of third parties have been used under Fair Use or similar laws.
Copyright 2008 Steffen Jobbagy-Felso
Permission is granted to copy, distribute and/or modify this
document under the terms of the GNU Free Documentation License,
Version 1.2 as published by the Free Software Foundation; with
no Invariant Sections, no Front-Cover Texts, and with no Back-Cover
Texts. A copy of the license can be found in fdl-1.2.txt
The program itself is licensed under AGPLv3, see agpl-3.0.txt

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Before you do this make sure you setup the dependencies, the database, user, tables and config file.
Running it
==========
If you have python setup properly you can execute it by double clicking pyfpdb/fpdb.py.
Note however that all error messages are currently only printed if you call it from a shell. It'll be much easier to diagnose possible problems (which are likely in alpha stage) if you run it from a shell. In Windows XP it seems to automatically open a shell window with the fpdb window where you can see the command line output.
In Linux/MacOS/*BSD, e.g. if its in /home/sycamore/fpdb/, do this:
cd /home/sycamore/fpdb/pyfpdb
python fpdb.py
That will start the main GUI.
Have a look at the menus, the stuff that is marked todo is not yet implemented.
The main things are the bulk importer and the table viewer. To use the importer open it from the menu (import files and directories). You can set a few options at the bottom, then select a folder or single file in the main are and click Import. Please report any errors by one of the contacts listed in readme-overview.txt.
Currently this will block the interface, but you can open another instance of this program e.g. if you wanna play whilst a big import is running.
Please check the output at the shell for errors, if there are any please get in touch by one of the methods listed in readme-overview.txt
Table Viewer (tv)
=================
To use the table viewer open it from the menu, select the hand history file of the table you're at, and click the Import&Read&Refresh button. The abbreviations there are explained in abbreviations.txt, but feel free to ask. Note that most poker software will only create the file once the first hand you payed to play is finished.
In each column there is either just the number (hand count for current stake, range of seats and type of game) or a percentage and the number of hands that this percentage is based on. For example, in W$@SD (won $ at shodown) the number in brackets is how many showdowns that player has seen.
Reimporting
===========
Currently on most updates a reimport of the whole database is required. To do this open fpdb, click the menu Database and select Create/Recreate tables. Then import all your history files again.
License
=======
Trademarks of third parties have been used under Fair Use or similar laws.
Copyright 2008 Steffen Jobbagy-Felso
Permission is granted to copy, distribute and/or modify this
document under the terms of the GNU Free Documentation License,
Version 1.2 as published by the Free Software Foundation; with
no Invariant Sections, no Front-Cover Texts, and with no Back-Cover
Texts. A copy of the license can be found in fdl-1.2.txt
The program itself is licensed under AGPLv3, see agpl-3.0.txt

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For all support please note that the tables WILL be changed, almost certainly without keeping backwards compatibility. Therefore you should keep your history files after import so you can re-import when necessary. Should you lose history files and need a "database updater" let me know.
If support for another site/game would encourage you to help with this software please let me know at steffen@sycamoretest.info.
IMPORTANT: There appears to be a bug in at least up to git34 in reading WtSD/W$wsF/W$SD
Holdem/Omaha ring games on PokerStars
======================================
Works, quite well tested, works in table viewer and is useful now. Functionality is quite limited so far though. This includes the holdem/omaha parts of HORSE, HOSE and any other mixed game
Stud/Razz ring games on PokerStars
==================================
Broken - used to work, hardly tested. Needs to be updated to new infrastructure using a HudData table rather than hands_players_flags. Will fix this shortly.
Tournaments/SnGs
================
Broken - used to work, hardly tested. Needs to be updated to new infrastructure.. Will probably fix this shortly
Full Tilt Poker
===============
Might work - used to work and was very well test. It should import them (except HudData), but I believe the table viewer won't work. Would be easy to fix I think, volunteers welcome. This used to work in a pre-alpha but basically was left behind during updates to the other stuff.
Other Sites
===========
Patches/Volunteers welcome. Should be quite easy.
GUI
===
Alpha - the infrastructure stands and is fast enough, now "just" need to add more functionality.
HUD
===
Not started - volunteers welcome. I found a *nix utility based on xlib that does half the work for this (most of the other half is already in the table viewer), see http://www.roard.com/docs/cookbook/cbsu19.html. There's also a python implementation of xlib which should run even on Windows.
Packaging
=========
Gentoo GNU/Linux: I'll make ebuilds, if you want one now let me know.
Other free/libre systems (e.g. other GNU/Linux-Distros, *BSD, and I'd love to help in getting this to work on any Hurd based system): Let me know what you use (Distribution, version and CPU type) and I'll make a package.
Windows/MacOSX: Manual installation of dependencies for now, integrated installer would be nice - volunteers welcome, but I'll do it eventually in any case.
Regression Testing
==================
The query scripts are done-ish, need to verify more data so it can be used in automated regression testing.
Database Backends
=================
- MySQL InnoDB is the default
- PostgreSQL should work but I haven't tried it. If it doesn't please let me know.
- MySQL ISAM won't be supported since it is not transactional
Legal
=====
General: This will offer more or less the same kind of functionality as HM and PT so there shouldn't be any problem on any site that allows tracking.
PS: I have asked them and they said that due to the fast changing nature
of pre-release software they don't review that. However, looking at their
posted guidelines we're fine
FTP: I sent them an email and what I described there was ok for them.
I will write them again for "certification" on release of 1.0
To avoid any misunderstandings, PS and FTP obviously do not sponsor, endorse, or support fpdb. They allow using it, that's all. Any problems with fpdb should be reported to us, not the poker site.
A note on viewing/tracking mucked hands. Many people will say this is cheating. I agree. However, I don't make the rules on these sites. The sites that store mucked hands into the history file clearly think that being able to see other people's mucked hands is ok. This software - like HM and PT - merely takes info provided by the poker site and makes it more easily accessible.
Apparently PS has now turned this off :)
License
=======
Trademarks of third parties have been used under Fair Use or similar laws.
Copyright 2008 Steffen Jobbagy-Felso
Permission is granted to copy, distribute and/or modify this
document under the terms of the GNU Free Documentation License,
Version 1.2 as published by the Free Software Foundation; with
no Invariant Sections, no Front-Cover Texts, and with no Back-Cover
Texts. A copy of the license can be found in fdl-1.2.txt
The program itself is licensed under AGPLv3, see agpl-3.0.txt

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#!/usr/bin/pugs
#Copyright 2008 Steffen Jobbagy-Felso
#This program is free software: you can redistribute it and/or modify
#it under the terms of the GNU Affero General Public License as published by
#the Free Software Foundation, version 3 of the License.
#
#This program is distributed in the hope that it will be useful,
#but WITHOUT ANY WARRANTY; without even the implied warranty of
#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
#GNU General Public License for more details.
#
#You should have received a copy of the GNU Affero General Public License
#along with this program. If not, see <http://www.gnu.org/licenses/>.
#In the "official" distribution you can find the license in
#agpl-3.0.txt in the docs folder of the package.
module LibFpdbImport;
use v6;
#use strict;
use LibFpdbShared;
#use LibFpdbImport2;
class Player {
has Str $name;
has Int $start_cash;
has Card @.cards;
has Char $position;
submethod BUILD (Str @strings) {
say "todo: implement Player.BUILD";
}#end Player.BUILD
our Player method find_players(@strings) {
#todo: i think this should be sub since its a class method not an instance method
say "todo: implement Player.find_players";
}
}#end class Player
class Line {
has Str $line;
has Bool $processed;
our protected submethod BUILD() {
say "todo: implement Line.BUILD?"
}#end Line.BUILD
our Line method recognise_and_parse(@strings) {
#todo: i think this should be sub since its a class method not an instance method
say "todo: implement Line.recognise_and_parse";
}#end Line.recognise_and_parse
}#end class Line
class ActionLine is Line {
has Player $player;
has Str $type;
has Int $amount;
has Bool $all_in;
has Int $action_no;
}#end class ActionLine
class WinLine is Line {
has Player $player;
has Int $amount;
}#end class WinLine
class RakeLine is Line {
has Int $amount;
}#end class RakeLine
class CardLine is Line {
has Bool $board_line;
has Player $player;
has Card @cards;
}#end class CardLine
#for useless lines
class CrapLine is Line {
has Str $type;
}#end class CrapLine
class Hand {
has Line @.lines;
#has Str @strings;
has Site $site;
has Str $currency;
has Str $type;
has Str $category;
has Str $limit_type;#todo: above ; missing causes error, but that doesnt list ; as a possibility
has Player @.players;
has Card @.board;
has Int $db_id;
submethod BUILD(Str @strings) {
Util.debug("running Hand.BUILD");
say "strings:",@strings;
#this contructor automatically parses the hand. call .store for storing
@.players=Player.find_players(@strings);
@.lines=Line.recognise_and_parse(@strings);
for @strings -> $line {
if class_of(line)==CardLine {
if line.board {
board=line.cards;
} else {
for player in players {
if line.player==player {
player.cards=line.cards;
}
}
}
}
}
}#end Hand.BUILD
our Bool method is_holdem(){
if category==("holdem"|"omahahi"|"omahahilo") {
return True;
} else {
return False;
}
}#end Hand.is_holdem
our Bool method is_stud(){
return not is_holdem();
}#end Hand.is_stud
our Bool method store($db) {
say "todo: Hand.store";
}#end Hand.store
}#end class Hand
class Importer {
#todo: be Thread?
submethod BUILD (Database $db, Str $filename) {
Util.debug("running Importer.BUILD");
if (not ($db.is_connected())) {
Util.fatal("not connected to DB");
}
my IO $?filehandle=$filename;
#for =$filehandle -> $line {say $line}
my Str @lines =$filehandle;
my Int $hand_start=0;
my Int $hand_end=0;
my Int $loopcount=0;
loop {#one loop of this per hand
$loopcount++;
say "loopcount", $loopcount;
my Int $current_line_index=$hand_end+1; #previous hand end is new hand start
for (my Int $i, $i<5, $i++) {#remove blank hands
if (@lines[$current_line_index].bytes) < 6 {
$current_line_index++;
} else {
$hand_start=$current_line_index;
break;
}
}
my Bool $continue=True; #todo: this is dumb, find out correct loop
while $continue {#loop through the lines to find end of hand
$current_line_index++;
if (@lines[$current_line_index].bytes) < 6 {
$hand_end=$current_line_index;
$continue=False;
}
}#end of find end of hand loop
my Str @handlines=@lines[$hand_start..$hand_end];
my Hand $hand .= new(:lines(@handlines));
$hand.store($db);
say "todo: record \$db_id";
say "todo: terminate on EOF";
}
}#end new Importer
}#end class Importer

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#!/usr/bin/pugs
#Copyright 2008 Steffen Jobbagy-Felso
#This program is free software: you can redistribute it and/or modify
#it under the terms of the GNU Affero General Public License as published by
#the Free Software Foundation, version 3 of the License.
#
#This program is distributed in the hope that it will be useful,
#but WITHOUT ANY WARRANTY; without even the implied warranty of
#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
#GNU General Public License for more details.
#
#You should have received a copy of the GNU Affero General Public License
#along with this program. If not, see <http://www.gnu.org/licenses/>.
#In the "official" distribution you can find the license in
#agpl-3.0.txt in the docs folder of the package.
module LibFpdbShared;
use v6;
#use strict;
class Util {
method debug(Str $string) {
#todo: i think this should be sub since its a class method not an instance method
say "debug notice: ", $string;
}#end debug_msg
sub warn(Str $string) {
say "todo: Util.warning";
}#end warning
sub fatal(Str $string, Database $db) {
say "todo: Util.fatal_error";
}#end fatal_error
}#end class Util
class Database {
has Str $backend;
has Str $host;
has Str $name;
has Str $user;
my Str $password;
submethod BUILD (Str $!backend, Str $!host, Str $!name, Str $!user, Str $!password) {
Util.debug("running Database.BUILD");
self.connect();
}#end new Database
our method connect() {
say "todo: db.connect";
}#end connect
method disconnect() {
say "todo: db.disconnect";
}#end disconnect
method cancel_import() {
say "todo: db.cancel_import";
}#end cancel_import
my method drop_tables() {
#todo: make this one private
say "todo: db.drop_tables";
}#end drop_tables
method recreate_tables() {
say "todo: db.recreate_tables";
}#end recreate_tables
#returns the id of the insert
our Int method insert(Str $sql_command) {
#todo: is it a bug that i need the "our" above?
say "todo: db.insert";
return 0;
}#end insert
our Str method fetch(Str $sql_command) {
say "todo: db.fetch";
}#end fetch
our Bool method is_connected() {
say "todo: db.is_connected";
}#end
}#end class Database

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#!/usr/bin/pugs
#Copyright 2008 Steffen Jobbagy-Felso
#This program is free software: you can redistribute it and/or modify
#it under the terms of the GNU Affero General Public License as published by
#the Free Software Foundation, version 3 of the License.
#
#This program is distributed in the hope that it will be useful,
#but WITHOUT ANY WARRANTY; without even the implied warranty of
#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
#GNU General Public License for more details.
#
#You should have received a copy of the GNU Affero General Public License
#along with this program. If not, see <http://www.gnu.org/licenses/>.
#In the "official" distribution you can find the license in
#agpl-3.0.txt in the docs folder of the package.

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#!/usr/bin/pugs
#Copyright 2008 Steffen Jobbagy-Felso
#This program is free software: you can redistribute it and/or modify
#it under the terms of the GNU Affero General Public License as published by
#the Free Software Foundation, version 3 of the License.
#
#This program is distributed in the hope that it will be useful,
#but WITHOUT ANY WARRANTY; without even the implied warranty of
#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
#GNU General Public License for more details.
#
#You should have received a copy of the GNU Affero General Public License
#along with this program. If not, see <http://www.gnu.org/licenses/>.
#In the "official" distribution you can find the license in
#agpl-3.0.txt in the docs folder of the package.
use v6;
#use strict;
use LibFpdbImport;
use LibFpdbShared;
my Database $db .= new(:backend<MySQL InnoDB>, :host<localhost>, :database<fpdb>, :user<fpdb>, :password<myPW>);
#todo: below doesnt work
my Importer $imp .= new(:db($db), :filename<HH-LHE1.txt>);
#perlbug?: adding another named argument that isnt listed in the constructor gave very weird error.
say $imp;

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free-poker-tools (0.12-1) unstable; urgency=low
* New release
-- Mika Bostrom <bostik+fpdb@bostik.iki.fi> Mon, 26 Oct 2009 17:49:07 +0200
free-poker-tools (0.11.3+git20091023) unstable; urgency=low
* Snapshot release

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# Copyright 1999-2008 Gentoo Foundation
# Gentoo had nothing to do with the production of this ebuild, but I'm pre-emptively transferring all copyrights (as far as legally possible under my local jurisdiction) to them.
# Distributed under the terms of the GNU General Public License v2
# $Header: /var/cvsroot/gentoo-x86/games-util/fpdb/fpdb-1.0_alpha8_p137.ebuild,v 1.0 2008/10/17 steffen@sycamoretest.info Exp $
NEED_PYTHON=2.3
#inherit distutils
MY_P="fpdb-${PV}"
DESCRIPTION="A database program to track your online poker games"
HOMEPAGE="https://sourceforge.net/projects/fpdb/"
SRC_URI="mirror://sourceforge/fpdb/${MY_P}.tar.bz2"
LICENSE="AGPL-3"
SLOT="0"
KEYWORDS="~amd64 ~x86"
#note: this should work on other architectures too, please send me your experiences
IUSE=""
RDEPEND="virtual/mysql
dev-python/mysql-python
>=x11-libs/gtk+-2.10
dev-python/pygtk
dev-python/numpy
dev-python/matplotlib"
DEPEND="${RDEPEND}"
src_install() {
DIRINST="${D}usr/share/games/fpdb/"
mkdir -p "${DIRINST}"
cp -R * "${DIRINST}" || die
DIRBIN="${D}usr/games/bin/"
mkdir -p "${DIRBIN}"
#echo "pathes"
#echo "${DIRINST}pyfpdb/fpdb.py"
#echo "${DIRBIN}fpdb.py"
#echo
echo "cd /usr/share/games/fpdb/pyfpdb/ && python fpdb.py" > "${DIRBIN}fpdb" || die
chmod 755 "${DIRBIN}fpdb" || die
}
#src_test() {
#}
pkg_postinst() {
elog "Fpdb has been installed and can be called by executing /usr/games/bin/fpdb"
elog "You need to perform a couple more steps manually."
elog "Please also make sure you followed instructions from previous emerges, in particular make sure you configured mysql and set a root pw for it"
elog "Now run this command to connect to MySQL: mysql --user=root --password=yourPassword"
elog "In the mysql command line interface you need to type these two lines (make sure you get the ; at the end)"
elog "In the second line replace \"newPassword\" with a password of your choice"
elog "CREATE DATABASE fpdb;"
elog "GRANT ALL PRIVILEGES ON fpdb.* TO 'fpdb'@'localhost' IDENTIFIED BY 'newPassword' WITH GRANT OPTION;"
elog "Finally copy the default config file from ${DIRINST}docs/default.conf to ~/.fpdb/ for every user that is to use fpdb."
elog "You will need to edit the default.conf, in particular you need to replace the password with what you entered in the \"GRANT ALL...\""
elog "Finally run the GUI and click the menu database -> recreate tables"
elog "That's it! See our webpage at http://fpdb.sourceforge.net for more documentation"
elog " "
}

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# Copyright 1999-2008 Gentoo Foundation
# Gentoo had nothing to do with the production of this ebuild, but I'm pre-emptively transferring all copyrights (as far as legally possible under my local jurisdiction) to them.
# Distributed under the terms of the GNU General Public License v2
# $Header: /var/cvsroot/gentoo-x86/games-util/fpdb/fpdb-1.0_alpha8_p137.ebuild,v 1.0 2008/10/17 steffen@sycamoretest.info Exp $
NEED_PYTHON=2.3
#inherit distutils
MY_P="fpdb-${PV}"
DESCRIPTION="A database program to track your online poker games"
HOMEPAGE="https://sourceforge.net/projects/fpdb/"
SRC_URI="mirror://sourceforge/fpdb/${MY_P}.tar.bz2"
LICENSE="AGPL-3"
SLOT="0"
KEYWORDS="~amd64 ~x86"
#note: this should work on other architectures too, please send me your experiences
IUSE=""
RDEPEND="virtual/mysql
dev-python/mysql-python
>=x11-libs/gtk+-2.10
dev-python/pygtk
dev-python/numpy
dev-python/matplotlib"
DEPEND="${RDEPEND}"
src_install() {
DIRINST="${D}usr/share/games/fpdb/"
mkdir -p "${DIRINST}"
cp -R * "${DIRINST}" || die
DIRBIN="${D}usr/games/bin/"
mkdir -p "${DIRBIN}"
#echo "pathes"
#echo "${DIRINST}pyfpdb/fpdb.py"
#echo "${DIRBIN}fpdb.py"
#echo
echo "cd /usr/share/games/fpdb/pyfpdb/ && python fpdb.py" > "${DIRBIN}fpdb" || die
chmod 755 "${DIRBIN}fpdb" || die
}
#src_test() {
#}
pkg_postinst() {
elog "Fpdb has been installed and can be called by executing /usr/games/bin/fpdb"
elog "You need to perform a couple more steps manually."
elog "Please also make sure you followed instructions from previous emerges, in particular make sure you configured mysql and set a root pw for it"
elog "Now run this command to connect to MySQL: mysql --user=root --password=yourPassword"
elog "In the mysql command line interface you need to type these two lines (make sure you get the ; at the end)"
elog "In the second line replace \"newPassword\" with a password of your choice"
elog "CREATE DATABASE fpdb;"
elog "GRANT ALL PRIVILEGES ON fpdb.* TO 'fpdb'@'localhost' IDENTIFIED BY 'newPassword' WITH GRANT OPTION;"
elog "Finally copy the default config file from ${DIRINST}docs/default.conf to ~/.fpdb/ for every user that is to use fpdb."
elog "You will need to edit the default.conf, in particular you need to replace the password with what you entered in the \"GRANT ALL...\""
elog "Finally run the GUI and click the menu database -> recreate tables"
elog "That's it! See our webpage at http://fpdb.sourceforge.net for more documentation"
elog " "
}

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#!/bin/sh
#Copyright 2008 Steffen Jobbagy-Felso
#This program is free software: you can redistribute it and/or modify
#it under the terms of the GNU Affero General Public License as published by
#the Free Software Foundation, version 3 of the License.
#
#This program is distributed in the hope that it will be useful,
#but WITHOUT ANY WARRANTY; without even the implied warranty of
#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
#GNU General Public License for more details.
#
#You should have received a copy of the GNU Affero General Public License
#along with this program. If not, see <http://www.gnu.org/licenses/>.
#In the "official" distribution you can find the license in
#agpl-3.0.txt in the docs folder of the package.
rm regression-test/*.found.txt
rm regression-test/*.pyc
rm pyfpdb/*.pyc
git-add--interactive

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import os
import pygtk
pygtk.require('2.0')
import gtk
#*******************************************************************************************************
class DatabaseManager(object):
DatabaseTypes = {}
def __init__(self, defaultDatabaseType=None):
self._defaultDatabaseType = defaultDatabaseType
def set_default_database_type(self, databaseType):
self._defaultDatabaseType = defaultDatabaseType
def get_default_database_type(self):
return self._defaultDatabaseType
class DatabaseTypeMeta(type):
def __new__(klass, name, bases, kws):
newKlass = type.__new__(klass, name, bases, kws)
if newKlass.Type is not None:
if newKlass.Type in DatabaseManager.DatabaseTypes:
raise ValueError('data base type already registered for: %s' % newKlass.Type)
DatabaseManager.DatabaseTypes[newKlass.Type] = newKlass
return newKlass
class DatabaseTypeBase(object):
__metaclass__ = DatabaseTypeMeta
Type = None
DBHasHost = 0x1
DBHasFile = 0x2
DBHasPort = 0x4
DBHasUser = 0x8
DBHasPassword = 0x10
DBHasDatabase = 0x20
DBHasName = 0x40
DBFlagsFileSystem = DBHasFile|DBHasName
DBFlagsServer = DBHasHost|DBHasPort|DBHasUser|DBHasPassword|DBHasDatabase|DBHasName
def __init__(self, host='', file='', port=0, user='', password='', database='', table='', name=''):
self.host = host
self.file = file
self.port = port
self.user = user
self.password = password
self.database = database
self.name = name
@classmethod
def display_name(klass):
raise NotImplementedError()
class DatabaseTypePostgres(DatabaseTypeBase):
Type = 'postgres'
Flags = DatabaseTypeBase.DBFlagsServer
@classmethod
def display_name(klass):
return 'Postgres'
def __init__(self, host='localhost', file='', port=5432, user='postgres', password='', database='fpdb', name=''):
DatabaseTypeBase.__init__(self, host=host, file=file, port=port, user=user, password=password, database=database, name=name)
class DatabaseTypeMysql(DatabaseTypeBase):
Type = 'mysql'
Flags = DatabaseTypeBase.DBFlagsServer
@classmethod
def display_name(klass):
return 'MySql'
def __init__(self, host='localhost', file='root', port=3306, user='', password='', database='fpdb', name=''):
DatabaseTypeBase.__init__(self, host=host, file=file, port=port, user=user, password=password, database=database, name=name)
class DatabaseTypeSqLite(DatabaseTypeBase):
Type = 'sqlie'
Flags = DatabaseTypeBase.DBFlagsFileSystem
@classmethod
def display_name(klass):
return 'SqLite'
def __init__(self, host='', file='/home/me2/winetricks', port=0, user='', password='',database='', name=''):
DatabaseTypeBase.__init__(self, host=host, file=file, port=port, user=user, password=password, database=database, name=name)
#***************************************************************************************************************************
class MyFileChooserButton(gtk.HBox):
#NOTE: for some weird reason it is impossible to let the user choose a non exiting filename with gtk.FileChooserButton, so impl our own on the fly
def __init__(self):
gtk.HBox.__init__(self)
self.set_homogeneous(False)
self.entry = gtk.Entry()
self.button = gtk.Button('...')
self.button.connect('clicked', self.on_button_clicked)
# layout widgets
self.pack_start(self.entry, True, True)
self.pack_start(self.button, False, False)
def get_filename(self):
return self.entry.get_text()
def set_filename(self, name):
self.entry.set_text(name)
#TODO: we got three possible actions here
# 1. user types in a new filename. easy one, create the file
# 2. user selectes a file with the intention to overwrite it
# 3. user selects a file with the intention to plug an existing database file in
#IDEA: impl open_existing as plug in, never overwrite, cos we can not guess
#PROBLEMS: how to validate an existing file is a database?
def on_button_clicked(self, button):
dlg = gtk.FileChooserDialog(
title='Choose an exiting database file or type in name of a new one',
parent=None,
action=gtk.FILE_CHOOSER_ACTION_SAVE,
buttons=(
gtk.STOCK_CANCEL, gtk.RESPONSE_REJECT,
gtk.STOCK_OK, gtk.RESPONSE_OK,
),
backend=None
)
dlg.connect('confirm-overwrite', self.on_dialog_confirm_overwrite)
dlg.set_default_response(gtk.RESPONSE_OK)
dlg.set_do_overwrite_confirmation(True)
if dlg.run() == gtk.RESPONSE_OK:
self.set_filename(dlg.get_filename())
dlg.destroy()
def on_dialog_confirm_overwrite(self, dlg):
print dlg.get_filename()
gtk.FILE_CHOOSER_CONFIRMATION_CONFIRM
#The file chooser will present its stock dialog to confirm overwriting an existing file.
gtk.FILE_CHOOSER_CONFIRMATION_ACCEPT_FILENAME
#The file chooser will terminate and accept the user's choice of a file name.
gtk.FILE_CHOOSER_CONFIRMATION_SELECT_AGAIN
#
class DialogDatabaseProperties(gtk.Dialog):
def __init__(self, databaseManager, database=None,parent=None):
gtk.Dialog.__init__(self,
title="My dialog",
parent=parent,
flags=gtk.DIALOG_MODAL | gtk.DIALOG_DESTROY_WITH_PARENT,
buttons=(
gtk.STOCK_CANCEL, gtk.RESPONSE_REJECT,
gtk.STOCK_OK, gtk.RESPONSE_ACCEPT,
)
)
self.connect('response', self.on_dialog_response)
# setup widget
self.widgetDatabaseProperties = WidgetDatabaseProperties(databaseManager,database=database)
self.vbox.pack_start(self.widgetDatabaseProperties, True, True)
self.widgetDatabaseProperties.show_all()
def on_dialog_response(self, dlg, responseId):
if responseId == gtk.RESPONSE_REJECT:
pass
elif responseId == gtk.RESPONSE_ACCEPT:
pass
class WidgetDatabaseProperties(gtk.VBox):
def __init__(self, databaseManager, database=None):
gtk.VBox.__init__(self)
self.fieldWidgets = ( #fieldName--> fieldHandler
{
'label': gtk.Label('Name:'),
'widget': gtk.Entry(),
'getter': lambda widget, database: setattr(database, 'name', widget.get_text() ),
'setter': lambda widget, database: widget.set_text(database.name),
'isSensitive': lambda database: bool(database.Flags & database.DBHasName),
'tooltip': '',
},
{
'label': gtk.Label('File:'),
'widget': MyFileChooserButton(),
'getter': lambda widget: lambda widget, database: setattr(database, 'file', widget.get_filename() ),
'setter': lambda widget, database: widget.set_filename(database.file),
'isSensitive': lambda database: bool(database.Flags & database.DBHasFile),
'tooltip': '',
},
{
'label': gtk.Label('Host:'),
'widget': gtk.Entry(),
'getter': lambda widget, database: setattr(database, 'host', widget.get_text() ),
'setter': lambda widget, database: widget.set_text(database.host),
'isSensitive': lambda database: bool(database.Flags & database.DBHasHost),
'tooltip': '',
},
{
'label': gtk.Label('Port:'),
'widget': gtk.SpinButton(adjustment=gtk.Adjustment(value=0, lower=0, upper=999999, step_incr=1, page_incr=10) ),
'getter': lambda widget, database: setattr(database, 'port', widget.get_value() ),
'setter': lambda widget, database: widget.set_value(database.port),
'isSensitive': lambda database: bool(database.Flags & database.DBHasPort),
'tooltip': '',
},
{
'label': gtk.Label('User:'),
'widget': gtk.Entry(),
'getter': lambda widget, database: setattr(database, 'user', widget.get_text() ),
'setter': lambda widget, database: widget.set_text(database.user),
'isSensitive': lambda database: bool(database.Flags & database.DBHasUser),
'tooltip': '',
},
{
'label': gtk.Label('Pwd:'),
'widget': gtk.Entry(),
'getter': lambda widget, database: setattr(database, 'password', widget.get_text() ),
'setter': lambda widget, database: widget.set_text(database.password),
'isSensitive': lambda database: bool(database.Flags & database.DBHasPassword),
'tooltip': '',
},
{
'label': gtk.Label('DB:'),
'widget': gtk.Entry(),
'getter': lambda widget, database: setattr(database, 'database', widget.get_text() ),
'setter': lambda widget, database: widget.set_text(database.database),
'isSensitive': lambda database: bool(database.Flags & database.DBHasDatabase),
'tooltip': 'enter name of the database to create',
},
)
# setup database type combo
self.comboType = gtk.ComboBox()
listStore= gtk.ListStore(str, str)
self.comboType.set_model(listStore)
cell = gtk.CellRendererText()
self.comboType.pack_start(cell, True)
self.comboType.add_attribute(cell, 'text', 0)
# fill out combo with database type. we store (displayName, databaseType) in our model for later lookup
for dbType, dbDisplayName in sorted([(klass.Type, klass.display_name()) for klass in databaseManager.DatabaseTypes.values()]):
listStore.append( (dbDisplayName, dbType) )
self.comboType.connect('changed', self.on_combo_type_changed)
# init and layout field widgets
self.pack_start(self.comboType, False, False, 2)
table = gtk.Table(rows=len(self.fieldWidgets) +1, columns=2, homogeneous=False)
self.pack_start(table, False, False, 2)
for i,fieldWidget in enumerate(self.fieldWidgets):
fieldWidget['widget'].set_tooltip_text(fieldWidget['tooltip'])
table.attach(fieldWidget['label'], 0, 1, i, i+1, xoptions=gtk.FILL)
table.attach(fieldWidget['widget'], 1, 2, i, i+1)
# init widget
# if a database has been passed user is not allowed to change database type
if database is None:
self.comboType.set_button_sensitivity(gtk.SENSITIVITY_ON)
else:
self.comboType.set_button_sensitivity(gtk.SENSITIVITY_OFF)
# set current database
self.databaseManager = databaseManager
self.database= None
if database is None:
databaseType = self.databaseManager.get_default_database_type()
if databaseType is not None:
database = databaseType()
if database is not None:
self.set_database(database)
def on_combo_type_changed(self, combo):
i = self.comboType.get_active()
if i > -1:
# change database if necessary
currentDatabaseType = self.comboType.get_model()[i][1]
if currentDatabaseType != self.database.Type:
newDatabase = self.databaseManager.DatabaseTypes[currentDatabaseType]()
self.set_database(newDatabase)
def set_database(self, database):
self.database = database
# adjust database type combo if necessary
i = self.comboType.get_active()
if i == -1:
currentDatabaseType = None
else:
currentDatabaseType = self.comboType.get_model()[i][1]
if currentDatabaseType != self.database.Type:
for i, row in enumerate(self.comboType.get_model()):
if row[1] == self.database.Type:
self.comboType.set_active(i)
break
else:
raise ValueError('unknown database type')
# adjust field widgets to database
for fieldWidget in self.fieldWidgets:
isSensitive = fieldWidget['isSensitive'](self.database)
fieldWidget['widget'].set_sensitive(isSensitive)
fieldWidget['label'].set_sensitive(isSensitive)
fieldWidget['setter'](fieldWidget['widget'], self.database)
def get_database(self):
return self.database
#TODO: just boilerplate code
class DialogDatabase(gtk.Dialog):
def __init__(self, databaseManager, parent=None):
gtk.Dialog.__init__(self,
title="My dialog",
parent=parent,
flags=gtk.DIALOG_MODAL | gtk.DIALOG_DESTROY_WITH_PARENT,
buttons=(
gtk.STOCK_CANCEL, gtk.RESPONSE_REJECT,
gtk.STOCK_OK, gtk.RESPONSE_ACCEPT,
))
#self.set_size_request(260, 250)
self.databaseManager = databaseManager
label = gtk.Label('database stuff')
label.set_line_wrap(True)
label.set_selectable(True)
label.set_single_line_mode(False)
label.set_alignment(0, 0)
self.vbox.pack_start(label, False, False, 2)
self.vbox.pack_start(gtk.HSeparator(), False, False, 2)
hbox = gtk.HBox()
self.vbox.add(hbox)
hbox.set_homogeneous(False)
# database management buttons
vbox = gtk.VBox()
hbox.pack_start(vbox, False, False, 2)
self.buttonDatabaseNew = gtk.Button("New...")
self.buttonDatabaseNew.connect('clicked', self.onButtonDatabaseNewClicked)
vbox.pack_start(self.buttonDatabaseNew, False, False, 2)
self.buttonDatabaseEdit = gtk.Button("Edit...")
vbox.pack_start(self.buttonDatabaseEdit, False, False, 2)
self.buttonDatabaseDelete = gtk.Button("Delete")
vbox.pack_start(self.buttonDatabaseDelete, False, False, 2)
box = gtk.VBox()
vbox.pack_start(box, True, True, 0)
hbox.pack_start(gtk.VSeparator(), False, False, 2)
# database tree
self.treeDatabases = gtk.TreeView()
hbox.pack_end(self.treeDatabases, True, True, 2)
self.show_all()
# fill database tree
store = gtk.ListStore(str, str)
self.treeDatabases.set_model(store)
columns = ('Name', 'Status', 'Type')
for column in columns:
col = gtk.TreeViewColumn(column)
self.treeDatabases.append_column(col)
def onButtonDatabaseNewClicked(self, button):
dlg = DialogDatabaseProperties(self.databaseManager, parent=self)
if dlg.run() == gtk.RESPONSE_REJECT:
pass
if dlg.run() == gtk.RESPONSE_ACCEPT:
pass
dlg.destroy()
#**************************************************************************************************
if __name__ == '__main__':
d = DialogDatabaseProperties(
DatabaseManager(defaultDatabaseType=DatabaseTypeSqLite),
#database=DatabaseTypePostgres(),
database=None,
)
#d = DialogDatabase(DatabaseManager(defaultDatabaseType=DatabaseTypeSqLite))
d.connect("destroy", gtk.main_quit)
d.run()
#gtk.main()

View File

@ -1,161 +0,0 @@
# pokerstars_cash.py
# -*- coding: iso-8859-15
#
# PokerStats, an online poker statistics tracking software for Linux
# Copyright (C) 2007-2008 Mika Boström <bostik@iki.fi>
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, version 3 of the License.
#
# Modified for use in fpdb by Carl Gherardi
import re
# These are PokerStars specific;
# More importantly, they are currently valid for cash game only.
#####
# XXX: There was a weird problem with saved hand histories in PokerStars
# client 2.491; if a user was present on the table (and thus anywhere in
# the hand history), with non-standard characters in their username, the
# client would prepend a literal Ctrl-P (ASCII 16, 0x10) character to
# the hand history title line. Hence, to allow these strangely saved
# hands to be parsed and imported, there is a conditional "one extra
# character" allowed at the start of the new hand regex.
class FpdbRegex:
def __init__(self):
self.__GAME_INFO_REGEX=''
self.__SPLIT_HAND_REGEX='\n\n\n'
self.__NEW_HAND_REGEX='^.?PokerStars Game #\d+:\s+Hold\'em'
self.__HAND_INFO_REGEX='^.*#(\d+):\s+(\S+)\s([\s\S]+)\s\(\$?([.0-9]+)/\$?([.0-9]+)\)\s-\s(\S+)\s-?\s?(\S+)\s\(?(\w+)\)?'
self.__TABLE_INFO_REGEX='^\S+\s+\'.*\'\s+(\d+)-max\s+Seat\s#(\d+)'
self.__PLAYER_INFO_REGEX='^Seat\s(\d+):\s(.*)\s\(\$?([.\d]+)\s'
self.__POST_SB_REGEX='^(.*):\sposts small blind'
self.__POST_BB_REGEX='^(.*):\sposts big blind'
self.__POST_BOTH_REGEX='^(.*):\sposts small & big blinds'
self.__HAND_STAGE_REGEX='^\*{3}\s(.*)\s\*{3}'
self.__HOLE_CARD_REGEX='^\*{3}\sHOLE CARDS'
self.__FLOP_CARD_REGEX='^\*{3}\sFLOP\s\*{3}\s\[(\S{2})\s(\S{2})\s(\S{2})\]'
self.__TURN_CARD_REGEX='^\*{3}\sTURN\s\*{3}\s\[\S{2}\s\S{2}\s\S{2}\]\s\[(\S{2})\]'
self.__RIVER_CARD_REGEX='^\*{3}\sRIVER\s\*{3}\s\[\S{2}\s\S{2}\s\S{2}\s\S{2}\]\s\[(\S{2})\]'
self.__SHOWDOWN_REGEX='^\*{3}\sSHOW DOWN'
self.__SUMMARY_REGEX='^\*{3}\sSUMMARY'
self.__UNCALLED_BET_REGEX='^Uncalled bet \(\$([.\d]+)\) returned to (.*)'
self.__POT_AND_RAKE_REGEX='^Total\spot\s\$([.\d]+).*\|\sRake\s\$([.\d]+)'
self.__COLLECT_POT_REGEX='^(.*)\scollected\s\$([.\d]+)\sfrom\s((main|side)\s)?pot'
self.__HERO_CARDS_REGEX='^Dealt\sto\s(.*)\s\[(\S{2})\s(\S{2})\]'
self.__SHOWN_CARDS_REGEX='^(.*):\sshows\s\[(\S{2})\s(\S{2})\]'
self.__ACTION_STEP_REGEX='^(.*):\s(bets|checks|raises|calls|folds)((\s\$([.\d]+))?(\sto\s\$([.\d]+))?)?'
self.__SHOWDOWN_ACTION_REGEX='^(.*):\s(shows|mucks)'
self.__SUMMARY_CARDS_REGEX='^Seat\s\d+:\s(.*)\s(showed|mucked)\s\[(\S{2})\s(\S{2})\]'
self.__SUMMARY_CARDS_EXTRA_REGEX='^Seat\s\d+:\s(.*)\s(\(.*\)\s)(showed|mucked)\s\[(\S{2})\s(\S{2})\]'
def compileRegexes(self):
### Compile the regexes
self.game_info_re = re.compile(self.__GAME_INFO_REGEX)
self.split_hand_re = re.compile(self.__SPLIT_HAND_REGEX)
self.hand_start_re = re.compile(self.__NEW_HAND_REGEX)
self.hand_info_re = re.compile(self.__HAND_INFO_REGEX)
self.table_info_re = re.compile(self.__TABLE_INFO_REGEX)
self.player_info_re = re.compile(self.__PLAYER_INFO_REGEX)
self.small_blind_re = re.compile(self.__POST_SB_REGEX)
self.big_blind_re = re.compile(self.__POST_BB_REGEX)
self.both_blinds_re = re.compile(self.__POST_BOTH_REGEX)
self.hand_stage_re = re.compile(self.__HAND_STAGE_REGEX)
self.hole_cards_re = re.compile(self.__HOLE_CARD_REGEX)
self.flop_cards_re = re.compile(self.__FLOP_CARD_REGEX)
self.turn_card_re = re.compile(self.__TURN_CARD_REGEX)
self.river_card_re = re.compile(self.__RIVER_CARD_REGEX)
self.showdown_re = re.compile(self.__SHOWDOWN_REGEX)
self.summary_re = re.compile(self.__SUMMARY_REGEX)
self.uncalled_bet_re = re.compile(self.__UNCALLED_BET_REGEX)
self.collect_pot_re = re.compile(self.__COLLECT_POT_REGEX)
self.hero_cards_re = re.compile(self.__HERO_CARDS_REGEX)
self.cards_shown_re = re.compile(self.__SHOWN_CARDS_REGEX)
self.summary_cards_re = re.compile(self.__SUMMARY_CARDS_REGEX)
self.summary_cards_extra_re = re.compile(self.__SUMMARY_CARDS_EXTRA_REGEX)
self.action_re = re.compile(self.__ACTION_STEP_REGEX)
self.rake_re = re.compile(self.__POT_AND_RAKE_REGEX)
self.showdown_action_re = re.compile(self.__SHOWDOWN_ACTION_REGEX)
# Set methods for plugins to override
def setGameInfoRegex(self, string):
self.__GAME_INFO_REGEX = string
def setSplitHandRegex(self, string):
self.__SPLIT_HAND_REGEX = string
def setNewHandRegex(self, string):
self.__NEW_HAND_REGEX = string
def setHandInfoRegex(self, string):
self.__HAND_INFO_REGEX = string
def setTableInfoRegex(self, string):
self.__TABLE_INFO_REGEX = string
def setPlayerInfoRegex(self, string):
self.__PLAYER_INFO_REGEX = string
def setPostSbRegex(self, string):
self.__POST_SB_REGEX = string
def setPostBbRegex(self, string):
self.__POST_BB_REGEX = string
def setPostBothRegex(self, string):
self.__POST_BOTH_REGEX = string
def setHandStageRegex(self, string):
self.__HAND_STAGE_REGEX = string
def setHoleCardRegex(self, string):
self.__HOLE_CARD_REGEX = string
def setFlopCardRegex(self, string):
self.__FLOP_CARD_REGEX = string
def setTurnCardRegex(self, string):
self.__TURN_CARD_REGEX = string
def setRiverCardRegex(self, string):
self.__RIVER_CARD_REGEX = string
def setShowdownRegex(self, string):
self.__SHOWDOWN_REGEX = string
def setSummaryRegex(self, string):
self.__SUMMARY_REGEX = string
def setUncalledBetRegex(self, string):
self.__UNCALLED_BET_REGEX = string
def setCollectPotRegex(self, string):
self.__COLLECT_POT_REGEX = string
def setHeroCardsRegex(self, string):
self.__HERO_CARDS_REGEX = string
def setShownCardsRegex(self, string):
self.__SHOWN_CARDS_REGEX = string
def setSummaryCardsRegex(self, string):
self.__SUMMARY_CARDS_REGEX = string
def setSummaryCardsExtraRegex(self, string):
self.__SUMMARY_CARDS_EXTRA_REGEX = string
def setActionStepRegex(self, string):
self.__ACTION_STEP_REGEX = string
def setPotAndRakeRegex(self, string):
self.__POT_AND_RAKE_REGEX = string
def setShowdownActionRegex(self, string):
self.__SHOWDOWN_ACTION_REGEX = string

View File

@ -41,7 +41,8 @@ class GuiPlayerStats (threading.Thread):
self.main_window = mainwin
self.sql = querylist
self.liststore = None
self.liststore = [] # gtk.ListStore[] stores the contents of the grids
self.listcols = [] # gtk.TreeViewColumn[][] stores the columns in the grids
self.MYSQL_INNODB = 2
self.PGSQL = 3
@ -162,6 +163,8 @@ class GuiPlayerStats (threading.Thread):
def refreshStats(self, widget, data):
try: self.stats_vbox.destroy()
except AttributeError: pass
self.liststore = []
self.listcols = []
#self.stats_vbox = gtk.VBox(False, 0)
self.stats_vbox = gtk.VPaned()
self.stats_vbox.show()
@ -217,8 +220,10 @@ class GuiPlayerStats (threading.Thread):
# 3rd parameter passes extra flags, currently includes:
# holecards - whether to display card breakdown (True/False)
# numhands - min number hands required when displaying all players
flags = [False, self.filters.getNumHands()]
self.addTable(swin, 'playerDetailedStats', flags, playerids, sitenos, limits, type, seats, groups, dates)
# gridnum - index for grid data structures
flags = [False, self.filters.getNumHands(), 0]
self.addGrid(swin, 'playerDetailedStats', flags, playerids
,sitenos, limits, type, seats, groups, dates)
# Separator
vbox2 = gtk.VBox(False, 0)
@ -236,7 +241,9 @@ class GuiPlayerStats (threading.Thread):
# Detailed table
flags[0] = True
self.addTable(swin, 'playerDetailedStats', flags, playerids, sitenos, limits, type, seats, groups, dates)
flags[2] = 1
self.addGrid(swin, 'playerDetailedStats', flags, playerids
,sitenos, limits, type, seats, groups, dates)
self.db.rollback()
print "Stats page displayed in %4.2f seconds" % (time() - starttime)
@ -257,11 +264,12 @@ class GuiPlayerStats (threading.Thread):
return
def sortnums(self, model, iter1, iter2, n):
def sortnums(self, model, iter1, iter2, nums):
try:
ret = 0
a = self.liststore.get_value(iter1, n)
b = self.liststore.get_value(iter2, n)
(n, grid) = nums
a = self.liststore[grid].get_value(iter1, n)
b = self.liststore[grid].get_value(iter2, n)
if 'f' in self.cols_to_show[n][4]:
try: a = float(a)
except: a = 0.0
@ -281,7 +289,7 @@ class GuiPlayerStats (threading.Thread):
ret = 0
else:
ret = 1
#print "n =", n, "iter1[n] =", self.liststore.get_value(iter1,n), "iter2[n] =", self.liststore.get_value(iter2,n), "ret =", ret
#print "n =", n, "iter1[n] =", self.liststore[grid].get_value(iter1,n), "iter2[n] =", self.liststore[grid].get_value(iter2,n), "ret =", ret
except:
err = traceback.extract_tb(sys.exc_info()[2])
print "***sortnums error: " + str(sys.exc_info()[1])
@ -289,18 +297,19 @@ class GuiPlayerStats (threading.Thread):
return(ret)
def sortcols(self, col, n):
def sortcols(self, col, nums):
try:
#This doesn't actually work yet - clicking heading in top section sorts bottom section :-(
if col.get_sort_order() == gtk.SORT_ASCENDING:
(n, grid) = nums
if not col.get_sort_indicator() or col.get_sort_order() == gtk.SORT_ASCENDING:
col.set_sort_order(gtk.SORT_DESCENDING)
else:
col.set_sort_order(gtk.SORT_ASCENDING)
self.liststore.set_sort_column_id(n, col.get_sort_order())
self.liststore.set_sort_func(n, self.sortnums, n)
for i in xrange(len(self.listcols)):
self.listcols[i].set_sort_indicator(False)
self.listcols[n].set_sort_indicator(True)
self.liststore[grid].set_sort_column_id(n, col.get_sort_order())
self.liststore[grid].set_sort_func(n, self.sortnums, (n,grid))
for i in xrange(len(self.listcols[grid])):
self.listcols[grid][i].set_sort_indicator(False)
self.listcols[grid][n].set_sort_indicator(True)
# use this listcols[col].set_sort_indicator(True)
# to turn indicator off for other cols
except:
@ -308,12 +317,12 @@ class GuiPlayerStats (threading.Thread):
print "***sortcols error: " + str(sys.exc_info()[1])
print "\n".join( [e[0]+':'+str(e[1])+" "+e[2] for e in err] )
def addTable(self, vbox, query, flags, playerids, sitenos, limits, type, seats, groups, dates):
def addGrid(self, vbox, query, flags, playerids, sitenos, limits, type, seats, groups, dates):
counter = 0
row = 0
sqlrow = 0
if not flags: holecards = False
else: holecards = flags[0]
if not flags: holecards,grid = False,0
else: holecards,grid = flags[0],flags[2]
tmp = self.sql.query[query]
tmp = self.refineQuery(tmp, flags, playerids, sitenos, limits, type, seats, groups, dates)
@ -325,8 +334,9 @@ class GuiPlayerStats (threading.Thread):
self.cols_to_show = [x for x in self.columns if x[colshow]]
hgametypeid_idx = colnames.index('hgametypeid')
self.liststore = gtk.ListStore(*([str] * len(self.cols_to_show)))
view = gtk.TreeView(model=self.liststore)
assert len(self.liststore) == grid, "len(self.liststore)="+str(len(self.liststore))+" grid-1="+str(grid)
self.liststore.append( gtk.ListStore(*([str] * len(self.cols_to_show))) )
view = gtk.TreeView(model=self.liststore[grid])
view.set_grid_lines(gtk.TREE_VIEW_GRID_LINES_BOTH)
#vbox.pack_start(view, expand=False, padding=3)
vbox.add(view)
@ -335,7 +345,8 @@ class GuiPlayerStats (threading.Thread):
textcell50.set_property('xalign', 0.5)
numcell = gtk.CellRendererText()
numcell.set_property('xalign', 1.0)
self.listcols = []
assert len(self.listcols) == grid
self.listcols.append( [] )
# Create header row eg column: ("game", True, "Game", 0.0, "%s")
for col, column in enumerate(self.cols_to_show):
@ -343,31 +354,33 @@ class GuiPlayerStats (threading.Thread):
s = [x for x in self.columns if x[colalias] == 'hand'][0][colheading]
else:
s = column[colheading]
self.listcols.append(gtk.TreeViewColumn(s))
view.append_column(self.listcols[col])
self.listcols[grid].append(gtk.TreeViewColumn(s))
view.append_column(self.listcols[grid][col])
if column[colformat] == '%s':
if column[colxalign] == 0.0:
self.listcols[col].pack_start(textcell, expand=True)
self.listcols[col].add_attribute(textcell, 'text', col)
self.listcols[grid][col].pack_start(textcell, expand=True)
self.listcols[grid][col].add_attribute(textcell, 'text', col)
cellrend = textcell
else:
self.listcols[col].pack_start(textcell50, expand=True)
self.listcols[col].add_attribute(textcell50, 'text', col)
self.listcols[col].set_expand(True)
self.listcols[grid][col].pack_start(textcell50, expand=True)
self.listcols[grid][col].add_attribute(textcell50, 'text', col)
cellrend = textcell50
self.listcols[grid][col].set_expand(True)
else:
self.listcols[col].pack_start(numcell, expand=True)
self.listcols[col].add_attribute(numcell, 'text', col)
self.listcols[col].set_expand(True)
#self.listcols[col].set_alignment(column[colxalign]) # no effect?
if holecards:
self.listcols[col].set_clickable(True)
self.listcols[col].connect("clicked", self.sortcols, col)
self.listcols[grid][col].pack_start(numcell, expand=True)
self.listcols[grid][col].add_attribute(numcell, 'text', col)
self.listcols[grid][col].set_expand(True)
cellrend = numcell
#self.listcols[grid][col].set_alignment(column[colxalign]) # no effect?
self.listcols[grid][col].set_clickable(True)
self.listcols[grid][col].connect("clicked", self.sortcols, (col,grid))
if col == 0:
self.listcols[col].set_sort_order(gtk.SORT_DESCENDING)
self.listcols[col].set_sort_indicator(True)
self.listcols[grid][col].set_sort_order(gtk.SORT_DESCENDING)
self.listcols[grid][col].set_sort_indicator(True)
if column[coltype] == 'cash':
self.listcols[col].set_cell_data_func(numcell, self.ledger_style_render_func)
self.listcols[grid][col].set_cell_data_func(numcell, self.ledger_style_render_func)
else:
self.listcols[col].set_cell_data_func(numcell, self.reset_style_render_func)
self.listcols[grid][col].set_cell_data_func(cellrend, self.reset_style_render_func)
rows = len(result) # +1 for title row
@ -408,12 +421,12 @@ class GuiPlayerStats (threading.Thread):
treerow.append(column[colformat] % value)
else:
treerow.append(' ')
iter = self.liststore.append(treerow)
iter = self.liststore[grid].append(treerow)
sqlrow += 1
row += 1
vbox.show_all()
#end def addTable(self, query, vars, playerids, sitenos, limits, type, seats, groups, dates):
#end def addGrid(self, query, vars, playerids, sitenos, limits, type, seats, groups, dates):
def refineQuery(self, query, flags, playerids, sitenos, limits, type, seats, groups, dates):
having = ''

View File

@ -24,18 +24,22 @@ import os
import traceback
from time import time, strftime, localtime
try:
calluse = not 'matplotlib' in sys.modules
import matplotlib
if calluse:
matplotlib.use('GTK')
from matplotlib.figure import Figure
from matplotlib.backends.backend_gtk import FigureCanvasGTK as FigureCanvas
from matplotlib.backends.backend_gtkagg import NavigationToolbar2GTKAgg as NavigationToolbar
from matplotlib.finance import candlestick2
from numpy import diff, nonzero, sum, cumsum, max, mina
from numpy import diff, nonzero, sum, cumsum, max, min
# from matplotlib.dates import DateFormatter, WeekdayLocator, HourLocator, \
# DayLocator, MONDAY, timezone
except:
err = traceback.extract_tb(sys.exc_info()[2])[-1]
print "***Error: "+err[2]+"("+str(err[1])+"): "+str(sys.exc_info()[1])
print """Failed to load numpy in Session Viewer"""
print """This is of no consequence as the module currently doesn't do anything."""

View File

@ -1,107 +0,0 @@
#!/usr/bin/python
#Copyright 2008 Steffen Jobbagy-Felso
#This program is free software: you can redistribute it and/or modify
#it under the terms of the GNU Affero General Public License as published by
#the Free Software Foundation, version 3 of the License.
#
#This program is distributed in the hope that it will be useful,
#but WITHOUT ANY WARRANTY; without even the implied warranty of
#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
#GNU General Public License for more details.
#
#You should have received a copy of the GNU Affero General Public License
#along with this program. If not, see <http://www.gnu.org/licenses/>.
#In the "official" distribution you can find the license in
#agpl-3.0.txt in the docs folder of the package.
############################################################################
#
# File for Regression Testing fpdb
#
import os
import sys
import datetime
import Configuration
import fpdb_db
import fpdb_import
import fpdb_simple
import FpdbSQLQueries
import unittest
class TestSequenceFunctions(unittest.TestCase):
def setUp(self):
"""Configure MySQL settings/database and establish connection"""
self.c = Configuration.Config()
self.mysql_settings={ 'db-host':"localhost",
'db-backend':2,
'db-databaseName':"fpdbtest",
'db-user':"fpdb",
'db-password':"fpdb"}
self.mysql_db = fpdb_db.fpdb_db()
self.mysql_db.connect(self.mysql_settings['db-backend'], self.mysql_settings['db-host'],
self.mysql_settings['db-databaseName'], self.mysql_settings['db-user'],
self.mysql_settings['db-password'])
self.mysqldict = FpdbSQLQueries.FpdbSQLQueries('MySQL InnoDB')
self.mysqlimporter = fpdb_import.Importer(self, self.mysql_settings, self.c)
self.mysqlimporter.setCallHud(False)
# """Configure Postgres settings/database and establish connection"""
# self.pg_settings={ 'db-host':"localhost", 'db-backend':3, 'db-databaseName':"fpdbtest", 'db-user':"fpdb", 'db-password':"fpdb"}
# self.pg_db = fpdb_db.fpdb_db()
# self.pg_db.connect(self.pg_settings['db-backend'], self.pg_settings['db-host'],
# self.pg_settings['db-databaseName'], self.pg_settings['db-user'],
# self.pg_settings['db-password'])
# self.pgdict = FpdbSQLQueries.FpdbSQLQueries('PostgreSQL')
def testDatabaseConnection(self):
"""Test all supported DBs"""
self.result = self.mysql_db.cursor.execute(self.mysqldict.query['list_tables'])
self.failUnless(self.result==13, "Number of tables in database incorrect. Expected 13 got " + str(self.result))
# self.result = self.pg_db.cursor.execute(self.pgdict.query['list_tables'])
# self.failUnless(self.result==13, "Number of tables in database incorrect. Expected 13 got " + str(self.result))
def testMySQLRecreateTables(self):
"""Test droping then recreating fpdb table schema"""
self.mysql_db.recreate_tables()
self.result = self.mysql_db.cursor.execute("SHOW TABLES")
self.failUnless(self.result==13, "Number of tables in database incorrect. Expected 13 got " + str(self.result))
def testPokerStarsHHDate(self):
latest = "PokerStars Game #21969660557: Hold'em No Limit ($0.50/$1.00) - 2008/11/12 10:00:48 CET [2008/11/12 4:00:48 ET]"
previous = "PokerStars Game #21969660557: Hold'em No Limit ($0.50/$1.00) - 2008/08/17 - 01:14:43 (ET)"
older1 = "PokerStars Game #21969660557: Hold'em No Limit ($0.50/$1.00) - 2008/09/07 06:23:14 ET"
result = fpdb_simple.parseHandStartTime(older1, "ps")
self.failUnless(result==datetime.datetime(2008,9,7,11,23,14),
"Date incorrect, expected: 2008-09-07 11:23:14 got: " + str(result))
result = fpdb_simple.parseHandStartTime(latest, "ps")
self.failUnless(result==datetime.datetime(2008,11,12,15,00,48),
"Date incorrect, expected: 2008-11-12 15:00:48 got: " + str(result))
result = fpdb_simple.parseHandStartTime(previous, "ps")
self.failUnless(result==datetime.datetime(2008,8,17,6,14,43),
"Date incorrect, expected: 2008-08-17 01:14:43 got: " + str(result))
def testImportHandHistoryFiles(self):
"""Test import of single HH file"""
self.mysqlimporter.addImportFile("regression-test-files/hand-histories/ps-lhe-ring-3hands.txt")
self.mysqlimporter.runImport()
self.mysqlimporter.addImportDirectory("regression-test-files/hand-histories")
self.mysqlimporter.runImport()
# def testPostgresSQLRecreateTables(self):
# """Test droping then recreating fpdb table schema"""
# self.pg_db.recreate_tables()
# self.result = self.pg_db.cursor.execute(self.pgdict.query['list_tables'])
# self.failUnless(self.result==13, "Number of tables in database incorrect. Expected 13 got " + str(self.result))
if __name__ == '__main__':
unittest.main()

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@ -516,6 +516,8 @@ class fpdb:
print "Quitting normally"
#check if current settings differ from profile, if so offer to save or abort
self.db.disconnect()
# hide icon as it doesn't go away immediately in Windows - is this ok in Linux Eric?
self.statusIcon.set_visible(False)
gtk.main_quit()
def release_global_lock(self):

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@ -178,4 +178,5 @@ class fpdb_db:
def get_db_info(self):
return (self.host, self.database, self.user, self.password)
#end def get_db_info
#end class fpdb_db

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@ -1,127 +0,0 @@
#!/usr/bin/python
#Copyright 2008 Steffen Jobbagy-Felso
#This program is free software: you can redistribute it and/or modify
#it under the terms of the GNU Affero General Public License as published by
#the Free Software Foundation, version 3 of the License.
#
#This program is distributed in the hope that it will be useful,
#but WITHOUT ANY WARRANTY; without even the implied warranty of
#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
#GNU General Public License for more details.
#
#You should have received a copy of the GNU Affero General Public License
#along with this program. If not, see <http://www.gnu.org/licenses/>.
#In the "official" distribution you can find the license in
#agpl-3.0.txt in the docs folder of the package.
#This file contains methods to store hands into the db. decides to move this
#into a seperate file since its ugly, fairly long and just generally in the way.
from time import time
import fpdb_simple
#stores a stud/razz hand into the database
def ring_stud(backend, db, cursor, base, category, site_hand_no, gametype_id, hand_start_time
,names, player_ids, start_cashes, antes, card_values, card_suits, winnings, rakes
,action_types, allIns, action_amounts, actionNos, hudImportData, maxSeats, tableName
,seatNos):
fpdb_simple.fillCardArrays(len(names), base, category, card_values, card_suits)
hands_id=fpdb_simple.storeHands(backend, db, cursor, site_hand_no, gametype_id
,hand_start_time, names, tableName, maxSeats)
#print "before calling store_hands_players_stud, antes:", antes
hands_players_ids=fpdb_simple.store_hands_players_stud(backend, db, cursor, hands_id, player_ids
,start_cashes, antes, card_values
,card_suits, winnings, rakes, seatNos)
fpdb_simple.storeHudCache(cursor, base, category, gametype_id, player_ids, hudImportData)
fpdb_simple.storeActions(cursor, hands_players_ids, action_types
,allIns, action_amounts, actionNos)
return hands_id
#end def ring_stud
def ring_holdem_omaha(backend, db, cursor, base, category, site_hand_no, gametype_id
,hand_start_time, names, player_ids, start_cashes, positions, card_values
,card_suits, board_values, board_suits, winnings, rakes, action_types, allIns
,action_amounts, actionNos, hudImportData, maxSeats, tableName, seatNos):
"""stores a holdem/omaha hand into the database"""
t0 = time()
fpdb_simple.fillCardArrays(len(names), base, category, card_values, card_suits)
t1 = time()
fpdb_simple.fill_board_cards(board_values, board_suits)
t2 = time()
hands_id=fpdb_simple.storeHands(backend, db, cursor, site_hand_no, gametype_id
,hand_start_time, names, tableName, maxSeats)
t3 = time()
hands_players_ids=fpdb_simple.store_hands_players_holdem_omaha(
backend, db, cursor, category, hands_id, player_ids, start_cashes
, positions, card_values, card_suits, winnings, rakes, seatNos)
t4 = time()
fpdb_simple.storeHudCache(cursor, base, category, gametype_id, player_ids, hudImportData)
t5 = time()
fpdb_simple.store_board_cards(cursor, hands_id, board_values, board_suits)
t6 = time()
fpdb_simple.storeActions(cursor, hands_players_ids, action_types, allIns, action_amounts, actionNos)
t7 = time()
print "cards=%4.3f board=%4.3f hands=%4.3f plyrs=%4.3f hudcache=%4.3f board=%4.3f actions=%4.3f" \
% (t1-t0, t2-t1, t3-t2, t4-t3, t5-t4, t6-t5, t7-t6)
return hands_id
#end def ring_holdem_omaha
def tourney_holdem_omaha(backend, db, cursor, base, category, siteTourneyNo, buyin, fee, knockout
,entries, prizepool, tourney_start, payin_amounts, ranks, tourneyTypeId
,siteId #end of tourney specific params
,site_hand_no, gametype_id, hand_start_time, names, player_ids
,start_cashes, positions, card_values, card_suits, board_values
,board_suits, winnings, rakes, action_types, allIns, action_amounts
,actionNos, hudImportData, maxSeats, tableName, seatNos):
"""stores a tourney holdem/omaha hand into the database"""
fpdb_simple.fillCardArrays(len(names), base, category, card_values, card_suits)
fpdb_simple.fill_board_cards(board_values, board_suits)
tourney_id=fpdb_simple.store_tourneys(cursor, tourneyTypeId, siteTourneyNo, entries, prizepool, tourney_start)
tourneys_players_ids=fpdb_simple.store_tourneys_players(cursor, tourney_id, player_ids, payin_amounts, ranks, winnings)
hands_id=fpdb_simple.storeHands(backend, db, cursor, site_hand_no, gametype_id
,hand_start_time, names, tableName, maxSeats)
hands_players_ids=fpdb_simple.store_hands_players_holdem_omaha_tourney(
backend, db, cursor, category, hands_id, player_ids, start_cashes, positions
, card_values, card_suits, winnings, rakes, seatNos, tourneys_players_ids)
fpdb_simple.storeHudCache(cursor, base, category, gametype_id, player_ids, hudImportData)
fpdb_simple.store_board_cards(cursor, hands_id, board_values, board_suits)
fpdb_simple.storeActions(cursor, hands_players_ids, action_types, allIns, action_amounts, actionNos)
return hands_id
#end def tourney_holdem_omaha
def tourney_stud(backend, db, cursor, base, category, siteTourneyNo, buyin, fee, knockout, entries
,prizepool, tourneyStartTime, payin_amounts, ranks, tourneyTypeId, siteId
,siteHandNo, gametypeId, handStartTime, names, playerIds, startCashes, antes
,cardValues, cardSuits, winnings, rakes, actionTypes, allIns, actionAmounts
,actionNos, hudImportData, maxSeats, tableName, seatNos):
#stores a tourney stud/razz hand into the database
fpdb_simple.fillCardArrays(len(names), base, category, cardValues, cardSuits)
tourney_id=fpdb_simple.store_tourneys(cursor, tourneyTypeId, siteTourneyNo, entries, prizepool, tourneyStartTime)
tourneys_players_ids=fpdb_simple.store_tourneys_players(cursor, tourney_id, playerIds, payin_amounts, ranks, winnings)
hands_id=fpdb_simple.storeHands(backend, db, cursor, siteHandNo, gametypeId, handStartTime, names, tableName, maxSeats)
hands_players_ids=fpdb_simple.store_hands_players_stud_tourney(backend, db, cursor, hands_id
, playerIds, startCashes, antes, cardValues, cardSuits
, winnings, rakes, seatNos, tourneys_players_ids)
fpdb_simple.storeHudCache(cursor, base, category, gametypeId, playerIds, hudImportData)
fpdb_simple.storeActions(cursor, hands_players_ids, actionTypes, allIns, actionAmounts, actionNos)
return hands_id
#end def tourney_stud

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@ -1,5 +0,0 @@
[Dolphin]
Timestamp=2009,10,25,0,9,8
[Settings]
ShowDotFiles=true

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@ -5,7 +5,7 @@ from distutils.core import setup
setup(name = 'fpdb',
description = 'Free Poker Database',
version = '0.11.3',
version = '0.12',
author = 'FPDB team',
author_email = 'fpdb-main@lists.sourceforge.net',
packages = ['fpdb'],

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@ -1,29 +0,0 @@
<?php
require 'header.php';
require 'sidebar.php';
?>
<div id="main">
<h1>Contact</h1>
<p>The best means of contact are on the <a href="http://sourceforge.net/projects/fpdb/">sourceforge page</a>: Use the bug, feature request or patch functions or just post in the forum. The forum requires a sourceforge account, but bug, feature request and patches don't seem to.</p>
<p>We also have a mailing list, to subscribe please <a href="https://lists.sourceforge.net/lists/listinfo/fpdb-main">click here</a>. This is used for development purposes and you can also ask for help using the mailing list.</p>
<p>To be informed of fpdb updates please visit <a href="https://sourceforge.net/project/showfiles.php?group_id=226872">the sf download page</a> and click on the little envelope with a plus sign in the line of the package that you want be informed off. For Windows user that will be both, Linux users should only subscribe to fpdb itself. This requires a sourceforge account, sorry.</p>
<p>Alternatively feel free to contact me directly:</p>
<p>mail: steffen(at)sycamoretest.info<br>
jabber/xmpp/Google Talk: steffen-laptop-temp(at)sycamoretest.info (don't email that)<br>
ICQ: 7806355<br>
MSN: steffen(at)sycamoretest.info</p>
</div>
<?php
require 'footer.php';
?>

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@ -1,8 +0,0 @@
db-backend=2
db-host=localhost
db-databaseName=fpdb
db-user=fpdb
db-password=enterYourPwHere
tv-combinedPostflop=True
bulkImport-defaultPath=default
tv-defaultPath=default

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@ -1,65 +0,0 @@
<?php
$PAGE_TITLE = 'Abreviations';
require 'header.php';
require 'sidebar.php';
?>
<div id="main">
<h1>Abreviations</h1>
<p>HUD/table viewer<br>
================<br>
A3-7=3rd-7th street Complete/Raise percentage<br>
AF=Flop Bet/Raise percentage<br>
AT=River Bet/Raise percentage<br>
AR=Turn Bet/Raise percentage<br>
F3-7=3rd-7th street Fold percentage<br>
FF=Flop Fold percentage<br>
FR=River Fold percentage<br>
FT=Turn Fold percentage<br>
HD=Hands<br>
PF3B4B=Pre Flop 3Bet or 4Bet<br>
PFR=Pre Flop Raise<br>
Postf A=Postflop (ie. flop+turn+river) Aggression%<br>
Postf F=Postflop Fold %<br>
SD/F=Showdown/Flop=WtSD=How often player went to showdown when he saw the flop<br>
W$wsF=Won $ when he saw flop<br>
W$@SD=Won $ at showdown<br>
VPI3=Voluntary Put In on 3rd Street (ie. call+complete+raise)<br>
VPIP=Voluntary Put In Preflop (ie. call+raise)<br>
<br>
Other<br>
=====<br>
CLI=Command Line Interface (Shell, Terminal, "DOS-window")<br>
FTP=Full Tilt Poker<br>
GUI=Graphical User Interface (normal interface with buttons and menus)<br>
HUD=Heads-Up Display (shows stats directly in the poker software)<br>
PS=PokerStars<br>
MTT=Multi Table Tournament<br>
SnG=Sit and Go<br>
<br>
License<br>
=======<br>
Trademarks of third parties have been used under Fair Use or similar laws.<br>
<br>
Copyright 2008 Steffen Jobbagy-Felso<br>
Permission is granted to copy, distribute and/or modify this<br>
document under the terms of the GNU Free Documentation License,<br>
Version 1.2 as published by the Free Software Foundation; with<br>
no Invariant Sections, no Front-Cover Texts, and with no Back-Cover<br>
Texts. A copy of the license can be found in fdl-1.2.txt<br>
<br>
The program itself is licensed under AGPLv3, see agpl-3.0.txt<br>
</p>
</div>
<?php
require 'footer.php';
?>

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@ -1,23 +0,0 @@
<?php
$PAGE_TITLE = 'Abreviations';
require 'header.php';
require 'sidebar.php';
?>
<div id="main">
<h1>Benchmarks</h1>
<p>Check this page from time to time and they will come.</p>
</div>
<?php
require 'footer.php';
?>

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@ -1,61 +0,0 @@
<?php
$PAGE_TITLE = 'Git Instructions';
require 'header.php';
require 'sidebar.php';
?>
<div id="main">
<h1>Git Instructions</h1>
<p>Hi, welcome to my minimal git guide for fpdb devs!<br>
You can use a git version just as user as well of course, but as there are generally hardly tested it is not advised.<br>
I'll expand this on request, if you have any questions just send me a mail at steffen(at)sycamoretest.info. There's also a bunch of instructions at http://www.assembla.com/spaces/fpdb/trac_git_tool</p>
<h2>0. Getting it</h2>
<p>To get git for gentoo just do emerge git -av<br>
To get it for Windows go to http://code.google.com/p/msysgit/downloads/list and install it.
<h2>1. Cloning the fpdb git tree</h2>
<p>Just create a new directory (lets say ~/fpdb/ ), go into it and type:<br>
git clone git://git.assembla.com/fpdb.git</p>
<h2>2. Making your changes</h2>
<p>You can use whatever you want to do edit the files. I personally use nedit and occassionally Eclipse.</p>
<h2>3. Making a (local) commit</h2>
<p>Unlike in svn you don't need to be online to make your commits. First we need to tell git what to commit, so go to the root of your fpdb directory and type:<br>
git-add--interactive<br>
Now press u and enter. It will display a list of all changed files. If you want to commit all files just press * and enter twice to return to the main menu. If you want to commit only certain ones press the number of the file and enter and repeat until you have all the files. Then press enter again to return to the main menu.<br>
If you added any new files press a and Enter, then type the number of your new file and press Enter twice. Press q to leave git-add--interactive.<br>
Now create a file for your commit message (I call it since_last_commit.txt) but don't add this to the repository. In the first line of this file put a summary of your changes. Then give some details of your changes, try to mention anything non-trivial and definitely any user-visible bug fixes.<br>
Then run this:<br>
git-commit -F since_last_commit.txt <br>
<h2>4a. Pushing the changes to your own public git tree</h2>
<p>Do this OR 4b, not both.<br>
todo</p>
<h2>4b. Preparing changeset for emailing/uploading</h2>
<p>Do this OR 4a, not both.<br>
todo</p>
<h2>5. Pulling updates from the main tree</h2>
<p>todo</p>
<h2>License</h2>
<p>Trademarks of third parties have been used under Fair Use or similar laws.<br>
<br>
Copyright 2008 Steffen Jobbagy-Felso<br>
Permission is granted to copy, distribute and/or modify this<br>
document under the terms of the GNU Free Documentation License,<br>
Version 1.2 as published by the Free Software Foundation; with<br>
no Invariant Sections, no Front-Cover Texts, and with no Back-Cover<br>
Texts. A copy of the license can be found in fdl-1.2.txt<br>
<br>
The program itself is licensed under AGPLv3, see agpl-3.0.txt</p>
</div>
<?php
require 'footer.php';
?>

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@ -1,169 +0,0 @@
<?php
$PAGE_TITLE = 'Installing in Windows';
require 'header.php';
require 'sidebar.php';
?>
<div id="main">
<h2> How To Use the HUD</h2>
<h4>3 September, 2008</h4>
<h4>fpdb version alpha 3</h4>
<h3>Initial Configuration</h3>
<p>Install and configure the import/tracker program as detailed elsewhere. You should have this line in your default.conf file.</p>
<code>imp-callFpdbHud=True</code>
<p>When you downloaded fpdb you got an example HUD configuration file named HUD_config.xml.</p>
<p>1. Open the subdirectory where you installed fpdb.</p>
<p>2. Make a backup copy of HUD_config.xml.</p>
<p>3. Check that the db_user and db_pass parameters are the ones you specified during database setup. This line is near the bottom of your config file and specifies the database parameters to be used.</p>
<code>&lt;database db_name="fpdb" db_server="mysql" db_ip="localhost" db_user="fpdb" db_pass="fpdb" db_type="fpdb"&gt;&lt;/database&gt;</code>
<p>This should allow you to use the HUD with the stats and layout in the example configuration file.</p>
<h3>Running the HUD</h3>
<p>1. Open fpdb and select Auto Import from the menu. The fpdb main screen will change to show the autoimport dialog.</p>
<img src="img/docs.HudHowTo1.png" alt="Image of HUD" />
<p>Check that the path is pointing to your hand history subdirectory, if it is not, then click the browse button and select it. ?You can also adjust the interval between imports. Smaller intervals will get your updated HUD data more often, but might cause lag. If you experience lag, increase the interval.</p>
<p>2. Click "Start Autoimport" to start the import. fpdb will automatically start the HUD. When the HUD starts it will open a HUD main window.</p>
<img src="img/docs.HudHowTo2.png" alt="Image of HUD" />
<p>2. This window currently has no purpose other than providing a close button that will cause the HUD to exit.</p>
<p>3. Play a hand of poker (good luck). A few seconds after the completion of the hand the stat windows should overlay the poker client window.</p>
<img src="img/docs.HudHowTo3.png" alt="Image of HUD" />
<p>You will also see a small main window for each table that has a HUD. Clicking the close button on that window will kill the HUD stat windows for that table. The stat windows will not go away automatically when you close the table.</p>
<img src="img/docs.HudHowTo4.png" />
<p>4. Adjust the positions of the stat windows. By default, the stat windows are created without decorations (title bar, border, etc.). Double clicking on a stat will add the decorations to that stat window. You can then use the title bar to move the window and double click again to make the decorations disappear.</p>
<img src="img/docs.HudHowTo5.png" />
<img src="img/docs.HudHowTo6.png" />
<p>5. So play some poker: raise, bet, float, get all-in. You can find out what each stat is by hovering the mouse over the stat and looking at the tool tip. The tool tip also has the name of the player that the stat corresponds to, so it is useful in figuring out which stat window goes where if your windows are not in the right place. You can also get a pop up window with additional stats by single clicking on a stat.</p>
<img src="img/docs.HudHowTo7.png" />
<p>These windows do not automatically update when a new hand is imported, but they can be moved around the same way the stat window are moved. Single clicking anywhere on the popup will make it disappear.</p>
<h3>Configuring Stat Layouts</h3>
<p>OK, back to the HUD_config.xml file--saving a backup would be a good idea. Before you ask, yes, there will be a neat configuration function in the HUD, to make this quicker and easier. We thought you would prefer to have the HUD now rather than wait for us to write the configuration code.</p>
<p>1. Open your HUD_config.xml file in you text editor and scroll down to site entry for the layout you want to configure. For example, if you want to change a layout for Pokerstars, find the line that starts like this.</p>
<code>&lt;site site_name="PokerStars" ...</code>
<p>Below that line you will find several blocks of lines defining the stat layouts for tables with the various numbers of seats. For example the layout for 6-seated tables looks like this:</p>
<code>&lt;layout max="6" width="792" height="546" fav_seat="0&gt;<br>
&lt;location seat="1" x="681" y="119"&gt; &lt;/location&gt;<br>
&lt;location seat="2" x="681" y="301"&gt; &lt;/location&gt;<br>
&lt;location seat="3" x="487" y="369"&gt; &lt;/location&gt;<br>
&lt;location seat="4" x="226" y="369"&gt; &lt;/location&gt;<br>
&lt;location seat="5" x="0" y="301"&gt; &lt;/location&gt;<br>
&lt;location seat="6" x="0" y="119"&gt; &lt;/location&gt;<br>
&lt;/layout&gt;</code>
<p>The first line of this layout specifies that it is for a 6-max (max="6") table that has been sized to 792 x 546 (width="792" height="546"). The fav_seat parameter is not used at this time.</p>
<p>The next 6 lines specify where the stat windows are placed on the poker client window. The x and y positions are measured from the inside upper left of the poker client window. That is x = 0, y = 0 would be the first usable pixel to the right of the window border and below the title bar.</p>
<p>So if you are using the layout in the example above and decide that the stat window for seat 3 is being place 9 pixels too high, you would change the line for seat="3" to be:</p>
<code>&lt;location seat="3" x="487" y="378"&gt; &lt;/location&gt;</code>
<p>If you use smaller or larger client windows you should correct the width and height parameters so that they are up-to-date when automatic resizing is implemented.</p>
<h3>Configuring the Stats Shown in the stat windows</h3>
<p>The definition of the stat window stats is in the "supported games" paragraph of the HUD_config.xml file. For example:</p>
<code>&lt;game game_name="studhilo" db="fpdb" rows="2" cols="3"&gt;<br>
&lt;stat row="0" col="0" stat_name="vpip" tip="tip1" click="tog_decorate" popup="default"&gt; &lt;/stat&gt;<br>
&lt;stat row="0" col="1" stat_name="pfr" tip="tip1" click="tog_decorate" popup="default"&gt; &lt;/stat&gt;<br>
&lt;stat row="0" col="2" stat_name="ffreq_1" tip="tip1" click="tog_decorate" popup="default"&gt; &lt;/stat&gt;<br>
&lt;stat row="1" col="0" stat_name="n" tip="tip1" click="tog_decorate" popup="default"&gt; &lt;/stat&gt;<br>
&lt;stat row="1" col="1" stat_name="wtsd" tip="tip1" click="tog_decorate" popup="default"&gt; &lt;/stat&gt;<br>
&lt;stat row="1" col="2" stat_name="wmsd" tip="tip1" click="tog_decorate" popup="default"&gt; &lt;/stat&gt;<br>
&lt;/game&gt;</code>
<p>The first line specifies the game that this stat paragraph is used for (game = "studhilo") and the number of rows and columns in the stat window. In this case we have specified 2 rows and 3 columns so we can have 2x3 = 6 stats. Rows and columns are numbered from 0, so the 3 columns are numbered 0, 1, and 2.</p>
<p>The subsequent lines in the stat paragraph specify which stats are displayed in the various parts of the window. In this example, vpip is displayed in col 0, row 0.</p>
<p>So to create stat windows with 4 columns of 2 rows you would change the cols parameter in the first line to cols = "4" and add 2 additional rows to specify the stats for row 2, col 3 and row 1, col 3.</p>
<p>The click and tip parameters in this paragraph are not currently used. The popup parameter is explained in the next section.</p>
<h3>Configuring Popup Windows</h3>
<p>Each stat location can display a different popup window when clicked. In the example just above, each of the stats has the "default" popup specified. You can see the definition of the default popup by scrolling farther down in your config file. It should look like this.</p>
<code>&lt;popup_windows&gt;<br>
&lt;pu pu_name="default"&gt;<br>
&lt;pu_stat pu_stat_name = "n"&gt; &lt;/pu_stat&gt;<br>
&lt;pu_stat pu_stat_name = "vpip"&gt; &lt;/pu_stat&gt;<br>
&lt;pu_stat pu_stat_name = "pfr"&gt; &lt;/pu_stat&gt;<br>
...<br>
&lt;pu_stat pu_stat_name = "ffreq_4"&gt; &lt;/pu_stat&gt;<br>
&lt;/pu&gt;<br>
&lt;/popup_windows&gt;</code>
<p>You can create a new popup by making a new pu elelment, with a new name and a new list of stats. You then specify that popup name in the popup parameter in one or more of your stats.</p>
<h3>Currently Supported Stats</h3>
<dl>
<dt>a_freq_1</dt> <dd>Flop/4th aggression frequency.</dd>
<dt>a_freq_2</dt> <dd>Turn/5th aggression frequency.</dd>
<dt>a_freq_3</dt> <dd>River/6th aggression frequency.</dd>
<dt>a_freq_4</dt> <dd>7th street aggression frequency.</dd>
<dt>cb_1</dt> <dd>Flop continuation bet.</dd>
<dt>cb_2</dt> <dd>Turn continuation bet.</dd>
<dt>cb_3</dt> <dd>River continuation bet.</dd>
<dt>cb_4</dt> <dd>7th street continuation bet.</dd>
<dt>f_BB_steal</dt> <dd>Folded BB to steal.</dd>
<dt>f_SB_steal</dt> <dd>Folded SB to steal.</dd>
<dt>ffreq_1</dt> <dd>Flop/4th fold frequency.</dd>
<dt>ffreq_2</dt> <dd>Turn/5th fold frequency.</dd>
<dt>ffreq_3</dt> <dd>River/6th fold frequency.</dd>
<dt>ffreq_4</dt> <dd>7th fold frequency.</dd>
<dt>n</dt> <dd>Number of hands played.</dd>
<dt>pfr</dt> <dd>Preflop (3rd street) raise.</dd>
<dt>saw_f</dt> <dd>Saw flop/4th.</dd>
<dt>steal</dt> <dd>Steal %.</dd>
<dt>three_B_0</dt> <dd>Three bet preflop/3rd.</dd>
<dt>vpip</dt> <dd>Voluntarily put $ in the pot.</dd>
<dt>wmsd</dt> <dd>Won $ at showdown.</dd>
<dt>wtsd</dt> <dd>Went to SD when saw flop/4th.</dd>
<dt>WMsF</dt> <dd>Won $ when saw flop/4th.</dd>
</dl>
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<h1>Installing in Gentoo Linux</h1>
<p>Last checked: 3 Aug 2008, git99<br><br>
These instructions are for Gentoo GNU/Linux, but if you adapt the steps installing and starting stuff it should work on any other OS as well.<br><br>
1. Install everything. Check if anything is already installed and if it is remove it from the command.<br><br>
For mysql:<br>
emerge mysql mysql-python pygtk -av<br>
/etc/init.d/mysql start<br>
rc-update add mysql default<br><br>
For postgresql:<br>
emerge postgresql pygresql pygtk <br>
/etc/init.d/postgresql start<br>
rc-update add postgresql default<br>
<br><br>
2. Manual configuration steps<br>
<br>
emerge --config mysql<br>
The --config step will ask you for the mysql root user - set this securely, we will create a seperate account for fpdb<br>
<br><br>
3. Create a mysql user and a database<br>
Now open a shell (aka command prompt aka DOS window):<br>
Click Start, then Run. In the opening window type "cmd" (without the inverted commas) and then click OK. A windows with a black background should open.<br><br>
Type (replacing yourPassword with the root password for MySQL you specified during installation):<br>
mysql --user=root --password=yourPassword<br><br>
It should say something like this:<br>
Welcome to the MySQL monitor. Commands end with ; or \g.<br>
Your MySQL connection id is 4<br>
Server version: 5.0.60-log Gentoo Linux mysql-5.0.60-r1<br>
<br>
Type 'help;' or '\h' for help. Type '\c' to clear the buffer.<br>
<br>
mysql&gt;<br>
<br>
Now create the actual database. The default name is fpdb, I recommend you keep it. Type this:<br>
CREATE DATABASE fpdb;<br>
Next you need to create a user. I recommend you use the default fpdb. Type this (replacing newPassword with the password you want the fpdb user to have - this can, but for security shouldn't, be the same as the root mysql password):<br>
GRANT ALL PRIVILEGES ON fpdb.* TO 'fpdb'@'localhost' IDENTIFIED BY 'newPassword' WITH GRANT OPTION;<br><br>
Copy the .conf file from this directory to ~/.fpdb/profiles/default.conf and edit it according to what you configured just now, in particular you will definitely have to put in the password you configured. I know this is insecure, will fix it before stable release.<br>
<br>
4. Guided installation steps<br>
Run the GUI as described in readme-user and click the menu database -&gt; recreate tables<br>
<br>
That's it! Now see readme-user.txt for usage instructions.<br>
<br>
License<br>
=======<br>
Trademarks of third parties have been used under Fair Use or similar laws.<br>
<br>
Copyright 2008 Steffen Jobbagy-Felso<br>
Permission is granted to copy, distribute and/or modify this<br>
document under the terms of the GNU Free Documentation License,<br>
Version 1.2 as published by the Free Software Foundation; with<br>
no Invariant Sections, no Front-Cover Texts, and with no Back-Cover<br>
Texts. A copy of the license can be found in fdl-1.2.txt<br>
<br>
The program itself is licensed under AGPLv3, see agpl-3.0.txt</p>
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<h1>Before You Begin</h1>
<p>Most people should install using the <a href="http://sourceforge.net/project/showfiles.php?group_id=226872">Installer</a>. These instructions have not been updated recently, but can serve as a guide to someone who knows what he is doing. Unless you have a special reason for installing manually, you really should be using the installer.</p>
<h1>Vista Users</h1>
<p>The installer does not install mysql properly on Microsoft Vista installations, due to the UAC. You should first install mysql using this <a href="http://port25.technet.com/videos/research/MySQL_Windows.pdf">how to (pdf)</a>. Then run the installer. The installer will detect the mysql installation and not reintstall.</p>
<h1>Installing in Windows</h1>
<div class="winInst">
<p>These instructions were made with Windows XP. They should also work with Windows NT / 2000 / 2003 and 2008. Please report any differences to gmic at users.sourceforge.net.
<p>If you're still using Win3/95/98/ME then you should switch to GNU/Linux, *BSD or WinXP.</p>
<div class="screenshot">
<img src="img/00.mySqlWebsite1.jpg" alt="windows install guide screenshot" />
<p><strong>1.</strong> Click <a href="http://dev.mysql.com/get/Downloads/MySQL-5.0/mysql-5.0.67-win32.zip/from/pick#mirrors">here</a> to open the <a href="http://dev.mysql.com/get/Downloads/MySQL-5.0/mysql-5.0.67-win32.zip/from/pick#mirrors">MySQL Download Page</a>. Click on the "No, thanks..." link to see the download links for the MySQL installer.</p>
</div>
<div class="screenshot">
<img src="img/01.mySqlWebsite2.jpg" alt="windows install guide screenshot" />
<p><strong>2.</strong> Click on one of the HTTP or FTP download links to download the zip file (mysql-5.0.67-win32.zip).</p>
</div>
<div class="screenshot">
<img src="img/02.mySqlSetup1.jpg" alt="windows install guide screenshot" />
<p><strong>3.</strong> Unzip the setup file to a folder of your choice and double-click on it. On the welcome screen click "Next".</p>
</div>
<div class="screenshot">
<img src="img/03.mySqlSetup3.jpg" alt="windows install guide screenshot" />
<p><strong>4.</strong> As the setup type "Typical" should be selected. Then click "Next". On the following screen click "Install" and installation will begin.</p>
</div>
<div class="screenshot">
<img src="img/04.mySqlSetup5.jpg" alt="windows install guide screenshot" />
<p><strong>5.</strong> Before the installation ends an ad for MySQL Enterprise edition will appear. Just click "Next" two times.</p>
</div>
<div class="screenshot">
<img src="img/05.mySqlSetup7.jpg" alt="windows install guide screenshot" />
<p><strong>6.</strong> Now make sure that "Configure the MySQL Server now" is checked and click "Finish".</p>
</div>
<div class="screenshot">
<img src="img/06.mySqlConfig1.jpg" alt="windows install guide screenshot" />
<p><strong>7.</strong> You are now looking at the MySQL Configuration Wizard. Click "Next".</p>
</div>
<div class="screenshot">
<img src="img/07.mySqlConfig2.jpg" alt="windows install guide screenshot" />
<p><strong>8.</strong> Make sure "Detailed Configuration" is selected. Then click "Next. Now "Developer machine" should be selected. Click "Next".</p>
</div>
<div class="screenshot">
<img src="img/08.mySqlConfig4.jpg" alt="windows install guide screenshot" />
<p><strong>9.</strong> On this screen "Multifunctional Database should be selected. Click "Next". On the next screen (InnoDB Tablespace) just click "Next".</p>
</div>
<div class="screenshot">
<img src="img/09.mySqlConfig7.jpg" alt="windows install guide screenshot" />
<p><strong>10.</strong> Now "Decision Support" should be selected. Click "Next". Now make sure "Enable TCP/IP Networking" <strong>IS</strong> selected. Then click "Next".</p>
</div>
<div class="screenshot">
<img src="img/10.mySqlConfig8.jpg" alt="windows install guide screenshot" />
<p><strong>11.</strong> Here "Standard Character Set" should be selected. Click "Next". Now make sure <strong>"Install As Windows Service"</strong> is selected.</p>
</div>
<div class="screenshot">
<img src="img/11.mySqlConfig10.jpg" alt="windows install guide screenshot" />
<p><strong>12.</strong> Now choose a root password. This will <strong>NOT</strong> be the password for your poker database. Click "Next".</p>
</div>
<div class="screenshot">
<img src="img/12.mySqlConfig11.jpg" alt="windows install guide screenshot" />
<p><strong>13.</strong> On this last screen of the Configuration Wizard just click "Execute." A few success messages will appear. Click "Finish".</p>
</div>
<div class="screenshot">
<img src="img/13.run.jpg" alt="windows install guide screenshot" />
<p><strong>14.</strong> Now click the Windows Start Button and then click "Run". Click into the white space of the new window, type <code>cmd</code> and hit ENTER.</p>
</div>
<div class="screenshot">
<img src="img/14.shellCdToMySql.jpg" alt="windows install guide screenshot" />
<p><strong>15.</strong> In the newly appeared console window type <code>cd "%PROGRAMFILES%\MySQL\MySQL Server 5.0\bin"</code> and hit ENTER.</p>
</div>
<div class="screenshot">
<img src="img/15.shellMySqlRootLogin.jpg" alt="windows install guide screenshot" />
<p><strong>16.</strong> Type <code>mysql --user=root --password=yourPassword</code> and hit ENTER (replace <code>yourPassword</code> with your chosen root password).</p>
</div>
<div class="screenshot">
<img src="img/16.shellMySqlPrompt.jpg" alt="windows install guide screenshot" />
<p><strong>17.</strong> A few lines followed by <code>mysql&gt;</code> will appear. This is the MySQL command prompt.</p>
</div>
<div class="screenshot">
<img src="img/17.shellMySqlCreateDB.jpg" alt="windows install guide screenshot" />
<p><strong>18.</strong> We will now create your poker database. Type <code>CREATE DATABASE fpdb;</code> and hit ENTER. "Query OK" says we were successful.</p>
</div>
<div class="screenshot">
<img src="img/18.shellMySqlCreateUser.jpg" alt="windows install guide screenshot" />
<p><strong>19.</strong> Type the following, <strong>replace</strong> <code>newPassword</code> with a password of your choice and hit ENTER:</p>
<p><code>GRANT ALL PRIVILEGES ON fpdb.* TO 'fpdb'@'localhost' IDENTIFIED BY 'newPassword' WITH GRANT OPTION;</code></p>
</div>
<div class="screenshot">
<img src="img/19.shellMySqlUserCreated.jpg" alt="windows install guide screenshot" />
<p><strong>20.</strong> Again it says "Query OK". Type <code>exit</code> and hit ENTER to exit the MySQL prompt. <strong>Leave this window open.</strong> We will need it later.</p>
</div>
<div class="screenshot">
<img src="img/20.pythonInst.jpg" alt="windows install guide screenshot" />
<p><strong>21.</strong> Click <a href="http://www.python.org/ftp/python/2.5.2/python-2.5.2.msi">here</a>, save the file python-2.5.2.msi where you want and double-click on it. In case of a warning window click "Execute".</p>
</div>
<div class="screenshot">
<img src="img/21.pythonInst4.jpg" alt="windows install guide screenshot" />
<p><strong>22.</strong>Click "Next" three times. Python will install. Then click finish.</p>
</div>
<div class="screenshot">
<img src="img/22.mySqlPythonInst1.jpg" alt="windows install guide screenshot" />
<p><strong>23.</strong> Click <a href="http://downloads.sourceforge.net/mysql-python/MySQL-python-1.2.2.win32-py2.5.exe?modtime=1173863337&big_mirror=0">here</a>, save MySQL-python-1.2.2.win32-py2.5.exe to a folder of your choice and double click it. In case of a warning window click "Execute". Click "Next" three times. The Python API for MySQL will install. Click "Finish".</p>
</div>
<div class="screenshot">
<img src="img/23.shellMkDirGtk.jpg" alt="windows install guide screenshot" />
<p><strong>24.</strong> In the console window (which we left open) now type: <code>mkdir c:\gtk</code> and hit ENTER. Leave the window open again, we'll need it.</p>
<p>Now click <a href="http://ftp.gnome.org/pub/gnome/binaries/win32/gtk+/2.12/gtk+-bundle-2.12.11.zip">here</a> and save the gtk zip file gtk+-bundle-2.12.11.zip to a folder of your choice. Unzip its contents to C:\gtk</p>
</div>
<div class="screenshot">
<img src="img/24.setGtkPath1.jpg" alt="windows install guide screenshot" />
<p><strong>25.</strong> Now <strong>right-click</strong> "My Computer" (on your Desktop) and click on "Properties". Now click on the tab "Advanced".</p>
</div>
<div class="screenshot">
<img src="img/25.setGtkPath2.jpg" alt="windows install guide screenshot" />
<p><strong>26.</strong> Click the button "Environ Variables". In the lower list of the new window click on "Path" (possibly you need to scroll).</p>
</div>
<div class="screenshot">
<img src="img/26.setGtkPath3.jpg" alt="windows install guide screenshot" />
<p><strong>27.</strong>Now click on the"Edit" button and a new window will pop up. To the value of the variable append <code>;C:\gtk\bin</code> Click Ok three times.</p>
</div>
<div class="screenshot">
<img src="img/27.pycairoInst.jpg" alt="windows install guide screenshot" />
<p><strong>28.</strong> Click <a href="http://ftp.gnome.org/pub/GNOME/binaries/win32/pycairo/1.4/pycairo-1.4.12-1.win32-py2.5.exe">here</a>, save the file pycairo-1.4.12-1.win32-py2.5.exe to a folder of your choice and double click on it. In case of a warning window click "Execute". Now click "Next" three times. The pycairo graphics library API for Python will install. Click "Finish".</p>
</div>
<div class="screenshot">
<img src="img/28.pygobjectInst.jpg" alt="windows install guide screenshot" />
<p><strong>29.</strong> Click <a href="http://ftp.gnome.org/pub/GNOME/binaries/win32/pygobject/2.14/pygobject-2.14.1-1.win32-py2.5.exe">here</a>, save the file pygobject-2.14.1-1.win32-py2.5.exe to a folder of your choice and double click on it. In case of a warning click "Execute". Now click "Next" three times. The Python Gobject API will install. Click "Finish".</p>
</div>
<div class="screenshot">
<img src="img/29.pyGtkInst.jpg" alt="windows install guide screenshot" />
<p><strong>30.</strong> Click <a href="http://ftp.gnome.org/pub/GNOME/binaries/win32/pygtk/2.12/pygtk-2.12.1-2.win32-py2.5.exe">here</a>, save the file pygtk-2.12.1-2.win32-py2.5.exe to a folder of your choice and double click on it. In case of a warning click "Execute". Now click "Next" three times. The Python API for Gtk+ will install. Click "Finish".</p>
</div>
<div class="screenshot"> <img src="img/30.shellMkDirProfiles.jpg" alt="windows install guide screenshot" />
<p><strong>31.</strong> In the console window now type: <code>mkdir "%homepath%\Application Data\fpdb"</code> and hit ENTER. Copy the file "default.conf" from the docs folder of your fpdb git to the directory C:\%homepath%\Application Data\fpdb\.</p>
</div>
<div class="screenshot">
<img src="img/31.editDbProfile.jpg" alt="windows install guide screenshot" />
<p><strong>32.</strong> Now open the file "default.conf" in WordPad (Start &gt; Programs &gt; Accessoirs &gt; WordPad) and replace the password in the <code>dbpassword</code> line with your chosen password for the fpdb user. </p>
</div>
<div class="screenshot">
<img src="img/32.startFpdb.jpg" alt="windows install guide screenshot" />
<p><strong>33.</strong> Now start FPDB by double-clicking on the file fpdb.py in the folder fpdb. A console window should open up and shortly thereafter the fpdb application window should be visible. Click on the menu "Database" and select "Create or Recreate Tables".</p>
</div
<div class="screenshot">
<p><strong>Congratulations! Your fpdb installation is complete! Now you can use the bulk importer to import your hands into fpdb.</strong>
</div>
</div>
<p>A word on privelege separation: fpdb should not require root/Administrator rights to run. If it does it is a bug or serious misconfiguration, please let us know.</p>
<h4>License</h4>
<p>Trademarks of third parties have been used under Fair Use or similar laws.</p>
<p>Copyright 2008 Steffen Jobbagy-Felso</p>
<p>Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 as published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and with no Back-Cover Texts. A copy of the license can be found in fdl-1.2.txt. The program itself is licensed under AGPLv3, see agpl-3.0.txt</p>
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<h1>Overview</h1>
<p>
Summary<br>
=======<br>
A database program to track your online poker games, the behaviour of the other players and your winnings/losses. Supports Holdem, Omaha, Stud and Razz for cash games as well as SnG and MTT tournaments with more possibly coming in the future. Some of this is not yet working though, please see status.txt and known-bugs-and-planned-features.txt<br>
<br>
But you could send all my hand histories to yourself!<br>
=====================================================<br>
At the end of the day this comes down to a question of trust, but unlike Windows and the poker client software you don't have to trust fpdb blindly. You can:<br>
- Verify the source code yourself.<br>
- Convince or pay someone to verify the source code for you.<br>
- Use a personal firewall to completely block fpdb from the Internet<br>
- (for the uber-paranoid) Get yourself the free virtualisation software VirtualBox, set up a VM (virtual machine) to run fpdb but run the poker software on your real PC. Then cut the VM off the Internet, fpdb doesn't need it. If you have a PC made in the last few years this should run fast enough as well. Note that most Windows licenses do NOT permit you to use two Windows installations at once, even if they are on the same PC.<br>
<br>
Requirements<br>
============<br>
Software requirements are listed in requirements.txt<br>
As for hardware, my main test machine is a Pentium 3-M 800 with 256 RAM and Gentoo GNU/Linux<br>
(running the poker client through what most people will call emulation). So this<br>
program will have to work on that. If you run an even more ancient machine and<br>
its too slow let me know and I'll see what I can do :)<br>
<br>
Why Free Software?<br>
==================<br>
This program is released under the terms of the free/libre software license AGPL3 as released by the FSF. The AGPL3 protects your rights and those of the wider community. As Richard Stallman, one of the founders of the free software movement, put it: "Free software is a matter of liberty, not price. To understand the concept, you should think of free as in free speech, not as in free beer." (well, it is both really, like the right to vote used to be free)<br>
<br>
For example, a "pirated" copy of proprietary software X is free of charge, but you don't actually have a legal right to use it, you don't have any possibility to fix its bugs and you certainly don't have any legal right to share it with your friends. You also won't be able to get support, often not even security fixes. Actually, even if you pay hundreds of pounds for your program they deny your right to fix their errors for them. Imagine buying a car where you're not permitted (under threat of jail) to replace broken parts..<br>
<br>
With free/libre software (also known as open source software, or short FOSS or FLOSS) on the other hand you get all these freedoms:<br>
(note: the legally binding terms are in the license text, this is merely an amateur summary so normal people don't have to read pages of legalese)<br>
<br>
Freedom 0: The freedom to use: To run the program, for any purpose. Free of Charge.<br>
Freedom 1: The freedom to study and help yourself. This freedom guarantees your right to study and learn from the source code of the program, and to fix it if it is broken. If you're not a programmer yourself the developers will generally be happy to fix it for you, often even for free. Failing that you can always pay someone from the money you saved on not having to pay for it.<br>
Freedom 2: The freedom to be a decent human being and help your neighbour: I don't threaten you with lawsuits or jail time if you share with your friends and neighbours, subject to the very modest restrictions of the AGPL3.<br>
Freedom 3: The freedom to improve the program and release your improvements to the public (or parts thereof) so that the whole community benefits. Note that you are PERMITTED, but not REQUIRED to distribute your changes. If you do distribute your changes you must do so under the terms of the AGPL3 however.<br>
<br>
Note that this is the license - I retain full copyright over my code, including the right to change the license for future versions. I do not intend to do this however. In any case, any version I released under AGPL3 remains available under that license forever, or more accurately until my copyright expires at which point it goes into the public domain.<br>
<br>
I reject the concept of software patents as a crime and under the European Patent Agreement software patents - even if you mislabel them as "computer-implemented inventions" or whatever - are explicitly prohibited.<br>
<br>
Can I get/use this under a different license?<br>
=============================================<br>
The short answer: Maybe.<br>
The long one: As detailed, I fully support what the FSF does and aims to achieve with the GPL. However, I realise that many free software developers don't object to closed source, some don't even object to closed source profiteering of their charity, and I don't think I have any right to go and tell them they're wrong.<br>
So if anyone wishes to use all or part of my code in another free software/open source project with an AGPL3-incompatible license such as BSD then let me know and we'll figure out a solution that makes everyone happy.<br>
If you wish to use all or part of this in closed source let me know how much if anything that is worth to you and I'm sure we'll be able to reach an agreement. Note that you are NOT permitted to just use fpdb code in closed source development whether in-house or by an independent software developer, you will NEED an additionally agreement with me to get fpdb under different licensing conditions.<br>
<br>
<br>
License of this Document<br>
========================<br>
The views expressed in this document are those of Steffen Jobbagy-Felso, other members of the fpdb team and external contributors may or may not agree.<br>
<br>
Trademarks of third parties have been used under Fair Use or similar laws.<br>
<br>
Copyright 2008 Steffen Jobbagy-Felso<br>
Permission is granted to copy, distribute and/or modify this<br>
document under the terms of the GNU Free Documentation License,<br>
Version 1.2 as published by the Free Software Foundation; with<br>
no Invariant Sections, no Front-Cover Texts, and with no Back-Cover<br>
Texts. A copy of the license can be found in fdl-1.2.txt<br>
<br>
The program itself is licensed under AGPLv3, see agpl-3.0.txt<br>
</p>
</div>
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<?php
$PAGE_TITLE = 'Requirements';
require 'header.php';
require 'sidebar.php';
?>
<div id="main">
<h1>Requirements</h1>
<p>
I recommend using a free/libre operating system, meaning a GNU/Linux distribution or a BSD variant (e.g. Gentoo GNU/Linux or OpenBSD) for ethical and practical reasons. Would you buy a car where you're prohibited from opening the bonnet under threat of jail? If the answer is no you should by the same logic not use closed source software for real money Poker :)<br>
<br>
Unfortunately you will always need one piece of unfree software: The poker client itself. Although not a direct dependency of fpdb you obviously will have a hard time putting this to productive use without running some poker client. As far as I know, only unfree clients are available. If you know better please let me know!<br>
<br>
If you can be bothered please do contact your poker site(s) and ask them to release free/libre clients, even if it is only for Windows. But lets be realistic, the chance of a positive answer is very low. Also, even unfree Linux client would of course be a great step forward<br>
<br>
In Windows use of the environment installer is recommended, pls see our sf download page. For Gentoo Linux we have an ebuild and for Ubuntu Linux we have (partial) instructions. If you use a different Linux or a BSD and have trouble please IM, email or post in the forums. Fpdb has been reported to work on MacOSX, but installation of the requirements is relatively painful. Any instructions for people to use would be much appreciated.<br>
<br>
Make new entries in this format:<br>
<b>Program Name</b><br>
a. Optional?<br>
b. Required Version and Why<br>
c. Project Webpage<br>
d. License</p>
<h2>Database backend - MySQL</h2>
<p>These two are required if you want to use MySQL as backend, which is the recommended choice due to lack of testing and polish of PostgreSQL support.</p>
<p><b>MySQL</b><br>
a. Optional?<br>
Choose MySQL or PostgreSQL<br>
b. Required Version and Why<br>
At least 3.23 required due to mysql-python.<br>
I use 5.0.54 and 5.0.60-r1 (GNU/Linux) and 5.0.51b (Windows).<br>
c. Project Webpage<br>
http://www.mysql.com<br>
d. License<br>
GPL2<br>
<br>
<b>mysql-python</b><br>
a. Optional?<br>
Required if you want to use MySQL backend<br>
b. Required Version and Why<br>
I use 1.2.2 but I am not aware of any incompatibilities with older or newer versions, pls report success/failure.<br>
c. Project Webpage<br>
http://sourceforge.net/projects/mysql-python/<br>
d. License<br>
SF lists GNU General Public License (GPL), Python License (CNRI Python License), Zope Public License.<br>
Project states GPL without version in Pkg-info.</p>
<h2>Database backend - PostgreSQL</h2>
<p>These two are required if you want to use PostgreSQL as backend</p>
<p><b>PostgreSQL</b><br>
a. Optional?<br>
Choose MySQL or PostgreSQL<br>
b. Required Version and Why<br>
I use 8.0.15 (GNU/Linux) and 8.3.3 (Windows) but I am not aware of any incompatibilities<br>
with older or newer versions, pls report success/failure.<br>
c. Project Webpage<br>
http://www.postgresql.org<br>
d. License<br>
BSD License<br>
<br>
<b>psycopg</b><br>
a. Optional?<br>
Required if you want to use PostgreSQL backend<br>
b. Required Version and Why<br>
I use 2.0.2 but I am not aware of any incompatibilities with older or newer versions, pls report success/failure.<br>
c. Project Webpage<br>
http://initd.org/projects/psycopg2<br>
d. License<br>
GPL2 according to Gentoo's ebuilds<br>
<br>
<h2>Required for everyone</h2>
<p><b>Python</b><br>
a. Optional?<br>
Required.<br>
b. Required Version and Why<br>
I use 2.4.4 and 2.5.2 but I am not aware of any incompatibilities with older or newer versions, pls report success/failure.<br>
c. Project Webpage<br>
http://www.python.org<br>
d. License<br>
Python License<br>
<br>
<p><b>GTK+ and dependencies</b><br>
a. Optional?<br>
Required.<br>
b. Required Version and Why<br>
I use 2.12.9 but it should run with 2.10 or higher. That is needed as I used MessageDialog updates<br>
c. Project Webpage<br>
Main: http://www.gtk.org/<br>
API spec: http://library.gnome.org/devel/gtk/2.12/<br>
Windows DLs (get the bundle unless you know what you're doing): http://www.gtk.org/download-windows.html<br>
d. License<br>
LGPL2<br>
<br>
<b>PyCairo</b><br>
a. Optional?<br>
Required.<br>
b. Required Version and Why<br>
?<br>
c. Project Webpage<br>
main: http://www.pygtk.org<br>
d. License<br>
LGPL2.1<br>
<br>
<b>PyGObject</b><br>
a. Optional?<br>
Required.<br>
b. Required Version and Why<br>
?<br>
c. Project Webpage<br>
main: http://www.pygtk.org<br>
d. License<br>
LGPL2.1<br>
<br>
<b>PyGTK</b><br>
a. Optional?<br>
Required.<br>
b. Required Version and Why<br>
?<br>
c. Project Webpage<br>
main: http://www.pygtk.org<br>
d. License<br>
LGPL2.1</p>
<h2>Requirements for the graphing function</h2>
<p>These are only required if you wish to use the graphing function, and fpdb will otherwise function without them</p>
<p><b>Numpy</b><br>
a. Optional?<br>
Optional.<br>
b. Required Version and Why<br>
I use 1.0.4 but I am not aware of any incompatibilities with older or newer versions, pls report success/failure.<br>
c. Project Webpage<br>
http://numeric.scipy.org/<br>
d. License<br>
BSD according to Gentoo's ebuild<br>
<br>
<b>matplotlib</b><br>
a. Optional?<br>
Optional.<br>
b. Required Version and Why<br>
I use 0.91.2 but I am not aware of any incompatibilities with older or newer versions, pls report success/failure.<br>
c. Project Webpage<br>
http://matplotlib.sourceforge.net/<br>
d. License<br>
BSD according to Gentoo's ebuild</p>
License (of this file)<br>
=======<br>
Trademarks of third parties have been used under Fair Use or similar laws.<br>
<br>
Copyright 2008 Steffen Jobbagy-Felso<br>
Permission is granted to copy, distribute and/or modify this<br>
document under the terms of the GNU Free Documentation License,<br>
Version 1.2 as published by the Free Software Foundation; with<br>
no Invariant Sections, no Front-Cover Texts, and with no Back-Cover<br>
Texts. A copy of the license can be found in fdl-1.2.txt<br>
<br>
The program itself is licensed under AGPLv3, see agpl-3.0.txt</p>
</div>
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<?php
$PAGE_TITLE = 'Usage instructions';
require 'header.php';
require 'sidebar.php';
?>
<div id="main">
<h1>Usage instructions</h1>
<p>Before you do this make sure you setup the dependencies, the database, user, tables and config file.<br>
<br>
Running it<br>
==========<br>
If you have python setup properly you can execute it by double clicking pyfpdb/fpdb.py.<br>
<br>
Note however that all error messages are currently only printed if you call it from a shell. It'll be much easier to diagnose possible problems (which are likely in alpha stage) if you run it from a shell. In Windows XP it seems to automatically open a shell window with the fpdb window where you can see the command line output.<br>
<br>
In Linux/MacOS/*BSD, e.g. if its in /home/sycamore/fpdb/, do this:<br>
cd /home/sycamore/fpdb/pyfpdb<br>
python fpdb.py<br>
<br>
That will start the main GUI.<br>
<br>
Have a look at the menus, the stuff that is marked todo is not yet implemented.<br>
<br>
The main things are the bulk importer and the table viewer. To use the importer open it from the menu (import files and directories). You can set a few options at the bottom, then select a folder or single file in the main are and click Import. Please report any errors by one of the contacts listed in readme-overview.txt.<br>
Currently this will block the interface, but you can open another instance of this program e.g. if you wanna play whilst a big import is running. <br>
<br>
Please check the output at the shell for errors, if there are any please get in touch by one of the methods listed in readme-overview.txt<br>
<br>
Table Viewer (tv)<br>
=================v
To use the table viewer open it from the menu, select the hand history file of the table you're at, and click the Import&Read&Refresh button. The abbreviations there are explained in abbreviations.txt, but feel free to ask. Note that most poker software will only create the file once the first hand you payed to play is finished.<br>
In each column there is either just the number (hand count for current stake, range of seats and type of game) or a percentage and the number of hands that this percentage is based on. For example, in W$@SD (won $ at shodown) the number in brackets is how many showdowns that player has seen.<br>
<br>
Reimporting<br>
===========<br>
Currently on most updates a reimport of the whole database is required. To do this open fpdb, click the menu Database and select Create/Recreate tables. Then import all your history files again.<br>
<br>
License<br>
=======
Trademarks of third parties have been used under Fair Use or similar laws.<br>
<br>
Copyright 2008 Steffen Jobbagy-Felso<br>
Permission is granted to copy, distribute and/or modify this<br>
document under the terms of the GNU Free Documentation License,<br>
Version 1.2 as published by the Free Software Foundation; with<br>
no Invariant Sections, no Front-Cover Texts, and with no Back-Cover<br>
Texts. A copy of the license can be found in fdl-1.2.txt<br>
<br>
The program itself is licensed under AGPLv3, see agpl-3.0.txt</p>
</div>
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<?php
$PAGE_TITLE='Documentation';
require 'header.php';
require 'sidebar.php';
?>
<div id="main">
<h1>Documentation</h1>
<ul>
<li><a href="docs-overview.php">Overview</a></li>
<li><a href="docs-requirements.php">Requirements</a></li>
</ul>
<ul>
<li><a href="docs-install-windows.php">Install in Windows</a></li>
<li><a href="docs-install-gentoo.php">Install in Gentoo Linux</a></li>
<li><a href="default.conf">Default configuration file</a> (read the installation instructions)</li>
<li><a href="docs-git-instructions.php">Git instructions</a></li>
</ul>
<ul>
<li><a href="docs-hudHowTo.php">HOW TO Use the HUD</a></li>
<li><a href="docs-usage.php">Usage instructions</a></li>
<li><a href="docs-abreviations.php">Abreviations</a></li>
<li><a href="docs-benchmarks.php">Benchmarks</a></li>
</ul>
</div>
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<?php
$PAGE_TITLE = 'Features';
require 'header.php';
require 'sidebar.php';
?>
<div id="main">
<h1>Features</h1>
<p>Backend, Distribution<br>
=====================<br>
- Choice of MySQL/InnoDB or PostgreSQL. (not tested on PostgreSQL)<br>
- It is possible to run the database on one PC, the importer on another, and then access the database with the table viewer or HUD from a third PC. (note: do NOT do this unencrypted over an untrusted network like your employer's LAN or the Internet!)<br>
<br>
Site/Game Support<br>
=================<br>
- Initially only full support for PS, FTP coming soon<br>
- Supports Holdem, Omaha Hi and Omaha Hi/Lo. Stud and Razz coming soon.<br>
- Supports No Limit, Pot Limit, Fixed Limit NL, Cap NL and Cap PL<br>
Note that currently it does not display extra stats for NL/PL so usefulness is limited for these limit types. Suggestions welcome, I don't play these.<br>
- Supports ring/cash games, SnG/MTT coming soon<br>
<br>
Tableviewer (tv)<br>
===========<br>
Tv takes a history filename and loads the appropriate players' stats and displays them in a tabular format. These stats currently are:<br>
- VPIP, PFR and Preflop 3B/4B (3B/4B is not quite correct I think)<br>
- Raise and Fold % on flop, turn and river. Fold only counts hands when someone raised. This can be displayed per street or as one combined value each for aggression and folding.<br>
- Number of hands this is based on.<br>
- SD/F (aka WtSD, proportion of hands where player went to showdown after seeing flop)<br>
- W$wSF (Won $ when seen Flop)<br>
- W$@SD (Won $ at showdown)<br>
For all stats it also displays how many hands this particular is based on</p>
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<div id="footer"> <a href="http://sourceforge.net"> <img src="http://sflogo.sourceforge.net/sflogo.php?group_id=226872&type=2"> </a> </div> </body> </html>

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<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<title>fpdb - The free poker database - <?php echo ($PAGE_TITLE) ?></title>
<meta name="description" content="Home of fpdb, an open source and free poker tracking software.">
<meta name="keywords" content="fpdb, freepokerdb, poker, tracking, software">
<link rel="stylesheet" type="text/css" href="style.css">
</head>
<body>
<div id="header">
<div id="logo"><img src="fpdb.png"></div>
</div>

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<?php
$PAGE_TITLE = 'Homepage';
require 'header.php';
require 'sidebar.php';
?>
<div id="main">
<h1>Welcome!</h1>
<p><strong>fpdb</strong> is a database program to track your online poker games, the behaviour of the other players and your winnings/losses. Supports Holdem, Omaha, Stud and Razz for cash games as well as SnG and MTT tournaments with more possibly coming in the future. The software is currently in alpha status, which means some of the features are not working yet. As it's open source you're free to add any feature you like or modify the existing ones to fit your needs.</p>
<p>To see what fpdb can do, go to the <a href="<?php echo SITE_URL; ?>features.php">features</a> page. If you're ready to test it, take a look at the <a href="<?php echo SITE_URL; ?>docs.php">documentation</a>.</p>
</div>
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<?php
$PAGE_TITLE = 'License';
require 'header.php';
require 'sidebar.php';
?>
<div id="main">
<h1>License</h1>
<pre>
GNU AFFERO GENERAL PUBLIC LICENSE
Version 3, 19 November 2007
Copyright (C) 2007 Free Software Foundation, Inc. &lt;http://fsf.org/&gt;
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
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our General Public Licenses are intended to guarantee your freedom to
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When we speak of free software, we are referring to freedom, not
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have the freedom to distribute copies of free software (and charge for
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4. Conveying Verbatim Copies.
You may convey verbatim copies of the Program's source code as you
receive it, in any medium, provided that you conspicuously and
appropriately publish on each copy an appropriate copyright notice;
keep intact all notices stating that this License and any
non-permissive terms added in accord with section 7 apply to the code;
keep intact all notices of the absence of any warranty; and give all
recipients a copy of this License along with the Program.
You may charge any price or no price for each copy that you convey,
and you may offer support or warranty protection for a fee.
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You may convey a work based on the Program, or the modifications to
produce it from the Program, in the form of source code under the
terms of section 4, provided that you also meet all of these conditions:
a) The work must carry prominent notices stating that you modified
it, and giving a relevant date.
b) The work must carry prominent notices stating that it is
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7. This requirement modifies the requirement in section 4 to
"keep intact all notices".
c) You must license the entire work, as a whole, under this
License to anyone who comes into possession of a copy. This
License will therefore apply, along with any applicable section 7
additional terms, to the whole of the work, and all its parts,
regardless of how they are packaged. This License gives no
permission to license the work in any other way, but it does not
invalidate such permission if you have separately received it.
d) If the work has interactive user interfaces, each must display
Appropriate Legal Notices; however, if the Program has interactive
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work need not make them do so.
A compilation of a covered work with other separate and independent
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in or on a volume of a storage or distribution medium, is called an
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used to limit the access or legal rights of the compilation's users
beyond what the individual works permit. Inclusion of a covered work
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parts of the aggregate.
6. Conveying Non-Source Forms.
You may convey a covered work in object code form under the terms
of sections 4 and 5, provided that you also convey the
machine-readable Corresponding Source under the terms of this License,
in one of these ways:
a) Convey the object code in, or embodied in, a physical product
(including a physical distribution medium), accompanied by the
Corresponding Source fixed on a durable physical medium
customarily used for software interchange.
b) Convey the object code in, or embodied in, a physical product
(including a physical distribution medium), accompanied by a
written offer, valid for at least three years and valid for as
long as you offer spare parts or customer support for that product
model, to give anyone who possesses the object code either (1) a
copy of the Corresponding Source for all the software in the
product that is covered by this License, on a durable physical
medium customarily used for software interchange, for a price no
more than your reasonable cost of physically performing this
conveying of source, or (2) access to copy the
Corresponding Source from a network server at no charge.
c) Convey individual copies of the object code with a copy of the
written offer to provide the Corresponding Source. This
alternative is allowed only occasionally and noncommercially, and
only if you received the object code with such an offer, in accord
with subsection 6b.
d) Convey the object code by offering access from a designated
place (gratis or for a charge), and offer equivalent access to the
Corresponding Source in the same way through the same place at no
further charge. You need not require recipients to copy the
Corresponding Source along with the object code. If the place to
copy the object code is a network server, the Corresponding Source
may be on a different server (operated by you or a third party)
that supports equivalent copying facilities, provided you maintain
clear directions next to the object code saying where to find the
Corresponding Source. Regardless of what server hosts the
Corresponding Source, you remain obligated to ensure that it is
available for as long as needed to satisfy these requirements.
e) Convey the object code using peer-to-peer transmission, provided
you inform other peers where the object code and Corresponding
Source of the work are being offered to the general public at no
charge under subsection 6d.
A separable portion of the object code, whose source code is excluded
from the Corresponding Source as a System Library, need not be
included in conveying the object code work.
A "User Product" is either (1) a "consumer product", which means any
tangible personal property which is normally used for personal, family,
or household purposes, or (2) anything designed or sold for incorporation
into a dwelling. In determining whether a product is a consumer product,
doubtful cases shall be resolved in favor of coverage. For a particular
product received by a particular user, "normally used" refers to a
typical or common use of that class of product, regardless of the status
of the particular user or of the way in which the particular user
actually uses, or expects or is expected to use, the product. A product
is a consumer product regardless of whether the product has substantial
commercial, industrial or non-consumer uses, unless such uses represent
the only significant mode of use of the product.
"Installation Information" for a User Product means any methods,
procedures, authorization keys, or other information required to install
and execute modified versions of a covered work in that User Product from
a modified version of its Corresponding Source. The information must
suffice to ensure that the continued functioning of the modified object
code is in no case prevented or interfered with solely because
modification has been made.
If you convey an object code work under this section in, or with, or
specifically for use in, a User Product, and the conveying occurs as
part of a transaction in which the right of possession and use of the
User Product is transferred to the recipient in perpetuity or for a
fixed term (regardless of how the transaction is characterized), the
Corresponding Source conveyed under this section must be accompanied
by the Installation Information. But this requirement does not apply
if neither you nor any third party retains the ability to install
modified object code on the User Product (for example, the work has
been installed in ROM).
The requirement to provide Installation Information does not include a
requirement to continue to provide support service, warranty, or updates
for a work that has been modified or installed by the recipient, or for
the User Product in which it has been modified or installed. Access to a
network may be denied when the modification itself materially and
adversely affects the operation of the network or violates the rules and
protocols for communication across the network.
Corresponding Source conveyed, and Installation Information provided,
in accord with this section must be in a format that is publicly
documented (and with an implementation available to the public in
source code form), and must require no special password or key for
unpacking, reading or copying.
7. Additional Terms.
"Additional permissions" are terms that supplement the terms of this
License by making exceptions from one or more of its conditions.
Additional permissions that are applicable to the entire Program shall
be treated as though they were included in this License, to the extent
that they are valid under applicable law. If additional permissions
apply only to part of the Program, that part may be used separately
under those permissions, but the entire Program remains governed by
this License without regard to the additional permissions.
When you convey a copy of a covered work, you may at your option
remove any additional permissions from that copy, or from any part of
it. (Additional permissions may be written to require their own
removal in certain cases when you modify the work.) You may place
additional permissions on material, added by you to a covered work,
for which you have or can give appropriate copyright permission.
Notwithstanding any other provision of this License, for material you
add to a covered work, you may (if authorized by the copyright holders of
that material) supplement the terms of this License with terms:
a) Disclaiming warranty or limiting liability differently from the
terms of sections 15 and 16 of this License; or
b) Requiring preservation of specified reasonable legal notices or
author attributions in that material or in the Appropriate Legal
Notices displayed by works containing it; or
c) Prohibiting misrepresentation of the origin of that material, or
requiring that modified versions of such material be marked in
reasonable ways as different from the original version; or
d) Limiting the use for publicity purposes of names of licensors or
authors of the material; or
e) Declining to grant rights under trademark law for use of some
trade names, trademarks, or service marks; or
f) Requiring indemnification of licensors and authors of that
material by anyone who conveys the material (or modified versions of
it) with contractual assumptions of liability to the recipient, for
any liability that these contractual assumptions directly impose on
those licensors and authors.
All other non-permissive additional terms are considered "further
restrictions" within the meaning of section 10. If the Program as you
received it, or any part of it, contains a notice stating that it is
governed by this License along with a term that is a further
restriction, you may remove that term. If a license document contains
a further restriction but permits relicensing or conveying under this
License, you may add to a covered work material governed by the terms
of that license document, provided that the further restriction does
not survive such relicensing or conveying.
If you add terms to a covered work in accord with this section, you
must place, in the relevant source files, a statement of the
additional terms that apply to those files, or a notice indicating
where to find the applicable terms.
Additional terms, permissive or non-permissive, may be stated in the
form of a separately written license, or stated as exceptions;
the above requirements apply either way.
8. Termination.
You may not propagate or modify a covered work except as expressly
provided under this License. Any attempt otherwise to propagate or
modify it is void, and will automatically terminate your rights under
this License (including any patent licenses granted under the third
paragraph of section 11).
However, if you cease all violation of this License, then your
license from a particular copyright holder is reinstated (a)
provisionally, unless and until the copyright holder explicitly and
finally terminates your license, and (b) permanently, if the copyright
holder fails to notify you of the violation by some reasonable means
prior to 60 days after the cessation.
Moreover, your license from a particular copyright holder is
reinstated permanently if the copyright holder notifies you of the
violation by some reasonable means, this is the first time you have
received notice of violation of this License (for any work) from that
copyright holder, and you cure the violation prior to 30 days after
your receipt of the notice.
Termination of your rights under this section does not terminate the
licenses of parties who have received copies or rights from you under
this License. If your rights have been terminated and not permanently
reinstated, you do not qualify to receive new licenses for the same
material under section 10.
9. Acceptance Not Required for Having Copies.
You are not required to accept this License in order to receive or
run a copy of the Program. Ancillary propagation of a covered work
occurring solely as a consequence of using peer-to-peer transmission
to receive a copy likewise does not require acceptance. However,
nothing other than this License grants you permission to propagate or
modify any covered work. These actions infringe copyright if you do
not accept this License. Therefore, by modifying or propagating a
covered work, you indicate your acceptance of this License to do so.
10. Automatic Licensing of Downstream Recipients.
Each time you convey a covered work, the recipient automatically
receives a license from the original licensors, to run, modify and
propagate that work, subject to this License. You are not responsible
for enforcing compliance by third parties with this License.
An "entity transaction" is a transaction transferring control of an
organization, or substantially all assets of one, or subdividing an
organization, or merging organizations. If propagation of a covered
work results from an entity transaction, each party to that
transaction who receives a copy of the work also receives whatever
licenses to the work the party's predecessor in interest had or could
give under the previous paragraph, plus a right to possession of the
Corresponding Source of the work from the predecessor in interest, if
the predecessor has it or can get it with reasonable efforts.
You may not impose any further restrictions on the exercise of the
rights granted or affirmed under this License. For example, you may
not impose a license fee, royalty, or other charge for exercise of
rights granted under this License, and you may not initiate litigation
(including a cross-claim or counterclaim in a lawsuit) alleging that
any patent claim is infringed by making, using, selling, offering for
sale, or importing the Program or any portion of it.
11. Patents.
A "contributor" is a copyright holder who authorizes use under this
License of the Program or a work on which the Program is based. The
work thus licensed is called the contributor's "contributor version".
A contributor's "essential patent claims" are all patent claims
owned or controlled by the contributor, whether already acquired or
hereafter acquired, that would be infringed by some manner, permitted
by this License, of making, using, or selling its contributor version,
but do not include claims that would be infringed only as a
consequence of further modification of the contributor version. For
purposes of this definition, "control" includes the right to grant
patent sublicenses in a manner consistent with the requirements of
this License.
Each contributor grants you a non-exclusive, worldwide, royalty-free
patent license under the contributor's essential patent claims, to
make, use, sell, offer for sale, import and otherwise run, modify and
propagate the contents of its contributor version.
In the following three paragraphs, a "patent license" is any express
agreement or commitment, however denominated, not to enforce a patent
(such as an express permission to practice a patent or covenant not to
sue for patent infringement). To "grant" such a patent license to a
party means to make such an agreement or commitment not to enforce a
patent against the party.
If you convey a covered work, knowingly relying on a patent license,
and the Corresponding Source of the work is not available for anyone
to copy, free of charge and under the terms of this License, through a
publicly available network server or other readily accessible means,
then you must either (1) cause the Corresponding Source to be so
available, or (2) arrange to deprive yourself of the benefit of the
patent license for this particular work, or (3) arrange, in a manner
consistent with the requirements of this License, to extend the patent
license to downstream recipients. "Knowingly relying" means you have
actual knowledge that, but for the patent license, your conveying the
covered work in a country, or your recipient's use of the covered work
in a country, would infringe one or more identifiable patents in that
country that you have reason to believe are valid.
If, pursuant to or in connection with a single transaction or
arrangement, you convey, or propagate by procuring conveyance of, a
covered work, and grant a patent license to some of the parties
receiving the covered work authorizing them to use, propagate, modify
or convey a specific copy of the covered work, then the patent license
you grant is automatically extended to all recipients of the covered
work and works based on it.
A patent license is "discriminatory" if it does not include within
the scope of its coverage, prohibits the exercise of, or is
conditioned on the non-exercise of one or more of the rights that are
specifically granted under this License. You may not convey a covered
work if you are a party to an arrangement with a third party that is
in the business of distributing software, under which you make payment
to the third party based on the extent of your activity of conveying
the work, and under which the third party grants, to any of the
parties who would receive the covered work from you, a discriminatory
patent license (a) in connection with copies of the covered work
conveyed by you (or copies made from those copies), or (b) primarily
for and in connection with specific products or compilations that
contain the covered work, unless you entered into that arrangement,
or that patent license was granted, prior to 28 March 2007.
Nothing in this License shall be construed as excluding or limiting
any implied license or other defenses to infringement that may
otherwise be available to you under applicable patent law.
12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot convey a
covered work so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you may
not convey it at all. For example, if you agree to terms that obligate you
to collect a royalty for further conveying from those to whom you convey
the Program, the only way you could satisfy both those terms and this
License would be to refrain entirely from conveying the Program.
13. Remote Network Interaction; Use with the GNU General Public License.
Notwithstanding any other provision of this License, if you modify the
Program, your modified version must prominently offer all users
interacting with it remotely through a computer network (if your version
supports such interaction) an opportunity to receive the Corresponding
Source of your version by providing access to the Corresponding Source
from a network server at no charge, through some standard or customary
means of facilitating copying of software. This Corresponding Source
shall include the Corresponding Source for any work covered by version 3
of the GNU General Public License that is incorporated pursuant to the
following paragraph.
Notwithstanding any other provision of this License, you have
permission to link or combine any covered work with a work licensed
under version 3 of the GNU General Public License into a single
combined work, and to convey the resulting work. The terms of this
License will continue to apply to the part which is the covered work,
but the work with which it is combined will remain governed by version
3 of the GNU General Public License.
14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of
the GNU Affero General Public License from time to time. Such new versions
will be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the
Program specifies that a certain numbered version of the GNU Affero General
Public License "or any later version" applies to it, you have the
option of following the terms and conditions either of that numbered
version or of any later version published by the Free Software
Foundation. If the Program does not specify a version number of the
GNU Affero General Public License, you may choose any version ever published
by the Free Software Foundation.
If the Program specifies that a proxy can decide which future
versions of the GNU Affero General Public License can be used, that proxy's
public statement of acceptance of a version permanently authorizes you
to choose that version for the Program.
Later license versions may give you additional or different
permissions. However, no additional obligations are imposed on any
author or copyright holder as a result of your choosing to follow a
later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
&lt;one line to give the program's name and a brief idea of what it does.&gt;
Copyright (C) &lt;year&gt; &lt;name of author&gt;
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see &lt;http://www.gnu.org/licenses/&gt;.
Also add information on how to contact you by electronic and paper mail.
If your software can interact with users remotely through a computer
network, you should also make sure that it provides a way for users to
get its source. For example, if your program is a web application, its
interface could display a "Source" link that leads users to an archive
of the code. There are many ways you could offer source, and different
solutions will be better for different programs; see section 13 for the
specific requirements.
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU AGPL, see
&lt;http://www.gnu.org/licenses/&gt;.
</pre>
</div>
<?php
require 'footer.php';
?>

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@ -1,25 +0,0 @@
<?php
$PAGE_TITLE = 'Screenshots';
require 'header.php';
require 'sidebar.php';
?>
<div id="main"> <h1>Screenshots</h1>
<div id="screens"> <h4>Importing hands:</h4> <a href="img/fpdbScreenshot1.png" target="_blank"> <img src="img/fpdbScreenshot1Thumb.png"> </a> </div>
<div id="screens"> <h4>Table viewer:</h4> <a href="img/fpdbScreenshot2.png" target="_blank"> <img src="img/fpdbScreenshot2Thumb.png"> </a> </div>
<div id="screens"> <h4>HUD:</h4> <a href="img/screenHud.png" target="_blank"> <img src="img/screenHudThumb.jpg"> </a> </div>
<div id="screens"> <h4>Graph viewer:</h4> <a href="img/Screenshot-Graph-v137.png" target="_blank"> <img src="img/Screenshot-Graph-v137.png"> </a> </div>
<div id="screens"> <h4>Working with 2 sites:</h4> <a href="img/Screenshot-2-Site-HUD.png" target="_blank"> <img src="img/Screenshot-2-Site-HUD.png"> </a> </div>
<div id="screens"> <h4>Working stacked:</h4> <a href="img/Screenshot-Stacked-Everleaf-137.jpg" target="_blank"> <img src="img/Screenshot-Stacked-Everleaf-137.jpg"> </a> </div>
</div>
<?php
require 'footer.php';
?>

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@ -1,13 +0,0 @@
<div id="sidebar">
<ul>
<li><a href="index.php">Home</a></li>
<li><a href="features.php">Features</a></li>
<li><a href="screenshots.php">Screenshots</a></li>
<li><a href="https://sourceforge.net/project/showfiles.php?group_id=226872">Downloads</a></li>
<li><a href="docs.php">Documentation</a></li>
<li><a href="license.php">License</a></li>
<li><a href="contact.php">Contact</a></li>
<li><a href="https://sourceforge.net/forum/?group_id=226872">Forums</a></li>
<li><a href="https://sourceforge.net/tracker/?group_id=226872">Bug/Request Tracker</a></li>
</ul>
</div>

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@ -1,52 +0,0 @@
body {margin: 0px; padding: 0px; background-color: #fff; font-family: "Verdana", "Arial", sans-serif; font-size: 13px; color: #333;}
a {text-decoration: none; color: #336984;}
a:hover {color: #e00000;}
img {border: 0px;}
h1 {font-size: 23px;}
li {padding: 3px;}
/* ------------------------------------------------- */
#header {
padding: 20px 20px 10px 20px;
background-color: #8BB9D1;
border-bottom: 10px solid #4690B5;
color: #fff;
font-size: 31px;
}
#logo a {
font-size: 32px;
color: #5C5C49;
}
/* ------------------------------------------------- */
#main { margin-left: 210px; margin-right: 15px; }
.winInst div { width: 906px; }
.screenshot { background-color: #E8F1F6; padding: 0px; margin: 10px auto; padding: 10px; }
.screenshot img { padding: 2px; border: 1px solid #87aade; }
.screenshot p { margin: 0; }
#screens { float: left; margin: 1em; text-align: center; }
/* ------------------------------------------------- */
#sidebar {background-color: #E8F1F6; width: 180px; padding: 10px; float: left;}
#sidebar ul {padding: 0px; margin: 0px; list-style-position: inside;}
#sidebar ul li {border-bottom: 1px solid #D1E3EC; padding: 3px;}
#sidebar ul li:hover {background-color: #fff;}
#sidebar a {text-decoration: none;}
dl dt { float: left; width: 200px; font-weight: bold; }
/* ------------------------------------------------- */
#footer { clear: both; text-align: right; padding: 1em 2em; }